| #ifndef __gl_h_ |
| #define __gl_h_ |
| |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| /* |
| * This document is licensed under the SGI Free Software B License Version |
| * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . |
| */ |
| |
| #ifndef APIENTRY |
| #define APIENTRY |
| #endif |
| #ifndef GLAPI |
| #define GLAPI extern |
| #endif |
| |
| typedef unsigned int GLenum; |
| typedef unsigned char GLboolean; |
| typedef unsigned int GLbitfield; |
| typedef signed char GLbyte; |
| typedef int GLint; |
| typedef int GLsizei; |
| typedef unsigned char GLubyte; |
| typedef short GLshort; |
| typedef unsigned short GLushort; |
| typedef unsigned int GLuint; |
| typedef float GLfloat; |
| typedef float GLclampf; |
| typedef void GLvoid; |
| /* Internal convenience typedefs */ |
| typedef void (*_GLfuncptr)(void); |
| |
| /*************************************************************/ |
| |
| /* Extensions */ |
| #define GL_OSC_VERSION_1_0 1 |
| #define GL_EXT_paletted_texture 1 |
| #define GL_OES_single_precision 1 |
| |
| /* ClearBufferMask */ |
| #define GL_DEPTH_BUFFER_BIT 0x00000100 |
| #define GL_STENCIL_BUFFER_BIT 0x00000400 |
| #define GL_COLOR_BUFFER_BIT 0x00004000 |
| |
| /* Boolean */ |
| #define GL_FALSE 0 |
| #define GL_TRUE 1 |
| |
| /* BeginMode */ |
| #define GL_POINTS 0x0000 |
| #define GL_LINES 0x0001 |
| #define GL_LINE_LOOP 0x0002 |
| #define GL_LINE_STRIP 0x0003 |
| #define GL_TRIANGLES 0x0004 |
| #define GL_TRIANGLE_STRIP 0x0005 |
| #define GL_TRIANGLE_FAN 0x0006 |
| |
| /* AlphaFunction */ |
| /* #define GL_LEQUAL 0x0203 */ |
| /* #define GL_ALWAYS 0x0207 */ |
| |
| /* BlendingFactorDest */ |
| #define GL_ZERO 0 |
| #define GL_ONE 1 |
| #define GL_ONE_MINUS_SRC_ALPHA 0x0303 |
| |
| /* BlendingFactorSrc */ |
| /* #define GL_ONE 1 */ |
| #define GL_SRC_ALPHA_SATURATE 0x0308 |
| #define GL_SRC_ALPHA 0x0302 |
| |
| /* ColorMaterialFace */ |
| /* #define GL_FRONT_AND_BACK 0x0408 */ |
| |
| /* ColorMaterialParameter */ |
| /* #define GL_AMBIENT_AND_DIFFUSE 0x1602 */ |
| |
| /* ColorPointerType */ |
| /* #define GL_FLOAT 0x1406 */ |
| /* #define GL_UNSIGNED_BYTE 0x1401 */ |
| |
| /* CullFaceMode */ |
| #define GL_FRONT 0x0404 |
| #define GL_BACK 0x0405 |
| #define GL_FRONT_AND_BACK 0x0408 |
| |
| /* DepthFunction */ |
| /* #define GL_LESS 0x0201 */ |
| /* #define GL_LEQUAL 0x0203 */ |
| /* #define GL_ALWAYS 0x0207 */ |
| |
| /* EnableCap */ |
| #define GL_LIGHTING 0x0B50 |
| #define GL_TEXTURE_2D 0x0DE1 |
| #define GL_CULL_FACE 0x0B44 |
| #define GL_ALPHA_TEST 0x0BC0 |
| #define GL_BLEND 0x0BE2 |
| #define GL_STENCIL_TEST 0x0B90 |
| #define GL_DEPTH_TEST 0x0B71 |
| #define GL_LIGHT0 0x4000 |
| #define GL_LIGHT1 0x4001 |
| #define GL_POINT_SMOOTH 0x0B10 |
| #define GL_LINE_STIPPLE 0x0B24 |
| #define GL_LINE_SMOOTH 0x0B20 |
| #define GL_SCISSOR_TEST 0x0C11 |
| #define GL_COLOR_MATERIAL 0x0B57 |
| #define GL_NORMALIZE 0x0BA1 |
| #define GL_RESCALE_NORMAL 0x803A |
| #define GL_POLYGON_OFFSET_FILL 0x8037 |
| #define GL_POLYGON_STIPPLE 0x0B42 |
