| /** |
| * Joystick test suite |
| */ |
| |
| #include <SDL3/SDL.h> |
| #include <SDL3/SDL_test.h> |
| #include "../src/joystick/usb_ids.h" |
| #include "testautomation_suites.h" |
| |
| /* ================= Test Case Implementation ================== */ |
| |
| /* Test case functions */ |
| |
| /** |
| * Check virtual joystick creation |
| * |
| * \sa SDL_AttachVirtualJoystick |
| */ |
| static int TestVirtualJoystick(void *arg) |
| { |
| SDL_VirtualJoystickDesc desc; |
| SDL_Joystick *joystick = NULL; |
| SDL_Gamepad *gamepad = NULL; |
| SDL_JoystickID device_id; |
| |
| SDLTest_AssertCheck(SDL_InitSubSystem(SDL_INIT_GAMEPAD) == 0, "SDL_InitSubSystem(SDL_INIT_GAMEPAD)"); |
| |
| SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1"); |
| |
| SDL_zero(desc); |
| desc.type = SDL_JOYSTICK_TYPE_GAMEPAD; |
| desc.naxes = SDL_GAMEPAD_AXIS_MAX; |
| desc.nbuttons = SDL_GAMEPAD_BUTTON_MAX; |
| desc.vendor_id = USB_VENDOR_NVIDIA; |
| desc.product_id = USB_PRODUCT_NVIDIA_SHIELD_CONTROLLER_V104; |
| desc.name = "Virtual NVIDIA SHIELD Controller"; |
| device_id = SDL_AttachVirtualJoystick(&desc); |
| SDLTest_AssertCheck(device_id > 0, "SDL_AttachVirtualJoystick()"); |
| SDLTest_AssertCheck(SDL_IsJoystickVirtual(device_id), "SDL_IsJoystickVirtual()"); |
| if (device_id > 0) { |
| joystick = SDL_OpenJoystick(device_id); |
| SDLTest_AssertCheck(joystick != NULL, "SDL_OpenJoystick()"); |
| if (joystick) { |
| SDLTest_AssertCheck(SDL_strcmp(SDL_GetJoystickName(joystick), desc.name) == 0, "SDL_GetJoystickName()"); |
| SDLTest_AssertCheck(SDL_GetJoystickVendor(joystick) == desc.vendor_id, "SDL_GetJoystickVendor()"); |
| SDLTest_AssertCheck(SDL_GetJoystickProduct(joystick) == desc.product_id, "SDL_GetJoystickProduct()"); |
| SDLTest_AssertCheck(SDL_GetJoystickProductVersion(joystick) == 0, "SDL_GetJoystickProductVersion()"); |
| SDLTest_AssertCheck(SDL_GetJoystickFirmwareVersion(joystick) == 0, "SDL_GetJoystickFirmwareVersion()"); |
| SDLTest_AssertCheck(SDL_GetJoystickSerial(joystick) == NULL, "SDL_GetJoystickSerial()"); |
| SDLTest_AssertCheck(SDL_GetJoystickType(joystick) == desc.type, "SDL_GetJoystickType()"); |
| SDLTest_AssertCheck(SDL_GetNumJoystickAxes(joystick) == desc.naxes, "SDL_GetNumJoystickAxes()"); |
| SDLTest_AssertCheck(SDL_GetNumJoystickBalls(joystick) == 0, "SDL_GetNumJoystickBalls()"); |
| SDLTest_AssertCheck(SDL_GetNumJoystickHats(joystick) == desc.nhats, "SDL_GetNumJoystickHats()"); |
| SDLTest_AssertCheck(SDL_GetNumJoystickButtons(joystick) == desc.nbuttons, "SDL_GetNumJoystickButtons()"); |
| |
| SDLTest_AssertCheck(SDL_SetJoystickVirtualButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH, SDL_PRESSED) == 0, "SDL_SetJoystickVirtualButton(SDL_GAMEPAD_BUTTON_SOUTH, SDL_PRESSED)"); |
| SDL_UpdateJoysticks(); |
| SDLTest_AssertCheck(SDL_GetJoystickButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH) == SDL_PRESSED, "SDL_GetJoystickButton(SDL_GAMEPAD_BUTTON_SOUTH) == SDL_PRESSED"); |
| |
| SDLTest_AssertCheck(SDL_SetJoystickVirtualButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH, SDL_RELEASED) == 0, "SDL_SetJoystickVirtualButton(SDL_GAMEPAD_BUTTON_SOUTH, SDL_RELEASED)"); |
| SDL_UpdateJoysticks(); |
| SDLTest_AssertCheck(SDL_GetJoystickButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH) == SDL_RELEASED, "SDL_GetJoystickButton(SDL_GAMEPAD_BUTTON_SOUTH) == SDL_RELEASED"); |
