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skia
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external
/
github.com
/
libsdl-org
/
SDL
/
refs/heads/main
/
.
/
test
/
testgpu
/
cube.frag.hlsl
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struct
VSInput
{
float3
Position
:
TEXCOORD0
;
float3
Color
:
TEXCOORD1
;
};
struct
VSOutput
{
float4
Color
:
TEXCOORD0
;
float4
Position
:
SV_Position
;
};
float4 main
(
VSOutput
input
)
:
SV_Target0
{
return
input
.
Color
;
}