| Name | |
| DMP_shader_binary | |
| Name Strings | |
| GL_DMP_shader_binary | |
| Notice | |
| Copyright Digital Media Professionals Inc. 2009-2010. | |
| Contributors | |
| Yoshihiko Kuwahara, Digital Media Professionals Inc. | |
| Eisaku Ohbuchi, Digital Media Professionals Inc. | |
| Contacts | |
| Yoshihiko Kuwahara, Digital Media Professionals Inc. (Yoshihiko 'dot' Kuwahara 'at' dmprof 'dot' com) | |
| Status | |
| Complete | |
| Version | |
| 0.2, 09 November 2010 | |
| Number | |
| OpenGL ES Extension #88 | |
| Dependencies | |
| None. | |
| The extension is written against the OpenGL-ES 2.0 Specification. | |
| Overview | |
| This extension enables loading precompiled binary shaders compatible with | |
| chips designed by Digital Media Professionals Inc. | |
| IP Status | |
| Unknown. | |
| Issues | |
| None. | |
| New Procedures and Functions | |
| None. | |
| New Tokens | |
| Accepted by the <binaryformat> parameter of ShaderBinary: | |
| SHADER_BINARY_DMP 0x9250 | |
| Additions to Chapter 2 of the OpenGL-ES 2.0 Specification (OpenGL Operation) | |
| In section 2.10.2 ("Shader Binaries"), add the following text: | |
| "Using SHADER_BINARY_DMP as the format will result in the GL attempting to | |
| load the data contained in 'binary' according to the format developed by | |
| Digital Media Professionals Inc." | |
| GLX Protocol | |
| None | |
| Errors | |
| None | |
| New State | |
| None | |
| New Implementation Dependent State | |
| None | |
| Revision History | |
| Revision 0.2, 09/11/2010 | |
| - Eisaku Ohbuchi: Updated name of enumerant to SHADER_BINARY_DMP | |
| Revision 0.1, 29/10/2010 | |
| - Yoshihiko Kuwahara: Initial version of specifications | |