\ edited to /
diff --git a/xml/gl.xml b/xml/gl.xml
index e4e29df..707f2e3 100644
--- a/xml/gl.xml
+++ b/xml/gl.xml
@@ -83,207 +83,207 @@
 
     <groups>
         <group name="EvalMapsModeNV">
-            <enum name="GL_FILL_NV"\>
+            <enum name="GL_FILL_NV"/>
         </group>
 
         <group name="ProgramTarget">
-            <enum name="GL_TEXT_FRAGMENT_SHADER"\>
+            <enum name="GL_TEXT_FRAGMENT_SHADER"/>
         </group>
 
         <group name="CombinerStageNV">
-            <enum name="GL_COMBINER0_NV"\>
-            <enum name="GL_COMBINER1_NV"\>
-            <enum name="GL_COMBINER2_NV"\>
-            <enum name="GL_COMBINER3_NV"\>
-            <enum name="GL_COMBINER4_NV"\>
-            <enum name="GL_COMBINER5_NV"\>
-            <enum name="GL_COMBINER6_NV"\>
-            <enum name="GL_COMBINER7_NV"\>
+            <enum name="GL_COMBINER0_NV"/>
+            <enum name="GL_COMBINER1_NV"/>
+            <enum name="GL_COMBINER2_NV"/>
+            <enum name="GL_COMBINER3_NV"/>
+            <enum name="GL_COMBINER4_NV"/>
+            <enum name="GL_COMBINER5_NV"/>
+            <enum name="GL_COMBINER6_NV"/>
+            <enum name="GL_COMBINER7_NV"/>
         </group>
 
         <group name="CombinerPortionNV">
-            <enum name="GL_RGB_NV"\>
-            <enum name="GL_ALPHA_NV"\>
+            <enum name="GL_RGB_NV"/>
+            <enum name="GL_ALPHA_NV"/>
         </group>
 
         <group name="MapTypeNV">
-            <enum name="GL_FLOAT_NV"\>
-            <enum name="GL_DOUBLE_NV"\>
+            <enum name="GL_FLOAT_NV"/>
+            <enum name="GL_DOUBLE_NV"/>
         </group>
 
         <group name="ScalarType">
-            <enum name="GL_UNSIGNED_BYTE"\>
-            <enum name="GL_UNSIGNED_SHORT"\>
-            <enum name="GL_UNSIGNED_INT"\>
+            <enum name="GL_UNSIGNED_BYTE"/>
+            <enum name="GL_UNSIGNED_SHORT"/>
+            <enum name="GL_UNSIGNED_INT"/>
         </group>
 
         <group name="VertexShaderTextureUnitParameter">
-            <enum name="GL_CURRENT_TEXTURE_COORDS"\>
-            <enum name="GL_TEXTURE_MATRIX"\>
+            <enum name="GL_CURRENT_TEXTURE_COORDS"/>
+            <enum name="GL_TEXTURE_MATRIX"/>
         </group>
 
         <group name="ProgramStringProperty">
-            <enum name="GL_PROGRAM_STRING"\>
+            <enum name="GL_PROGRAM_STRING"/>
         </group>
 
         <group name="ProgramFormat">
-            <enum name="GL_PROGRAM_FORMAT_ASCII"\>
+            <enum name="GL_PROGRAM_FORMAT_ASCII"/>
         </group>
 
         <group name="PathColorFormat">
-            <enum name="GL_NONE"\>
-            <enum name="GL_LUMINANCE"\>
-            <enum name="GL_ALPHA"\>
-            <enum name="GL_INTENSITY"\>
-            <enum name="GL_LUMINANCE_ALPHA"\>
-            <enum name="GL_RGB"\>
-            <enum name="GL_RGBA"\>
+            <enum name="GL_NONE"/>
+            <enum name="GL_LUMINANCE"/>
+            <enum name="GL_ALPHA"/>
+            <enum name="GL_INTENSITY"/>
+            <enum name="GL_LUMINANCE_ALPHA"/>
+            <enum name="GL_RGB"/>
+            <enum name="GL_RGBA"/>
         </group>
 
