| #include <SDL3/SDL.h> |
| #include <SDL3/SDL_main.h> |
| |
| int main(int argc, char *argv[]) |
| { |
| SDL_Window *window = NULL; |
| SDL_Surface *screenSurface = NULL; |
| if (SDL_Init(SDL_INIT_VIDEO) < 0) { |
| SDL_Log("Could not initialize SDL: %s\n", SDL_GetError()); |
| return 1; |
| } |
| window = SDL_CreateWindow("Hello SDL", 640, 480, 0); |
| if (!window) { |
| SDL_Log("could not create window: %s\n", SDL_GetError()); |
| return 1; |
| } |
| screenSurface = SDL_GetWindowSurface(window); |
| SDL_FillSurfaceRect(screenSurface, NULL, SDL_MapRGB(screenSurface->format, 0xff, 0xff, 0xff)); |
| SDL_UpdateWindowSurface(window); |
| SDL_Delay(100); |
| SDL_DestroyWindow(window); |
| SDL_Quit(); |
| return 0; |
| } |