| #include <GL/gl3w.h> |
| |
| #ifdef _MSC_VER |
| #pragma warning (disable: 4055) // warning C4055: 'type cast' : from data pointer 'void *' to function pointer |
| #pragma warning (disable: 4152) // warning C4152: nonstandard extension, function/data pointer conversion in expression |
| #endif |
| |
| #ifdef _WIN32 |
| #define WIN32_LEAN_AND_MEAN 1 |
| #include <windows.h> |
| |
| static HMODULE libgl; |
| |
| static void open_libgl(void) |
| { |
| libgl = LoadLibraryA("opengl32.dll"); |
| } |
| |
| static void close_libgl(void) |
| { |
| FreeLibrary(libgl); |
| } |
| |
| static void *get_proc(const char *proc) |
| { |
| void *res; |
| |
| res = wglGetProcAddress(proc); |
| if (!res) |
| res = GetProcAddress(libgl, proc); |
| return res; |
| } |
| #elif defined(__APPLE__) || defined(__APPLE_CC__) |
| #include <Carbon/Carbon.h> |
| |
| CFBundleRef bundle; |
| CFURLRef bundleURL; |
| |
| static void open_libgl(void) |
| { |
| bundleURL = CFURLCreateWithFileSystemPath(kCFAllocatorDefault, |
| CFSTR("/System/Library/Frameworks/OpenGL.framework"), |
| kCFURLPOSIXPathStyle, true); |
| |
| bundle = CFBundleCreate(kCFAllocatorDefault, bundleURL); |
| assert(bundle != NULL); |
| } |
| |
| static void close_libgl(void) |
| { |
| CFRelease(bundle); |
| CFRelease(bundleURL); |
| } |
| |
| static void *get_proc(const char *proc) |
| { |
| void *res; |
| |
| CFStringRef procname = CFStringCreateWithCString(kCFAllocatorDefault, proc, |
| kCFStringEncodingASCII); |
| res = CFBundleGetFunctionPointerForName(bundle, procname); |
| CFRelease(procname); |
| return res; |
| } |
| #else |
| #include <dlfcn.h> |
| #include <GL/glx.h> |
| |
| static void *libgl; |
| |
| static void open_libgl(void) |
| { |
| libgl = dlopen("libGL.so.1", RTLD_LAZY | RTLD_GLOBAL); |
| } |
| |
| static void close_libgl(void) |
| { |
| dlclose(libgl); |
| } |
| |
| static void *get_proc(const char *proc) |
| { |
| void *res; |
| |
| res = (void*)glXGetProcAddress((const GLubyte *) proc); |
| if (!res) |
| res = dlsym(libgl, proc); |
| return res; |
| } |
| #endif |
| |
| static struct { |
| int major, minor; |
| } version; |
| |
| static int parse_version(void) |
| { |
| if (!glGetIntegerv) |
| return -1; |
| |
| glGetIntegerv(GL_MAJOR_VERSION, &version.major); |
| glGetIntegerv(GL_MINOR_VERSION, &version.minor); |
| |
| if (version.major < 3) |
| return -1; |
| return 0; |
| } |
| |
| static void load_procs(void); |
| |
| int gl3wInit(void) |
| { |
| open_libgl(); |
| load_procs(); |
| close_libgl(); |
| return parse_version(); |
| } |
| |
| int gl3wIsSupported(int major, int minor) |
| { |
| if (major < 3) |
| return 0; |
| if (version.major == major) |
| return version.minor >= minor; |
| return version.major >= major; |
| } |
| |
| void *gl3wGetProcAddress(const char *proc) |
| { |
| return get_proc(proc); |
| } |
| |
| PFNGLCULLFACEPROC gl3wCullFace; |
| PFNGLFRONTFACEPROC gl3wFrontFace; |
| PFNGLHINTPROC gl3wHint; |
| PFNGLLINEWIDTHPROC gl3wLineWidth; |
| PFNGLPOINTSIZEPROC gl3wPointSize; |
| PFNGLPOLYGONMODEPROC gl3wPolygonMode; |
| PFNGLSCISSORPROC gl3wScissor; |
| PFNGLTEXPARAMETERFPROC gl3wTexParameterf; |
| PFNGLTEXPARAMETERFVPROC gl3wTexParameterfv; |
| PFNGLTEXPARAMETERIPROC gl3wTexParameteri; |
| PFNGLTEXPARAMETERIVPROC gl3wTexParameteriv; |
| PFNGLTEXIMAGE1DPROC gl3wTexImage1D; |
| PFNGLTEXIMAGE2DPROC gl3wTexImage2D; |
| PFNGLDRAWBUFFERPROC gl3wDrawBuffer; |
| PFNGLCLEARPROC gl3wClear; |
| PFNGLCLEARCOLORPROC gl3wClearColor; |
| PFNGLCLEARSTENCILPROC gl3wClearStencil; |
| PFNGLCLEARDEPTHPROC gl3wClearDepth; |
| PFNGLSTENCILMASKPROC gl3wStencilMask; |
| PFNGLCOLORMASKPROC gl3wColorMask; |
| PFNGLDEPTHMASKPROC gl3wDepthMask; |
| PFNGLDISABLEPROC gl3wDisable; |
| PFNGLENABLEPROC gl3wEnable; |
| PFNGLFINISHPROC gl3wFinish; |
| PFNGLFLUSHPROC gl3wFlush; |
| PFNGLBLENDFUNCPROC gl3wBlendFunc; |
| PFNGLLOGICOPPROC gl3wLogicOp; |
| PFNGLSTENCILFUNCPROC gl3wStencilFunc; |
| PFNGLSTENCILOPPROC gl3wStencilOp; |
| PFNGLDEPTHFUNCPROC gl3wDepthFunc; |
| PFNGLPIXELSTOREFPROC gl3wPixelStoref; |
| PFNGLPIXELSTOREIPROC gl3wPixelStorei; |
| PFNGLREADBUFFERPROC gl3wReadBuffer; |
| PFNGLREADPIXELSPROC gl3wReadPixels; |
| PFNGLGETBOOLEANVPROC gl3wGetBooleanv; |
| PFNGLGETDOUBLEVPROC gl3wGetDoublev; |
| PFNGLGETERRORPROC gl3wGetError; |
| PFNGLGETFLOATVPROC gl3wGetFloatv; |
| PFNGLGETINTEGERVPROC gl3wGetIntegerv; |
| PFNGLGETSTRINGPROC gl3wGetString; |
| PFNGLGETTEXIMAGEPROC gl3wGetTexImage; |
| PFNGLGETTEXPARAMETERFVPROC gl3wGetTexParameterfv; |
| PFNGLGETTEXPARAMETERIVPROC gl3wGetTexParameteriv; |
| PFNGLGETTEXLEVELPARAMETERFVPROC gl3wGetTexLevelParameterfv; |
| PFNGLGETTEXLEVELPARAMETERIVPROC gl3wGetTexLevelParameteriv; |
| PFNGLISENABLEDPROC gl3wIsEnabled; |
| PFNGLDEPTHRANGEPROC gl3wDepthRange; |
| PFNGLVIEWPORTPROC gl3wViewport; |
| PFNGLDRAWARRAYSPROC gl3wDrawArrays; |
| PFNGLDRAWELEMENTSPROC gl3wDrawElements; |
| PFNGLGETPOINTERVPROC gl3wGetPointerv; |
| PFNGLPOLYGONOFFSETPROC gl3wPolygonOffset; |
| PFNGLCOPYTEXIMAGE1DPROC gl3wCopyTexImage1D; |
| PFNGLCOPYTEXIMAGE2DPROC gl3wCopyTexImage2D; |
| PFNGLCOPYTEXSUBIMAGE1DPROC gl3wCopyTexSubImage1D; |
| PFNGLCOPYTEXSUBIMAGE2DPROC gl3wCopyTexSubImage2D; |
| PFNGLTEXSUBIMAGE1DPROC gl3wTexSubImage1D; |
| PFNGLTEXSUBIMAGE2DPROC gl3wTexSubImage2D; |
| PFNGLBINDTEXTUREPROC gl3wBindTexture; |
| PFNGLDELETETEXTURESPROC gl3wDeleteTextures; |
| PFNGLGENTEXTURESPROC gl3wGenTextures; |
| PFNGLISTEXTUREPROC gl3wIsTexture; |
| PFNGLBLENDCOLORPROC gl3wBlendColor; |
| PFNGLBLENDEQUATIONPROC gl3wBlendEquation; |
| PFNGLDRAWRANGEELEMENTSPROC gl3wDrawRangeElements; |
| PFNGLTEXIMAGE3DPROC gl3wTexImage3D; |
| PFNGLTEXSUBIMAGE3DPROC gl3wTexSubImage3D; |
| PFNGLCOPYTEXSUBIMAGE3DPROC gl3wCopyTexSubImage3D; |
| PFNGLACTIVETEXTUREPROC gl3wActiveTexture; |
| PFNGLSAMPLECOVERAGEPROC gl3wSampleCoverage; |
| PFNGLCOMPRESSEDTEXIMAGE3DPROC gl3wCompressedTexImage3D; |
| PFNGLCOMPRESSEDTEXIMAGE2DPROC gl3wCompressedTexImage2D; |
| PFNGLCOMPRESSEDTEXIMAGE1DPROC gl3wCompressedTexImage1D; |
| PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC gl3wCompressedTexSubImage3D; |
| PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC gl3wCompressedTexSubImage2D; |
| PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC gl3wCompressedTexSubImage1D; |
| PFNGLGETCOMPRESSEDTEXIMAGEPROC gl3wGetCompressedTexImage; |
| PFNGLBLENDFUNCSEPARATEPROC gl3wBlendFuncSeparate; |
| PFNGLMULTIDRAWARRAYSPROC gl3wMultiDrawArrays; |
| PFNGLMULTIDRAWELEMENTSPROC gl3wMultiDrawElements; |
| PFNGLPOINTPARAMETERFPROC gl3wPointParameterf; |
| PFNGLPOINTPARAMETERFVPROC gl3wPointParameterfv; |
| PFNGLPOINTPARAMETERIPROC gl3wPointParameteri; |
| PFNGLPOINTPARAMETERIVPROC gl3wPointParameteriv; |
| PFNGLGENQUERIESPROC gl3wGenQueries; |
| PFNGLDELETEQUERIESPROC gl3wDeleteQueries; |
| PFNGLISQUERYPROC gl3wIsQuery; |
| PFNGLBEGINQUERYPROC gl3wBeginQuery; |
| PFNGLENDQUERYPROC gl3wEndQuery; |
| PFNGLGETQUERYIVPROC gl3wGetQueryiv; |
| PFNGLGETQUERYOBJECTIVPROC gl3wGetQueryObjectiv; |
| PFNGLGETQUERYOBJECTUIVPROC gl3wGetQueryObjectuiv; |
| PFNGLBINDBUFFERPROC gl3wBindBuffer; |
| PFNGLDELETEBUFFERSPROC gl3wDeleteBuffers; |
| PFNGLGENBUFFERSPROC gl3wGenBuffers; |
| PFNGLISBUFFERPROC gl3wIsBuffer; |
| PFNGLBUFFERDATAPROC gl3wBufferData; |
| PFNGLBUFFERSUBDATAPROC gl3wBufferSubData; |
| PFNGLGETBUFFERSUBDATAPROC gl3wGetBufferSubData; |
| PFNGLMAPBUFFERPROC gl3wMapBuffer; |
| PFNGLUNMAPBUFFERPROC gl3wUnmapBuffer; |
| PFNGLGETBUFFERPARAMETERIVPROC gl3wGetBufferParameteriv; |
| PFNGLGETBUFFERPOINTERVPROC gl3wGetBufferPointerv; |
| PFNGLBLENDEQUATIONSEPARATEPROC gl3wBlendEquationSeparate; |
| PFNGLDRAWBUFFERSPROC gl3wDrawBuffers; |
| PFNGLSTENCILOPSEPARATEPROC gl3wStencilOpSeparate; |
| PFNGLSTENCILFUNCSEPARATEPROC gl3wStencilFuncSeparate; |
| PFNGLSTENCILMASKSEPARATEPROC gl3wStencilMaskSeparate; |
| PFNGLATTACHSHADERPROC gl3wAttachShader; |
| PFNGLBINDATTRIBLOCATIONPROC gl3wBindAttribLocation; |
| PFNGLCOMPILESHADERPROC gl3wCompileShader; |
| PFNGLCREATEPROGRAMPROC gl3wCreateProgram; |
| PFNGLCREATESHADERPROC gl3wCreateShader; |
| PFNGLDELETEPROGRAMPROC gl3wDeleteProgram; |
| PFNGLDELETESHADERPROC gl3wDeleteShader; |
| PFNGLDETACHSHADERPROC gl3wDetachShader; |
| PFNGLDISABLEVERTEXATTRIBARRAYPROC gl3wDisableVertexAttribArray; |
| PFNGLENABLEVERTEXATTRIBARRAYPROC gl3wEnableVertexAttribArray; |
| PFNGLGETACTIVEATTRIBPROC gl3wGetActiveAttrib; |
| PFNGLGETACTIVEUNIFORMPROC gl3wGetActiveUniform; |
| PFNGLGETATTACHEDSHADERSPROC gl3wGetAttachedShaders; |
| PFNGLGETATTRIBLOCATIONPROC gl3wGetAttribLocation; |
| PFNGLGETPROGRAMIVPROC gl3wGetProgramiv; |
| PFNGLGETPROGRAMINFOLOGPROC gl3wGetProgramInfoLog; |
| PFNGLGETSHADERIVPROC gl3wGetShaderiv; |
| PFNGLGETSHADERINFOLOGPROC gl3wGetShaderInfoLog; |
| PFNGLGETSHADERSOURCEPROC gl3wGetShaderSource; |
| PFNGLGETUNIFORMLOCATIONPROC gl3wGetUniformLocation; |
| PFNGLGETUNIFORMFVPROC gl3wGetUniformfv; |
| PFNGLGETUNIFORMIVPROC gl3wGetUniformiv; |
| PFNGLGETVERTEXATTRIBDVPROC gl3wGetVertexAttribdv; |
| PFNGLGETVERTEXATTRIBFVPROC gl3wGetVertexAttribfv; |
| PFNGLGETVERTEXATTRIBIVPROC gl3wGetVertexAttribiv; |
| PFNGLGETVERTEXATTRIBPOINTERVPROC gl3wGetVertexAttribPointerv; |
| PFNGLISPROGRAMPROC gl3wIsProgram; |
| PFNGLISSHADERPROC gl3wIsShader; |
| PFNGLLINKPROGRAMPROC gl3wLinkProgram; |
| PFNGLSHADERSOURCEPROC gl3wShaderSource; |
| PFNGLUSEPROGRAMPROC gl3wUseProgram; |
| PFNGLUNIFORM1FPROC gl3wUniform1f; |
| PFNGLUNIFORM2FPROC gl3wUniform2f; |
| PFNGLUNIFORM3FPROC gl3wUniform3f; |
| PFNGLUNIFORM4FPROC gl3wUniform4f; |
| PFNGLUNIFORM1IPROC gl3wUniform1i; |
| PFNGLUNIFORM2IPROC gl3wUniform2i; |
| PFNGLUNIFORM3IPROC gl3wUniform3i; |
| PFNGLUNIFORM4IPROC gl3wUniform4i; |
| PFNGLUNIFORM1FVPROC gl3wUniform1fv; |
| PFNGLUNIFORM2FVPROC gl3wUniform2fv; |
| PFNGLUNIFORM3FVPROC gl3wUniform3fv; |
| PFNGLUNIFORM4FVPROC gl3wUniform4fv; |
| PFNGLUNIFORM1IVPROC gl3wUniform1iv; |
| PFNGLUNIFORM2IVPROC gl3wUniform2iv; |
| PFNGLUNIFORM3IVPROC gl3wUniform3iv; |
| PFNGLUNIFORM4IVPROC gl3wUniform4iv; |
| PFNGLUNIFORMMATRIX2FVPROC gl3wUniformMatrix2fv; |
| PFNGLUNIFORMMATRIX3FVPROC gl3wUniformMatrix3fv; |
| PFNGLUNIFORMMATRIX4FVPROC gl3wUniformMatrix4fv; |
| PFNGLVALIDATEPROGRAMPROC gl3wValidateProgram; |
| PFNGLVERTEXATTRIB1DPROC gl3wVertexAttrib1d; |
| PFNGLVERTEXATTRIB1DVPROC gl3wVertexAttrib1dv; |
| PFNGLVERTEXATTRIB1FPROC gl3wVertexAttrib1f; |
| PFNGLVERTEXATTRIB1FVPROC gl3wVertexAttrib1fv; |
| PFNGLVERTEXATTRIB1SPROC gl3wVertexAttrib1s; |
| PFNGLVERTEXATTRIB1SVPROC gl3wVertexAttrib1sv; |
| PFNGLVERTEXATTRIB2DPROC gl3wVertexAttrib2d; |
| PFNGLVERTEXATTRIB2DVPROC gl3wVertexAttrib2dv; |
| PFNGLVERTEXATTRIB2FPROC gl3wVertexAttrib2f; |
| PFNGLVERTEXATTRIB2FVPROC gl3wVertexAttrib2fv; |
| PFNGLVERTEXATTRIB2SPROC gl3wVertexAttrib2s; |
| PFNGLVERTEXATTRIB2SVPROC gl3wVertexAttrib2sv; |
| PFNGLVERTEXATTRIB3DPROC gl3wVertexAttrib3d; |
| PFNGLVERTEXATTRIB3DVPROC gl3wVertexAttrib3dv; |
| PFNGLVERTEXATTRIB3FPROC gl3wVertexAttrib3f; |
| PFNGLVERTEXATTRIB3FVPROC gl3wVertexAttrib3fv; |
| PFNGLVERTEXATTRIB3SPROC gl3wVertexAttrib3s; |
| PFNGLVERTEXATTRIB3SVPROC gl3wVertexAttrib3sv; |
| PFNGLVERTEXATTRIB4NBVPROC gl3wVertexAttrib4Nbv; |
| PFNGLVERTEXATTRIB4NIVPROC gl3wVertexAttrib4Niv; |
| PFNGLVERTEXATTRIB4NSVPROC gl3wVertexAttrib4Nsv; |
| PFNGLVERTEXATTRIB4NUBPROC gl3wVertexAttrib4Nub; |
| PFNGLVERTEXATTRIB4NUBVPROC gl3wVertexAttrib4Nubv; |
| PFNGLVERTEXATTRIB4NUIVPROC gl3wVertexAttrib4Nuiv; |
| PFNGLVERTEXATTRIB4NUSVPROC gl3wVertexAttrib4Nusv; |
