Renamed IsItemDeactivatedAfterChange() to IsItemDeactivatedAfterEdit() for consistency with new IsItemEdited() API. Kept redirection function (will obsolete fast as IsItemDeactivatedAfterChange() is very recent). (#820, #956, #1875, #2034)
diff --git a/CHANGELOG.txt b/CHANGELOG.txt
index 662f065..2005d86 100644
--- a/CHANGELOG.txt
+++ b/CHANGELOG.txt
@@ -42,6 +42,8 @@
- InputText: Renamed ImGuiTextEditCallback to ImGuiInputTextCallback, ImGuiTextEditCallbackData to ImGuiInputTextCallbackData for consistency.
Kept redirection types (will obsolete).
- InputText: Removed ImGuiTextEditCallbackData::ReadOnly since it is a duplication of (ImGuiTextEditCallbackData::Flags & ImGuiInputTextFlags_ReadOnly).
+ - Renamed IsItemDeactivatedAfterChange() to IsItemDeactivatedAfterEdit() for consistency with new IsItemEdited() API.
+ Kept redirection function (will obsolete soonish as IsItemDeactivatedAfterChange() is very recent).
- Renamed io.OptCursorBlink to io.ConfigCursorBlink, io.OptMacOSXBehaviors to io.ConfigMacOSXBehaviors for consistency. (#1427, #473)
Other Changes:
diff --git a/imgui.cpp b/imgui.cpp
index 8eeb9e0..5f5bc44 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -307,6 +307,7 @@
When you are not sure about a old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files.
You can read releases logs https://github.com/ocornut/imgui/releases for more details.
+ - 2018/08/22 (1.63) - renamed IsItemDeactivatedAfterChange() to IsItemDeactivatedAfterEdit() for consistency with new IsItemEdited() API. Kept redirection function (will obsolete soonish as IsItemDeactivatedAfterChange() is very recent).
- 2018/08/21 (1.63) - renamed ImGuiTextEditCallback to ImGuiInputTextCallback, ImGuiTextEditCallbackData to ImGuiInputTextCallbackData for consistency. Kept redirection types (will obsolete).
- 2018/08/21 (1.63) - removed ImGuiInputTextCallbackData::ReadOnly since it is a duplication of (ImGuiInputTextCallbackData::Flags & ImGuiInputTextFlags_ReadOnly).
- 2018/08/01 (1.63) - removed per-window ImGuiWindowFlags_ResizeFromAnySide beta flag in favor of a global io.ConfigResizeWindowsFromEdges to enable the feature.
@@ -2339,7 +2340,7 @@
void ImGui::MarkItemValueChanged(ImGuiID id)
{
- // This marking is solely to be able to provide info for IsItemDeactivatedAfterChange().
+ // This marking is solely to be able to provide info for IsItemDeactivatedAfterEdit().
// ActiveId might have been released by the time we call this (as in the typical press/release button behavior) but still need need to fill the data.
(void)id; // Avoid unused variable warnings when asserts are compiled out.
ImGuiContext& g = *GImGui;
@@ -5205,7 +5206,7 @@
return (g.ActiveIdPreviousFrame == window->DC.LastItemId && g.ActiveIdPreviousFrame != 0 && g.ActiveId != window->DC.LastItemId);
}
-bool ImGui::IsItemDeactivatedAfterChange()
+bool ImGui::IsItemDeactivatedAfterEdit()
{
ImGuiContext& g = *GImGui;
return IsItemDeactivated() && (g.ActiveIdPreviousFrameValueChanged || (g.ActiveId == 0 && g.ActiveIdValueChanged));
diff --git a/imgui.h b/imgui.h
index 678024b..7c50c18 100644
--- a/imgui.h
+++ b/imgui.h
@@ -523,7 +523,7 @@
IMGUI_API bool IsItemVisible(); // is the last item visible? (items may be out of sight because of clipping/scrolling)
IMGUI_API bool IsItemEdited(); // did the last item modify its underlying value this frame? or was pressed? This is generally the same as the "bool" return value of many widgets.
IMGUI_API bool IsItemDeactivated(); // was the last item just made inactive (item was previously active). Useful for Undo/Redo patterns with widgets that requires continuous editing.
- IMGUI_API bool IsItemDeactivatedAfterChange(); // was the last item just made inactive and made a value change when it was active? (e.g. Slider/Drag moved). Useful for Undo/Redo patterns with widgets that requires continuous editing. Note that you may get false positives (some widgets such as Combo()/ListBox()/Selectable() will return true even when clicking an already selected item).
+ IMGUI_API bool IsItemDeactivatedAfterEdit(); // was the last item just made inactive and made a value change when it was active? (e.g. Slider/Drag moved). Useful for Undo/Redo patterns with widgets that requires continuous editing. Note that you may get false positives (some widgets such as Combo()/ListBox()/Selectable() will return true even when clicking an already selected item).
IMGUI_API bool IsAnyItemHovered();
IMGUI_API bool IsAnyItemActive();
IMGUI_API bool IsAnyItemFocused();
@@ -1199,6 +1199,8 @@
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
namespace ImGui
{
+ // OBSOLETED in 1.63 (from Aug 2018)
+ static inline bool IsItemDeactivatedAfterChange() { return IsItemDeactivatedAfterEdit(); }
// OBSOLETED in 1.61 (from Apr 2018)
IMGUI_API bool InputFloat(const char* label, float* v, float step, float step_fast, int decimal_precision, ImGuiInputTextFlags extra_flags = 0); // Use the 'const char* format' version instead of 'decimal_precision'!
IMGUI_API bool InputFloat2(const char* label, float v[2], int decimal_precision, ImGuiInputTextFlags extra_flags = 0);
diff --git a/imgui_demo.cpp b/imgui_demo.cpp
index b05f272..03119b2 100644
--- a/imgui_demo.cpp
+++ b/imgui_demo.cpp
@@ -1306,7 +1306,7 @@
"IsItemActive() = %d\n"
"IsItemEdited() = %d\n"
"IsItemDeactivated() = %d\n"
- "IsItemDeactivatedAfterChange() = %d\n"
+ "IsItemDeactivatedEdit() = %d\n"
"IsItemVisible() = %d\n",
ret,
ImGui::IsItemFocused(),
@@ -1318,7 +1318,7 @@
ImGui::IsItemActive(),
ImGui::IsItemEdited(),
ImGui::IsItemDeactivated(),
- ImGui::IsItemDeactivatedAfterChange(),
+ ImGui::IsItemDeactivatedAfterEdit(),
ImGui::IsItemVisible()
);