| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| #include "SDL_internal.h" |
| |
| // General mouse handling code for SDL |
| |
| #include "../SDL_hints_c.h" |
| #include "../video/SDL_sysvideo.h" |
| #include "SDL_events_c.h" |
| #include "SDL_mouse_c.h" |
| #if defined(SDL_PLATFORM_WINDOWS) |
| #include "../core/windows/SDL_windows.h" // For GetDoubleClickTime() |
| #endif |
| |
| // #define DEBUG_MOUSE |
| |
| #define WARP_EMULATION_THRESHOLD_NS SDL_MS_TO_NS(30) |
| |
| typedef struct SDL_MouseInstance |
| { |
| SDL_MouseID instance_id; |
| char *name; |
| } SDL_MouseInstance; |
| |
| // The mouse state |
| static SDL_Mouse SDL_mouse; |
| static int SDL_mouse_count; |
| static SDL_MouseInstance *SDL_mice; |
| |
| // for mapping mouse events to touch |
| static bool track_mouse_down = false; |
| |
| static void SDL_PrivateSendMouseMotion(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, bool relative, float x, float y); |
| |
| static void SDLCALL SDL_MouseDoubleClickTimeChanged(void *userdata, const char *name, const char *oldValue, const char *hint) |
| { |
| SDL_Mouse *mouse = (SDL_Mouse *)userdata; |
| |
| if (hint && *hint) { |
| mouse->double_click_time = SDL_atoi(hint); |
| } else { |
| #if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK) |
| mouse->double_click_time = GetDoubleClickTime(); |
| #else |
| mouse->double_click_time = 500; |
| #endif |
| } |
| } |
| |
| static void SDLCALL SDL_MouseDoubleClickRadiusChanged(void *userdata, const char *name, const char *oldValue, const char *hint) |
| { |
| SDL_Mouse *mouse = (SDL_Mouse *)userdata; |
| |
| if (hint && *hint) { |
| mouse->double_click_radius = SDL_atoi(hint); |
| } else { |
| mouse->double_click_radius = 32; // 32 pixels seems about right for touch interfaces |
| } |
| } |
| |
| static void SDLCALL SDL_MouseNormalSpeedScaleChanged(void *userdata, const char *name, const char *oldValue, const char *hint) |
| { |
| SDL_Mouse *mouse = (SDL_Mouse *)userdata; |
| |
| if (hint && *hint) { |
| mouse->enable_normal_speed_scale = true; |
| mouse->normal_speed_scale = (float)SDL_atof(hint); |
| } else { |
| mouse->enable_normal_speed_scale = false; |
| mouse->normal_speed_scale = 1.0f; |
| } |
| } |
| |
| static void SDLCALL SDL_MouseRelativeSpeedScaleChanged(void *userdata, const char *name, const char *oldValue, const char *hint) |
| { |
| SDL_Mouse *mouse = (SDL_Mouse *)userdata; |
| |
| if (hint && *hint) { |
| mouse->enable_relative_speed_scale = true; |
| mouse->relative_speed_scale = (float)SDL_atof(hint); |
| } else { |
| mouse->enable_relative_speed_scale = false; |
| mouse->relative_speed_scale = 1.0f; |
| } |
| } |
| |
| static void SDLCALL SDL_MouseRelativeModeCenterChanged(void *userdata, const char *name, const char *oldValue, const char *hint) |
| { |
| SDL_Mouse *mouse = (SDL_Mouse *)userdata; |
| |
| mouse->relative_mode_center = SDL_GetStringBoolean(hint, true); |
| } |
| |
| static void SDLCALL SDL_MouseRelativeSystemScaleChanged(void *userdata, const char *name, const char *oldValue, const char *hint) |
| { |
| SDL_Mouse *mouse = (SDL_Mouse *)userdata; |
| |
| mouse->enable_relative_system_scale = SDL_GetStringBoolean(hint, false); |
| } |
| |
| static void SDLCALL SDL_MouseWarpEmulationChanged(void *userdata, const char *name, const char *oldValue, const char *hint) |
| { |
| SDL_Mouse *mouse = (SDL_Mouse *)userdata; |
| |
| mouse->warp_emulation_hint = SDL_GetStringBoolean(hint, true); |
| |
| if (!mouse->warp_emulation_hint && mouse->warp_emulation_active) { |
| SDL_SetRelativeMouseMode(false); |
| mouse->warp_emulation_active = false; |
| } |
| } |
| |
| static void SDLCALL SDL_TouchMouseEventsChanged(void *userdata, const char *name, const char *oldValue, const char *hint) |
| { |
| SDL_Mouse *mouse = (SDL_Mouse *)userdata; |
| |
| mouse->touch_mouse_events = SDL_GetStringBoolean(hint, true); |
| } |
| |
| #ifdef SDL_PLATFORM_VITA |
| static void SDLCALL SDL_VitaTouchMouseDeviceChanged(void *userdata, const char *name, const char *oldValue, const char *hint) |
| { |
| Uint8 vita_touch_mouse_device = 1; |
| |
| SDL_Mouse *mouse = (SDL_Mouse *)userdata; |
| if (hint) { |
| switch (*hint) { |
| case '0': |
| vita_touch_mouse_device = 1; |
| break; |
| case '1': |
| vita_touch_mouse_device = 2; |
| break; |
| case '2': |
| vita_touch_mouse_device = 3; |
| break; |
| default: |
| break; |
| } |
| } |
| mouse->vita_touch_mouse_device = vita_touch_mouse_device; |
| } |
| #endif |
| |
| static void SDLCALL SDL_MouseTouchEventsChanged(void *userdata, const char *name, const char *oldValue, const char *hint) |
| { |
| SDL_Mouse *mouse = (SDL_Mouse *)userdata; |
| bool default_value; |
| |
| #if defined(SDL_PLATFORM_ANDROID) || (defined(SDL_PLATFORM_IOS) && !defined(SDL_PLATFORM_TVOS)) |
| default_value = true; |
| #else |
| default_value = false; |
| #endif |
| mouse->mouse_touch_events = SDL_GetStringBoolean(hint, default_value); |
| |
| if (mouse->mouse_touch_events) { |
| if (!mouse->added_mouse_touch_device) { |
| SDL_AddTouch(SDL_MOUSE_TOUCHID, SDL_TOUCH_DEVICE_DIRECT, "mouse_input"); |
| mouse->added_mouse_touch_device = true; |
| } |
| } else { |
| if (mouse->added_mouse_touch_device) { |
| SDL_DelTouch(SDL_MOUSE_TOUCHID); |
| mouse->added_mouse_touch_device = false; |
| } |
| } |
| } |
| |
| static void SDLCALL SDL_PenMouseEventsChanged(void *userdata, const char *name, const char *oldValue, const char *hint) |
| { |
| SDL_Mouse *mouse = (SDL_Mouse *)userdata; |
| |
| mouse->pen_mouse_events = SDL_GetStringBoolean(hint, true); |
| } |
| |
| static void SDLCALL SDL_PenTouchEventsChanged(void *userdata, const char *name, const char *oldValue, const char *hint) |
| { |
| SDL_Mouse *mouse = (SDL_Mouse *)userdata; |
| |
| mouse->pen_touch_events = SDL_GetStringBoolean(hint, true); |
| |
| if (mouse->pen_touch_events) { |
| if (!mouse->added_pen_touch_device) { |
| SDL_AddTouch(SDL_PEN_TOUCHID, SDL_TOUCH_DEVICE_DIRECT, "pen_input"); |
| mouse->added_pen_touch_device = true; |
| } |
| } else { |
| if (mouse->added_pen_touch_device) { |
| SDL_DelTouch(SDL_PEN_TOUCHID); |
| mouse->added_pen_touch_device = false; |
| } |
| } |
| } |
| |
| static void SDLCALL SDL_MouseAutoCaptureChanged(void *userdata, const char *name, const char *oldValue, const char *hint) |
