Merge pull request #442 from Perksey/patch-1
Advance notice of old-style grouping removals
diff --git a/api/GL/glcorearb.h b/api/GL/glcorearb.h
index d625420..ea6acc8 100755
--- a/api/GL/glcorearb.h
+++ b/api/GL/glcorearb.h
@@ -4662,6 +4662,11 @@
#define GL_SR8_EXT 0x8FBD
#endif /* GL_EXT_texture_sRGB_R8 */
+#ifndef GL_EXT_texture_sRGB_RG8
+#define GL_EXT_texture_sRGB_RG8 1
+#define GL_SRG8_EXT 0x8FBE
+#endif /* GL_EXT_texture_sRGB_RG8 */
+
#ifndef GL_EXT_texture_sRGB_decode
#define GL_EXT_texture_sRGB_decode 1
#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48
@@ -5612,6 +5617,12 @@
#define GL_SHARED_EDGE_NV 0xC0
#endif /* GL_NV_path_rendering_shared_edge */
+#ifndef GL_NV_primitive_shading_rate
+#define GL_NV_primitive_shading_rate 1
+#define GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV 0x95B1
+#define GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV 0x95B2
+#endif /* GL_NV_primitive_shading_rate */
+
#ifndef GL_NV_representative_fragment_test
#define GL_NV_representative_fragment_test 1
#define GL_REPRESENTATIVE_FRAGMENT_TEST_NV 0x937F
diff --git a/api/GL/glext.h b/api/GL/glext.h
index f6499a5..4a4a5ce 100644
--- a/api/GL/glext.h
+++ b/api/GL/glext.h
@@ -32,7 +32,7 @@
#define GLAPI extern
#endif
-#define GL_GLEXT_VERSION 20201027
+#define GL_GLEXT_VERSION 20210107
#include <KHR/khrplatform.h>
@@ -8536,6 +8536,11 @@
#define GL_SR8_EXT 0x8FBD
#endif /* GL_EXT_texture_sRGB_R8 */
+#ifndef GL_EXT_texture_sRGB_RG8
+#define GL_EXT_texture_sRGB_RG8 1
+#define GL_SRG8_EXT 0x8FBE
+#endif /* GL_EXT_texture_sRGB_RG8 */
+
#ifndef GL_EXT_texture_sRGB_decode
#define GL_EXT_texture_sRGB_decode 1
#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48
@@ -10780,6 +10785,12 @@
#endif
#endif /* GL_NV_primitive_restart */
+#ifndef GL_NV_primitive_shading_rate
+#define GL_NV_primitive_shading_rate 1
+#define GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV 0x95B1
+#define GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV 0x95B2
+#endif /* GL_NV_primitive_shading_rate */
+
#ifndef GL_NV_query_resource
#define GL_NV_query_resource 1
#define GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV 0x9540
diff --git a/api/GLES/gl.h b/api/GLES/gl.h
index e598367..2153011 100644
--- a/api/GLES/gl.h
+++ b/api/GLES/gl.h
@@ -17,7 +17,7 @@
#include <GLES/glplatform.h>
-/* Generated on date 20201027 */
+/* Generated on date 20210107 */
/* Generated C header for:
* API: gles1
diff --git a/api/GLES/glext.h b/api/GLES/glext.h
index 037af10..61a6363 100644
--- a/api/GLES/glext.h
+++ b/api/GLES/glext.h
@@ -19,7 +19,7 @@
#define GL_APIENTRYP GL_APIENTRY*
#endif
-/* Generated on date 20201027 */
+/* Generated on date 20210107 */
/* Generated C header for:
* API: gles1
diff --git a/api/GLES2/gl2.h b/api/GLES2/gl2.h
index ef3fe7c..3c5e6d3 100644
--- a/api/GLES2/gl2.h
+++ b/api/GLES2/gl2.h
@@ -25,7 +25,7 @@
#define GL_GLES_PROTOTYPES 1
#endif
-/* Generated on date 20201027 */
+/* Generated on date 20210107 */
/* Generated C header for:
* API: gles2
diff --git a/api/GLES2/gl2ext.h b/api/GLES2/gl2ext.h
index 7c0b043..8a66d82 100644
--- a/api/GLES2/gl2ext.h
+++ b/api/GLES2/gl2ext.h
@@ -19,7 +19,7 @@
#define GL_APIENTRYP GL_APIENTRY*
#endif
-/* Generated on date 20201027 */
+/* Generated on date 20210107 */
/* Generated C header for:
* API: gles2
@@ -3442,6 +3442,12 @@
#endif
#endif /* GL_NV_polygon_mode */
+#ifndef GL_NV_primitive_shading_rate
+#define GL_NV_primitive_shading_rate 1
+#define GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV 0x95B1
+#define GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV 0x95B2
+#endif /* GL_NV_primitive_shading_rate */
+
#ifndef GL_NV_read_buffer
#define GL_NV_read_buffer 1
#define GL_READ_BUFFER_NV 0x0C02
@@ -3791,6 +3797,14 @@
#endif
#endif /* GL_QCOM_extended_get2 */
+#ifndef GL_QCOM_frame_extrapolation
+#define GL_QCOM_frame_extrapolation 1
+typedef void (GL_APIENTRYP PFNGLEXTRAPOLATETEX2DQCOMPROC) (GLuint src1, GLuint src2, GLuint output, GLfloat scaleFactor);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glExtrapolateTex2DQCOM (GLuint src1, GLuint src2, GLuint output, GLfloat scaleFactor);
+#endif
+#endif /* GL_QCOM_frame_extrapolation */
+
#ifndef GL_QCOM_framebuffer_foveated
#define GL_QCOM_framebuffer_foveated 1
#define GL_FOVEATION_ENABLE_BIT_QCOM 0x00000001
diff --git a/api/GLES3/gl3.h b/api/GLES3/gl3.h
index 7ad72f9..6bb4d8f 100644
--- a/api/GLES3/gl3.h
+++ b/api/GLES3/gl3.h
@@ -25,7 +25,7 @@
#define GL_GLES_PROTOTYPES 1
#endif
-/* Generated on date 20201027 */
+/* Generated on date 20210107 */
/* Generated C header for:
* API: gles2
diff --git a/extensions/ARB/ARB_indirect_parameters.txt b/extensions/ARB/ARB_indirect_parameters.txt
index 0dc05dc..f7024c6 100644
--- a/extensions/ARB/ARB_indirect_parameters.txt
+++ b/extensions/ARB/ARB_indirect_parameters.txt
@@ -36,8 +36,8 @@
Version
- Last Modified Date: 23 October 2017
- Revision: 4
+ Last Modified Date: 11 November 2020
+ Revision: 5
Number
@@ -139,7 +139,7 @@
void MultiDrawArraysIndirectCountARB(enum mode,
const void *indirect,
intptr drawcount,
- intptr maxdrawcount,
+ sizei maxdrawcount,
sizei stride);
behaves similarly to MultiDrawArraysIndirect, except that <drawcount>
@@ -218,3 +218,6 @@
3 06/20/2013 pdaniell Modify the <indirect> parameter type to
const void *.
