Misc: Bunch of code formatting changes suggested by a pass running 'astyle'
diff --git a/examples/imgui_impl_allegro5.cpp b/examples/imgui_impl_allegro5.cpp
index 2c7df9a..4a467c3 100644
--- a/examples/imgui_impl_allegro5.cpp
+++ b/examples/imgui_impl_allegro5.cpp
@@ -174,7 +174,7 @@
 bool ImGui_ImplAllegro5_CreateDeviceObjects()
 {
     // Build texture atlas
-    ImGuiIO &io = ImGui::GetIO();
+    ImGuiIO& io = ImGui::GetIO();
     unsigned char* pixels;
     int width, height;
     io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
@@ -182,7 +182,7 @@
     // Create texture
     int flags = al_get_new_bitmap_flags();
     int fmt = al_get_new_bitmap_format();
-    al_set_new_bitmap_flags(ALLEGRO_MEMORY_BITMAP|ALLEGRO_MIN_LINEAR|ALLEGRO_MAG_LINEAR);
+    al_set_new_bitmap_flags(ALLEGRO_MEMORY_BITMAP | ALLEGRO_MIN_LINEAR | ALLEGRO_MAG_LINEAR);
     al_set_new_bitmap_format(ALLEGRO_PIXEL_FORMAT_ABGR_8888_LE);
     ALLEGRO_BITMAP* img = al_create_bitmap(width, height);
     al_set_new_bitmap_flags(flags);
@@ -190,13 +190,13 @@
     if (!img)
         return false;
 
-    ALLEGRO_LOCKED_REGION *locked_img = al_lock_bitmap(img, al_get_bitmap_format(img), ALLEGRO_LOCK_WRITEONLY);
+    ALLEGRO_LOCKED_REGION* locked_img = al_lock_bitmap(img, al_get_bitmap_format(img), ALLEGRO_LOCK_WRITEONLY);
     if (!locked_img)
     {
         al_destroy_bitmap(img);
         return false;
     }
-    memcpy(locked_img->data, pixels, sizeof(int)*width*height);
+    memcpy(locked_img->data, pixels, sizeof(int) * width * height);
     al_unlock_bitmap(img);
 
     // Convert software texture to hardware texture.
@@ -211,7 +211,7 @@
 
     // Create an invisible mouse cursor
     // Because al_hide_mouse_cursor() seems to mess up with the actual inputs..
-    ALLEGRO_BITMAP* mouse_cursor = al_create_bitmap(8,8);
+    ALLEGRO_BITMAP* mouse_cursor = al_create_bitmap(8, 8);
     g_MouseCursorInvisible = al_create_mouse_cursor(mouse_cursor, 0, 0);
     al_destroy_bitmap(mouse_cursor);
 
@@ -322,7 +322,7 @@
 // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
 // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
 // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
-bool ImGui_ImplAllegro5_ProcessEvent(ALLEGRO_EVENT *ev)
+bool ImGui_ImplAllegro5_ProcessEvent(ALLEGRO_EVENT* ev)
 {
     ImGuiIO& io = ImGui::GetIO();
 
@@ -403,7 +403,7 @@
     if (!g_Texture)
         ImGui_ImplAllegro5_CreateDeviceObjects();
 
-    ImGuiIO &io = ImGui::GetIO();
+    ImGuiIO& io = ImGui::GetIO();
 
     // Setup display size (every frame to accommodate for window resizing)
     int w, h;
@@ -413,7 +413,7 @@
 
     // Setup time step
     double current_time = al_get_time();
-    io.DeltaTime = g_Time > 0.0 ? (float)(current_time - g_Time) : (float)(1.0f/60.0f);
+    io.DeltaTime = g_Time > 0.0 ? (float)(current_time - g_Time) : (float)(1.0f / 60.0f);
     g_Time = current_time;
 
     // Setup inputs
diff --git a/examples/imgui_impl_dx10.cpp b/examples/imgui_impl_dx10.cpp
index 23ade27..beade17 100644
--- a/examples/imgui_impl_dx10.cpp
+++ b/examples/imgui_impl_dx10.cpp
@@ -287,7 +287,7 @@
         desc.BindFlags = D3D10_BIND_SHADER_RESOURCE;
         desc.CPUAccessFlags = 0;
 
-        ID3D10Texture2D *pTexture = NULL;
+        ID3D10Texture2D* pTexture = NULL;
         D3D10_SUBRESOURCE_DATA subResource;
         subResource.pSysMem = pixels;
         subResource.SysMemPitch = desc.Width * 4;
diff --git a/examples/imgui_impl_dx11.cpp b/examples/imgui_impl_dx11.cpp
index 26eb407..0f4a861 100644
--- a/examples/imgui_impl_dx11.cpp
+++ b/examples/imgui_impl_dx11.cpp
@@ -299,7 +299,7 @@
         desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
         desc.CPUAccessFlags = 0;
 
-        ID3D11Texture2D *pTexture = NULL;
+        ID3D11Texture2D* pTexture = NULL;
         D3D11_SUBRESOURCE_DATA subResource;
         subResource.pSysMem = pixels;
         subResource.SysMemPitch = desc.Width * 4;
diff --git a/examples/imgui_impl_dx12.cpp b/examples/imgui_impl_dx12.cpp
index 167a189..e9cd45c 100644
--- a/examples/imgui_impl_dx12.cpp
+++ b/examples/imgui_impl_dx12.cpp
@@ -359,7 +359,7 @@
         hr = cmdList->Close();
         IM_ASSERT(SUCCEEDED(hr));
 
-        cmdQueue->ExecuteCommandLists(1, (ID3D12CommandList* const*) &cmdList);
+        cmdQueue->ExecuteCommandLists(1, (ID3D12CommandList* const*)&cmdList);
         hr = cmdQueue->Signal(fence, 1);
         IM_ASSERT(SUCCEEDED(hr));
 
@@ -509,7 +509,8 @@
         psoDesc.VS = { vertexShaderBlob->GetBufferPointer(), vertexShaderBlob->GetBufferSize() };
 
         // Create the input layout
-        static D3D12_INPUT_ELEMENT_DESC local_layout[] = {
+        static D3D12_INPUT_ELEMENT_DESC local_layout[] =
+        {
             { "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT,   0, (UINT)IM_OFFSETOF(ImDrawVert, pos), D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
             { "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT,   0, (UINT)IM_OFFSETOF(ImDrawVert, uv),  D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
             { "COLOR",    0, DXGI_FORMAT_R8G8B8A8_UNORM, 0, (UINT)IM_OFFSETOF(ImDrawVert, col), D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
diff --git a/examples/imgui_impl_dx9.cpp b/examples/imgui_impl_dx9.cpp
index 03114aa..b4c49cd 100644
--- a/examples/imgui_impl_dx9.cpp
+++ b/examples/imgui_impl_dx9.cpp
@@ -199,7 +199,7 @@
                 const LPDIRECT3DTEXTURE9 texture = (LPDIRECT3DTEXTURE9)pcmd->TextureId;
                 g_pd3dDevice->SetTexture(0, texture);
                 g_pd3dDevice->SetScissorRect(&r);
-                g_pd3dDevice->DrawIndexedPrimitive(D3DPT_TRIANGLELIST, pcmd->VtxOffset + global_vtx_offset, 0, (UINT)cmd_list->VtxBuffer.Size, pcmd->IdxOffset + global_idx_offset, pcmd->ElemCount/3);
+                g_pd3dDevice->DrawIndexedPrimitive(D3DPT_TRIANGLELIST, pcmd->VtxOffset + global_vtx_offset, 0, (UINT)cmd_list->VtxBuffer.Size, pcmd->IdxOffset + global_idx_offset, pcmd->ElemCount / 3);
             }
         }
         global_idx_offset += cmd_list->IdxBuffer.Size;
@@ -250,7 +250,7 @@
     if (g_FontTexture->LockRect(0, &tex_locked_rect, NULL, 0) != D3D_OK)
         return false;
     for (int y = 0; y < height; y++)
-        memcpy((unsigned char *)tex_locked_rect.pBits + tex_locked_rect.Pitch * y, pixels + (width * bytes_per_pixel) * y, (width * bytes_per_pixel));
+        memcpy((unsigned char*)tex_locked_rect.pBits + tex_locked_rect.Pitch * y, pixels + (width * bytes_per_pixel) * y, (width * bytes_per_pixel));
     g_FontTexture->UnlockRect(0);
 
     // Store our identifier
diff --git a/examples/imgui_impl_glfw.cpp b/examples/imgui_impl_glfw.cpp
index ef63c81..5ea7be0 100644
--- a/examples/imgui_impl_glfw.cpp
+++ b/examples/imgui_impl_glfw.cpp
@@ -358,7 +358,7 @@
 
     // Setup time step
     double current_time = glfwGetTime();
-    io.DeltaTime = g_Time > 0.0 ? (float)(current_time - g_Time) : (float)(1.0f/60.0f);
+    io.DeltaTime = g_Time > 0.0 ? (float)(current_time - g_Time) : (float)(1.0f / 60.0f);
     g_Time = current_time;
 
     ImGui_ImplGlfw_UpdateMousePosAndButtons();
diff --git a/examples/imgui_impl_glut.cpp b/examples/imgui_impl_glut.cpp
index 3c17bbf..c805145 100644
--- a/examples/imgui_impl_glut.cpp
+++ b/examples/imgui_impl_glut.cpp
@@ -25,9 +25,9 @@
 #include "imgui.h"
 #include "imgui_impl_glut.h"
 #ifdef __APPLE__
-    #include <GLUT/glut.h>
+#include <GLUT/glut.h>
 #else
-    #include <GL/freeglut.h>
+#include <GL/freeglut.h>
 #endif
 
 #ifdef _MSC_VER
@@ -41,9 +41,9 @@
     ImGuiIO& io = ImGui::GetIO();
 
 #ifdef FREEGLUT
-    io.BackendPlatformName ="imgui_impl_glut (freeglut)";
+    io.BackendPlatformName = "imgui_impl_glut (freeglut)";
 #else
-    io.BackendPlatformName ="imgui_impl_glut";
+    io.BackendPlatformName = "imgui_impl_glut";
 #endif
 
     g_Time = 0;
diff --git a/examples/imgui_impl_marmalade.cpp b/examples/imgui_impl_marmalade.cpp
index 0675c6b..0062607 100644
--- a/examples/imgui_impl_marmalade.cpp
+++ b/examples/imgui_impl_marmalade.cpp
@@ -36,7 +36,7 @@
 static bool         g_osdKeyboardEnabled = false;
 
 // use this setting to scale the interface - e.g. on device you could use 2 or 3 scale factor
-static ImVec2       g_RenderScale = ImVec2(1.0f,1.0f);
+static ImVec2       g_RenderScale = ImVec2(1.0f, 1.0f);
 
 // Render function.
 // (this used to be set in io.RenderDrawListsFn and called by ImGui::Render(), but you can now call this directly from your main loop)
@@ -272,18 +272,18 @@
     // Setup display size (every frame to accommodate for window resizing)
     int w = IwGxGetScreenWidth(), h = IwGxGetScreenHeight();
     io.DisplaySize = ImVec2((float)w, (float)h);
-     // For retina display or other situations where window coordinates are different from framebuffer coordinates. User storage only, presently not used by ImGui.
+    // For retina display or other situations where window coordinates are different from framebuffer coordinates. User storage only, presently not used by ImGui.
     io.DisplayFramebufferScale = g_scale;
 
     // Setup time step
     double current_time = s3eTimerGetUST() / 1000.0f;
-    io.DeltaTime = g_Time > 0.0 ? (float)(current_time - g_Time) : (float)(1.0f/60.0f);
+    io.DeltaTime = g_Time > 0.0 ? (float)(current_time - g_Time) : (float)(1.0f / 60.0f);
     g_Time = current_time;
 
     double mouse_x, mouse_y;
     mouse_x = s3ePointerGetX();
     mouse_y = s3ePointerGetY();
-    io.MousePos = ImVec2((float)mouse_x/g_scale.x, (float)mouse_y/g_scale.y);   // Mouse position (set to -FLT_MAX,-FLT_MAX if no mouse / on another screen, etc.)
+    io.MousePos = ImVec2((float)mouse_x / g_scale.x, (float)mouse_y / g_scale.y); // Mouse position (set to -FLT_MAX,-FLT_MAX if no mouse / on another screen, etc.)
 
     for (int i = 0; i < 3; i++)
     {
@@ -294,7 +294,7 @@
     // TODO: Hide OS mouse cursor if ImGui is drawing it
     // s3ePointerSetInt(S3E_POINTER_HIDE_CURSOR,(io.MouseDrawCursor ? 0 : 1));
 
-     // Show/hide OSD keyboard
+    // Show/hide OSD keyboard
     if (io.WantTextInput)
     {
         // Some text input widget is active?
diff --git a/examples/imgui_impl_metal.h b/examples/imgui_impl_metal.h
index f6e8fd2..3e61085 100644
--- a/examples/imgui_impl_metal.h
+++ b/examples/imgui_impl_metal.h
@@ -16,7 +16,7 @@
 
 IMGUI_IMPL_API bool ImGui_ImplMetal_Init(id<MTLDevice> device);
 IMGUI_IMPL_API void ImGui_ImplMetal_Shutdown();
-IMGUI_IMPL_API void ImGui_ImplMetal_NewFrame(MTLRenderPassDescriptor *renderPassDescriptor);
+IMGUI_IMPL_API void ImGui_ImplMetal_NewFrame(MTLRenderPassDescriptor* renderPassDescriptor);
 IMGUI_IMPL_API void ImGui_ImplMetal_RenderDrawData(ImDrawData* draw_data,
                                                    id<MTLCommandBuffer> commandBuffer,
                                                    id<MTLRenderCommandEncoder> commandEncoder);
diff --git a/examples/imgui_impl_osx.h b/examples/imgui_impl_osx.h
index dae5c0c..d37652b 100644
--- a/examples/imgui_impl_osx.h
+++ b/examples/imgui_impl_osx.h
@@ -15,5 +15,5 @@
 
 IMGUI_IMPL_API bool     ImGui_ImplOSX_Init();
 IMGUI_IMPL_API void     ImGui_ImplOSX_Shutdown();
-IMGUI_IMPL_API void     ImGui_ImplOSX_NewFrame(NSView *_Nullable view);
-IMGUI_IMPL_API bool     ImGui_ImplOSX_HandleEvent(NSEvent *_Nonnull event, NSView *_Nullable view);
+IMGUI_IMPL_API void     ImGui_ImplOSX_NewFrame(NSView* _Nullable view);
+IMGUI_IMPL_API bool     ImGui_ImplOSX_HandleEvent(NSEvent* _Nonnull event, NSView* _Nullable view);
diff --git a/examples/imgui_impl_vulkan.cpp b/examples/imgui_impl_vulkan.cpp
index c65b2db..465060d 100644
--- a/examples/imgui_impl_vulkan.cpp
+++ b/examples/imgui_impl_vulkan.cpp
@@ -221,7 +221,7 @@
     VkPhysicalDeviceMemoryProperties prop;
     vkGetPhysicalDeviceMemoryProperties(v->PhysicalDevice, &prop);
     for (uint32_t i = 0; i < prop.memoryTypeCount; i++)
-        if ((prop.memoryTypes[i].propertyFlags & properties) == properties && type_bits & (1<<i))
+        if ((prop.memoryTypes[i].propertyFlags & properties) == properties && type_bits & (1 << i))
             return i;
     return 0xFFFFFFFF; // Unable to find memoryType
 }
@@ -442,7 +442,7 @@
     unsigned char* pixels;
     int width, height;
     io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
-    size_t upload_size = width*height*4*sizeof(char);
+    size_t upload_size = width * height * 4 * sizeof(char);
 
     VkResult err;
 
diff --git a/examples/imgui_impl_win32.cpp b/examples/imgui_impl_win32.cpp
index 57d6e3e..f6dd5b8 100644
--- a/examples/imgui_impl_win32.cpp
+++ b/examples/imgui_impl_win32.cpp
@@ -63,9 +63,9 @@
 // Functions
 bool    ImGui_ImplWin32_Init(void* hwnd)
 {
-    if (!::QueryPerformanceFrequency((LARGE_INTEGER *)&g_TicksPerSecond))
+    if (!::QueryPerformanceFrequency((LARGE_INTEGER*)&g_TicksPerSecond))
         return false;
-    if (!::QueryPerformanceCounter((LARGE_INTEGER *)&g_Time))
+    if (!::QueryPerformanceCounter((LARGE_INTEGER*)&g_Time))
         return false;
 
     // Setup back-end capabilities flags
@@ -223,7 +223,7 @@
 
     // Setup time step
     INT64 current_time;
-    ::QueryPerformanceCounter((LARGE_INTEGER *)&current_time);
+    ::QueryPerformanceCounter((LARGE_INTEGER*)&current_time);
     io.DeltaTime = (float)(current_time - g_Time) / g_TicksPerSecond;
     g_Time = current_time;
 
diff --git a/imgui.cpp b/imgui.cpp
index 176326e..295cb05 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -981,7 +981,7 @@
     ConfigFlags = ImGuiConfigFlags_None;
     BackendFlags = ImGuiBackendFlags_None;
     DisplaySize = ImVec2(-1.0f, -1.0f);
-    DeltaTime = 1.0f/60.0f;
+    DeltaTime = 1.0f / 60.0f;
     IniSavingRate = 5.0f;
     IniFilename = "imgui.ini";
     LogFilename = "imgui_log.txt";
@@ -1122,7 +1122,7 @@
     float d3 = ((x3 - x4) * dy - (y3 - y4) * dx);
     d2 = (d2 >= 0) ? d2 : -d2;
     d3 = (d3 >= 0) ? d3 : -d3;
-    if ((d2+d3) * (d2+d3) < tess_tol * (dx*dx + dy*dy))
+    if ((d2 + d3) * (d2 + d3) < tess_tol * (dx * dx + dy * dy))
     {
         ImVec2 p_current(x4, y4);
         ImVec2 p_line = ImLineClosestPoint(p_last, p_current, p);
@@ -1136,12 +1136,12 @@
     }
     else if (level < 10)
     {
-        float x12 = (x1+x2)*0.5f,       y12 = (y1+y2)*0.5f;
-        float x23 = (x2+x3)*0.5f,       y23 = (y2+y3)*0.5f;
-        float x34 = (x3+x4)*0.5f,       y34 = (y3+y4)*0.5f;
-        float x123 = (x12+x23)*0.5f,    y123 = (y12+y23)*0.5f;
-        float x234 = (x23+x34)*0.5f,    y234 = (y23+y34)*0.5f;
-        float x1234 = (x123+x234)*0.5f, y1234 = (y123+y234)*0.5f;
+        float x12 = (x1 + x2)*0.5f,       y12 = (y1 + y2)*0.5f;
+        float x23 = (x2 + x3)*0.5f,       y23 = (y2 + y3)*0.5f;
+        float x34 = (x3 + x4)*0.5f,       y34 = (y3 + y4)*0.5f;
+        float x123 = (x12 + x23)*0.5f,    y123 = (y12 + y23)*0.5f;
+        float x234 = (x23 + x34)*0.5f,    y234 = (y23 + y34)*0.5f;
+        float x1234 = (x123 + x234)*0.5f, y1234 = (y123 + y234)*0.5f;
         BezierClosestPointCasteljauStep(p, p_closest, p_last, p_closest_dist2, x1, y1, x12, y12, x123, y123, x1234, y1234, tess_tol, level + 1);
         BezierClosestPointCasteljauStep(p, p_closest, p_last, p_closest_dist2, x1234, y1234, x234, y234, x34, y34, x4, y4, tess_tol, level + 1);
     }
@@ -1595,7 +1595,7 @@
 {
     ImWchar* buf_out = buf;
     ImWchar* buf_end = buf + buf_size;
-    while (buf_out < buf_end-1 && (!in_text_end || in_text < in_text_end) && *in_text)
+    while (buf_out < buf_end - 1 && (!in_text_end || in_text < in_text_end) && *in_text)
     {
         unsigned int c;
         in_text += ImTextCharFromUtf8(&c, in_text, in_text_end);
@@ -1642,7 +1642,7 @@
     {
         if (buf_size < 3) return 0;
         buf[0] = (char)(0xe0 + (c >> 12));
-        buf[1] = (char)(0x80 + ((c>> 6) & 0x3f));
+        buf[1] = (char)(0x80 + ((c >> 6) & 0x3f));
         buf[2] = (char)(0x80 + ((c ) & 0x3f));
         return 3;
     }
@@ -1679,13 +1679,13 @@
 {
     char* buf_out = buf;
     const char* buf_end = buf + buf_size;
-    while (buf_out < buf_end-1 && (!in_text_end || in_text < in_text_end) && *in_text)
+    while (buf_out < buf_end - 1 && (!in_text_end || in_text < in_text_end) && *in_text)
     {
         unsigned int c = (unsigned int)(*in_text++);
         if (c < 0x80)
             *buf_out++ = (char)c;
         else
-            buf_out += ImTextCharToUtf8(buf_out, (int)(buf_end-buf_out-1), c);
+            buf_out += ImTextCharToUtf8(buf_out, (int)(buf_end - buf_out - 1), c);
     }
     *buf_out = 0;
     return (int)(buf_out - buf);
@@ -1721,7 +1721,7 @@
 