| { |
| SDL_Mouse *mouse = (SDL_Mouse *)userdata; |
| bool auto_capture = SDL_GetStringBoolean(hint, true); |
| |
| if (auto_capture != mouse->auto_capture) { |
| mouse->auto_capture = auto_capture; |
| SDL_UpdateMouseCapture(false); |
| } |
| } |
| |
| static void SDLCALL SDL_MouseRelativeWarpMotionChanged(void *userdata, const char *name, const char *oldValue, const char *hint) |
| { |
| SDL_Mouse *mouse = (SDL_Mouse *)userdata; |
| |
| mouse->relative_mode_warp_motion = SDL_GetStringBoolean(hint, false); |
| } |
| |
| static void SDLCALL SDL_MouseRelativeCursorVisibleChanged(void *userdata, const char *name, const char *oldValue, const char *hint) |
| { |
| SDL_Mouse *mouse = (SDL_Mouse *)userdata; |
| |
| mouse->relative_mode_hide_cursor = !(SDL_GetStringBoolean(hint, false)); |
| |
| SDL_RedrawCursor(); // Update cursor visibility |
| } |
| |
| static void SDLCALL SDL_MouseIntegerModeChanged(void *userdata, const char *name, const char *oldValue, const char *hint) |
| { |
| SDL_Mouse *mouse = (SDL_Mouse *)userdata; |
| |
| if (hint && *hint) { |
| mouse->integer_mode_flags = (Uint8)SDL_atoi(hint); |
| } else { |
| mouse->integer_mode_flags = 0; |
| } |
| } |
| |
| // Public functions |
| bool SDL_PreInitMouse(void) |
| { |
| SDL_Mouse *mouse = SDL_GetMouse(); |
| |
| SDL_zerop(mouse); |
| |
| SDL_AddHintCallback(SDL_HINT_MOUSE_DOUBLE_CLICK_TIME, |
| SDL_MouseDoubleClickTimeChanged, mouse); |
| |
| SDL_AddHintCallback(SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS, |
| SDL_MouseDoubleClickRadiusChanged, mouse); |
| |
| SDL_AddHintCallback(SDL_HINT_MOUSE_NORMAL_SPEED_SCALE, |
| SDL_MouseNormalSpeedScaleChanged, mouse); |
| |
| SDL_AddHintCallback(SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE, |
| SDL_MouseRelativeSpeedScaleChanged, mouse); |
| |
| SDL_AddHintCallback(SDL_HINT_MOUSE_RELATIVE_SYSTEM_SCALE, |
| SDL_MouseRelativeSystemScaleChanged, mouse); |
| |
| SDL_AddHintCallback(SDL_HINT_MOUSE_RELATIVE_MODE_CENTER, |
| SDL_MouseRelativeModeCenterChanged, mouse); |
| |
| SDL_AddHintCallback(SDL_HINT_MOUSE_EMULATE_WARP_WITH_RELATIVE, |
| SDL_MouseWarpEmulationChanged, mouse); |
| |
| SDL_AddHintCallback(SDL_HINT_TOUCH_MOUSE_EVENTS, |
| SDL_TouchMouseEventsChanged, mouse); |
| |
| #ifdef SDL_PLATFORM_VITA |
| SDL_AddHintCallback(SDL_HINT_VITA_TOUCH_MOUSE_DEVICE, |
| SDL_VitaTouchMouseDeviceChanged, mouse); |
| #endif |
| |
| SDL_AddHintCallback(SDL_HINT_MOUSE_TOUCH_EVENTS, |
| SDL_MouseTouchEventsChanged, mouse); |
| |
| SDL_AddHintCallback(SDL_HINT_PEN_MOUSE_EVENTS, |
| SDL_PenMouseEventsChanged, mouse); |
| |
| SDL_AddHintCallback(SDL_HINT_PEN_TOUCH_EVENTS, |
| SDL_PenTouchEventsChanged, mouse); |
| |
| SDL_AddHintCallback(SDL_HINT_MOUSE_AUTO_CAPTURE, |
| SDL_MouseAutoCaptureChanged, mouse); |
| |
| SDL_AddHintCallback(SDL_HINT_MOUSE_RELATIVE_WARP_MOTION, |
| SDL_MouseRelativeWarpMotionChanged, mouse); |
| |
| SDL_AddHintCallback(SDL_HINT_MOUSE_RELATIVE_CURSOR_VISIBLE, |
| SDL_MouseRelativeCursorVisibleChanged, mouse); |
| |
| SDL_AddHintCallback("SDL_MOUSE_INTEGER_MODE", |
| SDL_MouseIntegerModeChanged, mouse); |
| |
| mouse->was_touch_mouse_events = false; // no touch to mouse movement event pending |
| |
| mouse->cursor_visible = true; |
| |
| return true; |
| } |
| |
| void SDL_PostInitMouse(void) |
| { |
| SDL_Mouse *mouse = SDL_GetMouse(); |
| |
| /* Create a dummy mouse cursor for video backends that don't support true cursors, |
| * so that mouse grab and focus functionality will work. |
| */ |
| if (!mouse->def_cursor) { |
| SDL_Surface *surface = SDL_CreateSurface(1, 1, SDL_PIXELFORMAT_ARGB8888); |
| if (surface) { |
| SDL_memset(surface->pixels, 0, (size_t)surface->h * surface->pitch); |
| SDL_SetDefaultCursor(SDL_CreateColorCursor(surface, 0, 0)); |
| SDL_DestroySurface(surface); |
| } |
| } |
| } |
| |
| bool SDL_IsMouse(Uint16 vendor, Uint16 product) |
| { |
| // Eventually we'll have a blacklist of devices that enumerate as mice but aren't really |
| return true; |
| } |
| |
| static int SDL_GetMouseIndex(SDL_MouseID mouseID) |
| { |
| for (int i = 0; i < SDL_mouse_count; ++i) { |
| if (mouseID == SDL_mice[i].instance_id) { |
| return i; |
| } |
| } |
| return -1; |
| } |
| |
| void SDL_AddMouse(SDL_MouseID mouseID, const char *name, bool send_event) |
| { |
| int mouse_index = SDL_GetMouseIndex(mouseID); |
| if (mouse_index >= 0) { |
| // We already know about this mouse |
| return; |
| } |
| |
| SDL_assert(mouseID != 0); |
| |
| SDL_MouseInstance *mice = (SDL_MouseInstance *)SDL_realloc(SDL_mice, (SDL_mouse_count + 1) * sizeof(*mice)); |
| if (!mice) { |
| return; |
| } |
| SDL_MouseInstance *instance = &mice[SDL_mouse_count]; |
| instance->instance_id = mouseID; |
| instance->name = SDL_strdup(name ? name : ""); |
| SDL_mice = mice; |
| ++SDL_mouse_count; |
| |
| if (send_event) { |
| SDL_Event event; |
| SDL_zero(event); |
| event.type = SDL_EVENT_MOUSE_ADDED; |
| event.mdevice.which = mouseID; |
| SDL_PushEvent(&event); |
| } |
| } |
| |
| void SDL_RemoveMouse(SDL_MouseID mouseID, bool send_event) |
| { |
| int mouse_index = SDL_GetMouseIndex(mouseID); |
| if (mouse_index < 0) { |
| // We don't know about this mouse |
| return; |
| } |
| |
| SDL_free(SDL_mice[mouse_index].name); |
| |
| if (mouse_index != SDL_mouse_count - 1) { |
| SDL_memmove(&SDL_mice[mouse_index], &SDL_mice[mouse_index + 1], (SDL_mouse_count - mouse_index - 1) * sizeof(SDL_mice[mouse_index])); |
| } |
| --SDL_mouse_count; |
| |
| // Remove any mouse input sources for this mouseID |
| SDL_Mouse *mouse = SDL_GetMouse(); |
| for (int i = 0; i < mouse->num_sources; ++i) { |
| SDL_MouseInputSource *source = &mouse->sources[i]; |
| if (source->mouseID == mouseID) { |
| SDL_free(source->clickstate); |
| if (i != mouse->num_sources - 1) { |
| SDL_memmove(&mouse->sources[i], &mouse->sources[i + 1], (mouse->num_sources - i - 1) * sizeof(mouse->sources[i])); |
| } |
| --mouse->num_sources; |
| break; |
| } |
| } |
| |
| if (send_event) { |
| SDL_Event event; |
| SDL_zero(event); |
| event.type = SDL_EVENT_MOUSE_REMOVED; |
| event.mdevice.which = mouseID; |
| SDL_PushEvent(&event); |
| } |
| } |
| |
| bool SDL_HasMouse(void) |
| { |
| return (SDL_mouse_count > 0); |
| } |
| |
| SDL_MouseID *SDL_GetMice(int *count) |