| PFNGLVERTEXATTRIB4BVPROC gl3wVertexAttrib4bv; |
| PFNGLVERTEXATTRIB4DPROC gl3wVertexAttrib4d; |
| PFNGLVERTEXATTRIB4DVPROC gl3wVertexAttrib4dv; |
| PFNGLVERTEXATTRIB4FPROC gl3wVertexAttrib4f; |
| PFNGLVERTEXATTRIB4FVPROC gl3wVertexAttrib4fv; |
| PFNGLVERTEXATTRIB4IVPROC gl3wVertexAttrib4iv; |
| PFNGLVERTEXATTRIB4SPROC gl3wVertexAttrib4s; |
| PFNGLVERTEXATTRIB4SVPROC gl3wVertexAttrib4sv; |
| PFNGLVERTEXATTRIB4UBVPROC gl3wVertexAttrib4ubv; |
| PFNGLVERTEXATTRIB4UIVPROC gl3wVertexAttrib4uiv; |
| PFNGLVERTEXATTRIB4USVPROC gl3wVertexAttrib4usv; |
| PFNGLVERTEXATTRIBPOINTERPROC gl3wVertexAttribPointer; |
| PFNGLUNIFORMMATRIX2X3FVPROC gl3wUniformMatrix2x3fv; |
| PFNGLUNIFORMMATRIX3X2FVPROC gl3wUniformMatrix3x2fv; |
| PFNGLUNIFORMMATRIX2X4FVPROC gl3wUniformMatrix2x4fv; |
| PFNGLUNIFORMMATRIX4X2FVPROC gl3wUniformMatrix4x2fv; |
| PFNGLUNIFORMMATRIX3X4FVPROC gl3wUniformMatrix3x4fv; |
| PFNGLUNIFORMMATRIX4X3FVPROC gl3wUniformMatrix4x3fv; |
| PFNGLCOLORMASKIPROC gl3wColorMaski; |
| PFNGLGETBOOLEANI_VPROC gl3wGetBooleani_v; |
| PFNGLGETINTEGERI_VPROC gl3wGetIntegeri_v; |
| PFNGLENABLEIPROC gl3wEnablei; |
| PFNGLDISABLEIPROC gl3wDisablei; |
| PFNGLISENABLEDIPROC gl3wIsEnabledi; |
| PFNGLBEGINTRANSFORMFEEDBACKPROC gl3wBeginTransformFeedback; |
| PFNGLENDTRANSFORMFEEDBACKPROC gl3wEndTransformFeedback; |
| PFNGLBINDBUFFERRANGEPROC gl3wBindBufferRange; |
| PFNGLBINDBUFFERBASEPROC gl3wBindBufferBase; |
| PFNGLTRANSFORMFEEDBACKVARYINGSPROC gl3wTransformFeedbackVaryings; |
| PFNGLGETTRANSFORMFEEDBACKVARYINGPROC gl3wGetTransformFeedbackVarying; |
| PFNGLCLAMPCOLORPROC gl3wClampColor; |
| PFNGLBEGINCONDITIONALRENDERPROC gl3wBeginConditionalRender; |
| PFNGLENDCONDITIONALRENDERPROC gl3wEndConditionalRender; |
| PFNGLVERTEXATTRIBIPOINTERPROC gl3wVertexAttribIPointer; |
| PFNGLGETVERTEXATTRIBIIVPROC gl3wGetVertexAttribIiv; |
| PFNGLGETVERTEXATTRIBIUIVPROC gl3wGetVertexAttribIuiv; |
| PFNGLVERTEXATTRIBI1IPROC gl3wVertexAttribI1i; |
| PFNGLVERTEXATTRIBI2IPROC gl3wVertexAttribI2i; |
| PFNGLVERTEXATTRIBI3IPROC gl3wVertexAttribI3i; |
| PFNGLVERTEXATTRIBI4IPROC gl3wVertexAttribI4i; |
| PFNGLVERTEXATTRIBI1UIPROC gl3wVertexAttribI1ui; |
| PFNGLVERTEXATTRIBI2UIPROC gl3wVertexAttribI2ui; |
| PFNGLVERTEXATTRIBI3UIPROC gl3wVertexAttribI3ui; |
| PFNGLVERTEXATTRIBI4UIPROC gl3wVertexAttribI4ui; |
| PFNGLVERTEXATTRIBI1IVPROC gl3wVertexAttribI1iv; |
| PFNGLVERTEXATTRIBI2IVPROC gl3wVertexAttribI2iv; |
| PFNGLVERTEXATTRIBI3IVPROC gl3wVertexAttribI3iv; |
| PFNGLVERTEXATTRIBI4IVPROC gl3wVertexAttribI4iv; |
| PFNGLVERTEXATTRIBI1UIVPROC gl3wVertexAttribI1uiv; |
| PFNGLVERTEXATTRIBI2UIVPROC gl3wVertexAttribI2uiv; |
| PFNGLVERTEXATTRIBI3UIVPROC gl3wVertexAttribI3uiv; |
| PFNGLVERTEXATTRIBI4UIVPROC gl3wVertexAttribI4uiv; |
| PFNGLVERTEXATTRIBI4BVPROC gl3wVertexAttribI4bv; |
| PFNGLVERTEXATTRIBI4SVPROC gl3wVertexAttribI4sv; |
| PFNGLVERTEXATTRIBI4UBVPROC gl3wVertexAttribI4ubv; |
| PFNGLVERTEXATTRIBI4USVPROC gl3wVertexAttribI4usv; |
| PFNGLGETUNIFORMUIVPROC gl3wGetUniformuiv; |
| PFNGLBINDFRAGDATALOCATIONPROC gl3wBindFragDataLocation; |
| PFNGLGETFRAGDATALOCATIONPROC gl3wGetFragDataLocation; |
| PFNGLUNIFORM1UIPROC gl3wUniform1ui; |
| PFNGLUNIFORM2UIPROC gl3wUniform2ui; |
| PFNGLUNIFORM3UIPROC gl3wUniform3ui; |
| PFNGLUNIFORM4UIPROC gl3wUniform4ui; |
| PFNGLUNIFORM1UIVPROC gl3wUniform1uiv; |
| PFNGLUNIFORM2UIVPROC gl3wUniform2uiv; |
| PFNGLUNIFORM3UIVPROC gl3wUniform3uiv; |
| PFNGLUNIFORM4UIVPROC gl3wUniform4uiv; |
| PFNGLTEXPARAMETERIIVPROC gl3wTexParameterIiv; |
| PFNGLTEXPARAMETERIUIVPROC gl3wTexParameterIuiv; |
| PFNGLGETTEXPARAMETERIIVPROC gl3wGetTexParameterIiv; |
| PFNGLGETTEXPARAMETERIUIVPROC gl3wGetTexParameterIuiv; |
| PFNGLCLEARBUFFERIVPROC gl3wClearBufferiv; |
| PFNGLCLEARBUFFERUIVPROC gl3wClearBufferuiv; |
| PFNGLCLEARBUFFERFVPROC gl3wClearBufferfv; |
| PFNGLCLEARBUFFERFIPROC gl3wClearBufferfi; |
| PFNGLGETSTRINGIPROC gl3wGetStringi; |
| PFNGLDRAWARRAYSINSTANCEDPROC gl3wDrawArraysInstanced; |
| PFNGLDRAWELEMENTSINSTANCEDPROC gl3wDrawElementsInstanced; |
| PFNGLTEXBUFFERPROC gl3wTexBuffer; |
| PFNGLPRIMITIVERESTARTINDEXPROC gl3wPrimitiveRestartIndex; |
| PFNGLGETINTEGER64I_VPROC gl3wGetInteger64i_v; |
| PFNGLGETBUFFERPARAMETERI64VPROC gl3wGetBufferParameteri64v; |
| PFNGLFRAMEBUFFERTEXTUREPROC gl3wFramebufferTexture; |
| PFNGLVERTEXATTRIBDIVISORPROC gl3wVertexAttribDivisor; |
| PFNGLMINSAMPLESHADINGPROC gl3wMinSampleShading; |
| PFNGLBLENDEQUATIONIPROC gl3wBlendEquationi; |
| PFNGLBLENDEQUATIONSEPARATEIPROC gl3wBlendEquationSeparatei; |
| PFNGLBLENDFUNCIPROC gl3wBlendFunci; |
| PFNGLBLENDFUNCSEPARATEIPROC gl3wBlendFuncSeparatei; |
| PFNGLISRENDERBUFFERPROC gl3wIsRenderbuffer; |
| PFNGLBINDRENDERBUFFERPROC gl3wBindRenderbuffer; |
| PFNGLDELETERENDERBUFFERSPROC gl3wDeleteRenderbuffers; |
| PFNGLGENRENDERBUFFERSPROC gl3wGenRenderbuffers; |
| PFNGLRENDERBUFFERSTORAGEPROC gl3wRenderbufferStorage; |
| PFNGLGETRENDERBUFFERPARAMETERIVPROC gl3wGetRenderbufferParameteriv; |
| PFNGLISFRAMEBUFFERPROC gl3wIsFramebuffer; |
| PFNGLBINDFRAMEBUFFERPROC gl3wBindFramebuffer; |
| PFNGLDELETEFRAMEBUFFERSPROC gl3wDeleteFramebuffers; |
| PFNGLGENFRAMEBUFFERSPROC gl3wGenFramebuffers; |
| PFNGLCHECKFRAMEBUFFERSTATUSPROC gl3wCheckFramebufferStatus; |
| PFNGLFRAMEBUFFERTEXTURE1DPROC gl3wFramebufferTexture1D; |
| PFNGLFRAMEBUFFERTEXTURE2DPROC gl3wFramebufferTexture2D; |
| PFNGLFRAMEBUFFERTEXTURE3DPROC gl3wFramebufferTexture3D; |
| PFNGLFRAMEBUFFERRENDERBUFFERPROC gl3wFramebufferRenderbuffer; |
| PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC gl3wGetFramebufferAttachmentParameteriv; |
| PFNGLGENERATEMIPMAPPROC gl3wGenerateMipmap; |
| PFNGLBLITFRAMEBUFFERPROC gl3wBlitFramebuffer; |
| PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC gl3wRenderbufferStorageMultisample; |
| PFNGLFRAMEBUFFERTEXTURELAYERPROC gl3wFramebufferTextureLayer; |
| PFNGLMAPBUFFERRANGEPROC gl3wMapBufferRange; |
| PFNGLFLUSHMAPPEDBUFFERRANGEPROC gl3wFlushMappedBufferRange; |
| PFNGLBINDVERTEXARRAYPROC gl3wBindVertexArray; |
| PFNGLDELETEVERTEXARRAYSPROC gl3wDeleteVertexArrays; |
| PFNGLGENVERTEXARRAYSPROC gl3wGenVertexArrays; |
| PFNGLISVERTEXARRAYPROC gl3wIsVertexArray; |
| PFNGLGETUNIFORMINDICESPROC gl3wGetUniformIndices; |
| PFNGLGETACTIVEUNIFORMSIVPROC gl3wGetActiveUniformsiv; |
| PFNGLGETACTIVEUNIFORMNAMEPROC gl3wGetActiveUniformName; |
| PFNGLGETUNIFORMBLOCKINDEXPROC gl3wGetUniformBlockIndex; |
| PFNGLGETACTIVEUNIFORMBLOCKIVPROC gl3wGetActiveUniformBlockiv; |
| PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC gl3wGetActiveUniformBlockName; |
| PFNGLUNIFORMBLOCKBINDINGPROC gl3wUniformBlockBinding; |
| PFNGLCOPYBUFFERSUBDATAPROC gl3wCopyBufferSubData; |
| PFNGLDRAWELEMENTSBASEVERTEXPROC gl3wDrawElementsBaseVertex; |
| PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC gl3wDrawRangeElementsBaseVertex; |
| PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC gl3wDrawElementsInstancedBaseVertex; |
| PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC gl3wMultiDrawElementsBaseVertex; |
| PFNGLPROVOKINGVERTEXPROC gl3wProvokingVertex; |
| PFNGLFENCESYNCPROC gl3wFenceSync; |
| PFNGLISSYNCPROC gl3wIsSync; |
| PFNGLDELETESYNCPROC gl3wDeleteSync; |
| PFNGLCLIENTWAITSYNCPROC gl3wClientWaitSync; |
| PFNGLWAITSYNCPROC gl3wWaitSync; |
| PFNGLGETINTEGER64VPROC gl3wGetInteger64v; |
| PFNGLGETSYNCIVPROC gl3wGetSynciv; |
| PFNGLTEXIMAGE2DMULTISAMPLEPROC gl3wTexImage2DMultisample; |
| PFNGLTEXIMAGE3DMULTISAMPLEPROC gl3wTexImage3DMultisample; |
| PFNGLGETMULTISAMPLEFVPROC gl3wGetMultisamplefv; |
| PFNGLSAMPLEMASKIPROC gl3wSampleMaski; |
| PFNGLBLENDEQUATIONIARBPROC gl3wBlendEquationiARB; |
| PFNGLBLENDEQUATIONSEPARATEIARBPROC gl3wBlendEquationSeparateiARB; |
| PFNGLBLENDFUNCIARBPROC gl3wBlendFunciARB; |
| PFNGLBLENDFUNCSEPARATEIARBPROC gl3wBlendFuncSeparateiARB; |
| PFNGLMINSAMPLESHADINGARBPROC gl3wMinSampleShadingARB; |
| PFNGLNAMEDSTRINGARBPROC gl3wNamedStringARB; |
| PFNGLDELETENAMEDSTRINGARBPROC gl3wDeleteNamedStringARB; |
| PFNGLCOMPILESHADERINCLUDEARBPROC gl3wCompileShaderIncludeARB; |
| PFNGLISNAMEDSTRINGARBPROC gl3wIsNamedStringARB; |
| PFNGLGETNAMEDSTRINGARBPROC gl3wGetNamedStringARB; |
| PFNGLGETNAMEDSTRINGIVARBPROC gl3wGetNamedStringivARB; |
| PFNGLBINDFRAGDATALOCATIONINDEXEDPROC gl3wBindFragDataLocationIndexed; |
| PFNGLGETFRAGDATAINDEXPROC gl3wGetFragDataIndex; |
| PFNGLGENSAMPLERSPROC gl3wGenSamplers; |
| PFNGLDELETESAMPLERSPROC gl3wDeleteSamplers; |
| PFNGLISSAMPLERPROC gl3wIsSampler; |
| PFNGLBINDSAMPLERPROC gl3wBindSampler; |
| PFNGLSAMPLERPARAMETERIPROC gl3wSamplerParameteri; |
| PFNGLSAMPLERPARAMETERIVPROC gl3wSamplerParameteriv; |
| PFNGLSAMPLERPARAMETERFPROC gl3wSamplerParameterf; |
| PFNGLSAMPLERPARAMETERFVPROC gl3wSamplerParameterfv; |
| PFNGLSAMPLERPARAMETERIIVPROC gl3wSamplerParameterIiv; |
| PFNGLSAMPLERPARAMETERIUIVPROC gl3wSamplerParameterIuiv; |
| PFNGLGETSAMPLERPARAMETERIVPROC gl3wGetSamplerParameteriv; |
| PFNGLGETSAMPLERPARAMETERIIVPROC gl3wGetSamplerParameterIiv; |
| PFNGLGETSAMPLERPARAMETERFVPROC gl3wGetSamplerParameterfv; |
| PFNGLGETSAMPLERPARAMETERIUIVPROC gl3wGetSamplerParameterIuiv; |
| PFNGLQUERYCOUNTERPROC gl3wQueryCounter; |
| PFNGLGETQUERYOBJECTI64VPROC gl3wGetQueryObjecti64v; |
| PFNGLGETQUERYOBJECTUI64VPROC gl3wGetQueryObjectui64v; |
| PFNGLVERTEXP2UIPROC gl3wVertexP2ui; |
| PFNGLVERTEXP2UIVPROC gl3wVertexP2uiv; |
| PFNGLVERTEXP3UIPROC gl3wVertexP3ui; |
| PFNGLVERTEXP3UIVPROC gl3wVertexP3uiv; |
| PFNGLVERTEXP4UIPROC gl3wVertexP4ui; |
| PFNGLVERTEXP4UIVPROC gl3wVertexP4uiv; |
| PFNGLTEXCOORDP1UIPROC gl3wTexCoordP1ui; |
| PFNGLTEXCOORDP1UIVPROC gl3wTexCoordP1uiv; |
| PFNGLTEXCOORDP2UIPROC gl3wTexCoordP2ui; |
| PFNGLTEXCOORDP2UIVPROC gl3wTexCoordP2uiv; |
| PFNGLTEXCOORDP3UIPROC gl3wTexCoordP3ui; |
| PFNGLTEXCOORDP3UIVPROC gl3wTexCoordP3uiv; |
| PFNGLTEXCOORDP4UIPROC gl3wTexCoordP4ui; |
| PFNGLTEXCOORDP4UIVPROC gl3wTexCoordP4uiv; |
| PFNGLMULTITEXCOORDP1UIPROC gl3wMultiTexCoordP1ui; |
| PFNGLMULTITEXCOORDP1UIVPROC gl3wMultiTexCoordP1uiv; |
| PFNGLMULTITEXCOORDP2UIPROC gl3wMultiTexCoordP2ui; |
| PFNGLMULTITEXCOORDP2UIVPROC gl3wMultiTexCoordP2uiv; |
| PFNGLMULTITEXCOORDP3UIPROC gl3wMultiTexCoordP3ui; |
| PFNGLMULTITEXCOORDP3UIVPROC gl3wMultiTexCoordP3uiv; |
| PFNGLMULTITEXCOORDP4UIPROC gl3wMultiTexCoordP4ui; |
| PFNGLMULTITEXCOORDP4UIVPROC gl3wMultiTexCoordP4uiv; |
| PFNGLNORMALP3UIPROC gl3wNormalP3ui; |
| PFNGLNORMALP3UIVPROC gl3wNormalP3uiv; |
| PFNGLCOLORP3UIPROC gl3wColorP3ui; |
| PFNGLCOLORP3UIVPROC gl3wColorP3uiv; |
| PFNGLCOLORP4UIPROC gl3wColorP4ui; |
| PFNGLCOLORP4UIVPROC gl3wColorP4uiv; |
| PFNGLSECONDARYCOLORP3UIPROC gl3wSecondaryColorP3ui; |
| PFNGLSECONDARYCOLORP3UIVPROC gl3wSecondaryColorP3uiv; |
| PFNGLVERTEXATTRIBP1UIPROC gl3wVertexAttribP1ui; |
| PFNGLVERTEXATTRIBP1UIVPROC gl3wVertexAttribP1uiv; |
| PFNGLVERTEXATTRIBP2UIPROC gl3wVertexAttribP2ui; |
| PFNGLVERTEXATTRIBP2UIVPROC gl3wVertexAttribP2uiv; |
| PFNGLVERTEXATTRIBP3UIPROC gl3wVertexAttribP3ui; |
| PFNGLVERTEXATTRIBP3UIVPROC gl3wVertexAttribP3uiv; |
| PFNGLVERTEXATTRIBP4UIPROC gl3wVertexAttribP4ui; |
| PFNGLVERTEXATTRIBP4UIVPROC gl3wVertexAttribP4uiv; |
| PFNGLDRAWARRAYSINDIRECTPROC gl3wDrawArraysIndirect; |
| PFNGLDRAWELEMENTSINDIRECTPROC gl3wDrawElementsIndirect; |
| PFNGLUNIFORM1DPROC gl3wUniform1d; |
| PFNGLUNIFORM2DPROC gl3wUniform2d; |
| PFNGLUNIFORM3DPROC gl3wUniform3d; |
| PFNGLUNIFORM4DPROC gl3wUniform4d; |
| PFNGLUNIFORM1DVPROC gl3wUniform1dv; |
| PFNGLUNIFORM2DVPROC gl3wUniform2dv; |
