| Name |
| |
| EXT_separate_depth_stencil |
| |
| Name Strings |
| |
| GL_EXT_separate_depth_stencil |
| |
| Contributors |
| |
| Thomas Spurden |
| |
| Contact |
| |
| Thomas Spurden, Broadcom (thomas.spurden 'at' broadcom.com) |
| |
| Status |
| |
| TBD |
| |
| Version |
| |
| Last Modified Date: 21/01/2022 |
| |
| Number |
| |
| OpenGL ES Extension #338 |
| |
| Dependencies |
| |
| The extension is written against the OpenGL ES 3.0.6 (November 1, 2019) |
| standard |
| |
| Overview |
| |
| This extension adds support for binding a different image to the depth and |
| stencil attachments of a framebuffer object. |
| |
| New Types |
| |
| None |
| |
| New Procedures and Functions |
| |
| None |
| |
| New Tokens |
| |
| None |
| |
| Additions to Chapter 4 of the OpenGL ES 3.0 Specification (Per-Fragment Operations and the |
| Framebuffer) |
| |
| Modify section 4.4.4.2 (Whole Framebuffer Completeness) |
| |
| Delete the whole of the 4th bullet point "Depth and stencil attachments, if |
| present, are the same image..." |
| |
| Issues |
| |
| Revision History |
| #2 (March 3, 2022) Thomas Spurden |
| - Changed to EXT from BRCM |
| #1 (January 21, 2022) Thomas Spurden |
| - Initial draft |