         <group name="ReplacementCodeTypeSUN">
-            <enum name="GL_UNSIGNED_BYTE_SUN"\>
-            <enum name="GL_UNSIGNED_SHORT_SUN"\>
-            <enum name="GL_UNSIGNED_INT_SUN"\>
+            <enum name="GL_UNSIGNED_BYTE_SUN"/>
+            <enum name="GL_UNSIGNED_SHORT_SUN"/>
+            <enum name="GL_UNSIGNED_INT_SUN"/>
         </group>
 
         <group name="SecondaryColorPointerTypeIBM">
-            <enum name="GL_SHORT_IBM"\>
-            <enum name="GL_INT_IBM"\>
-            <enum name="GL_FLOAT_IBM"\>
-            <enum name="GL_DOUBLE_IBM"\>
+            <enum name="GL_SHORT_IBM"/>
+            <enum name="GL_INT_IBM"/>
+            <enum name="GL_FLOAT_IBM"/>
+            <enum name="GL_DOUBLE_IBM"/>
         </group>
 
         <group name="FragmentLightNameSGIX">
-            <enum name="GL_FRAGMENT_LIGHT0_SGIX"\>
-            <enum name="GL_FRAGMENT_LIGHT1_SGIX"\>
-            <enum name="GL_FRAGMENT_LIGHT2_SGIX"\>
-            <enum name="GL_FRAGMENT_LIGHT3_SGIX"\>
-            <enum name="GL_FRAGMENT_LIGHT4_SGIX"\>
-            <enum name="GL_FRAGMENT_LIGHT5_SGIX"\>
-            <enum name="GL_FRAGMENT_LIGHT6_SGIX"\>
-            <enum name="GL_FRAGMENT_LIGHT7_SGIX"\>
+            <enum name="GL_FRAGMENT_LIGHT0_SGIX"/>
+            <enum name="GL_FRAGMENT_LIGHT1_SGIX"/>
+            <enum name="GL_FRAGMENT_LIGHT2_SGIX"/>
+            <enum name="GL_FRAGMENT_LIGHT3_SGIX"/>
+            <enum name="GL_FRAGMENT_LIGHT4_SGIX"/>
+            <enum name="GL_FRAGMENT_LIGHT5_SGIX"/>
+            <enum name="GL_FRAGMENT_LIGHT6_SGIX"/>
+            <enum name="GL_FRAGMENT_LIGHT7_SGIX"/>
         </group>
 
         <group name="FragmentLightParameterSGIX">
-            <enum name="GL_SPOT_EXPONENT_SGIX"\>
-            <enum name="GL_SPOT_CUTOFF_SGIX"\>
-            <enum name="GL_CONSTANT_ATTENUATION_SGIX"\>
-            <enum name="GL_LINEAR_ATTENUATION_SGIX"\>
-            <enum name="GL_QUADRATIC_ATTENUATION_SGIX"\>
-            <enum name="GL_AMBIENT_SGIX"\>
-            <enum name="GL_DIFFUSE_SGIX"\>
-            <enum name="GL_SPECULAR_SGIX"\>
-            <enum name="GL_POSITION_SGIX"\>
-            <enum name="GL_SPOT_DIRECTION_SGIX"\>
-            <enum name="GL_SPOT_EXPONENT_SGIX"\>
-            <enum name="GL_SPOT_CUTOFF_SGIX"\>
-            <enum name="GL_CONSTANT_ATTENUATION_SGIX"\>
-            <enum name="GL_LINEAR_ATTENUATION_SGIX"\>
-            <enum name="GL_QUADRATIC_ATTENUATION_SGIX"\>
+            <enum name="GL_SPOT_EXPONENT_SGIX"/>
+            <enum name="GL_SPOT_CUTOFF_SGIX"/>
+            <enum name="GL_CONSTANT_ATTENUATION_SGIX"/>
+            <enum name="GL_LINEAR_ATTENUATION_SGIX"/>
+            <enum name="GL_QUADRATIC_ATTENUATION_SGIX"/>
+            <enum name="GL_AMBIENT_SGIX"/>
+            <enum name="GL_DIFFUSE_SGIX"/>
+            <enum name="GL_SPECULAR_SGIX"/>
+            <enum name="GL_POSITION_SGIX"/>
+            <enum name="GL_SPOT_DIRECTION_SGIX"/>
+            <enum name="GL_SPOT_EXPONENT_SGIX"/>
+            <enum name="GL_SPOT_CUTOFF_SGIX"/>
+            <enum name="GL_CONSTANT_ATTENUATION_SGIX"/>
+            <enum name="GL_LINEAR_ATTENUATION_SGIX"/>
+            <enum name="GL_QUADRATIC_ATTENUATION_SGIX"/>
         </group>
 