| |
| gamepad = SDL_OpenGamepad(SDL_GetJoystickInstanceID(joystick)); |
| SDLTest_AssertCheck(gamepad != NULL, "SDL_OpenGamepad() succeeded"); |
| if (gamepad) { |
| SDLTest_AssertCheck(SDL_strcmp(SDL_GetGamepadName(gamepad), desc.name) == 0, "SDL_GetGamepadName()"); |
| SDLTest_AssertCheck(SDL_GetGamepadVendor(gamepad) == desc.vendor_id, "SDL_GetGamepadVendor()"); |
| SDLTest_AssertCheck(SDL_GetGamepadProduct(gamepad) == desc.product_id, "SDL_GetGamepadProduct()"); |
| |
| /* Set an explicit mapping with a different name */ |
| SDL_SetGamepadMapping(SDL_GetJoystickInstanceID(joystick), "ff0013db5669727475616c2043007601,Virtual Gamepad,a:b0,b:b1,x:b2,y:b3,back:b4,guide:b5,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b9,rightshoulder:b10,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,misc1:b15,paddle1:b16,paddle2:b17,paddle3:b18,paddle4:b19,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,"); |
| SDLTest_AssertCheck(SDL_strcmp(SDL_GetGamepadName(gamepad), "Virtual Gamepad") == 0, "SDL_GetGamepadName() == Virtual Gamepad"); |
| SDLTest_AssertCheck(SDL_GetGamepadButtonLabel(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == SDL_GAMEPAD_BUTTON_LABEL_A, "SDL_GetGamepadButtonLabel(SDL_GAMEPAD_BUTTON_SOUTH) == SDL_GAMEPAD_BUTTON_LABEL_A"); |
| |
| /* Set the south button and verify that the gamepad responds */ |
| SDLTest_AssertCheck(SDL_SetJoystickVirtualButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH, SDL_PRESSED) == 0, "SDL_SetJoystickVirtualButton(SDL_GAMEPAD_BUTTON_SOUTH, SDL_PRESSED)"); |
| SDL_UpdateJoysticks(); |
| SDLTest_AssertCheck(SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == SDL_PRESSED, "SDL_GetGamepadButton(SDL_GAMEPAD_BUTTON_SOUTH) == SDL_PRESSED"); |
| |
| SDLTest_AssertCheck(SDL_SetJoystickVirtualButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH, SDL_RELEASED) == 0, "SDL_SetJoystickVirtualButton(SDL_GAMEPAD_BUTTON_SOUTH, SDL_RELEASED)"); |
| SDL_UpdateJoysticks(); |
| SDLTest_AssertCheck(SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == SDL_RELEASED, "SDL_GetGamepadButton(SDL_GAMEPAD_BUTTON_SOUTH) == SDL_RELEASED"); |
| |
| /* Set an explicit mapping with legacy Nintendo style buttons */ |
| SDL_SetGamepadMapping(SDL_GetJoystickInstanceID(joystick), "ff0013db5669727475616c2043007601,Virtual Nintendo Gamepad,a:b1,b:b0,x:b3,y:b2,back:b4,guide:b5,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b9,rightshoulder:b10,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,misc1:b15,paddle1:b16,paddle2:b17,paddle3:b18,paddle4:b19,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,"); |
| SDLTest_AssertCheck(SDL_strcmp(SDL_GetGamepadName(gamepad), "Virtual Nintendo Gamepad") == 0, "SDL_GetGamepadName() == Virtual Nintendo Gamepad"); |
| SDLTest_AssertCheck(SDL_GetGamepadButtonLabel(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == SDL_GAMEPAD_BUTTON_LABEL_B, "SDL_GetGamepadButtonLabel(SDL_GAMEPAD_BUTTON_SOUTH) == SDL_GAMEPAD_BUTTON_LABEL_B"); |
| |
| /* Set the south button and verify that the gamepad responds */ |
| SDLTest_AssertCheck(SDL_SetJoystickVirtualButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH, SDL_PRESSED) == 0, "SDL_SetJoystickVirtualButton(SDL_GAMEPAD_BUTTON_SOUTH, SDL_PRESSED)"); |