4 10/23/2017 nhaehnle Add COMMAND_BARRIER_BIT language.
+ 5 11/11/2020 pdaniell Fix the type of the maxdrawcount parameter
+ of MultiDrawArraysIndirectCountARB to be
+ sizei making it consistent in the extension.
diff --git a/extensions/EXT/EXT_disjoint_timer_query.txt b/extensions/EXT/EXT_disjoint_timer_query.txt
index 9c30452..d31619a 100644
--- a/extensions/EXT/EXT_disjoint_timer_query.txt
+++ b/extensions/EXT/EXT_disjoint_timer_query.txt
@@ -33,7 +33,7 @@
Version
- Version 8, December 11, 2019
+ Version 9, November 20, 2020
Number
@@ -477,7 +477,7 @@
(2) This example uses QueryCounter.
- GLint queries[1];
+ GLint queries[2];
GLint available = 0;
GLint disjointOccurred = 0;
/* Timer queries can contain more than 32 bits of data, so always
@@ -485,20 +485,24 @@
GLuint64 timeStart, timeEnd, timeElapsed = 0;
/* Create a query object. */
- glGenQueries(1, queries);
+ glGenQueries(2, queries);
/* Clear disjoint error */
glGetIntegerv(GL_GPU_DISJOINT_EXT, &disjointOccurred);
+ /* Query current timestamp before drawing */
+ glQueryCounterEXT(queries[0], GL_TIMESTAMP_EXT);
+
/* Draw full rendertarget of objects */
- glQueryCounterEXT(queries[0], GL_TIMESTAMP_EXT);
+ /* Query current timestamp after drawing */
+ glQueryCounterEXT(queries[1], GL_TIMESTAMP_EXT);
/* Do some other work so you don't stall waiting for available */
/* Wait for the query result to become available */
while (!available) {
- glGetQueryObjectiv(queries[0], GL_QUERY_RESULT_AVAILABLE, &available);
+ glGetQueryObjectiv(queries[1], GL_QUERY_RESULT_AVAILABLE, &available);
}
/* Check for disjoint operation. */
@@ -507,15 +511,18 @@
/* If a disjoint operation occurred, continue without reading the the
values */
if (!disjointOccurred) {
+ /* Get timestamp for when rendertarget started. */
+ glGetQueryObjectui64vEXT(queries[0], GL_QUERY_RESULT, &timeStart);
/* Get timestamp for when rendertarget finished. */
- glGetQueryObjectui64vEXT(queries[0], GL_QUERY_RESULT, &timeElapsed);
+ glGetQueryObjectui64vEXT(queries[1], GL_QUERY_RESULT, &timeEnd);
+ /* See how much time the rendering took in nanoseconds. */
+ timeElapsed = timeEnd - timeStart;
/* Do something useful with the time if a disjoint operation did
not occur. Note that care should be taken to use all
significant bits of the result, not just the least significant
32 bits. */
-
- AdjustObjectLODBasedOnDrawTime(i, timeElapsed);
+ AdjustObjectLODBasedOnDrawTime(timeElapsed);
}
(3) This example demonstrates how to measure the latency between GL
@@ -538,7 +545,7 @@
glGetIntegerv(GL_GPU_DISJOINT_EXT, &disjointOccurred);
/* Queue a query to find out when the frame finishes on the GL */
- glQueryCounterEXT(GL_TIMESTAMP_EXT, endFrameQuery);
+ glQueryCounterEXT(endFrameQuery, GL_TIMESTAMP_EXT);
/* Get the current GL time without stalling the GL */
glGetIntegerv(GL_TIMESTAMP_EXT, &flushTime);
@@ -754,6 +761,8 @@
will not be set.
Revision History
+ Revision 9, 2020/11/20 (xndcn)
+ - Minor fix of code sample
Revision 8, 2019/12/11 (Jon Leech)
- Add actual spec language defining GetInteger64vEXT (github
OpenGL-Registry issue 326)
diff --git a/extensions/EXT/EXT_texture_sRGB_RG8.txt b/extensions/EXT/EXT_texture_sRGB_RG8.txt
index 35fac02..c973dba 100644
--- a/extensions/EXT/EXT_texture_sRGB_RG8.txt
+++ b/extensions/EXT/EXT_texture_sRGB_RG8.txt
@@ -12,6 +12,7 @@
Maurice Ribble
Tobias Hector
Jan-Harald Fredriksen
+ Dylan Perks
Contributors to EXT_texture_sRGB_R8, on which this is based.
Contact
@@ -24,18 +25,28 @@
Version
- Last Modified Date: February 05, 2015
- Revision: 3.0
+ Last Modified Date: December 11, 2020
+ Revision: 4
Number
OpenGL ES Extension #223
+ OpenGL Extension #555
Dependencies
- OpenGL ES 3.0 is required.
