| #include "cube.hlsli" | |
| cbuffer UBO : register(b0, space1) | |
| { | |
| float4x4 ModelViewProj; | |
| }; | |
| VSOutput main(VSInput input) | |
| { | |
| VSOutput output; | |
| output.Color = float4(input.Color, 1.0f); | |
| output.Position = mul(ModelViewProj, float4(input.Position, 1.0f)); | |
| return output; | |
| } |