| Name |
| |
| OES_fragment_precision_high |
| |
| Name Strings |
| |
| GL_OES_fragment_precision_high |
| |
| Contact |
| |
| Jon Leech (jon 'at' alumni.caltech.edu) |
| |
| Notice |
| |
| Copyright (c) 2005-2013 The Khronos Group Inc. Copyright terms at |
| http://www.khronos.org/registry/speccopyright.html |
| |
| IP Status |
| |
| None. |
| |
| Status |
| |
| Withdrawn by vote of the OpenGL ES Working Group, April 24, 2008. |
| Ratified by the Khronos BOP, July 22, 2005. |
| |
| Version |
| |
| Last Modifed Date: April 24, 2008 |
| |
| Number |
| |
| OpenGL ES Extension #28 |
| |
| Dependencies |
| |
| OpenGL ES 2.0 is required. |
| |
| Overview |
| |
| This extension has been withdrawn. See the specification of |
| GetShaderPrecisionFormat in section 6.1.8 of the OpenGL ES 2.0 |
| Specification to determine within the API if high-precision fragment |
| shader varyings are supported by the implementation. |
| |
| Issues |
| |
| None |
| |
| New Tokens |
| |
| None. |
| |
| New Procedures and Functions |
| |
| None. |
| |
| Errors |
| |
| None. |
| |
| New State |
| |
| None. |
| |
| Revision History |
| |
| 4/24/2008 Jon Leech Withdraw the extension and refer to ES 2.0 |
| instead. |
| 7/6/2005 Aaftab Munshi Created the extension |