Merge pull request #274 from tksuoran/enum-fixes
Enum fixes
diff --git a/api/GL/glcorearb.h b/api/GL/glcorearb.h
index 3f76c23..b43ac30 100755
--- a/api/GL/glcorearb.h
+++ b/api/GL/glcorearb.h
@@ -4567,6 +4567,18 @@
#endif
#endif /* GL_EXT_draw_instanced */
+#ifndef GL_EXT_multiview_tessellation_geometry_shader
+#define GL_EXT_multiview_tessellation_geometry_shader 1
+#endif /* GL_EXT_multiview_tessellation_geometry_shader */
+
+#ifndef GL_EXT_multiview_texture_multisample
+#define GL_EXT_multiview_texture_multisample 1
+#endif /* GL_EXT_multiview_texture_multisample */
+
+#ifndef GL_EXT_multiview_timer_query
+#define GL_EXT_multiview_timer_query 1
+#endif /* GL_EXT_multiview_timer_query */
+
#ifndef GL_EXT_polygon_offset_clamp
#define GL_EXT_polygon_offset_clamp 1
#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B
@@ -4650,6 +4662,10 @@
#define GL_SKIP_DECODE_EXT 0x8A4A
#endif /* GL_EXT_texture_sRGB_decode */
+#ifndef GL_EXT_texture_shadow_lod
+#define GL_EXT_texture_shadow_lod 1
+#endif /* GL_EXT_texture_shadow_lod */
+
#ifndef GL_EXT_window_rectangles
#define GL_EXT_window_rectangles 1
#define GL_INCLUSIVE_EXT 0x8F10
diff --git a/api/GL/glext.h b/api/GL/glext.h
index fe03eb6..d72cc75 100644
--- a/api/GL/glext.h
+++ b/api/GL/glext.h
@@ -51,7 +51,7 @@
#define GLAPI extern
#endif
-#define GL_GLEXT_VERSION 20190326
+#define GL_GLEXT_VERSION 20190524
#include <KHR/khrplatform.h>
@@ -7794,6 +7794,18 @@
#endif
#endif /* GL_EXT_multisample */
+#ifndef GL_EXT_multiview_tessellation_geometry_shader
+#define GL_EXT_multiview_tessellation_geometry_shader 1
+#endif /* GL_EXT_multiview_tessellation_geometry_shader */
+
+#ifndef GL_EXT_multiview_texture_multisample
+#define GL_EXT_multiview_texture_multisample 1
+#endif /* GL_EXT_multiview_texture_multisample */
+
+#ifndef GL_EXT_multiview_timer_query
+#define GL_EXT_multiview_timer_query 1
+#endif /* GL_EXT_multiview_timer_query */
+
#ifndef GL_EXT_packed_depth_stencil
#define GL_EXT_packed_depth_stencil 1
#define GL_DEPTH_STENCIL_EXT 0x84F9
@@ -8524,6 +8536,10 @@
#define GL_SKIP_DECODE_EXT 0x8A4A
#endif /* GL_EXT_texture_sRGB_decode */
+#ifndef GL_EXT_texture_shadow_lod
+#define GL_EXT_texture_shadow_lod 1
+#endif /* GL_EXT_texture_shadow_lod */
+
#ifndef GL_EXT_texture_shared_exponent
#define GL_EXT_texture_shared_exponent 1
#define GL_RGB9_E5_EXT 0x8C3D
diff --git a/api/GL/glxext.h b/api/GL/glxext.h
index a821d95..f250ccc 100755
--- a/api/GL/glxext.h
+++ b/api/GL/glxext.h
@@ -34,7 +34,7 @@
** https://github.com/KhronosGroup/OpenGL-Registry
*/
-#define GLX_GLXEXT_VERSION 20190411
+#define GLX_GLXEXT_VERSION 20190524
/* Generated C header for:
* API: glx
diff --git a/api/GL/wgl.h b/api/GL/wgl.h
index 3f94946..46d1881 100644
--- a/api/GL/wgl.h
+++ b/api/GL/wgl.h
@@ -39,7 +39,7 @@
#include <windows.h>
#endif
-/* Generated on date 20190228 */
+/* Generated on date 20190524 */
/* Generated C header for:
* API: wgl
diff --git a/api/GL/wglext.h b/api/GL/wglext.h
index cb31ac4..5c858df 100755
--- a/api/GL/wglext.h
+++ b/api/GL/wglext.h
@@ -39,7 +39,7 @@
#include <windows.h>
#endif
-#define WGL_WGLEXT_VERSION 20190228
+#define WGL_WGLEXT_VERSION 20190524
/* Generated C header for:
* API: wgl
diff --git a/api/GLES/gl.h b/api/GLES/gl.h
index 9ea2482..0d9022d 100644
--- a/api/GLES/gl.h
+++ b/api/GLES/gl.h
