| Name |
| |
| DMP_shader_binary |
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| Name Strings |
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| GL_DMP_shader_binary |
| |
| Notice |
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| Copyright Digital Media Professionals Inc. 2009-2010. |
| |
| Contributors |
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| Yoshihiko Kuwahara, Digital Media Professionals Inc. |
| Eisaku Ohbuchi, Digital Media Professionals Inc. |
| |
| Contacts |
| |
| Yoshihiko Kuwahara, Digital Media Professionals Inc. (Yoshihiko 'dot' Kuwahara 'at' dmprof 'dot' com) |
| |
| Status |
| |
| Complete |
| |
| Version |
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| 0.2, 09 November 2010 |
| |
| Number |
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| OpenGL ES Extension #88 |
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| Dependencies |
| |
| None. |
| |
| The extension is written against the OpenGL-ES 2.0 Specification. |
| |
| Overview |
| |
| This extension enables loading precompiled binary shaders compatible with |
| chips designed by Digital Media Professionals Inc. |
| |
| IP Status |
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| Unknown. |
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| Issues |
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| None. |
| |
| New Procedures and Functions |
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| None. |
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| New Tokens |
| |
| Accepted by the <binaryformat> parameter of ShaderBinary: |
| |
| SHADER_BINARY_DMP 0x9250 |
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| Additions to Chapter 2 of the OpenGL-ES 2.0 Specification (OpenGL Operation) |
| |
| In section 2.10.2 ("Shader Binaries"), add the following text: |
| |
| "Using SHADER_BINARY_DMP as the format will result in the GL attempting to |
| load the data contained in 'binary' according to the format developed by |
| Digital Media Professionals Inc." |
| |
| GLX Protocol |
| |
| None |
| |
| Errors |
| |
| None |
| |
| New State |
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| None |
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| New Implementation Dependent State |
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| None |
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| Revision History |
| |
| Revision 0.2, 09/11/2010 |
| - Eisaku Ohbuchi: Updated name of enumerant to SHADER_BINARY_DMP |
| Revision 0.1, 29/10/2010 |
| - Yoshihiko Kuwahara: Initial version of specifications |
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