|  | /* | 
|  | * This example code looks for joystick input in the event handler, and | 
|  | * reports any changes as a flood of info. | 
|  | * | 
|  | * This code is public domain. Feel free to use it for any purpose! | 
|  | */ | 
|  |  | 
|  | /* Joysticks are low-level interfaces: there's something with a bunch of | 
|  | buttons, axes and hats, in no understood order or position. This is | 
|  | a flexible interface, but you'll need to build some sort of configuration | 
|  | UI to let people tell you what button, etc, does what. On top of this | 
|  | interface, SDL offers the "gamepad" API, which works with lots of devices, | 
|  | and knows how to map arbitrary buttons and such to look like an | 
|  | Xbox/PlayStation/etc gamepad. This is easier, and better, for many games, | 
|  | but isn't necessarily a good fit for complex apps and hardware. A flight | 
|  | simulator, a realistic racing game, etc, might want the joystick interface | 
|  | instead of gamepads. */ | 
|  |  | 
|  | #define SDL_MAIN_USE_CALLBACKS 1  /* use the callbacks instead of main() */ | 
|  | #include <SDL3/SDL.h> | 
|  | #include <SDL3/SDL_main.h> | 
|  |  | 
|  | /* We will use this renderer to draw into this window every frame. */ | 
|  | static SDL_Window *window = NULL; | 
|  | static SDL_Renderer *renderer = NULL; | 
|  | static SDL_Color colors[64]; | 
|  |  | 
|  | #define MOTION_EVENT_COOLDOWN 40 | 
|  |  | 
|  | typedef struct EventMessage | 
|  | { | 
|  | char *str; | 
|  | SDL_Color color; | 
|  | Uint64 start_ticks; | 
|  | struct EventMessage *next; | 
|  | } EventMessage; | 
|  |  | 
|  | static EventMessage messages; | 
|  | static EventMessage *messages_tail = &messages; | 
|  |  | 
|  | static const char *hat_state_string(Uint8 state) | 
|  | { | 
|  | switch (state) { | 
|  | case SDL_HAT_CENTERED: return "CENTERED"; | 
|  | case SDL_HAT_UP: return "UP"; | 
|  | case SDL_HAT_RIGHT: return "RIGHT"; | 
|  | case SDL_HAT_DOWN: return "DOWN"; | 
|  | case SDL_HAT_LEFT: return "LEFT"; | 
|  | case SDL_HAT_RIGHTUP: return "RIGHT+UP"; | 
|  | case SDL_HAT_RIGHTDOWN: return "RIGHT+DOWN"; | 
|  | case SDL_HAT_LEFTUP: return "LEFT+UP"; | 
|  | case SDL_HAT_LEFTDOWN: return "LEFT+DOWN"; | 
|  | default: break; | 
|  | } | 
|  | return "UNKNOWN"; | 
|  | } | 
|  |  | 
|  | static const char *battery_state_string(SDL_PowerState state) | 
|  | { | 
|  | switch (state) { | 
|  | case SDL_POWERSTATE_ERROR: return "ERROR"; | 
|  | case SDL_POWERSTATE_UNKNOWN: return "UNKNOWN"; | 
|  | case SDL_POWERSTATE_ON_BATTERY: return "ON BATTERY"; | 
|  | case SDL_POWERSTATE_NO_BATTERY: return "NO BATTERY"; | 
|  | case SDL_POWERSTATE_CHARGING: return "CHARGING"; | 
|  | case SDL_POWERSTATE_CHARGED: return "CHARGED"; | 
|  | default: break; | 
|  | } | 
|  | return "UNKNOWN"; | 
|  | } | 
|  |  | 
|  | static void add_message(SDL_JoystickID jid, const char *fmt, ...) | 
|  | { | 
|  | const SDL_Color *color = &colors[((size_t) jid) % SDL_arraysize(colors)]; | 
|  | EventMessage *msg = NULL; | 
|  | char *str = NULL; | 
|  | va_list ap; | 
|  |  | 
|  | msg = (EventMessage *) SDL_calloc(1, sizeof (*msg)); | 
|  | if (!msg) { | 
|  | return;  // oh well. | 
|  | } | 
|  |  | 
|  | va_start(ap, fmt); | 
|  | SDL_vasprintf(&str, fmt, ap); | 
|  | va_end(ap); | 
|  | if (!str) { | 
|  | SDL_free(msg); | 