@@ -36,7 +36,7 @@
#include <GLES/glplatform.h>
-/* Generated on date 20190228 */
+/* Generated on date 20190524 */
/* Generated C header for:
* API: gles1
diff --git a/api/GLES/glext.h b/api/GLES/glext.h
index 0299e88..808daad 100644
--- a/api/GLES/glext.h
+++ b/api/GLES/glext.h
@@ -38,7 +38,7 @@
#define GL_APIENTRYP GL_APIENTRY*
#endif
-/* Generated on date 20190228 */
+/* Generated on date 20190524 */
/* Generated C header for:
* API: gles1
diff --git a/api/GLES2/gl2.h b/api/GLES2/gl2.h
index a48067d..7407957 100644
--- a/api/GLES2/gl2.h
+++ b/api/GLES2/gl2.h
@@ -44,7 +44,7 @@
#define GL_GLES_PROTOTYPES 1
#endif
-/* Generated on date 20190228 */
+/* Generated on date 20190524 */
/* Generated C header for:
* API: gles2
diff --git a/api/GLES2/gl2ext.h b/api/GLES2/gl2ext.h
index d0a3e6a..7305a16 100644
--- a/api/GLES2/gl2ext.h
+++ b/api/GLES2/gl2ext.h
@@ -38,7 +38,7 @@
#define GL_APIENTRYP GL_APIENTRY*
#endif
-/* Generated on date 20190402 */
+/* Generated on date 20190524 */
/* Generated C header for:
* API: gles2
@@ -1618,6 +1618,18 @@
#endif
#endif /* GL_EXT_multiview_draw_buffers */
+#ifndef GL_EXT_multiview_tessellation_geometry_shader
+#define GL_EXT_multiview_tessellation_geometry_shader 1
+#endif /* GL_EXT_multiview_tessellation_geometry_shader */
+
+#ifndef GL_EXT_multiview_texture_multisample
+#define GL_EXT_multiview_texture_multisample 1
+#endif /* GL_EXT_multiview_texture_multisample */
+
+#ifndef GL_EXT_multiview_timer_query
+#define GL_EXT_multiview_timer_query 1
+#endif /* GL_EXT_multiview_timer_query */
+
#ifndef GL_EXT_occlusion_query_boolean
#define GL_EXT_occlusion_query_boolean 1
#define GL_ANY_SAMPLES_PASSED_EXT 0x8C2F
@@ -2188,6 +2200,10 @@
#define GL_SKIP_DECODE_EXT 0x8A4A
#endif /* GL_EXT_texture_sRGB_decode */
+#ifndef GL_EXT_texture_shadow_lod
+#define GL_EXT_texture_shadow_lod 1
+#endif /* GL_EXT_texture_shadow_lod */
+
#ifndef GL_EXT_texture_storage
#define GL_EXT_texture_storage 1
#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F
@@ -2746,6 +2762,10 @@
#endif
#endif /* GL_NV_fragment_coverage_to_color */
+#ifndef GL_NV_fragment_shader_barycentric
+#define GL_NV_fragment_shader_barycentric 1
+#endif /* GL_NV_fragment_shader_barycentric */
+
#ifndef GL_NV_fragment_shader_interlock
#define GL_NV_fragment_shader_interlock 1
#endif /* GL_NV_fragment_shader_interlock */
diff --git a/api/GLES3/gl3.h b/api/GLES3/gl3.h
index 7af7dfb..70b33a7 100644
--- a/api/GLES3/gl3.h
+++ b/api/GLES3/gl3.h
@@ -44,7 +44,7 @@
#define GL_GLES_PROTOTYPES 1
#endif
-/* Generated on date 20190326 */
+/* Generated on date 20190524 */
/* Generated C header for:
* API: gles2
diff --git a/extensions/EXT/EXT_multiview_tessellation_geometry_shader.txt b/extensions/EXT/EXT_multiview_tessellation_geometry_shader.txt
new file mode 100644
index 0000000..1d0707a
--- /dev/null
+++ b/extensions/EXT/EXT_multiview_tessellation_geometry_shader.txt
@@ -0,0 +1,230 @@
+Name
+
+ EXT_multiview_tessellation_geometry_shader
+
+Name Strings
+
+ GL_EXT_multiview_tessellation_geometry_shader
+
+Contact
+
+ Robert Menzel, NVIDIA Corporation (rmenzel 'at' nvidia.com)
+
+Contributors
+
+ Pat Brown, NVIDIA Corporation
+ Jan-Harald Fredriksen, Arm Limited
+ James Helferty, NVIDIA Corporation
+ Kedarnath Thangudu, NVIDIA Corporation
+
+Status
+
+ Complete.
