| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| #include "SDL_internal.h" |
| |
| #ifndef SDL_wasapi_h_ |
| #define SDL_wasapi_h_ |
| |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| #include "../SDL_sysaudio.h" |
| |
| struct SDL_PrivateAudioData |
| { |
| WCHAR *devid; |
| WAVEFORMATEX *waveformat; |
| IAudioClient *client; |
| IAudioRenderClient *render; |
| IAudioCaptureClient *capture; |
| HANDLE event; |
| HANDLE task; |
| SDL_bool coinitialized; |
| int framesize; |
| SDL_bool device_lost; |
| SDL_bool device_dead; |
| void *activation_handler; |
| }; |
| |
| // win32 and winrt implementations call into these. |
| int WASAPI_PrepDevice(SDL_AudioDevice *device); |
| void WASAPI_DisconnectDevice(SDL_AudioDevice *device); // don't hold the device lock when calling this! |
| |
| |
| // BE CAREFUL: if you are holding the device lock and proxy to the management thread with wait_until_complete, and grab the lock again, you will deadlock. |
| typedef int (*ManagementThreadTask)(void *userdata); |
| int WASAPI_ProxyToManagementThread(ManagementThreadTask task, void *userdata, int *wait_until_complete); |
| |
| // These are functions that are implemented differently for Windows vs WinRT. |
| // UNLESS OTHERWISE NOTED THESE ALL HAPPEN ON THE MANAGEMENT THREAD. |
| int WASAPI_PlatformInit(void); |
| void WASAPI_PlatformDeinit(void); |
| void WASAPI_PlatformDeinitializeStart(void); |
| void WASAPI_EnumerateEndpoints(SDL_AudioDevice **default_playback, SDL_AudioDevice **default_recording); |
| int WASAPI_ActivateDevice(SDL_AudioDevice *device); |
| void WASAPI_PlatformThreadInit(SDL_AudioDevice *device); // this happens on the audio device thread, not the management thread. |
| void WASAPI_PlatformThreadDeinit(SDL_AudioDevice *device); // this happens on the audio device thread, not the management thread. |
| void WASAPI_PlatformDeleteActivationHandler(void *handler); |
| void WASAPI_PlatformFreeDeviceHandle(SDL_AudioDevice *device); |
| |
| #ifdef __cplusplus |
| } |
| #endif |
| |
| #endif // SDL_wasapi_h_ |