Make sure Objective C files are built with the same flags as C files.

Fixes https://github.com/libsdl-org/SDL/issues/5707
1 file changed
tree: 1f4fb26d3480782bd58619f45a037e0d86d667d7
  1. .github/
  2. acinclude/
  3. android-project/
  4. android-project-ant/
  5. build-scripts/
  6. cmake/
  7. docs/
  8. include/
  9. src/
  10. test/
  11. VisualC/
  12. VisualC-WinRT/
  13. visualtest/
  14. wayland-protocols/
  15. Xcode/
  16. Xcode-iOS/
  17. .clang-format
  18. .editorconfig
  19. .gitignore
  20. Android.mk
  21. autogen.sh
  22. BUGS.txt
  23. cmake_uninstall.cmake.in
  24. CMakeLists.txt
  25. configure
  26. configure.ac
  27. CREDITS.txt
  28. INSTALL.txt
  29. LICENSE.txt
  30. Makefile.in
  31. Makefile.minimal
  32. Makefile.os2
  33. Makefile.pandora
  34. Makefile.w32
  35. README-SDL.txt
  36. README.md
  37. sdl2-config-version.cmake.in
  38. sdl2-config.cmake.in
  39. sdl2-config.in
  40. sdl2.m4
  41. sdl2.pc.in
  42. SDL2.spec.in
  43. SDL2Config.cmake
  44. TODO.txt
  45. WhatsNew.txt
README.md

Simple DirectMedia Layer (SDL) Version 2.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)