| { |
| int i; |
| SDL_MouseID *mice; |
| |
| mice = (SDL_JoystickID *)SDL_malloc((SDL_mouse_count + 1) * sizeof(*mice)); |
| if (mice) { |
| if (count) { |
| *count = SDL_mouse_count; |
| } |
| |
| for (i = 0; i < SDL_mouse_count; ++i) { |
| mice[i] = SDL_mice[i].instance_id; |
| } |
| mice[i] = 0; |
| } else { |
| if (count) { |
| *count = 0; |
| } |
| } |
| |
| return mice; |
| } |
| |
| const char *SDL_GetMouseNameForID(SDL_MouseID instance_id) |
| { |
| int mouse_index = SDL_GetMouseIndex(instance_id); |
| if (mouse_index < 0) { |
| SDL_SetError("Mouse %" SDL_PRIu32 " not found", instance_id); |
| return NULL; |
| } |
| return SDL_GetPersistentString(SDL_mice[mouse_index].name); |
| } |
| |
| void SDL_SetDefaultCursor(SDL_Cursor *cursor) |
| { |
| SDL_Mouse *mouse = SDL_GetMouse(); |
| |
| if (cursor == mouse->def_cursor) { |
| return; |
| } |
| |
| if (mouse->def_cursor) { |
| SDL_Cursor *default_cursor = mouse->def_cursor; |
| SDL_Cursor *prev, *curr; |
| |
| if (mouse->cur_cursor == mouse->def_cursor) { |
| mouse->cur_cursor = NULL; |
| } |
| mouse->def_cursor = NULL; |
| |
| for (prev = NULL, curr = mouse->cursors; curr; |
| prev = curr, curr = curr->next) { |
| if (curr == default_cursor) { |
| if (prev) { |
| prev->next = curr->next; |
| } else { |
| mouse->cursors = curr->next; |
| } |
| |
| break; |
| } |
| } |
| |
| if (mouse->FreeCursor && default_cursor->internal) { |
| mouse->FreeCursor(default_cursor); |
| } else { |
| SDL_free(default_cursor); |
| } |
| } |
| |
| mouse->def_cursor = cursor; |
| |
| if (!mouse->cur_cursor) { |
| SDL_SetCursor(cursor); |
| } |
| } |
| |
| SDL_SystemCursor SDL_GetDefaultSystemCursor(void) |
| { |
| SDL_SystemCursor id = SDL_SYSTEM_CURSOR_DEFAULT; |
| const char *value = SDL_GetHint(SDL_HINT_MOUSE_DEFAULT_SYSTEM_CURSOR); |
| if (value) { |
| int index = SDL_atoi(value); |
| if (0 <= index && index < SDL_SYSTEM_CURSOR_COUNT) { |
| id = (SDL_SystemCursor)index; |
| } |
| } |
| return id; |
| } |
| |
| SDL_Mouse *SDL_GetMouse(void) |
| { |
| return &SDL_mouse; |
| } |
| |
| static SDL_MouseButtonFlags SDL_GetMouseButtonState(SDL_Mouse *mouse, SDL_MouseID mouseID, bool include_touch) |
| { |
| int i; |
| SDL_MouseButtonFlags buttonstate = 0; |
| |
| for (i = 0; i < mouse->num_sources; ++i) { |
| if (mouseID == SDL_GLOBAL_MOUSE_ID || mouseID == SDL_TOUCH_MOUSEID) { |
| if (include_touch || mouse->sources[i].mouseID != SDL_TOUCH_MOUSEID) { |
| buttonstate |= mouse->sources[i].buttonstate; |
| } |
| } else { |
| if (mouseID == mouse->sources[i].mouseID) { |
| buttonstate |= mouse->sources[i].buttonstate; |
| break; |
| } |
| } |
| } |
| return buttonstate; |
| } |
| |
| SDL_Window *SDL_GetMouseFocus(void) |
| { |
| SDL_Mouse *mouse = SDL_GetMouse(); |
| |
| return mouse->focus; |
| } |
| |
| /* TODO RECONNECT: Hello from the Wayland video driver! |
| * This was once removed from SDL, but it's been added back in comment form |
| * because we will need it when Wayland adds compositor reconnect support. |
| * If you need this before we do, great! Otherwise, leave this alone, we'll |
| * uncomment it at the right time. |
| * -flibit |
| */ |
| #if 0 |
| void SDL_ResetMouse(void) |
| { |
| SDL_Mouse *mouse = SDL_GetMouse(); |
| Uint32 buttonState = SDL_GetMouseButtonState(mouse, SDL_GLOBAL_MOUSE_ID, false); |
| int i; |
| |
| for (i = 1; i <= sizeof(buttonState)*8; ++i) { |
| if (buttonState & SDL_BUTTON_MASK(i)) { |
| SDL_SendMouseButton(0, mouse->focus, mouse->mouseID, i, false); |
| } |
| } |
| SDL_assert(SDL_GetMouseButtonState(mouse, SDL_GLOBAL_MOUSE_ID, false) == 0); |
| } |
| #endif // 0 |
| |
| void SDL_SetMouseFocus(SDL_Window *window) |
| { |
| SDL_Mouse *mouse = SDL_GetMouse(); |
| |
| if (mouse->focus == window) { |
| return; |
| } |
| |
| /* Actually, this ends up being a bad idea, because most operating |
| systems have an implicit grab when you press the mouse button down |
| so you can drag things out of the window and then get the mouse up |
| when it happens. So, #if 0... |
| */ |
| #if 0 |
| if (mouse->focus && !window) { |
| // We won't get anymore mouse messages, so reset mouse state |
| SDL_ResetMouse(); |
| } |
| #endif |
| |
| // See if the current window has lost focus |
| if (mouse->focus) { |
| SDL_SendWindowEvent(mouse->focus, SDL_EVENT_WINDOW_MOUSE_LEAVE, 0, 0); |
| } |
| |
| mouse->focus = window; |
| mouse->has_position = false; |
| |
| if (mouse->focus) { |
| SDL_SendWindowEvent(mouse->focus, SDL_EVENT_WINDOW_MOUSE_ENTER, 0, 0); |
| } |
| |
| // Update cursor visibility |
| SDL_RedrawCursor(); |
| } |
| |
| bool SDL_MousePositionInWindow(SDL_Window *window, float x, float y) |
| { |
| if (!window) { |
| return false; |
| } |
| |
| if (window && !(window->flags & SDL_WINDOW_MOUSE_CAPTURE)) { |
| if (x < 0.0f || y < 0.0f || x >= (float)window->w || y >= (float)window->h) { |
| return false; |
| } |
| } |
| return true; |
| } |
| |
| // Check to see if we need to synthesize focus events |
| static bool SDL_UpdateMouseFocus(SDL_Window *window, float x, float y, Uint32 buttonstate, bool send_mouse_motion) |
| { |
| SDL_Mouse *mouse = SDL_GetMouse(); |
| bool inWindow = SDL_MousePositionInWindow(window, x, y); |
| |
| if (!inWindow) { |
| if (window == mouse->focus) { |
| #ifdef DEBUG_MOUSE |
| SDL_Log("Mouse left window, synthesizing move & focus lost event"); |
| #endif |
| if (send_mouse_motion) { |
| SDL_PrivateSendMouseMotion(0, window, SDL_GLOBAL_MOUSE_ID, false, x, y); |
| } |
| SDL_SetMouseFocus(NULL); |
| } |
| return false; |
| } |
| |
| if (window != mouse->focus) { |
| #ifdef DEBUG_MOUSE |
| SDL_Log("Mouse entered window, synthesizing focus gain & move event"); |
| #endif |
| SDL_SetMouseFocus(window); |
| if (send_mouse_motion) { |
| SDL_PrivateSendMouseMotion(0, window, SDL_GLOBAL_MOUSE_ID, false, x, y); |
| } |
| } |
| return true; |
| } |
| |
| void SDL_SendMouseMotion(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, bool relative, float x, float y) |
| { |
| if (window && !relative) { |
| SDL_Mouse *mouse = SDL_GetMouse(); |
| if (!SDL_UpdateMouseFocus(window, x, y, SDL_GetMouseButtonState(mouse, mouseID, true), (mouseID != SDL_TOUCH_MOUSEID && mouseID != SDL_PEN_MOUSEID))) { |
| return; |
| } |
| } |
| |
| SDL_PrivateSendMouseMotion(timestamp, window, mouseID, relative, x, y); |
