blob: 05fd18c82d828deaf816d7e3855bd8a4831c7060 [file]
#version 450
layout(location = 0) in vec4 v_color;
layout(location = 1) in vec2 v_uv;
layout(set = 2, binding = 0) uniform sampler2D u_texture;
layout(location = 0) out vec4 o_color;
void main() {
o_color = texture(u_texture, v_uv) * v_color;
}