| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| #include "SDL_internal.h" |
| |
| #ifdef SDL_AUDIO_DRIVER_N3DS |
| |
| // N3DS Audio driver |
| |
| #include "../SDL_sysaudio.h" |
| #include "SDL_n3dsaudio.h" |
| |
| #define N3DSAUDIO_DRIVER_NAME "n3ds" |
| |
| static dspHookCookie dsp_hook; |
| static SDL_AudioDevice *audio_device; |
| |
| // fully local functions related to the wavebufs / DSP, not the same as the `device->lock` SDL_Mutex! |
| static SDL_INLINE void contextLock(SDL_AudioDevice *device) |
| { |
| LightLock_Lock(&device->hidden->lock); |
| } |
| |
| static SDL_INLINE void contextUnlock(SDL_AudioDevice *device) |
| { |
| LightLock_Unlock(&device->hidden->lock); |
| } |
| |
| static void N3DSAUD_DspHook(DSP_HookType hook) |
| { |
| if (hook == DSPHOOK_ONCANCEL) { |
| contextLock(audio_device); |
| audio_device->hidden->isCancelled = SDL_TRUE; |
| SDL_AudioDeviceDisconnected(audio_device); |
| CondVar_Broadcast(&audio_device->hidden->cv); |
| contextUnlock(audio_device); |
| } |
| } |
| |
| static void AudioFrameFinished(void *vdevice) |
| { |
| bool shouldBroadcast = false; |
| unsigned i; |
| SDL_AudioDevice *device = (SDL_AudioDevice *)vdevice; |
| |
| contextLock(device); |
| |
| for (i = 0; i < NUM_BUFFERS; i++) { |
| if (device->hidden->waveBuf[i].status == NDSP_WBUF_DONE) { |
| device->hidden->waveBuf[i].status = NDSP_WBUF_FREE; |
| shouldBroadcast = SDL_TRUE; |
| } |
| } |
| |
| if (shouldBroadcast) { |
| CondVar_Broadcast(&device->hidden->cv); |
| } |
| |
| contextUnlock(device); |
| } |
| |
| static int N3DSAUDIO_OpenDevice(SDL_AudioDevice *device) |
| { |
| Result ndsp_init_res; |
| Uint8 *data_vaddr; |
| float mix[12]; |
| |
| device->hidden = (struct SDL_PrivateAudioData *)SDL_calloc(1, sizeof(*device->hidden)); |
| if (!device->hidden) { |
| return -1; |
| } |
| |
| // Initialise the DSP service |
| ndsp_init_res = ndspInit(); |
| if (R_FAILED(ndsp_init_res)) { |
| if ((R_SUMMARY(ndsp_init_res) == RS_NOTFOUND) && (R_MODULE(ndsp_init_res) == RM_DSP)) { |
| SDL_SetError("DSP init failed: dspfirm.cdc missing!"); |
| } else { |
| SDL_SetError("DSP init failed. Error code: 0x%lX", ndsp_init_res); |
| } |
| return -1; |
| } |
| |
| // Initialise internal state |
| LightLock_Init(&device->hidden->lock); |
| CondVar_Init(&device->hidden->cv); |
| |
| if (device->spec.channels > 2) { |
| device->spec.channels = 2; |
| } |
| |
| Uint32 format = 0; |
| SDL_AudioFormat test_format; |
| const SDL_AudioFormat *closefmts = SDL_ClosestAudioFormats(device->spec.format); |
| while ((test_format = *(closefmts++)) != 0) { |
| if (test_format == SDL_AUDIO_S8) { // Signed 8-bit audio supported |
| format = (device->spec.channels == 2) ? NDSP_FORMAT_STEREO_PCM8 : NDSP_FORMAT_MONO_PCM8; |
| break; |
| } else if (test_format == SDL_AUDIO_S16) { // Signed 16-bit audio supported |
| format = (device->spec.channels == 2) ? NDSP_FORMAT_STEREO_PCM16 : NDSP_FORMAT_MONO_PCM16; |
| break; |
| } |
| } |
| |
| if (!test_format) { // shouldn't happen, but just in case... |
| return SDL_SetError("No supported audio format found."); |
| } |
| |
| device->spec.format = test_format; |
| |
| // Update the fragment size as size in bytes |
| SDL_UpdatedAudioDeviceFormat(device); |
| |
| // Allocate mixing buffer |
| if (device->buffer_size >= SDL_MAX_UINT32 / 2) { |
| return SDL_SetError("Mixing buffer is too large."); |
| } |
| |
| device->hidden->mixbuf = (Uint8 *)SDL_malloc(device->buffer_size); |
| if (!device->hidden->mixbuf) { |
| return -1; |
| } |
| |
| SDL_memset(device->hidden->mixbuf, device->silence_value, device->buffer_size); |
| |
| data_vaddr = (Uint8 *)linearAlloc(device->buffer_size * NUM_BUFFERS); |
| if (!data_vaddr) { |
| return SDL_OutOfMemory(); |
| } |
| |
| SDL_memset(data_vaddr, 0, device->buffer_size * NUM_BUFFERS); |
| DSP_FlushDataCache(data_vaddr, device->buffer_size * NUM_BUFFERS); |
| |
| device->hidden->nextbuf = 0; |