+
+Version
+
+ Last Modified Date: May 13, 2019
+ Author Revision: 1
+
+Number
+
+ OpenGL Extension #538
+ OpenGL ES Extension #319
+
+Dependencies
+
+ OpenGL 4.0 or OpenGL ES 3.2 are required.
+
+ This extension is written against the OpenGL 4.6 specification
+ (Core Profile) (February 2, 2019) and OpenGL ES 3.2 specification
+ (February 2, 2019).
+
+ This extension is written against the OpenGL ES Shading Language 3.20.05
+ specification and OpenGL Shading Language 4.60.6 specification.
+
+ This extension interacts with OVR_multiview2.
+
+ OVR_multiview is required.
+
+Overview
+
+ OVR_multiview introduced multiview rendering to OpenGL and OpenGL ES.
+
+ This extension removes one of the limitations of the OVR_multiview
+ extension by allowing the use of tessellation control, tessellation
+ evaluation, and geometry shaders during multiview rendering.
+ OVR_multiview by itself forbids the use of any of these shader types.
+
+ When using tessellation control, tessellation evaluation, and geometry
+ shaders during multiview rendering, any such shader must use the
+ "num_views" layout qualifier provided by the matching shading language
+ extension to specify a view count. The view count specified in these
+ shaders must match the count specified in the vertex shader. Additionally,
+ the shading language extension allows these shaders to use the
+ gl_ViewID_OVR built-in to handle tessellation or geometry shader processing
+ differently for each view.
+
+ OVR_multiview2 extends OVR_multiview by allowing view-dependent values
+ for any vertex attributes instead of just the position. This new extension
+ does not imply the availability of OVR_multiview2, but if both are available,
+ view-dependent values for any vertex attributes are also allowed in
+ tessellation control, tessellation evaluation, and geometry shaders.
+
+
+New Tokens
+
+ None.
+
+
+New Procedures and Functions
+
+ None.
+
+
+Modifications to Chapter 9 of the OpenGL ES 3.2 Specification as well as
+Chapter 9 of the OpenGL 4.6 Specification (Framebuffers and Framebuffer
+Objects)
+
+ Modify the subsection 9.2.2.2 (Multiview Images) which has been added by
+ OVR_multiview:
+
+ Remove from the list of restrictions ("In this mode there are several
+ restrictions:") the following items:
+
+ "- no tessellation control or evaluation shaders (section 11.1.3.11)
+ - no geometry shader (section 11.1.3.11)"
+
+ effectively allowing the usage of multiview rendering with tessellation and
+ geometry shaders.
+
+ In the same list replace
+ "- in fragment shader the contents of gl_Layer are undefined"
+ with
+ "- reads and writes of gl_Layer by any shaders are undefined".
+
+
+Modifications to Chapter 11 of the OpenGL ES 3.2 Specification as well
+as Chapter 11 of the OpenGL 4.6 Specification (Programmable Vertex Processing)
+
+ Modify section 11.1.3.11 (Validation) by removing the following condition
+ from the list of reasons that may result in an INVALID_OPERATION error
+ being generated by any command that transfers vertices to the GL
+ (added by OVR_multiview) after
+ "Any attachment of the draw framebuffer is multiview (section 9.2.8)
+ and any of the following conditions are true:":
+
+ "- There is an active program for tessellation control, tessellation
+ evaluation, or geometry stages, or".
+
+
+ Modify section 11.1.3.11 (Validation) by adding the following
+ item to the bullet point list of conditions generating an INVALID_OPERATION:
+ "The active program for the vertex, tessellation control, tessellation
+ evaluation, or geometry shader stages contains an executable that declared
+ a multiview view count using the "num_views" layout qualifier, but the
+ active program for another one of these stages includes an executable that
+ declared a different view count or failed to declare any view count."