+ OpenGL ES 3.0 or OpenGL 1.2 is required.
- This extension is written against the OpenGL ES 3.1 specification.
+ This extension is written against the OpenGL ES 3.1 and
+ OpenGL 4.6 (Core Profile) specifications.
+
+ This extension interacts with ARB_texture_view.
+
+ This extension interacts with EXT_texture_view.
+
+ This extension interacts with OES_texture_view.
+
+ This extension interacts with ARB_direct_state_access.
Overview
@@ -49,8 +60,9 @@
New Tokens
- Accepted by the <internalformat> parameters of TexImage2D, TexImage3D,
- TexStorage2D and TexStorage3D:
+ Accepted by the <internalformat> parameters of TexImage3D, TexImage2D,
+ TexImage1D, TexStorage3D, TexStorage2D, TexStorage1D, TextureStorage3D,
+ TextureStorage2D, and TextureStorage1D:
SRG8_EXT 0x8FBE
@@ -78,6 +90,62 @@
---------------
SRG8_EXT
+Additions to Chapter 8 of the OpenGL 4.6 (Core Profile) Specification
+(Textures and Samplers)
+
+ The following table entry is added to Table 8.2 (Valid combinations of
+ format, type and sized internalformat):
+
+ Format Type External Bytes per Pixel Internal Format
+ ------ ---- ------------------------ ---------------
+ RG UNSIGNED_BYTE 2 SRG8_EXT
+
+ The following table entry is added to Table 8.12 (Correspondence of sized
+ internal color formats to base internal formats):
+
+ Sized Internal Format Base Internal Format R G B A S CR TF Req. rend. Req. tex.
+ --------------------- -------------------- - - - - - -- -- ---------- ---------
+ SRG8_EXT RG 8 8 X X
+
+ The following table entry is added to Table 8.22 (Compatible internal
+ formats for TextureView):
+
+ Class Internal formats
+ --------------- ----------------
+ VIEW_CLASS_16_BITS SRG8_EXT
+
+ The following table entry is added to Table 8.24 (sRGB texture internal
+ formats):
+
+ Internal Format
+ ---------------
+ SRG8_EXT
+
+Dependencies on OpenGL
+
+ If OpenGL is not supported, ignore all references to 1D textures,
+ including TexImage1D, TexStorage1D, and TextureStorage1D.
+
+Dependencies on OpenGL 4.5 and ARB_direct_state_access
+
+ If neither OpenGL 4.5 nor ARB_direct_state_access are supported,
+ ignore all references to TextureStorage3D, TextureStorage2D, and
+ TextureStorage1D.
+
+Dependencies on ARB_texture_view
+
+ If ARB_texture_view is supported, add SRG8_EXT to the Internal formats
+ column of the VIEW_CLASS_16_BITS row in Table 3.X.2.
+
+Dependencies on EXT_texture_view
+
+ If EXT_texture_view is supported, add SRG8_EXT to the Internal formats
+ column of the VIEW_CLASS_16_BITS row in Table 8.X.2.
+
+Dependencies on OES_texture_view
+
+ If OES_texture_view is supported, add SRG8_EXT to the Internal formats
+ column of the VIEW_CLASS_16_BITS row in Table 8.X.2.
Errors
@@ -92,3 +160,4 @@
#01 2/5/2015 Tobias Hector Initial revision.
#02 2/5/2015 Tobias Hector Fixed Table 8.13 entry and whitespace issues.
#03 2/17/2015 Tobias Hector Fixed Table 8.2 entry to correctly say 2 bytes.
+ #04 12/11/2020 Dylan Perks Add GL interactions and register for GL
diff --git a/extensions/NV/NV_primitive_shading_rate.txt b/extensions/NV/NV_primitive_shading_rate.txt
new file mode 100644
index 0000000..dc0bb42
--- /dev/null
+++ b/extensions/NV/NV_primitive_shading_rate.txt
@@ -0,0 +1,267 @@
+Name
+
+ NV_primitive_shading_rate
+
+Name Strings
+
+ GL_NV_primitive_shading_rate
+
+Contact
+
+ Pat Brown, NVIDIA Corporation (pbrown 'at' nvidia.com)
+
+Contributors
+
+ Jeff Bolz, NVIDIA
+
+Status
+
+ Shipping
+
+Version
+
+ Last Modified: October 30, 2020
+ Revision: 1
+
+Number
+
+ OpenGL Extension #554
+ OpenGL ES Extension #332
+
+Dependencies
+
+ This extension is written against the OpenGL 4.6 Specification
+ (Compatibility Profile), dated February 2, 2019.
+
+ OpenGL 4.5 or OpenGL ES 3.2 is required.
+
+ NV_shading_rate_image is required.
+
+ This extension requires support from the OpenGL Shading Language (GLSL)
+ extension "NV_primitive_shading_rate", which can be found at the Khronos
+ Group Github site here:
+
+ https://github.com/KhronosGroup/GLSL
+
+ This extension interacts with NV_mesh_shader.
+
+Overview
+
+ This extension builds on top of the NV_shading_rate_image extension to
+ provide OpenGL API support for using a per-primitive shading rate value to
+ control the computation of the rate used to process each fragment.
+
+ In the NV_shading_rate_image extension, the shading rate for each fragment
+ produced by a primitive is determined by looking up a texel in the bound
+ shading rate image and using that value as an index into a shading rate
+ palette. That extension provides a separate shading rate image lookup
+ enable and palette for each viewport. When a primitive is rasterized, the
+ implementation uses the enable and palette associated with the primitive's
+ viewport to determine the shading rate.
