skia / external / github.com / KhronosGroup / OpenGL-Registry / bc93187978b46e0baae0b8556071d6b292b0bb97 / . / extensions / NV / NV_fog_distance.txt

Name | |

NV_fog_distance | |

Name Strings | |

GL_NV_fog_distance | |

Contact | |

Mark J. Kilgard, NVIDIA Corporation (mjk 'at' nvidia.com) | |

Notice | |

Copyright NVIDIA Corporation, 1999, 2000, 2001. | |

IP Status | |

NVIDIA Proprietary. | |

Status | |

Shipping (version 1.0) | |

Version | |

NVIDIA Date: January 18, 2001 | |

Version: 1.0 | |

Number | |

192 | |

Dependencies | |

Written based on the wording of the OpenGL 1.2 specification. | |

Overview | |

Ideally, the fog distance (used to compute the fog factor as | |

described in Section 3.10) should be computed as the per-fragment | |

Euclidean distance to the fragment center from the eye. In practice, | |

implementations "may choose to approximate the eye-coordinate | |

distance from the eye to each fragment center by abs(ze). Further, | |

[the fog factor] f need not be computed at each fragment, but may | |

be computed at each vertex and interpolated as other data are." | |

This extension provides the application specific control over how | |

OpenGL computes the distance used in computing the fog factor. | |

The extension supports three fog distance modes: "eye plane absolute", | |

where the fog distance is the absolute planar distance from the eye | |

plane (i.e., OpenGL's standard implementation allowance as cited above); | |

"eye plane", where the fog distance is the signed planar distance | |

from the eye plane; and "eye radial", where the fog distance is | |

computed as a Euclidean distance. In the case of the eye radial | |

fog distance mode, the distance may be computed per-vertex and then | |

interpolated per-fragment. | |

The intent of this extension is to provide applications with better | |

control over the tradeoff between performance and fog quality. | |

The "eye planar" modes (signed or absolute) are straightforward | |

to implement with good performance, but scenes are consistently | |

under-fogged at the edges of the field of view. The "eye radial" | |

mode can provide for more accurate fog at the edges of the field of | |

view, but this assumes that either the eye radial fog distance is | |

computed per-fragment, or if the fog distance is computed per-vertex | |

and then interpolated per-fragment, then the scene must be | |

sufficiently tessellated. | |

Issues | |

What should the default state be? | |

IMPLEMENTATION DEPENDENT. | |

The EYE_PLANE_ABSOLUTE_NV mode is the most consistent with the way | |

most current OpenGL implementations are implemented without this | |

extension, but because this extension provides specific control | |

over a capability that core OpenGL is intentionally lax about, | |

the default fog distance mode is left implementation dependent. | |

We would not want a future OpenGL implementation that supports | |

fast EYE_RADIAL_NV fog distance to be stuck using something less. | |

Advice: If an implementation can provide fast per-pixel EYE_RADIAL_NV | |

support, then EYE_RADIAL_NV is the ideal default, but if not, then | |

EYE_PLANE_ABSOLUTE_NV is the most reasonable default mode. | |

How does this extension interact with the EXT_fog_coord extension? | |

If FOG_COORDINATE_SOURCE_EXT is set to FOG_COORDINATE_EXT, | |

then the fog distance mode is ignored. However, the fog | |

distance mode is used when the FOG_COORDINATE_SOURCE_EXT is | |

set to FRAGMENT_DEPTH_EXT. Essentially, when the EXT_fog_coord | |

functionality is enabled, the fog distance is supplied by the | |

user-supplied fog-coordinate so no automatic fog distance computation | |

is performed. | |

New Procedures and Functions | |

None | |

New Tokens | |

Accepted by the <pname> parameters of Fogf, Fogi, Fogfv, Fogiv, | |

GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev: | |

FOG_DISTANCE_MODE_NV 0x855A | |

When the <pname> parameter of Fogf, Fogi, Foggv, and Fogiv, is | |

FOG_DISTANCE_MODE_NV, then the value of <param> or the value pointed | |

to by <params> may be: | |

EYE_RADIAL_NV 0x855B | |

EYE_PLANE | |

EYE_PLANE_ABSOLUTE_NV 0x855C | |

Additions to Chapter 2 of the 1.2 Specification (OpenGL Operation) | |

None | |

Additions to Chapter 3 of the 1.2 Specification (Rasterization) | |

-- Section 3.10 "Fog" | |

Add to the end of the 3rd paragraph: | |

"If pname is FOG_DISTANCE_MODE_NV, then param must be, or params | |

must point to an integer that is one of the symbolic constants | |

EYE_PLANE_ABSOLUTE_NV, EYE_PLANE, or EYE_RADIAL_NV and this symbolic | |

constant determines how the fog distance should be computed." | |

Replace the 4th paragraph beginning "An implementation may choose | |

to approximate ..." with: | |

"When the fog distance mode is EYE_PLANE_ABSOLUTE_NV, the fog | |

distance z is approximated by abs(ze) [where ze is the Z component | |

of the fragment's eye position]. When the fog distance mode is | |

EYE_PLANE, the fog distance z is approximated by ze. When the | |

fog distance mode is EYE_RADIAL_NV, the fog distance z is computed | |

as the Euclidean distance from the center of the fragment in eye | |

coordinates to the eye position. Specifically: | |

z = sqrt( xe*xe + ye*ye + ze*ze ); | |

In the EYE_RADIAL_NV fog distance mode, the Euclidean distance | |

is permitted to be computed per-vertex, and then interpolated | |

per-fragment." | |

Change the last paragraph to read: | |

"The state required for fog consists of a three valued integer to | |

select the fog equation, a three valued integer to select the fog | |

distance mode, three floating-point values d, e, and s, and RGBA fog | |

color and a fog color index, and a single bit to indicate whether | |

or not fog is enabled. In the initial state, fog is disabled, | |

FOG_MODE is EXP, FOG_DISTANCE_NV is implementation defined, d = | |

1.0, e = 1.0, and s = 0.0; Cf = (0,0,0,0) and if = 0." | |

Additions to Chapter 4 of the 1.2 Specification (Per-Fragment Operations | |

and the Frame Buffer) | |

None | |

Additions to Chapter 5 of the 1.2 Specification (Special Functions) | |

None | |

Additions to Chapter 6 of the 1.2 Specification (State and State Requests) | |

None | |

Additions to the AGL/GLX/WGL Specifications | |

None | |

GLX Protocol | |

None | |

Errors | |

INVALID_ENUM is generated when Fog is called with a <pname> of | |

FOG_DISTANCE_MODE_NV and the value of <param> or what is pointed | |

to by <params> is not one of EYE_PLANE_ABSOLUTE_NV, EYE_PLANE, | |

or EYE_RADIAL_NV. | |

New State | |

(table 6.8, p198) add the entry: | |

Get Value Type Get Command Initial Value Description Sec Attribute | |

-------------------- ---- ----------- --------------- ----------- ----- --------- | |

FOG_DISTANCE_MODE_NV Z3 GetIntegerv implementation Determines how 3.10 fog | |

dependent fog distance | |

is computed | |

New Implementation State | |

None | |

Revision History | |

None |