+
+
+Modifications to The OpenGL ES Shading Language Specification, Version 3.20.05
+and The OpenGL Shading Language Specification, Version 4.60.6:
+
+ Including the following line in a tessellation control, tessellation evaluation,
+ or geometry shader can be used to control the language features described in
+ this extension:
+
+ #extension GL_EXT_multiview_tessellation_geometry_shader : <behavior>
+
+ where <behavior> is as specified in section 3.5.
+
+ A new preprocessor #define is added to the OpenGL ES Shading Language
+ as well as the OpenGL Shading Language for those shaders:
+
+ #define GL_EXT_multiview_tessellation_geometry_shader 1
+
+ In section "Input Layout Qualifiers" a new paragraph was added by OVR_multiview
+ (section 4.3.8.1 in the OpenGL ES Shading Language Specification, version 3.00.04,
+ which moved to section 4.4.1 in version 3.20.05 of the OpenGL ES Shading Language
+ Specification and version 4.60.6 of the OpenGL Shading Language Specification).
+
+ In this new paragraph replace
+ "Vertex shaders also allow the following layout qualifier on 'in' only"
+ with
+ "Vertex, tessellation control, tessellation evaluation and geometry shaders
+ also allow the following layout qualifier on 'in' only".
+
+ In the following paragraph of the same addition by OVR_multiview replace
+ "If multiple vertex shaders attached to a
+ single program object declare num_views, the declarations must be
+ identical; otherwise a link-time error results."
+ with
+ "If multiple shaders of the same type attached to a
+ single program object declare num_views, the declarations must be
+ identical; otherwise a link-time error results.
+
+ If any vertex, tessellation control, tessellation evaluation, or
+ geometry shader in a single program object declares a view count using
+ 'num_views', at least one shader of each type present in the program must
+ declare a view count and all such declarations must match. If there is a
+ missing or mismatched view count declaration, a link-time error results."
+
+
+Modifications to Section 7.1 "Built-in Language Variables"
+
+ Replace the following paragraph added by OVR_multiview
+ "Add the following to the list of built-in variables that are intrinsically
+ declared in the vertex and fragment shading languages:
+
+ in mediump uint gl_ViewID_OVR;"
+ with
+ "Add the following to the list of built-in variables that are intrinsically
+ declared in the vertex, tessellation control, tessellation evaluation
+ geometry and fragment shading languages:
+
+ [[ If implemented in the OpenGL ES Shading Language ]]
+ in mediump uint gl_ViewID_OVR;
+
+ [[ If implemented in the OpenGL Shading Language ]]
+ in uint gl_ViewID_OVR;"
+
+
+Interactions with OVR_multiview2:
+
+ If OVR_multiview2 is supported the restriction from OVR_multiview that only
+ gl_Position is allowed to depend on gl_ViewID_OVR is also lifted from the
+ tessellation control, tessellation evaluation, and geometry
+ shaders.
+
+
+Issues
+
+ (1) This extension is based on an OVR extension, why call it EXT?
+
+ While started as a single vendor extension, OVR_multiview and OVR_multiview2
+ are already supported by multiple vendors. This new extension also has the
+ support from multiple vendors to be specified as EXT.
+
+ (2) Should the functions and tokens introduced by OVR_multiview be renamed
+ to have EXT suffixes?
+
+ No. While it is unusual to mix a vendor suffix with EXT in this "family" of
+ extensions, the main goal of this extension is to remove restrictions of
+ OVR_multiview while keeping source code compatibiliy where possible. It is
+ up to a successor of OVR_multiview to change the names (e.g. to revisit
+ the unusual second underscore in gl_ViewID_OVR). The intent of this extension
+ is to change the functionality while "inheriting" the names of the base
+ multiview extension.
+
+ (3) Are separable program objects with multiview allowed?
+
+ Yes. Note that when using separable program objects, each program object
+ can have its own multiview view count declared with the "num_views" layout
+ qualfiier. When using separable programs, a draw-time error will occur if
+ the view count for the programs used by the vertex, tessellation control,
+ tessellation evaluation, and geometry stages don't match.
