| # |
| # Cross Platform Makefile |
| # Compatible with MSYS2/MINGW, Ubuntu 14.04.1 and Mac OS X |
| # |
| # |
| # You will need SDL2 (http://www.libsdl.org) |
| # |
| # apt-get install libsdl2-dev # Linux |
| # brew install sdl2 # Mac OS X |
| # pacman -S mingw-w64-i686-SDL # MSYS2 |
| # |
| |
| #CXX = g++ |
| |
| EXE = sdl_opengl3_example |
| OBJS = main.o imgui_impl_sdl_gl3.o |
| OBJS += ../../imgui.o ../../imgui_demo.o ../../imgui_draw.o |
| OBJS += ../libs/gl3w/GL/gl3w.o |
| |
| UNAME_S := $(shell uname -s) |
| |
| |
| ifeq ($(UNAME_S), Linux) #LINUX |
| ECHO_MESSAGE = "Linux" |
| LIBS = -lGL -ldl `sdl2-config --libs` |
| |
| CXXFLAGS = -I../../ -I../libs/gl3w `sdl2-config --cflags` |
| CXXFLAGS += -Wall -Wformat |
| CFLAGS = $(CXXFLAGS) |
| endif |
| |
| ifeq ($(UNAME_S), Darwin) #APPLE |
| ECHO_MESSAGE = "Mac OS X" |
| LIBS = -framework OpenGL -framework Cocoa -framework IOKit -framework CoreVideo `sdl2-config --libs` |
| |
| CXXFLAGS = -I../../ -I../libs/gl3w -I/usr/local/include `sdl2-config --cflags` |
| CXXFLAGS += -Wall -Wformat |
| CFLAGS = $(CXXFLAGS) |
| endif |
| |
| ifeq ($(findstring MINGW,$(UNAME_S)),MINGW) |
| ECHO_MESSAGE = "Windows" |
| LIBS = -lgdi32 -lopengl32 -limm32 `pkg-config --static --libs sdl2` |
| |
| CXXFLAGS = -I../../ -I../libs/gl3w `pkg-config --cflags sdl2` |
| CXXFLAGS += -Wall -Wformat |
| CFLAGS = $(CXXFLAGS) |
| endif |
| |
| |
| .cpp.o: |
| $(CXX) $(CXXFLAGS) -c -o $@ $< |
| |
| all: $(EXE) |
| @echo Build complete for $(ECHO_MESSAGE) |
| |
| $(EXE): $(OBJS) |
| $(CXX) -o $(EXE) $(OBJS) $(CXXFLAGS) $(LIBS) |
| |
| clean: |
| rm $(EXE) $(OBJS) |