| } |
| |
| static void ConstrainMousePosition(SDL_Mouse *mouse, SDL_Window *window, float *x, float *y) |
| { |
| /* make sure that the pointers find themselves inside the windows, |
| unless we have the mouse captured. */ |
| if (window && !(window->flags & SDL_WINDOW_MOUSE_CAPTURE)) { |
| int x_min = 0, x_max = window->w - 1; |
| int y_min = 0, y_max = window->h - 1; |
| const SDL_Rect *confine = SDL_GetWindowMouseRect(window); |
| |
| if (confine) { |
| SDL_Rect window_rect; |
| SDL_Rect mouse_rect; |
| |
| window_rect.x = 0; |
| window_rect.y = 0; |
| window_rect.w = x_max + 1; |
| window_rect.h = y_max + 1; |
| if (SDL_GetRectIntersection(confine, &window_rect, &mouse_rect)) { |
| x_min = mouse_rect.x; |
| y_min = mouse_rect.y; |
| x_max = x_min + mouse_rect.w - 1; |
| y_max = y_min + mouse_rect.h - 1; |
| } |
| } |
| |
| if (*x >= (float)(x_max + 1)) { |
| *x = SDL_max((float)x_max, mouse->last_x); |
| } |
| if (*x < (float)x_min) { |
| *x = (float)x_min; |
| } |
| |
| if (*y >= (float)(y_max + 1)) { |
| *y = SDL_max((float)y_max, mouse->last_y); |
| } |
| if (*y < (float)y_min) { |
| *y = (float)y_min; |
| } |
| } |
| } |
| |
| static void SDL_PrivateSendMouseMotion(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, bool relative, float x, float y) |
| { |
| SDL_Mouse *mouse = SDL_GetMouse(); |
| float xrel = 0.0f; |
| float yrel = 0.0f; |
| bool window_is_relative = mouse->focus && (mouse->focus->flags & SDL_WINDOW_MOUSE_RELATIVE_MODE); |
| |
| // SDL_HINT_MOUSE_TOUCH_EVENTS: controlling whether mouse events should generate synthetic touch events |
| if (mouse->mouse_touch_events) { |
| if (mouseID != SDL_TOUCH_MOUSEID && mouseID != SDL_PEN_MOUSEID && !relative && track_mouse_down) { |
| if (window) { |
| float normalized_x = x / (float)window->w; |
| float normalized_y = y / (float)window->h; |
| SDL_SendTouchMotion(timestamp, SDL_MOUSE_TOUCHID, SDL_BUTTON_LEFT, window, normalized_x, normalized_y, 1.0f); |
| } |
| } |
| } |
| |
| // SDL_HINT_TOUCH_MOUSE_EVENTS: if not set, discard synthetic mouse events coming from platform layer |
| if (!mouse->touch_mouse_events && mouseID == SDL_TOUCH_MOUSEID) { |
| return; |
| } |
| |
| if (relative) { |
| if (mouse->relative_mode) { |
| if (mouse->InputTransform) { |
| void *data = mouse->input_transform_data; |
| mouse->InputTransform(data, timestamp, window, mouseID, &x, &y); |
| } else { |
| if (mouse->enable_relative_system_scale) { |
| if (mouse->ApplySystemScale) { |
| mouse->ApplySystemScale(mouse->system_scale_data, timestamp, window, mouseID, &x, &y); |
| } |
| } |
| if (mouse->enable_relative_speed_scale) { |
| x *= mouse->relative_speed_scale; |
| y *= mouse->relative_speed_scale; |
| } |
| } |
| } else { |
| if (mouse->enable_normal_speed_scale) { |
| x *= mouse->normal_speed_scale; |
| y *= mouse->normal_speed_scale; |
| } |
| } |
| if (mouse->integer_mode_flags & 1) { |
| // Accumulate the fractional relative motion and only process the integer portion |
| mouse->integer_mode_residual_motion_x = SDL_modff(mouse->integer_mode_residual_motion_x + x, &x); |
| mouse->integer_mode_residual_motion_y = SDL_modff(mouse->integer_mode_residual_motion_y + y, &y); |
| } |
| xrel = x; |
| yrel = y; |
| x = (mouse->last_x + xrel); |
| y = (mouse->last_y + yrel); |
| ConstrainMousePosition(mouse, window, &x, &y); |
| } else { |
| if (mouse->integer_mode_flags & 1) { |
| // Discard the fractional component from absolute coordinates |
| x = SDL_truncf(x); |
| y = SDL_truncf(y); |
| } |
| ConstrainMousePosition(mouse, window, &x, &y); |
| if (mouse->has_position) { |
| xrel = x - mouse->last_x; |
| yrel = y - mouse->last_y; |
| } |
| } |
| |
| if (mouse->has_position && xrel == 0.0f && yrel == 0.0f) { // Drop events that don't change state |
| #ifdef DEBUG_MOUSE |
| SDL_Log("Mouse event didn't change state - dropped!"); |
| #endif |
| return; |
| } |
| |
| // Ignore relative motion positioning the first touch |
| if (mouseID == SDL_TOUCH_MOUSEID && !SDL_GetMouseButtonState(mouse, mouseID, true)) { |
| xrel = 0.0f; |
| yrel = 0.0f; |
| } |
| |
| // modify internal state |
| { |
| mouse->x_accu += xrel; |
| mouse->y_accu += yrel; |
| |
| if (relative && mouse->has_position) { |
| mouse->x += xrel; |
| mouse->y += yrel; |
| ConstrainMousePosition(mouse, window, &mouse->x, &mouse->y); |
| } else { |
| mouse->x = x; |
| mouse->y = y; |
| } |
| mouse->has_position = true; |
| |
| // Use unclamped values if we're getting events outside the window |
| mouse->last_x = relative ? mouse->x : x; |
| mouse->last_y = relative ? mouse->y : y; |
| |
| mouse->click_motion_x += xrel; |
| mouse->click_motion_y += yrel; |
| } |
| |
| // Move the mouse cursor, if needed |
| if (mouse->cursor_visible && !mouse->relative_mode && |
| mouse->MoveCursor && mouse->cur_cursor) { |
| mouse->MoveCursor(mouse->cur_cursor); |
| } |
| |
| // Post the event, if desired |
| if (SDL_EventEnabled(SDL_EVENT_MOUSE_MOTION)) { |
| if ((!mouse->relative_mode || mouse->warp_emulation_active) && mouseID != SDL_TOUCH_MOUSEID && mouseID != SDL_PEN_MOUSEID) { |
| // We're not in relative mode, so all mouse events are global mouse events |
| mouseID = SDL_GLOBAL_MOUSE_ID; |
| } |
| |
| if (!relative && window_is_relative) { |
| if (!mouse->relative_mode_warp_motion) { |
| return; |
| } |
| xrel = 0.0f; |
| yrel = 0.0f; |
| } |
| |
| SDL_Event event; |
| event.type = SDL_EVENT_MOUSE_MOTION; |
| event.common.timestamp = timestamp; |
| event.motion.windowID = mouse->focus ? mouse->focus->id : 0; |
| event.motion.which = mouseID; |
| // Set us pending (or clear during a normal mouse movement event) as having triggered |
| mouse->was_touch_mouse_events = (mouseID == SDL_TOUCH_MOUSEID); |
| event.motion.state = SDL_GetMouseButtonState(mouse, mouseID, true); |
| event.motion.x = mouse->x; |
| event.motion.y = mouse->y; |
| event.motion.xrel = xrel; |
| event.motion.yrel = yrel; |
| SDL_PushEvent(&event); |
| } |
| } |
| |
| static SDL_MouseInputSource *GetMouseInputSource(SDL_Mouse *mouse, SDL_MouseID mouseID, bool down, Uint8 button) |
| { |
| SDL_MouseInputSource *source, *match = NULL, *sources; |
| int i; |
| |
| for (i = 0; i < mouse->num_sources; ++i) { |
| source = &mouse->sources[i]; |