 ImVec4 ImGui::ColorConvertU32ToFloat4(ImU32 in)
 {
-    float s = 1.0f/255.0f;
+    float s = 1.0f / 255.0f;
     return ImVec4(
         ((in >> IM_COL32_R_SHIFT) & 0xFF) * s,
         ((in >> IM_COL32_G_SHIFT) & 0xFF) * s,
@@ -1772,7 +1772,7 @@
         return;
     }
 
-    h = ImFmod(h, 1.0f) / (60.0f/360.0f);
+    h = ImFmod(h, 1.0f) / (60.0f / 360.0f);
     int   i = (int)h;
     float f = h - (float)i;
     float p = v * (1.0f - s);
@@ -1989,7 +1989,7 @@
 void ImGuiTextFilter::Build()
 {
     Filters.resize(0);
-    ImGuiTextRange input_range(InputBuf, InputBuf+strlen(InputBuf));
+    ImGuiTextRange input_range(InputBuf, InputBuf + strlen(InputBuf));
     input_range.split(',', &Filters);
 
     CountGrep = 0;
@@ -2663,7 +2663,7 @@
     const float border_size = g.Style.FrameBorderSize;
     if (border && border_size > 0.0f)
     {
-        window->DrawList->AddRect(p_min+ImVec2(1,1), p_max+ImVec2(1,1), GetColorU32(ImGuiCol_BorderShadow), rounding, ImDrawCornerFlags_All, border_size);
+        window->DrawList->AddRect(p_min + ImVec2(1, 1), p_max + ImVec2(1, 1), GetColorU32(ImGuiCol_BorderShadow), rounding, ImDrawCornerFlags_All, border_size);
         window->DrawList->AddRect(p_min, p_max, GetColorU32(ImGuiCol_Border), rounding, ImDrawCornerFlags_All, border_size);
     }
 }
@@ -2675,7 +2675,7 @@
     const float border_size = g.Style.FrameBorderSize;
     if (border_size > 0.0f)
     {
-        window->DrawList->AddRect(p_min+ImVec2(1,1), p_max+ImVec2(1,1), GetColorU32(ImGuiCol_BorderShadow), rounding, ImDrawCornerFlags_All, border_size);
+        window->DrawList->AddRect(p_min + ImVec2(1, 1), p_max + ImVec2(1, 1), GetColorU32(ImGuiCol_BorderShadow), rounding, ImDrawCornerFlags_All, border_size);
         window->DrawList->AddRect(p_min, p_max, GetColorU32(ImGuiCol_Border), rounding, ImDrawCornerFlags_All, border_size);
     }
 }
@@ -2698,11 +2698,11 @@
     {
         const float THICKNESS = 2.0f;
         const float DISTANCE = 3.0f + THICKNESS * 0.5f;
-        display_rect.Expand(ImVec2(DISTANCE,DISTANCE));
+        display_rect.Expand(ImVec2(DISTANCE, DISTANCE));
         bool fully_visible = window->ClipRect.Contains(display_rect);
         if (!fully_visible)
             window->DrawList->PushClipRect(display_rect.Min, display_rect.Max);
-        window->DrawList->AddRect(display_rect.Min + ImVec2(THICKNESS*0.5f,THICKNESS*0.5f), display_rect.Max - ImVec2(THICKNESS*0.5f,THICKNESS*0.5f), GetColorU32(ImGuiCol_NavHighlight), rounding, ImDrawCornerFlags_All, THICKNESS);
+        window->DrawList->AddRect(display_rect.Min + ImVec2(THICKNESS * 0.5f, THICKNESS * 0.5f), display_rect.Max - ImVec2(THICKNESS * 0.5f, THICKNESS * 0.5f), GetColorU32(ImGuiCol_NavHighlight), rounding, ImDrawCornerFlags_All, THICKNESS);
         if (!fully_visible)
             window->DrawList->PopClipRect();
     }
@@ -3820,7 +3820,7 @@
     // We don't use "Debug" to avoid colliding with user trying to create a "Debug" window with custom flags.
     // This fallback is particularly important as it avoid ImGui:: calls from crashing.
     g.WithinFrameScopeWithImplicitWindow = true;
-    SetNextWindowSize(ImVec2(400,400), ImGuiCond_FirstUseEver);
+    SetNextWindowSize(ImVec2(400, 400), ImGuiCond_FirstUseEver);
     Begin("Debug##Default");
     IM_ASSERT(g.CurrentWindow->IsFallbackWindow == true);
 
@@ -4460,7 +4460,7 @@
 {
     ImGuiContext& g = *GImGui;
     if (g.BeginPopupStack.Size > 0)
-        return g.OpenPopupStack[g.BeginPopupStack.Size-1].OpenMousePos;
+        return g.OpenPopupStack[g.BeginPopupStack.Size - 1].OpenMousePos;
     return g.IO.MousePos;
 }
 
@@ -4662,7 +4662,7 @@
     ImGuiContext& g = *GImGui;
     ImGuiWindow* parent_window = g.CurrentWindow;
 
-    flags |= ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoSavedSettings|ImGuiWindowFlags_ChildWindow;
+    flags |= ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_ChildWindow;
     flags |= (parent_window->Flags & ImGuiWindowFlags_NoMove);  // Inherit the NoMove flag
 
     // Size
@@ -4702,7 +4702,7 @@
     {
         FocusWindow(child_window);
         NavInitWindow(child_window, false);
-        SetActiveID(id+1, child_window); // Steal ActiveId with a dummy id so that key-press won't activate child item
+        SetActiveID(id + 1, child_window); // Steal ActiveId with a dummy id so that key-press won't activate child item
         g.ActiveIdSource = ImGuiInputSource_Nav;
     }
     return ret;
@@ -4752,7 +4752,7 @@
 
             // When browsing a window that has no activable items (scroll only) we keep a highlight on the child
             if (window->DC.NavLayerActiveMask == 0 && window == g.NavWindow)
-                RenderNavHighlight(ImRect(bb.Min - ImVec2(2,2), bb.Max + ImVec2(2,2)), g.NavId, ImGuiNavHighlightFlags_TypeThin);
+                RenderNavHighlight(ImRect(bb.Min - ImVec2(2, 2), bb.Max + ImVec2(2, 2)), g.NavId, ImGuiNavHighlightFlags_TypeThin);
         }
         else
         {
@@ -4978,10 +4978,10 @@
 
 static const ImGuiResizeGripDef resize_grip_def[4] =
 {
-    { ImVec2(1,1), ImVec2(-1,-1), 0, 3 }, // Lower-right
-    { ImVec2(0,1), ImVec2(+1,-1), 3, 6 }, // Lower-left
-    { ImVec2(0,0), ImVec2(+1,+1), 6, 9 }, // Upper-left (Unused)
-    { ImVec2(1,0), ImVec2(-1,+1), 9,12 }, // Upper-right (Unused)
+    { ImVec2(1, 1), ImVec2(-1, -1), 0, 3 }, // Lower-right
+    { ImVec2(0, 1), ImVec2(+1, -1), 3, 6 }, // Lower-left
+    { ImVec2(0, 0), ImVec2(+1, +1), 6, 9 }, // Upper-left (Unused)
+    { ImVec2(1, 0), ImVec2(-1, +1), 9, 12 }, // Upper-right (Unused)
 };
 
 struct ImGuiResizeBorderDef
@@ -4993,16 +4993,16 @@
 
 static const ImGuiResizeBorderDef resize_border_def[4] =
 {
-    { ImVec2(0,+1), ImVec2(0,0), ImVec2(1,0), IM_PI*1.50f }, // Top
-    { ImVec2(-1,0), ImVec2(1,0), ImVec2(1,1), IM_PI*0.00f }, // Right
-    { ImVec2(0,-1), ImVec2(1,1), ImVec2(0,1), IM_PI*0.50f }, // Bottom
-    { ImVec2(+1,0), ImVec2(0,1), ImVec2(0,0), IM_PI*1.00f }  // Left
+    { ImVec2(0, +1), ImVec2(0, 0), ImVec2(1, 0), IM_PI * 1.50f }, // Top
+    { ImVec2(-1, 0), ImVec2(1, 0), ImVec2(1, 1), IM_PI * 0.00f }, // Right
+    { ImVec2(0, -1), ImVec2(1, 1), ImVec2(0, 1), IM_PI * 0.50f }, // Bottom
+    { ImVec2(+1, 0), ImVec2(0, 1), ImVec2(0, 0), IM_PI * 1.00f } // Left
 };
 
 static ImRect GetResizeBorderRect(ImGuiWindow* window, int border_n, float perp_padding, float thickness)
 {
     ImRect rect = window->Rect();
-    if (thickness == 0.0f) rect.Max -= ImVec2(1,1);
+    if (thickness == 0.0f) rect.Max -= ImVec2(1, 1);
     if (border_n == 0) { return ImRect(rect.Min.x + perp_padding, rect.Min.y - thickness,    rect.Max.x - perp_padding, rect.Min.y + thickness);    } // Top
     if (border_n == 1) { return ImRect(rect.Max.x - thickness,    rect.Min.y + perp_padding, rect.Max.x + thickness,    rect.Max.y - perp_padding); } // Right
     if (border_n == 2) { return ImRect(rect.Min.x + perp_padding, rect.Max.y - thickness,    rect.Max.x - perp_padding, rect.Max.y + thickness);    } // Bottom
@@ -5175,8 +5175,8 @@
     {
         const ImGuiResizeBorderDef& def = resize_border_def[border_held];
         ImRect border_r = GetResizeBorderRect(window, border_held, rounding, 0.0f);
-        window->DrawList->PathArcTo(ImLerp(border_r.Min, border_r.Max, def.CornerPosN1) + ImVec2(0.5f, 0.5f) + def.InnerDir * rounding, rounding, def.OuterAngle - IM_PI*0.25f, def.OuterAngle);
-        window->DrawList->PathArcTo(ImLerp(border_r.Min, border_r.Max, def.CornerPosN2) + ImVec2(0.5f, 0.5f) + def.InnerDir * rounding, rounding, def.OuterAngle, def.OuterAngle + IM_PI*0.25f);
+        window->DrawList->PathArcTo(ImLerp(border_r.Min, border_r.Max, def.CornerPosN1) + ImVec2(0.5f, 0.5f) + def.InnerDir * rounding, rounding, def.OuterAngle - IM_PI * 0.25f, def.OuterAngle);
+        window->DrawList->PathArcTo(ImLerp(border_r.Min, border_r.Max, def.CornerPosN2) + ImVec2(0.5f, 0.5f) + def.InnerDir * rounding, rounding, def.OuterAngle, def.OuterAngle + IM_PI * 0.25f);
         window->DrawList->PathStroke(GetColorU32(ImGuiCol_SeparatorActive), false, ImMax(2.0f, border_size)); // Thicker than usual
     }
     if (g.Style.FrameBorderSize > 0 && !(window->Flags & ImGuiWindowFlags_NoTitleBar))
@@ -5515,7 +5515,7 @@
         const bool window_is_child_tooltip = (flags & ImGuiWindowFlags_ChildWindow) && (flags & ImGuiWindowFlags_Tooltip); // FIXME-WIP: Undocumented behavior of Child+Tooltip for pinned tooltip (#1345)
         window->Active = true;
         window->HasCloseButton = (p_open != NULL);
-        window->ClipRect = ImVec4(-FLT_MAX,-FLT_MAX,+FLT_MAX,+FLT_MAX);
+        window->ClipRect = ImVec4(-FLT_MAX, -FLT_MAX, +FLT_MAX, +FLT_MAX);
         window->IDStack.resize(1);
         window->DrawList->_ResetForNewFrame();
 
@@ -7067,10 +7067,10 @@
     ImGuiContext& g = *GImGui;
     ImGuiWindow* window = g.CurrentWindow;
     const ImGuiStyle& style = g.Style;
-    const float w_item_one  = ImMax(1.0f, IM_FLOOR((w_full - (style.ItemInnerSpacing.x) * (components-1)) / (float)components));
-    const float w_item_last = ImMax(1.0f, IM_FLOOR(w_full - (w_item_one + style.ItemInnerSpacing.x) * (components-1)));
+    const float w_item_one  = ImMax(1.0f, IM_FLOOR((w_full - (style.ItemInnerSpacing.x) * (components - 1)) / (float)components));
+    const float w_item_last = ImMax(1.0f, IM_FLOOR(w_full - (w_item_one + style.ItemInnerSpacing.x) * (components - 1)));
     window->DC.ItemWidthStack.push_back(w_item_last);
-    for (int i = 0; i < components-1; i++)
+    for (int i = 0; i < components - 1; i++)
         window->DC.ItemWidthStack.push_back(w_item_one);
     window->DC.ItemWidth = window->DC.ItemWidthStack.back();
     g.NextItemData.Flags &= ~ImGuiNextItemDataFlags_HasWidth;
@@ -7491,7 +7491,7 @@
                 window->HiddenFramesCanSkipItems = 1;
                 ImFormatString(window_name, IM_ARRAYSIZE(window_name), "##Tooltip_%02d", ++g.TooltipOverrideCount);
             }
-    ImGuiWindowFlags flags = ImGuiWindowFlags_Tooltip|ImGuiWindowFlags_NoInputs|ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoSavedSettings|ImGuiWindowFlags_AlwaysAutoResize;
+    ImGuiWindowFlags flags = ImGuiWindowFlags_Tooltip | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_AlwaysAutoResize;
     Begin(window_name, NULL, flags | extra_flags);
 }
 
@@ -7564,7 +7564,7 @@
 ImGuiWindow* ImGui::GetTopMostPopupModal()
 {
     ImGuiContext& g = *GImGui;
-    for (int n = g.OpenPopupStack.Size-1; n >= 0; n--)
+    for (int n = g.OpenPopupStack.Size - 1; n >= 0; n--)
         if (ImGuiWindow* popup = g.OpenPopupStack.Data[n].Window)
             if (popup->Flags & ImGuiWindowFlags_Modal)
                 return popup;
@@ -7838,7 +7838,7 @@
     int mouse_button = (popup_flags & ImGuiPopupFlags_MouseButtonMask_);
     if (IsMouseReleased(mouse_button) && IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup))
         OpenPopupEx(id, popup_flags);
-    return BeginPopupEx(id, ImGuiWindowFlags_AlwaysAutoResize|ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoSavedSettings);
+    return BeginPopupEx(id, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings);
 }
 
 bool ImGui::BeginPopupContextWindow(const char* str_id, ImGuiPopupFlags popup_flags)
@@ -7851,7 +7851,7 @@
     if (IsMouseReleased(mouse_button) && IsWindowHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup))
         if (!(popup_flags & ImGuiPopupFlags_NoOpenOverItems) || !IsAnyItemHovered())
             OpenPopupEx(id, popup_flags);
-    return BeginPopupEx(id, ImGuiWindowFlags_AlwaysAutoResize|ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoSavedSettings);
+    return BeginPopupEx(id, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings);
 }
 
 bool ImGui::BeginPopupContextVoid(const char* str_id, ImGuiPopupFlags popup_flags)
@@ -7864,7 +7864,7 @@
     if (IsMouseReleased(mouse_button) && !IsWindowHovered(ImGuiHoveredFlags_AnyWindow))
         if (GetTopMostPopupModal() == NULL)
             OpenPopupEx(id, popup_flags);
-    return BeginPopupEx(id, ImGuiWindowFlags_AlwaysAutoResize|ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoSavedSettings);
+    return BeginPopupEx(id, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings);
 }
 
 // r_avoid = the rectangle to avoid (e.g. for tooltip it is a rectangle around the mouse cursor which we want to avoid. for popups it's a small point around the cursor.)
@@ -8083,7 +8083,7 @@
     float dbx = NavScoreItemDistInterval(cand.Min.x, cand.Max.x, curr.Min.x, curr.Max.x);
     float dby = NavScoreItemDistInterval(ImLerp(cand.Min.y, cand.Max.y, 0.2f), ImLerp(cand.Min.y, cand.Max.y, 0.8f), ImLerp(curr.Min.y, curr.Max.y, 0.2f), ImLerp(curr.Min.y, curr.Max.y, 0.8f)); // Scale down on Y to keep using box-distance for vertically touching items
     if (dby != 0.0f && dbx != 0.0f)
-       dbx = (dbx/1000.0f) + ((dbx > 0.0f) ? +1.0f : -1.0f);
+        dbx = (dbx / 1000.0f) + ((dbx > 0.0f) ? +1.0f : -1.0f);
     float dist_box = ImFabs(dbx) + ImFabs(dby);
 
     // Compute distance between centers (this is off by a factor of 2, but we only compare center distances with each other so it doesn't matter)
@@ -8124,7 +8124,7 @@
         ImDrawList* draw_list = GetForegroundDrawList(window);
         draw_list->AddRect(curr.Min, curr.Max, IM_COL32(255,200,0,100));
         draw_list->AddRect(cand.Min, cand.Max, IM_COL32(255,255,0,200));
-        draw_list->AddRectFilled(cand.Max - ImVec2(4,4), cand.Max + CalcTextSize(buf) + ImVec2(4,4), IM_COL32(40,0,0,150));
+        draw_list->AddRectFilled(cand.Max - ImVec2(4, 4), cand.Max + CalcTextSize(buf) + ImVec2(4, 4), IM_COL32(40,0,0,150));
         draw_list->AddText(g.IO.FontDefault, 13.0f, cand.Max, ~0U, buf);
     }
     else if (g.IO.KeyCtrl) // Hold to preview score in matching quadrant. Press C to rotate.
@@ -8138,7 +8138,7 @@
             draw_list->AddText(g.IO.FontDefault, 13.0f, cand.Min, IM_COL32(255, 255, 255, 255), buf);
         }
     }
- #endif
+#endif
 
     // Is it in the quadrant we're interesting in moving to?
     bool new_best = false;
@@ -8214,7 +8214,7 @@
 
     // Process Move Request (scoring for navigation)
     // FIXME-NAV: Consider policy for double scoring (scoring from NavScoringRectScreen + scoring from a rect wrapped according to current wrapping policy)
-    if ((g.NavId != id || (g.NavMoveRequestFlags & ImGuiNavMoveFlags_AllowCurrentNavId)) && !(item_flags & (ImGuiItemFlags_Disabled|ImGuiItemFlags_NoNav)))
+    if ((g.NavId != id || (g.NavMoveRequestFlags & ImGuiNavMoveFlags_AllowCurrentNavId)) && !(item_flags & (ImGuiItemFlags_Disabled | ImGuiItemFlags_NoNav)))
     {
         ImGuiNavMoveResult* result = (window == g.NavWindow) ? &g.NavMoveResultLocal : &g.NavMoveResultOther;
 #if IMGUI_DEBUG_NAV_SCORING
@@ -8649,7 +8649,7 @@
 
         // *Normal* Manual scroll with NavScrollXXX keys
         // Next movement request will clamp the NavId reference rectangle to the visible area, so navigation will resume within those bounds.
-        ImVec2 scroll_dir = GetNavInputAmount2d(ImGuiNavDirSourceFlags_PadLStick, ImGuiInputReadMode_Down, 1.0f/10.0f, 10.0f);
+        ImVec2 scroll_dir = GetNavInputAmount2d(ImGuiNavDirSourceFlags_PadLStick, ImGuiInputReadMode_Down, 1.0f / 10.0f, 10.0f);
         if (scroll_dir.x != 0.0f && window->ScrollbarX)
         {
             SetScrollX(window, ImFloor(window->Scroll.x + scroll_dir.x * scroll_speed));
@@ -8671,7 +8671,7 @@
     if (g.NavMoveRequest && g.NavMoveFromClampedRefRect && g.NavLayer == ImGuiNavLayer_Main)
     {
         ImGuiWindow* window = g.NavWindow;
-        ImRect window_rect_rel(window->InnerRect.Min - window->Pos - ImVec2(1,1), window->InnerRect.Max - window->Pos + ImVec2(1,1));
+        ImRect window_rect_rel(window->InnerRect.Min - window->Pos - ImVec2(1, 1), window->InnerRect.Max - window->Pos + ImVec2(1, 1));
         if (!window_rect_rel.Contains(window->NavRectRel[g.NavLayer]))
         {
             float pad = window->CalcFontSize() * 0.5f;
@@ -8683,7 +8683,7 @@
     }
 