| #define GL_VERTEX_ARRAY 0x8074 |
| #define GL_NORMAL_ARRAY 0x8075 |
| #define GL_COLOR_ARRAY 0x8076 |
| #define GL_TEXTURE_COORD_ARRAY 0x8078 |
| |
| /* ErrorCode */ |
| #define GL_NO_ERROR 0 |
| #define GL_INVALID_ENUM 0x0500 |
| #define GL_INVALID_VALUE 0x0501 |
| #define GL_INVALID_OPERATION 0x0502 |
| #define GL_STACK_OVERFLOW 0x0503 |
| #define GL_STACK_UNDERFLOW 0x0504 |
| #define GL_OUT_OF_MEMORY 0x0505 |
| |
| /* FogMode */ |
| |
| /* FogParameter */ |
| |
| /* FrontFaceDirection */ |
| #define GL_CW 0x0900 |
| #define GL_CCW 0x0901 |
| |
| /* GetBooleanv */ |
| #define GL_DEPTH_WRITEMASK 0x0B72 |
| #define GL_COLOR_WRITEMASK 0x0C23 |
| |
| /* GetFloatv */ |
| #define GL_CURRENT_COLOR 0x0B00 |
| #define GL_CURRENT_NORMAL 0x0B02 |
| #define GL_CURRENT_TEXTURE_COORDS 0x0B03 |
| #define GL_CURRENT_RASTER_COLOR 0x0B04 |
| #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 |
| #define GL_POINT_SIZE 0x0B11 |
| #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 |
| #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 |
| #define GL_LINE_WIDTH 0x0B21 |
| #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 |
| #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 |
| #define GL_LIGHT_MODEL_AMBIENT 0x0B53 |
| #define GL_DEPTH_RANGE 0x0B70 |
| #define GL_DEPTH_CLEAR_VALUE 0x0B73 |
| #define GL_ALPHA_TEST_REF 0x0BC2 |
| #define GL_COLOR_CLEAR_VALUE 0x0C22 |
| #define GL_POLYGON_OFFSET_UNITS 0x2A00 |
| #define GL_POLYGON_OFFSET_FACTOR 0x8038 |
| #define GL_ALIASED_POINT_SIZE_RANGE 0x846D |
| #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E |
| |
| /* GetIntegerv */ |
| #define GL_MATRIX_MODE 0x0BA0 |
| #define GL_VIEWPORT 0x0BA2 |
| #define GL_MODELVIEW_STACK_DEPTH 0x0BA3 |
| #define GL_PROJECTION_STACK_DEPTH 0x0BA4 |
| #define GL_MODELVIEW_MATRIX 0x0BA6 |
| #define GL_PROJECTION_MATRIX 0x0BA7 |
| #define GL_LINE_STIPPLE_PATTERN 0x0B25 |
| #define GL_LINE_STIPPLE_REPEAT 0x0B26 |
| #define GL_MAX_LIST_NESTING 0x0B31 |
| #define GL_LIST_BASE 0x0B32 |
| #define GL_CULL_FACE_MODE 0x0B45 |
| #define GL_FRONT_FACE 0x0B46 |
| #define GL_DEPTH_FUNC 0x0B74 |
| #define GL_STENCIL_CLEAR_VALUE 0x0B91 |
| #define GL_STENCIL_FUNC 0x0B92 |
| #define GL_STENCIL_VALUE_MASK 0x0B93 |
| #define GL_STENCIL_FAIL 0x0B94 |
| #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 |
| #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 |
| #define GL_STENCIL_REF 0x0B97 |
| #define GL_STENCIL_WRITEMASK 0x0B98 |
| #define GL_ALPHA_TEST_FUNC 0x0BC1 |
| #define GL_BLEND_DST 0x0BE0 |
| #define GL_BLEND_SRC 0x0BE1 |
| #define GL_SCISSOR_BOX 0x0C10 |
| #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 |
| #define GL_POINT_SMOOTH_HINT 0x0C51 |
| #define GL_LINE_SMOOTH_HINT 0x0C52 |
| #define GL_POLYGON_SMOOTH_HINT 0x0C53 |
| #define GL_UNPACK_ALIGNMENT 0x0CF5 |
| #define GL_PACK_ALIGNMENT 0x0D05 |
| #define GL_MAX_LIGHTS 0x0D31 |
| #define GL_MAX_TEXTURE_SIZE 0x0D33 |
| #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 |
