| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| #include "SDL_internal.h" |
| |
| // General touch handling code for SDL |
| |
| #include "SDL_events_c.h" |
| #include "../video/SDL_sysvideo.h" |
| |
| static int SDL_num_touch = 0; |
| static SDL_Touch **SDL_touchDevices = NULL; |
| |
| // for mapping touch events to mice |
| static bool finger_touching = false; |
| static SDL_FingerID track_fingerid; |
| static SDL_TouchID track_touchid; |
| |
| // Public functions |
| bool SDL_InitTouch(void) |
| { |
| return true; |
| } |
| |
| bool SDL_TouchDevicesAvailable(void) |
| { |
| return SDL_num_touch > 0; |
| } |
| |
| SDL_TouchID *SDL_GetTouchDevices(int *count) |
| { |
| if (count) { |
| *count = 0; |
| } |
| |
| const int total = SDL_num_touch; |
| SDL_TouchID *result = (SDL_TouchID *) SDL_malloc(sizeof (SDL_TouchID) * (total + 1)); |
| if (result) { |
| for (int i = 0; i < total; i++) { |
| result[i] = SDL_touchDevices[i]->id; |
| } |
| result[total] = 0; |
| if (count) { |
| *count = SDL_num_touch; |
| } |
| } |
| |
| return result; |
| } |
| |
| static int SDL_GetTouchIndex(SDL_TouchID id) |
| { |
| int index; |
| SDL_Touch *touch; |
| |
| for (index = 0; index < SDL_num_touch; ++index) { |
| touch = SDL_touchDevices[index]; |
| if (touch->id == id) { |
| return index; |
| } |
| } |
| return -1; |
| } |
| |
| SDL_Touch *SDL_GetTouch(SDL_TouchID id) |
| { |
| int index = SDL_GetTouchIndex(id); |
| if (index < 0 || index >= SDL_num_touch) { |
| if (SDL_GetVideoDevice()->ResetTouch != NULL) { |
| SDL_SetError("Unknown touch id %d, resetting", (int)id); |
| (SDL_GetVideoDevice()->ResetTouch)(SDL_GetVideoDevice()); |
| } else { |
| SDL_SetError("Unknown touch device id %d, cannot reset", (int)id); |
| } |
| return NULL; |
| } |
| return SDL_touchDevices[index]; |
| } |
| |
| const char *SDL_GetTouchDeviceName(SDL_TouchID id) |
| { |
| SDL_Touch *touch = SDL_GetTouch(id); |
| if (!touch) { |
| return NULL; |
| } |
| return SDL_GetPersistentString(touch->name); |
| } |
| |
| SDL_TouchDeviceType SDL_GetTouchDeviceType(SDL_TouchID id) |
| { |
| SDL_Touch *touch = SDL_GetTouch(id); |
| return touch ? touch->type : SDL_TOUCH_DEVICE_INVALID; |
| } |
| |
| static int SDL_GetFingerIndex(const SDL_Touch *touch, SDL_FingerID fingerid) |
| { |
| int index; |
| for (index = 0; index < touch->num_fingers; ++index) { |
| if (touch->fingers[index]->id == fingerid) { |
| return index; |
| } |
| } |
| return -1; |
| } |
| |
| static SDL_Finger *SDL_GetFinger(const SDL_Touch *touch, SDL_FingerID id) |
| { |
| int index = SDL_GetFingerIndex(touch, id); |
| if (index < 0 || index >= touch->num_fingers) { |
| return NULL; |
| } |
| return touch->fingers[index]; |
| } |
| |
| SDL_Finger **SDL_GetTouchFingers(SDL_TouchID touchID, int *count) |
| { |
| SDL_Finger **fingers; |
| SDL_Finger *finger_data; |
| |
| if (count) { |
| *count = 0; |
| } |
| |
| SDL_Touch *touch = SDL_GetTouch(touchID); |
| if (!touch) { |
| return NULL; |
| } |
| |
| // Create a snapshot of the current finger state |
| fingers = (SDL_Finger **)SDL_malloc((touch->num_fingers + 1) * sizeof(*fingers) + touch->num_fingers * sizeof(**fingers)); |
| if (!fingers) { |
| return NULL; |
| } |
| finger_data = (SDL_Finger *)(fingers + (touch->num_fingers + 1)); |
| |
| for (int i = 0; i < touch->num_fingers; ++i) { |