| PFNGLUNIFORM3DVPROC gl3wUniform3dv; |
| PFNGLUNIFORM4DVPROC gl3wUniform4dv; |
| PFNGLUNIFORMMATRIX2DVPROC gl3wUniformMatrix2dv; |
| PFNGLUNIFORMMATRIX3DVPROC gl3wUniformMatrix3dv; |
| PFNGLUNIFORMMATRIX4DVPROC gl3wUniformMatrix4dv; |
| PFNGLUNIFORMMATRIX2X3DVPROC gl3wUniformMatrix2x3dv; |
| PFNGLUNIFORMMATRIX2X4DVPROC gl3wUniformMatrix2x4dv; |
| PFNGLUNIFORMMATRIX3X2DVPROC gl3wUniformMatrix3x2dv; |
| PFNGLUNIFORMMATRIX3X4DVPROC gl3wUniformMatrix3x4dv; |
| PFNGLUNIFORMMATRIX4X2DVPROC gl3wUniformMatrix4x2dv; |
| PFNGLUNIFORMMATRIX4X3DVPROC gl3wUniformMatrix4x3dv; |
| PFNGLGETUNIFORMDVPROC gl3wGetUniformdv; |
| PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC gl3wGetSubroutineUniformLocation; |
| PFNGLGETSUBROUTINEINDEXPROC gl3wGetSubroutineIndex; |
| PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC gl3wGetActiveSubroutineUniformiv; |
| PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC gl3wGetActiveSubroutineUniformName; |
| PFNGLGETACTIVESUBROUTINENAMEPROC gl3wGetActiveSubroutineName; |
| PFNGLUNIFORMSUBROUTINESUIVPROC gl3wUniformSubroutinesuiv; |
| PFNGLGETUNIFORMSUBROUTINEUIVPROC gl3wGetUniformSubroutineuiv; |
| PFNGLGETPROGRAMSTAGEIVPROC gl3wGetProgramStageiv; |
| PFNGLPATCHPARAMETERIPROC gl3wPatchParameteri; |
| PFNGLPATCHPARAMETERFVPROC gl3wPatchParameterfv; |
| PFNGLBINDTRANSFORMFEEDBACKPROC gl3wBindTransformFeedback; |
| PFNGLDELETETRANSFORMFEEDBACKSPROC gl3wDeleteTransformFeedbacks; |
| PFNGLGENTRANSFORMFEEDBACKSPROC gl3wGenTransformFeedbacks; |
| PFNGLISTRANSFORMFEEDBACKPROC gl3wIsTransformFeedback; |
| PFNGLPAUSETRANSFORMFEEDBACKPROC gl3wPauseTransformFeedback; |
| PFNGLRESUMETRANSFORMFEEDBACKPROC gl3wResumeTransformFeedback; |
| PFNGLDRAWTRANSFORMFEEDBACKPROC gl3wDrawTransformFeedback; |
| PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC gl3wDrawTransformFeedbackStream; |
| PFNGLBEGINQUERYINDEXEDPROC gl3wBeginQueryIndexed; |
| PFNGLENDQUERYINDEXEDPROC gl3wEndQueryIndexed; |
| PFNGLGETQUERYINDEXEDIVPROC gl3wGetQueryIndexediv; |
| PFNGLRELEASESHADERCOMPILERPROC gl3wReleaseShaderCompiler; |
| PFNGLSHADERBINARYPROC gl3wShaderBinary; |
| PFNGLGETSHADERPRECISIONFORMATPROC gl3wGetShaderPrecisionFormat; |
| PFNGLDEPTHRANGEFPROC gl3wDepthRangef; |
| PFNGLCLEARDEPTHFPROC gl3wClearDepthf; |
| PFNGLGETPROGRAMBINARYPROC gl3wGetProgramBinary; |
| PFNGLPROGRAMBINARYPROC gl3wProgramBinary; |
| PFNGLPROGRAMPARAMETERIPROC gl3wProgramParameteri; |
| PFNGLUSEPROGRAMSTAGESPROC gl3wUseProgramStages; |
| PFNGLACTIVESHADERPROGRAMPROC gl3wActiveShaderProgram; |
| PFNGLCREATESHADERPROGRAMVPROC gl3wCreateShaderProgramv; |
| PFNGLBINDPROGRAMPIPELINEPROC gl3wBindProgramPipeline; |
| PFNGLDELETEPROGRAMPIPELINESPROC gl3wDeleteProgramPipelines; |
| PFNGLGENPROGRAMPIPELINESPROC gl3wGenProgramPipelines; |
| PFNGLISPROGRAMPIPELINEPROC gl3wIsProgramPipeline; |
| PFNGLGETPROGRAMPIPELINEIVPROC gl3wGetProgramPipelineiv; |
| PFNGLPROGRAMUNIFORM1IPROC gl3wProgramUniform1i; |
| PFNGLPROGRAMUNIFORM1IVPROC gl3wProgramUniform1iv; |
| PFNGLPROGRAMUNIFORM1FPROC gl3wProgramUniform1f; |
| PFNGLPROGRAMUNIFORM1FVPROC gl3wProgramUniform1fv; |
| PFNGLPROGRAMUNIFORM1DPROC gl3wProgramUniform1d; |
| PFNGLPROGRAMUNIFORM1DVPROC gl3wProgramUniform1dv; |
| PFNGLPROGRAMUNIFORM1UIPROC gl3wProgramUniform1ui; |
| PFNGLPROGRAMUNIFORM1UIVPROC gl3wProgramUniform1uiv; |
| PFNGLPROGRAMUNIFORM2IPROC gl3wProgramUniform2i; |
| PFNGLPROGRAMUNIFORM2IVPROC gl3wProgramUniform2iv; |
| PFNGLPROGRAMUNIFORM2FPROC gl3wProgramUniform2f; |
| PFNGLPROGRAMUNIFORM2FVPROC gl3wProgramUniform2fv; |
| PFNGLPROGRAMUNIFORM2DPROC gl3wProgramUniform2d; |
| PFNGLPROGRAMUNIFORM2DVPROC gl3wProgramUniform2dv; |
| PFNGLPROGRAMUNIFORM2UIPROC gl3wProgramUniform2ui; |
| PFNGLPROGRAMUNIFORM2UIVPROC gl3wProgramUniform2uiv; |
| PFNGLPROGRAMUNIFORM3IPROC gl3wProgramUniform3i; |
| PFNGLPROGRAMUNIFORM3IVPROC gl3wProgramUniform3iv; |
| PFNGLPROGRAMUNIFORM3FPROC gl3wProgramUniform3f; |
| PFNGLPROGRAMUNIFORM3FVPROC gl3wProgramUniform3fv; |
| PFNGLPROGRAMUNIFORM3DPROC gl3wProgramUniform3d; |
| PFNGLPROGRAMUNIFORM3DVPROC gl3wProgramUniform3dv; |
| PFNGLPROGRAMUNIFORM3UIPROC gl3wProgramUniform3ui; |
| PFNGLPROGRAMUNIFORM3UIVPROC gl3wProgramUniform3uiv; |
| PFNGLPROGRAMUNIFORM4IPROC gl3wProgramUniform4i; |
| PFNGLPROGRAMUNIFORM4IVPROC gl3wProgramUniform4iv; |
| PFNGLPROGRAMUNIFORM4FPROC gl3wProgramUniform4f; |
| PFNGLPROGRAMUNIFORM4FVPROC gl3wProgramUniform4fv; |
| PFNGLPROGRAMUNIFORM4DPROC gl3wProgramUniform4d; |
| PFNGLPROGRAMUNIFORM4DVPROC gl3wProgramUniform4dv; |
| PFNGLPROGRAMUNIFORM4UIPROC gl3wProgramUniform4ui; |
| PFNGLPROGRAMUNIFORM4UIVPROC gl3wProgramUniform4uiv; |
| PFNGLPROGRAMUNIFORMMATRIX2FVPROC gl3wProgramUniformMatrix2fv; |
| PFNGLPROGRAMUNIFORMMATRIX3FVPROC gl3wProgramUniformMatrix3fv; |
| PFNGLPROGRAMUNIFORMMATRIX4FVPROC gl3wProgramUniformMatrix4fv; |
| PFNGLPROGRAMUNIFORMMATRIX2DVPROC gl3wProgramUniformMatrix2dv; |
| PFNGLPROGRAMUNIFORMMATRIX3DVPROC gl3wProgramUniformMatrix3dv; |
| PFNGLPROGRAMUNIFORMMATRIX4DVPROC gl3wProgramUniformMatrix4dv; |
| PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC gl3wProgramUniformMatrix2x3fv; |
| PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC gl3wProgramUniformMatrix3x2fv; |
| PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC gl3wProgramUniformMatrix2x4fv; |
| PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC gl3wProgramUniformMatrix4x2fv; |
| PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC gl3wProgramUniformMatrix3x4fv; |
| PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC gl3wProgramUniformMatrix4x3fv; |
| PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC gl3wProgramUniformMatrix2x3dv; |
| PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC gl3wProgramUniformMatrix3x2dv; |
| PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC gl3wProgramUniformMatrix2x4dv; |
| PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC gl3wProgramUniformMatrix4x2dv; |
| PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC gl3wProgramUniformMatrix3x4dv; |
| PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC gl3wProgramUniformMatrix4x3dv; |
| PFNGLVALIDATEPROGRAMPIPELINEPROC gl3wValidateProgramPipeline; |
| PFNGLGETPROGRAMPIPELINEINFOLOGPROC gl3wGetProgramPipelineInfoLog; |
| PFNGLVERTEXATTRIBL1DPROC gl3wVertexAttribL1d; |
| PFNGLVERTEXATTRIBL2DPROC gl3wVertexAttribL2d; |
| PFNGLVERTEXATTRIBL3DPROC gl3wVertexAttribL3d; |
| PFNGLVERTEXATTRIBL4DPROC gl3wVertexAttribL4d; |
| PFNGLVERTEXATTRIBL1DVPROC gl3wVertexAttribL1dv; |
| PFNGLVERTEXATTRIBL2DVPROC gl3wVertexAttribL2dv; |
| PFNGLVERTEXATTRIBL3DVPROC gl3wVertexAttribL3dv; |
| PFNGLVERTEXATTRIBL4DVPROC gl3wVertexAttribL4dv; |
| PFNGLVERTEXATTRIBLPOINTERPROC gl3wVertexAttribLPointer; |
| PFNGLGETVERTEXATTRIBLDVPROC gl3wGetVertexAttribLdv; |
| PFNGLVIEWPORTARRAYVPROC gl3wViewportArrayv; |
| PFNGLVIEWPORTINDEXEDFPROC gl3wViewportIndexedf; |
| PFNGLVIEWPORTINDEXEDFVPROC gl3wViewportIndexedfv; |
| PFNGLSCISSORARRAYVPROC gl3wScissorArrayv; |
| PFNGLSCISSORINDEXEDPROC gl3wScissorIndexed; |
| PFNGLSCISSORINDEXEDVPROC gl3wScissorIndexedv; |
| PFNGLDEPTHRANGEARRAYVPROC gl3wDepthRangeArrayv; |
| PFNGLDEPTHRANGEINDEXEDPROC gl3wDepthRangeIndexed; |
| PFNGLGETFLOATI_VPROC gl3wGetFloati_v; |
| PFNGLGETDOUBLEI_VPROC gl3wGetDoublei_v; |
| PFNGLCREATESYNCFROMCLEVENTARBPROC gl3wCreateSyncFromCLeventARB; |
| PFNGLDEBUGMESSAGECONTROLARBPROC gl3wDebugMessageControlARB; |
| PFNGLDEBUGMESSAGEINSERTARBPROC gl3wDebugMessageInsertARB; |
| PFNGLDEBUGMESSAGECALLBACKARBPROC gl3wDebugMessageCallbackARB; |
| PFNGLGETDEBUGMESSAGELOGARBPROC gl3wGetDebugMessageLogARB; |
| PFNGLGETGRAPHICSRESETSTATUSARBPROC gl3wGetGraphicsResetStatusARB; |
| PFNGLGETNTEXIMAGEARBPROC gl3wGetnTexImageARB; |
| PFNGLREADNPIXELSARBPROC gl3wReadnPixelsARB; |
| PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC gl3wGetnCompressedTexImageARB; |
| PFNGLGETNUNIFORMFVARBPROC gl3wGetnUniformfvARB; |
| PFNGLGETNUNIFORMIVARBPROC gl3wGetnUniformivARB; |
| PFNGLGETNUNIFORMUIVARBPROC gl3wGetnUniformuivARB; |
| PFNGLGETNUNIFORMDVARBPROC gl3wGetnUniformdvARB; |
| PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC gl3wDrawArraysInstancedBaseInstance; |
| PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC gl3wDrawElementsInstancedBaseInstance; |
| PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC gl3wDrawElementsInstancedBaseVertexBaseInstance; |
| PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC gl3wDrawTransformFeedbackInstanced; |
| PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC gl3wDrawTransformFeedbackStreamInstanced; |
| PFNGLGETINTERNALFORMATIVPROC gl3wGetInternalformativ; |
| PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC gl3wGetActiveAtomicCounterBufferiv; |
| PFNGLBINDIMAGETEXTUREPROC gl3wBindImageTexture; |
| PFNGLMEMORYBARRIERPROC gl3wMemoryBarrier; |
| PFNGLTEXSTORAGE1DPROC gl3wTexStorage1D; |
| PFNGLTEXSTORAGE2DPROC gl3wTexStorage2D; |
| PFNGLTEXSTORAGE3DPROC gl3wTexStorage3D; |
| PFNGLTEXTURESTORAGE1DEXTPROC gl3wTextureStorage1DEXT; |
| PFNGLTEXTURESTORAGE2DEXTPROC gl3wTextureStorage2DEXT; |
| PFNGLTEXTURESTORAGE3DEXTPROC gl3wTextureStorage3DEXT; |
| PFNGLDEBUGMESSAGECONTROLPROC gl3wDebugMessageControl; |
| PFNGLDEBUGMESSAGEINSERTPROC gl3wDebugMessageInsert; |
| PFNGLDEBUGMESSAGECALLBACKPROC gl3wDebugMessageCallback; |
| PFNGLGETDEBUGMESSAGELOGPROC gl3wGetDebugMessageLog; |
| PFNGLPUSHDEBUGGROUPPROC gl3wPushDebugGroup; |
| PFNGLPOPDEBUGGROUPPROC gl3wPopDebugGroup; |
| PFNGLOBJECTLABELPROC gl3wObjectLabel; |
| PFNGLGETOBJECTLABELPROC gl3wGetObjectLabel; |
| PFNGLOBJECTPTRLABELPROC gl3wObjectPtrLabel; |
| PFNGLGETOBJECTPTRLABELPROC gl3wGetObjectPtrLabel; |
| PFNGLCLEARBUFFERDATAPROC gl3wClearBufferData; |
| PFNGLCLEARBUFFERSUBDATAPROC gl3wClearBufferSubData; |
| PFNGLCLEARNAMEDBUFFERDATAEXTPROC gl3wClearNamedBufferDataEXT; |
| PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC gl3wClearNamedBufferSubDataEXT; |
| PFNGLDISPATCHCOMPUTEPROC gl3wDispatchCompute; |
| PFNGLDISPATCHCOMPUTEINDIRECTPROC gl3wDispatchComputeIndirect; |
| PFNGLCOPYIMAGESUBDATAPROC gl3wCopyImageSubData; |
| PFNGLTEXTUREVIEWPROC gl3wTextureView; |
| PFNGLBINDVERTEXBUFFERPROC gl3wBindVertexBuffer; |
| PFNGLVERTEXATTRIBFORMATPROC gl3wVertexAttribFormat; |
| PFNGLVERTEXATTRIBIFORMATPROC gl3wVertexAttribIFormat; |
| PFNGLVERTEXATTRIBLFORMATPROC gl3wVertexAttribLFormat; |
| PFNGLVERTEXATTRIBBINDINGPROC gl3wVertexAttribBinding; |
| PFNGLVERTEXBINDINGDIVISORPROC gl3wVertexBindingDivisor; |
| PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC gl3wVertexArrayBindVertexBufferEXT; |
| PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC gl3wVertexArrayVertexAttribFormatEXT; |
| PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC gl3wVertexArrayVertexAttribIFormatEXT; |
| PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC gl3wVertexArrayVertexAttribLFormatEXT; |
| PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC gl3wVertexArrayVertexAttribBindingEXT; |
| PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC gl3wVertexArrayVertexBindingDivisorEXT; |
| PFNGLFRAMEBUFFERPARAMETERIPROC gl3wFramebufferParameteri; |
| PFNGLGETFRAMEBUFFERPARAMETERIVPROC gl3wGetFramebufferParameteriv; |
| PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC gl3wNamedFramebufferParameteriEXT; |
| PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC gl3wGetNamedFramebufferParameterivEXT; |