| #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 |
| #define GL_MAX_VIEWPORT_DIMS 0x0D3A |
| #define GL_SUBPIXEL_BITS 0x0D50 |
| #define GL_RED_BITS 0x0D52 |
| #define GL_GREEN_BITS 0x0D53 |
| #define GL_BLUE_BITS 0x0D54 |
| #define GL_ALPHA_BITS 0x0D55 |
| #define GL_DEPTH_BITS 0x0D56 |
| #define GL_STENCIL_BITS 0x0D57 |
| #define GL_VERTEX_ARRAY_SIZE 0x807A |
| #define GL_VERTEX_ARRAY_TYPE 0x807B |
| #define GL_VERTEX_ARRAY_STRIDE 0x807C |
| #define GL_NORMAL_ARRAY_TYPE 0x807E |
| #define GL_NORMAL_ARRAY_STRIDE 0x807F |
| #define GL_COLOR_ARRAY_SIZE 0x8081 |
| #define GL_COLOR_ARRAY_TYPE 0x8082 |
| #define GL_COLOR_ARRAY_STRIDE 0x8083 |
| #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 |
| #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 |
| #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A |
| #define GL_SHADE_MODEL 0x0B54 |
| #define GL_TEXTURE_BINDING_2D 0x8069 |
| #define GL_MAX_ELEMENTS_VERTICES 0x80E8 |
| #define GL_MAX_ELEMENTS_INDICES 0x80E9 |
| #define GL_ACTIVE_TEXTURE 0x84E0 |
| #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 |
| #define GL_MAX_TEXTURE_UNITS 0x84E2 |
| |
| /* GetMaterialfv */ |
| /* #define GL_AMBIENT 0x1200 */ |
| /* #define GL_DIFFUSE 0x1201 */ |
| /* #define GL_SPECULAR 0x1202 */ |
| /* #define GL_EMISSION 0x1600 */ |
| /* #define GL_SHININESS 0x1601 */ |
| |
| /* GetLightfv */ |
| /* #define GL_AMBIENT 0x1200 */ |
| /* #define GL_DIFFUSE 0x1201 */ |
| /* #define GL_SPECULAR 0x1202 */ |
| /* #define GL_POSITION 0x1203 */ |
| |
| /* GetPointerv */ |
| #define GL_VERTEX_ARRAY_POINTER 0x808E |
| #define GL_NORMAL_ARRAY_POINTER 0x808F |
| #define GL_COLOR_ARRAY_POINTER 0x8090 |
| #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 |
| |
| /* GetTexParameter */ |
| /* #define GL_TEXTURE_MAG_FILTER 0x2800 */ |
| /* #define GL_TEXTURE_MIN_FILTER 0x2801 */ |
| /* #define GL_TEXTURE_WRAP_S 0x2802 */ |
| /* #define GL_TEXTURE_WRAP_T 0x2803 */ |
| |
| /* GetTexEnvfv */ |
| /* #define GL_TEXTURE_ENV_MODE 0x2200 */ |
| /* #define GL_TEXTURE_ENV_COLOR 0x2201 */ |
| |
| /* HintMode */ |
| #define GL_DONT_CARE 0x1100 |
| #define GL_FASTEST 0x1101 |
| #define GL_NICEST 0x1102 |
| |
| /* HintTarget */ |
| #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 |
| #define GL_POINT_SMOOTH_HINT 0x0C51 |
| #define GL_LINE_SMOOTH_HINT 0x0C52 |
| |
| /* IsEnabled */ |
| /* #define GL_LIGHTING 0x0B50 */ |
| /* #define GL_TEXTURE_2D 0x0DE1 */ |
| /* #define GL_CULL_FACE 0x0B44 */ |
| /* #define GL_ALPHA_TEST 0x0BC0 */ |
| /* #define GL_BLEND 0x0BE2 */ |
| /* #define GL_STENCIL_TEST 0x0B90 */ |
| /* #define GL_DEPTH_TEST 0x0B71 */ |
| /* #define GL_LIGHT0 0x4000 */ |
| /* #define GL_LIGHT1 0x4001 */ |
| /* #define GL_POINT_SMOOTH 0x0B10 */ |
| /* #define GL_LINE_STIPPLE 0x0B24 */ |
| /* #define GL_LINE_SMOOTH 0x0B20 */ |
| /* #define GL_SCISSOR_TEST 0x0C11 */ |
| /* #define GL_COLOR_MATERIAL 0x0B57 */ |
| /* #define GL_NORMALIZE 0x0BA1 */ |
| /* #define GL_RESCALE_NORMAL 0x803A */ |
| /* #define GL_POLYGON_OFFSET_FILL 0x8037 */ |
