| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| #include "SDL_internal.h" |
| |
| extern "C" { |
| #include "../../core/gdk/SDL_gdk.h" |
| #include "../../core/windows/SDL_windows.h" |
| #include "../../events/SDL_events_c.h" |
| } |
| #include <XGameRuntime.h> |
| #include <xsapi-c/services_c.h> |
| #include <shellapi.h> // CommandLineToArgvW() |
| #include <appnotify.h> |
| |
| // Pop up an out of memory message, returns to Windows |
| static BOOL OutOfMemory(void) |
| { |
| SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal Error", "Out of memory - aborting", NULL); |
| return FALSE; |
| } |
| |
| /* Gets the arguments with GetCommandLine, converts them to argc and argv |
| and calls SDL_main */ |
| extern "C" |
| int SDL_RunApp(int, char**, SDL_main_func mainFunction, void *reserved) |
| { |
| LPWSTR *argvw; |
| char **argv; |
| int i, argc, result; |
| HRESULT hr; |
| XTaskQueueHandle taskQueue; |
| |
| argvw = CommandLineToArgvW(GetCommandLineW(), &argc); |
| if (argvw == NULL) { |
| return OutOfMemory(); |
| } |
| |
| /* Note that we need to be careful about how we allocate/free memory here. |
| * If the application calls SDL_SetMemoryFunctions(), we can't rely on |
| * SDL_free() to use the same allocator after SDL_main() returns. |
| */ |
| |
| // Parse it into argv and argc |
| argv = (char **)HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, (argc + 1) * sizeof(*argv)); |
| if (argv == NULL) { |
| return OutOfMemory(); |
| } |
| for (i = 0; i < argc; ++i) { |
| const int utf8size = WideCharToMultiByte(CP_UTF8, 0, argvw[i], -1, NULL, 0, NULL, NULL); |
| if (!utf8size) { // uhoh? |
| SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal Error", "Error processing command line arguments", NULL); |
| return -1; |
| } |
| |
| argv[i] = (char *)HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, utf8size); // this size includes the null-terminator character. |
| if (!argv[i]) { |
| return OutOfMemory(); |
| } |
| |
| if (WideCharToMultiByte(CP_UTF8, 0, argvw[i], -1, argv[i], utf8size, NULL, NULL) == 0) { // failed? uhoh! |
| SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal Error", "Error processing command line arguments", NULL); |
| return -1; |
| } |
| } |
| argv[i] = NULL; |
| LocalFree(argvw); |
| |
| hr = XGameRuntimeInitialize(); |
| |
| if (SUCCEEDED(hr) && SDL_GetGDKTaskQueue(&taskQueue)) { |
| Uint32 titleid = 0; |
| char scidBuffer[64]; |
| XblInitArgs xblArgs; |
| |
| XTaskQueueSetCurrentProcessTaskQueue(taskQueue); |
| |
| // Try to get the title ID and initialize Xbox Live |
| hr = XGameGetXboxTitleId(&titleid); |
| if (SUCCEEDED(hr)) { |
| SDL_zero(xblArgs); |
| xblArgs.queue = taskQueue; |
| SDL_snprintf(scidBuffer, 64, "00000000-0000-0000-0000-0000%08X", titleid); |
| xblArgs.scid = scidBuffer; |
| hr = XblInitialize(&xblArgs); |
| } else { |
| SDL_SetError("[GDK] Unable to get titleid. Will not call XblInitialize. Check MicrosoftGame.config!"); |
| } |
| |
| SDL_SetMainReady(); |
| |
| if (!GDK_RegisterChangeNotifications()) { |
| return -1; |
| } |
| |
| // Run the application main() code |
| result = mainFunction(argc, argv); |
| |
| GDK_UnregisterChangeNotifications(); |
| |
| // !!! FIXME: This follows the docs exactly, but for some reason still leaks handles on exit? |
| // Terminate the task queue and dispatch any pending tasks |
| XTaskQueueTerminate(taskQueue, false, nullptr, nullptr); |
| while (XTaskQueueDispatch(taskQueue, XTaskQueuePort::Completion, 0)) |
| ; |
| |
| XTaskQueueCloseHandle(taskQueue); |
| |
| XGameRuntimeUninitialize(); |
| } else { |
| #ifdef SDL_PLATFORM_WINGDK |
| if (hr == E_GAMERUNTIME_DLL_NOT_FOUND) { |
| SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal Error", "[GDK] Gaming Runtime library not found (xgameruntime.dll)", NULL); |
| } else { |
| SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal Error", "[GDK] Could not initialize - aborting", NULL); |
| } |
| #else |
| SDL_assert_always(0 && "[GDK] Could not initialize - aborting"); |
| #endif |
| result = -1; |
| } |
| |
| // Free argv, to avoid memory leak |
| for (i = 0; i < argc; ++i) { |
| HeapFree(GetProcessHeap(), 0, argv[i]); |
| } |
| HeapFree(GetProcessHeap(), 0, argv); |
| |
| return result; |
| } |
| |