| |
| ndspChnReset(0); |
| |
| ndspChnSetInterp(0, NDSP_INTERP_LINEAR); |
| ndspChnSetRate(0, device->spec.freq); |
| ndspChnSetFormat(0, format); |
| |
| SDL_zeroa(mix); |
| mix[0] = mix[1] = 1.0f; |
| ndspChnSetMix(0, mix); |
| |
| SDL_memset(device->hidden->waveBuf, 0, sizeof(ndspWaveBuf) * NUM_BUFFERS); |
| |
| const int sample_frame_size = SDL_AUDIO_FRAMESIZE(device->spec); |
| for (unsigned i = 0; i < NUM_BUFFERS; i++) { |
| device->hidden->waveBuf[i].data_vaddr = data_vaddr; |
| device->hidden->waveBuf[i].nsamples = device->buffer_size / sample_frame_size; |
| data_vaddr += device->buffer_size; |
| } |
| |
| // Setup callback |
| audio_device = device; |
| ndspSetCallback(AudioFrameFinished, device); |
| dspHook(&dsp_hook, N3DSAUD_DspHook); |
| |
| return 0; |
| } |
| |
| static int N3DSAUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buflen) |
| { |
| contextLock(device); |
| |
| const size_t nextbuf = device->hidden->nextbuf; |
| |
| if (device->hidden->isCancelled || |
| device->hidden->waveBuf[nextbuf].status != NDSP_WBUF_FREE) { |
| contextUnlock(device); |
| return 0; // !!! FIXME: is this a fatal error? If so, this should return -1. |
| } |
| |
| device->hidden->nextbuf = (nextbuf + 1) % NUM_BUFFERS; |
| |
| contextUnlock(device); |
| |
| SDL_memcpy((void *)device->hidden->waveBuf[nextbuf].data_vaddr, buffer, buflen); |
| DSP_FlushDataCache(device->hidden->waveBuf[nextbuf].data_vaddr, buflen); |
| |
| ndspChnWaveBufAdd(0, &device->hidden->waveBuf[nextbuf]); |
| |
| return 0; |
| } |
| |
| static int N3DSAUDIO_WaitDevice(SDL_AudioDevice *device) |
| { |
| contextLock(device); |
| while (!device->hidden->isCancelled && !SDL_AtomicGet(&device->shutdown) && |
| device->hidden->waveBuf[device->hidden->nextbuf].status != NDSP_WBUF_FREE) { |
| CondVar_Wait(&device->hidden->cv, &device->hidden->lock); |
| } |
| contextUnlock(device); |
| return 0; |
| } |
| |
| static Uint8 *N3DSAUDIO_GetDeviceBuf(SDL_AudioDevice *device, int *buffer_size) |
| { |
| return device->hidden->mixbuf; |
| } |
| |
| static void N3DSAUDIO_CloseDevice(SDL_AudioDevice *device) |
| { |
| if (!device->hidden) { |
| return; |
| } |
| |
| contextLock(device); |
| |
| dspUnhook(&dsp_hook); |
| ndspSetCallback(NULL, NULL); |
| |
| if (!device->hidden->isCancelled) { |
| ndspChnReset(0); |
| SDL_memset(device->hidden->waveBuf, 0, sizeof(ndspWaveBuf) * NUM_BUFFERS); |
| CondVar_Broadcast(&device->hidden->cv); |
| } |
| |
| contextUnlock(device); |
| |
| ndspExit(); |
| |
| if (device->hidden->waveBuf[0].data_vaddr) { |
| linearFree((void *)device->hidden->waveBuf[0].data_vaddr); |
| } |
| |
| if (device->hidden->mixbuf) { |
| SDL_free(device->hidden->mixbuf); |
| device->hidden->mixbuf = NULL; |
| } |
| |
| SDL_free(device->hidden); |
| device->hidden = NULL; |
| } |
| |
| static void N3DSAUDIO_ThreadInit(SDL_AudioDevice *device) |
| { |
| s32 current_priority = 0x30; |
| svcGetThreadPriority(¤t_priority, CUR_THREAD_HANDLE); |
| current_priority--; |
| // 0x18 is reserved for video, 0x30 is the default for main thread |
| current_priority = SDL_clamp(current_priority, 0x19, 0x2F); |
| svcSetThreadPriority(CUR_THREAD_HANDLE, current_priority); |
| } |
| |
| static SDL_bool N3DSAUDIO_Init(SDL_AudioDriverImpl *impl) |
| { |
| impl->OpenDevice = N3DSAUDIO_OpenDevice; |
| impl->PlayDevice = N3DSAUDIO_PlayDevice; |
| impl->WaitDevice = N3DSAUDIO_WaitDevice; |
| impl->GetDeviceBuf = N3DSAUDIO_GetDeviceBuf; |
| impl->CloseDevice = N3DSAUDIO_CloseDevice; |
| impl->ThreadInit = N3DSAUDIO_ThreadInit; |
| impl->OnlyHasDefaultPlaybackDevice = SDL_TRUE; |
| |
| // Should be possible, but micInit would fail |
| impl->HasRecordingSupport = SDL_FALSE; |
| |
| return SDL_TRUE; |
| } |
| |
| AudioBootStrap N3DSAUDIO_bootstrap = { |
| N3DSAUDIO_DRIVER_NAME, |
| "SDL N3DS audio driver", |
| N3DSAUDIO_Init, |
| 0 |
| }; |
| |
| #endif // SDL_AUDIO_DRIVER_N3DS |