| /* #define GL_POLYGON_STIPPLE 0x0B42 */ |
| /* #define GL_VERTEX_ARRAY 0x8074 */ |
| /* #define GL_NORMAL_ARRAY 0x8075 */ |
| /* #define GL_COLOR_ARRAY 0x8076 */ |
| /* #define GL_TEXTURE_COORD_ARRAY 0x8078 */ |
| |
| /* LightModelParameter */ |
| #define GL_LIGHT_MODEL_AMBIENT 0x0B53 |
| |
| /* LightParameter */ |
| #define GL_AMBIENT 0x1200 |
| #define GL_DIFFUSE 0x1201 |
| #define GL_SPECULAR 0x1202 |
| #define GL_POSITION 0x1203 |
| |
| /* ListMode */ |
| #define GL_COMPILE 0x1300 |
| /* #define GL_COMPILE_AND_EXECUTE 0x1301 */ |
| |
| /* DataType */ |
| #define GL_BYTE 0x1400 |
| #define GL_UNSIGNED_BYTE 0x1401 |
| /* #define GL_SHORT 0x1402 */ |
| /* #define GL_UNSIGNED_SHORT 0x1403 */ |
| #define GL_INT 0x1404 |
| #define GL_UNSIGNED_INT 0x1405 |
| #define GL_FLOAT 0x1406 |
| |
| /* LogicOp */ |
| |
| /* MaterialFace */ |
| /* #define GL_FRONT_AND_BACK 0x0408 */ |
| |
| /* MaterialParameter */ |
| /* #define GL_AMBIENT 0x1200 */ |
| /* #define GL_DIFFUSE 0x1201 */ |
| /* #define GL_SPECULAR 0x1202 */ |
| #define GL_EMISSION 0x1600 |
| #define GL_SHININESS 0x1601 |
| #define GL_AMBIENT_AND_DIFFUSE 0x1602 |
| |
| /* MatrixMode */ |
| #define GL_MODELVIEW 0x1700 |
| #define GL_PROJECTION 0x1701 |
| |
| /* NormalPointerType */ |
| /* #define GL_FLOAT 0x1406 */ |
| |
| /* PixelFormat */ |
| #define GL_ALPHA 0x1906 |
| #define GL_RGB 0x1907 |
| #define GL_RGBA 0x1908 |
| #define GL_LUMINANCE 0x1909 |
| #define GL_LUMINANCE_ALPHA 0x190A |
| #define GL_COLOR_INDEX 0x1900 |
| |
| /* PixelStoreParameter */ |
| #define GL_UNPACK_ALIGNMENT 0x0CF5 |
| #define GL_PACK_ALIGNMENT 0x0D05 |
| |
| /* PixelType */ |
| /* #define GL_UNSIGNED_BYTE 0x1401 */ |
| |
| /* ReadPixels */ |
| #define GL_COLOR 0x1800 |
| |
| /* ShadingModel */ |
| #define GL_FLAT 0x1D00 |
| #define GL_SMOOTH 0x1D01 |
| |
| /* StencilFunction */ |
| #define GL_NEVER 0x0200 |
| #define GL_LESS 0x0201 |
| #define GL_EQUAL 0x0202 |
| #define GL_LEQUAL 0x0203 |
| #define GL_GREATER 0x0204 |
| #define GL_NOTEQUAL 0x0205 |
| #define GL_GEQUAL 0x0206 |
| #define GL_ALWAYS 0x0207 |
| |
| /* StencilOp */ |
| /* #define GL_ZERO 0 */ |
| #define GL_KEEP 0x1E00 |
| #define GL_REPLACE 0x1E01 |
| #define GL_INCR 0x1E02 |
| #define GL_DECR 0x1E03 |
| #define GL_INVERT 0x150A |
| |
| /* StringName */ |
| #define GL_VENDOR 0x1F00 |
| #define GL_RENDERER 0x1F01 |
| #define GL_VERSION 0x1F02 |
| #define GL_EXTENSIONS 0x1F03 |
| |
| /* TexCoordPointerType */ |
| /* #define GL_FLOAT 0x1406 */ |
| |
| /* TextureEnvMode */ |
| #define GL_MODULATE 0x2100 |
| #define GL_DECAL 0x2101 |
| /* #define GL_BLEND 0x0BE2 */ |
| #define GL_ADD 0x0104 |
| /* #define GL_REPLACE 0x1E01 */ |
| |
| /* TextureEnvParameter */ |
| #define GL_TEXTURE_ENV_MODE 0x2200 |
| #define GL_TEXTURE_ENV_COLOR 0x2201 |
| |
| /* TextureEnvTarget */ |
| #define GL_TEXTURE_ENV 0x2300 |
| |
| /* TextureMagFilter */ |
| #define GL_NEAREST 0x2600 |
| #define GL_LINEAR 0x2601 |
| |
| /* TextureMinFilter */ |
| /* #define GL_NEAREST 0x2600 */ |