| PFNGLGETINTERNALFORMATI64VPROC gl3wGetInternalformati64v; |
| PFNGLINVALIDATETEXSUBIMAGEPROC gl3wInvalidateTexSubImage; |
| PFNGLINVALIDATETEXIMAGEPROC gl3wInvalidateTexImage; |
| PFNGLINVALIDATEBUFFERSUBDATAPROC gl3wInvalidateBufferSubData; |
| PFNGLINVALIDATEBUFFERDATAPROC gl3wInvalidateBufferData; |
| PFNGLINVALIDATEFRAMEBUFFERPROC gl3wInvalidateFramebuffer; |
| PFNGLINVALIDATESUBFRAMEBUFFERPROC gl3wInvalidateSubFramebuffer; |
| PFNGLMULTIDRAWARRAYSINDIRECTPROC gl3wMultiDrawArraysIndirect; |
| PFNGLMULTIDRAWELEMENTSINDIRECTPROC gl3wMultiDrawElementsIndirect; |
| PFNGLGETPROGRAMINTERFACEIVPROC gl3wGetProgramInterfaceiv; |
| PFNGLGETPROGRAMRESOURCEINDEXPROC gl3wGetProgramResourceIndex; |
| PFNGLGETPROGRAMRESOURCENAMEPROC gl3wGetProgramResourceName; |
| PFNGLGETPROGRAMRESOURCEIVPROC gl3wGetProgramResourceiv; |
| PFNGLGETPROGRAMRESOURCELOCATIONPROC gl3wGetProgramResourceLocation; |
| PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC gl3wGetProgramResourceLocationIndex; |
| PFNGLSHADERSTORAGEBLOCKBINDINGPROC gl3wShaderStorageBlockBinding; |
| PFNGLTEXBUFFERRANGEPROC gl3wTexBufferRange; |
| PFNGLTEXTUREBUFFERRANGEEXTPROC gl3wTextureBufferRangeEXT; |
| PFNGLTEXSTORAGE2DMULTISAMPLEPROC gl3wTexStorage2DMultisample; |
| PFNGLTEXSTORAGE3DMULTISAMPLEPROC gl3wTexStorage3DMultisample; |
| PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC gl3wTextureStorage2DMultisampleEXT; |
| PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC gl3wTextureStorage3DMultisampleEXT; |
| |
| static void load_procs(void) |
| { |
| gl3wCullFace = (PFNGLCULLFACEPROC) get_proc("glCullFace"); |
| gl3wFrontFace = (PFNGLFRONTFACEPROC) get_proc("glFrontFace"); |
| gl3wHint = (PFNGLHINTPROC) get_proc("glHint"); |
| gl3wLineWidth = (PFNGLLINEWIDTHPROC) get_proc("glLineWidth"); |
| gl3wPointSize = (PFNGLPOINTSIZEPROC) get_proc("glPointSize"); |
| gl3wPolygonMode = (PFNGLPOLYGONMODEPROC) get_proc("glPolygonMode"); |
| gl3wScissor = (PFNGLSCISSORPROC) get_proc("glScissor"); |
| gl3wTexParameterf = (PFNGLTEXPARAMETERFPROC) get_proc("glTexParameterf"); |
| gl3wTexParameterfv = (PFNGLTEXPARAMETERFVPROC) get_proc("glTexParameterfv"); |
| gl3wTexParameteri = (PFNGLTEXPARAMETERIPROC) get_proc("glTexParameteri"); |
| gl3wTexParameteriv = (PFNGLTEXPARAMETERIVPROC) get_proc("glTexParameteriv"); |
| gl3wTexImage1D = (PFNGLTEXIMAGE1DPROC) get_proc("glTexImage1D"); |
| gl3wTexImage2D = (PFNGLTEXIMAGE2DPROC) get_proc("glTexImage2D"); |
| gl3wDrawBuffer = (PFNGLDRAWBUFFERPROC) get_proc("glDrawBuffer"); |
| gl3wClear = (PFNGLCLEARPROC) get_proc("glClear"); |
| gl3wClearColor = (PFNGLCLEARCOLORPROC) get_proc("glClearColor"); |
| gl3wClearStencil = (PFNGLCLEARSTENCILPROC) get_proc("glClearStencil"); |
| gl3wClearDepth = (PFNGLCLEARDEPTHPROC) get_proc("glClearDepth"); |
| gl3wStencilMask = (PFNGLSTENCILMASKPROC) get_proc("glStencilMask"); |
| gl3wColorMask = (PFNGLCOLORMASKPROC) get_proc("glColorMask"); |
| gl3wDepthMask = (PFNGLDEPTHMASKPROC) get_proc("glDepthMask"); |
| gl3wDisable = (PFNGLDISABLEPROC) get_proc("glDisable"); |
| gl3wEnable = (PFNGLENABLEPROC) get_proc("glEnable"); |
| gl3wFinish = (PFNGLFINISHPROC) get_proc("glFinish"); |
| gl3wFlush = (PFNGLFLUSHPROC) get_proc("glFlush"); |
| gl3wBlendFunc = (PFNGLBLENDFUNCPROC) get_proc("glBlendFunc"); |
| gl3wLogicOp = (PFNGLLOGICOPPROC) get_proc("glLogicOp"); |
| gl3wStencilFunc = (PFNGLSTENCILFUNCPROC) get_proc("glStencilFunc"); |
| gl3wStencilOp = (PFNGLSTENCILOPPROC) get_proc("glStencilOp"); |
| gl3wDepthFunc = (PFNGLDEPTHFUNCPROC) get_proc("glDepthFunc"); |
| gl3wPixelStoref = (PFNGLPIXELSTOREFPROC) get_proc("glPixelStoref"); |
| gl3wPixelStorei = (PFNGLPIXELSTOREIPROC) get_proc("glPixelStorei"); |
| gl3wReadBuffer = (PFNGLREADBUFFERPROC) get_proc("glReadBuffer"); |
| gl3wReadPixels = (PFNGLREADPIXELSPROC) get_proc("glReadPixels"); |
| gl3wGetBooleanv = (PFNGLGETBOOLEANVPROC) get_proc("glGetBooleanv"); |
| gl3wGetDoublev = (PFNGLGETDOUBLEVPROC) get_proc("glGetDoublev"); |
| gl3wGetError = (PFNGLGETERRORPROC) get_proc("glGetError"); |
| gl3wGetFloatv = (PFNGLGETFLOATVPROC) get_proc("glGetFloatv"); |
| gl3wGetIntegerv = (PFNGLGETINTEGERVPROC) get_proc("glGetIntegerv"); |
| gl3wGetString = (PFNGLGETSTRINGPROC) get_proc("glGetString"); |
| gl3wGetTexImage = (PFNGLGETTEXIMAGEPROC) get_proc("glGetTexImage"); |
| gl3wGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) get_proc("glGetTexParameterfv"); |
| gl3wGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) get_proc("glGetTexParameteriv"); |
| gl3wGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC) get_proc("glGetTexLevelParameterfv"); |
| gl3wGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC) get_proc("glGetTexLevelParameteriv"); |
| gl3wIsEnabled = (PFNGLISENABLEDPROC) get_proc("glIsEnabled"); |
| gl3wDepthRange = (PFNGLDEPTHRANGEPROC) get_proc("glDepthRange"); |
| gl3wViewport = (PFNGLVIEWPORTPROC) get_proc("glViewport"); |
| gl3wDrawArrays = (PFNGLDRAWARRAYSPROC) get_proc("glDrawArrays"); |
| gl3wDrawElements = (PFNGLDRAWELEMENTSPROC) get_proc("glDrawElements"); |
| gl3wGetPointerv = (PFNGLGETPOINTERVPROC) get_proc("glGetPointerv"); |
| gl3wPolygonOffset = (PFNGLPOLYGONOFFSETPROC) get_proc("glPolygonOffset"); |
| gl3wCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC) get_proc("glCopyTexImage1D"); |
| gl3wCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) get_proc("glCopyTexImage2D"); |
| gl3wCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC) get_proc("glCopyTexSubImage1D"); |
| gl3wCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) get_proc("glCopyTexSubImage2D"); |
| gl3wTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC) get_proc("glTexSubImage1D"); |
| gl3wTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) get_proc("glTexSubImage2D"); |
| gl3wBindTexture = (PFNGLBINDTEXTUREPROC) get_proc("glBindTexture"); |
| gl3wDeleteTextures = (PFNGLDELETETEXTURESPROC) get_proc("glDeleteTextures"); |
| gl3wGenTextures = (PFNGLGENTEXTURESPROC) get_proc("glGenTextures"); |
| gl3wIsTexture = (PFNGLISTEXTUREPROC) get_proc("glIsTexture"); |
| gl3wBlendColor = (PFNGLBLENDCOLORPROC) get_proc("glBlendColor"); |
| gl3wBlendEquation = (PFNGLBLENDEQUATIONPROC) get_proc("glBlendEquation"); |
| gl3wDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC) get_proc("glDrawRangeElements"); |
| gl3wTexImage3D = (PFNGLTEXIMAGE3DPROC) get_proc("glTexImage3D"); |
| gl3wTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC) get_proc("glTexSubImage3D"); |
| gl3wCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC) get_proc("glCopyTexSubImage3D"); |
| gl3wActiveTexture = (PFNGLACTIVETEXTUREPROC) get_proc("glActiveTexture"); |
| gl3wSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) get_proc("glSampleCoverage"); |
| gl3wCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC) get_proc("glCompressedTexImage3D"); |
| gl3wCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) get_proc("glCompressedTexImage2D"); |
| gl3wCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC) get_proc("glCompressedTexImage1D"); |
| gl3wCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) get_proc("glCompressedTexSubImage3D"); |
| gl3wCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) get_proc("glCompressedTexSubImage2D"); |
| gl3wCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) get_proc("glCompressedTexSubImage1D"); |
| gl3wGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC) get_proc("glGetCompressedTexImage"); |
| gl3wBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) get_proc("glBlendFuncSeparate"); |
| gl3wMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC) get_proc("glMultiDrawArrays"); |
| gl3wMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC) get_proc("glMultiDrawElements"); |
| gl3wPointParameterf = (PFNGLPOINTPARAMETERFPROC) get_proc("glPointParameterf"); |
| gl3wPointParameterfv = (PFNGLPOINTPARAMETERFVPROC) get_proc("glPointParameterfv"); |
| gl3wPointParameteri = (PFNGLPOINTPARAMETERIPROC) get_proc("glPointParameteri"); |
| gl3wPointParameteriv = (PFNGLPOINTPARAMETERIVPROC) get_proc("glPointParameteriv"); |
| gl3wGenQueries = (PFNGLGENQUERIESPROC) get_proc("glGenQueries"); |
| gl3wDeleteQueries = (PFNGLDELETEQUERIESPROC) get_proc("glDeleteQueries"); |
| gl3wIsQuery = (PFNGLISQUERYPROC) get_proc("glIsQuery"); |
| gl3wBeginQuery = (PFNGLBEGINQUERYPROC) get_proc("glBeginQuery"); |
| gl3wEndQuery = (PFNGLENDQUERYPROC) get_proc("glEndQuery"); |
| gl3wGetQueryiv = (PFNGLGETQUERYIVPROC) get_proc("glGetQueryiv"); |
| gl3wGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC) get_proc("glGetQueryObjectiv"); |
| gl3wGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC) get_proc("glGetQueryObjectuiv"); |
| gl3wBindBuffer = (PFNGLBINDBUFFERPROC) get_proc("glBindBuffer"); |
| gl3wDeleteBuffers = (PFNGLDELETEBUFFERSPROC) get_proc("glDeleteBuffers"); |
| gl3wGenBuffers = (PFNGLGENBUFFERSPROC) get_proc("glGenBuffers"); |
| gl3wIsBuffer = (PFNGLISBUFFERPROC) get_proc("glIsBuffer"); |
| gl3wBufferData = (PFNGLBUFFERDATAPROC) get_proc("glBufferData"); |
| gl3wBufferSubData = (PFNGLBUFFERSUBDATAPROC) get_proc("glBufferSubData"); |
| gl3wGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC) get_proc("glGetBufferSubData"); |
| gl3wMapBuffer = (PFNGLMAPBUFFERPROC) get_proc("glMapBuffer"); |
| gl3wUnmapBuffer = (PFNGLUNMAPBUFFERPROC) get_proc("glUnmapBuffer"); |
| gl3wGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) get_proc("glGetBufferParameteriv"); |
| gl3wGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC) get_proc("glGetBufferPointerv"); |
| gl3wBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC) get_proc("glBlendEquationSeparate"); |
| gl3wDrawBuffers = (PFNGLDRAWBUFFERSPROC) get_proc("glDrawBuffers"); |
| gl3wStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC) get_proc("glStencilOpSeparate"); |
| gl3wStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC) get_proc("glStencilFuncSeparate"); |
| gl3wStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC) get_proc("glStencilMaskSeparate"); |
| gl3wAttachShader = (PFNGLATTACHSHADERPROC) get_proc("glAttachShader"); |
| gl3wBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) get_proc("glBindAttribLocation"); |
| gl3wCompileShader = (PFNGLCOMPILESHADERPROC) get_proc("glCompileShader"); |
| gl3wCreateProgram = (PFNGLCREATEPROGRAMPROC) get_proc("glCreateProgram"); |
| gl3wCreateShader = (PFNGLCREATESHADERPROC) get_proc("glCreateShader"); |
| gl3wDeleteProgram = (PFNGLDELETEPROGRAMPROC) get_proc("glDeleteProgram"); |
| gl3wDeleteShader = (PFNGLDELETESHADERPROC) get_proc("glDeleteShader"); |
| gl3wDetachShader = (PFNGLDETACHSHADERPROC) get_proc("glDetachShader"); |
| gl3wDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) get_proc("glDisableVertexAttribArray"); |
| gl3wEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) get_proc("glEnableVertexAttribArray"); |
| gl3wGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC) get_proc("glGetActiveAttrib"); |
| gl3wGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) get_proc("glGetActiveUniform"); |
| gl3wGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC) get_proc("glGetAttachedShaders"); |
| gl3wGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) get_proc("glGetAttribLocation"); |
| gl3wGetProgramiv = (PFNGLGETPROGRAMIVPROC) get_proc("glGetProgramiv"); |
| gl3wGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) get_proc("glGetProgramInfoLog"); |