+
+ This extension decouples the shading rate image enables and palettes from
+ viewports. The number of enables/palettes now comes from the
+ implementation-dependent constant SHADING_RATE_IMAGE_PALETTE_COUNT_NV. When
+ SHADING_RATE_IMAGE_PER_PRIMITIVE_NV (added here) is enabled, the value of
+ the new gl_ShadingRateNV built-in output is used to select an enable and
+ palette to determine the shading rate. Otherwise, the viewport number for
+ the primitive is used, as in NV_shading_rate_image.
+
+
+New Procedures and Functions
+
+ None.
+
+
+New Tokens
+
+ Accepted by the <cap> parameter of Enable, Disable, and IsEnabled and by the
+ <pname> parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv,
+ GetDoublev:
+
+ SHADING_RATE_IMAGE_PER_PRIMITIVE_NV 0x95B1
+
+ Accepted by the <pname> parameter of GetBooleanv, GetDoublev,
+ GetIntegerv, and GetFloatv:
+
+ SHADING_RATE_IMAGE_PALETTE_COUNT_NV 0x95B2
+
+
+Modifications to the OpenGL 4.6 Specification (Compatibility Profile)
+
+ Modify Section 14.3.1, Multisampling, as modified by the
+ NV_shading_rate_image extension.
+
+ (modify the introduction of the shading rate image functionality to decouple
+ shading rate image enables and viewports)
+
+ When using a shading rate image (Section 14.4.1), rasterization may produce
+ fragments covering multiple pixels, where each pixel is treated as a sample.
+ If any of the SHADING_RATE_IMAGE_NV enables is enabled, primitives will be
+ processed with multisample rasterization rules, regardless of the
+ MULTISAMPLE enable or the value of SAMPLE_BUFFERS. ...
+
+
+ Modify Section 14.4.1, Shading Rate Image, as added by the
+ NV_shading_rate_image extension.
+
+ (rework the introduction of the shading rate image functionality to decouple
+ shading rate image enables and viewports)
+
+ Applications can specify the use of a shading rate that varies by (x,y)
+ location using a _shading rate image_. For each primitive, the shading rate
+ image is enabled or disabled by selecting a single enable in an array of
+ enables whose size is given by the implementation-dependent constant
+ SHADING_RATE_IMAGE_PALETTE_COUNT_NV. Use of a shading rate image is enabled
+ or disabled globally by using Enable or Disable with target
+ SHADING_RATE_IMAGE_NV. A single shading rate image enable can be modified
+ by calling Enablei or Disablei with the constant SHADING_RATE_IMAGE_NV and
+ the index of the selected enable. The shading rate image may only be used
+ with a framebuffer object. When rendering to the default framebuffer, the
+ shading rate image enables are ignored and operations in this section are
+ disabled. In the initial state, all shading rate image enables are
+ disabled.
+
+ The method used to select a single shading rate image enable used to process
+ each primitive is controlled by calling Enable or Disable with the target
+ SHADING_RATE_IMAGE_PER_PRIMITIVE_NV. When enabled, a shading rate enable
+ used for a primitive is selected using an index taken from the value of the
+ built-in output gl_ShadingRateNV for the primitive's provoking vertex. If
+ the value of gl_ShadingRateNV is negative or greater than or equal to the
+ number of shading rate enables, the shading rate used for a primitive is
+ undefined. When SHADING_RATE_IMAGE_PER_PRIMITIVE_NV is disabled, a shading
+ rate enable is selected using the index of the viewport used for processing
+ the primitive. In the initial state, SHADING_RATE_IMAGE_PER_PRIMITIVE_NV is
+ disabled.
+
+
+ (rework the introduction of the shading rate image functionality to decouple
+ shading rate image palettes and viewports)
+
+ A shading rate index is mapped to a _base shading rate_ using a lookup table
+ called the shading rate image palette. There is a separate palette
+ associated with each shading rate image enable. As with the shading rate
+ image enables, a single palette is selected for a primitive according to the
+ enable SHADING_RATE_IMAGE_PER_PRIMITIVE_NV. The number of palettes and the
+ number of entries in each palette are given by the implementation-dependent
+ constants SHADING_RATE_IMAGE_PALETTE_COUNT_NV and
+ SHADING_RATE_IMAGE_PALETTE_SIZE_NV, respectively. The base shading rate for
+ an (x,y) coordinate with a shading rate index of <i> will be given by entry
+ <i> of the selected palette. If the shading rate index is greater than or
+ equal to the palette size, the results of the palette lookup are undefined.
+
+
+ (rework the introduction of ShadingRateImagePaletteNV to decouple shading
+ rate image palettes and viewports)
+
+ Shading rate image palettes are updated using the command
+
+ void ShadingRateImagePaletteNV(uint viewport, uint first, sizei count,
+ const enum *rates);
+
+ <viewport> specifies the number of the palette that should be updated.
+ [[ Note: The formal parameter name <viewport> is a remnant of the
+ original NV_shading_rate_image extension, where palettes were tightly
+ coupled with viewports. ]] <rates> is an array ...
+
+
+ (modify the discussion of ShadingRateImagePaletteNV errors to decouple
+ shading rate image palettes and viewports)
+
+ INVALID_VALUE is generated if <viewport> is greater than or equal to
+ SHADING_RATE_IMAGE_PALETTE_COUNT_NV.
+
+ INVALID_VALUE is generated if <first> plus <count> is greater than
+ SHADING_RATE_IMAGE_PALETTE_SIZE_NV.
+
+
+ (modify the discussion of GetShadingRateImagePaletteNV to decouple shading
+ rate image palettes and viewports)
+
+ Individual entries in the shading rate palette can be queried using the
+ command:
+
+ void GetShadingRateImagePaletteNV(uint viewport, uint entry,
+ enum *rate);
+
+ where <viewport> specifies the number of the palette to query and...
+ <entry> specifies the palette entry number. [[ Note: The formal
+ parameter name <viewport> is a remnant of the original
+ NV_shading_rate_image extension, where palettes were tightly coupled
+ with viewports. ]] A single enum from Table X.1 is returned in <rate>.
