| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| |
| /* |
| * @author Mark Callow, www.edgewise-consulting.com. |
| * |
| * Thanks to @slime73 on GitHub for their gist showing how to add a CAMetalLayer |
| * backed view. |
| */ |
| |
| #ifndef SDL_uikitmetalview_h_ |
| #define SDL_uikitmetalview_h_ |
| |
| #include "../SDL_sysvideo.h" |
| #include "SDL_uikitwindow.h" |
| |
| #if defined(SDL_VIDEO_DRIVER_UIKIT) && (defined(SDL_VIDEO_VULKAN) || defined(SDL_VIDEO_METAL)) |
| |
| #import <UIKit/UIKit.h> |
| #import <Metal/Metal.h> |
| #import <QuartzCore/CAMetalLayer.h> |
| |
| @interface SDL_uikitmetalview : SDL_uikitview |
| |
| - (instancetype)initWithFrame:(CGRect)frame |
| scale:(CGFloat)scale; |
| |
| @end |
| |
| SDL_MetalView UIKit_Metal_CreateView(SDL_VideoDevice *_this, SDL_Window *window); |
| void UIKit_Metal_DestroyView(SDL_VideoDevice *_this, SDL_MetalView view); |
| void *UIKit_Metal_GetLayer(SDL_VideoDevice *_this, SDL_MetalView view); |
| |
| #endif /* SDL_VIDEO_DRIVER_UIKIT && (SDL_VIDEO_VULKAN || SDL_VIDEO_METAL) */ |
| |
| #endif /* SDL_uikitmetalview_h_ */ |