blob: 110679391f3e20856b157bc52b88eaffb9f702cc [file] [log] [blame]
Name
EXT_separate_depth_stencil
Name Strings
GL_EXT_separate_depth_stencil
Contributors
Thomas Spurden
Contact
Thomas Spurden, Broadcom (thomas.spurden 'at' broadcom.com)
Status
TBD
Version
Last Modified Date: 21/01/2022
Number
OpenGL ES Extension #338
Dependencies
The extension is written against the OpenGL ES 3.0.6 (November 1, 2019)
standard
Overview
This extension adds support for binding a different image to the depth and
stencil attachments of a framebuffer object.
New Types
None
New Procedures and Functions
None
New Tokens
None
Additions to Chapter 4 of the OpenGL ES 3.0 Specification (Per-Fragment Operations and the
Framebuffer)
Modify section 4.4.4.2 (Whole Framebuffer Completeness)
Delete the whole of the 4th bullet point "Depth and stencil attachments, if
present, are the same image..."
Issues
Revision History
#2 (March 3, 2022) Thomas Spurden
- Changed to EXT from BRCM
#1 (January 21, 2022) Thomas Spurden
- Initial draft