     // For scoring we use a single segment on the left side our current item bounding box (not touching the edge to avoid box overlap with zero-spaced items)
-    ImRect nav_rect_rel = (g.NavWindow && !g.NavWindow->NavRectRel[g.NavLayer].IsInverted()) ? g.NavWindow->NavRectRel[g.NavLayer] : ImRect(0,0,0,0);
+    ImRect nav_rect_rel = (g.NavWindow && !g.NavWindow->NavRectRel[g.NavLayer].IsInverted()) ? g.NavWindow->NavRectRel[g.NavLayer] : ImRect(0, 0, 0, 0);
     g.NavScoringRect = g.NavWindow ? ImRect(g.NavWindow->Pos + nav_rect_rel.Min, g.NavWindow->Pos + nav_rect_rel.Max) : GetViewportRect();
     g.NavScoringRect.TranslateY(nav_scoring_rect_offset_y);
     g.NavScoringRect.Min.x = ImMin(g.NavScoringRect.Min.x + 1.0f, g.NavScoringRect.Max.x);
@@ -8901,7 +8901,7 @@
 static int ImGui::FindWindowFocusIndex(ImGuiWindow* window) // FIXME-OPT O(N)
 {
     ImGuiContext& g = *GImGui;
-    for (int i = g.WindowsFocusOrder.Size-1; i >= 0; i--)
+    for (int i = g.WindowsFocusOrder.Size - 1; i >= 0; i--)
         if (g.WindowsFocusOrder[i] == window)
             return i;
     return -1;
@@ -9385,7 +9385,7 @@
         // FIXME-DRAG: Settle on a proper default visuals for drop target.
         r.Expand(3.5f);
         bool push_clip_rect = !window->ClipRect.Contains(r);
-        if (push_clip_rect) window->DrawList->PushClipRect(r.Min-ImVec2(1,1), r.Max+ImVec2(1,1));
+        if (push_clip_rect) window->DrawList->PushClipRect(r.Min - ImVec2(1, 1), r.Max + ImVec2(1, 1));
         window->DrawList->AddRect(r.Min, r.Max, GetColorU32(ImGuiCol_DragDropTarget), 0.0f, ~0, 2.0f);
         if (push_clip_rect) window->DrawList->PopClipRect();
     }
@@ -10222,7 +10222,7 @@
             if (draw_list == ImGui::GetWindowDrawList())
             {
                 ImGui::SameLine();
-                ImGui::TextColored(ImVec4(1.0f,0.4f,0.4f,1.0f), "CURRENTLY APPENDING"); // Can't display stats for active draw list! (we don't have the data double-buffered)
+                ImGui::TextColored(ImVec4(1.0f, 0.4f, 0.4f, 1.0f), "CURRENTLY APPENDING"); // Can't display stats for active draw list! (we don't have the data double-buffered)
                 if (node_open) ImGui::TreePop();
                 return;
             }
@@ -10250,7 +10250,7 @@
                 ImDrawIdx* idx_buffer = (draw_list->IdxBuffer.Size > 0) ? draw_list->IdxBuffer.Data : NULL;
                 char buf[300];
                 ImFormatString(buf, IM_ARRAYSIZE(buf), "DrawCmd:%5d triangles, Tex 0x%p, ClipRect (%4.0f,%4.0f)-(%4.0f,%4.0f)",
-                    pcmd->ElemCount/3, (void*)(intptr_t)pcmd->TextureId,
+                    pcmd->ElemCount / 3, (void*)(intptr_t)pcmd->TextureId,
                     pcmd->ClipRect.x, pcmd->ClipRect.y, pcmd->ClipRect.z, pcmd->ClipRect.w);
                 bool pcmd_node_open = ImGui::TreeNode((void*)(pcmd - draw_list->CmdBuffer.begin()), "%s", buf);
                 if (ImGui::IsItemHovered() && (show_drawcmd_mesh || show_drawcmd_aabb) && fg_draw_list)
@@ -10276,11 +10276,11 @@
                     NodeDrawCmdShowMeshAndBoundingBox(window, draw_list, pcmd, elem_offset, true, false);
 
                 // Display individual triangles/vertices. Hover on to get the corresponding triangle highlighted.
-                ImGuiListClipper clipper(pcmd->ElemCount/3); // Manually coarse clip our print out of individual vertices to save CPU, only items that may be visible.
+                ImGuiListClipper clipper(pcmd->ElemCount / 3); // Manually coarse clip our print out of individual vertices to save CPU, only items that may be visible.
                 while (clipper.Step())
-                    for (int prim = clipper.DisplayStart, idx_i = elem_offset + clipper.DisplayStart*3; prim < clipper.DisplayEnd; prim++)
+                    for (int prim = clipper.DisplayStart, idx_i = elem_offset + clipper.DisplayStart * 3; prim < clipper.DisplayEnd; prim++)
                     {
-                        char *buf_p = buf, *buf_end = buf + IM_ARRAYSIZE(buf);
+                        char* buf_p = buf, *buf_end = buf + IM_ARRAYSIZE(buf);
                         ImVec2 triangle[3];
                         for (int n = 0; n < 3; n++, idx_i++)
                         {
diff --git a/imgui.h b/imgui.h
index 9c926c8..724aa28 100644
--- a/imgui.h
+++ b/imgui.h
@@ -173,7 +173,7 @@
 typedef void* ImTextureID;          // User data for rendering back-end to identify a texture. This is whatever to you want it to be! read the FAQ about ImTextureID for details.
 #endif
 typedef unsigned int ImGuiID;       // A unique ID used by widgets, typically hashed from a stack of string.
-typedef int (*ImGuiInputTextCallback)(ImGuiInputTextCallbackData *data);
+typedef int (*ImGuiInputTextCallback)(ImGuiInputTextCallbackData* data);
 typedef void (*ImGuiSizeCallback)(ImGuiSizeCallbackData* data);
 
 // Decoded character types
@@ -1254,13 +1254,13 @@
 
     // Defaults Options. You can set application defaults using SetColorEditOptions(). The intent is that you probably don't want to
     // override them in most of your calls. Let the user choose via the option menu and/or call SetColorEditOptions() once during startup.
-    ImGuiColorEditFlags__OptionsDefault = ImGuiColorEditFlags_Uint8|ImGuiColorEditFlags_DisplayRGB|ImGuiColorEditFlags_InputRGB|ImGuiColorEditFlags_PickerHueBar,
+    ImGuiColorEditFlags__OptionsDefault = ImGuiColorEditFlags_Uint8 | ImGuiColorEditFlags_DisplayRGB | ImGuiColorEditFlags_InputRGB | ImGuiColorEditFlags_PickerHueBar,
 
     // [Internal] Masks
-    ImGuiColorEditFlags__DisplayMask    = ImGuiColorEditFlags_DisplayRGB|ImGuiColorEditFlags_DisplayHSV|ImGuiColorEditFlags_DisplayHex,
-    ImGuiColorEditFlags__DataTypeMask   = ImGuiColorEditFlags_Uint8|ImGuiColorEditFlags_Float,
-    ImGuiColorEditFlags__PickerMask     = ImGuiColorEditFlags_PickerHueWheel|ImGuiColorEditFlags_PickerHueBar,
-    ImGuiColorEditFlags__InputMask      = ImGuiColorEditFlags_InputRGB|ImGuiColorEditFlags_InputHSV
+    ImGuiColorEditFlags__DisplayMask    = ImGuiColorEditFlags_DisplayRGB | ImGuiColorEditFlags_DisplayHSV | ImGuiColorEditFlags_DisplayHex,
+    ImGuiColorEditFlags__DataTypeMask   = ImGuiColorEditFlags_Uint8 | ImGuiColorEditFlags_Float,
+    ImGuiColorEditFlags__PickerMask     = ImGuiColorEditFlags_PickerHueWheel | ImGuiColorEditFlags_PickerHueBar,
+    ImGuiColorEditFlags__InputMask      = ImGuiColorEditFlags_InputRGB | ImGuiColorEditFlags_InputHSV
 
     // Obsolete names (will be removed)
 #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
@@ -1375,7 +1375,7 @@
     inline const T&     back() const                        { IM_ASSERT(Size > 0); return Data[Size - 1]; }
     inline void         swap(ImVector<T>& rhs)              { int rhs_size = rhs.Size; rhs.Size = Size; Size = rhs_size; int rhs_cap = rhs.Capacity; rhs.Capacity = Capacity; Capacity = rhs_cap; T* rhs_data = rhs.Data; rhs.Data = Data; Data = rhs_data; }
 
-    inline int          _grow_capacity(int sz) const        { int new_capacity = Capacity ? (Capacity + Capacity/2) : 8; return new_capacity > sz ? new_capacity : sz; }
+    inline int          _grow_capacity(int sz) const        { int new_capacity = Capacity ? (Capacity + Capacity / 2) : 8; return new_capacity > sz ? new_capacity : sz; }
     inline void         resize(int new_size)                { if (new_size > Capacity) reserve(_grow_capacity(new_size)); Size = new_size; }
     inline void         resize(int new_size, const T& v)    { if (new_size > Capacity) reserve(_grow_capacity(new_size)); if (new_size > Size) for (int n = Size; n < new_size; n++) memcpy(&Data[n], &v, sizeof(v)); Size = new_size; }
     inline void         shrink(int new_size)                { IM_ASSERT(new_size <= Size); Size = new_size; } // Resize a vector to a smaller size, guaranteed not to cause a reallocation
@@ -1385,10 +1385,10 @@
     inline void         push_back(const T& v)               { if (Size == Capacity) reserve(_grow_capacity(Size + 1)); memcpy(&Data[Size], &v, sizeof(v)); Size++; }
     inline void         pop_back()                          { IM_ASSERT(Size > 0); Size--; }
     inline void         push_front(const T& v)              { if (Size == 0) push_back(v); else insert(Data, v); }
-    inline T*           erase(const T* it)                  { IM_ASSERT(it >= Data && it < Data+Size); const ptrdiff_t off = it - Data; memmove(Data + off, Data + off + 1, ((size_t)Size - (size_t)off - 1) * sizeof(T)); Size--; return Data + off; }
-    inline T*           erase(const T* it, const T* it_last){ IM_ASSERT(it >= Data && it < Data+Size && it_last > it && it_last <= Data+Size); const ptrdiff_t count = it_last - it; const ptrdiff_t off = it - Data; memmove(Data + off, Data + off + count, ((size_t)Size - (size_t)off - count) * sizeof(T)); Size -= (int)count; return Data + off; }
-    inline T*           erase_unsorted(const T* it)         { IM_ASSERT(it >= Data && it < Data+Size);  const ptrdiff_t off = it - Data; if (it < Data+Size-1) memcpy(Data + off, Data + Size - 1, sizeof(T)); Size--; return Data + off; }
-    inline T*           insert(const T* it, const T& v)     { IM_ASSERT(it >= Data && it <= Data+Size); const ptrdiff_t off = it - Data; if (Size == Capacity) reserve(_grow_capacity(Size + 1)); if (off < (int)Size) memmove(Data + off + 1, Data + off, ((size_t)Size - (size_t)off) * sizeof(T)); memcpy(&Data[off], &v, sizeof(v)); Size++; return Data + off; }
+    inline T*           erase(const T* it)                  { IM_ASSERT(it >= Data && it < Data + Size); const ptrdiff_t off = it - Data; memmove(Data + off, Data + off + 1, ((size_t)Size - (size_t)off - 1) * sizeof(T)); Size--; return Data + off; }
+    inline T*           erase(const T* it, const T* it_last){ IM_ASSERT(it >= Data && it < Data + Size && it_last > it && it_last <= Data + Size); const ptrdiff_t count = it_last - it; const ptrdiff_t off = it - Data; memmove(Data + off, Data + off + count, ((size_t)Size - (size_t)off - count) * sizeof(T)); Size -= (int)count; return Data + off; }
+    inline T*           erase_unsorted(const T* it)         { IM_ASSERT(it >= Data && it < Data + Size);  const ptrdiff_t off = it - Data; if (it < Data + Size - 1) memcpy(Data + off, Data + Size - 1, sizeof(T)); Size--; return Data + off; }
+    inline T*           insert(const T* it, const T& v)     { IM_ASSERT(it >= Data && it <= Data + Size); const ptrdiff_t off = it - Data; if (Size == Capacity) reserve(_grow_capacity(Size + 1)); if (off < (int)Size) memmove(Data + off + 1, Data + off, ((size_t)Size - (size_t)off) * sizeof(T)); memcpy(&Data[off], &v, sizeof(v)); Size++; return Data + off; }
     inline bool         contains(const T& v) const          { const T* data = Data;  const T* data_end = Data + Size; while (data < data_end) if (*data++ == v) return true; return false; }
     inline T*           find(const T& v)                    { T* data = Data;  const T* data_end = Data + Size; while (data < data_end) if (*data == v) break; else ++data; return data; }
     inline const T*     find(const T& v) const              { const T* data = Data;  const T* data_end = Data + Size; while (data < data_end) if (*data == v) break; else ++data; return data; }
@@ -1651,7 +1651,7 @@
     ImGuiID         SourceId;           // Source item id
     ImGuiID         SourceParentId;     // Source parent id (if available)
     int             DataFrameCount;     // Data timestamp
-    char            DataType[32+1];     // Data type tag (short user-supplied string, 32 characters max)
+    char            DataType[32 + 1];   // Data type tag (short user-supplied string, 32 characters max)
     bool            Preview;            // Set when AcceptDragDropPayload() was called and mouse has been hovering the target item (nb: handle overlapping drag targets)
     bool            Delivery;           // Set when AcceptDragDropPayload() was called and mouse button is released over the target item.
 
@@ -1879,8 +1879,8 @@
     ImVec4              Value;
 
     ImColor()                                                       { Value.x = Value.y = Value.z = Value.w = 0.0f; }
-    ImColor(int r, int g, int b, int a = 255)                       { float sc = 1.0f/255.0f; Value.x = (float)r * sc; Value.y = (float)g * sc; Value.z = (float)b * sc; Value.w = (float)a * sc; }
-    ImColor(ImU32 rgba)                                             { float sc = 1.0f/255.0f; Value.x = (float)((rgba>>IM_COL32_R_SHIFT)&0xFF) * sc; Value.y = (float)((rgba>>IM_COL32_G_SHIFT)&0xFF) * sc; Value.z = (float)((rgba>>IM_COL32_B_SHIFT)&0xFF) * sc; Value.w = (float)((rgba>>IM_COL32_A_SHIFT)&0xFF) * sc; }
+    ImColor(int r, int g, int b, int a = 255)                       { float sc = 1.0f / 255.0f; Value.x = (float)r * sc; Value.y = (float)g * sc; Value.z = (float)b * sc; Value.w = (float)a * sc; }
+    ImColor(ImU32 rgba)                                             { float sc = 1.0f / 255.0f; Value.x = (float)((rgba >> IM_COL32_R_SHIFT) & 0xFF) * sc; Value.y = (float)((rgba >> IM_COL32_G_SHIFT) & 0xFF) * sc; Value.z = (float)((rgba >> IM_COL32_B_SHIFT) & 0xFF) * sc; Value.w = (float)((rgba >> IM_COL32_A_SHIFT) & 0xFF) * sc; }
     ImColor(float r, float g, float b, float a = 1.0f)              { Value.x = r; Value.y = g; Value.z = b; Value.w = a; }
     ImColor(const ImVec4& col)                                      { Value = col; }
     inline operator ImU32() const                                   { return ImGui::ColorConvertFloat4ToU32(Value); }
@@ -1888,7 +1888,7 @@
 
     // FIXME-OBSOLETE: May need to obsolete/cleanup those helpers.
     inline void    SetHSV(float h, float s, float v, float a = 1.0f){ ImGui::ColorConvertHSVtoRGB(h, s, v, Value.x, Value.y, Value.z); Value.w = a; }
-    static ImColor HSV(float h, float s, float v, float a = 1.0f)   { float r,g,b; ImGui::ColorConvertHSVtoRGB(h, s, v, r, g, b); return ImColor(r,g,b,a); }
+    static ImColor HSV(float h, float s, float v, float a = 1.0f)   { float r, g, b; ImGui::ColorConvertHSVtoRGB(h, s, v, r, g, b); return ImColor(r, g, b, a); }
 };
 
 //-----------------------------------------------------------------------------
@@ -2074,7 +2074,7 @@
     // Stateful path API, add points then finish with PathFillConvex() or PathStroke()
     inline    void  PathClear()                                                 { _Path.Size = 0; }
     inline    void  PathLineTo(const ImVec2& pos)                               { _Path.push_back(pos); }
-    inline    void  PathLineToMergeDuplicate(const ImVec2& pos)                 { if (_Path.Size == 0 || memcmp(&_Path.Data[_Path.Size-1], &pos, 8) != 0) _Path.push_back(pos); }
+    inline    void  PathLineToMergeDuplicate(const ImVec2& pos)                 { if (_Path.Size == 0 || memcmp(&_Path.Data[_Path.Size - 1], &pos, 8) != 0) _Path.push_back(pos); }
     inline    void  PathFillConvex(ImU32 col)                                   { AddConvexPolyFilled(_Path.Data, _Path.Size, col); _Path.Size = 0; }  // Note: Anti-aliased filling requires points to be in clockwise order.
     inline    void  PathStroke(ImU32 col, bool closed, float thickness = 1.0f)  { AddPolyline(_Path.Data, _Path.Size, col, closed, thickness); _Path.Size = 0; }
     IMGUI_API void  PathArcTo(const ImVec2& center, float radius, float a_min, float a_max, int num_segments = 10);
diff --git a/imgui_demo.cpp b/imgui_demo.cpp
index 7abe7dd..e0fc9af 100644
--- a/imgui_demo.cpp
+++ b/imgui_demo.cpp
@@ -378,12 +378,12 @@
 
         if (ImGui::TreeNode("Configuration##2"))
         {
-            ImGui::CheckboxFlags("io.ConfigFlags: NavEnableKeyboard",    (unsigned int *)&io.ConfigFlags, ImGuiConfigFlags_NavEnableKeyboard);
-            ImGui::CheckboxFlags("io.ConfigFlags: NavEnableGamepad",     (unsigned int *)&io.ConfigFlags, ImGuiConfigFlags_NavEnableGamepad);
+            ImGui::CheckboxFlags("io.ConfigFlags: NavEnableKeyboard",    (unsigned int*)&io.ConfigFlags, ImGuiConfigFlags_NavEnableKeyboard);
+            ImGui::CheckboxFlags("io.ConfigFlags: NavEnableGamepad",     (unsigned int*)&io.ConfigFlags, ImGuiConfigFlags_NavEnableGamepad);
             ImGui::SameLine(); HelpMarker("Required back-end to feed in gamepad inputs in io.NavInputs[] and set io.BackendFlags |= ImGuiBackendFlags_HasGamepad.\n\nRead instructions in imgui.cpp for details.");
-            ImGui::CheckboxFlags("io.ConfigFlags: NavEnableSetMousePos", (unsigned int *)&io.ConfigFlags, ImGuiConfigFlags_NavEnableSetMousePos);
+            ImGui::CheckboxFlags("io.ConfigFlags: NavEnableSetMousePos", (unsigned int*)&io.ConfigFlags, ImGuiConfigFlags_NavEnableSetMousePos);
             ImGui::SameLine(); HelpMarker("Instruct navigation to move the mouse cursor. See comment for ImGuiConfigFlags_NavEnableSetMousePos.");
-            ImGui::CheckboxFlags("io.ConfigFlags: NoMouse",              (unsigned int *)&io.ConfigFlags, ImGuiConfigFlags_NoMouse);
+            ImGui::CheckboxFlags("io.ConfigFlags: NoMouse",              (unsigned int*)&io.ConfigFlags, ImGuiConfigFlags_NoMouse);
 
             // The "NoMouse" option above can get us stuck with a disable mouse! Provide an alternative way to fix it:
             if (io.ConfigFlags & ImGuiConfigFlags_NoMouse)
@@ -396,7 +396,7 @@
                 if (ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_Space)))
                     io.ConfigFlags &= ~ImGuiConfigFlags_NoMouse;
             }
-            ImGui::CheckboxFlags("io.ConfigFlags: NoMouseCursorChange", (unsigned int *)&io.ConfigFlags, ImGuiConfigFlags_NoMouseCursorChange);
+            ImGui::CheckboxFlags("io.ConfigFlags: NoMouseCursorChange", (unsigned int*)&io.ConfigFlags, ImGuiConfigFlags_NoMouseCursorChange);
             ImGui::SameLine(); HelpMarker("Instruct back-end to not alter mouse cursor shape and visibility.");
             ImGui::Checkbox("io.ConfigInputTextCursorBlink", &io.ConfigInputTextCursorBlink);
             ImGui::SameLine(); HelpMarker("Set to false to disable blinking cursor, for users who consider it distracting");
@@ -417,10 +417,10 @@
 