         <group name="ElementPointerTypeATI">
-            <enum name="GL_UNSIGNED_BYTE_ATI"\>
-            <enum name="GL_UNSIGNED_SHORT_ATI"\>
-            <enum name="GL_UNSIGNED_INT_ATI"\>
+            <enum name="GL_UNSIGNED_BYTE_ATI"/>
+            <enum name="GL_UNSIGNED_SHORT_ATI"/>
+            <enum name="GL_UNSIGNED_INT_ATI"/>
         </group>
 
         <group name="MatrixIndexPointerTypeARB">
-            <enum name="GL_UNSIGNED_BYTE_ARB"\>
-            <enum name="GL_UNSIGNED_SHORT_ARB"\>
-            <enum name="GL_UNSIGNED_INT_ARB"\>
+            <enum name="GL_UNSIGNED_BYTE_ARB"/>
+            <enum name="GL_UNSIGNED_SHORT_ARB"/>
+            <enum name="GL_UNSIGNED_INT_ARB"/>
         </group>
 
         <group name="WeightPointerTypeARB">
-            <enum name="GL_BYTE_ARB"\>
-            <enum name="GL_UNSIGNED_BYTE_ARB"\>
-            <enum name="GL_SHORT_ARB"\>
-            <enum name="GL_UNSIGNED_SHORT_ARB"\>
-            <enum name="GL_INT_ARB"\>
-            <enum name="GL_UNSIGNED_INT_ARB"\>
-            <enum name="GL_FLOAT_ARB"\>
-            <enum name="GL_DOUBLE_ARB"\>
+            <enum name="GL_BYTE_ARB"/>
+            <enum name="GL_UNSIGNED_BYTE_ARB"/>
+            <enum name="GL_SHORT_ARB"/>
+            <enum name="GL_UNSIGNED_SHORT_ARB"/>
+            <enum name="GL_INT_ARB"/>
+            <enum name="GL_UNSIGNED_INT_ARB"/>
+            <enum name="GL_FLOAT_ARB"/>
+            <enum name="GL_DOUBLE_ARB"/>
         </group>
 
         <group name="CullParameterEXT">
-            <enum name="GL_CULL_VERTEX_EYE_POSITION_EXT"\>
-            <enum name="GL_CULL_VERTEX_OBJECT_POSITION_EXT"\>
+            <enum name="GL_CULL_VERTEX_EYE_POSITION_EXT"/>
+            <enum name="GL_CULL_VERTEX_OBJECT_POSITION_EXT"/>
         </group>
 
         <group name="DataTypeEXT">
-            <enum name="GL_SCALAR_EXT"\>
-            <enum name="GL_VECTOR_EXT"\>
-            <enum name="GL_MATRIX_EXT"\>
+            <enum name="GL_SCALAR_EXT"/>
+            <enum name="GL_VECTOR_EXT"/>
+            <enum name="GL_MATRIX_EXT"/>
         </group>
 
         <group name="ParameterRangeEXT">
-            <enum name="GL_NORMALIZED_RANGE_EXT"\>
-            <enum name="GL_FULL_RANGE_EXT"\>
+            <enum name="GL_NORMALIZED_RANGE_EXT"/>
+            <enum name="GL_FULL_RANGE_EXT"/>
         </group>
 
         <group name="GetVariantValueEXT">
             <enum name="GL_VARIANT_VALUE_EXT">
-            <enum name="GL_VARIANT_DATATYPE_EXT"\>
-            <enum name="GL_VARIANT_ARRAY_STRIDE_EXT"\>
-            <enum name="GL_VARIANT_ARRAY_TYPE_EXT"\>
+            <enum name="GL_VARIANT_DATATYPE_EXT"/>
+            <enum name="GL_VARIANT_ARRAY_STRIDE_EXT"/>
+            <enum name="GL_VARIANT_ARRAY_TYPE_EXT"/>
         </group>
 