| gl3wGetShaderiv = (PFNGLGETSHADERIVPROC) get_proc("glGetShaderiv"); |
| gl3wGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) get_proc("glGetShaderInfoLog"); |
| gl3wGetShaderSource = (PFNGLGETSHADERSOURCEPROC) get_proc("glGetShaderSource"); |
| gl3wGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) get_proc("glGetUniformLocation"); |
| gl3wGetUniformfv = (PFNGLGETUNIFORMFVPROC) get_proc("glGetUniformfv"); |
| gl3wGetUniformiv = (PFNGLGETUNIFORMIVPROC) get_proc("glGetUniformiv"); |
| gl3wGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC) get_proc("glGetVertexAttribdv"); |
| gl3wGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) get_proc("glGetVertexAttribfv"); |
| gl3wGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) get_proc("glGetVertexAttribiv"); |
| gl3wGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) get_proc("glGetVertexAttribPointerv"); |
| gl3wIsProgram = (PFNGLISPROGRAMPROC) get_proc("glIsProgram"); |
| gl3wIsShader = (PFNGLISSHADERPROC) get_proc("glIsShader"); |
| gl3wLinkProgram = (PFNGLLINKPROGRAMPROC) get_proc("glLinkProgram"); |
| gl3wShaderSource = (PFNGLSHADERSOURCEPROC) get_proc("glShaderSource"); |
| gl3wUseProgram = (PFNGLUSEPROGRAMPROC) get_proc("glUseProgram"); |
| gl3wUniform1f = (PFNGLUNIFORM1FPROC) get_proc("glUniform1f"); |
| gl3wUniform2f = (PFNGLUNIFORM2FPROC) get_proc("glUniform2f"); |
| gl3wUniform3f = (PFNGLUNIFORM3FPROC) get_proc("glUniform3f"); |
| gl3wUniform4f = (PFNGLUNIFORM4FPROC) get_proc("glUniform4f"); |
| gl3wUniform1i = (PFNGLUNIFORM1IPROC) get_proc("glUniform1i"); |
| gl3wUniform2i = (PFNGLUNIFORM2IPROC) get_proc("glUniform2i"); |
| gl3wUniform3i = (PFNGLUNIFORM3IPROC) get_proc("glUniform3i"); |
| gl3wUniform4i = (PFNGLUNIFORM4IPROC) get_proc("glUniform4i"); |
| gl3wUniform1fv = (PFNGLUNIFORM1FVPROC) get_proc("glUniform1fv"); |
| gl3wUniform2fv = (PFNGLUNIFORM2FVPROC) get_proc("glUniform2fv"); |
| gl3wUniform3fv = (PFNGLUNIFORM3FVPROC) get_proc("glUniform3fv"); |
| gl3wUniform4fv = (PFNGLUNIFORM4FVPROC) get_proc("glUniform4fv"); |
| gl3wUniform1iv = (PFNGLUNIFORM1IVPROC) get_proc("glUniform1iv"); |
| gl3wUniform2iv = (PFNGLUNIFORM2IVPROC) get_proc("glUniform2iv"); |
| gl3wUniform3iv = (PFNGLUNIFORM3IVPROC) get_proc("glUniform3iv"); |
| gl3wUniform4iv = (PFNGLUNIFORM4IVPROC) get_proc("glUniform4iv"); |
| gl3wUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC) get_proc("glUniformMatrix2fv"); |
| gl3wUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC) get_proc("glUniformMatrix3fv"); |
| gl3wUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC) get_proc("glUniformMatrix4fv"); |
| gl3wValidateProgram = (PFNGLVALIDATEPROGRAMPROC) get_proc("glValidateProgram"); |
| gl3wVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC) get_proc("glVertexAttrib1d"); |
| gl3wVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC) get_proc("glVertexAttrib1dv"); |
| gl3wVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) get_proc("glVertexAttrib1f"); |
| gl3wVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) get_proc("glVertexAttrib1fv"); |
| gl3wVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC) get_proc("glVertexAttrib1s"); |
| gl3wVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC) get_proc("glVertexAttrib1sv"); |
| gl3wVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC) get_proc("glVertexAttrib2d"); |
| gl3wVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC) get_proc("glVertexAttrib2dv"); |
| gl3wVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) get_proc("glVertexAttrib2f"); |
| gl3wVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) get_proc("glVertexAttrib2fv"); |
| gl3wVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC) get_proc("glVertexAttrib2s"); |
| gl3wVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC) get_proc("glVertexAttrib2sv"); |
| gl3wVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC) get_proc("glVertexAttrib3d"); |
| gl3wVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC) get_proc("glVertexAttrib3dv"); |
| gl3wVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) get_proc("glVertexAttrib3f"); |
| gl3wVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) get_proc("glVertexAttrib3fv"); |
| gl3wVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC) get_proc("glVertexAttrib3s"); |
| gl3wVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC) get_proc("glVertexAttrib3sv"); |
| gl3wVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC) get_proc("glVertexAttrib4Nbv"); |
| gl3wVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC) get_proc("glVertexAttrib4Niv"); |
| gl3wVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC) get_proc("glVertexAttrib4Nsv"); |
| gl3wVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC) get_proc("glVertexAttrib4Nub"); |
| gl3wVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC) get_proc("glVertexAttrib4Nubv"); |
| gl3wVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC) get_proc("glVertexAttrib4Nuiv"); |
| gl3wVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC) get_proc("glVertexAttrib4Nusv"); |
| gl3wVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC) get_proc("glVertexAttrib4bv"); |
| gl3wVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC) get_proc("glVertexAttrib4d"); |
| gl3wVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC) get_proc("glVertexAttrib4dv"); |
| gl3wVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) get_proc("glVertexAttrib4f"); |
| gl3wVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) get_proc("glVertexAttrib4fv"); |
| gl3wVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC) get_proc("glVertexAttrib4iv"); |
| gl3wVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC) get_proc("glVertexAttrib4s"); |
| gl3wVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC) get_proc("glVertexAttrib4sv"); |
| gl3wVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC) get_proc("glVertexAttrib4ubv"); |
| gl3wVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC) get_proc("glVertexAttrib4uiv"); |
| gl3wVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC) get_proc("glVertexAttrib4usv"); |
| gl3wVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) get_proc("glVertexAttribPointer"); |
| gl3wUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC) get_proc("glUniformMatrix2x3fv"); |
| gl3wUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC) get_proc("glUniformMatrix3x2fv"); |
| gl3wUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC) get_proc("glUniformMatrix2x4fv"); |
| gl3wUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC) get_proc("glUniformMatrix4x2fv"); |
| gl3wUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC) get_proc("glUniformMatrix3x4fv"); |
| gl3wUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC) get_proc("glUniformMatrix4x3fv"); |
| gl3wColorMaski = (PFNGLCOLORMASKIPROC) get_proc("glColorMaski"); |
| gl3wGetBooleani_v = (PFNGLGETBOOLEANI_VPROC) get_proc("glGetBooleani_v"); |
| gl3wGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) get_proc("glGetIntegeri_v"); |
| gl3wEnablei = (PFNGLENABLEIPROC) get_proc("glEnablei"); |
| gl3wDisablei = (PFNGLDISABLEIPROC) get_proc("glDisablei"); |
| gl3wIsEnabledi = (PFNGLISENABLEDIPROC) get_proc("glIsEnabledi"); |
| gl3wBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC) get_proc("glBeginTransformFeedback"); |
| gl3wEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC) get_proc("glEndTransformFeedback"); |
| gl3wBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) get_proc("glBindBufferRange"); |
| gl3wBindBufferBase = (PFNGLBINDBUFFERBASEPROC) get_proc("glBindBufferBase"); |
| gl3wTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC) get_proc("glTransformFeedbackVaryings"); |
| gl3wGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) get_proc("glGetTransformFeedbackVarying"); |
| gl3wClampColor = (PFNGLCLAMPCOLORPROC) get_proc("glClampColor"); |
| gl3wBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC) get_proc("glBeginConditionalRender"); |
| gl3wEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC) get_proc("glEndConditionalRender"); |
| gl3wVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC) get_proc("glVertexAttribIPointer"); |
| gl3wGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC) get_proc("glGetVertexAttribIiv"); |
| gl3wGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC) get_proc("glGetVertexAttribIuiv"); |
| gl3wVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC) get_proc("glVertexAttribI1i"); |
| gl3wVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC) get_proc("glVertexAttribI2i"); |
| gl3wVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC) get_proc("glVertexAttribI3i"); |
| gl3wVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC) get_proc("glVertexAttribI4i"); |
| gl3wVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC) get_proc("glVertexAttribI1ui"); |
| gl3wVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC) get_proc("glVertexAttribI2ui"); |
| gl3wVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC) get_proc("glVertexAttribI3ui"); |
| gl3wVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC) get_proc("glVertexAttribI4ui"); |
| gl3wVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC) get_proc("glVertexAttribI1iv"); |
| gl3wVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC) get_proc("glVertexAttribI2iv"); |
| gl3wVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC) get_proc("glVertexAttribI3iv"); |
| gl3wVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC) get_proc("glVertexAttribI4iv"); |
| gl3wVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC) get_proc("glVertexAttribI1uiv"); |
| gl3wVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC) get_proc("glVertexAttribI2uiv"); |
| gl3wVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC) get_proc("glVertexAttribI3uiv"); |
| gl3wVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC) get_proc("glVertexAttribI4uiv"); |
| gl3wVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC) get_proc("glVertexAttribI4bv"); |
| gl3wVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC) get_proc("glVertexAttribI4sv"); |
| gl3wVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC) get_proc("glVertexAttribI4ubv"); |
| gl3wVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC) get_proc("glVertexAttribI4usv"); |
| gl3wGetUniformuiv = (PFNGLGETUNIFORMUIVPROC) get_proc("glGetUniformuiv"); |
| gl3wBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC) get_proc("glBindFragDataLocation"); |
| gl3wGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC) get_proc("glGetFragDataLocation"); |
| gl3wUniform1ui = (PFNGLUNIFORM1UIPROC) get_proc("glUniform1ui"); |
| gl3wUniform2ui = (PFNGLUNIFORM2UIPROC) get_proc("glUniform2ui"); |
| gl3wUniform3ui = (PFNGLUNIFORM3UIPROC) get_proc("glUniform3ui"); |
| gl3wUniform4ui = (PFNGLUNIFORM4UIPROC) get_proc("glUniform4ui"); |
| gl3wUniform1uiv = (PFNGLUNIFORM1UIVPROC) get_proc("glUniform1uiv"); |
| gl3wUniform2uiv = (PFNGLUNIFORM2UIVPROC) get_proc("glUniform2uiv"); |
| gl3wUniform3uiv = (PFNGLUNIFORM3UIVPROC) get_proc("glUniform3uiv"); |
| gl3wUniform4uiv = (PFNGLUNIFORM4UIVPROC) get_proc("glUniform4uiv"); |
| gl3wTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC) get_proc("glTexParameterIiv"); |