| SDL_UpdateJoysticks(); |
| SDLTest_AssertCheck(SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == SDL_PRESSED, "SDL_GetGamepadButton(SDL_GAMEPAD_BUTTON_SOUTH) == SDL_PRESSED"); |
| |
| SDLTest_AssertCheck(SDL_SetJoystickVirtualButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH, SDL_RELEASED) == 0, "SDL_SetJoystickVirtualButton(SDL_GAMEPAD_BUTTON_SOUTH, SDL_RELEASED)"); |
| SDL_UpdateJoysticks(); |
| SDLTest_AssertCheck(SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == SDL_RELEASED, "SDL_GetGamepadButton(SDL_GAMEPAD_BUTTON_SOUTH) == SDL_RELEASED"); |
| |
| /* Set an explicit mapping with PS4 style buttons */ |
| SDL_SetGamepadMapping(SDL_GetJoystickInstanceID(joystick), "ff0013db5669727475616c2043007601,Virtual PS4 Gamepad,type:ps4,a:b0,b:b1,x:b2,y:b3,back:b4,guide:b5,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b9,rightshoulder:b10,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,misc1:b15,paddle1:b16,paddle2:b17,paddle3:b18,paddle4:b19,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,"); |
| SDLTest_AssertCheck(SDL_strcmp(SDL_GetGamepadName(gamepad), "Virtual PS4 Gamepad") == 0, "SDL_GetGamepadName() == Virtual PS4 Gamepad"); |
| SDLTest_AssertCheck(SDL_GetGamepadButtonLabel(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == SDL_GAMEPAD_BUTTON_LABEL_CROSS, "SDL_GetGamepadButtonLabel(SDL_GAMEPAD_BUTTON_SOUTH) == SDL_GAMEPAD_BUTTON_LABEL_CROSS"); |
| |
| /* Set the south button and verify that the gamepad responds */ |
| SDLTest_AssertCheck(SDL_SetJoystickVirtualButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH, SDL_PRESSED) == 0, "SDL_SetJoystickVirtualButton(SDL_GAMEPAD_BUTTON_SOUTH, SDL_PRESSED)"); |
| SDL_UpdateJoysticks(); |
| SDLTest_AssertCheck(SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == SDL_PRESSED, "SDL_GetGamepadButton(SDL_GAMEPAD_BUTTON_SOUTH) == SDL_PRESSED"); |
| |
| SDLTest_AssertCheck(SDL_SetJoystickVirtualButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH, SDL_RELEASED) == 0, "SDL_SetJoystickVirtualButton(SDL_GAMEPAD_BUTTON_SOUTH, SDL_RELEASED)"); |
| SDL_UpdateJoysticks(); |
| SDLTest_AssertCheck(SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == SDL_RELEASED, "SDL_GetGamepadButton(SDL_GAMEPAD_BUTTON_SOUTH) == SDL_RELEASED"); |
| |
| SDL_CloseGamepad(gamepad); |
| } |
| |
| SDL_CloseJoystick(joystick); |
| } |
| SDLTest_AssertCheck(SDL_DetachVirtualJoystick(device_id) == 0, "SDL_DetachVirtualJoystick()"); |
| } |
| SDLTest_AssertCheck(!SDL_IsJoystickVirtual(device_id), "!SDL_IsJoystickVirtual()"); |
| |
| SDL_ResetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS); |
| |
| SDL_QuitSubSystem(SDL_INIT_GAMEPAD); |
| |
| return TEST_COMPLETED; |
| } |
| |
| /* ================= Test References ================== */ |
| |
| /* Joystick routine test cases */ |
| static const SDLTest_TestCaseReference joystickTest1 = { |
| (SDLTest_TestCaseFp)TestVirtualJoystick, "TestVirtualJoystick", "Test virtual joystick functionality", TEST_ENABLED |
| }; |
| |
| /* Sequence of Joystick routine test cases */ |
| static const SDLTest_TestCaseReference *joystickTests[] = { |
| &joystickTest1, |
| NULL |
| }; |
| |
| /* Joystick routine test suite (global) */ |
| SDLTest_TestSuiteReference joystickTestSuite = { |
| "Joystick", |
| NULL, |
| joystickTests, |
| NULL |
| }; |