| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| #include "SDL_internal.h" |
| |
| #ifdef SDL_PLATFORM_APPLE |
| #import <Foundation/Foundation.h> |
| |
| #include "SDL_iostreambundlesupport.h" |
| |
| /* For proper macOS applications, the resources are contained inside the application bundle. |
| So the strategy is to first check the application bundle for the file, then fallback to the current working directory. |
| Note: One additional corner-case is if the resource is in a framework's resource bundle instead of the app. |
| We might want to use bundle identifiers, e.g. org.libsdl.sdl to get the bundle for the framework, |
| but we would somehow need to know what the bundle identifiers we need to search are. |
| Also, note the bundle layouts are different for iPhone and Mac. |
| */ |
| FILE *SDL_OpenFPFromBundleOrFallback(const char *file, const char *mode) |
| { |
| @autoreleasepool { |
| FILE *fp = NULL; |
| NSFileManager *file_manager; |
| NSString *resource_path; |
| NSString *ns_string_file_component; |
| NSString *full_path_with_file_to_try; |
| |
| /* If the file mode is writable, skip all the bundle stuff because generally the bundle is read-only. */ |
| if (SDL_strchr(mode, 'r') == NULL) { |
| return fopen(file, mode); |
| } |
| |
| file_manager = [NSFileManager defaultManager]; |
| resource_path = [[NSBundle mainBundle] resourcePath]; |
| |
| ns_string_file_component = [file_manager stringWithFileSystemRepresentation:file length:strlen(file)]; |
| |
| full_path_with_file_to_try = [resource_path stringByAppendingPathComponent:ns_string_file_component]; |
| if ([file_manager fileExistsAtPath:full_path_with_file_to_try]) { |
| fp = fopen([full_path_with_file_to_try fileSystemRepresentation], mode); |
| } else { |
| fp = fopen(file, mode); |
| } |
| |
| return fp; |
| } |
| } |
| |
| #endif /* SDL_PLATFORM_APPLE */ |