+
+Revision History
+
+ Rev. Date Author Changes
+ ---- -------- -------- -----------------------------------------
+ 1 05/13/19 rmenzel Initial version.
diff --git a/extensions/EXT/EXT_multiview_texture_multisample.txt b/extensions/EXT/EXT_multiview_texture_multisample.txt
new file mode 100644
index 0000000..defdf6d
--- /dev/null
+++ b/extensions/EXT/EXT_multiview_texture_multisample.txt
@@ -0,0 +1,171 @@
+Name
+
+ EXT_multiview_texture_multisample
+
+Name Strings
+
+ GL_EXT_multiview_texture_multisample
+
+Contact
+
+ Robert Menzel, NVIDIA Corporation (rmenzel 'at' nvidia.com)
+
+Contributors
+
+ Pat Brown, NVIDIA Corporation
+ James Helferty, NVIDIA Corporation
+ Kedarnath Thangudu, NVIDIA Corporation
+
+Status
+
+ Complete.
+
+Version
+
+ Last Modified Date: May 13, 2019
+ Author Revision: 1
+
+Number
+
+ OpenGL Extension #537
+ OpenGL ES Extension #318
+
+Dependencies
+
+ OpenGL 4.0 or OpenGL ES 3.2 are required.
+
+ This extension is written against the OpenGL 4.6 specification
+ (Core Profile) (February 2, 2019) and OpenGL ES 3.2 specification
+ (February 2, 2019).
+
+ OVR_multiview is required.
+
+Overview
+
+ OVR_multiview introduced multiview rendering to OpenGL and OpenGL ES.
+
+ This extension removes one of the limitations of the OVR_multiview
+ extension by allowing the use of multisample textures during multiview rendering.
+
+ This is one of two extensions that allow multisampling when using
+ OVR_multiview. Each supports one of the two different approaches to
+ multisampling in OpenGL and OpenGL ES:
+
+ Core OpenGL and OpenGL ES 3.1+ have explicit support for multisample
+ texture types, such as TEXTURE_2D_MULTISAMPLE. Applications can access
+ the values of individual samples and can explicitly "resolve" the
+ samples of each pixel down to a single color.
+
+ The extension EXT_multisampled_render_to_texture provides support for
+ multisampled rendering to non-multisample texture types, such as
+ TEXTURE_2D. The individual samples for each pixel are maintained
+ internally by the implementation and can not be accessed directly
+ by applications. These samples are eventually resolved implicitly to
+ a single color for each pixel.
+
+ This extension supports the first multisampling style with multiview
+ rendering; the OVR_multiview_multisampled_render_to_texture extension
+ supports the second style. Note that support for one of these multiview
+ extensions does not imply support for the other.
+
+
+New Tokens
+
+ None.
+
+
+New Procedures and Functions
+
+ None.
+
+
+Modifications to Chapter 9 of the OpenGL ES 3.2 Specification as well as
+Chapter 9 of the OpenGL 4.6 Specification (Framebuffers and Framebuffer
+Objects)
+
+Modifications to all sections added and/or modified by OVR_multiview
+
+ Where OVR_multiview references a "two-dimensional array texture", replace
+ this with "two-dimensional array texture or two-dimensional multisample
+ array texture" to explicitly allow rendering to multisampled textures.
+
+ The following is an explicit list of these changes:
+
+ In subsection 9.2.2.2 (introduced by OVR_multiview) replace
+ "Finally, multiple layers of two-dimensional array textures can be
+ attached to an attachment point."
+ with
+ "Finally, multiple layers of two-dimensional array textures or
+ two-dimensional multisample array textures can be
+ attached to an attachment point."
+
+ In the additions to section 9.2.3 (Framebuffer Object Queries) replace
+ "If <pname> is FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR and the value
+ of FRAMEBUFFER_ATTACHMENT_OBJECT_NAME is a two-dimensional array texture..."
+ with
+ "If <pname> is FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR and the value
+ of FRAMEBUFFER_ATTACHMENT_OBJECT_NAME is a two-dimensional array texture
+ or a two-dimensional multisample array texture..."
+
+ Also replace
+ "If <pname> is FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR and the
+ value of FRAMEBUFFER_ATTACHMENT_OBJECT_NAME is a two-dimensional array
+ texture..."
+ with
+ "If <pname> is FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR and the
+ value of FRAMEBUFFER_ATTACHMENT_OBJECT_NAME is a two-dimensional array
+ texture or a two-dimensional multisample array texture..."
+
+ In the addition to the end of section 9.2.8 (Attaching Textures to a Framebuffer)
+ replace
+ "Multiple layers of a two-dimensional array texture can be
+ attached as one of the logical buffers of a framebuffer object with the
+ commands"
+ with
+ "Multiple layers of a two-dimensional array texture or a two-dimensional
+ multisample array texture can be
+ attached as one of the logical buffers of a framebuffer object with the
+ commands"
+
+ Later in that section under "Errors" replace
+ "An INVALID_VALUE error is generated if:
+ - <texture> is a two-dimensional array texture and <baseViewIndex> +
+ <numViews> is larger than the value of MAX_ARRAY_TEXTURE_LAYERS."
