| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| |
| #include "SDL_internal.h" |
| #include "../../core/haiku/SDL_BApp.h" |
| |
| #ifdef SDL_VIDEO_DRIVER_HAIKU |
| |
| #include "SDL_BWin.h" |
| #include <Url.h> |
| |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| #include "SDL_bkeyboard.h" |
| #include "SDL_bwindow.h" |
| #include "SDL_bclipboard.h" |
| #include "SDL_bvideo.h" |
| #include "SDL_bopengl.h" |
| #include "SDL_bmodes.h" |
| #include "SDL_bframebuffer.h" |
| #include "SDL_bevents.h" |
| #include "SDL_bmessagebox.h" |
| #include "../../events/SDL_keyboard_c.h" |
| #include "../../events/SDL_mouse_c.h" |
| |
| static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { |
| return (SDL_BWin *)(window->driverdata); |
| } |
| |
| static SDL_VideoDevice * HAIKU_CreateDevice(void) |
| { |
| SDL_VideoDevice *device; |
| |
| /* Initialize all variables that we clean on shutdown */ |
| device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice)); |
| |
| device->driverdata = NULL; /* FIXME: Is this the cause of some of the |
| SDL_Quit() errors? */ |
| |
| /* TODO: Figure out if any initialization needs to go here */ |
| |
| /* Set the function pointers */ |
| device->VideoInit = HAIKU_VideoInit; |
| device->VideoQuit = HAIKU_VideoQuit; |
| device->GetDisplayBounds = HAIKU_GetDisplayBounds; |
| device->GetDisplayModes = HAIKU_GetDisplayModes; |
| device->SetDisplayMode = HAIKU_SetDisplayMode; |
| device->PumpEvents = HAIKU_PumpEvents; |
| |
| device->CreateSDLWindow = HAIKU_CreateWindow; |
| device->SetWindowTitle = HAIKU_SetWindowTitle; |
| device->SetWindowPosition = HAIKU_SetWindowPosition; |
| device->SetWindowSize = HAIKU_SetWindowSize; |
| device->ShowWindow = HAIKU_ShowWindow; |
| device->HideWindow = HAIKU_HideWindow; |
| device->RaiseWindow = HAIKU_RaiseWindow; |
| device->MaximizeWindow = HAIKU_MaximizeWindow; |
| device->MinimizeWindow = HAIKU_MinimizeWindow; |
| device->RestoreWindow = HAIKU_RestoreWindow; |
| device->SetWindowBordered = HAIKU_SetWindowBordered; |
| device->SetWindowResizable = HAIKU_SetWindowResizable; |
| device->SetWindowFullscreen = HAIKU_SetWindowFullscreen; |
| device->SetWindowMouseGrab = HAIKU_SetWindowMouseGrab; |
| device->SetWindowMinimumSize = HAIKU_SetWindowMinimumSize; |
| device->DestroyWindow = HAIKU_DestroyWindow; |
| device->CreateWindowFramebuffer = HAIKU_CreateWindowFramebuffer; |
| device->UpdateWindowFramebuffer = HAIKU_UpdateWindowFramebuffer; |
| device->DestroyWindowFramebuffer = HAIKU_DestroyWindowFramebuffer; |
| |
| #ifdef SDL_VIDEO_OPENGL |
| device->GL_LoadLibrary = HAIKU_GL_LoadLibrary; |
| device->GL_GetProcAddress = HAIKU_GL_GetProcAddress; |
| device->GL_UnloadLibrary = HAIKU_GL_UnloadLibrary; |
| device->GL_CreateContext = HAIKU_GL_CreateContext; |
| device->GL_MakeCurrent = HAIKU_GL_MakeCurrent; |
| device->GL_SetSwapInterval = HAIKU_GL_SetSwapInterval; |