+
+ Errors
+
+ INVALID_VALUE is generated if <viewport> is greater than or equal to
+ SHADING_RATE_IMAGE_PALETTE_COUNT_NV.
+
+ INVALID_VALUE is generated if <first> plus <count> is greater than
+ SHADING_RATE_IMAGE_PALETTE_SIZE_NV.
+
+
+ Modify Section 14.9.3, Multisample Fragment Operations, as edited by
+ NV_shading_rate_image.
+
+ (modify the discussion of the shading rate image multisample functionality
+ to decouple shading rate image enables and viewports)
+
+ ... This step is skipped if MULTISAMPLE is disabled or if the value of
+ SAMPLE_BUFFERS is not one, unless one or more of the SHADING_RATE_IMAGE_NV
+ enables are enabled.
+
+
+Dependencies on NV_mesh_shader
+
+ When NV_mesh_shader is supported, the "NV_primitive_shading_rate" GLSL
+ extension allows multi-view mesh shaders to write separate per-primitive
+ shading rates for each view using the built-in gl_ShadingRatePerViewNV[].
+ When gl_ShadingRatePerViewNV[] is used with
+ SHADING_RATE_IMAGE_PER_PRIMITIVE_NV enabled, a separate shading rate image
+ enable and palette will be used for each view.
+
+
+Additions to the AGL/GLX/WGL Specifications
+
+ None
+
+Errors
+
+ See the "Errors" sections for individual commands above.
+
+New State
+
+ Get Value Get Command Type Initial Value Description Sec. Attribute
+ --------- --------------- ---- ------------- ----------- ---- ---------
+ SHADING_RATE_IMAGE_ IsEnabled B FALSE Use per-primitive shading 14.4.1 enable
+ PER_PRIMITIVE_NV rate to select shading
+ rate images/palettes
+
+New Implementation Dependent State
+
+ Minimum
+ Get Value Type Get Command Value Description Sec.
+ --------- ----- --------------- ------- ------------------------ ------
+ SHADING_RATE_IMAGE_ Z+ GetIntegerv 16 Number of shading rate image 14.4.1
+ PALETTE_COUNT_NV enables/palettes supported
+
+Issues
+
+ (1) How should we name this extension?
+
+ RESOLVED: We are calling this extension "NV_primitive_shading_rate"
+ because it adds a new per-primitive shading rate to the variable-rate
+ shading functionality added by NV_shading_rate_image.
+
+ (2) Do we need to add queries like LAYER_PROVOKING_VERTEX and
+ VIEWPORT_INDEX_PROVOKING_VERTEX to determine the vertex used to obtain
+ the per-primitive shading rate for each primitive?
+
+ RESOLVED: No -- we will always use the provoking vertex. In the event
+ that this extension is standardized in the future with behavior that
+ diverges between implementations, such a query could be added as part of
+ that effort.
+
+Revision History
+
+ Revision 1 (pbrown)
+ - Internal revisions.
diff --git a/extensions/QCOM/QCOM_frame_extrapolation.txt b/extensions/QCOM/QCOM_frame_extrapolation.txt
new file mode 100644
index 0000000..b185217
--- /dev/null
+++ b/extensions/QCOM/QCOM_frame_extrapolation.txt
@@ -0,0 +1,133 @@
+Name
+
+ QCOM_frame_extrapolation
+
+Name Strings
+
+ GL_QCOM_frame_extrapolation
+
+Contributors
+
+ Sam Holmes
+ Jonathan Wicks
+
+Contacts
+
+ Jeff Leger <jleger@qti.qualcomm.com>
+
+Status
+
+ Complete
+
+Version
+
+ Last Modified Date: November 30, 2020
+ Revision: 1.0
+
+Number
+
+ OpenGL ES Extension #333
+
+Dependencies
+
+ Requires OpenGL ES 2.0
+
+ This extension is written based on the wording of the OpenGL ES 3.2
+ Specification.
+
+Overview
+
+ Frame extrapolation is the process of producing a new, future frame
+ based on the contents of two previously rendered frames. It may be
+ used to produce high frame rate display updates without incurring the
+ full cost of traditional rendering at the higher framerate.
+
+ This extension adds support for frame extrapolation in OpenGL ES by
+ adding a function which takes three textures. The first two are used
+ in sequence as the source frames, from which the extrapolated frame
+ is derived. The extrapolated frame is stored in the third texture.
+
+New Procedures and Functions
+
+ void ExtrapolateTex2DQCOM(uint src1,
+ uint src2,
+ uint output,
+ float scaleFactor);
+
+Additions to Chapter 8 of the OpenGL ES 3.2 Specification
+
+ 8.24 Frame Extrapolation
+
+ The command
+
+ void ExtrapolateTex2DQCOM(uint src1, uint src2,
+ uint output, float scaleFactor);
+
+ is used to produce an extrapolated frame based on the contents of
+ two previous frames. <src1> and <src2> specify the two previously
+ rendered frames, in order, which will be used as the basis of the
+ extrapolation. The three textures provided must have the same
+ dimensions and format. While <src1>, <src2> and <output> can
+ have multiple levels the implementation only reads from or writes
+ to the base level.
+
+ The texture contents provided in the two source textures represent
+ frame contents at two points in time. <scaleFactor> defines the amount
+ of time into the future the extrapolation is to target, based on the
+ delta in time between the two source textures.
+
+ For example, a value of 1.0 for <scaleFactor> will produce an
+ extrapolated frame that is as far into the future beyond 'src2'
+ as the time delta between 'src1' and 'src2'. A value of 0.5
+ for 'scaleFactor' targets a time that is a half step in the
+ future (compared to the full step delta between the two source frames).
+
+ Specifying an accurate scale factor is important for producing smooth
+ animation. An application that is displaying to the user alternating
+ rendered and extrapolated frames would use a scale factor of 0.5 so
+ that the extrapolated frame has contents which fall halfways between the
+ last rendered frame and the next rendered frame to come in the future.
