)]}'
{
  "commit": "c922762791e474b575ff0738df63add2ebae508d",
  "tree": "34287f342cf5ac9ead457e0dacdc69a118601ee2",
  "parents": [
    "235022fe2fb26d4dc434641e27fb59294b555658"
  ],
  "author": {
    "name": "Em",
    "email": "ltmf1990@protonmail.com",
    "time": "Wed Jan 29 01:13:35 2025 -0500"
  },
  "committer": {
    "name": "Sam Lantinga",
    "email": "slouken@libsdl.org",
    "time": "Sat Feb 01 16:09:08 2025 -0800"
  },
  "message": "proposed fix: set curr_src.h is to bottom_height before drawing bottom edges / corners in SDL_RenderTexture9Grid, to avoid issue where inadvertently using top height if the npatch existed on a larger texture than the drawn edge would cause too many pixels to be included in the bottom part of the render.\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "45f3686a31380e18d1ff8e3b441cd2b2f0d3bf17",
      "old_mode": 33188,
      "old_path": "src/render/SDL_render.c",
      "new_id": "b6d6db7162d3dc8574b4cd63cd350ae66fc1fcf0",
      "new_mode": 33188,
      "new_path": "src/render/SDL_render.c"
    }
  ]
}
