| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| |
| #include "SDL_internal.h" |
| |
| #ifdef SDL_VIDEO_DRIVER_N3DS |
| |
| #include <3ds.h> |
| |
| #include "../../events/SDL_touch_c.h" |
| #include "../SDL_sysvideo.h" |
| #include "SDL_n3dstouch.h" |
| #include "SDL_n3dsvideo.h" |
| |
| #define N3DS_TOUCH_ID 1 |
| #define N3DS_TOUCH_FINGER 1 |
| |
| /* |
| Factors used to convert touchscreen coordinates to |
| SDL's 0-1 values. Note that the N3DS's screen is |
| internally in a portrait disposition so the |
| GSP_SCREEN constants are flipped. |
| */ |
| #define TOUCHSCREEN_SCALE_X 1.0f / (GSP_SCREEN_HEIGHT_BOTTOM - 1) |
| #define TOUCHSCREEN_SCALE_Y 1.0f / (GSP_SCREEN_WIDTH - 1) |
| |
| void N3DS_InitTouch(void) |
| { |
| SDL_AddTouch(N3DS_TOUCH_ID, SDL_TOUCH_DEVICE_DIRECT, "Touchscreen"); |
| } |
| |
| void N3DS_QuitTouch(void) |
| { |
| SDL_DelTouch(N3DS_TOUCH_ID); |
| } |
| |
| void N3DS_PollTouch(SDL_VideoDevice *_this) |
| { |
| SDL_VideoData *driverdata = (SDL_VideoData *)_this->driverdata; |
| touchPosition touch; |
| SDL_Window *window; |
| SDL_VideoDisplay *display; |
| static SDL_bool was_pressed = SDL_FALSE; |
| SDL_bool pressed; |
| hidTouchRead(&touch); |
| pressed = (touch.px != 0 || touch.py != 0); |
| |
| display = SDL_GetVideoDisplay(driverdata->touch_display); |
| window = display ? display->fullscreen_window : NULL; |
| |
| if (pressed != was_pressed) { |
| was_pressed = pressed; |
| SDL_SendTouch(0, N3DS_TOUCH_ID, N3DS_TOUCH_FINGER, |
| window, |
| pressed, |
| touch.px * TOUCHSCREEN_SCALE_X, |
| touch.py * TOUCHSCREEN_SCALE_Y, |
| pressed ? 1.0f : 0.0f); |
| } else if (pressed) { |
| SDL_SendTouchMotion(0, N3DS_TOUCH_ID, N3DS_TOUCH_FINGER, |
| window, |
| touch.px * TOUCHSCREEN_SCALE_X, |
| touch.py * TOUCHSCREEN_SCALE_Y, |
| 1.0f); |
| } |
| } |
| |
| #endif /* SDL_VIDEO_DRIVER_N3DS */ |