Use ASCII quotes in ARB_shader_viewport_layer_array. (#379)
diff --git a/extensions/ARB/ARB_shader_viewport_layer_array.txt b/extensions/ARB/ARB_shader_viewport_layer_array.txt
index b87523d..83a7e66 100644
--- a/extensions/ARB/ARB_shader_viewport_layer_array.txt
+++ b/extensions/ARB/ARB_shader_viewport_layer_array.txt
@@ -175,12 +175,12 @@
select a specific layer (or face and layer of a cube map) of a
multi-layer framebuffer attachment. The actual layer used will come
from one of the vertices in the primitive being shaded. Which vertex
- the layer comes from is discussed in section 11.4 “Layer and
- Viewport Selection” of the OpenGL Specification. It might be undefined,
+ the layer comes from is discussed in section 11.4 "Layer and
+ Viewport Selection" of the OpenGL Specification. It might be undefined,
so it is best to write the same layer value for all vertices of a
primitive. If a shader statically assigns a value to gl_Layer, layered
- rendering mode is enabled. See section 11.3.4.5 “Geometry Shader
- Outputs” and section 9.4.9 “Layered Framebuffers” of the OpenGL
+ rendering mode is enabled. See section 11.3.4.5 "Geometry Shader
+ Outputs" and section 9.4.9 "Layered Framebuffers" of the OpenGL
Graphics System Specification for more information. If a shader
statically assigns a value to gl_Layer, and there is an execution path
through the shader that does not set gl_Layer, then the value of