- 8314fc3 Menus: shallow tweaks. by ocornut · 12 hours ago master
- 50b4887 ButtonBehavior, Selectable: made low-level ImGuiButtonFlags_PressedOnRelease not explicitely avoid taking current active id. ImGuiButtonFlags_NoHoldingActiveId may be used for that. by ocornut · 13 hours ago
- 4af7762 Scrollbar: Fixed an issue which could lead initial click to move the current scroll by a pixel. by ocornut · 17 hours ago
- 2315b9f InputTextMultiline: fixed an issue where edit buffer wouldn't be reapplied to back buffer on the IsItemDeactivatedAfterEdit() frame. (#9308, #8915, #8273) by ocornut · 17 hours ago
- 04dfcd8 InputTextMultiline: fixed losing revert value when activating scrollbar. (toward #9308) by ocornut · 17 hours ago
- 2d95715 InputTextMultiline: avoid going through reactivation path and InputTextDeactivateHook() when activating scrollbar. (#9308) by ocornut · 17 hours ago
- 325563a InputTextMultiline: InputTextMultiline: fixed an issue calculating lines count when active. by ocornut · 18 hours ago
- 763db04 Docs: fixed imgui_manual -> imgui_explorer link. (#9315) by Pascal Thomet · 20 hours ago
- 3a26b64 Drag and Drop: make SetDragDropPayload() memcpy size match our buffer. by ocornut · 21 hours ago
- 386ce49 Backends: DirectX9: fixed build typo in 0500e54. by ocornut · 2 days ago
- b2c3e37 Multi-Select: fix/amend 9700846. . (#9307, #1861) by ocornut · 2 days ago
- 9700846 MultiSelect: added ImGuiMultiSelectFlags_SelectOnClickAlways mode. Prevents Drag and Drop of multiple items but allows BoxSelect to always reselect even when clicking inside a selecttion. (#9307, #1861) by ocornut · 2 days ago
- 0b49679 MultiSelect: Box-Select: removed now seemingly unnecessary 'selected==false' check, which will also prevent implementation of ImGuiMultiSelectFlags_SelectOnClickAlways. (#9307) by ocornut · 2 days ago
- 20d8bcb (Breaking) MultiSelect: renamed ImGuiMultiSelectFlags_SelectOnClick to ImGuiMultiSelectFlags_SelectOnAuto. (#1861, #6518) by ocornut · 2 days ago
- 358d391 Backends: SDLRenderer2/3: fixed build, typo in 0500e54. by ocornut · 2 days ago
- 4d1ba78 Revert changing default value of ImTextureID_Invalid to -1. Back to 0. (#9295, #9310, #9293, #8745, #8465, #7090) by ocornut · 2 days ago
- 0500e54 Backends: DX9, Metal, SDLRenderer2/3: fixed more assumptions that ImTextureID_Invald == 0 + Amend Changelogs. (#9310, #9293) by ocornut · 2 days ago
- 7fc3092 Backends: SDLGPU3: Prevent DestroyTexture from deleting invalid textures if ImTextureID_Invalid != 0. (#9310, #9293) by Starman · 2 days ago
- b724f94 InputText: fixed selection highlight Y1 offset being very slightly off (since 1.92.3). (#9311) by ocornut · 2 days ago
- 4252275 InputTextMultiline: fixed an issue calculating lines count when inactive, no word-wrap, and ending with a \n. by ocornut · 3 days ago