             // Make a local copy to avoid modifying actual back-end flags.
             ImGuiBackendFlags backend_flags = io.BackendFlags;
-            ImGui::CheckboxFlags("io.BackendFlags: HasGamepad",           (unsigned int *)&backend_flags, ImGuiBackendFlags_HasGamepad);
-            ImGui::CheckboxFlags("io.BackendFlags: HasMouseCursors",      (unsigned int *)&backend_flags, ImGuiBackendFlags_HasMouseCursors);
-            ImGui::CheckboxFlags("io.BackendFlags: HasSetMousePos",       (unsigned int *)&backend_flags, ImGuiBackendFlags_HasSetMousePos);
-            ImGui::CheckboxFlags("io.BackendFlags: RendererHasVtxOffset", (unsigned int *)&backend_flags, ImGuiBackendFlags_RendererHasVtxOffset);
+            ImGui::CheckboxFlags("io.BackendFlags: HasGamepad",           (unsigned int*)&backend_flags, ImGuiBackendFlags_HasGamepad);
+            ImGui::CheckboxFlags("io.BackendFlags: HasMouseCursors",      (unsigned int*)&backend_flags, ImGuiBackendFlags_HasMouseCursors);
+            ImGui::CheckboxFlags("io.BackendFlags: HasSetMousePos",       (unsigned int*)&backend_flags, ImGuiBackendFlags_HasSetMousePos);
+            ImGui::CheckboxFlags("io.BackendFlags: RendererHasVtxOffset", (unsigned int*)&backend_flags, ImGuiBackendFlags_RendererHasVtxOffset);
             ImGui::TreePop();
             ImGui::Separator();
         }
@@ -507,9 +507,9 @@
             if (i > 0)
                 ImGui::SameLine();
             ImGui::PushID(i);
-            ImGui::PushStyleColor(ImGuiCol_Button, (ImVec4)ImColor::HSV(i/7.0f, 0.6f, 0.6f));
-            ImGui::PushStyleColor(ImGuiCol_ButtonHovered, (ImVec4)ImColor::HSV(i/7.0f, 0.7f, 0.7f));
-            ImGui::PushStyleColor(ImGuiCol_ButtonActive, (ImVec4)ImColor::HSV(i/7.0f, 0.8f, 0.8f));
+            ImGui::PushStyleColor(ImGuiCol_Button, (ImVec4)ImColor::HSV(i / 7.0f, 0.6f, 0.6f));
+            ImGui::PushStyleColor(ImGuiCol_ButtonHovered, (ImVec4)ImColor::HSV(i / 7.0f, 0.7f, 0.7f));
+            ImGui::PushStyleColor(ImGuiCol_ButtonActive, (ImVec4)ImColor::HSV(i / 7.0f, 0.8f, 0.8f));
             ImGui::Button("Click");
             ImGui::PopStyleColor(3);
             ImGui::PopID();
@@ -615,17 +615,17 @@
 
             ImGui::DragInt("drag int 0..100", &i2, 1, 0, 100, "%d%%");
 
-            static float f1=1.00f, f2=0.0067f;
+            static float f1 = 1.00f, f2 = 0.0067f;
             ImGui::DragFloat("drag float", &f1, 0.005f);
             ImGui::DragFloat("drag small float", &f2, 0.0001f, 0.0f, 0.0f, "%.06f ns");
         }
 
         {
-            static int i1=0;
+            static int i1 = 0;
             ImGui::SliderInt("slider int", &i1, -1, 3);
             ImGui::SameLine(); HelpMarker("CTRL+click to input value.");
 
-            static float f1=0.123f, f2=0.0f;
+            static float f1 = 0.123f, f2 = 0.0f;
             ImGui::SliderFloat("slider float", &f1, 0.0f, 1.0f, "ratio = %.3f");
             ImGui::SliderFloat("slider float (curve)", &f2, -10.0f, 10.0f, "%.4f", 2.0f);
 
@@ -644,8 +644,8 @@
         }
 
         {
-            static float col1[3] = { 1.0f,0.0f,0.2f };
-            static float col2[4] = { 0.4f,0.7f,0.0f,0.5f };
+            static float col1[3] = { 1.0f, 0.0f, 0.2f };
+            static float col2[4] = { 0.4f, 0.7f, 0.0f, 0.5f };
             ImGui::ColorEdit3("color 1", col1);
             ImGui::SameLine(); HelpMarker(
                 "Click on the colored square to open a color picker.\n"
@@ -822,8 +822,8 @@
         if (ImGui::TreeNode("Colored Text"))
         {
             // Using shortcut. You can use PushStyleColor()/PopStyleColor() for more flexibility.
-            ImGui::TextColored(ImVec4(1.0f,0.0f,1.0f,1.0f), "Pink");
-            ImGui::TextColored(ImVec4(1.0f,1.0f,0.0f,1.0f), "Yellow");
+            ImGui::TextColored(ImVec4(1.0f, 0.0f, 1.0f, 1.0f), "Pink");
+            ImGui::TextColored(ImVec4(1.0f, 1.0f, 0.0f, 1.0f), "Yellow");
             ImGui::TextDisabled("Disabled");
             ImGui::SameLine(); HelpMarker("The TextDisabled color is stored in ImGuiStyle.");
             ImGui::TreePop();
@@ -1079,11 +1079,11 @@
         }
         if (ImGui::TreeNode("Grid"))
         {
-            static int selected[4*4] = { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 };
-            for (int i = 0; i < 4*4; i++)
+            static int selected[4 * 4] = { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 };
+            for (int i = 0; i < 4 * 4; i++)
             {
                 ImGui::PushID(i);
-                if (ImGui::Selectable("Sailor", selected[i] != 0, 0, ImVec2(50,50)))
+                if (ImGui::Selectable("Sailor", selected[i] != 0, 0, ImVec2(50, 50)))
                 {
                     // Toggle
                     selected[i] = !selected[i];
@@ -1118,7 +1118,7 @@
                     sprintf(name, "(%.1f,%.1f)", alignment.x, alignment.y);
                     if (x > 0) ImGui::SameLine();
                     ImGui::PushStyleVar(ImGuiStyleVar_SelectableTextAlign, alignment);
-                    ImGui::Selectable(name, &selected[3*y+x], ImGuiSelectableFlags_None, ImVec2(80,80));
+                    ImGui::Selectable(name, &selected[3 * y + x], ImGuiSelectableFlags_None, ImVec2(80, 80));
                     ImGui::PopStyleVar();
                 }
             }
@@ -1253,9 +1253,9 @@
         {
             static float phase = 0.0f;
             values[values_offset] = cosf(phase);
-            values_offset = (values_offset+1) % IM_ARRAYSIZE(values);
-            phase += 0.10f*values_offset;
-            refresh_time += 1.0f/60.0f;
+            values_offset = (values_offset + 1) % IM_ARRAYSIZE(values);
+            phase += 0.10f * values_offset;
+            refresh_time += 1.0f / 60.0f;
         }
 
         // Plots can display overlay texts
@@ -1286,8 +1286,8 @@
         ImGui::SameLine();
         ImGui::SliderInt("Sample count", &display_count, 1, 400);
         float (*func)(void*, int) = (func_type == 0) ? Funcs::Sin : Funcs::Saw;
-        ImGui::PlotLines("Lines", func, NULL, display_count, 0, NULL, -1.0f, 1.0f, ImVec2(0,80));
-        ImGui::PlotHistogram("Histogram", func, NULL, display_count, 0, NULL, -1.0f, 1.0f, ImVec2(0,80));
+        ImGui::PlotLines("Lines", func, NULL, display_count, 0, NULL, -1.0f, 1.0f, ImVec2(0, 80));
+        ImGui::PlotHistogram("Histogram", func, NULL, display_count, 0, NULL, -1.0f, 1.0f, ImVec2(0, 80));
         ImGui::Separator();
 
         // Animate a simple progress bar
@@ -1301,20 +1301,20 @@
 
         // Typically we would use ImVec2(-1.0f,0.0f) or ImVec2(-FLT_MIN,0.0f) to use all available width,
         // or ImVec2(width,0.0f) for a specified width. ImVec2(0.0f,0.0f) uses ItemWidth.
-        ImGui::ProgressBar(progress, ImVec2(0.0f,0.0f));
+        ImGui::ProgressBar(progress, ImVec2(0.0f, 0.0f));
         ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
         ImGui::Text("Progress Bar");
 
         float progress_saturated = IM_CLAMP(progress, 0.0f, 1.0f);
         char buf[32];
-        sprintf(buf, "%d/%d", (int)(progress_saturated*1753), 1753);
-        ImGui::ProgressBar(progress, ImVec2(0.f,0.f), buf);
+        sprintf(buf, "%d/%d", (int)(progress_saturated * 1753), 1753);
+        ImGui::ProgressBar(progress, ImVec2(0.f, 0.f), buf);
         ImGui::TreePop();
     }
 
     if (ImGui::TreeNode("Color/Picker Widgets"))
     {
-        static ImVec4 color = ImVec4(114.0f/255.0f, 144.0f/255.0f, 154.0f/255.0f, 200.0f/255.0f);
+        static ImVec4 color = ImVec4(114.0f / 255.0f, 144.0f / 255.0f, 154.0f / 255.0f, 200.0f / 255.0f);
 
         static bool alpha_preview = true;
         static bool alpha_half_preview = false;
@@ -1381,9 +1381,9 @@
 
             ImGui::BeginGroup(); // Lock X position
             ImGui::Text("Current");
-            ImGui::ColorButton("##current", color, ImGuiColorEditFlags_NoPicker | ImGuiColorEditFlags_AlphaPreviewHalf, ImVec2(60,40));
+            ImGui::ColorButton("##current", color, ImGuiColorEditFlags_NoPicker | ImGuiColorEditFlags_AlphaPreviewHalf, ImVec2(60, 40));
             ImGui::Text("Previous");
-            if (ImGui::ColorButton("##previous", backup_color, ImGuiColorEditFlags_NoPicker | ImGuiColorEditFlags_AlphaPreviewHalf, ImVec2(60,40)))
+            if (ImGui::ColorButton("##previous", backup_color, ImGuiColorEditFlags_NoPicker | ImGuiColorEditFlags_AlphaPreviewHalf, ImVec2(60, 40)))
                 color = backup_color;
             ImGui::Separator();
             ImGui::Text("Palette");
@@ -1394,7 +1394,7 @@
                     ImGui::SameLine(0.0f, ImGui::GetStyle().ItemSpacing.y);
 
                 ImGuiColorEditFlags palette_button_flags = ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_NoPicker | ImGuiColorEditFlags_NoTooltip;
-                if (ImGui::ColorButton("##palette", saved_palette[n], palette_button_flags, ImVec2(20,20)))
+                if (ImGui::ColorButton("##palette", saved_palette[n], palette_button_flags, ImVec2(20, 20)))
                     color = ImVec4(saved_palette[n].x, saved_palette[n].y, saved_palette[n].z, color.w); // Preserve alpha!
 
                 // Allow user to drop colors into each palette entry. Note that ColorButton() is already a
@@ -1417,14 +1417,14 @@
         ImGui::Text("Color button only:");
         static bool no_border = false;
         ImGui::Checkbox("ImGuiColorEditFlags_NoBorder", &no_border);
-        ImGui::ColorButton("MyColor##3c", *(ImVec4*)&color, misc_flags | (no_border ? ImGuiColorEditFlags_NoBorder : 0), ImVec2(80,80));
+        ImGui::ColorButton("MyColor##3c", *(ImVec4*)&color, misc_flags | (no_border ? ImGuiColorEditFlags_NoBorder : 0), ImVec2(80, 80));
 
         ImGui::Text("Color picker:");
         static bool alpha = true;
         static bool alpha_bar = true;
         static bool side_preview = true;
         static bool ref_color = false;
-        static ImVec4 ref_color_v(1.0f,0.0f,1.0f,0.5f);
+        static ImVec4 ref_color_v(1.0f, 0.0f, 1.0f, 0.5f);
         static int display_mode = 0;
         static int picker_mode = 0;
         ImGui::Checkbox("With Alpha", &alpha);
@@ -1639,7 +1639,7 @@
         ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(spacing, spacing));
 
         static int int_value = 0;
-        ImGui::VSliderInt("##int", ImVec2(18,160), &int_value, 0, 5);
+        ImGui::VSliderInt("##int", ImVec2(18, 160), &int_value, 0, 5);
         ImGui::SameLine();
 
         static float values[7] = { 0.0f, 0.60f, 0.35f, 0.9f, 0.70f, 0.20f, 0.0f };
@@ -1648,11 +1648,11 @@
         {
             if (i > 0) ImGui::SameLine();
             ImGui::PushID(i);
-            ImGui::PushStyleColor(ImGuiCol_FrameBg, (ImVec4)ImColor::HSV(i/7.0f, 0.5f, 0.5f));
-            ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, (ImVec4)ImColor::HSV(i/7.0f, 0.6f, 0.5f));
-            ImGui::PushStyleColor(ImGuiCol_FrameBgActive, (ImVec4)ImColor::HSV(i/7.0f, 0.7f, 0.5f));
-            ImGui::PushStyleColor(ImGuiCol_SliderGrab, (ImVec4)ImColor::HSV(i/7.0f, 0.9f, 0.9f));
-            ImGui::VSliderFloat("##v", ImVec2(18,160), &values[i], 0.0f, 1.0f, "");
+            ImGui::PushStyleColor(ImGuiCol_FrameBg, (ImVec4)ImColor::HSV(i / 7.0f, 0.5f, 0.5f));
+            ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, (ImVec4)ImColor::HSV(i / 7.0f, 0.6f, 0.5f));
+            ImGui::PushStyleColor(ImGuiCol_FrameBgActive, (ImVec4)ImColor::HSV(i / 7.0f, 0.7f, 0.5f));
+            ImGui::PushStyleColor(ImGuiCol_SliderGrab, (ImVec4)ImColor::HSV(i / 7.0f, 0.9f, 0.9f));
+            ImGui::VSliderFloat("##v", ImVec2(18, 160), &values[i], 0.0f, 1.0f, "");
             if (ImGui::IsItemActive() || ImGui::IsItemHovered())
                 ImGui::SetTooltip("%.3f", values[i]);
             ImGui::PopStyleColor(4);
@@ -1671,7 +1671,7 @@
             ImGui::BeginGroup();
             for (int ny = 0; ny < rows; ny++)
             {
-                ImGui::PushID(nx*rows+ny);
+                ImGui::PushID(nx * rows + ny);
                 ImGui::VSliderFloat("##v", small_slider_size, &values2[nx], 0.0f, 1.0f, "");
                 if (ImGui::IsItemActive() || ImGui::IsItemHovered())
                     ImGui::SetTooltip("%.3f", values2[nx]);
@@ -1688,7 +1688,7 @@
             if (i > 0) ImGui::SameLine();
             ImGui::PushID(i);
             ImGui::PushStyleVar(ImGuiStyleVar_GrabMinSize, 40);
-            ImGui::VSliderFloat("##v", ImVec2(40,160), &values[i], 0.0f, 1.0f, "%.2f\nsec");
+            ImGui::VSliderFloat("##v", ImVec2(40, 160), &values[i], 0.0f, 1.0f, "%.2f\nsec");
             ImGui::PopStyleVar();
             ImGui::PopID();
         }
@@ -1736,7 +1736,7 @@
                 ImGui::PushID(n);
                 if ((n % 3) != 0)
                     ImGui::SameLine();
-                ImGui::Button(names[n], ImVec2(60,60));
+                ImGui::Button(names[n], ImVec2(60, 60));
 
                 // Our buttons are both drag sources and drag targets here!
                 if (ImGui::BeginDragDropSource(ImGuiDragDropFlags_None))
@@ -2560,8 +2560,8 @@
                 ImGui::PushID(n + line * 1000);
                 char num_buf[16];
                 sprintf(num_buf, "%d", n);
-                const char* label = (!(n%15)) ? "FizzBuzz" : (!(n%3)) ? "Fizz" : (!(n%5)) ? "Buzz" : num_buf;
-                float hue = n*0.05f;
+                const char* label = (!(n % 15)) ? "FizzBuzz" : (!(n % 3)) ? "Fizz" : (!(n % 5)) ? "Buzz" : num_buf;
+                float hue = n * 0.05f;
                 ImGui::PushStyleColor(ImGuiCol_Button, (ImVec4)ImColor::HSV(hue, 0.6f, 0.6f));
                 ImGui::PushStyleColor(ImGuiCol_ButtonHovered, (ImVec4)ImColor::HSV(hue, 0.7f, 0.7f));
                 ImGui::PushStyleColor(ImGuiCol_ButtonActive, (ImVec4)ImColor::HSV(hue, 0.8f, 0.8f));
@@ -2906,7 +2906,7 @@
 
             // Testing behavior of widgets stacking their own regular popups over the modal.
             static int item = 1;
-            static float color[4] = { 0.4f,0.7f,0.0f,0.5f };
+            static float color[4] = { 0.4f, 0.7f, 0.0f, 0.5f };
             ImGui::Combo("Combo", &item, "aaaa\0bbbb\0cccc\0dddd\0eeee\0\0");
             ImGui::ColorEdit4("color", color);
 
@@ -3933,7 +3933,7 @@
         {
             const char* name = ImGui::GetStyleColorName((ImGuiCol)i);
             ImVec2 p = ImGui::GetCursorScreenPos();
-            ImGui::GetWindowDrawList()->AddRectFilled(p, ImVec2(p.x+sz, p.y+sz), ImGui::GetColorU32((ImGuiCol)i));
+            ImGui::GetWindowDrawList()->AddRectFilled(p, ImVec2(p.x + sz, p.y + sz), ImGui::GetColorU32((ImGuiCol)i));
             ImGui::Dummy(ImVec2(sz, sz));
             ImGui::SameLine();
             ImGui::MenuItem(name);
@@ -4025,7 +4025,7 @@
 
     void    Draw(const char* title, bool* p_open)
     {
-        ImGui::SetNextWindowSize(ImVec2(520,600), ImGuiCond_FirstUseEver);
+        ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver);
         if (!ImGui::Begin(title, p_open))
         {
             ImGui::End();
@@ -4103,7 +4103,7 @@
         // If your items are of variable height:
         // - Split them into same height items would be simpler and facilitate random-seeking into your list.
         // - Consider using manual call to IsRectVisible() and skipping extraneous decoration from your items.
-        ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(4,1)); // Tighten spacing
+        ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(4, 1)); // Tighten spacing
         if (copy_to_clipboard)
             ImGui::LogToClipboard();
         for (int i = 0; i < Items.Size; i++)
@@ -4163,7 +4163,7 @@
         // Insert into history. First find match and delete it so it can be pushed to the back.
         // This isn't trying to be smart or optimal.
         HistoryPos = -1;
-        for (int i = History.Size-1; i >= 0; i--)
+        for (int i = History.Size - 1; i >= 0; i--)
             if (Stricmp(History[i], command_line) == 0)
             {
                 free(History[i]);
@@ -4228,18 +4228,18 @@
                 // Build a list of candidates
                 ImVector<const char*> candidates;
                 for (int i = 0; i < Commands.Size; i++)
-                    if (Strnicmp(Commands[i], word_start, (int)(word_end-word_start)) == 0)
+                    if (Strnicmp(Commands[i], word_start, (int)(word_end - word_start)) == 0)
                         candidates.push_back(Commands[i]);
 
                 if (candidates.Size == 0)
                 {
                     // No match
-                    AddLog("No match for \"%.*s\"!\n", (int)(word_end-word_start), word_start);
+                    AddLog("No match for \"%.*s\"!\n", (int)(word_end - word_start), word_start);
                 }
                 else if (candidates.Size == 1)
                 {
                     // Single match. Delete the beginning of the word and replace it entirely so we've got nice casing.
-                    data->DeleteChars((int)(word_start-data->Buf), (int)(word_end-word_start));
+                    data->DeleteChars((int)(word_start - data->Buf), (int)(word_end - word_start));
                     data->InsertChars(data->CursorPos, candidates[0]);
                     data->InsertChars(data->CursorPos, " ");
                 }
@@ -4264,7 +4264,7 @@
 
                     if (match_len > 0)
                     {
-                        data->DeleteChars((int)(word_start - data->Buf), (int)(word_end-word_start));
+                        data->DeleteChars((int)(word_start - data->Buf), (int)(word_end - word_start));
                         data->InsertChars(data->CursorPos, candidates[0], candidates[0] + match_len);
                     }
 
