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/*
Simple DirectMedia Layer
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_internal.h"
#ifdef SDL_VIDEO_DRIVER_N3DS
#include <3ds.h>
#include "../../events/SDL_touch_c.h"
#include "../SDL_sysvideo.h"
#include "SDL_n3dstouch.h"
#include "SDL_n3dsvideo.h"
#define N3DS_TOUCH_ID 1
#define N3DS_TOUCH_FINGER 1
/*
Factors used to convert touchscreen coordinates to
SDL's 0-1 values. Note that the N3DS's screen is
internally in a portrait disposition so the
GSP_SCREEN constants are flipped.
*/
#define TOUCHSCREEN_SCALE_X 1.0f / (GSP_SCREEN_HEIGHT_BOTTOM - 1)
#define TOUCHSCREEN_SCALE_Y 1.0f / (GSP_SCREEN_WIDTH - 1)
void N3DS_InitTouch(void)
{
SDL_AddTouch(N3DS_TOUCH_ID, SDL_TOUCH_DEVICE_DIRECT, "Touchscreen");
}
void N3DS_QuitTouch(void)
{
SDL_DelTouch(N3DS_TOUCH_ID);
}
void N3DS_PollTouch(SDL_VideoDevice *_this)
{
SDL_VideoData *driverdata = (SDL_VideoData *)_this->driverdata;
touchPosition touch;
SDL_Window *window;
SDL_VideoDisplay *display;
static SDL_bool was_pressed = SDL_FALSE;
SDL_bool pressed;
hidTouchRead(&touch);
pressed = (touch.px != 0 || touch.py != 0);
display = SDL_GetVideoDisplay(driverdata->touch_display);
window = display ? display->fullscreen_window : NULL;
if (pressed != was_pressed) {
was_pressed = pressed;
SDL_SendTouch(0, N3DS_TOUCH_ID, N3DS_TOUCH_FINGER,
window,
pressed,
touch.px * TOUCHSCREEN_SCALE_X,
touch.py * TOUCHSCREEN_SCALE_Y,
pressed ? 1.0f : 0.0f);
} else if (pressed) {
SDL_SendTouchMotion(0, N3DS_TOUCH_ID, N3DS_TOUCH_FINGER,
window,
touch.px * TOUCHSCREEN_SCALE_X,
touch.py * TOUCHSCREEN_SCALE_Y,
1.0f);
}
}
#endif /* SDL_VIDEO_DRIVER_N3DS */