| if (source->mouseID == mouseID) { |
| match = source; |
| break; |
| } |
| } |
| |
| if (!down && (!match || !(match->buttonstate & SDL_BUTTON_MASK(button)))) { |
| /* This might be a button release from a transition between mouse messages and raw input. |
| * See if there's another mouse source that already has that button down and use that. |
| */ |
| for (i = 0; i < mouse->num_sources; ++i) { |
| source = &mouse->sources[i]; |
| if ((source->buttonstate & SDL_BUTTON_MASK(button))) { |
| match = source; |
| break; |
| } |
| } |
| } |
| if (match) { |
| return match; |
| } |
| |
| sources = (SDL_MouseInputSource *)SDL_realloc(mouse->sources, (mouse->num_sources + 1) * sizeof(*mouse->sources)); |
| if (sources) { |
| mouse->sources = sources; |
| ++mouse->num_sources; |
| source = &sources[mouse->num_sources - 1]; |
| SDL_zerop(source); |
| source->mouseID = mouseID; |
| return source; |
| } |
| return NULL; |
| } |
| |
| static SDL_MouseClickState *GetMouseClickState(SDL_MouseInputSource *source, Uint8 button) |
| { |
| if (button >= source->num_clickstates) { |
| int i, count = button + 1; |
| SDL_MouseClickState *clickstate = (SDL_MouseClickState *)SDL_realloc(source->clickstate, count * sizeof(*source->clickstate)); |
| if (!clickstate) { |
| return NULL; |
| } |
| source->clickstate = clickstate; |
| |
| for (i = source->num_clickstates; i < count; ++i) { |
| SDL_zero(source->clickstate[i]); |
| } |
| source->num_clickstates = count; |
| } |
| return &source->clickstate[button]; |
| } |
| |
| static void SDL_PrivateSendMouseButton(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, Uint8 button, bool down, int clicks) |
| { |
| SDL_Mouse *mouse = SDL_GetMouse(); |
| SDL_EventType type; |
| Uint32 buttonstate; |
| SDL_MouseInputSource *source; |
| |
| source = GetMouseInputSource(mouse, mouseID, down, button); |
| if (!source) { |
| return; |
| } |
| buttonstate = source->buttonstate; |
| |
| // SDL_HINT_MOUSE_TOUCH_EVENTS: controlling whether mouse events should generate synthetic touch events |
| if (mouse->mouse_touch_events) { |
| if (mouseID != SDL_TOUCH_MOUSEID && mouseID != SDL_PEN_MOUSEID && button == SDL_BUTTON_LEFT) { |
| if (down) { |
| track_mouse_down = true; |
| } else { |
| track_mouse_down = false; |
| } |
| if (window) { |
| type = track_mouse_down ? SDL_EVENT_FINGER_DOWN : SDL_EVENT_FINGER_UP; |
| float normalized_x = mouse->x / (float)window->w; |
| float normalized_y = mouse->y / (float)window->h; |
| SDL_SendTouch(timestamp, SDL_MOUSE_TOUCHID, SDL_BUTTON_LEFT, window, type, normalized_x, normalized_y, 1.0f); |
| } |
| } |
| } |
| |
| // SDL_HINT_TOUCH_MOUSE_EVENTS: if not set, discard synthetic mouse events coming from platform layer |
| if (mouse->touch_mouse_events == 0) { |
| if (mouseID == SDL_TOUCH_MOUSEID) { |
| return; |
| } |
| } |
| |
| // Figure out which event to perform |
| if (down) { |
| type = SDL_EVENT_MOUSE_BUTTON_DOWN; |
| buttonstate |= SDL_BUTTON_MASK(button); |
| } else { |
| type = SDL_EVENT_MOUSE_BUTTON_UP; |
| buttonstate &= ~SDL_BUTTON_MASK(button); |
| } |
| |
| // We do this after calculating buttonstate so button presses gain focus |
| if (window && down) { |
| SDL_UpdateMouseFocus(window, mouse->x, mouse->y, buttonstate, true); |
| } |
| |
| if (buttonstate == source->buttonstate) { |
| // Ignore this event, no state change |
| return; |
| } |
| source->buttonstate = buttonstate; |
| |
| if (clicks < 0) { |
| SDL_MouseClickState *clickstate = GetMouseClickState(source, button); |
| if (clickstate) { |
| if (down) { |
| Uint64 now = SDL_GetTicks(); |
| |
| if (now >= (clickstate->last_timestamp + mouse->double_click_time) || |
| SDL_fabs(mouse->click_motion_x - clickstate->click_motion_x) > mouse->double_click_radius || |
| SDL_fabs(mouse->click_motion_y - clickstate->click_motion_y) > mouse->double_click_radius) { |
| clickstate->click_count = 0; |
| } |
| clickstate->last_timestamp = now; |
| clickstate->click_motion_x = mouse->click_motion_x; |
| clickstate->click_motion_y = mouse->click_motion_y; |
| if (clickstate->click_count < 255) { |
| ++clickstate->click_count; |
| } |
| } |
| clicks = clickstate->click_count; |
| } else { |
| clicks = 1; |
| } |
| } |
| |
| // Post the event, if desired |
| if (SDL_EventEnabled(type)) { |
| if ((!mouse->relative_mode || mouse->warp_emulation_active) && mouseID != SDL_TOUCH_MOUSEID && mouseID != SDL_PEN_MOUSEID) { |
| // We're not in relative mode, so all mouse events are global mouse events |
| mouseID = SDL_GLOBAL_MOUSE_ID; |
| } else { |
| mouseID = source->mouseID; |
| } |
| |
| SDL_Event event; |
| event.type = type; |
| event.common.timestamp = timestamp; |
| event.button.windowID = mouse->focus ? mouse->focus->id : 0; |
| event.button.which = mouseID; |
| event.button.down = down; |
| event.button.button = button; |
| event.button.clicks = (Uint8)SDL_min(clicks, 255); |
| event.button.x = mouse->x; |
| event.button.y = mouse->y; |
| SDL_PushEvent(&event); |
| } |
| |
| // We do this after dispatching event so button releases can lose focus |
| if (window && !down) { |
| SDL_UpdateMouseFocus(window, mouse->x, mouse->y, buttonstate, true); |
| } |
| |
| // Automatically capture the mouse while buttons are pressed |
| if (mouse->auto_capture) { |
| SDL_UpdateMouseCapture(false); |
| } |
| } |
| |
| void SDL_SendMouseButtonClicks(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, Uint8 button, bool down, int clicks) |
| { |
| clicks = SDL_max(clicks, 0); |
| SDL_PrivateSendMouseButton(timestamp, window, mouseID, button, down, clicks); |
| } |
| |
| void SDL_SendMouseButton(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, Uint8 button, bool down) |
| { |
| SDL_PrivateSendMouseButton(timestamp, window, mouseID, button, down, -1); |
| } |
| |
| void SDL_SendMouseWheel(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, float x, float y, SDL_MouseWheelDirection direction) |
| { |
| SDL_Mouse *mouse = SDL_GetMouse(); |
| |
| if (window) { |
| SDL_SetMouseFocus(window); |
| } |
| |
| if (x == 0.0f && y == 0.0f) { |
| return; |
| } |
| |
| // Post the event, if desired |
| if (SDL_EventEnabled(SDL_EVENT_MOUSE_WHEEL)) { |
| float integer_x, integer_y; |
| |
| if (!mouse->relative_mode || mouse->warp_emulation_active) { |