@@ -4552,7 +4552,7 @@
     ImGui::NextColumn();
     if (node_open)
     {
-        static float dummy_members[8] = { 0.0f,0.0f,1.0f,3.1416f,100.0f,999.0f };
+        static float dummy_members[8] = { 0.0f, 0.0f, 1.0f, 3.1416f, 100.0f, 999.0f };
         for (int i = 0; i < 8; i++)
         {
             ImGui::PushID(i); // Use field index as identifier.
@@ -4584,7 +4584,7 @@
 // Demonstrate create a simple property editor.
 static void ShowExampleAppPropertyEditor(bool* p_open)
 {
-    ImGui::SetNextWindowSize(ImVec2(430,450), ImGuiCond_FirstUseEver);
+    ImGui::SetNextWindowSize(ImVec2(430, 450), ImGuiCond_FirstUseEver);
     if (!ImGui::Begin("Example: Property editor", p_open))
     {
         ImGui::End();
@@ -4597,7 +4597,7 @@
         "Remember that in many simple cases, you can use ImGui::SameLine(xxx) to position\n"
         "your cursor horizontally instead of using the Columns() API.");
 
-    ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(2,2));
+    ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(2, 2));
     ImGui::Columns(2);
     ImGui::Separator();
 
@@ -4618,7 +4618,7 @@
 // Demonstrate/test rendering huge amount of text, and the incidence of clipping.
 static void ShowExampleAppLongText(bool* p_open)
 {
-    ImGui::SetNextWindowSize(ImVec2(520,600), ImGuiCond_FirstUseEver);
+    ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver);
     if (!ImGui::Begin("Example: Long text display", p_open))
     {
         ImGui::End();
@@ -4639,7 +4639,7 @@
     if (ImGui::Button("Add 1000 lines"))
     {
         for (int i = 0; i < 1000; i++)
-            log.appendf("%i The quick brown fox jumps over the lazy dog\n", lines+i);
+            log.appendf("%i The quick brown fox jumps over the lazy dog\n", lines + i);
         lines += 1000;
     }
     ImGui::BeginChild("Log");
@@ -4996,7 +4996,7 @@
             ImVec2 window_size = ImGui::GetWindowSize();
             ImVec2 window_center = ImVec2(window_pos.x + window_size.x * 0.5f, window_pos.y + window_size.y * 0.5f);
             if (draw_bg)
-                ImGui::GetBackgroundDrawList()->AddCircle(window_center, window_size.x * 0.6f, IM_COL32(255, 0, 0, 200), 0, 10+4);
+                ImGui::GetBackgroundDrawList()->AddCircle(window_center, window_size.x * 0.6f, IM_COL32(255, 0, 0, 200), 0, 10 + 4);
             if (draw_fg)
                 ImGui::GetForegroundDrawList()->AddCircle(window_center, window_size.y * 0.6f, IM_COL32(0, 255, 0, 200), 0, 10);
             ImGui::EndTabItem();
@@ -5022,7 +5022,7 @@
     bool        WantClose;  // Set when the document
     ImVec4      Color;      // An arbitrary variable associated to the document
 
-    MyDocument(const char* name, bool open = true, const ImVec4& color = ImVec4(1.0f,1.0f,1.0f,1.0f))
+    MyDocument(const char* name, bool open = true, const ImVec4& color = ImVec4(1.0f, 1.0f, 1.0f, 1.0f))
     {
         Name = name;
         Open = OpenPrev = open;
diff --git a/imgui_draw.cpp b/imgui_draw.cpp
index 4919727..87e5920 100644
--- a/imgui_draw.cpp
+++ b/imgui_draw.cpp
@@ -668,7 +668,7 @@
     const ImVec2 opaque_uv = _Data->TexUvWhitePixel;
     int count = points_count;
     if (!closed)
-        count = points_count-1;
+        count = points_count - 1;
 
     const bool thick_line = (thickness > 1.0f);
     if (Flags & ImDrawListFlags_AntiAliasedLines)
@@ -677,8 +677,8 @@
         const float AA_SIZE = 1.0f;
         const ImU32 col_trans = col & ~IM_COL32_A_MASK;
 
-        const int idx_count = thick_line ? count*18 : count*12;
-        const int vtx_count = thick_line ? points_count*4 : points_count*3;
+        const int idx_count = thick_line ? count * 18 : count * 12;
+        const int vtx_count = thick_line ? points_count * 4 : points_count * 3;
         PrimReserve(idx_count, vtx_count);
 
         // Temporary buffer
@@ -687,7 +687,7 @@
 
         for (int i1 = 0; i1 < count; i1++)
         {
-            const int i2 = (i1+1) == points_count ? 0 : i1+1;
+            const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1;
             float dx = points[i2].x - points[i1].x;
             float dy = points[i2].y - points[i1].y;
             IM_NORMALIZE2F_OVER_ZERO(dx, dy);
@@ -695,7 +695,7 @@
             temp_normals[i1].y = -dx;
         }
         if (!closed)
-            temp_normals[points_count-1] = temp_normals[points_count-2];
+            temp_normals[points_count - 1] = temp_normals[points_count - 2];
 
         if (!thick_line)
         {
@@ -711,8 +711,8 @@
             unsigned int idx1 = _VtxCurrentIdx;
             for (int i1 = 0; i1 < count; i1++)
             {
-                const int i2 = (i1+1) == points_count ? 0 : i1+1;
-                unsigned int idx2 = (i1+1) == points_count ? _VtxCurrentIdx : idx1+3;
+                const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1;
+                unsigned int idx2 = (i1 + 1) == points_count ? _VtxCurrentIdx : idx1 + 3;
 
                 // Average normals
                 float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f;
@@ -722,7 +722,7 @@
                 dm_y *= AA_SIZE;
 
                 // Add temporary vertices
-                ImVec2* out_vtx = &temp_points[i2*2];
+                ImVec2* out_vtx = &temp_points[i2 * 2];
                 out_vtx[0].x = points[i2].x + dm_x;
                 out_vtx[0].y = points[i2].y + dm_y;
                 out_vtx[1].x = points[i2].x - dm_x;
@@ -780,7 +780,7 @@
                 float dm_in_y = dm_y * half_inner_thickness;
 
                 // Add temporary vertices
-                ImVec2* out_vtx = &temp_points[i2*4];
+                ImVec2* out_vtx = &temp_points[i2 * 4];
                 out_vtx[0].x = points[i2].x + dm_out_x;
                 out_vtx[0].y = points[i2].y + dm_out_y;
                 out_vtx[1].x = points[i2].x + dm_in_x;
@@ -817,13 +817,13 @@
     else
     {
         // Non Anti-aliased Stroke
-        const int idx_count = count*6;
-        const int vtx_count = count*4;      // FIXME-OPT: Not sharing edges
+        const int idx_count = count * 6;
+        const int vtx_count = count * 4;    // FIXME-OPT: Not sharing edges
         PrimReserve(idx_count, vtx_count);
 
         for (int i1 = 0; i1 < count; i1++)
         {
-            const int i2 = (i1+1) == points_count ? 0 : i1+1;
+            const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1;
             const ImVec2& p1 = points[i1];
             const ImVec2& p2 = points[i2];
 
@@ -860,22 +860,22 @@
         // Anti-aliased Fill
         const float AA_SIZE = 1.0f;
         const ImU32 col_trans = col & ~IM_COL32_A_MASK;
-        const int idx_count = (points_count-2)*3 + points_count*6;
-        const int vtx_count = (points_count*2);
+        const int idx_count = (points_count - 2)*3 + points_count * 6;
+        const int vtx_count = (points_count * 2);
         PrimReserve(idx_count, vtx_count);
 
         // Add indexes for fill
         unsigned int vtx_inner_idx = _VtxCurrentIdx;
-        unsigned int vtx_outer_idx = _VtxCurrentIdx+1;
+        unsigned int vtx_outer_idx = _VtxCurrentIdx + 1;
         for (int i = 2; i < points_count; i++)
         {
-            _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx+((i-1)<<1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_inner_idx+(i<<1));
+            _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + ((i - 1) << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_inner_idx + (i << 1));
             _IdxWritePtr += 3;
         }
 
         // Compute normals
         ImVec2* temp_normals = (ImVec2*)alloca(points_count * sizeof(ImVec2)); //-V630
-        for (int i0 = points_count-1, i1 = 0; i1 < points_count; i0 = i1++)
+        for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
         {
             const ImVec2& p0 = points[i0];
             const ImVec2& p1 = points[i1];
@@ -886,7 +886,7 @@
             temp_normals[i0].y = -dx;
         }
 
-        for (int i0 = points_count-1, i1 = 0; i1 < points_count; i0 = i1++)
+        for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
         {
             // Average normals
             const ImVec2& n0 = temp_normals[i0];
@@ -903,8 +903,8 @@
             _VtxWritePtr += 2;
 
             // Add indexes for fringes
-            _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx+(i1<<1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx+(i0<<1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx+(i0<<1));
-            _IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx+(i0<<1)); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx+(i1<<1)); _IdxWritePtr[5] = (ImDrawIdx)(vtx_inner_idx+(i1<<1));
+            _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + (i0 << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1));
+            _IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1)); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx + (i1 << 1)); _IdxWritePtr[5] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1));
             _IdxWritePtr += 6;
         }
         _VtxCurrentIdx += (ImDrawIdx)vtx_count;
@@ -912,7 +912,7 @@
     else
     {
         // Non Anti-aliased Fill
-        const int idx_count = (points_count-2)*3;
+        const int idx_count = (points_count - 2)*3;
         const int vtx_count = points_count;
         PrimReserve(idx_count, vtx_count);
         for (int i = 0; i < vtx_count; i++)
@@ -922,7 +922,7 @@
         }
         for (int i = 2; i < points_count; i++)
         {
-            _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx+i-1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx+i);
+            _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + i - 1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + i);
             _IdxWritePtr += 3;
         }
         _VtxCurrentIdx += (ImDrawIdx)vtx_count;
@@ -989,20 +989,20 @@
     float d3 = ((x3 - x4) * dy - (y3 - y4) * dx);
     d2 = (d2 >= 0) ? d2 : -d2;
     d3 = (d3 >= 0) ? d3 : -d3;
-    if ((d2+d3) * (d2+d3) < tess_tol * (dx*dx + dy*dy))
+    if ((d2 + d3) * (d2 + d3) < tess_tol * (dx * dx + dy * dy))
     {
         path->push_back(ImVec2(x4, y4));
     }
     else if (level < 10)
     {
-        float x12 = (x1+x2)*0.5f,       y12 = (y1+y2)*0.5f;
-        float x23 = (x2+x3)*0.5f,       y23 = (y2+y3)*0.5f;
-        float x34 = (x3+x4)*0.5f,       y34 = (y3+y4)*0.5f;
-        float x123 = (x12+x23)*0.5f,    y123 = (y12+y23)*0.5f;
-        float x234 = (x23+x34)*0.5f,    y234 = (y23+y34)*0.5f;
-        float x1234 = (x123+x234)*0.5f, y1234 = (y123+y234)*0.5f;
-        PathBezierToCasteljau(path, x1,y1,        x12,y12,    x123,y123,  x1234,y1234, tess_tol, level+1);
-        PathBezierToCasteljau(path, x1234,y1234,  x234,y234,  x34,y34,    x4,y4,       tess_tol, level+1);
+        float x12 = (x1 + x2)*0.5f,       y12 = (y1 + y2)*0.5f;
+        float x23 = (x2 + x3)*0.5f,       y23 = (y2 + y3)*0.5f;
+        float x34 = (x3 + x4)*0.5f,       y34 = (y3 + y4)*0.5f;
+        float x123 = (x12 + x23)*0.5f,    y123 = (y12 + y23)*0.5f;
+        float x234 = (x23 + x34)*0.5f,    y234 = (y23 + y34)*0.5f;
+        float x1234 = (x123 + x234)*0.5f, y1234 = (y123 + y234)*0.5f;
+        PathBezierToCasteljau(path, x1, y1,        x12, y12,    x123, y123,  x1234, y1234, tess_tol, level + 1);
+        PathBezierToCasteljau(path, x1234, y1234,  x234, y234,  x34, y34,    x4, y4,       tess_tol, level + 1);
     }
 }
 
@@ -1062,9 +1062,9 @@
     if ((col & IM_COL32_A_MASK) == 0)
         return;
     if (Flags & ImDrawListFlags_AntiAliasedLines)
-        PathRect(p_min + ImVec2(0.50f,0.50f), p_max - ImVec2(0.50f,0.50f), rounding, rounding_corners);
+        PathRect(p_min + ImVec2(0.50f, 0.50f), p_max - ImVec2(0.50f, 0.50f), rounding, rounding_corners);
     else
-        PathRect(p_min + ImVec2(0.50f,0.50f), p_max - ImVec2(0.49f,0.49f), rounding, rounding_corners); // Better looking lower-right corner and rounded non-AA shapes.
+        PathRect(p_min + ImVec2(0.50f, 0.50f), p_max - ImVec2(0.49f, 0.49f), rounding, rounding_corners); // Better looking lower-right corner and rounded non-AA shapes.
     PathStroke(col, true, thickness);
 }
 
@@ -1092,8 +1092,8 @@
 
     const ImVec2 uv = _Data->TexUvWhitePixel;
     PrimReserve(6, 4);
-    PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+1)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+2));
-    PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+2)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+3));
+    PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 1)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 2));
+    PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 2)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 3));
     PrimWriteVtx(p_min, uv, col_upr_left);
     PrimWriteVtx(ImVec2(p_max.x, p_min.y), uv, col_upr_right);
     PrimWriteVtx(p_max, uv, col_bot_right);
@@ -1787,15 +1787,15 @@
 }
 
 // Default font TTF is compressed with stb_compress then base85 encoded (see misc/fonts/binary_to_compressed_c.cpp for encoder)
-static unsigned int stb_decompress_length(const unsigned char *input);
-static unsigned int stb_decompress(unsigned char *output, const unsigned char *input, unsigned int length);
+static unsigned int stb_decompress_length(const unsigned char* input);
+static unsigned int stb_decompress(unsigned char* output, const unsigned char* input, unsigned int length);
 static const char*  GetDefaultCompressedFontDataTTFBase85();
 static unsigned int Decode85Byte(char c)                                    { return c >= '\\' ? c-36 : c-35; }
 static void         Decode85(const unsigned char* src, unsigned char* dst)
 {
     while (*src)
     {
-        unsigned int tmp = Decode85Byte(src[0]) + 85*(Decode85Byte(src[1]) + 85*(Decode85Byte(src[2]) + 85*(Decode85Byte(src[3]) + 85*Decode85Byte(src[4]))));
+        unsigned int tmp = Decode85Byte(src[0]) + 85 * (Decode85Byte(src[1]) + 85 * (Decode85Byte(src[2]) + 85 * (Decode85Byte(src[3]) + 85 * Decode85Byte(src[4]))));
         dst[0] = ((tmp >> 0) & 0xFF); dst[1] = ((tmp >> 8) & 0xFF); dst[2] = ((tmp >> 16) & 0xFF); dst[3] = ((tmp >> 24) & 0xFF);   // We can't assume little-endianness.
         src += 5;
         dst += 4;
@@ -1862,7 +1862,7 @@
 ImFont* ImFontAtlas::AddFontFromMemoryCompressedTTF(const void* compressed_ttf_data, int compressed_ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
 {
     const unsigned int buf_decompressed_size = stb_decompress_length((const unsigned char*)compressed_ttf_data);
-    unsigned char* buf_decompressed_data = (unsigned char *)IM_ALLOC(buf_decompressed_size);
+    unsigned char* buf_decompressed_data = (unsigned char*)IM_ALLOC(buf_decompressed_size);
     stb_decompress(buf_decompressed_data, (const unsigned char*)compressed_ttf_data, (unsigned int)compressed_ttf_size);
 
     ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
@@ -2149,7 +2149,7 @@
     if (atlas->TexDesiredWidth > 0)
         atlas->TexWidth = atlas->TexDesiredWidth;
     else
-        atlas->TexWidth = (surface_sqrt >= 4096*0.7f) ? 4096 : (surface_sqrt >= 2048*0.7f) ? 2048 : (surface_sqrt >= 1024*0.7f) ? 1024 : 512;
+        atlas->TexWidth = (surface_sqrt >= 4096 * 0.7f) ? 4096 : (surface_sqrt >= 2048 * 0.7f) ? 2048 : (surface_sqrt >= 1024 * 0.7f) ? 1024 : 512;
 
     // 5. Start packing
     // Pack our extra data rectangles first, so it will be on the upper-left corner of our texture (UV will have small values).
@@ -2262,7 +2262,7 @@
     if (atlas->CustomRectIds[0] >= 0)
         return;
     if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors))
-        atlas->CustomRectIds[0] = atlas->AddCustomRectRegular(FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF*2+1, FONT_ATLAS_DEFAULT_TEX_DATA_H);
+        atlas->CustomRectIds[0] = atlas->AddCustomRectRegular(FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF * 2 + 1, FONT_ATLAS_DEFAULT_TEX_DATA_H);
     else
         atlas->CustomRectIds[0] = atlas->AddCustomRectRegular(2, 2);
 }
@@ -2712,7 +2712,7 @@
         tab_glyph.Codepoint = '\t';
         tab_glyph.AdvanceX *= IM_TABSIZE;
         IndexAdvanceX[(int)tab_glyph.Codepoint] = (float)tab_glyph.AdvanceX;
-        IndexLookup[(int)tab_glyph.Codepoint] = (ImWchar)(Glyphs.Size-1);
+        IndexLookup[(int)tab_glyph.Codepoint] = (ImWchar)(Glyphs.Size - 1);
     }
 