+ Negative <scaleFactor> values produce frames targeting times before
+ that represented by the contents of <src2>.
+
+ Table 8.28: Compatible formats for <src1>, <src2> and <output>
+
+ Internal Format
+ ---------------
+ RGBA8
+ RGB8
+ R8
+ RGBA16F
+ RGB16F
+ RGBA32F
+ RGB32F
+
+Errors
+
+ INVALID_VALUE is generated if scaleFactor is equal to 0.
+
+ INVALID_OPERATION is generated if the texture formats of src1, src2 and
+ output are not identical.
+
+ INVALID_OPERATION is generated if the texture dimensions of src1, src2
+ and output are not identical.
+
+ INVALID_OPERATION is generated if the texture formats of src1, src2 and
+ output are not one of the formats listed in table 8.28.
+
+Issues
+
+ (1) Why is the extrapolation quality not defined?
+
+ Resolved: The intention of this specification is to extrapolate a new
+ texture based on the two input textures. Implementations should aim to
+ produce the highest quality extrapolation but since the results are
+ extrapolations there are no prescribed steps for how the textures must
+ be generated.
+
+Revision History
+
+ Rev. Date Author Changes
+ ---- ---------- -------- -----------------------------------------
+ 0.1 11/21/2019 Sam Initial draft
+ 1.0 11/30/2020 Tate Official extension number
diff --git a/extensions/esext.php b/extensions/esext.php
index 3d80fe4..7e56ead 100644
--- a/extensions/esext.php
+++ b/extensions/esext.php
@@ -689,4 +689,8 @@
</li>
<li value=331><a href="extensions/QCOM/QCOM_texture_foveated2.txt">GL_QCOM_texture_foveated2</a>
</li>
+<li value=332><a href="extensions/NV/NV_primitive_shading_rate.txt">GL_NV_primitive_shading_rate</a>
+</li>
+<li value=333><a href="extensions/QCOM/QCOM_frame_extrapolation.txt">QCOM_frame_extrapolation</a>
+</li>
</ol>
diff --git a/extensions/glext.php b/extensions/glext.php
index 89618c1..1e2c0f1 100644
--- a/extensions/glext.php
+++ b/extensions/glext.php
@@ -1045,4 +1045,6 @@
</li>
<li value=553><a href="extensions/EXT/GLX_EXT_no_config_context.txt">GLX_EXT_no_config_context</a>
</li>
+<li value=554><a href="extensions/NV/NV_primitive_shading_rate.txt">GL_NV_primitive_shading_rate</a>
+</li>
</ol>
diff --git a/extensions/registry.py b/extensions/registry.py
index 86d395e..fd7502f 100644
--- a/extensions/registry.py
+++ b/extensions/registry.py
@@ -2560,6 +2560,7 @@
'url' : 'extensions/EXT/EXT_texture_sRGB_R8.txt',
},
'GL_EXT_texture_sRGB_RG8' : {
+ 'number' : 555,
'esnumber' : 223,
'flags' : { 'public' },
'url' : 'extensions/EXT/EXT_texture_sRGB_RG8.txt',
@@ -3660,6 +3661,13 @@
'supporters' : { 'NVIDIA' },
'url' : 'extensions/NV/NV_primitive_restart.txt',
},
+ 'GL_NV_primitive_shading_rate' : {
+ 'number' : 554,
+ 'esnumber' : 332,
+ 'flags' : { 'public' },
+ 'supporters' : { 'NVIDIA' },
+ 'url' : 'extensions/NV/NV_primitive_shading_rate.txt',
+ },
'GL_NV_query_resource' : {
'number' : 511,
'flags' : { 'public' },
@@ -4528,6 +4536,11 @@
'flags' : { 'public' },
'url' : 'extensions/QCOM/QCOM_motion_estimation.txt',
},
+ 'QCOM_frame_extrapolation' : {
+ 'esnumber' : 333,
+ 'flags' : { 'public' },
+ 'url' : 'extensions/QCOM/QCOM_frame_extrapolation.txt',
+ },
'GL_QCOM_performance_monitor_global_mode' : {
'esnumber' : 56,
'flags' : { 'public' },
diff --git a/xml/gl.xml b/xml/gl.xml
index c573573..1319d48 100644
--- a/xml/gl.xml
+++ b/xml/gl.xml
@@ -9324,7 +9324,7 @@
<enum value="0x8C07" name="GL_FACTOR_ALPHA_MODULATE_IMG"/>
<enum value="0x8C08" name="GL_FRAGMENT_ALPHA_MODULATE_IMG"/>
<enum value="0x8C09" name="GL_ADD_BLEND_IMG"/>
- <enum value="0x8C0A" name="GL_SGX_BINARY_IMG"/>
+ <enum value="0x8C0A" name="GL_SGX_BINARY_IMG" group="ShaderBinaryFormat"/>
<unused start="0x8C0B" end="0x8C0F" vendor="IMG"/>
</enums>
@@ -9982,7 +9982,7 @@
<enum value="0x8DF5" name="GL_HIGH_INT" group="PrecisionType"/>
<enum value="0x8DF6" name="GL_UNSIGNED_INT_10_10_10_2_OES"/>
<enum value="0x8DF7" name="GL_INT_10_10_10_2_OES"/>
- <enum value="0x8DF8" name="GL_SHADER_BINARY_FORMATS"/>
+ <enum value="0x8DF8" name="GL_SHADER_BINARY_FORMATS" group="GetPName"/>
<enum value="0x8DF9" name="GL_NUM_SHADER_BINARY_FORMATS" group="GetPName"/>
<enum value="0x8DFA" name="GL_SHADER_COMPILER" group="GetPName"/>
<enum value="0x8DFB" name="GL_MAX_VERTEX_UNIFORM_VECTORS" group="GetPName"/>
@@ -10319,7 +10319,7 @@
</enums>
<enums namespace="GL" start="0x8F60" end="0x8F6F" vendor="ARM" comment="For Remi Pedersen, Khronos bug 3745">
- <enum value="0x8F60" name="GL_MALI_SHADER_BINARY_ARM"/>
+ <enum value="0x8F60" name="GL_MALI_SHADER_BINARY_ARM" group="ShaderBinaryFormat"/>
<enum value="0x8F61" name="GL_MALI_PROGRAM_BINARY_ARM"/>
<unused start="0x8F62" vendor="ARM"/>
<enum value="0x8F63" name="GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT"/>
@@ -10375,13 +10375,13 @@
<unused start="0x8FB4" end="0x8FBA" vendor="QCOM"/>
<enum value="0x8FBB" name="GL_GPU_DISJOINT_EXT"/>
<unused start="0x8FBC" vendor="QCOM"/>
- <enum value="0x8FBD" name="GL_SR8_EXT"/>
- <enum value="0x8FBE" name="GL_SRG8_EXT"/>
+ <enum value="0x8FBD" name="GL_SR8_EXT" group="InternalFormat"/>