| /* #define GL_LINEAR 0x2601 */ |
| #define GL_NEAREST_MIPMAP_NEAREST 0x2700 |
| #define GL_LINEAR_MIPMAP_NEAREST 0x2701 |
| #define GL_NEAREST_MIPMAP_LINEAR 0x2702 |
| #define GL_LINEAR_MIPMAP_LINEAR 0x2703 |
| |
| /* TextureParameterName */ |
| #define GL_TEXTURE_MAG_FILTER 0x2800 |
| #define GL_TEXTURE_MIN_FILTER 0x2801 |
| #define GL_TEXTURE_WRAP_S 0x2802 |
| #define GL_TEXTURE_WRAP_T 0x2803 |
| |
| /* TextureTarget */ |
| /* #define GL_TEXTURE_2D 0x0DE1 */ |
| |
| /* TextureUnit */ |
| #define GL_TEXTURE0 0x84C0 |
| #define GL_TEXTURE1 0x84C1 |
| #define GL_TEXTURE2 0x84C2 |
| #define GL_TEXTURE3 0x84C3 |
| #define GL_TEXTURE4 0x84C4 |
| #define GL_TEXTURE5 0x84C5 |
| #define GL_TEXTURE6 0x84C6 |
| #define GL_TEXTURE7 0x84C7 |
| #define GL_TEXTURE8 0x84C8 |
| #define GL_TEXTURE9 0x84C9 |
| #define GL_TEXTURE10 0x84CA |
| #define GL_TEXTURE11 0x84CB |
| #define GL_TEXTURE12 0x84CC |
| #define GL_TEXTURE13 0x84CD |
| #define GL_TEXTURE14 0x84CE |
| #define GL_TEXTURE15 0x84CF |
| #define GL_TEXTURE16 0x84D0 |
| #define GL_TEXTURE17 0x84D1 |
| #define GL_TEXTURE18 0x84D2 |
| #define GL_TEXTURE19 0x84D3 |
| #define GL_TEXTURE20 0x84D4 |
| #define GL_TEXTURE21 0x84D5 |
| #define GL_TEXTURE22 0x84D6 |
| #define GL_TEXTURE23 0x84D7 |
| #define GL_TEXTURE24 0x84D8 |
| #define GL_TEXTURE25 0x84D9 |
| #define GL_TEXTURE26 0x84DA |
| #define GL_TEXTURE27 0x84DB |
| #define GL_TEXTURE28 0x84DC |
| #define GL_TEXTURE29 0x84DD |
| #define GL_TEXTURE30 0x84DE |
| #define GL_TEXTURE31 0x84DF |
| |
| /* TextureWrapMode */ |
| #define GL_REPEAT 0x2901 |
| #define GL_CLAMP_TO_EDGE 0x812F |
| |
| /* PixelInternalFormat */ |
| #define GL_COLOR_INDEX8_EXT 0x80E5 |
| |
| /* VertexPointerType */ |
| /* #define GL_FLOAT 0x1406 */ |
| |
| /* Paletted Textures Extension */ |
| #define GL_COLOR_TABLE_FORMAT_EXT 0x80D8 |
| #define GL_COLOR_TABLE_WIDTH_EXT 0x80D9 |
| #define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA |
| #define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB |
| #define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC |
| #define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD |
| #define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE |
| #define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF |
| |
| /*************************************************************/ |
| |
| GLAPI void APIENTRY glActiveTexture (GLenum texture); |
| GLAPI void APIENTRY glAlphaFunc (GLenum func, GLclampf ref); |
| GLAPI void APIENTRY glBegin(GLenum mode); |
| GLAPI void APIENTRY glBindTexture (GLenum target, GLuint texture); |
| GLAPI void APIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); |
| GLAPI void APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); |
| GLAPI void APIENTRY glCallLists (GLsizei n, GLenum type, const GLvoid *lists); |
| GLAPI void APIENTRY glClear (GLbitfield mask); |
| GLAPI void APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
| GLAPI void APIENTRY glClearDepthf (GLclampf depth); |