     // Mark special glyphs as not visible (note that AddGlyph already mark as non-visible glyphs with zero-size polygons)
@@ -3207,7 +3207,7 @@
     // Give back unused vertices (clipped ones, blanks) ~ this is essentially a PrimUnreserve() action.
     draw_list->VtxBuffer.Size = (int)(vtx_write - draw_list->VtxBuffer.Data); // Same as calling shrink()
     draw_list->IdxBuffer.Size = (int)(idx_write - draw_list->IdxBuffer.Data);
-    draw_list->CmdBuffer[draw_list->CmdBuffer.Size-1].ElemCount -= (idx_expected_size - draw_list->IdxBuffer.Size);
+    draw_list->CmdBuffer[draw_list->CmdBuffer.Size - 1].ElemCount -= (idx_expected_size - draw_list->IdxBuffer.Size);
     draw_list->_VtxWritePtr = vtx_write;
     draw_list->_IdxWritePtr = idx_write;
     draw_list->_VtxCurrentIdx = vtx_current_idx;
@@ -3293,10 +3293,10 @@
         pos -= offset;
         const ImTextureID tex_id = font_atlas->TexID;
         draw_list->PushTextureID(tex_id);
-        draw_list->AddImage(tex_id, pos + ImVec2(1,0)*scale, pos + ImVec2(1,0)*scale + size*scale, uv[2], uv[3], col_shadow);
-        draw_list->AddImage(tex_id, pos + ImVec2(2,0)*scale, pos + ImVec2(2,0)*scale + size*scale, uv[2], uv[3], col_shadow);
-        draw_list->AddImage(tex_id, pos,                     pos + size*scale,                     uv[2], uv[3], col_border);
-        draw_list->AddImage(tex_id, pos,                     pos + size*scale,                     uv[0], uv[1], col_fill);
+        draw_list->AddImage(tex_id, pos + ImVec2(1, 0) * scale, pos + (ImVec2(1, 0) + size) * scale,    uv[2], uv[3], col_shadow);
+        draw_list->AddImage(tex_id, pos + ImVec2(2, 0) * scale, pos + (ImVec2(2, 0) + size) * scale,    uv[2], uv[3], col_shadow);
+        draw_list->AddImage(tex_id, pos,                        pos + size * scale,                     uv[2], uv[3], col_border);
+        draw_list->AddImage(tex_id, pos,                        pos + size * scale,                     uv[0], uv[1], col_fill);
         draw_list->PopTextureID();
     }
 }
@@ -3551,7 +3551,7 @@
 // Exported using misc/fonts/binary_to_compressed_c.cpp (with compression + base85 string encoding).
 // The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size.
 //-----------------------------------------------------------------------------
-static const char proggy_clean_ttf_compressed_data_base85[11980+1] =
+static const char proggy_clean_ttf_compressed_data_base85[11980 + 1] =
     "7])#######hV0qs'/###[),##/l:$#Q6>##5[n42>c-TH`->>#/e>11NNV=Bv(*:.F?uu#(gRU.o0XGH`$vhLG1hxt9?W`#,5LsCp#-i>.r$<$6pD>Lb';9Crc6tgXmKVeU2cD4Eo3R/"
     "2*>]b(MC;$jPfY.;h^`IWM9<Lh2TlS+f-s$o6Q<BWH`YiU.xfLq$N;$0iR/GX:U(jcW2p/W*q?-qmnUCI;jHSAiFWM.R*kU@C=GH?a9wp8f$e.-4^Qg1)Q-GL(lf(r/7GrRgwV%MS=C#"
     "`8ND>Qo#t'X#(v#Y9w0#1D$CIf;W'#pWUPXOuxXuU(H9M(1<q-UE31#^-V'8IRUo7Qf./L>=Ke$$'5F%)]0^#0X@U.a<r:QLtFsLcL6##lOj)#.Y5<-R&KgLwqJfLgN&;Q?gI^#DY2uL"
diff --git a/imgui_internal.h b/imgui_internal.h
index 01a7a82..f55a061 100644
--- a/imgui_internal.h
+++ b/imgui_internal.h
@@ -290,21 +290,21 @@
 // We are keeping those disabled by default so they don't leak in user space, to allow user enabling implicit cast operators between ImVec2 and their own types (using IM_VEC2_CLASS_EXTRA etc.)
 // We unfortunately don't have a unary- operator for ImVec2 because this would needs to be defined inside the class itself.
 #ifdef IMGUI_DEFINE_MATH_OPERATORS
-static inline ImVec2 operator*(const ImVec2& lhs, const float rhs)              { return ImVec2(lhs.x*rhs, lhs.y*rhs); }
-static inline ImVec2 operator/(const ImVec2& lhs, const float rhs)              { return ImVec2(lhs.x/rhs, lhs.y/rhs); }
-static inline ImVec2 operator+(const ImVec2& lhs, const ImVec2& rhs)            { return ImVec2(lhs.x+rhs.x, lhs.y+rhs.y); }
-static inline ImVec2 operator-(const ImVec2& lhs, const ImVec2& rhs)            { return ImVec2(lhs.x-rhs.x, lhs.y-rhs.y); }
-static inline ImVec2 operator*(const ImVec2& lhs, const ImVec2& rhs)            { return ImVec2(lhs.x*rhs.x, lhs.y*rhs.y); }
-static inline ImVec2 operator/(const ImVec2& lhs, const ImVec2& rhs)            { return ImVec2(lhs.x/rhs.x, lhs.y/rhs.y); }
+static inline ImVec2 operator*(const ImVec2& lhs, const float rhs)              { return ImVec2(lhs.x * rhs, lhs.y * rhs); }
+static inline ImVec2 operator/(const ImVec2& lhs, const float rhs)              { return ImVec2(lhs.x / rhs, lhs.y / rhs); }
+static inline ImVec2 operator+(const ImVec2& lhs, const ImVec2& rhs)            { return ImVec2(lhs.x + rhs.x, lhs.y + rhs.y); }
+static inline ImVec2 operator-(const ImVec2& lhs, const ImVec2& rhs)            { return ImVec2(lhs.x - rhs.x, lhs.y - rhs.y); }
+static inline ImVec2 operator*(const ImVec2& lhs, const ImVec2& rhs)            { return ImVec2(lhs.x * rhs.x, lhs.y * rhs.y); }
+static inline ImVec2 operator/(const ImVec2& lhs, const ImVec2& rhs)            { return ImVec2(lhs.x / rhs.x, lhs.y / rhs.y); }
 static inline ImVec2& operator*=(ImVec2& lhs, const float rhs)                  { lhs.x *= rhs; lhs.y *= rhs; return lhs; }
 static inline ImVec2& operator/=(ImVec2& lhs, const float rhs)                  { lhs.x /= rhs; lhs.y /= rhs; return lhs; }
 static inline ImVec2& operator+=(ImVec2& lhs, const ImVec2& rhs)                { lhs.x += rhs.x; lhs.y += rhs.y; return lhs; }
 static inline ImVec2& operator-=(ImVec2& lhs, const ImVec2& rhs)                { lhs.x -= rhs.x; lhs.y -= rhs.y; return lhs; }
 static inline ImVec2& operator*=(ImVec2& lhs, const ImVec2& rhs)                { lhs.x *= rhs.x; lhs.y *= rhs.y; return lhs; }
 static inline ImVec2& operator/=(ImVec2& lhs, const ImVec2& rhs)                { lhs.x /= rhs.x; lhs.y /= rhs.y; return lhs; }
-static inline ImVec4 operator+(const ImVec4& lhs, const ImVec4& rhs)            { return ImVec4(lhs.x+rhs.x, lhs.y+rhs.y, lhs.z+rhs.z, lhs.w+rhs.w); }
-static inline ImVec4 operator-(const ImVec4& lhs, const ImVec4& rhs)            { return ImVec4(lhs.x-rhs.x, lhs.y-rhs.y, lhs.z-rhs.z, lhs.w-rhs.w); }
-static inline ImVec4 operator*(const ImVec4& lhs, const ImVec4& rhs)            { return ImVec4(lhs.x*rhs.x, lhs.y*rhs.y, lhs.z*rhs.z, lhs.w*rhs.w); }
+static inline ImVec4 operator+(const ImVec4& lhs, const ImVec4& rhs)            { return ImVec4(lhs.x + rhs.x, lhs.y + rhs.y, lhs.z + rhs.z, lhs.w + rhs.w); }
+static inline ImVec4 operator-(const ImVec4& lhs, const ImVec4& rhs)            { return ImVec4(lhs.x - rhs.x, lhs.y - rhs.y, lhs.z - rhs.z, lhs.w - rhs.w); }
+static inline ImVec4 operator*(const ImVec4& lhs, const ImVec4& rhs)            { return ImVec4(lhs.x * rhs.x, lhs.y * rhs.y, lhs.z * rhs.z, lhs.w * rhs.w); }
 #endif
 
 // Helpers: File System
@@ -362,9 +362,9 @@
 static inline ImVec2 ImLerp(const ImVec2& a, const ImVec2& b, const ImVec2& t)  { return ImVec2(a.x + (b.x - a.x) * t.x, a.y + (b.y - a.y) * t.y); }
 static inline ImVec4 ImLerp(const ImVec4& a, const ImVec4& b, float t)          { return ImVec4(a.x + (b.x - a.x) * t, a.y + (b.y - a.y) * t, a.z + (b.z - a.z) * t, a.w + (b.w - a.w) * t); }
 static inline float  ImSaturate(float f)                                        { return (f < 0.0f) ? 0.0f : (f > 1.0f) ? 1.0f : f; }
-static inline float  ImLengthSqr(const ImVec2& lhs)                             { return lhs.x*lhs.x + lhs.y*lhs.y; }
-static inline float  ImLengthSqr(const ImVec4& lhs)                             { return lhs.x*lhs.x + lhs.y*lhs.y + lhs.z*lhs.z + lhs.w*lhs.w; }
-static inline float  ImInvLength(const ImVec2& lhs, float fail_value)           { float d = lhs.x*lhs.x + lhs.y*lhs.y; if (d > 0.0f) return 1.0f / ImSqrt(d); return fail_value; }
+static inline float  ImLengthSqr(const ImVec2& lhs)                             { return (lhs.x * lhs.x) + (lhs.y * lhs.y); }
+static inline float  ImLengthSqr(const ImVec4& lhs)                             { return (lhs.x * lhs.x) + (lhs.y * lhs.y) + (lhs.z * lhs.z) + (lhs.w * lhs.w); }
+static inline float  ImInvLength(const ImVec2& lhs, float fail_value)           { float d = (lhs.x * lhs.x) + (lhs.y * lhs.y); if (d > 0.0f) return 1.0f / ImSqrt(d); return fail_value; }
 static inline float  ImFloor(float f)                                           { return (float)(int)(f); }
 static inline ImVec2 ImFloor(const ImVec2& v)                                   { return ImVec2((float)(int)(v.x), (float)(int)(v.y)); }
 static inline int    ImModPositive(int a, int b)                                { return (a + b) % b; }
@@ -1315,7 +1315,7 @@
     int                     WantCaptureMouseNextFrame;          // Explicit capture via CaptureKeyboardFromApp()/CaptureMouseFromApp() sets those flags
     int                     WantCaptureKeyboardNextFrame;
     int                     WantTextInputNextFrame;
-    char                    TempBuffer[1024*3+1];               // Temporary text buffer
+    char                    TempBuffer[1024 * 3 + 1];           // Temporary text buffer
 
     ImGuiContext(ImFontAtlas* shared_font_atlas) : BackgroundDrawList(&DrawListSharedData), ForegroundDrawList(&DrawListSharedData)
     {
@@ -1355,7 +1355,7 @@
         ActiveIdUsingNavDirMask = 0x00;
         ActiveIdUsingNavInputMask = 0x00;
         ActiveIdUsingKeyInputMask = 0x00;
-        ActiveIdClickOffset = ImVec2(-1,-1);
+        ActiveIdClickOffset = ImVec2(-1, -1);
         ActiveIdWindow = NULL;
         ActiveIdSource = ImGuiInputSource_None;
         ActiveIdMouseButton = 0;
@@ -1650,7 +1650,7 @@
     ImGuiID     GetIDFromRectangle(const ImRect& r_abs);
 
     // We don't use g.FontSize because the window may be != g.CurrentWidow.
-    ImRect      Rect() const            { return ImRect(Pos.x, Pos.y, Pos.x+Size.x, Pos.y+Size.y); }
+    ImRect      Rect() const            { return ImRect(Pos.x, Pos.y, Pos.x + Size.x, Pos.y + Size.y); }
     float       CalcFontSize() const    { ImGuiContext& g = *GImGui; float scale = g.FontBaseSize * FontWindowScale; if (ParentWindow) scale *= ParentWindow->FontWindowScale; return scale; }
     float       TitleBarHeight() const  { ImGuiContext& g = *GImGui; return (Flags & ImGuiWindowFlags_NoTitleBar) ? 0.0f : CalcFontSize() + g.Style.FramePadding.y * 2.0f; }
     ImRect      TitleBarRect() const    { return ImRect(Pos, ImVec2(Pos.x + SizeFull.x, Pos.y + TitleBarHeight())); }
@@ -1956,7 +1956,7 @@
     IMGUI_API bool          ArrowButtonEx(const char* str_id, ImGuiDir dir, ImVec2 size_arg, ImGuiButtonFlags flags = 0);
     IMGUI_API void          Scrollbar(ImGuiAxis axis);
     IMGUI_API bool          ScrollbarEx(const ImRect& bb, ImGuiID id, ImGuiAxis axis, float* p_scroll_v, float avail_v, float contents_v, ImDrawCornerFlags rounding_corners);
-    IMGUI_API bool          ImageButtonEx(ImGuiID id, ImTextureID texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, const ImVec2& padding, const ImVec4& bg_col, const ImVec4& tint_col); 
+    IMGUI_API bool          ImageButtonEx(ImGuiID id, ImTextureID texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, const ImVec2& padding, const ImVec4& bg_col, const ImVec4& tint_col);
     IMGUI_API ImRect        GetWindowScrollbarRect(ImGuiWindow* window, ImGuiAxis axis);
     IMGUI_API ImGuiID       GetWindowScrollbarID(ImGuiWindow* window, ImGuiAxis axis);
     IMGUI_API ImGuiID       GetWindowResizeID(ImGuiWindow* window, int n); // 0..3: corners, 4..7: borders
diff --git a/imgui_widgets.cpp b/imgui_widgets.cpp
index 918dbf9..7d6bf84 100644
--- a/imgui_widgets.cpp
+++ b/imgui_widgets.cpp
@@ -160,7 +160,7 @@
         // - We use memchr(), pay attention that well optimized versions of those str/mem functions are much faster than a casually written loop.
         const char* line = text;
         const float line_height = GetTextLineHeight();
-        ImVec2 text_size(0,0);
+        ImVec2 text_size(0, 0);
 
         // Lines to skip (can't skip when logging text)
         ImVec2 pos = text_pos;
@@ -332,8 +332,8 @@
     const float w = CalcItemWidth();
 
     const ImVec2 label_size = CalcTextSize(label, NULL, true);
-    const ImRect value_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y*2));
-    const ImRect total_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w + (label_size.x > 0.0f ? style.ItemInnerSpacing.x : 0.0f), style.FramePadding.y*2) + label_size);
+    const ImRect value_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y * 2));
+    const ImRect total_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w + (label_size.x > 0.0f ? style.ItemInnerSpacing.x : 0.0f), style.FramePadding.y * 2) + label_size);
     ItemSize(total_bb, style.FramePadding.y);
     if (!ItemAdd(total_bb, 0))
         return;
@@ -341,7 +341,7 @@
     // Render
     const char* value_text_begin = &g.TempBuffer[0];
     const char* value_text_end = value_text_begin + ImFormatStringV(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), fmt, args);
-    RenderTextClipped(value_bb.Min, value_bb.Max, value_text_begin, value_text_end, NULL, ImVec2(0.0f,0.5f));
+    RenderTextClipped(value_bb.Min, value_bb.Max, value_text_begin, value_text_end, NULL, ImVec2(0.0f, 0.5f));
     if (label_size.x > 0.0f)
         RenderText(ImVec2(value_bb.Max.x + style.ItemInnerSpacing.x, value_bb.Min.y + style.FramePadding.y), label);
 }
@@ -377,7 +377,7 @@
 
     // Render
     ImU32 text_col = GetColorU32(ImGuiCol_Text);
-    RenderBullet(window->DrawList, bb.Min + ImVec2(style.FramePadding.x + g.FontSize*0.5f, g.FontSize*0.5f), text_col);
+    RenderBullet(window->DrawList, bb.Min + ImVec2(style.FramePadding.x + g.FontSize * 0.5f, g.FontSize * 0.5f), text_col);
     RenderText(bb.Min + ImVec2(g.FontSize + style.FramePadding.x * 2, 0.0f), text_begin, text_end, false);
 }
 
@@ -781,8 +781,8 @@
     float cross_extent = g.FontSize * 0.5f * 0.7071f - 1.0f;
     ImU32 cross_col = GetColorU32(ImGuiCol_Text);
     center -= ImVec2(0.5f, 0.5f);
-    window->DrawList->AddLine(center + ImVec2(+cross_extent,+cross_extent), center + ImVec2(-cross_extent,-cross_extent), cross_col, 1.0f);
-    window->DrawList->AddLine(center + ImVec2(+cross_extent,-cross_extent), center + ImVec2(-cross_extent,+cross_extent), cross_col, 1.0f);
+    window->DrawList->AddLine(center + ImVec2(+cross_extent, +cross_extent), center + ImVec2(-cross_extent, -cross_extent), cross_col, 1.0f);
+    window->DrawList->AddLine(center + ImVec2(+cross_extent, -cross_extent), center + ImVec2(-cross_extent, +cross_extent), cross_col, 1.0f);
 
     return pressed;
 }
@@ -1067,7 +1067,7 @@
     else if (*v)
     {
         const float pad = ImMax(1.0f, IM_FLOOR(square_sz / 6.0f));
-        RenderCheckMark(window->DrawList, check_bb.Min + ImVec2(pad, pad), check_col, square_sz - pad*2.0f);
+        RenderCheckMark(window->DrawList, check_bb.Min + ImVec2(pad, pad), check_col, square_sz - pad * 2.0f);
     }
 
     if (g.LogEnabled)
@@ -1133,7 +1133,7 @@
 
     if (style.FrameBorderSize > 0.0f)
     {
-        window->DrawList->AddCircle(center + ImVec2(1,1), radius, GetColorU32(ImGuiCol_BorderShadow), 16, style.FrameBorderSize);
+        window->DrawList->AddCircle(center + ImVec2(1, 1), radius, GetColorU32(ImGuiCol_BorderShadow), 16, style.FrameBorderSize);
         window->DrawList->AddCircle(center, radius, GetColorU32(ImGuiCol_Border), 16, style.FrameBorderSize);
     }
 
@@ -1166,7 +1166,7 @@
     const ImGuiStyle& style = g.Style;
 
     ImVec2 pos = window->DC.CursorPos;
-    ImVec2 size = CalcItemSize(size_arg, CalcItemWidth(), g.FontSize + style.FramePadding.y*2.0f);
+    ImVec2 size = CalcItemSize(size_arg, CalcItemWidth(), g.FontSize + style.FramePadding.y * 2.0f);
     ImRect bb(pos, pos + size);
     ItemSize(size, style.FramePadding.y);
     if (!ItemAdd(bb, 0))
@@ -1183,13 +1183,13 @@
     char overlay_buf[32];
     if (!overlay)
     {
-        ImFormatString(overlay_buf, IM_ARRAYSIZE(overlay_buf), "%.0f%%", fraction*100+0.01f);
+        ImFormatString(overlay_buf, IM_ARRAYSIZE(overlay_buf), "%.0f%%", fraction * 100 + 0.01f);
         overlay = overlay_buf;
     }
 
     ImVec2 overlay_size = CalcTextSize(overlay, NULL);
     if (overlay_size.x > 0.0f)
-        RenderTextClipped(ImVec2(ImClamp(fill_br.x + style.ItemSpacing.x, bb.Min.x, bb.Max.x - overlay_size.x - style.ItemInnerSpacing.x), bb.Min.y), bb.Max, overlay, NULL, &overlay_size, ImVec2(0.0f,0.5f), &bb);
+        RenderTextClipped(ImVec2(ImClamp(fill_br.x + style.ItemSpacing.x, bb.Min.x, bb.Max.x - overlay_size.x - style.ItemInnerSpacing.x), bb.Min.y), bb.Max, overlay, NULL, &overlay_size, ImVec2(0.0f, 0.5f), &bb);
 }
 
 void ImGui::Bullet()
@@ -1200,18 +1200,18 @@
 
     ImGuiContext& g = *GImGui;
     const ImGuiStyle& style = g.Style;
-    const float line_height = ImMax(ImMin(window->DC.CurrLineSize.y, g.FontSize + g.Style.FramePadding.y*2), g.FontSize);
+    const float line_height = ImMax(ImMin(window->DC.CurrLineSize.y, g.FontSize + g.Style.FramePadding.y * 2), g.FontSize);
     const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(g.FontSize, line_height));
     ItemSize(bb);
     if (!ItemAdd(bb, 0))
     {
-        SameLine(0, style.FramePadding.x*2);
+        SameLine(0, style.FramePadding.x * 2);
         return;
     }
 
     // Render and stay on same line
     ImU32 text_col = GetColorU32(ImGuiCol_Text);
-    RenderBullet(window->DrawList, bb.Min + ImVec2(style.FramePadding.x + g.FontSize*0.5f, line_height*0.5f), text_col);
+    RenderBullet(window->DrawList, bb.Min + ImVec2(style.FramePadding.x + g.FontSize * 0.5f, line_height * 0.5f), text_col);
     SameLine(0, style.FramePadding.x * 2.0f);
 }
 
@@ -1484,7 +1484,7 @@
     const ImVec2 label_size = CalcTextSize(label, NULL, true);
     const float expected_w = CalcItemWidth();
     const float w = (flags & ImGuiComboFlags_NoPreview) ? arrow_size : expected_w;
-    const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y*2.0f));
+    const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y * 2.0f));
     const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
     ItemSize(total_bb, style.FramePadding.y);
     if (!ItemAdd(total_bb, id, &frame_bb))
@@ -1509,7 +1509,7 @@
     }
     RenderFrameBorder(frame_bb.Min, frame_bb.Max, style.FrameRounding);
     if (preview_value != NULL && !(flags & ImGuiComboFlags_NoPreview))
-        RenderTextClipped(frame_bb.Min + style.FramePadding, ImVec2(value_x2, frame_bb.Max.y), preview_value, NULL, NULL, ImVec2(0.0f,0.0f));
+        RenderTextClipped(frame_bb.Min + style.FramePadding, ImVec2(value_x2, frame_bb.Max.y), preview_value, NULL, NULL, ImVec2(0.0f, 0.0f));
     if (label_size.x > 0)
         RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
 
@@ -2011,7 +2011,7 @@
 
     // Inputs accumulates into g.DragCurrentAccum, which is flushed into the current value as soon as it makes a difference with our precision settings
     float adjust_delta = 0.0f;
-    if (g.ActiveIdSource == ImGuiInputSource_Mouse && IsMousePosValid() && g.IO.MouseDragMaxDistanceSqr[0] > 1.0f*1.0f)
+    if (g.ActiveIdSource == ImGuiInputSource_Mouse && IsMousePosValid() && g.IO.MouseDragMaxDistanceSqr[0] > 1.0f * 1.0f)
     {
         adjust_delta = g.IO.MouseDelta[axis];
         if (g.IO.KeyAlt)
@@ -2148,7 +2148,7 @@
     const ImGuiID id = window->GetID(label);
     const float w = CalcItemWidth();
     const ImVec2 label_size = CalcTextSize(label, NULL, true);
-    const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y*2.0f));
+    const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y * 2.0f));
     const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
 