| // We're not in relative mode, so all mouse events are global mouse events |
| mouseID = SDL_GLOBAL_MOUSE_ID; |
| } |
| |
| SDL_Event event; |
| event.type = SDL_EVENT_MOUSE_WHEEL; |
| event.common.timestamp = timestamp; |
| event.wheel.windowID = mouse->focus ? mouse->focus->id : 0; |
| event.wheel.which = mouseID; |
| event.wheel.direction = direction; |
| event.wheel.mouse_x = mouse->x; |
| event.wheel.mouse_y = mouse->y; |
| |
| mouse->residual_scroll_x = SDL_modff(mouse->residual_scroll_x + x, &integer_x); |
| event.wheel.integer_x = (Sint32)integer_x; |
| |
| mouse->residual_scroll_y = SDL_modff(mouse->residual_scroll_y + y, &integer_y); |
| event.wheel.integer_y = (Sint32)integer_y; |
| |
| // Return the accumulated values in x/y when integer wheel mode is enabled. |
| // This is necessary for compatibility with sdl2-compat 2.32.54. |
| if (mouse->integer_mode_flags & 2) { |
| event.wheel.x = integer_x; |
| event.wheel.y = integer_y; |
| } else { |
| event.wheel.x = x; |
| event.wheel.y = y; |
| } |
| |
| SDL_PushEvent(&event); |
| } |
| } |
| |
| void SDL_QuitMouse(void) |
| { |
| SDL_Cursor *cursor, *next; |
| SDL_Mouse *mouse = SDL_GetMouse(); |
| |
| if (mouse->added_mouse_touch_device) { |
| SDL_DelTouch(SDL_MOUSE_TOUCHID); |
| mouse->added_mouse_touch_device = false; |
| } |
| |
| if (mouse->added_pen_touch_device) { |
| SDL_DelTouch(SDL_PEN_TOUCHID); |
| mouse->added_pen_touch_device = false; |
| } |
| |
| if (mouse->CaptureMouse) { |
| SDL_CaptureMouse(false); |
| SDL_UpdateMouseCapture(true); |
| } |
| SDL_SetRelativeMouseMode(false); |
| SDL_ShowCursor(); |
| |
| if (mouse->def_cursor) { |
| SDL_SetDefaultCursor(NULL); |
| } |
| |
| cursor = mouse->cursors; |
| while (cursor) { |
| next = cursor->next; |
| SDL_DestroyCursor(cursor); |
| cursor = next; |
| } |
| mouse->cursors = NULL; |
| mouse->cur_cursor = NULL; |
| |
| if (mouse->sources) { |
| for (int i = 0; i < mouse->num_sources; ++i) { |
| SDL_MouseInputSource *source = &mouse->sources[i]; |
| SDL_free(source->clickstate); |
| } |
| SDL_free(mouse->sources); |
| mouse->sources = NULL; |
| } |
| mouse->num_sources = 0; |
| |
| SDL_RemoveHintCallback(SDL_HINT_MOUSE_DOUBLE_CLICK_TIME, |
| SDL_MouseDoubleClickTimeChanged, mouse); |
| |
| SDL_RemoveHintCallback(SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS, |
| SDL_MouseDoubleClickRadiusChanged, mouse); |
| |
| SDL_RemoveHintCallback(SDL_HINT_MOUSE_NORMAL_SPEED_SCALE, |
| SDL_MouseNormalSpeedScaleChanged, mouse); |
| |
| SDL_RemoveHintCallback(SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE, |
| SDL_MouseRelativeSpeedScaleChanged, mouse); |
| |
| SDL_RemoveHintCallback(SDL_HINT_MOUSE_RELATIVE_SYSTEM_SCALE, |
| SDL_MouseRelativeSystemScaleChanged, mouse); |
| |
| SDL_RemoveHintCallback(SDL_HINT_MOUSE_RELATIVE_MODE_CENTER, |
| SDL_MouseRelativeModeCenterChanged, mouse); |
| |
| SDL_RemoveHintCallback(SDL_HINT_MOUSE_EMULATE_WARP_WITH_RELATIVE, |
| SDL_MouseWarpEmulationChanged, mouse); |
| |
| SDL_RemoveHintCallback(SDL_HINT_TOUCH_MOUSE_EVENTS, |
| SDL_TouchMouseEventsChanged, mouse); |
| |
| SDL_RemoveHintCallback(SDL_HINT_MOUSE_TOUCH_EVENTS, |
| SDL_MouseTouchEventsChanged, mouse); |
| |
| SDL_RemoveHintCallback(SDL_HINT_PEN_MOUSE_EVENTS, |
| SDL_PenMouseEventsChanged, mouse); |
| |
| SDL_RemoveHintCallback(SDL_HINT_PEN_TOUCH_EVENTS, |
| SDL_PenTouchEventsChanged, mouse); |
| |
| SDL_RemoveHintCallback(SDL_HINT_MOUSE_AUTO_CAPTURE, |
| SDL_MouseAutoCaptureChanged, mouse); |
| |
| SDL_RemoveHintCallback(SDL_HINT_MOUSE_RELATIVE_WARP_MOTION, |
| SDL_MouseRelativeWarpMotionChanged, mouse); |
| |
| SDL_RemoveHintCallback(SDL_HINT_MOUSE_RELATIVE_CURSOR_VISIBLE, |
| SDL_MouseRelativeCursorVisibleChanged, mouse); |
| |
| SDL_RemoveHintCallback("SDL_MOUSE_INTEGER_MODE", |
| SDL_MouseIntegerModeChanged, mouse); |
| |
| for (int i = SDL_mouse_count; i--; ) { |
| SDL_RemoveMouse(SDL_mice[i].instance_id, false); |
| } |
| SDL_free(SDL_mice); |
| SDL_mice = NULL; |
| |
| if (mouse->internal) { |
| SDL_free(mouse->internal); |
| mouse->internal = NULL; |
| } |
| SDL_zerop(mouse); |
| } |
| |
| bool SDL_SetRelativeMouseTransform(SDL_MouseMotionTransformCallback transform, void *userdata) |
| { |
| SDL_Mouse *mouse = SDL_GetMouse(); |
| if (mouse->relative_mode) { |
| return SDL_SetError("Can't set mouse transform while relative mode is active"); |
| } |
| mouse->InputTransform = transform; |
| mouse->input_transform_data = userdata; |
| return true; |
| } |
| |
| SDL_MouseButtonFlags SDL_GetMouseState(float *x, float *y) |
| { |
| SDL_Mouse *mouse = SDL_GetMouse(); |
| |
| if (x) { |
| *x = mouse->x; |
| } |
| if (y) { |
| *y = mouse->y; |
| } |
| return SDL_GetMouseButtonState(mouse, SDL_GLOBAL_MOUSE_ID, true); |
| } |
| |
| SDL_MouseButtonFlags SDL_GetRelativeMouseState(float *x, float *y) |
| { |
| SDL_Mouse *mouse = SDL_GetMouse(); |
| |
| if (x) { |
| *x = mouse->x_accu; |
| } |
| if (y) { |
| *y = mouse->y_accu; |
| } |
| mouse->x_accu = 0.0f; |
| mouse->y_accu = 0.0f; |
| return SDL_GetMouseButtonState(mouse, SDL_GLOBAL_MOUSE_ID, true); |
| } |
| |
| SDL_MouseButtonFlags SDL_GetGlobalMouseState(float *x, float *y) |
| { |
| SDL_Mouse *mouse = SDL_GetMouse(); |
| |
| if (mouse->GetGlobalMouseState) { |
| float tmpx, tmpy; |
| |
| // make sure these are never NULL for the backend implementations... |
| if (!x) { |
| x = &tmpx; |
| } |
| if (!y) { |
| y = &tmpy; |
| } |
| |
| *x = *y = 0.0f; |
| |
| return mouse->GetGlobalMouseState(x, y); |
| } else { |
| return SDL_GetMouseState(x, y); |
| } |
| } |
| |
| void SDL_PerformWarpMouseInWindow(SDL_Window *window, float x, float y, bool ignore_relative_mode) |
| { |
| SDL_Mouse *mouse = SDL_GetMouse(); |
| |
| if (!window) { |
| window = mouse->focus; |
| } |
| |
| if (!window) { |
| return; |
| } |
| |
| if ((window->flags & SDL_WINDOW_MINIMIZED) == SDL_WINDOW_MINIMIZED) { |
| return; |
| } |
| |
| // Ignore the previous position when we warp |
| mouse->last_x = x; |
| mouse->last_y = y; |
| mouse->has_position = false; |
| |
| if (mouse->relative_mode && !ignore_relative_mode) { |
| /* 2.0.22 made warping in relative mode actually functional, which |
| * surprised many applications that weren't expecting the additional |
| * mouse motion. |
| * |