| device->GL_GetSwapInterval = HAIKU_GL_GetSwapInterval; |
| device->GL_SwapWindow = HAIKU_GL_SwapWindow; |
| device->GL_DeleteContext = HAIKU_GL_DeleteContext; |
| #endif |
| |
| device->SetClipboardText = HAIKU_SetClipboardText; |
| device->GetClipboardText = HAIKU_GetClipboardText; |
| device->HasClipboardText = HAIKU_HasClipboardText; |
| |
| device->free = HAIKU_DeleteDevice; |
| |
| return device; |
| } |
| |
| VideoBootStrap HAIKU_bootstrap = { |
| "haiku", "Haiku graphics", |
| HAIKU_CreateDevice, |
| HAIKU_ShowMessageBox |
| }; |
| |
| void HAIKU_DeleteDevice(SDL_VideoDevice * device) |
| { |
| SDL_free(device->driverdata); |
| SDL_free(device); |
| } |
| |
| static SDL_Cursor * HAIKU_CreateSystemCursor(SDL_SystemCursor id) |
| { |
| BCursorID cursorId = B_CURSOR_ID_SYSTEM_DEFAULT; |
| |
| switch(id) |
| { |
| #define CURSORCASE(sdlname, bname) case SDL_SYSTEM_CURSOR_##sdlname: cursorId = B_CURSOR_ID_##bname; break |
| CURSORCASE(DEFAULT, SYSTEM_DEFAULT); |
| CURSORCASE(TEXT, I_BEAM); |
| CURSORCASE(WAIT, PROGRESS); |
| CURSORCASE(CROSSHAIR, CROSS_HAIR); |
| CURSORCASE(PROGRESS, PROGRESS); |
| CURSORCASE(NWSE_RESIZE, RESIZE_NORTH_WEST_SOUTH_EAST); |
| CURSORCASE(NESW_RESIZE, RESIZE_NORTH_EAST_SOUTH_WEST); |
| CURSORCASE(EW_RESIZE, RESIZE_EAST_WEST); |
| CURSORCASE(NS_RESIZE, RESIZE_NORTH_SOUTH); |
| CURSORCASE(MOVE, MOVE); |
| CURSORCASE(NOT_ALLOWED, NOT_ALLOWED); |
| CURSORCASE(POINTER, FOLLOW_LINK); |
| CURSORCASE(NW_RESIZE, RESIZE_NORTH_WEST_SOUTH_EAST); |
| CURSORCASE(N_RESIZE, RESIZE_NORTH_SOUTH); |
| CURSORCASE(NE_RESIZE, RESIZE_NORTH_EAST_SOUTH_WEST); |
| CURSORCASE(E_RESIZE, RESIZE_EAST_WEST); |
| CURSORCASE(SE_RESIZE, RESIZE_NORTH_WEST_SOUTH_EAST); |
| CURSORCASE(S_RESIZE, RESIZE_NORTH_SOUTH); |
| CURSORCASE(SW_RESIZE, RESIZE_NORTH_EAST_SOUTH_WEST); |
| CURSORCASE(W_RESIZE, RESIZE_EAST_WEST); |
| #undef CURSORCASE |
| default: |
| SDL_assert(0); |
| return NULL; |
| } |
| |
| SDL_Cursor *cursor = (SDL_Cursor *) SDL_calloc(1, sizeof(*cursor)); |
| if (cursor) { |
| cursor->driverdata = (void *)new BCursor(cursorId); |
| } |
| |
| return cursor; |
| } |
| |
| static SDL_Cursor * HAIKU_CreateDefaultCursor() |
| { |
| return HAIKU_CreateSystemCursor(SDL_SYSTEM_CURSOR_DEFAULT); |
| } |
| |
| static void HAIKU_FreeCursor(SDL_Cursor * cursor) |
| { |
| if (cursor->driverdata) { |
| delete (BCursor*) cursor->driverdata; |
| } |
| SDL_free(cursor); |
| } |
| |
| static SDL_Cursor * HAIKU_CreateCursor(SDL_Surface * surface, int hot_x, int hot_y) |
| { |
| SDL_Cursor *cursor; |
| SDL_Surface *converted; |
| |
| converted = SDL_ConvertSurfaceFormat(surface, SDL_PIXELFORMAT_ARGB8888); |
| if (!converted) { |
| return NULL; |
| } |
| |
| BBitmap *cursorBitmap = new BBitmap(BRect(0, 0, surface->w - 1, surface->h - 1), B_RGBA32); |
| cursorBitmap->SetBits(converted->pixels, converted->h * converted->pitch, 0, B_RGBA32); |