|  | return;  // oh well. | 
|  | } | 
|  |  | 
|  | msg->str = str; | 
|  | SDL_copyp(&msg->color, color); | 
|  | msg->start_ticks = SDL_GetTicks(); | 
|  | msg->next = NULL; | 
|  |  | 
|  | messages_tail->next = msg; | 
|  | messages_tail = msg; | 
|  | } | 
|  |  | 
|  |  | 
|  | /* This function runs once at startup. */ | 
|  | SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[]) | 
|  | { | 
|  | int i; | 
|  |  | 
|  | SDL_SetAppMetadata("Example Input Joystick Events", "1.0", "com.example.input-joystick-events"); | 
|  |  | 
|  | if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK)) { | 
|  | SDL_Log("Couldn't initialize SDL: %s", SDL_GetError()); | 
|  | return SDL_APP_FAILURE; | 
|  | } | 
|  |  | 
|  | if (!SDL_CreateWindowAndRenderer("examples/input/joystick-events", 640, 480, SDL_WINDOW_RESIZABLE, &window, &renderer)) { | 
|  | SDL_Log("Couldn't create window/renderer: %s", SDL_GetError()); | 
|  | return SDL_APP_FAILURE; | 
|  | } | 
|  |  | 
|  | colors[0].r = colors[0].g = colors[0].b = colors[0].a = 255; | 
|  | for (i = 1; i < SDL_arraysize(colors); i++) { | 
|  | colors[i].r = SDL_rand(255); | 
|  | colors[i].g = SDL_rand(255); | 
|  | colors[i].b = SDL_rand(255); | 
|  | colors[i].a = 255; | 
|  | } | 
|  |  | 
|  | add_message(0, "Please plug in a joystick."); | 
|  |  | 
|  | return SDL_APP_CONTINUE;  /* carry on with the program! */ | 
|  | } | 
|  |  | 
|  | /* This function runs when a new event (mouse input, keypresses, etc) occurs. */ | 
|  | SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event) | 
|  | { | 
|  | if (event->type == SDL_EVENT_QUIT) { | 
|  | return SDL_APP_SUCCESS;  /* end the program, reporting success to the OS. */ | 
|  | } else if (event->type == SDL_EVENT_JOYSTICK_ADDED) { | 
|  | /* this event is sent for each hotplugged stick, but also each already-connected joystick during SDL_Init(). */ | 
|  | const SDL_JoystickID which = event->jdevice.which; | 
|  | SDL_Joystick *joystick = SDL_OpenJoystick(which); | 
|  | if (!joystick) { | 
|  | add_message(which, "Joystick #%u add, but not opened: %s", (unsigned int) which, SDL_GetError()); | 
|  | } else { | 
|  | add_message(which, "Joystick #%u ('%s') added", (unsigned int) which, SDL_GetJoystickName(joystick)); | 
|  | } | 
|  | } else if (event->type == SDL_EVENT_JOYSTICK_REMOVED) { | 
|  | const SDL_JoystickID which = event->jdevice.which; | 
|  | SDL_Joystick *joystick = SDL_GetJoystickFromID(which); | 
|  | if (joystick) { | 
|  | SDL_CloseJoystick(joystick);  /* the joystick was unplugged. */ | 
|  | } | 
|  | add_message(which, "Joystick #%u removed", (unsigned int) which); | 
|  | } else if (event->type == SDL_EVENT_JOYSTICK_AXIS_MOTION) { | 
|  | static Uint64 axis_motion_cooldown_time = 0;  /* these are spammy, only show every X milliseconds. */ | 
|  | const Uint64 now = SDL_GetTicks(); | 
|  | if (now >= axis_motion_cooldown_time) { | 
|  | const SDL_JoystickID which = event->jaxis.which; | 
|  | axis_motion_cooldown_time = now + MOTION_EVENT_COOLDOWN; | 
|  | add_message(which, "Joystick #%u axis %d -> %d", (unsigned int) which, (int) event->jaxis.axis, (int) event->jaxis.value); | 
|  | } | 
|  | } else if (event->type == SDL_EVENT_JOYSTICK_BALL_MOTION) { | 
|  | static Uint64 ball_motion_cooldown_time = 0;  /* these are spammy, only show every X milliseconds. */ | 
