| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| #include "SDL_internal.h" |
| |
| extern "C" { |
| #include "../SDL_sysvideo.h" |
| } |
| |
| /* |
| * Internal-use, C-style functions: |
| */ |
| |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| extern void WINRT_InitTouch(SDL_VideoDevice *_this); |
| extern void WINRT_PumpEvents(SDL_VideoDevice *_this); |
| |
| #ifdef __cplusplus |
| } |
| #endif |
| |
| /* |
| * Internal-use, C++/CX functions: |
| */ |
| #ifdef __cplusplus_winrt |
| |
| /* Pointers (Mice, Touch, etc.) */ |
| typedef enum |
| { |
| NormalizeZeroToOne, |
| TransformToSDLWindowSize |
| } WINRT_CursorNormalizationType; |
| extern Windows::Foundation::Point WINRT_TransformCursorPosition(SDL_Window *window, |
| Windows::Foundation::Point rawPosition, |
| WINRT_CursorNormalizationType normalization); |
| extern SDL_bool WINRT_GetSDLButtonForPointerPoint(Windows::UI::Input::PointerPoint ^ pt, Uint8 *button, Uint8 *pressed); |
| extern void WINRT_ProcessPointerPressedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^ pointerPoint); |
| extern void WINRT_ProcessPointerMovedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^ pointerPoint); |
| extern void WINRT_ProcessPointerReleasedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^ pointerPoint); |
| extern void WINRT_ProcessPointerEnteredEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^ pointerPoint); |
| extern void WINRT_ProcessPointerExitedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^ pointerPoint); |
| extern void WINRT_ProcessPointerWheelChangedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^ pointerPoint); |
| extern void WINRT_ProcessMouseMovedEvent(SDL_Window *window, Windows::Devices::Input::MouseEventArgs ^ args); |
| |
| /* Keyboard */ |
| extern void WINRT_ProcessAcceleratorKeyActivated(Windows::UI::Core::AcceleratorKeyEventArgs ^ args); |
| extern void WINRT_ProcessCharacterReceivedEvent(SDL_Window *window, Windows::UI::Core::CharacterReceivedEventArgs ^ args); |
| |
| #if NTDDI_VERSION >= NTDDI_WIN10 |
| extern void WINTRT_InitialiseInputPaneEvents(SDL_VideoDevice *_this); |
| extern SDL_bool WINRT_HasScreenKeyboardSupport(SDL_VideoDevice *_this); |
| extern void WINRT_ShowScreenKeyboard(SDL_VideoDevice *_this, SDL_Window *window); |
| extern void WINRT_HideScreenKeyboard(SDL_VideoDevice *_this, SDL_Window *window); |
| extern SDL_bool WINRT_IsScreenKeyboardShown(SDL_VideoDevice *_this, SDL_Window *window); |
| #endif // NTDDI_VERSION >= ... |
| |
| /* XAML Thread Management */ |
| extern void WINRT_CycleXAMLThread(void); |
| |
| #endif // ifdef __cplusplus_winrt |