+ with
+ "An INVALID_VALUE error is generated if:
+ - <texture> is a two-dimensional array texture or a two-dimensional
+ multisample array texture and <baseViewIndex> +
+ <numViews> is larger than the value of MAX_ARRAY_TEXTURE_LAYERS."
+
+ Also replace
+ "An INVALID_OPERATION error is generated if texture is non-zero and is not
+ the name of a two-dimensional array texture."
+ with
+ "An INVALID_OPERATION error is generated if texture is non-zero and is not
+ the name of a two-dimensional array texture or a two-dimensional
+ multisample array texture."
+
+
+Issues
+
+ (1) This extension is based on an OVR extension, why call it EXT?
+
+ While started as a single vendor extension, OVR_multiview and OVR_multiview2
+ are already supported by multiple vendors. This new extension also has the
+ support from multiple vendors to be specified as EXT.
+
+ (2) Can this extension be used together with
+ OVR_multiview_multisampled_render_to_texture if both are supported?
+
+ The two extensions can be used together in the same application, but not in
+ the same framebuffer. OVR_multiview_multisampled_render_to_texture is based
+ on EXT_multisampled_render_to_texture, which explicitly does not permit a
+ single framebuffer to contain explicit multisample texture types (from
+ OpenGL ES 3.1 and core OpenGL) and "multisampled" bindings of non-multisample
+ texture types.
+
+Revision History
+
+ Rev. Date Author Changes
+ ---- -------- -------- -----------------------------------------
+ 1 05/13/19 rmenzel Initial version.
diff --git a/extensions/EXT/EXT_multiview_timer_query.txt b/extensions/EXT/EXT_multiview_timer_query.txt
new file mode 100644
index 0000000..50913cb
--- /dev/null
+++ b/extensions/EXT/EXT_multiview_timer_query.txt
@@ -0,0 +1,99 @@
+Name
+
+ EXT_multiview_timer_query
+
+Name Strings
+
+ GL_EXT_multiview_timer_query
+
+Contact
+
+ Robert Menzel, NVIDIA Corporation (rmenzel 'at' nvidia.com)
+
+Contributors
+
+ Pat Brown, NVIDIA Corporation
+ James Helferty, NVIDIA Corporation
+ Kedarnath Thangudu, NVIDIA Corporation
+
+Status
+
+ Complete.
+
+Version
+
+ Last Modified Date: May 13, 2019
+ Author Revision: 1
+
+Number
+
+ OpenGL Extension #536
+ OpenGL ES Extension #317
+
+Dependencies
+
+ OpenGL 4.0 or OpenGL ES 3.2 are required.
+
+ This extension is written against the OpenGL 4.6 specification
+ (Core Profile) (February 2, 2019) and OpenGL ES 3.2 specification
+ (February 2, 2019).
+
+ OVR_multiview is required.
+
+Overview
+
+ OVR_multiview introduced multiview rendering to OpenGL and OpenGL ES.
+ This extension removes one of the limitations of the OVR_multiview
+ extension by allowing the use of timer queries during multiview rendering.
+ OVR_multiview does not specify defined behavior for such usage
+ (if implemented in OpenGL or if EXT_disjoint_timer_query is present).
+
+
+New Tokens
+
+ None.
+
+
+New Procedures and Functions
+
+ None.
+
+
+Modifications to Chapter 4 of the OpenGL 4.6 Specification (Event Model)
+
+ Remove the following error from section 4.3 (Time Queries) which has
+ been added by OVR_multiview:
+
+ "Queries where BeginQuery or EndQuery is called with a target of
+ TIME_ELAPSED, or a if QueryCounter is called with a target of TIMESTAMP
+ return undefined values if the draw framebuffer is multiview at any
+ point during their execution."
+
+
+Modifications to Chapter 9 of the OpenGL ES 3.2 Specification as well as
+Chapter 9 of the OpenGL 4.6 Specification (Framebuffers and Framebuffer
+Objects)
+
+ Modify the subsection 9.2.2.2 (Multiview Images) which has been added by
+ OVR_multiview:
+
+ Remove from the list of restrictions ("In this mode there are several
+ restrictions:") the following item:
+
+ "- no timer queries (section 4.3)".