         <group name="IndexFunctionEXT">
-            <enum name="GL_NEVER_EXT"\>
-            <enum name="GL_ALWAYS_EXT"\>
-            <enum name="GL_LESS_EXT"\>
-            <enum name="GL_LEQUAL_EXT"\>
-            <enum name="GL_EQUAL_EXT"\>
-            <enum name="GL_GEQUAL_EXT"\>
-            <enum name="GL_GREATER_EXT"\>
-            <enum name="GL_NOTEQUAL_EXT"\>
+            <enum name="GL_NEVER_EXT"/>
+            <enum name="GL_ALWAYS_EXT"/>
+            <enum name="GL_LESS_EXT"/>
+            <enum name="GL_LEQUAL_EXT"/>
+            <enum name="GL_EQUAL_EXT"/>
+            <enum name="GL_GEQUAL_EXT"/>
+            <enum name="GL_GREATER_EXT"/>
+            <enum name="GL_NOTEQUAL_EXT"/>
         </group>
 
         <group name="IndexMaterialParameterEXT">
-            <enum name="GL_INDEX_OFFSET"\>
+            <enum name="GL_INDEX_OFFSET"/>
         </group>
 
         <group name="VariantCapEXT">
-            <enum name="GL_VARIANT_ARRAY_EXT">
+            <enum name="GL_VARIANT_ARRAY_EXT"/>
         </group>
 
         <group name="PixelTransformTargetEXT">
-            <enum name="GL_PIXEL_TRANSFORM_2D_EXT">
+            <enum name="GL_PIXEL_TRANSFORM_2D_EXT"/>
         </group>
 
         <group name="PixelTransformPNameEXT">
-            <enum name="GL_PIXEL_MAG_FILTER_EXT"\>
-            <enum name="GL_PIXEL_MIN_FILTER_EXT"\>
-            <enum name="GL_PIXEL_CUBIC_WEIGHT_EXT"\>
+            <enum name="GL_PIXEL_MAG_FILTER_EXT"/>
+            <enum name="GL_PIXEL_MIN_FILTER_EXT"/>
+            <enum name="GL_PIXEL_CUBIC_WEIGHT_EXT"/>
         </group>
 
         <group name="VertexWeightPointerTypeEXT">
-            <enum name="GL_FLOAT_EXT"\>
+            <enum name="GL_FLOAT_EXT"/>
         </group>
 
         <group name=" VertexShaderWriteMaskEXT">
-            <enum name="GL_TRUE_EXT"\>
-            <enum name="GL_FALSE_EXT"\>
+            <enum name="GL_TRUE_EXT"/>
+            <enum name="GL_FALSE_EXT"/>
         </group>
 
         <group name="CombinerComponentUsageNV">
-            <enum name="GL_RGB_NV"\>
-            <enum name="GL_ALPHA_NV"\>
-            <enum name="GL_BLUE_NV"\>
+            <enum name="GL_RGB_NV"/>
+            <enum name="GL_ALPHA_NV"/>
+            <enum name="GL_BLUE_NV"/>
         </group>
 
         <group name="TangentPointerTypeEXT">
-            <enum name="GL_BYTE_EXT"\>
-            <enum name="GL_SHORT_EXT"\>
+            <enum name="GL_BYTE_EXT"/>
+            <enum name="GL_SHORT_EXT"/>
             <enum name="GL_FLOAT_EXT">
-            <enum name="GL_DOUBLE_EXT"\>
+            <enum name="GL_DOUBLE_EXT"/>
         </group>
 
         <group name="BinormalPointerTypeEXT">
-            <enum name="GL_BYTE_EXT"\>
-            <enum name="GL_SHORT_EXT"\>
-            <enum name="GL_FLOAT_EXT"\>
-            <enum name="GL_DOUBLE_EXT"\>
+            <enum name="GL_BYTE_EXT"/>
+            <enum name="GL_SHORT_EXT"/>
+            <enum name="GL_FLOAT_EXT"/>
+            <enum name="GL_DOUBLE_EXT"/>
         </group>
 
         <group name="TextureNormalModeEXT">