     ItemSize(total_bb, style.FramePadding.y);
@@ -2369,12 +2369,12 @@
         if (v_clamped < 0.0f)
         {
             const float f = 1.0f - (float)((v_clamped - v_min) / (ImMin((TYPE)0, v_max) - v_min));
-            return (1.0f - ImPow(f, 1.0f/power)) * linear_zero_pos;
+            return (1.0f - ImPow(f, 1.0f / power)) * linear_zero_pos;
         }
         else
         {
             const float f = (float)((v_clamped - ImMax((TYPE)0, v_min)) / (v_max - ImMax((TYPE)0, v_min)));
-            return linear_zero_pos + ImPow(f, 1.0f/power) * (1.0f - linear_zero_pos);
+            return linear_zero_pos + ImPow(f, 1.0f / power) * (1.0f - linear_zero_pos);
         }
     }
 
@@ -2450,7 +2450,7 @@
             }
             else if (delta != 0.0f)
             {
-                clicked_t = SliderCalcRatioFromValueT<TYPE,FLOATTYPE>(data_type, *v, v_min, v_max, power, linear_zero_pos);
+                clicked_t = SliderCalcRatioFromValueT<TYPE, FLOATTYPE>(data_type, *v, v_min, v_max, power, linear_zero_pos);
                 const int decimal_precision = is_decimal ? ImParseFormatPrecision(format, 3) : 0;
                 if ((decimal_precision > 0) || is_power)
                 {
@@ -2522,7 +2522,7 @@
             }
 
             // Round to user desired precision based on format string
-            v_new = RoundScalarWithFormatT<TYPE,SIGNEDTYPE>(format, data_type, v_new);
+            v_new = RoundScalarWithFormatT<TYPE, SIGNEDTYPE>(format, data_type, v_new);
 
             // Apply result
             if (*v != v_new)
@@ -2565,23 +2565,23 @@
     case ImGuiDataType_S16: { ImS32 v32 = (ImS32)*(ImS16*)p_v; bool r = SliderBehaviorT<ImS32, ImS32, float>(bb, id, ImGuiDataType_S32, &v32, *(const ImS16*)p_min, *(const ImS16*)p_max, format, power, flags, out_grab_bb); if (r) *(ImS16*)p_v = (ImS16)v32; return r; }
     case ImGuiDataType_U16: { ImU32 v32 = (ImU32)*(ImU16*)p_v; bool r = SliderBehaviorT<ImU32, ImS32, float>(bb, id, ImGuiDataType_U32, &v32, *(const ImU16*)p_min, *(const ImU16*)p_max, format, power, flags, out_grab_bb); if (r) *(ImU16*)p_v = (ImU16)v32; return r; }
     case ImGuiDataType_S32:
-        IM_ASSERT(*(const ImS32*)p_min >= IM_S32_MIN/2 && *(const ImS32*)p_max <= IM_S32_MAX/2);
+        IM_ASSERT(*(const ImS32*)p_min >= IM_S32_MIN / 2 && *(const ImS32*)p_max <= IM_S32_MAX / 2);
         return SliderBehaviorT<ImS32, ImS32, float >(bb, id, data_type, (ImS32*)p_v,  *(const ImS32*)p_min,  *(const ImS32*)p_max,  format, power, flags, out_grab_bb);
     case ImGuiDataType_U32:
-        IM_ASSERT(*(const ImU32*)p_max <= IM_U32_MAX/2);
+        IM_ASSERT(*(const ImU32*)p_max <= IM_U32_MAX / 2);
         return SliderBehaviorT<ImU32, ImS32, float >(bb, id, data_type, (ImU32*)p_v,  *(const ImU32*)p_min,  *(const ImU32*)p_max,  format, power, flags, out_grab_bb);
     case ImGuiDataType_S64:
-        IM_ASSERT(*(const ImS64*)p_min >= IM_S64_MIN/2 && *(const ImS64*)p_max <= IM_S64_MAX/2);
+        IM_ASSERT(*(const ImS64*)p_min >= IM_S64_MIN / 2 && *(const ImS64*)p_max <= IM_S64_MAX / 2);
         return SliderBehaviorT<ImS64, ImS64, double>(bb, id, data_type, (ImS64*)p_v,  *(const ImS64*)p_min,  *(const ImS64*)p_max,  format, power, flags, out_grab_bb);
     case ImGuiDataType_U64:
-        IM_ASSERT(*(const ImU64*)p_max <= IM_U64_MAX/2);
+        IM_ASSERT(*(const ImU64*)p_max <= IM_U64_MAX / 2);
         return SliderBehaviorT<ImU64, ImS64, double>(bb, id, data_type, (ImU64*)p_v,  *(const ImU64*)p_min,  *(const ImU64*)p_max,  format, power, flags, out_grab_bb);
     case ImGuiDataType_Float:
-        IM_ASSERT(*(const float*)p_min >= -FLT_MAX/2.0f && *(const float*)p_max <= FLT_MAX/2.0f);
+        IM_ASSERT(*(const float*)p_min >= -FLT_MAX / 2.0f && *(const float*)p_max <= FLT_MAX / 2.0f);
         return SliderBehaviorT<float, float, float >(bb, id, data_type, (float*)p_v,  *(const float*)p_min,  *(const float*)p_max,  format, power, flags, out_grab_bb);
     case ImGuiDataType_Double:
-        IM_ASSERT(*(const double*)p_min >= -DBL_MAX/2.0f && *(const double*)p_max <= DBL_MAX/2.0f);
-        return SliderBehaviorT<double,double,double>(bb, id, data_type, (double*)p_v, *(const double*)p_min, *(const double*)p_max, format, power, flags, out_grab_bb);
+        IM_ASSERT(*(const double*)p_min >= -DBL_MAX / 2.0f && *(const double*)p_max <= DBL_MAX / 2.0f);
+        return SliderBehaviorT<double, double, double>(bb, id, data_type, (double*)p_v, *(const double*)p_min, *(const double*)p_max, format, power, flags, out_grab_bb);
     case ImGuiDataType_COUNT: break;
     }
     IM_ASSERT(0);
@@ -2602,7 +2602,7 @@
     const float w = CalcItemWidth();
 
     const ImVec2 label_size = CalcTextSize(label, NULL, true);
-    const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y*2.0f));
+    const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y * 2.0f));
     const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
 
     ItemSize(total_bb, style.FramePadding.y);
@@ -2659,7 +2659,7 @@
     // Display value using user-provided display format so user can add prefix/suffix/decorations to the value.
     char value_buf[64];
     const char* value_buf_end = value_buf + DataTypeFormatString(value_buf, IM_ARRAYSIZE(value_buf), data_type, p_data, format);
-    RenderTextClipped(frame_bb.Min, frame_bb.Max, value_buf, value_buf_end, NULL, ImVec2(0.5f,0.5f));
+    RenderTextClipped(frame_bb.Min, frame_bb.Max, value_buf, value_buf_end, NULL, ImVec2(0.5f, 0.5f));
 
     if (label_size.x > 0.0f)
         RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
@@ -2728,9 +2728,9 @@
 {
     if (format == NULL)
         format = "%.0f deg";
-    float v_deg = (*v_rad) * 360.0f / (2*IM_PI);
+    float v_deg = (*v_rad) * 360.0f / (2 * IM_PI);
     bool value_changed = SliderFloat(label, &v_deg, v_degrees_min, v_degrees_max, format, 1.0f);
-    *v_rad = v_deg * (2*IM_PI) / 360.0f;
+    *v_rad = v_deg * (2 * IM_PI) / 360.0f;
     return value_changed;
 }
 
@@ -2806,7 +2806,7 @@
     // For the vertical slider we allow centered text to overlap the frame padding
     char value_buf[64];
     const char* value_buf_end = value_buf + DataTypeFormatString(value_buf, IM_ARRAYSIZE(value_buf), data_type, p_data, format);
-    RenderTextClipped(ImVec2(frame_bb.Min.x, frame_bb.Min.y + style.FramePadding.y), frame_bb.Max, value_buf, value_buf_end, NULL, ImVec2(0.5f,0.0f));
+    RenderTextClipped(ImVec2(frame_bb.Min.x, frame_bb.Min.y + style.FramePadding.y), frame_bb.Max, value_buf, value_buf_end, NULL, ImVec2(0.5f, 0.0f));
     if (label_size.x > 0.0f)
         RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
 
@@ -3097,7 +3097,7 @@
 bool ImGui::InputFloat(const char* label, float* v, float step, float step_fast, const char* format, ImGuiInputTextFlags flags)
 {
     flags |= ImGuiInputTextFlags_CharsScientific;
-    return InputScalar(label, ImGuiDataType_Float, (void*)v, (void*)(step>0.0f ? &step : NULL), (void*)(step_fast>0.0f ? &step_fast : NULL), format, flags);
+    return InputScalar(label, ImGuiDataType_Float, (void*)v, (void*)(step > 0.0f ? &step : NULL), (void*)(step_fast > 0.0f ? &step_fast : NULL), format, flags);
 }
 
 bool ImGui::InputFloat2(const char* label, float v[2], const char* format, ImGuiInputTextFlags flags)
@@ -3154,7 +3154,7 @@
 {
     // Hexadecimal input provided as a convenience but the flag name is awkward. Typically you'd use InputText() to parse your own data, if you want to handle prefixes.
     const char* format = (flags & ImGuiInputTextFlags_CharsHexadecimal) ? "%08X" : "%d";
-    return InputScalar(label, ImGuiDataType_S32, (void*)v, (void*)(step>0 ? &step : NULL), (void*)(step_fast>0 ? &step_fast : NULL), format, flags);
+    return InputScalar(label, ImGuiDataType_S32, (void*)v, (void*)(step > 0 ? &step : NULL), (void*)(step_fast > 0 ? &step_fast : NULL), format, flags);
 }
 
 bool ImGui::InputInt2(const char* label, int v[2], ImGuiInputTextFlags flags)
@@ -3175,7 +3175,7 @@
 bool ImGui::InputDouble(const char* label, double* v, double step, double step_fast, const char* format, ImGuiInputTextFlags flags)
 {
     flags |= ImGuiInputTextFlags_CharsScientific;
-    return InputScalar(label, ImGuiDataType_Double, (void*)v, (void*)(step>0.0 ? &step : NULL), (void*)(step_fast>0.0 ? &step_fast : NULL), format, flags);
+    return InputScalar(label, ImGuiDataType_Double, (void*)v, (void*)(step > 0.0 ? &step : NULL), (void*)(step_fast > 0.0 ? &step_fast : NULL), format, flags);
 }
 
 //-------------------------------------------------------------------------
@@ -3286,10 +3286,10 @@
 }
 
 static bool is_separator(unsigned int c)                                        { return ImCharIsBlankW(c) || c==',' || c==';' || c=='(' || c==')' || c=='{' || c=='}' || c=='[' || c==']' || c=='|'; }
-static int  is_word_boundary_from_right(STB_TEXTEDIT_STRING* obj, int idx)      { return idx > 0 ? (is_separator( obj->TextW[idx-1] ) && !is_separator( obj->TextW[idx] ) ) : 1; }
+static int  is_word_boundary_from_right(STB_TEXTEDIT_STRING* obj, int idx)      { return idx > 0 ? (is_separator(obj->TextW[idx - 1]) && !is_separator(obj->TextW[idx]) ) : 1; }
 static int  STB_TEXTEDIT_MOVEWORDLEFT_IMPL(STB_TEXTEDIT_STRING* obj, int idx)   { idx--; while (idx >= 0 && !is_word_boundary_from_right(obj, idx)) idx--; return idx < 0 ? 0 : idx; }
 #ifdef __APPLE__    // FIXME: Move setting to IO structure
-static int  is_word_boundary_from_left(STB_TEXTEDIT_STRING* obj, int idx)       { return idx > 0 ? (!is_separator( obj->TextW[idx-1] ) && is_separator( obj->TextW[idx] ) ) : 1; }
+static int  is_word_boundary_from_left(STB_TEXTEDIT_STRING* obj, int idx)       { return idx > 0 ? (!is_separator(obj->TextW[idx - 1]) && is_separator(obj->TextW[idx]) ) : 1; }
 static int  STB_TEXTEDIT_MOVEWORDRIGHT_IMPL(STB_TEXTEDIT_STRING* obj, int idx)  { idx++; int len = obj->CurLenW; while (idx < len && !is_word_boundary_from_left(obj, idx)) idx++; return idx > len ? len : idx; }
 #else
 static int  STB_TEXTEDIT_MOVEWORDRIGHT_IMPL(STB_TEXTEDIT_STRING* obj, int idx)  { idx++; int len = obj->CurLenW; while (idx < len && !is_word_boundary_from_right(obj, idx)) idx++; return idx > len ? len : idx; }
@@ -3495,7 +3495,7 @@
         // Turn a-z into A-Z
         if (flags & ImGuiInputTextFlags_CharsUppercase)
             if (c >= 'a' && c <= 'z')
-                *p_char = (c += (unsigned int)('A'-'a'));
+                *p_char = (c += (unsigned int)('A' - 'a'));
 
         if (flags & ImGuiInputTextFlags_CharsNoBlank)
             if (ImCharIsBlankW(c))
@@ -3556,7 +3556,7 @@
         BeginGroup();
     const ImGuiID id = window->GetID(label);
     const ImVec2 label_size = CalcTextSize(label, NULL, true);
-    const ImVec2 frame_size = CalcItemSize(size_arg, CalcItemWidth(), (is_multiline ? g.FontSize * 8.0f : label_size.y) + style.FramePadding.y*2.0f); // Arbitrary default of 8 lines high for multi-line
+    const ImVec2 frame_size = CalcItemSize(size_arg, CalcItemWidth(), (is_multiline ? g.FontSize * 8.0f : label_size.y) + style.FramePadding.y * 2.0f); // Arbitrary default of 8 lines high for multi-line
     const ImVec2 total_size = ImVec2(frame_size.x + (label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f), frame_size.y);
 
     const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + frame_size);
@@ -3746,7 +3746,7 @@
 
         // Edit in progress
         const float mouse_x = (io.MousePos.x - frame_bb.Min.x - style.FramePadding.x) + state->ScrollX;
-        const float mouse_y = (is_multiline ? (io.MousePos.y - draw_window->DC.CursorPos.y - style.FramePadding.y) : (g.FontSize*0.5f));
+        const float mouse_y = (is_multiline ? (io.MousePos.y - draw_window->DC.CursorPos.y - style.FramePadding.y) : (g.FontSize * 0.5f));
 
         const bool is_osx = io.ConfigMacOSXBehaviors;
         if (select_all || (hovered && !is_osx && io.MouseDoubleClicked[0]))
@@ -3842,9 +3842,9 @@
             if (!state->HasSelection())
             {
                 if (is_wordmove_key_down)
-                    state->OnKeyPressed(STB_TEXTEDIT_K_WORDLEFT|STB_TEXTEDIT_K_SHIFT);
+                    state->OnKeyPressed(STB_TEXTEDIT_K_WORDLEFT | STB_TEXTEDIT_K_SHIFT);
                 else if (is_osx && io.KeySuper && !io.KeyAlt && !io.KeyCtrl)
-                    state->OnKeyPressed(STB_TEXTEDIT_K_LINESTART|STB_TEXTEDIT_K_SHIFT);
+                    state->OnKeyPressed(STB_TEXTEDIT_K_LINESTART | STB_TEXTEDIT_K_SHIFT);
             }
             state->OnKeyPressed(STB_TEXTEDIT_K_BACKSPACE | k_mask);
         }
@@ -3903,7 +3903,7 @@
             {
                 // Filter pasted buffer
                 const int clipboard_len = (int)strlen(clipboard);
-                ImWchar* clipboard_filtered = (ImWchar*)IM_ALLOC((clipboard_len+1) * sizeof(ImWchar));
+                ImWchar* clipboard_filtered = (ImWchar*)IM_ALLOC((clipboard_len + 1) * sizeof(ImWchar));
                 int clipboard_filtered_len = 0;
                 for (const char* s = clipboard; *s; )
                 {
@@ -4235,7 +4235,7 @@
                 {
                     ImVec2 rect_size = InputTextCalcTextSizeW(p, text_selected_end, &p, NULL, true);
                     if (rect_size.x <= 0.0f) rect_size.x = IM_FLOOR(g.Font->GetCharAdvance((ImWchar)' ') * 0.50f); // So we can see selected empty lines
-                    ImRect rect(rect_pos + ImVec2(0.0f, bg_offy_up - g.FontSize), rect_pos +ImVec2(rect_size.x, bg_offy_dn));
+                    ImRect rect(rect_pos + ImVec2(0.0f, bg_offy_up - g.FontSize), rect_pos + ImVec2(rect_size.x, bg_offy_dn));
                     rect.ClipWith(clip_rect);
                     if (rect.Overlaps(clip_rect))
                         draw_window->DrawList->AddRectFilled(rect.Min, rect.Max, bg_color);
@@ -4406,8 +4406,8 @@
     if ((flags & (ImGuiColorEditFlags_DisplayRGB | ImGuiColorEditFlags_DisplayHSV)) != 0 && (flags & ImGuiColorEditFlags_NoInputs) == 0)
     {
         // RGB/HSV 0..255 Sliders
-        const float w_item_one  = ImMax(1.0f, IM_FLOOR((w_inputs - (style.ItemInnerSpacing.x) * (components-1)) / (float)components));
-        const float w_item_last = ImMax(1.0f, IM_FLOOR(w_inputs - (w_item_one + style.ItemInnerSpacing.x) * (components-1)));
+        const float w_item_one  = ImMax(1.0f, IM_FLOOR((w_inputs - (style.ItemInnerSpacing.x) * (components - 1)) / (float)components));
+        const float w_item_last = ImMax(1.0f, IM_FLOOR(w_inputs - (w_item_one + style.ItemInnerSpacing.x) * (components - 1)));
 
         const bool hide_prefix = (w_item_one <= CalcTextSize((flags & ImGuiColorEditFlags_Float) ? "M:0.000" : "M:000").x);
         static const char* ids[4] = { "##X", "##Y", "##Z", "##W" };
@@ -4434,7 +4434,7 @@
             // FIXME: When ImGuiColorEditFlags_HDR flag is passed HS values snap in weird ways when SV values go below 0.
             if (flags & ImGuiColorEditFlags_Float)
             {
-                value_changed |= DragFloat(ids[n], &f[n], 1.0f/255.0f, 0.0f, hdr ? 0.0f : 1.0f, fmt_table_float[fmt_idx][n]);
+                value_changed |= DragFloat(ids[n], &f[n], 1.0f / 255.0f, 0.0f, hdr ? 0.0f : 1.0f, fmt_table_float[fmt_idx][n]);
                 value_changed_as_float |= value_changed;
             }
             else
@@ -4450,9 +4450,9 @@
         // RGB Hexadecimal Input
         char buf[64];
         if (alpha)
-            ImFormatString(buf, IM_ARRAYSIZE(buf), "#%02X%02X%02X%02X", ImClamp(i[0],0,255), ImClamp(i[1],0,255), ImClamp(i[2],0,255), ImClamp(i[3],0,255));
+            ImFormatString(buf, IM_ARRAYSIZE(buf), "#%02X%02X%02X%02X", ImClamp(i[0], 0, 255), ImClamp(i[1], 0, 255), ImClamp(i[2], 0, 255), ImClamp(i[3], 0, 255));
         else
-            ImFormatString(buf, IM_ARRAYSIZE(buf), "#%02X%02X%02X", ImClamp(i[0],0,255), ImClamp(i[1],0,255), ImClamp(i[2],0,255));
+            ImFormatString(buf, IM_ARRAYSIZE(buf), "#%02X%02X%02X", ImClamp(i[0], 0, 255), ImClamp(i[1], 0, 255), ImClamp(i[2], 0, 255));
         SetNextItemWidth(w_inputs);
         if (InputText("##Text", buf, IM_ARRAYSIZE(buf), ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_CharsUppercase))
         {
@@ -4484,7 +4484,7 @@
                 // Store current color and open a picker
                 g.ColorPickerRef = col_v4;
                 OpenPopup("picker");
-                SetNextWindowPos(window->DC.LastItemRect.GetBL() + ImVec2(-1,style.ItemSpacing.y));
+                SetNextWindowPos(window->DC.LastItemRect.GetBL() + ImVec2(-1, style.ItemSpacing.y));
             }
         }
         if (!(flags & ImGuiColorEditFlags_NoOptions))
@@ -4645,7 +4645,7 @@
     float wheel_thickness = sv_picker_size * 0.08f;
     float wheel_r_outer = sv_picker_size * 0.50f;
     float wheel_r_inner = wheel_r_outer - wheel_thickness;
-    ImVec2 wheel_center(picker_pos.x + (sv_picker_size + bars_width)*0.5f, picker_pos.y + sv_picker_size*0.5f);
+    ImVec2 wheel_center(picker_pos.x + (sv_picker_size + bars_width)*0.5f, picker_pos.y + sv_picker_size * 0.5f);
 