| fingers[i] = &finger_data[i]; |
| SDL_copyp(fingers[i], touch->fingers[i]); |
| } |
| fingers[touch->num_fingers] = NULL; |
| |
| if (count) { |
| *count = touch->num_fingers; |
| } |
| return fingers; |
| } |
| |
| int SDL_AddTouch(SDL_TouchID touchID, SDL_TouchDeviceType type, const char *name) |
| { |
| SDL_Touch **touchDevices; |
| int index; |
| |
| SDL_assert(touchID != 0); |
| |
| index = SDL_GetTouchIndex(touchID); |
| if (index >= 0) { |
| return index; |
| } |
| |
| // Add the touch to the list of touch |
| touchDevices = (SDL_Touch **)SDL_realloc(SDL_touchDevices, |
| (SDL_num_touch + 1) * sizeof(*touchDevices)); |
| if (!touchDevices) { |
| return -1; |
| } |
| |
| SDL_touchDevices = touchDevices; |
| index = SDL_num_touch; |
| |
| SDL_touchDevices[index] = (SDL_Touch *)SDL_malloc(sizeof(*SDL_touchDevices[index])); |
| if (!SDL_touchDevices[index]) { |
| return -1; |
| } |
| |
| // Added touch to list |
| ++SDL_num_touch; |
| |
| // we're setting the touch properties |
| SDL_touchDevices[index]->id = touchID; |
| SDL_touchDevices[index]->type = type; |
| SDL_touchDevices[index]->num_fingers = 0; |
| SDL_touchDevices[index]->max_fingers = 0; |
| SDL_touchDevices[index]->fingers = NULL; |
| SDL_touchDevices[index]->name = SDL_strdup(name ? name : ""); |
| |
| return index; |
| } |
| |
| static bool SDL_AddFinger(SDL_Touch *touch, SDL_FingerID fingerid, float x, float y, float pressure) |
| { |
| SDL_Finger *finger; |
| |
| SDL_assert(fingerid != 0); |
| |
| if (touch->num_fingers == touch->max_fingers) { |
| SDL_Finger **new_fingers; |
| new_fingers = (SDL_Finger **)SDL_realloc(touch->fingers, (touch->max_fingers + 1) * sizeof(*touch->fingers)); |
| if (!new_fingers) { |
| return false; |
| } |
| touch->fingers = new_fingers; |
| touch->fingers[touch->max_fingers] = (SDL_Finger *)SDL_malloc(sizeof(*finger)); |
| if (!touch->fingers[touch->max_fingers]) { |
| return false; |
| } |
| touch->max_fingers++; |
| } |
| |
| finger = touch->fingers[touch->num_fingers++]; |
| finger->id = fingerid; |
| finger->x = x; |
| finger->y = y; |
| finger->pressure = pressure; |
| return true; |
| } |
| |
| static void SDL_DelFinger(SDL_Touch *touch, SDL_FingerID fingerid) |
| { |
| int index = SDL_GetFingerIndex(touch, fingerid); |
| if (index < 0) { |
| return; |
| } |
| |
| --touch->num_fingers; |
| if (index < (touch->num_fingers)) { |
| // Move the deleted finger to just past the end of the active fingers array and shift the active fingers by one. |
| // This ensures that the descriptor for the now-deleted finger is located at `touch->fingers[touch->num_fingers]` |
| // and is ready for use in SDL_AddFinger. |
| SDL_Finger *deleted_finger = touch->fingers[index]; |
| SDL_memmove(&touch->fingers[index], &touch->fingers[index + 1], (touch->num_fingers - index) * sizeof(touch->fingers[index])); |
| touch->fingers[touch->num_fingers] = deleted_finger; |
| } |
| } |
| |
| void SDL_SendTouch(Uint64 timestamp, SDL_TouchID id, SDL_FingerID fingerid, SDL_Window *window, SDL_EventType type, float x, float y, float pressure) |
| { |
| SDL_Finger *finger; |
| bool down = (type == SDL_EVENT_FINGER_DOWN); |
| |
| SDL_Touch *touch = SDL_GetTouch(id); |
| if (!touch) { |
| return; |
| } |
| |
| SDL_Mouse *mouse = SDL_GetMouse(); |
| |