+ <enum value="0x8FBE" name="GL_SRG8_EXT" group="InternalFormat"/>
<enum value="0x8FBF" name="GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT"/>
</enums>
<enums namespace="GL" start="0x8FC0" end="0x8FDF" vendor="VIV" comment="For Frido Garritsen, bug 4526">
- <enum value="0x8FC4" name="GL_SHADER_BINARY_VIV"/>
+ <enum value="0x8FC4" name="GL_SHADER_BINARY_VIV" group="ShaderBinaryFormat"/>
</enums>
<enums namespace="GL" start="0x8FE0" end="0x8FFF" vendor="NV" comment="For Pat Brown, bug 4935">
@@ -10964,7 +10964,7 @@
</enums>
<enums namespace="GL" start="0x9250" end="0x925F" vendor="DMP" comment="For Eisaku Ohbuchi via email">
- <enum value="0x9250" name="GL_SHADER_BINARY_DMP"/>
+ <enum value="0x9250" name="GL_SHADER_BINARY_DMP" group="ShaderBinaryFormat"/>
<enum value="0x9251" name="GL_SMAPHS30_PROGRAM_BINARY_DMP"/>
<enum value="0x9252" name="GL_SMAPHS_PROGRAM_BINARY_DMP"/>
<enum value="0x9253" name="GL_DMP_PROGRAM_BINARY_DMP"/>
@@ -10972,7 +10972,7 @@
</enums>
<enums namespace="GL" start="0x9260" end="0x926F" vendor="FJ" comment="Khronos bug 7486">
- <enum value="0x9260" name="GL_GCCSO_SHADER_BINARY_FJ"/>
+ <enum value="0x9260" name="GL_GCCSO_SHADER_BINARY_FJ" group="ShaderBinaryFormat"/>
<unused start="0x9261" end="0x926F" vendor="FJ"/>
</enums>
@@ -11586,7 +11586,8 @@
<enum value="0x95AE" name="GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV"/>
<enum value="0x95AF" name="GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV"/>
<enum value="0x95B0" name="GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV"/>
- <unused start="0x95B1" end="0x95B2" vendor="NV"/>
+ <enum value="0x95B1" name="GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV" group="EnableCap,GetPName"/>
+ <enum value="0x95B2" name="GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV" group="GetPName"/>
<enum value="0x95B3" name="GL_SEMAPHORE_TYPE_NV" group="SemaphoreParameterName"/>
<enum value="0x95B4" name="GL_SEMAPHORE_TYPE_BINARY_NV" group="SemaphoreParameterName"/>
<enum value="0x95B5" name="GL_SEMAPHORE_TYPE_TIMELINE_NV" group="SemaphoreParameterName"/>
@@ -19132,7 +19133,7 @@
<param><ptype>GLuint</ptype> <name>monitor</name></param>
<param><ptype>GLenum</ptype> <name>pname</name></param>
<param><ptype>GLsizei</ptype> <name>dataSize</name></param>
- <param len="dataSize"><ptype>GLuint</ptype> *<name>data</name></param>
+ <param len="dataSize / 4"><ptype>GLuint</ptype> *<name>data</name></param>
<param len="1"><ptype>GLint</ptype> *<name>bytesWritten</name></param>
</command>
<command>
@@ -20745,7 +20746,7 @@
<param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
<param group="MapQuery"><ptype>GLenum</ptype> <name>query</name></param>
<param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param len="COMPSIZE(bufSize)"><ptype>GLdouble</ptype> *<name>v</name></param>
+ <param len="bufSize / 8"><ptype>GLdouble</ptype> *<name>v</name></param>
</command>
<command>
<proto>void <name>glGetnMapfv</name></proto>
@@ -20803,7 +20804,7 @@
<proto>void <name>glGetnPixelMapfvARB</name></proto>
<param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param>
<param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param len="COMPSIZE(bufSize)"><ptype>GLfloat</ptype> *<name>values</name></param>
+ <param len="bufSize / 4"><ptype>GLfloat</ptype> *<name>values</name></param>
</command>
<command>
<proto>void <name>glGetnPixelMapuiv</name></proto>
@@ -20884,35 +20885,35 @@
<param class="program"><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param len="bufSize"><ptype>GLdouble</ptype> *<name>params</name></param>
+ <param len="bufSize / 8"><ptype>GLdouble</ptype> *<name>params</name></param>
</command>
<command>
<proto>void <name>glGetnUniformdvARB</name></proto>
<param class="program"><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param len="bufSize"><ptype>GLdouble</ptype> *<name>params</name></param>
+ <param len="bufSize / 8"><ptype>GLdouble</ptype> *<name>params</name></param>
</command>
<command>
<proto>void <name>glGetnUniformfv</name></proto>
<param class="program"><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param len="bufSize"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <param len="bufSize / 4"><ptype>GLfloat</ptype> *<name>params</name></param>
</command>
<command>
<proto>void <name>glGetnUniformfvARB</name></proto>
<param class="program"><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param len="bufSize"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <param len="bufSize / 4"><ptype>GLfloat</ptype> *<name>params</name></param>
</command>
<command>
<proto>void <name>glGetnUniformfvEXT</name></proto>
<param class="program"><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param len="bufSize"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <param len="bufSize / 4"><ptype>GLfloat</ptype> *<name>params</name></param>
<alias name="glGetnUniformfv"/>
</command>
<command>
@@ -20920,7 +20921,7 @@
