| commit | c922762791e474b575ff0738df63add2ebae508d | [log] [tgz] |
|---|---|---|
| author | Em <ltmf1990@protonmail.com> | Wed Jan 29 01:13:35 2025 -0500 |
| committer | Sam Lantinga <slouken@libsdl.org> | Sat Feb 01 16:09:08 2025 -0800 |
| tree | 34287f342cf5ac9ead457e0dacdc69a118601ee2 | |
| parent | 235022fe2fb26d4dc434641e27fb59294b555658 [diff] |
proposed fix: set curr_src.h is to bottom_height before drawing bottom edges / corners in SDL_RenderTexture9Grid, to avoid issue where inadvertently using top height if the npatch existed on a larger texture than the drawn edge would cause too many pixels to be included in the bottom part of the render.
Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators.
You can find the latest release and additional information at: https://www.libsdl.org/
Installation instructions and a quick introduction is available in INSTALL.md
This library is distributed under the terms of the zlib license, available in LICENSE.txt.
Enjoy!
Sam Lantinga (slouken@libsdl.org)