| // SDL_HINT_TOUCH_MOUSE_EVENTS: controlling whether touch events should generate synthetic mouse events |
| // SDL_HINT_VITA_TOUCH_MOUSE_DEVICE: controlling which touchpad should generate synthetic mouse events, PSVita-only |
| { |
| // FIXME: maybe we should only restrict to a few SDL_TouchDeviceType |
| if ((id != SDL_MOUSE_TOUCHID) && (id != SDL_PEN_TOUCHID)) { |
| #ifdef SDL_PLATFORM_VITA |
| if (mouse->touch_mouse_events && ((mouse->vita_touch_mouse_device == id) || (mouse->vita_touch_mouse_device == 3))) { |
| #else |
| if (mouse->touch_mouse_events) { |
| #endif |
| if (window) { |
| if (down) { |
| if (finger_touching == false) { |
| float pos_x = (x * (float)window->w); |
| float pos_y = (y * (float)window->h); |
| if (pos_x < 0) { |
| pos_x = 0; |
| } |
| if (pos_x > (float)(window->w - 1)) { |
| pos_x = (float)(window->w - 1); |
| } |
| if (pos_y < 0.0f) { |
| pos_y = 0.0f; |
| } |
| if (pos_y > (float)(window->h - 1)) { |
| pos_y = (float)(window->h - 1); |
| } |
| SDL_SendMouseMotion(timestamp, window, SDL_TOUCH_MOUSEID, false, pos_x, pos_y); |
| SDL_SendMouseButton(timestamp, window, SDL_TOUCH_MOUSEID, SDL_BUTTON_LEFT, true); |
| } |
| } else { |
| if (finger_touching == true && track_touchid == id && track_fingerid == fingerid) { |
| SDL_SendMouseButton(timestamp, window, SDL_TOUCH_MOUSEID, SDL_BUTTON_LEFT, false); |
| } |
| } |
| } |
| if (down) { |
| if (finger_touching == false) { |
| finger_touching = true; |
| track_touchid = id; |
| track_fingerid = fingerid; |
| } |
| } else { |
| if (finger_touching == true && track_touchid == id && track_fingerid == fingerid) { |
| finger_touching = false; |
| } |
| } |
| } |
| } |
| } |
| |
| // SDL_HINT_MOUSE_TOUCH_EVENTS: if not set, discard synthetic touch events coming from platform layer |
| if (!mouse->mouse_touch_events && (id == SDL_MOUSE_TOUCHID)) { |
| return; |
| } else if (!mouse->pen_touch_events && (id == SDL_PEN_TOUCHID)) { |
| return; |
| } |
| |
| finger = SDL_GetFinger(touch, fingerid); |
| if (down) { |
| if (finger) { |
| /* This finger is already down. |
| Assume the finger-up for the previous touch was lost, and send it. */ |
| SDL_SendTouch(timestamp, id, fingerid, window, SDL_EVENT_FINGER_CANCELED, x, y, pressure); |
| } |
| |
| if (!SDL_AddFinger(touch, fingerid, x, y, pressure)) { |
| return; |
| } |
| |
| if (SDL_EventEnabled(type)) { |
| SDL_Event event; |
| event.type = type; |
| event.common.timestamp = timestamp; |
| event.tfinger.touchID = id; |
| event.tfinger.fingerID = fingerid; |
| event.tfinger.x = x; |
| event.tfinger.y = y; |
| event.tfinger.dx = 0; |
| event.tfinger.dy = 0; |
| event.tfinger.pressure = pressure; |
| event.tfinger.windowID = window ? SDL_GetWindowID(window) : 0; |
| SDL_PushEvent(&event); |
| } |
| } else { |
| if (!finger) { |
| // This finger is already up |
| return; |
| } |
| |
| if (SDL_EventEnabled(type)) { |
| SDL_Event event; |
| event.type = type; |
| event.common.timestamp = timestamp; |
| event.tfinger.touchID = id; |
| event.tfinger.fingerID = fingerid; |
| // I don't trust the coordinates passed on fingerUp |
| event.tfinger.x = finger->x; |
| event.tfinger.y = finger->y; |
| event.tfinger.dx = 0; |
| event.tfinger.dy = 0; |
| event.tfinger.pressure = pressure; |
| event.tfinger.windowID = window ? SDL_GetWindowID(window) : 0; |
| SDL_PushEvent(&event); |