| gl3wTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC) get_proc("glTexParameterIuiv"); |
| gl3wGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC) get_proc("glGetTexParameterIiv"); |
| gl3wGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC) get_proc("glGetTexParameterIuiv"); |
| gl3wClearBufferiv = (PFNGLCLEARBUFFERIVPROC) get_proc("glClearBufferiv"); |
| gl3wClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC) get_proc("glClearBufferuiv"); |
| gl3wClearBufferfv = (PFNGLCLEARBUFFERFVPROC) get_proc("glClearBufferfv"); |
| gl3wClearBufferfi = (PFNGLCLEARBUFFERFIPROC) get_proc("glClearBufferfi"); |
| gl3wGetStringi = (PFNGLGETSTRINGIPROC) get_proc("glGetStringi"); |
| gl3wDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC) get_proc("glDrawArraysInstanced"); |
| gl3wDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC) get_proc("glDrawElementsInstanced"); |
| gl3wTexBuffer = (PFNGLTEXBUFFERPROC) get_proc("glTexBuffer"); |
| gl3wPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC) get_proc("glPrimitiveRestartIndex"); |
| gl3wGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC) get_proc("glGetInteger64i_v"); |
| gl3wGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC) get_proc("glGetBufferParameteri64v"); |
| gl3wFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC) get_proc("glFramebufferTexture"); |
| gl3wVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC) get_proc("glVertexAttribDivisor"); |
| gl3wMinSampleShading = (PFNGLMINSAMPLESHADINGPROC) get_proc("glMinSampleShading"); |
| gl3wBlendEquationi = (PFNGLBLENDEQUATIONIPROC) get_proc("glBlendEquationi"); |
| gl3wBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC) get_proc("glBlendEquationSeparatei"); |
| gl3wBlendFunci = (PFNGLBLENDFUNCIPROC) get_proc("glBlendFunci"); |
| gl3wBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC) get_proc("glBlendFuncSeparatei"); |
| gl3wIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) get_proc("glIsRenderbuffer"); |
| gl3wBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) get_proc("glBindRenderbuffer"); |
| gl3wDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) get_proc("glDeleteRenderbuffers"); |
| gl3wGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) get_proc("glGenRenderbuffers"); |
| gl3wRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) get_proc("glRenderbufferStorage"); |
| gl3wGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) get_proc("glGetRenderbufferParameteriv"); |
| gl3wIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) get_proc("glIsFramebuffer"); |
| gl3wBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) get_proc("glBindFramebuffer"); |
| gl3wDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) get_proc("glDeleteFramebuffers"); |
| gl3wGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) get_proc("glGenFramebuffers"); |
| gl3wCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) get_proc("glCheckFramebufferStatus"); |
| gl3wFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) get_proc("glFramebufferTexture1D"); |
| gl3wFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) get_proc("glFramebufferTexture2D"); |
| gl3wFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) get_proc("glFramebufferTexture3D"); |
| gl3wFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) get_proc("glFramebufferRenderbuffer"); |
| gl3wGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) get_proc("glGetFramebufferAttachmentParameteriv"); |
| gl3wGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) get_proc("glGenerateMipmap"); |
| gl3wBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) get_proc("glBlitFramebuffer"); |
| gl3wRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) get_proc("glRenderbufferStorageMultisample"); |
| gl3wFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) get_proc("glFramebufferTextureLayer"); |
| gl3wMapBufferRange = (PFNGLMAPBUFFERRANGEPROC) get_proc("glMapBufferRange"); |
| gl3wFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC) get_proc("glFlushMappedBufferRange"); |
| gl3wBindVertexArray = (PFNGLBINDVERTEXARRAYPROC) get_proc("glBindVertexArray"); |
| gl3wDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) get_proc("glDeleteVertexArrays"); |
| gl3wGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) get_proc("glGenVertexArrays"); |
| gl3wIsVertexArray = (PFNGLISVERTEXARRAYPROC) get_proc("glIsVertexArray"); |
| gl3wGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC) get_proc("glGetUniformIndices"); |
| gl3wGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC) get_proc("glGetActiveUniformsiv"); |
| gl3wGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC) get_proc("glGetActiveUniformName"); |
| gl3wGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC) get_proc("glGetUniformBlockIndex"); |
| gl3wGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC) get_proc("glGetActiveUniformBlockiv"); |
| gl3wGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) get_proc("glGetActiveUniformBlockName"); |
| gl3wUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC) get_proc("glUniformBlockBinding"); |
| gl3wCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC) get_proc("glCopyBufferSubData"); |
| gl3wDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC) get_proc("glDrawElementsBaseVertex"); |
| gl3wDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) get_proc("glDrawRangeElementsBaseVertex"); |
| gl3wDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) get_proc("glDrawElementsInstancedBaseVertex"); |
| gl3wMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) get_proc("glMultiDrawElementsBaseVertex"); |
| gl3wProvokingVertex = (PFNGLPROVOKINGVERTEXPROC) get_proc("glProvokingVertex"); |
| gl3wFenceSync = (PFNGLFENCESYNCPROC) get_proc("glFenceSync"); |
| gl3wIsSync = (PFNGLISSYNCPROC) get_proc("glIsSync"); |
| gl3wDeleteSync = (PFNGLDELETESYNCPROC) get_proc("glDeleteSync"); |
| gl3wClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) get_proc("glClientWaitSync"); |
| gl3wWaitSync = (PFNGLWAITSYNCPROC) get_proc("glWaitSync"); |
| gl3wGetInteger64v = (PFNGLGETINTEGER64VPROC) get_proc("glGetInteger64v"); |
| gl3wGetSynciv = (PFNGLGETSYNCIVPROC) get_proc("glGetSynciv"); |
| gl3wTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC) get_proc("glTexImage2DMultisample"); |
| gl3wTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC) get_proc("glTexImage3DMultisample"); |
| gl3wGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) get_proc("glGetMultisamplefv"); |
| gl3wSampleMaski = (PFNGLSAMPLEMASKIPROC) get_proc("glSampleMaski"); |
| gl3wBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC) get_proc("glBlendEquationiARB"); |
| gl3wBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC) get_proc("glBlendEquationSeparateiARB"); |
| gl3wBlendFunciARB = (PFNGLBLENDFUNCIARBPROC) get_proc("glBlendFunciARB"); |
| gl3wBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC) get_proc("glBlendFuncSeparateiARB"); |
| gl3wMinSampleShadingARB = (PFNGLMINSAMPLESHADINGARBPROC) get_proc("glMinSampleShadingARB"); |
| gl3wNamedStringARB = (PFNGLNAMEDSTRINGARBPROC) get_proc("glNamedStringARB"); |
| gl3wDeleteNamedStringARB = (PFNGLDELETENAMEDSTRINGARBPROC) get_proc("glDeleteNamedStringARB"); |
| gl3wCompileShaderIncludeARB = (PFNGLCOMPILESHADERINCLUDEARBPROC) get_proc("glCompileShaderIncludeARB"); |
| gl3wIsNamedStringARB = (PFNGLISNAMEDSTRINGARBPROC) get_proc("glIsNamedStringARB"); |
| gl3wGetNamedStringARB = (PFNGLGETNAMEDSTRINGARBPROC) get_proc("glGetNamedStringARB"); |
| gl3wGetNamedStringivARB = (PFNGLGETNAMEDSTRINGIVARBPROC) get_proc("glGetNamedStringivARB"); |
| gl3wBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) get_proc("glBindFragDataLocationIndexed"); |
| gl3wGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC) get_proc("glGetFragDataIndex"); |
| gl3wGenSamplers = (PFNGLGENSAMPLERSPROC) get_proc("glGenSamplers"); |
| gl3wDeleteSamplers = (PFNGLDELETESAMPLERSPROC) get_proc("glDeleteSamplers"); |
| gl3wIsSampler = (PFNGLISSAMPLERPROC) get_proc("glIsSampler"); |
| gl3wBindSampler = (PFNGLBINDSAMPLERPROC) get_proc("glBindSampler"); |
| gl3wSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC) get_proc("glSamplerParameteri"); |
| gl3wSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC) get_proc("glSamplerParameteriv"); |
| gl3wSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC) get_proc("glSamplerParameterf"); |
| gl3wSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC) get_proc("glSamplerParameterfv"); |
| gl3wSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC) get_proc("glSamplerParameterIiv"); |
| gl3wSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC) get_proc("glSamplerParameterIuiv"); |
| gl3wGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC) get_proc("glGetSamplerParameteriv"); |
| gl3wGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC) get_proc("glGetSamplerParameterIiv"); |
| gl3wGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC) get_proc("glGetSamplerParameterfv"); |
| gl3wGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC) get_proc("glGetSamplerParameterIuiv"); |
| gl3wQueryCounter = (PFNGLQUERYCOUNTERPROC) get_proc("glQueryCounter"); |
| gl3wGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC) get_proc("glGetQueryObjecti64v"); |
| gl3wGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC) get_proc("glGetQueryObjectui64v"); |
| gl3wVertexP2ui = (PFNGLVERTEXP2UIPROC) get_proc("glVertexP2ui"); |
| gl3wVertexP2uiv = (PFNGLVERTEXP2UIVPROC) get_proc("glVertexP2uiv"); |
| gl3wVertexP3ui = (PFNGLVERTEXP3UIPROC) get_proc("glVertexP3ui"); |
| gl3wVertexP3uiv = (PFNGLVERTEXP3UIVPROC) get_proc("glVertexP3uiv"); |
| gl3wVertexP4ui = (PFNGLVERTEXP4UIPROC) get_proc("glVertexP4ui"); |
| gl3wVertexP4uiv = (PFNGLVERTEXP4UIVPROC) get_proc("glVertexP4uiv"); |
| gl3wTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC) get_proc("glTexCoordP1ui"); |
| gl3wTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC) get_proc("glTexCoordP1uiv"); |
| gl3wTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC) get_proc("glTexCoordP2ui"); |
| gl3wTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC) get_proc("glTexCoordP2uiv"); |
| gl3wTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC) get_proc("glTexCoordP3ui"); |
| gl3wTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC) get_proc("glTexCoordP3uiv"); |
| gl3wTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC) get_proc("glTexCoordP4ui"); |
| gl3wTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC) get_proc("glTexCoordP4uiv"); |
| gl3wMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC) get_proc("glMultiTexCoordP1ui"); |
| gl3wMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC) get_proc("glMultiTexCoordP1uiv"); |
| gl3wMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC) get_proc("glMultiTexCoordP2ui"); |
| gl3wMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC) get_proc("glMultiTexCoordP2uiv"); |
| gl3wMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC) get_proc("glMultiTexCoordP3ui"); |
| gl3wMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC) get_proc("glMultiTexCoordP3uiv"); |
| gl3wMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC) get_proc("glMultiTexCoordP4ui"); |
| gl3wMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC) get_proc("glMultiTexCoordP4uiv"); |