| * So for now, warping in relative mode adjusts the absolution position |
| * but doesn't generate motion events, unless SDL_HINT_MOUSE_RELATIVE_WARP_MOTION is set. |
| */ |
| if (!mouse->relative_mode_warp_motion) { |
| mouse->x = x; |
| mouse->y = y; |
| mouse->has_position = true; |
| return; |
| } |
| } |
| |
| if (mouse->WarpMouse && !mouse->relative_mode) { |
| mouse->WarpMouse(window, x, y); |
| } else { |
| SDL_PrivateSendMouseMotion(0, window, SDL_GLOBAL_MOUSE_ID, false, x, y); |
| } |
| } |
| |
| void SDL_DisableMouseWarpEmulation(void) |
| { |
| SDL_Mouse *mouse = SDL_GetMouse(); |
| |
| if (mouse->warp_emulation_active) { |
| SDL_SetRelativeMouseMode(false); |
| } |
| |
| mouse->warp_emulation_prohibited = true; |
| } |
| |
| static void SDL_MaybeEnableWarpEmulation(SDL_Window *window, float x, float y) |
| { |
| SDL_Mouse *mouse = SDL_GetMouse(); |
| |
| if (!mouse->warp_emulation_prohibited && mouse->warp_emulation_hint && !mouse->cursor_visible && !mouse->warp_emulation_active) { |
| if (!window) { |
| window = mouse->focus; |
| } |
| |
| if (window) { |
| const float cx = window->w / 2.f; |
| const float cy = window->h / 2.f; |
| if (x >= SDL_floorf(cx) && x <= SDL_ceilf(cx) && |
| y >= SDL_floorf(cy) && y <= SDL_ceilf(cy)) { |
| |
| // Require two consecutive warps to the center within a certain timespan to enter warp emulation mode. |
| const Uint64 now = SDL_GetTicksNS(); |
| if (now - mouse->last_center_warp_time_ns < WARP_EMULATION_THRESHOLD_NS) { |
| mouse->warp_emulation_active = true; |
| if (!SDL_SetRelativeMouseMode(true)) { |
| mouse->warp_emulation_active = false; |
| } |
| } |
| |
| mouse->last_center_warp_time_ns = now; |
| return; |
| } |
| } |
| |
| mouse->last_center_warp_time_ns = 0; |
| } |
| } |
| |
| void SDL_WarpMouseInWindow(SDL_Window *window, float x, float y) |
| { |
| SDL_Mouse *mouse = SDL_GetMouse(); |
| SDL_MaybeEnableWarpEmulation(window, x, y); |
| |
| SDL_PerformWarpMouseInWindow(window, x, y, mouse->warp_emulation_active); |
| } |
| |
| bool SDL_WarpMouseGlobal(float x, float y) |
| { |
| SDL_Mouse *mouse = SDL_GetMouse(); |
| |
| if (mouse->WarpMouseGlobal) { |
| return mouse->WarpMouseGlobal(x, y); |
| } |
| |
| return SDL_Unsupported(); |
| } |
| |
| bool SDL_SetRelativeMouseMode(bool enabled) |
| { |
| SDL_Mouse *mouse = SDL_GetMouse(); |
| SDL_Window *focusWindow = SDL_GetKeyboardFocus(); |
| |
| if (!enabled) { |
| // If warps were being emulated, reset the flag. |
| mouse->warp_emulation_active = false; |
| } |
| |
| if (enabled == mouse->relative_mode) { |
| return true; |
| } |
| |
| // Set the relative mode |
| if (!mouse->SetRelativeMouseMode || !mouse->SetRelativeMouseMode(enabled)) { |
| if (enabled) { |
| return SDL_SetError("No relative mode implementation available"); |
| } |
| } |
| mouse->relative_mode = enabled; |
| |
| if (enabled) { |
| // Update cursor visibility before we potentially warp the mouse |
| SDL_RedrawCursor(); |
| } |
| |
| if (enabled && focusWindow) { |
| SDL_SetMouseFocus(focusWindow); |
| } |
| |
| if (focusWindow) { |
| SDL_UpdateWindowGrab(focusWindow); |
| |
| // Put the cursor back to where the application expects it |
| if (!enabled) { |
| SDL_PerformWarpMouseInWindow(focusWindow, mouse->x, mouse->y, true); |
| } |
| |
| SDL_UpdateMouseCapture(false); |
| } |
| |
| if (!enabled) { |
| // Update cursor visibility after we restore the mouse position |
| SDL_RedrawCursor(); |
| } |
| |
| // Flush pending mouse motion - ideally we would pump events, but that's not always safe |
| SDL_FlushEvent(SDL_EVENT_MOUSE_MOTION); |
| |
| return true; |
| } |
| |
| bool SDL_GetRelativeMouseMode(void) |
| { |
| SDL_Mouse *mouse = SDL_GetMouse(); |
| |
| return mouse->relative_mode; |
| } |
| |
| void SDL_UpdateRelativeMouseMode(void) |
| { |
| SDL_Mouse *mouse = SDL_GetMouse(); |
| SDL_Window *focus = SDL_GetKeyboardFocus(); |
| bool relative_mode = (focus && (focus->flags & SDL_WINDOW_MOUSE_RELATIVE_MODE)); |
| |
| if (relative_mode != mouse->relative_mode) { |
| SDL_SetRelativeMouseMode(relative_mode); |
| } |
| } |
| |
| bool SDL_UpdateMouseCapture(bool force_release) |
| { |
| SDL_Mouse *mouse = SDL_GetMouse(); |
| SDL_Window *capture_window = NULL; |
| |
| if (!mouse->CaptureMouse) { |
| return true; |
| } |
| |
| if (!force_release) { |
| if (SDL_GetMessageBoxCount() == 0 && |
| (mouse->capture_desired || (mouse->auto_capture && SDL_GetMouseButtonState(mouse, SDL_GLOBAL_MOUSE_ID, false) != 0))) { |
| if (!mouse->relative_mode) { |
| capture_window = mouse->focus; |
| } |
| } |
| } |
| |
| if (capture_window != mouse->capture_window) { |
| /* We can get here recursively on Windows, so make sure we complete |
| * all of the window state operations before we change the capture state |
| * (e.g. https://github.com/libsdl-org/SDL/pull/5608) |
| */ |
| SDL_Window *previous_capture = mouse->capture_window; |
| |
| if (previous_capture) { |
| previous_capture->flags &= ~SDL_WINDOW_MOUSE_CAPTURE; |
| } |
| |
| if (capture_window) { |
| capture_window->flags |= SDL_WINDOW_MOUSE_CAPTURE; |
| } |
| |
| mouse->capture_window = capture_window; |
| |
| if (!mouse->CaptureMouse(capture_window)) { |
| // CaptureMouse() will have set an error, just restore the state |
| if (previous_capture) { |
| previous_capture->flags |= SDL_WINDOW_MOUSE_CAPTURE; |
| } |
| if (capture_window) { |
| capture_window->flags &= ~SDL_WINDOW_MOUSE_CAPTURE; |
| } |
| mouse->capture_window = previous_capture; |
| |
| return false; |
| } |
| } |
| return true; |
| } |
| |
| bool SDL_CaptureMouse(bool enabled) |
| { |
| SDL_Mouse *mouse = SDL_GetMouse(); |
| |
| if (!mouse->CaptureMouse) { |
| return SDL_Unsupported(); |
| } |
| |
| #if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK) |
| /* Windows mouse capture is tied to the current thread, and must be called |
| * from the thread that created the window being captured. Since we update |
| * the mouse capture state from the event processing, any application state |
| * changes must be processed on that thread as well. |
| */ |
| if (!SDL_OnVideoThread()) { |
| return SDL_SetError("SDL_CaptureMouse() must be called on the main thread"); |
| } |
| #endif // defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK) |
| |
| if (enabled && SDL_GetKeyboardFocus() == NULL) { |