| GLAPI void APIENTRY glClearStencil (GLint s); |
| GLAPI void APIENTRY glClientActiveTexture (GLenum texture); |
| GLAPI void APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
| GLAPI void APIENTRY glColor4fv (const GLfloat *v); |
| GLAPI void APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); |
| GLAPI void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
| GLAPI void APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
| GLAPI void APIENTRY glColorSubTableEXT (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *table); |
| GLAPI void APIENTRY glColorTableEXT (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); |
| GLAPI void APIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); |
| GLAPI void APIENTRY glCullFace (GLenum mode); |
| GLAPI void APIENTRY glDepthFunc (GLenum func); |
| GLAPI void APIENTRY glDepthMask (GLboolean flag); |
| GLAPI void APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); |
| GLAPI void APIENTRY glDisable (GLenum cap); |
| GLAPI void APIENTRY glDisableClientState (GLenum array); |
| GLAPI void APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); |
| GLAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); |
| GLAPI void APIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); |
| GLAPI void APIENTRY glEnable (GLenum cap); |
| GLAPI void APIENTRY glEnableClientState (GLenum array); |
| GLAPI void APIENTRY glEnd (void); |
| GLAPI void APIENTRY glEndList (void); |
| GLAPI void APIENTRY glFinish (void); |
| GLAPI void APIENTRY glFlush (void); |
| GLAPI void APIENTRY glFrontFace (GLenum mode); |
| GLAPI void APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); |
| GLAPI GLuint APIENTRY glGenLists (GLsizei range); |
| GLAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures); |
| GLAPI GLenum APIENTRY glGetError (void); |
| GLAPI void APIENTRY glGetBooleanv (GLenum pname, GLboolean *params); |
| GLAPI void APIENTRY glGetColorTableEXT (GLenum target, GLenum format, GLenum type, GLvoid *table); |
| GLAPI void APIENTRY glGetColorTableParameterivEXT (GLenum target, GLenum pname, GLint *params); |
| GLAPI void APIENTRY glGetFloatv (GLenum pname, GLfloat *params); |
| GLAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *params); |
| GLAPI void APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params); |
| GLAPI void APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); |
| GLAPI void APIENTRY glGetPointerv (GLenum pname, GLvoid * *params); |
| GLAPI void APIENTRY glGetPolygonStipple (GLubyte *mask); |
| GLAPI void APIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params); |
| GLAPI void APIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params); |
| GLAPI void APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); |
| GLAPI const GLubyte * APIENTRY glGetString (GLenum name); |
| GLAPI void APIENTRY glHint (GLenum target, GLenum mode); |
| GLAPI GLboolean APIENTRY glIsEnabled (GLenum cap); |
| GLAPI void APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); |