| gl3wNormalP3ui = (PFNGLNORMALP3UIPROC) get_proc("glNormalP3ui"); |
| gl3wNormalP3uiv = (PFNGLNORMALP3UIVPROC) get_proc("glNormalP3uiv"); |
| gl3wColorP3ui = (PFNGLCOLORP3UIPROC) get_proc("glColorP3ui"); |
| gl3wColorP3uiv = (PFNGLCOLORP3UIVPROC) get_proc("glColorP3uiv"); |
| gl3wColorP4ui = (PFNGLCOLORP4UIPROC) get_proc("glColorP4ui"); |
| gl3wColorP4uiv = (PFNGLCOLORP4UIVPROC) get_proc("glColorP4uiv"); |
| gl3wSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC) get_proc("glSecondaryColorP3ui"); |
| gl3wSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC) get_proc("glSecondaryColorP3uiv"); |
| gl3wVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC) get_proc("glVertexAttribP1ui"); |
| gl3wVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC) get_proc("glVertexAttribP1uiv"); |
| gl3wVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC) get_proc("glVertexAttribP2ui"); |
| gl3wVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC) get_proc("glVertexAttribP2uiv"); |
| gl3wVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC) get_proc("glVertexAttribP3ui"); |
| gl3wVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC) get_proc("glVertexAttribP3uiv"); |
| gl3wVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC) get_proc("glVertexAttribP4ui"); |
| gl3wVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC) get_proc("glVertexAttribP4uiv"); |
| gl3wDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC) get_proc("glDrawArraysIndirect"); |
| gl3wDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC) get_proc("glDrawElementsIndirect"); |
| gl3wUniform1d = (PFNGLUNIFORM1DPROC) get_proc("glUniform1d"); |
| gl3wUniform2d = (PFNGLUNIFORM2DPROC) get_proc("glUniform2d"); |
| gl3wUniform3d = (PFNGLUNIFORM3DPROC) get_proc("glUniform3d"); |
| gl3wUniform4d = (PFNGLUNIFORM4DPROC) get_proc("glUniform4d"); |
| gl3wUniform1dv = (PFNGLUNIFORM1DVPROC) get_proc("glUniform1dv"); |
| gl3wUniform2dv = (PFNGLUNIFORM2DVPROC) get_proc("glUniform2dv"); |
| gl3wUniform3dv = (PFNGLUNIFORM3DVPROC) get_proc("glUniform3dv"); |
| gl3wUniform4dv = (PFNGLUNIFORM4DVPROC) get_proc("glUniform4dv"); |
| gl3wUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC) get_proc("glUniformMatrix2dv"); |
| gl3wUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC) get_proc("glUniformMatrix3dv"); |
| gl3wUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC) get_proc("glUniformMatrix4dv"); |
| gl3wUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC) get_proc("glUniformMatrix2x3dv"); |
| gl3wUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC) get_proc("glUniformMatrix2x4dv"); |
| gl3wUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC) get_proc("glUniformMatrix3x2dv"); |
| gl3wUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC) get_proc("glUniformMatrix3x4dv"); |
| gl3wUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC) get_proc("glUniformMatrix4x2dv"); |
| gl3wUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC) get_proc("glUniformMatrix4x3dv"); |
| gl3wGetUniformdv = (PFNGLGETUNIFORMDVPROC) get_proc("glGetUniformdv"); |
| gl3wGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) get_proc("glGetSubroutineUniformLocation"); |
| gl3wGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC) get_proc("glGetSubroutineIndex"); |
| gl3wGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) get_proc("glGetActiveSubroutineUniformiv"); |
| gl3wGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) get_proc("glGetActiveSubroutineUniformName"); |
| gl3wGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC) get_proc("glGetActiveSubroutineName"); |
| gl3wUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC) get_proc("glUniformSubroutinesuiv"); |
| gl3wGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC) get_proc("glGetUniformSubroutineuiv"); |
| gl3wGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC) get_proc("glGetProgramStageiv"); |
| gl3wPatchParameteri = (PFNGLPATCHPARAMETERIPROC) get_proc("glPatchParameteri"); |
| gl3wPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC) get_proc("glPatchParameterfv"); |
| gl3wBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC) get_proc("glBindTransformFeedback"); |
| gl3wDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC) get_proc("glDeleteTransformFeedbacks"); |
| gl3wGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC) get_proc("glGenTransformFeedbacks"); |
| gl3wIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC) get_proc("glIsTransformFeedback"); |
| gl3wPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC) get_proc("glPauseTransformFeedback"); |
| gl3wResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC) get_proc("glResumeTransformFeedback"); |
| gl3wDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC) get_proc("glDrawTransformFeedback"); |
| gl3wDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) get_proc("glDrawTransformFeedbackStream"); |
| gl3wBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC) get_proc("glBeginQueryIndexed"); |
| gl3wEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC) get_proc("glEndQueryIndexed"); |
| gl3wGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC) get_proc("glGetQueryIndexediv"); |
| gl3wReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC) get_proc("glReleaseShaderCompiler"); |
| gl3wShaderBinary = (PFNGLSHADERBINARYPROC) get_proc("glShaderBinary"); |
| gl3wGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC) get_proc("glGetShaderPrecisionFormat"); |
| gl3wDepthRangef = (PFNGLDEPTHRANGEFPROC) get_proc("glDepthRangef"); |
| gl3wClearDepthf = (PFNGLCLEARDEPTHFPROC) get_proc("glClearDepthf"); |
| gl3wGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC) get_proc("glGetProgramBinary"); |
| gl3wProgramBinary = (PFNGLPROGRAMBINARYPROC) get_proc("glProgramBinary"); |
| gl3wProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC) get_proc("glProgramParameteri"); |
| gl3wUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC) get_proc("glUseProgramStages"); |
| gl3wActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC) get_proc("glActiveShaderProgram"); |
| gl3wCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC) get_proc("glCreateShaderProgramv"); |
| gl3wBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC) get_proc("glBindProgramPipeline"); |
| gl3wDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC) get_proc("glDeleteProgramPipelines"); |
| gl3wGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC) get_proc("glGenProgramPipelines"); |
| gl3wIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC) get_proc("glIsProgramPipeline"); |
| gl3wGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC) get_proc("glGetProgramPipelineiv"); |
| gl3wProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC) get_proc("glProgramUniform1i"); |
| gl3wProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC) get_proc("glProgramUniform1iv"); |
| gl3wProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC) get_proc("glProgramUniform1f"); |
| gl3wProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC) get_proc("glProgramUniform1fv"); |
| gl3wProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC) get_proc("glProgramUniform1d"); |
| gl3wProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC) get_proc("glProgramUniform1dv"); |
| gl3wProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC) get_proc("glProgramUniform1ui"); |
| gl3wProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC) get_proc("glProgramUniform1uiv"); |
| gl3wProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC) get_proc("glProgramUniform2i"); |
| gl3wProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC) get_proc("glProgramUniform2iv"); |
| gl3wProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC) get_proc("glProgramUniform2f"); |
| gl3wProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC) get_proc("glProgramUniform2fv"); |
| gl3wProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC) get_proc("glProgramUniform2d"); |
| gl3wProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC) get_proc("glProgramUniform2dv"); |
| gl3wProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC) get_proc("glProgramUniform2ui"); |
| gl3wProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC) get_proc("glProgramUniform2uiv"); |
| gl3wProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC) get_proc("glProgramUniform3i"); |
| gl3wProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC) get_proc("glProgramUniform3iv"); |
| gl3wProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC) get_proc("glProgramUniform3f"); |
| gl3wProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC) get_proc("glProgramUniform3fv"); |
| gl3wProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC) get_proc("glProgramUniform3d"); |
| gl3wProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC) get_proc("glProgramUniform3dv"); |
| gl3wProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC) get_proc("glProgramUniform3ui"); |
| gl3wProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC) get_proc("glProgramUniform3uiv"); |
| gl3wProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC) get_proc("glProgramUniform4i"); |
| gl3wProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC) get_proc("glProgramUniform4iv"); |
| gl3wProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC) get_proc("glProgramUniform4f"); |
| gl3wProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC) get_proc("glProgramUniform4fv"); |
| gl3wProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC) get_proc("glProgramUniform4d"); |
| gl3wProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC) get_proc("glProgramUniform4dv"); |
| gl3wProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC) get_proc("glProgramUniform4ui"); |
| gl3wProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC) get_proc("glProgramUniform4uiv"); |
| gl3wProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC) get_proc("glProgramUniformMatrix2fv"); |
| gl3wProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC) get_proc("glProgramUniformMatrix3fv"); |
| gl3wProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC) get_proc("glProgramUniformMatrix4fv"); |
| gl3wProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC) get_proc("glProgramUniformMatrix2dv"); |
| gl3wProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC) get_proc("glProgramUniformMatrix3dv"); |
| gl3wProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC) get_proc("glProgramUniformMatrix4dv"); |
| gl3wProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) get_proc("glProgramUniformMatrix2x3fv"); |
| gl3wProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) get_proc("glProgramUniformMatrix3x2fv"); |
| gl3wProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) get_proc("glProgramUniformMatrix2x4fv"); |
| gl3wProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) get_proc("glProgramUniformMatrix4x2fv"); |
| gl3wProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) get_proc("glProgramUniformMatrix3x4fv"); |
| gl3wProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) get_proc("glProgramUniformMatrix4x3fv"); |
| gl3wProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) get_proc("glProgramUniformMatrix2x3dv"); |
