| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| #include "SDL_internal.h" |
| |
| #ifdef SDL_AUDIO_DRIVER_PSP |
| |
| #include <stdio.h> |
| #include <string.h> |
| #include <stdlib.h> |
| |
| #include "../SDL_audiodev_c.h" |
| #include "../SDL_sysaudio.h" |
| #include "SDL_pspaudio.h" |
| |
| #include <pspaudio.h> |
| #include <pspthreadman.h> |
| |
| static inline SDL_bool isBasicAudioConfig(const SDL_AudioSpec *spec) |
| { |
| return spec->freq == 44100; |
| } |
| |
| static int PSPAUDIO_OpenDevice(SDL_AudioDevice *device) |
| { |
| device->hidden = (struct SDL_PrivateAudioData *) SDL_calloc(1, sizeof(*device->hidden)); |
| if (!device->hidden) { |
| return -1; |
| } |
| |
| // device only natively supports S16LSB |
| device->spec.format = SDL_AUDIO_S16LE; |
| |
| /* PSP has some limitations with the Audio. It fully supports 44.1KHz (Mono & Stereo), |
| however with frequencies different than 44.1KHz, it just supports Stereo, |
| so a resampler must be done for these scenarios */ |
| if (isBasicAudioConfig(&device->spec)) { |
| // The sample count must be a multiple of 64. |
| device->sample_frames = PSP_AUDIO_SAMPLE_ALIGN(device->sample_frames); |
| // The number of channels (1 or 2). |
| device->spec.channels = device->spec.channels == 1 ? 1 : 2; |
| const int format = (device->spec.channels == 1) ? PSP_AUDIO_FORMAT_MONO : PSP_AUDIO_FORMAT_STEREO; |
| device->hidden->channel = sceAudioChReserve(PSP_AUDIO_NEXT_CHANNEL, device->sample_frames, format); |
| } else { |
| // 48000, 44100, 32000, 24000, 22050, 16000, 12000, 11050, 8000 |
| switch (device->spec.freq) { |
| case 8000: |
| case 11025: |
| case 12000: |
| case 16000: |
| case 22050: |
| case 24000: |
| case 32000: |
| case 44100: |
| case 48000: |
| break; // acceptable, keep it |
| default: |
| device->spec.freq = 48000; |
| break; |
| } |
| // The number of samples to output in one output call (min 17, max 4111). |
| device->sample_frames = device->sample_frames < 17 ? 17 : (device->sample_frames > 4111 ? 4111 : device->sample_frames); |
| device->spec.channels = 2; // we're forcing the hardware to stereo. |
| device->hidden->channel = sceAudioSRCChReserve(device->sample_frames, device->spec.freq, 2); |
| } |
| |
| if (device->hidden->channel < 0) { |
| return SDL_SetError("Couldn't reserve hardware channel"); |
| } |
| |
| // Update the fragment size as size in bytes. |
| SDL_UpdatedAudioDeviceFormat(device); |
| |
| /* Allocate the mixing buffer. Its size and starting address must |
| be a multiple of 64 bytes. Our sample count is already a multiple of |
| 64, so spec->size should be a multiple of 64 as well. */ |
| const int mixlen = device->buffer_size * NUM_BUFFERS; |
| device->hidden->rawbuf = (Uint8 *)SDL_aligned_alloc(64, mixlen); |
| if (!device->hidden->rawbuf) { |
| return SDL_SetError("Couldn't allocate mixing buffer"); |
| } |
| |
| SDL_memset(device->hidden->rawbuf, device->silence_value, mixlen); |
| for (int i = 0; i < NUM_BUFFERS; i++) { |
| device->hidden->mixbufs[i] = &device->hidden->rawbuf[i * device->buffer_size]; |
| } |
| |
| return 0; |
| } |
| |
| static int PSPAUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buflen) |
| { |
| int rc; |
| if (!isBasicAudioConfig(&device->spec)) { |
| SDL_assert(device->spec.channels == 2); |
| rc = sceAudioSRCOutputBlocking(PSP_AUDIO_VOLUME_MAX, (void *) buffer); |
| } else { |
| rc = sceAudioOutputPannedBlocking(device->hidden->channel, PSP_AUDIO_VOLUME_MAX, PSP_AUDIO_VOLUME_MAX, (void *) buffer); |
| } |
| return (rc == 0) ? 0 : -1; |
| } |
| |
| static int PSPAUDIO_WaitDevice(SDL_AudioDevice *device) |
| { |
| return 0; // Because we block when sending audio, there's no need for this function to do anything. |
| } |
| |
| static Uint8 *PSPAUDIO_GetDeviceBuf(SDL_AudioDevice *device, int *buffer_size) |
| { |
| Uint8 *buffer = device->hidden->mixbufs[device->hidden->next_buffer]; |
| device->hidden->next_buffer = (device->hidden->next_buffer + 1) % NUM_BUFFERS; |
| return buffer; |
| } |
| |
| static void PSPAUDIO_CloseDevice(SDL_AudioDevice *device) |
| { |
| if (device->hidden) { |
| if (device->hidden->channel >= 0) { |
| if (!isBasicAudioConfig(&device->spec)) { |
| sceAudioSRCChRelease(); |
| } else { |
| sceAudioChRelease(device->hidden->channel); |
| } |
| device->hidden->channel = -1; |
| } |
| |
| if (device->hidden->rawbuf) { |
| SDL_aligned_free(device->hidden->rawbuf); |
| device->hidden->rawbuf = NULL; |
| } |
| SDL_free(device->hidden); |
| device->hidden = NULL; |
| } |
| } |
| |
| static void PSPAUDIO_ThreadInit(SDL_AudioDevice *device) |
| { |
| /* Increase the priority of this audio thread by 1 to put it |
| ahead of other SDL threads. */ |
| const SceUID thid = sceKernelGetThreadId(); |
| SceKernelThreadInfo status; |
| status.size = sizeof(SceKernelThreadInfo); |
| if (sceKernelReferThreadStatus(thid, &status) == 0) { |
| sceKernelChangeThreadPriority(thid, status.currentPriority - 1); |
| } |
| } |
| |
| static SDL_bool PSPAUDIO_Init(SDL_AudioDriverImpl *impl) |
| { |
| impl->OpenDevice = PSPAUDIO_OpenDevice; |
| impl->PlayDevice = PSPAUDIO_PlayDevice; |
| impl->WaitDevice = PSPAUDIO_WaitDevice; |
| impl->GetDeviceBuf = PSPAUDIO_GetDeviceBuf; |
| impl->CloseDevice = PSPAUDIO_CloseDevice; |
| impl->ThreadInit = PSPAUDIO_ThreadInit; |
| impl->OnlyHasDefaultPlaybackDevice = SDL_TRUE; |
| //impl->HasRecordingSupport = SDL_TRUE; |
| //impl->OnlyHasDefaultRecordingDevice = SDL_TRUE; |
| return SDL_TRUE; |
| } |
| |
| AudioBootStrap PSPAUDIO_bootstrap = { |
| "psp", "PSP audio driver", PSPAUDIO_Init, SDL_FALSE |
| }; |
| |
| #endif // SDL_AUDIO_DRIVER_PSP |