+
+
+Issues
+
+ (1) This extension is based on an OVR extension, why call it EXT?
+
+ While started as a single vendor extension, OVR_multiview and OVR_multiview2
+ are already supported by multiple vendors. This new extension also has the
+ support from multiple vendors to be specified as EXT.
+
+
+Revision History
+
+ Rev. Date Author Changes
+ ---- -------- -------- -----------------------------------------
+ 1 05/13/19 rmenzel Initial version.
diff --git a/extensions/EXT/EXT_texture_shadow_lod.txt b/extensions/EXT/EXT_texture_shadow_lod.txt
new file mode 100644
index 0000000..c03a3cb
--- /dev/null
+++ b/extensions/EXT/EXT_texture_shadow_lod.txt
@@ -0,0 +1,158 @@
+Name
+
+ EXT_texture_shadow_lod
+
+Name Strings
+
+ GL_EXT_texture_shadow_lod
+
+Contact
+
+ Billy Clack, NVIDIA Corporation (bclack 'at' nvidia.com)
+
+Contributors
+
+ Ashwin Lele, NVIDIA Corporation
+ Daniel Koch, NVIDIA Corporation
+ Graeme Leese, Broadcom Corporation
+ Pyarelal Knowles, NVIDIA Corporation
+ Sugar Ghuge, Intel Corporation
+ Mark Janes, Intel Corporation
+
+Status
+
+ Complete.
+
+Version
+
+ Last Modified Date: May 24, 2019
+ Revision: 1
+
+Number
+
+ OpenGL Extension #539
+ OpenGL ES Extension #320
+
+Dependencies
+
+ OpenGL 2.0 or OpenGL ES 3.0 is required.
+
+ This extension is written against the OpenGL Shading Language
+ Specification, version 4.60.5 dated July 14, 2018.
+
+ The same shading language modifications should also be applied to the
+ OpenGL ES Shading Language Specification, version 3.20.4 under the
+ corresponding sections.
+
+ This extension interacts with ARB_texture_cube_map_array and OpenGL 4.0.
+
+ This extension interacts with OES_texture_cube_map_array and OpenGL ES 3.2.
+
+ This extension interacts with EXT_texture_cube_map_array and OpenGL ES 3.2.
+
+ This extension requires EXT_gpu_shader4 or equivalent functionality.
+
+Overview
+
+ This extension adds support for various shadow sampler types with texture
+ functions having interactions with the LOD of texture lookups. Modern
+ shading languages support LOD queries for shadow sampler types, but until
+ now the OpenGL Shading Language Specification has excluded multiple texture
+ function overloads involving LOD calculations with various shadow samplers.
+ Shading languages for other APIs do support the equivalent LOD-based
+ texture sampling functions for these types which has made porting between
+ those shading languages to GLSL cumbersome and has required the usage of
+ sub-optimal workarounds.
+
+New Procedures and Functions
+
+ None
+
+New Tokens
+
+ None
+
+Modification to the OpenGL Shading Language Specification, Version 4.60.5
+
+ Including the following line in a shader can be used to control
+ the language features described in this extension:
+
+ #extension GL_EXT_texture_shadow_lod : <behavior>
+
+ where <behavior> is specified in section 3.3.
+
+ New preprocessor #defines are added to the OpenGL Shading Language:
+
+ #define GL_EXT_texture_shadow_lod 1
+
+
+ Add to section 8.9.2 "Texel Lookup Functions" (p. 170):
+
+ (Add variants of the texture lookup functions with supplied bias p. 170)
+
+ float texture(sampler2DArrayShadow sampler, vec4 P [, float bias])
+ float texture(samplerCubeArrayShadow sampler, vec4 P, float compare [, float bias])
+
+
+ (Add variant of the texture lookup function with supplied offset and optional supplied bias p. 170)
+
+ float textureOffset(sampler2DArrayShadow sampler, vec4 P, ivec2 offset [, float bias])
+
+
+ (Add new functions to the set of allowed texture LOD lookup functions p. 170)
+
+ float textureLod(sampler2DArrayShadow sampler, vec4 P, float lod)
+ float textureLod(samplerCubeShadow sampler, vec4 P, float lod)
+ float textureLod(samplerCubeArrayShadow sampler, vec4 P, float compare, float lod)
+ float textureLodOffset(sampler2DArrayShadow sampler, vec4 P, float lod, ivec2 offset)
+
+Dependencies on ARB_texture_cube_map_array and OpenGL 4.0
+
+ If neither ARB_texture_cube_map_array nor OpenGL 4.0 are supported for
+ OpenGL contexts, ignore references to samplerCubeArrayShadow.