| gl3wProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) get_proc("glProgramUniformMatrix3x2dv"); |
| gl3wProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) get_proc("glProgramUniformMatrix2x4dv"); |
| gl3wProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) get_proc("glProgramUniformMatrix4x2dv"); |
| gl3wProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) get_proc("glProgramUniformMatrix3x4dv"); |
| gl3wProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) get_proc("glProgramUniformMatrix4x3dv"); |
| gl3wValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC) get_proc("glValidateProgramPipeline"); |
| gl3wGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC) get_proc("glGetProgramPipelineInfoLog"); |
| gl3wVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC) get_proc("glVertexAttribL1d"); |
| gl3wVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC) get_proc("glVertexAttribL2d"); |
| gl3wVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC) get_proc("glVertexAttribL3d"); |
| gl3wVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC) get_proc("glVertexAttribL4d"); |
| gl3wVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC) get_proc("glVertexAttribL1dv"); |
| gl3wVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC) get_proc("glVertexAttribL2dv"); |
| gl3wVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC) get_proc("glVertexAttribL3dv"); |
| gl3wVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC) get_proc("glVertexAttribL4dv"); |
| gl3wVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC) get_proc("glVertexAttribLPointer"); |
| gl3wGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC) get_proc("glGetVertexAttribLdv"); |
| gl3wViewportArrayv = (PFNGLVIEWPORTARRAYVPROC) get_proc("glViewportArrayv"); |
| gl3wViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC) get_proc("glViewportIndexedf"); |
| gl3wViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC) get_proc("glViewportIndexedfv"); |
| gl3wScissorArrayv = (PFNGLSCISSORARRAYVPROC) get_proc("glScissorArrayv"); |
| gl3wScissorIndexed = (PFNGLSCISSORINDEXEDPROC) get_proc("glScissorIndexed"); |
| gl3wScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC) get_proc("glScissorIndexedv"); |
| gl3wDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC) get_proc("glDepthRangeArrayv"); |
| gl3wDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC) get_proc("glDepthRangeIndexed"); |
| gl3wGetFloati_v = (PFNGLGETFLOATI_VPROC) get_proc("glGetFloati_v"); |
| gl3wGetDoublei_v = (PFNGLGETDOUBLEI_VPROC) get_proc("glGetDoublei_v"); |
| gl3wCreateSyncFromCLeventARB = (PFNGLCREATESYNCFROMCLEVENTARBPROC) get_proc("glCreateSyncFromCLeventARB"); |
| gl3wDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC) get_proc("glDebugMessageControlARB"); |
| gl3wDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC) get_proc("glDebugMessageInsertARB"); |
| gl3wDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC) get_proc("glDebugMessageCallbackARB"); |
| gl3wGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC) get_proc("glGetDebugMessageLogARB"); |
| gl3wGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC) get_proc("glGetGraphicsResetStatusARB"); |
| gl3wGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC) get_proc("glGetnTexImageARB"); |
| gl3wReadnPixelsARB = (PFNGLREADNPIXELSARBPROC) get_proc("glReadnPixelsARB"); |
| gl3wGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) get_proc("glGetnCompressedTexImageARB"); |
| gl3wGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC) get_proc("glGetnUniformfvARB"); |
| gl3wGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC) get_proc("glGetnUniformivARB"); |
| gl3wGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC) get_proc("glGetnUniformuivARB"); |
| gl3wGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC) get_proc("glGetnUniformdvARB"); |
| gl3wDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) get_proc("glDrawArraysInstancedBaseInstance"); |
| gl3wDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) get_proc("glDrawElementsInstancedBaseInstance"); |
| gl3wDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) get_proc("glDrawElementsInstancedBaseVertexBaseInstance"); |
| gl3wDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) get_proc("glDrawTransformFeedbackInstanced"); |
| gl3wDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) get_proc("glDrawTransformFeedbackStreamInstanced"); |
| gl3wGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC) get_proc("glGetInternalformativ"); |
| gl3wGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) get_proc("glGetActiveAtomicCounterBufferiv"); |
| gl3wBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC) get_proc("glBindImageTexture"); |
| gl3wMemoryBarrier = (PFNGLMEMORYBARRIERPROC) get_proc("glMemoryBarrier"); |
| gl3wTexStorage1D = (PFNGLTEXSTORAGE1DPROC) get_proc("glTexStorage1D"); |
| gl3wTexStorage2D = (PFNGLTEXSTORAGE2DPROC) get_proc("glTexStorage2D"); |
| gl3wTexStorage3D = (PFNGLTEXSTORAGE3DPROC) get_proc("glTexStorage3D"); |
| gl3wTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC) get_proc("glTextureStorage1DEXT"); |
| gl3wTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC) get_proc("glTextureStorage2DEXT"); |
| gl3wTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC) get_proc("glTextureStorage3DEXT"); |
| gl3wDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC) get_proc("glDebugMessageControl"); |
| gl3wDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC) get_proc("glDebugMessageInsert"); |
| gl3wDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC) get_proc("glDebugMessageCallback"); |
| gl3wGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC) get_proc("glGetDebugMessageLog"); |
| gl3wPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC) get_proc("glPushDebugGroup"); |
| gl3wPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC) get_proc("glPopDebugGroup"); |
| gl3wObjectLabel = (PFNGLOBJECTLABELPROC) get_proc("glObjectLabel"); |
| gl3wGetObjectLabel = (PFNGLGETOBJECTLABELPROC) get_proc("glGetObjectLabel"); |
| gl3wObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC) get_proc("glObjectPtrLabel"); |
| gl3wGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC) get_proc("glGetObjectPtrLabel"); |
| gl3wClearBufferData = (PFNGLCLEARBUFFERDATAPROC) get_proc("glClearBufferData"); |
| gl3wClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC) get_proc("glClearBufferSubData"); |
| gl3wClearNamedBufferDataEXT = (PFNGLCLEARNAMEDBUFFERDATAEXTPROC) get_proc("glClearNamedBufferDataEXT"); |
| gl3wClearNamedBufferSubDataEXT = (PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) get_proc("glClearNamedBufferSubDataEXT"); |
| gl3wDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC) get_proc("glDispatchCompute"); |
| gl3wDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC) get_proc("glDispatchComputeIndirect"); |
| gl3wCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC) get_proc("glCopyImageSubData"); |
| gl3wTextureView = (PFNGLTEXTUREVIEWPROC) get_proc("glTextureView"); |
| gl3wBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC) get_proc("glBindVertexBuffer"); |
| gl3wVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC) get_proc("glVertexAttribFormat"); |
| gl3wVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC) get_proc("glVertexAttribIFormat"); |
| gl3wVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC) get_proc("glVertexAttribLFormat"); |
| gl3wVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC) get_proc("glVertexAttribBinding"); |
| gl3wVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC) get_proc("glVertexBindingDivisor"); |
| gl3wVertexArrayBindVertexBufferEXT = (PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) get_proc("glVertexArrayBindVertexBufferEXT"); |
| gl3wVertexArrayVertexAttribFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) get_proc("glVertexArrayVertexAttribFormatEXT"); |
| gl3wVertexArrayVertexAttribIFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) get_proc("glVertexArrayVertexAttribIFormatEXT"); |
| gl3wVertexArrayVertexAttribLFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) get_proc("glVertexArrayVertexAttribLFormatEXT"); |
| gl3wVertexArrayVertexAttribBindingEXT = (PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) get_proc("glVertexArrayVertexAttribBindingEXT"); |
| gl3wVertexArrayVertexBindingDivisorEXT = (PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) get_proc("glVertexArrayVertexBindingDivisorEXT"); |
| gl3wFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC) get_proc("glFramebufferParameteri"); |
| gl3wGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC) get_proc("glGetFramebufferParameteriv"); |
| gl3wNamedFramebufferParameteriEXT = (PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) get_proc("glNamedFramebufferParameteriEXT"); |
| gl3wGetNamedFramebufferParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) get_proc("glGetNamedFramebufferParameterivEXT"); |
| gl3wGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC) get_proc("glGetInternalformati64v"); |
| gl3wInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC) get_proc("glInvalidateTexSubImage"); |
| gl3wInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC) get_proc("glInvalidateTexImage"); |
| gl3wInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC) get_proc("glInvalidateBufferSubData"); |
| gl3wInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC) get_proc("glInvalidateBufferData"); |
| gl3wInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC) get_proc("glInvalidateFramebuffer"); |
| gl3wInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC) get_proc("glInvalidateSubFramebuffer"); |
| gl3wMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC) get_proc("glMultiDrawArraysIndirect"); |
| gl3wMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC) get_proc("glMultiDrawElementsIndirect"); |
| gl3wGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC) get_proc("glGetProgramInterfaceiv"); |
| gl3wGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC) get_proc("glGetProgramResourceIndex"); |
| gl3wGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC) get_proc("glGetProgramResourceName"); |
| gl3wGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC) get_proc("glGetProgramResourceiv"); |
| gl3wGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC) get_proc("glGetProgramResourceLocation"); |
| gl3wGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) get_proc("glGetProgramResourceLocationIndex"); |
| gl3wShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC) get_proc("glShaderStorageBlockBinding"); |
| gl3wTexBufferRange = (PFNGLTEXBUFFERRANGEPROC) get_proc("glTexBufferRange"); |
| gl3wTextureBufferRangeEXT = (PFNGLTEXTUREBUFFERRANGEEXTPROC) get_proc("glTextureBufferRangeEXT"); |
| gl3wTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC) get_proc("glTexStorage2DMultisample"); |
| gl3wTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC) get_proc("glTexStorage3DMultisample"); |
| gl3wTextureStorage2DMultisampleEXT = (PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) get_proc("glTextureStorage2DMultisampleEXT"); |
| gl3wTextureStorage3DMultisampleEXT = (PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) get_proc("glTextureStorage3DMultisampleEXT"); |
| } |