| SDL_DestroySurface(converted); |
| |
| cursor = (SDL_Cursor *) SDL_calloc(1, sizeof(*cursor)); |
| if (cursor) { |
| cursor->driverdata = (void *)new BCursor(cursorBitmap, BPoint(hot_x, hot_y)); |
| } else { |
| return NULL; |
| } |
| |
| return cursor; |
| } |
| |
| static int HAIKU_ShowCursor(SDL_Cursor *cursor) |
| { |
| SDL_Mouse *mouse = SDL_GetMouse(); |
| |
| if (!mouse) { |
| return 0; |
| } |
| |
| if (cursor) { |
| BCursor *hCursor = (BCursor*)cursor->driverdata; |
| be_app->SetCursor(hCursor); |
| } else { |
| BCursor *hCursor = new BCursor(B_CURSOR_ID_NO_CURSOR); |
| be_app->SetCursor(hCursor); |
| delete hCursor; |
| } |
| |
| return 0; |
| } |
| |
| static int HAIKU_SetRelativeMouseMode(SDL_bool enabled) |
| { |
| SDL_Window *window = SDL_GetMouseFocus(); |
| if (!window) { |
| return 0; |
| } |
| |
| SDL_BWin *bewin = _ToBeWin(window); |
| BGLView *_SDL_GLView = bewin->GetGLView(); |
| |
| bewin->Lock(); |
| if (enabled) |
| _SDL_GLView->SetEventMask(B_POINTER_EVENTS, B_NO_POINTER_HISTORY); |
| else |
| _SDL_GLView->SetEventMask(0, 0); |
| bewin->Unlock(); |
| |
| return 0; |
| } |
| |
| static void HAIKU_MouseInit(SDL_VideoDevice *_this) |
| { |
| SDL_Mouse *mouse = SDL_GetMouse(); |
| if (!mouse) { |
| return; |
| } |
| mouse->CreateCursor = HAIKU_CreateCursor; |
| mouse->CreateSystemCursor = HAIKU_CreateSystemCursor; |
| mouse->ShowCursor = HAIKU_ShowCursor; |
| mouse->FreeCursor = HAIKU_FreeCursor; |
| mouse->SetRelativeMouseMode = HAIKU_SetRelativeMouseMode; |
| |
| SDL_SetDefaultCursor(HAIKU_CreateDefaultCursor()); |
| } |
| |
| int HAIKU_VideoInit(SDL_VideoDevice *_this) |
| { |
| /* Initialize the Be Application for appserver interaction */ |
| if (SDL_InitBeApp() < 0) { |
| return -1; |
| } |
| |
| /* Initialize video modes */ |
| HAIKU_InitModes(_this); |
| |
| /* Init the keymap */ |
| HAIKU_InitOSKeymap(); |
| |
| HAIKU_MouseInit(_this); |
| |
| /* Assume we have a mouse and keyboard */ |
| SDL_AddKeyboard(SDL_DEFAULT_KEYBOARD_ID, NULL, SDL_FALSE); |
| SDL_AddMouse(SDL_DEFAULT_MOUSE_ID, NULL, SDL_FALSE); |
| |
| #ifdef SDL_VIDEO_OPENGL |
| /* testgl application doesn't load library, just tries to load symbols */ |
| /* is it correct? if so we have to load library here */ |
| HAIKU_GL_LoadLibrary(_this, NULL); |
| #endif |
| |
| /* We're done! */ |
| return 0; |
| } |
| |
| void HAIKU_VideoQuit(SDL_VideoDevice *_this) |
| { |
| |
| HAIKU_QuitModes(_this); |
| |
| SDL_QuitBeApp(); |
| } |
| |
| // just sticking this function in here so it's in a C++ source file. |
| extern "C" { int HAIKU_OpenURL(const char *url); } |
| int HAIKU_OpenURL(const char *url) |
| { |
| BUrl burl(url); |
| const status_t rc = burl.OpenWithPreferredApplication(false); |
| return (rc == B_NO_ERROR) ? 0 : SDL_SetError("URL open failed (err=%d)", (int)rc); |
| } |
| |
| #ifdef __cplusplus |
| } |
| #endif |
| |
| #endif /* SDL_VIDEO_DRIVER_HAIKU */ |