     // Note: the triangle is displayed rotated with triangle_pa pointing to Hue, but most coordinates stays unrotated for logic.
     float triangle_r = wheel_r_inner - (int)(sv_picker_size * 0.027f);
@@ -4684,10 +4684,10 @@
             ImVec2 initial_off = g.IO.MouseClickedPos[0] - wheel_center;
             ImVec2 current_off = g.IO.MousePos - wheel_center;
             float initial_dist2 = ImLengthSqr(initial_off);
-            if (initial_dist2 >= (wheel_r_inner-1)*(wheel_r_inner-1) && initial_dist2 <= (wheel_r_outer+1)*(wheel_r_outer+1))
+            if (initial_dist2 >= (wheel_r_inner - 1) * (wheel_r_inner - 1) && initial_dist2 <= (wheel_r_outer + 1) * (wheel_r_outer + 1))
             {
                 // Interactive with Hue wheel
-                H = ImAtan2(current_off.y, current_off.x) / IM_PI*0.5f;
+                H = ImAtan2(current_off.y, current_off.x) / IM_PI * 0.5f;
                 if (H < 0.0f)
                     H += 1.0f;
                 value_changed = value_changed_h = true;
@@ -4716,8 +4716,8 @@
         InvisibleButton("sv", ImVec2(sv_picker_size, sv_picker_size));
         if (IsItemActive())
         {
-            S = ImSaturate((io.MousePos.x - picker_pos.x) / (sv_picker_size-1));
-            V = 1.0f - ImSaturate((io.MousePos.y - picker_pos.y) / (sv_picker_size-1));
+            S = ImSaturate((io.MousePos.x - picker_pos.x) / (sv_picker_size - 1));
+            V = 1.0f - ImSaturate((io.MousePos.y - picker_pos.y) / (sv_picker_size - 1));
             value_changed = value_changed_sv = true;
         }
         if (!(flags & ImGuiColorEditFlags_NoOptions))
@@ -4728,7 +4728,7 @@
         InvisibleButton("hue", ImVec2(bars_width, sv_picker_size));
         if (IsItemActive())
         {
-            H = ImSaturate((io.MousePos.y - picker_pos.y) / (sv_picker_size-1));
+            H = ImSaturate((io.MousePos.y - picker_pos.y) / (sv_picker_size - 1));
             value_changed = value_changed_h = true;
         }
     }
@@ -4740,7 +4740,7 @@
         InvisibleButton("alpha", ImVec2(bars_width, sv_picker_size));
         if (IsItemActive())
         {
-            col[3] = 1.0f - ImSaturate((io.MousePos.y - picker_pos.y) / (sv_picker_size-1));
+            col[3] = 1.0f - ImSaturate((io.MousePos.y - picker_pos.y) / (sv_picker_size - 1));
             value_changed = true;
         }
     }
@@ -4791,7 +4791,7 @@
     {
         if (flags & ImGuiColorEditFlags_InputRGB)
         {
-            ColorConvertHSVtoRGB(H >= 1.0f ? H - 10 * 1e-6f : H, S > 0.0f ? S : 10*1e-6f, V > 0.0f ? V : 1e-6f, col[0], col[1], col[2]);
+            ColorConvertHSVtoRGB(H >= 1.0f ? H - 10 * 1e-6f : H, S > 0.0f ? S : 10 * 1e-6f, V > 0.0f ? V : 1e-6f, col[0], col[1], col[2]);
             g.ColorEditLastHue = H;
             g.ColorEditLastSat = S;
             memcpy(g.ColorEditLastColor, col, sizeof(float) * 3);
@@ -4894,17 +4894,17 @@
             // Paint colors over existing vertices
             ImVec2 gradient_p0(wheel_center.x + ImCos(a0) * wheel_r_inner, wheel_center.y + ImSin(a0) * wheel_r_inner);
             ImVec2 gradient_p1(wheel_center.x + ImCos(a1) * wheel_r_inner, wheel_center.y + ImSin(a1) * wheel_r_inner);
-            ShadeVertsLinearColorGradientKeepAlpha(draw_list, vert_start_idx, vert_end_idx, gradient_p0, gradient_p1, col_hues[n], col_hues[n+1]);
+            ShadeVertsLinearColorGradientKeepAlpha(draw_list, vert_start_idx, vert_end_idx, gradient_p0, gradient_p1, col_hues[n], col_hues[n + 1]);
         }
 
         // Render Cursor + preview on Hue Wheel
         float cos_hue_angle = ImCos(H * 2.0f * IM_PI);
         float sin_hue_angle = ImSin(H * 2.0f * IM_PI);
-        ImVec2 hue_cursor_pos(wheel_center.x + cos_hue_angle * (wheel_r_inner+wheel_r_outer)*0.5f, wheel_center.y + sin_hue_angle * (wheel_r_inner+wheel_r_outer)*0.5f);
+        ImVec2 hue_cursor_pos(wheel_center.x + cos_hue_angle * (wheel_r_inner + wheel_r_outer) * 0.5f, wheel_center.y + sin_hue_angle * (wheel_r_inner + wheel_r_outer) * 0.5f);
         float hue_cursor_rad = value_changed_h ? wheel_thickness * 0.65f : wheel_thickness * 0.55f;
         int hue_cursor_segments = ImClamp((int)(hue_cursor_rad / 1.4f), 9, 32);
         draw_list->AddCircleFilled(hue_cursor_pos, hue_cursor_rad, hue_color32, hue_cursor_segments);
-        draw_list->AddCircle(hue_cursor_pos, hue_cursor_rad+1, col_midgrey, hue_cursor_segments);
+        draw_list->AddCircle(hue_cursor_pos, hue_cursor_rad + 1, col_midgrey, hue_cursor_segments);
         draw_list->AddCircle(hue_cursor_pos, hue_cursor_rad, col_white, hue_cursor_segments);
 
         // Render SV triangle (rotated according to hue)
@@ -4942,7 +4942,7 @@
     // Render cursor/preview circle (clamp S/V within 0..1 range because floating points colors may lead HSV values to be out of range)
     float sv_cursor_rad = value_changed_sv ? 10.0f : 6.0f;
     draw_list->AddCircleFilled(sv_cursor_pos, sv_cursor_rad, user_col32_striped_of_alpha, 12);
-    draw_list->AddCircle(sv_cursor_pos, sv_cursor_rad+1, col_midgrey, 12);
+    draw_list->AddCircle(sv_cursor_pos, sv_cursor_rad + 1, col_midgrey, 12);
     draw_list->AddCircle(sv_cursor_pos, sv_cursor_rad, col_white, 12);
 
     // Render alpha bar
@@ -5014,8 +5014,8 @@
     if ((flags & ImGuiColorEditFlags_AlphaPreviewHalf) && col_rgb.w < 1.0f)
     {
         float mid_x = IM_ROUND((bb_inner.Min.x + bb_inner.Max.x) * 0.5f);
-        RenderColorRectWithAlphaCheckerboard(window->DrawList, ImVec2(bb_inner.Min.x + grid_step, bb_inner.Min.y), bb_inner.Max, GetColorU32(col_rgb), grid_step, ImVec2(-grid_step + off, off), rounding, ImDrawCornerFlags_TopRight| ImDrawCornerFlags_BotRight);
-        window->DrawList->AddRectFilled(bb_inner.Min, ImVec2(mid_x, bb_inner.Max.y), GetColorU32(col_rgb_without_alpha), rounding, ImDrawCornerFlags_TopLeft|ImDrawCornerFlags_BotLeft);
+        RenderColorRectWithAlphaCheckerboard(window->DrawList, ImVec2(bb_inner.Min.x + grid_step, bb_inner.Min.y), bb_inner.Max, GetColorU32(col_rgb), grid_step, ImVec2(-grid_step + off, off), rounding, ImDrawCornerFlags_TopRight | ImDrawCornerFlags_BotRight);
+        window->DrawList->AddRectFilled(bb_inner.Min, ImVec2(mid_x, bb_inner.Max.y), GetColorU32(col_rgb_without_alpha), rounding, ImDrawCornerFlags_TopLeft | ImDrawCornerFlags_BotLeft);
     }
     else
     {
@@ -5133,7 +5133,7 @@
 
     if (allow_opt_inputs || allow_opt_datatype)
         Separator();
-    if (Button("Copy as..", ImVec2(-1,0)))
+    if (Button("Copy as..", ImVec2(-1, 0)))
         OpenPopup("Copy");
     if (BeginPopup("Copy"))
     {
@@ -5177,7 +5177,7 @@
             // Draw small/thumbnail version of each picker type (over an invisible button for selection)
             if (picker_type > 0) Separator();
             PushID(picker_type);
-            ImGuiColorEditFlags picker_flags = ImGuiColorEditFlags_NoInputs|ImGuiColorEditFlags_NoOptions|ImGuiColorEditFlags_NoLabel|ImGuiColorEditFlags_NoSidePreview|(flags & ImGuiColorEditFlags_NoAlpha);
+            ImGuiColorEditFlags picker_flags = ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_NoOptions | ImGuiColorEditFlags_NoLabel | ImGuiColorEditFlags_NoSidePreview | (flags & ImGuiColorEditFlags_NoAlpha);
             if (picker_type == 0) picker_flags |= ImGuiColorEditFlags_PickerHueBar;
             if (picker_type == 1) picker_flags |= ImGuiColorEditFlags_PickerHueWheel;
             ImVec2 backup_pos = GetCursorScreenPos();
@@ -5361,7 +5361,7 @@
     const ImVec2 label_size = CalcTextSize(label, label_end, false);
 
     // We vertically grow up to current line height up the typical widget height.
-    const float frame_height = ImMax(ImMin(window->DC.CurrLineSize.y, g.FontSize + style.FramePadding.y*2), label_size.y + padding.y*2);
+    const float frame_height = ImMax(ImMin(window->DC.CurrLineSize.y, g.FontSize + style.FramePadding.y * 2), label_size.y + padding.y * 2);
     ImRect frame_bb;
     frame_bb.Min.x = (flags & ImGuiTreeNodeFlags_SpanFullWidth) ? window->WorkRect.Min.x : window->DC.CursorPos.x;
     frame_bb.Min.y = window->DC.CursorPos.y;
@@ -5375,9 +5375,9 @@
         frame_bb.Max.x += IM_FLOOR(window->WindowPadding.x * 0.5f);
     }
 
-    const float text_offset_x = g.FontSize + (display_frame ? padding.x*3 : padding.x*2);               // Collapser arrow width + Spacing
+    const float text_offset_x = g.FontSize + (display_frame ? padding.x * 3 : padding.x * 2);           // Collapser arrow width + Spacing
     const float text_offset_y = ImMax(padding.y, window->DC.CurrLineTextBaseOffset);                    // Latch before ItemSize changes it
-    const float text_width = g.FontSize + (label_size.x > 0.0f ? label_size.x + padding.x*2 : 0.0f);    // Include collapser
+    const float text_width = g.FontSize + (label_size.x > 0.0f ? label_size.x + padding.x * 2 : 0.0f);  // Include collapser
     ImVec2 text_pos(window->DC.CursorPos.x + text_offset_x, window->DC.CursorPos.y + text_offset_y);
     ItemSize(ImVec2(text_width, frame_height), padding.y);
 
@@ -5511,9 +5511,9 @@
             // NB: '##' is normally used to hide text (as a library-wide feature), so we need to specify the text range to make sure the ## aren't stripped out here.
             const char log_prefix[] = "\n##";
             const char log_suffix[] = "##";
-            LogRenderedText(&text_pos, log_prefix, log_prefix+3);
+            LogRenderedText(&text_pos, log_prefix, log_prefix + 3);
             RenderTextClipped(text_pos, frame_bb.Max, label, label_end, &label_size);
-            LogRenderedText(&text_pos, log_suffix, log_suffix+2);
+            LogRenderedText(&text_pos, log_suffix, log_suffix + 2);
         }
         else
         {
@@ -5988,7 +5988,7 @@
             const float v0 = values_getter(data, (v_idx + values_offset) % values_count);
             const float v1 = values_getter(data, (v_idx + 1 + values_offset) % values_count);
             if (plot_type == ImGuiPlotType_Lines)
-                SetTooltip("%d: %8.4g\n%d: %8.4g", v_idx, v0, v_idx+1, v1);
+                SetTooltip("%d: %8.4g\n%d: %8.4g", v_idx, v0, v_idx + 1, v1);
             else if (plot_type == ImGuiPlotType_Histogram)
                 SetTooltip("%d: %8.4g", v_idx, v0);
             idx_hovered = v_idx;
@@ -6034,7 +6034,7 @@
 
     // Text overlay
     if (overlay_text)
-        RenderTextClipped(ImVec2(frame_bb.Min.x, frame_bb.Min.y + style.FramePadding.y), frame_bb.Max, overlay_text, NULL, NULL, ImVec2(0.5f,0.0f));
+        RenderTextClipped(ImVec2(frame_bb.Min.x, frame_bb.Min.y + style.FramePadding.y), frame_bb.Max, overlay_text, NULL, NULL, ImVec2(0.5f, 0.0f));
 
     if (label_size.x > 0.0f)
         RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, inner_bb.Min.y), label);
@@ -7538,7 +7538,7 @@
         column_index = columns->Current;
     IM_ASSERT(column_index < columns->Columns.Size);
 
-    const bool preserve_width = !(columns->Flags & ImGuiColumnsFlags_NoPreserveWidths) && (column_index < columns->Count-1);
+    const bool preserve_width = !(columns->Flags & ImGuiColumnsFlags_NoPreserveWidths) && (column_index < columns->Count - 1);
     const float width = preserve_width ? GetColumnWidthEx(columns, column_index, columns->IsBeingResized) : 0.0f;
 
     if (!(columns->Flags & ImGuiColumnsFlags_NoForceWithinWindow))
diff --git a/misc/fonts/binary_to_compressed_c.cpp b/misc/fonts/binary_to_compressed_c.cpp
index 4c6f120..1f621e1 100644
--- a/misc/fonts/binary_to_compressed_c.cpp
+++ b/misc/fonts/binary_to_compressed_c.cpp
@@ -28,7 +28,7 @@
 // stb_compress* from stb.h - declaration
 typedef unsigned int stb_uint;
 typedef unsigned char stb_uchar;
-stb_uint stb_compress(stb_uchar *out,stb_uchar *in,stb_uint len);
+stb_uint stb_compress(stb_uchar* out, stb_uchar* in, stb_uint len);
 
 static bool binary_to_compressed_c(const char* filename, const char* symbol, bool use_base85_encoding, bool use_compression);
 
@@ -54,7 +54,7 @@
         }
     }
 
-    bool ret = binary_to_compressed_c(argv[argn], argv[argn+1], use_base85_encoding, use_compression);
+    bool ret = binary_to_compressed_c(argv[argn], argv[argn + 1], use_base85_encoding, use_compression);
     if (!ret)
         fprintf(stderr, "Error opening or reading file: '%s'\n", argv[argn]);
     return ret ? 0 : 1;
@@ -63,7 +63,7 @@
 char Encode85Byte(unsigned int x)
 {
     x = (x % 85) + 35;
-    return (x>='\\') ? x+1 : x;
+    return (x >= '\\') ? x + 1 : x;
 }
 
 bool binary_to_compressed_c(const char* filename, const char* symbol, bool use_base85_encoding, bool use_compression)
@@ -73,7 +73,7 @@
     if (!f) return false;
     int data_sz;
     if (fseek(f, 0, SEEK_END) || (data_sz = (int)ftell(f)) == -1 || fseek(f, 0, SEEK_SET)) { fclose(f); return false; }
-    char* data = new char[data_sz+4];
+    char* data = new char[data_sz + 4];
     if (fread(data, 1, data_sz, f) != (size_t)data_sz) { fclose(f); delete[] data; return false; }
     memset((void*)(((char*)data) + data_sz), 0, 4);
     fclose(f);
@@ -83,16 +83,16 @@
     char* compressed = use_compression ? new char[maxlen] : data;
     int compressed_sz = use_compression ? stb_compress((stb_uchar*)compressed, (stb_uchar*)data, data_sz) : data_sz;
     if (use_compression)
-		memset(compressed + compressed_sz, 0, maxlen - compressed_sz);
+        memset(compressed + compressed_sz, 0, maxlen - compressed_sz);
 
     // Output as Base85 encoded
     FILE* out = stdout;
     fprintf(out, "// File: '%s' (%d bytes)\n", filename, (int)data_sz);
     fprintf(out, "// Exported using binary_to_compressed_c.cpp\n");
-	const char* compressed_str = use_compression ? "compressed_" : "";
+    const char* compressed_str = use_compression ? "compressed_" : "";
     if (use_base85_encoding)
     {
-        fprintf(out, "static const char %s_%sdata_base85[%d+1] =\n    \"", symbol, compressed_str, (int)((compressed_sz+3)/4)*5);
+        fprintf(out, "static const char %s_%sdata_base85[%d+1] =\n    \"", symbol, compressed_str, (int)((compressed_sz + 3) / 4)*5);
         char prev_c = 0;
         for (int src_i = 0; src_i < compressed_sz; src_i += 4)
         {
@@ -104,7 +104,7 @@
                 fprintf(out, (c == '?' && prev_c == '?') ? "\\%c" : "%c", c);
                 prev_c = c;
             }
-            if ((src_i % 112) == 112-4)
+            if ((src_i % 112) == 112 - 4)
                 fprintf(out, "\"\n    \"");
         }
         fprintf(out, "\";\n\n");
@@ -112,7 +112,7 @@
     else
     {
         fprintf(out, "static const unsigned int %s_%ssize = %d;\n", symbol, compressed_str, (int)compressed_sz);
-        fprintf(out, "static const unsigned int %s_%sdata[%d/4] =\n{", symbol, compressed_str, (int)((compressed_sz+3)/4)*4);
+        fprintf(out, "static const unsigned int %s_%sdata[%d/4] =\n{", symbol, compressed_str, (int)((compressed_sz + 3) / 4)*4);
         int column = 0;
         for (int i = 0; i < compressed_sz; i += 4)
         {
@@ -128,7 +128,7 @@
     // Cleanup
     delete[] data;
     if (use_compression)
-	    delete[] compressed;
+        delete[] compressed;
     return true;
 }
 
diff --git a/misc/freetype/imgui_freetype.cpp b/misc/freetype/imgui_freetype.cpp
index 20a3be0..b76bc6e 100644
--- a/misc/freetype/imgui_freetype.cpp
+++ b/misc/freetype/imgui_freetype.cpp
@@ -13,7 +13,7 @@
 // - v0.60: (2019/01/10) re-factored to match big update in STB builder. fixed texture height waste. fixed redundant glyphs when merging. support for glyph padding.
 // - v0.61: (2019/01/15) added support for imgui allocators + added FreeType only override function SetAllocatorFunctions().
 // - v0.62: (2019/02/09) added RasterizerFlags::Monochrome flag to disable font anti-aliasing (combine with ::MonoHinting for best results!)
-// - v0.63: (2020/06/04) fix for rare case where FT_Get_Char_Index() succeed but FT_Load_Glyph() fails. 
+// - v0.63: (2020/06/04) fix for rare case where FT_Get_Char_Index() succeed but FT_Load_Glyph() fails.
 
 // Gamma Correct Blending:
 //  FreeType assumes blending in linear space rather than gamma space.
@@ -502,7 +502,7 @@
     if (atlas->TexDesiredWidth > 0)
         atlas->TexWidth = atlas->TexDesiredWidth;
     else
-        atlas->TexWidth = (surface_sqrt >= 4096*0.7f) ? 4096 : (surface_sqrt >= 2048*0.7f) ? 2048 : (surface_sqrt >= 1024*0.7f) ? 1024 : 512;
+        atlas->TexWidth = (surface_sqrt >= 4096 * 0.7f) ? 4096 : (surface_sqrt >= 2048 * 0.7f) ? 2048 : (surface_sqrt >= 1024 * 0.7f) ? 1024 : 512;
 
     // 5. Start packing
     // Pack our extra data rectangles first, so it will be on the upper-left corner of our texture (UV will have small values).
@@ -609,8 +609,8 @@
 }
 
 // Default memory allocators
-static void* ImFreeTypeDefaultAllocFunc(size_t size, void* user_data)	{ IM_UNUSED(user_data); return IM_ALLOC(size); }
-static void  ImFreeTypeDefaultFreeFunc(void* ptr, void* user_data)	    { IM_UNUSED(user_data); IM_FREE(ptr); }
+static void* ImFreeTypeDefaultAllocFunc(size_t size, void* user_data)   { IM_UNUSED(user_data); return IM_ALLOC(size); }
+static void  ImFreeTypeDefaultFreeFunc(void* ptr, void* user_data)      { IM_UNUSED(user_data); IM_FREE(ptr); }
 
 // Current memory allocators
 static void* (*GImFreeTypeAllocFunc)(size_t size, void* user_data) = ImFreeTypeDefaultAllocFunc;