| GLAPI void APIENTRY glLightModelfv (GLenum pname, const GLfloat *params); |
| GLAPI void APIENTRY glLineStipple (GLint factor, GLushort pattern); |
| GLAPI void APIENTRY glLineWidth (GLfloat width); |
| GLAPI void APIENTRY glListBase (GLuint base); |
| GLAPI void APIENTRY glLoadIdentity (void); |
| GLAPI void APIENTRY glLoadMatrixf (const GLfloat *m); |
| GLAPI void APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param); |
| GLAPI void APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); |
| GLAPI void APIENTRY glMatrixMode (GLenum mode); |
| GLAPI void APIENTRY glMultMatrixf (const GLfloat *m); |
| GLAPI void APIENTRY glMultiTexCoord2f (GLenum target, GLfloat s, GLfloat t); |
| GLAPI void APIENTRY glMultiTexCoord2fv (GLenum target, const GLfloat *v); |
| GLAPI void APIENTRY glNewList (GLuint list, GLenum mode); |
| GLAPI void APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); |
| GLAPI void APIENTRY glNormal3fv (const GLfloat *v); |
| GLAPI void APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer); |
| GLAPI void APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); |
| GLAPI void APIENTRY glPixelStorei (GLenum pname, GLint param); |
| GLAPI void APIENTRY glPointSize (GLfloat size); |
| GLAPI void APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); |
| GLAPI void APIENTRY glPolygonStipple (const GLubyte *mask); |
| GLAPI void APIENTRY glPopMatrix (void); |
| GLAPI void APIENTRY glPushMatrix (void); |
| GLAPI void APIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z); |
| GLAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); |
| GLAPI void APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); |
| GLAPI void APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z); |
| GLAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); |
| GLAPI void APIENTRY glShadeModel (GLenum mode); |
| GLAPI void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); |
| GLAPI void APIENTRY glStencilMask (GLuint mask); |
| GLAPI void APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); |
| GLAPI void APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
| GLAPI void APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); |
| GLAPI void APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param); |
| GLAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
| GLAPI void APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); |
| GLAPI void APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); |
| GLAPI void APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z); |
| GLAPI void APIENTRY glVertex2f (GLfloat x, GLfloat y); |
| GLAPI void APIENTRY glVertex2fv (const GLfloat *v); |
| GLAPI void APIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z); |
| GLAPI void APIENTRY glVertex3fv (const GLfloat *v); |
| GLAPI void APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
| GLAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); |
| |
| #ifdef __cplusplus |
| } |
| #endif |
| |
| #endif /* __gl_h_ */ |
| |
| |