| return SDL_SetError("No window has focus"); |
| } |
| mouse->capture_desired = enabled; |
| |
| return SDL_UpdateMouseCapture(false); |
| } |
| |
| SDL_Cursor *SDL_CreateCursor(const Uint8 *data, const Uint8 *mask, int w, int h, int hot_x, int hot_y) |
| { |
| SDL_Surface *surface; |
| SDL_Cursor *cursor; |
| int x, y; |
| Uint32 *pixels; |
| Uint8 datab = 0, maskb = 0; |
| const Uint32 black = 0xFF000000; |
| const Uint32 white = 0xFFFFFFFF; |
| const Uint32 transparent = 0x00000000; |
| #if defined(SDL_PLATFORM_WIN32) |
| // Only Windows backend supports inverted pixels in mono cursors. |
| const Uint32 inverted = 0x00FFFFFF; |
| #else |
| const Uint32 inverted = 0xFF000000; |
| #endif // defined(SDL_PLATFORM_WIN32) |
| |
| // Make sure the width is a multiple of 8 |
| w = ((w + 7) & ~7); |
| |
| // Create the surface from a bitmap |
| surface = SDL_CreateSurface(w, h, SDL_PIXELFORMAT_ARGB8888); |
| if (!surface) { |
| return NULL; |
| } |
| for (y = 0; y < h; ++y) { |
| pixels = (Uint32 *)((Uint8 *)surface->pixels + y * surface->pitch); |
| for (x = 0; x < w; ++x) { |
| if ((x % 8) == 0) { |
| datab = *data++; |
| maskb = *mask++; |
| } |
| if (maskb & 0x80) { |
| *pixels++ = (datab & 0x80) ? black : white; |
| } else { |
| *pixels++ = (datab & 0x80) ? inverted : transparent; |
| } |
| datab <<= 1; |
| maskb <<= 1; |
| } |
| } |
| |
| cursor = SDL_CreateColorCursor(surface, hot_x, hot_y); |
| |
| SDL_DestroySurface(surface); |
| |
| return cursor; |
| } |
| |
| SDL_Cursor *SDL_CreateColorCursor(SDL_Surface *surface, int hot_x, int hot_y) |
| { |
| SDL_Mouse *mouse = SDL_GetMouse(); |
| SDL_Surface *temp = NULL; |
| SDL_Cursor *cursor; |
| |
| if (!surface) { |
| SDL_InvalidParamError("surface"); |
| return NULL; |
| } |
| |
| // Allow specifying the hot spot via properties on the surface |
| SDL_PropertiesID props = SDL_GetSurfaceProperties(surface); |
| hot_x = (int)SDL_GetNumberProperty(props, SDL_PROP_SURFACE_HOTSPOT_X_NUMBER, hot_x); |
| hot_y = (int)SDL_GetNumberProperty(props, SDL_PROP_SURFACE_HOTSPOT_Y_NUMBER, hot_y); |
| |
| // Sanity check the hot spot |
| if ((hot_x < 0) || (hot_y < 0) || |
| (hot_x >= surface->w) || (hot_y >= surface->h)) { |
| SDL_SetError("Cursor hot spot doesn't lie within cursor"); |
| return NULL; |
| } |
| |
| if (surface->format != SDL_PIXELFORMAT_ARGB8888) { |
| temp = SDL_ConvertSurface(surface, SDL_PIXELFORMAT_ARGB8888); |
| if (!temp) { |
| return NULL; |
| } |
| surface = temp; |
| } |
| |
| if (mouse->CreateCursor) { |
| cursor = mouse->CreateCursor(surface, hot_x, hot_y); |
| } else { |
| cursor = (SDL_Cursor *)SDL_calloc(1, sizeof(*cursor)); |
| } |
| if (cursor) { |
| cursor->next = mouse->cursors; |
| mouse->cursors = cursor; |
| } |
| |
| SDL_DestroySurface(temp); |
| |
| return cursor; |
| } |
| |
| SDL_Cursor *SDL_CreateSystemCursor(SDL_SystemCursor id) |
| { |
| SDL_Mouse *mouse = SDL_GetMouse(); |
| SDL_Cursor *cursor; |
| |
| if (!mouse->CreateSystemCursor) { |
| SDL_SetError("CreateSystemCursor is not currently supported"); |
| return NULL; |
| } |
| |
| cursor = mouse->CreateSystemCursor(id); |
| if (cursor) { |
| cursor->next = mouse->cursors; |
| mouse->cursors = cursor; |
| } |
| |
| return cursor; |
| } |
| |
| void SDL_RedrawCursor(void) |
| { |
| SDL_Mouse *mouse = SDL_GetMouse(); |
| SDL_Cursor *cursor; |
| |
| if (mouse->focus) { |
| cursor = mouse->cur_cursor; |
| } else { |
| cursor = mouse->def_cursor; |
| } |
| |
| if (mouse->focus && (!mouse->cursor_visible || (mouse->relative_mode && mouse->relative_mode_hide_cursor))) { |
| cursor = NULL; |
| } |
| |
| if (mouse->ShowCursor) { |
| mouse->ShowCursor(cursor); |
| } |
| } |
| |
| /* SDL_SetCursor(NULL) can be used to force the cursor redraw, |
| if this is desired for any reason. This is used when setting |
| the video mode and when the SDL window gains the mouse focus. |
| */ |
| bool SDL_SetCursor(SDL_Cursor *cursor) |
| { |
| SDL_Mouse *mouse = SDL_GetMouse(); |
| |
| // already on this cursor, no further action required |
| if (cursor == mouse->cur_cursor) { |
| return true; |
| } |
| |
| // Set the new cursor |
| if (cursor) { |
| // Make sure the cursor is still valid for this mouse |
| if (cursor != mouse->def_cursor) { |
| SDL_Cursor *found; |
| for (found = mouse->cursors; found; found = found->next) { |
| if (found == cursor) { |
| break; |
| } |
| } |
| if (!found) { |
| return SDL_SetError("Cursor not associated with the current mouse"); |
| } |
| } |
| mouse->cur_cursor = cursor; |
| } |
| |
| SDL_RedrawCursor(); |
| |
| return true; |
| } |
| |
| SDL_Cursor *SDL_GetCursor(void) |
| { |
| SDL_Mouse *mouse = SDL_GetMouse(); |
| |
| if (!mouse) { |
| return NULL; |
| } |
| return mouse->cur_cursor; |
| } |
| |
| SDL_Cursor *SDL_GetDefaultCursor(void) |
| { |
| SDL_Mouse *mouse = SDL_GetMouse(); |
| |
| if (!mouse) { |
| return NULL; |
| } |
| return mouse->def_cursor; |
| } |
| |
| void SDL_DestroyCursor(SDL_Cursor *cursor) |
| { |
| SDL_Mouse *mouse = SDL_GetMouse(); |
| SDL_Cursor *curr, *prev; |
| |
| if (!cursor) { |
| return; |
| } |
| |
| if (cursor == mouse->def_cursor) { |
| return; |
| } |
| if (cursor == mouse->cur_cursor) { |
| SDL_SetCursor(mouse->def_cursor); |
| } |
| |
| for (prev = NULL, curr = mouse->cursors; curr; |
| prev = curr, curr = curr->next) { |
| if (curr == cursor) { |
| if (prev) { |
| prev->next = curr->next; |
| } else { |
| mouse->cursors = curr->next; |
| } |
| |
| if (mouse->FreeCursor && curr->internal) { |
| mouse->FreeCursor(curr); |
| } else { |
| SDL_free(curr); |
| } |
| return; |
| } |
| } |
| } |
| |
| bool SDL_ShowCursor(void) |
| { |
| SDL_Mouse *mouse = SDL_GetMouse(); |
| |
| if (mouse->warp_emulation_active) { |
| SDL_SetRelativeMouseMode(false); |
| mouse->warp_emulation_active = false; |
| } |
| |
| if (!mouse->cursor_visible) { |
| mouse->cursor_visible = true; |
| SDL_RedrawCursor(); |
| } |
| return true; |
| } |
| |
| bool SDL_HideCursor(void) |
| { |
| SDL_Mouse *mouse = SDL_GetMouse(); |
| |
| if (mouse->cursor_visible) { |
| mouse->cursor_visible = false; |
| SDL_RedrawCursor(); |
| } |
| return true; |
| } |
| |
| bool SDL_CursorVisible(void) |
| { |
| SDL_Mouse *mouse = SDL_GetMouse(); |
| |
| return mouse->cursor_visible; |
| } |