<param class="program"><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param len="bufSize"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <param len="bufSize / 4"><ptype>GLfloat</ptype> *<name>params</name></param>
<alias name="glGetnUniformfv"/>
</command>
<command>
@@ -20928,28 +20929,28 @@
<param class="program"><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param len="bufSize"><ptype>GLint64</ptype> *<name>params</name></param>
+ <param len="bufSize / 8"><ptype>GLint64</ptype> *<name>params</name></param>
</command>
<command>
<proto>void <name>glGetnUniformiv</name></proto>
<param class="program"><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param len="bufSize"><ptype>GLint</ptype> *<name>params</name></param>
+ <param len="bufSize / 4"><ptype>GLint</ptype> *<name>params</name></param>
</command>
<command>
<proto>void <name>glGetnUniformivARB</name></proto>
<param class="program"><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param len="bufSize"><ptype>GLint</ptype> *<name>params</name></param>
+ <param len="bufSize / 4"><ptype>GLint</ptype> *<name>params</name></param>
</command>
<command>
<proto>void <name>glGetnUniformivEXT</name></proto>
<param class="program"><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param len="bufSize"><ptype>GLint</ptype> *<name>params</name></param>
+ <param len="bufSize / 4"><ptype>GLint</ptype> *<name>params</name></param>
<alias name="glGetnUniformiv"/>
</command>
<command>
@@ -20957,7 +20958,7 @@
<param class="program"><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param len="bufSize"><ptype>GLint</ptype> *<name>params</name></param>
+ <param len="bufSize / 4"><ptype>GLint</ptype> *<name>params</name></param>
<alias name="glGetnUniformiv"/>
</command>
<command>
@@ -20965,28 +20966,28 @@
<param class="program"><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param len="bufSize"><ptype>GLuint64</ptype> *<name>params</name></param>
+ <param len="bufSize / 8"><ptype>GLuint64</ptype> *<name>params</name></param>
</command>
<command>
<proto>void <name>glGetnUniformuiv</name></proto>
<param class="program"><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param len="bufSize"><ptype>GLuint</ptype> *<name>params</name></param>
+ <param len="bufSize / 4"><ptype>GLuint</ptype> *<name>params</name></param>
</command>
<command>
<proto>void <name>glGetnUniformuivARB</name></proto>
<param class="program"><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param len="bufSize"><ptype>GLuint</ptype> *<name>params</name></param>
+ <param len="bufSize / 4"><ptype>GLuint</ptype> *<name>params</name></param>
</command>
<command>
<proto>void <name>glGetnUniformuivKHR</name></proto>
<param class="program"><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param len="bufSize"><ptype>GLuint</ptype> *<name>params</name></param>
+ <param len="bufSize / 4"><ptype>GLuint</ptype> *<name>params</name></param>
<alias name="glGetnUniformuiv"/>
</command>
<command>
@@ -28915,6 +28916,13 @@
<param class="texture" group="Texture"><ptype>GLuint</ptype> <name>mask</name></param>
</command>
<command>
+ <proto>void <name>glExtrapolateTex2DQCOM</name></proto>
+ <param class="texture"><ptype>GLuint</ptype> <name>src1</name></param>
+ <param class="texture"><ptype>GLuint</ptype> <name>src2</name></param>
+ <param class="texture"><ptype>GLuint</ptype> <name>output</name></param>
+ <param><ptype>GLfloat</ptype> <name>scaleFactor</name></param>
+ </command>
+ <command>
<proto>void <name>glTexFilterFuncSGIS</name></proto>
<param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
<param group="TextureFilterSGIS"><ptype>GLenum</ptype> <name>filter</name></param>
@@ -46183,7 +46191,6 @@
<command name="glProgramUniform2uivEXT"/>
<command name="glProgramUniform3uivEXT"/>
<command name="glProgramUniform4uivEXT"/>
- <command name="glProgramUniformMatrix4fvEXT"/>
<command name="glProgramUniformMatrix2x3fvEXT"/>
<command name="glProgramUniformMatrix3x2fvEXT"/>
<command name="glProgramUniformMatrix2x4fvEXT"/>
@@ -46809,7 +46816,7 @@
<enum name="GL_SR8_EXT"/>
</require>
</extension>
- <extension name="GL_EXT_texture_sRGB_RG8" supported="gles2">
+ <extension name="GL_EXT_texture_sRGB_RG8" supported="gles2|gl|glcore">
<require>
<enum name="GL_SRG8_EXT"/>
</require>
@@ -49202,6 +49209,12 @@
<command name="glPrimitiveRestartIndexNV"/>
</require>
</extension>
+ <extension name="GL_NV_primitive_shading_rate" supported="gl|glcore|gles2">
+ <require>
+ <enum name="GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV"/>
+ <enum name="GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV"/>
+ </require>
+ </extension>
<extension name="GL_NV_query_resource" supported="gl">
<require>
<enum name="GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV"/>
@@ -51094,6 +51107,11 @@
<command name="glTexEstimateMotionRegionsQCOM"/>
</require>
</extension>
+ <extension name="GL_QCOM_frame_extrapolation" supported="gles2">
+ <require>
+ <command name="glExtrapolateTex2DQCOM"/>
+ </require>
+ </extension>
<extension name="GL_QCOM_texture_foveated" supported="gles2">
<require>
<enum name="GL_FOVEATION_ENABLE_BIT_QCOM"/>