| Name |
| |
| VIV_shader_binary |
| |
| Name Strings |
| |
| GL_VIV_shader_binary |
| |
| Notice |
| |
| Copyright Vivante Corporation, 2006-2010. |
| |
| Contributors |
| |
| Frido Garritsen, Vivante Corporation |
| |
| Contacts |
| |
| Frido Garritsen, Vivante Corporation (frido 'at' vivantecorp 'dot' com) |
| |
| Status |
| |
| Complete |
| |
| Version |
| |
| 1.0, 12 June 2010 |
| |
| Number |
| |
| OpenGL ES Extension #85 |
| |
| Dependencies |
| |
| None. |
| |
| The extension is written against the OpenGL-ES 2.0 Specification. |
| |
| Overview |
| |
| This extension enables loading precompiled binary shaders compatible with |
| chips designed by Vivante Corporation. |
| |
| IP Status |
| |
| Unknown. |
| |
| Issues |
| |
| None. |
| |
| New Procedures and Functions |
| |
| None. |
| |
| New Tokens |
| |
| Accepted by the <binaryformat> parameter of ShaderBinary: |
| |
| SHADER_BINARY_VIV 0x8FC4 |
| |
| Additions to Chapter 2 of the OpenGL-ES 2.0 Specification (OpenGL Operation) |
| |
| In section 2.10.2 ("Shader Binaries"), add the following text: |
| |
| "Using SHADER_BINARY_VIV as the format will result in the GL attempting to |
| load the data contained in 'binary' according to the format developed by |
| Vivante Corporartion." |
| |
| GLX Protocol |
| |
| None |
| |
| Errors |
| |
| None |
| |
| New State |
| |
| None |
| |
| New Implementation Dependent State |
| |
| None |
| |
| Revision History |
| |
| #01 06/12/2010 Frido Garritsen First draft. |
| |