| } |
| |
| SDL_DelFinger(touch, fingerid); |
| } |
| } |
| |
| void SDL_SendTouchMotion(Uint64 timestamp, SDL_TouchID id, SDL_FingerID fingerid, SDL_Window *window, |
| float x, float y, float pressure) |
| { |
| SDL_Touch *touch; |
| SDL_Finger *finger; |
| float xrel, yrel, prel; |
| |
| touch = SDL_GetTouch(id); |
| if (!touch) { |
| return; |
| } |
| |
| SDL_Mouse *mouse = SDL_GetMouse(); |
| |
| // SDL_HINT_TOUCH_MOUSE_EVENTS: controlling whether touch events should generate synthetic mouse events |
| { |
| if ((id != SDL_MOUSE_TOUCHID) && (id != SDL_PEN_TOUCHID)) { |
| if (mouse->touch_mouse_events) { |
| if (window) { |
| if (finger_touching == true && track_touchid == id && track_fingerid == fingerid) { |
| float pos_x = (x * (float)window->w); |
| float pos_y = (y * (float)window->h); |
| if (pos_x < 0.0f) { |
| pos_x = 0.0f; |
| } |
| if (pos_x > (float)(window->w - 1)) { |
| pos_x = (float)(window->w - 1); |
| } |
| if (pos_y < 0.0f) { |
| pos_y = 0.0f; |
| } |
| if (pos_y > (float)(window->h - 1)) { |
| pos_y = (float)(window->h - 1); |
| } |
| SDL_SendMouseMotion(timestamp, window, SDL_TOUCH_MOUSEID, false, pos_x, pos_y); |
| } |
| } |
| } |
| } |
| } |
| |
| // SDL_HINT_MOUSE_TOUCH_EVENTS: if not set, discard synthetic touch events coming from platform layer |
| if (mouse->mouse_touch_events == 0) { |
| if (id == SDL_MOUSE_TOUCHID) { |
| return; |
| } |
| } |
| |
| finger = SDL_GetFinger(touch, fingerid); |
| if (!finger) { |
| SDL_SendTouch(timestamp, id, fingerid, window, SDL_EVENT_FINGER_DOWN, x, y, pressure); |
| return; |
| } |
| |
| xrel = x - finger->x; |
| yrel = y - finger->y; |
| prel = pressure - finger->pressure; |
| |
| // Drop events that don't change state |
| if (xrel == 0.0f && yrel == 0.0f && prel == 0.0f) { |
| #if 0 |
| printf("Touch event didn't change state - dropped!\n"); |
| #endif |
| return; |
| } |
| |
| // Update internal touch coordinates |
| finger->x = x; |
| finger->y = y; |
| finger->pressure = pressure; |
| |
| // Post the event, if desired |
| if (SDL_EventEnabled(SDL_EVENT_FINGER_MOTION)) { |
| SDL_Event event; |
| event.type = SDL_EVENT_FINGER_MOTION; |
| event.common.timestamp = timestamp; |
| event.tfinger.touchID = id; |
| event.tfinger.fingerID = fingerid; |
| event.tfinger.x = x; |
| event.tfinger.y = y; |
| event.tfinger.dx = xrel; |
| event.tfinger.dy = yrel; |
| event.tfinger.pressure = pressure; |
| event.tfinger.windowID = window ? SDL_GetWindowID(window) : 0; |
| SDL_PushEvent(&event); |
| } |
| } |
| |
| void SDL_DelTouch(SDL_TouchID id) |
| { |
| int i, index; |
| SDL_Touch *touch; |
| |
| if (SDL_num_touch == 0) { |
| // We've already cleaned up, we won't find this device |
| return; |
| } |
| |
| index = SDL_GetTouchIndex(id); |
| touch = SDL_GetTouch(id); |
| if (!touch) { |
| return; |
| } |
| |
| for (i = 0; i < touch->max_fingers; ++i) { |
| SDL_free(touch->fingers[i]); |
| } |
| SDL_free(touch->fingers); |
| SDL_free(touch->name); |
| SDL_free(touch); |
| |
| SDL_num_touch--; |
| SDL_touchDevices[index] = SDL_touchDevices[SDL_num_touch]; |
| } |
| |
| void SDL_QuitTouch(void) |
| { |
| int i; |
| |
| for (i = SDL_num_touch; i--;) { |
| SDL_DelTouch(SDL_touchDevices[i]->id); |
| } |
| SDL_assert(SDL_num_touch == 0); |
| |
| SDL_free(SDL_touchDevices); |
| SDL_touchDevices = NULL; |
| } |