|  | const Uint64 now = SDL_GetTicks(); | 
|  | if (now >= ball_motion_cooldown_time) { | 
|  | const SDL_JoystickID which = event->jball.which; | 
|  | ball_motion_cooldown_time = now + MOTION_EVENT_COOLDOWN; | 
|  | add_message(which, "Joystick #%u ball %d -> %d, %d", (unsigned int) which, (int) event->jball.ball, (int) event->jball.xrel, (int) event->jball.yrel); | 
|  | } | 
|  | } else if (event->type == SDL_EVENT_JOYSTICK_HAT_MOTION) { | 
|  | const SDL_JoystickID which = event->jhat.which; | 
|  | add_message(which, "Joystick #%u hat %d -> %s", (unsigned int) which, (int) event->jhat.hat, hat_state_string(event->jhat.value)); | 
|  | } else if ((event->type == SDL_EVENT_JOYSTICK_BUTTON_UP) || (event->type == SDL_EVENT_JOYSTICK_BUTTON_DOWN)) { | 
|  | const SDL_JoystickID which = event->jbutton.which; | 
|  | add_message(which, "Joystick #%u button %d -> %s", (unsigned int) which, (int) event->jbutton.button, event->jbutton.down ? "PRESSED" : "RELEASED"); | 
|  | } else if (event->type == SDL_EVENT_JOYSTICK_BATTERY_UPDATED) { | 
|  | const SDL_JoystickID which = event->jbattery.which; | 
|  | add_message(which, "Joystick #%u battery -> %s - %d%%", (unsigned int) which, battery_state_string(event->jbattery.state), event->jbattery.percent); | 
|  | } | 
|  |  | 
|  | return SDL_APP_CONTINUE;  /* carry on with the program! */ | 
|  | } | 
|  |  | 
|  | /* This function runs once per frame, and is the heart of the program. */ | 
|  | SDL_AppResult SDL_AppIterate(void *appstate) | 
|  | { | 
|  | const Uint64 now = SDL_GetTicks(); | 
|  | const float msg_lifetime = 3500.0f;  /* milliseconds a message lives for. */ | 
|  | EventMessage *msg = messages.next; | 
|  | float prev_y = 0.0f; | 
|  | int winw = 640, winh = 480; | 
|  |  | 
|  | SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); | 
|  | SDL_RenderClear(renderer); | 
|  | SDL_GetWindowSize(window, &winw, &winh); | 
|  |  | 
|  | while (msg) { | 
|  | float x, y; | 
|  | const float life_percent = ((float) (now - msg->start_ticks)) / msg_lifetime; | 
|  | if (life_percent >= 1.0f) {  /* msg is done. */ | 
|  | messages.next = msg->next; | 
|  | if (messages_tail == msg) { | 
|  | messages_tail = &messages; | 
|  | } | 
|  | SDL_free(msg->str); | 
|  | SDL_free(msg); | 
|  | msg = messages.next; | 
|  | continue; | 
|  | } | 
|  | x = (((float) winw) - (SDL_strlen(msg->str) * SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE)) / 2.0f; | 
|  | y = ((float) winh) * life_percent; | 
|  | if ((prev_y != 0.0f) && ((prev_y - y) < ((float) SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE))) { | 
|  | msg->start_ticks = now; | 
|  | break;  // wait for the previous message to tick up a little. | 
|  | } | 
|  |  | 
|  | SDL_SetRenderDrawColor(renderer, msg->color.r, msg->color.g, msg->color.b, (Uint8) (((float) msg->color.a) * (1.0f - life_percent))); | 
|  | SDL_RenderDebugText(renderer, x, y, msg->str); | 
|  |  | 
|  | prev_y = y; | 
|  | msg = msg->next; | 
|  | } | 
|  |  | 
|  | SDL_RenderPresent(renderer); | 
|  |  | 
|  | return SDL_APP_CONTINUE;  /* carry on with the program! */ | 
|  | } | 
|  |  | 
|  | /* This function runs once at shutdown. */ | 
|  | void SDL_AppQuit(void *appstate, SDL_AppResult result) | 
|  | { | 
|  | /* SDL will clean up the window/renderer for us. We let the joysticks leak. */ | 
|  | } |