+
+Dependencies on OES_texture_cube_map_array, EXT_texture_cube_map_array and OpenGL ES 3.2
+
+ If neither OES_texture_cube_map_array, EXT_texture_cube_map_array, nor OpenGL ES 3.2 are supported for
+ OpenGL ES contexts, ignore references to samplerCubeArrayShadow.
+
+Issues
+
+ (1) Are there any other texture function and sampler combinations that are
+ missing from the specifications that might be valid combinations?
+
+ RESOLVED: Yes, as of GLSL 4.60.5 and ESSL 3.20.4, there are other
+ missing texture functions and sampler combinations that might be valid
+ but this extension does not add support for.
+
+ There is no support for Cube samplers and textureOffset family of
+ functions, and no support for Array samplers with textureProj family
+ of functions. This extension does not add support for these functions
+ since they are 1) not related to shadow samplers and thus outside the
+ scope of this extension, 2) not yet clear if these combinations should
+ be supported at all, and 3) if support should be added then each
+ family of missing functions is deserving of its own extension.
+
+ textureGrad() is missing support for samplerCubeArrayShadow in both
+ the GLSL and ESSL specifications, and is also missing support for
+ gsampler2DArray variants only in the ESSL specification. The
+ samplerCubeArrayShadow variant is not included in this extension
+ because not all vendors can easily support the additional parameter
+ beyond the gradients. The missing gsampler2DArray variants in ESSL
+ are not added because they are unrelated to shadow types and thus
+ outside the scope of this extension.
+
+ (2) The GLSL specification already contains a definition for
+ textureOffset() with sampler2DArrayShadow; does this mean only the optional
+ bias variant of this function is needed?
+
+ RESOLVED: Yes for GLSL, but the ESSL specification does
+ not have either the non-bias or bias variants of this function so both
+ variants should be defined according to this extension.
+
+Revision History
+
+ Revision 1
+ - Initial version.
+
+
diff --git a/extensions/esext.php b/extensions/esext.php
index 2f6c8a2..b61932d 100644
--- a/extensions/esext.php
+++ b/extensions/esext.php
@@ -657,4 +657,12 @@
</li>
<li value=316><a href="extensions/NV/NV_fragment_shader_barycentric.txt">GL_NV_fragment_shader_barycentric</a>
</li>
+<li value=317><a href="extensions/EXT/EXT_multiview_timer_query.txt">GL_EXT_multiview_timer_query</a>
+</li>
+<li value=318><a href="extensions/EXT/EXT_multiview_texture_multisample.txt">GL_EXT_multiview_texture_multisample</a>
+</li>
+<li value=319><a href="extensions/EXT/EXT_multiview_tessellation_geometry_shader.txt">GL_EXT_multiview_tessellation_geometry_shader</a>
+</li>
+<li value=320><a href="extensions/EXT/EXT_texture_shadow_lod.txt">GL_EXT_texture_shadow_lod</a>
+</li>
</ol>
diff --git a/extensions/glext.php b/extensions/glext.php
index b2c08fa..2fa2314 100644
--- a/extensions/glext.php
+++ b/extensions/glext.php
@@ -1001,12 +1001,20 @@
</li>
<li value=531><a href="extensions/NV/NV_shading_rate_image.txt">GL_NV_shading_rate_image</a>
</li>
-<li value=592><a href="extensions/ATI/WGL_ATI_render_texture_rectangle.txt">WGL_ATI_render_texture_rectangle</a>
+<li value=532><a href="extensions/ATI/WGL_ATI_render_texture_rectangle.txt">WGL_ATI_render_texture_rectangle</a>
</li>
-<li value=593><a href="extensions/NV/NV_vdpau_interop2.txt">GL_NV_vdpau_interop2</a>
+<li value=533><a href="extensions/NV/NV_vdpau_interop2.txt">GL_NV_vdpau_interop2</a>
</li>
-<li value=594><a href="extensions/EXT/EXT_texture_sRGB_R8.txt">GL_EXT_texture_sRGB_R8</a>
+<li value=534><a href="extensions/EXT/EXT_texture_sRGB_R8.txt">GL_EXT_texture_sRGB_R8</a>
</li>
-<li value=595><a href="extensions/EXT/GLX_EXT_context_priority.txt">GLX_EXT_context_priority</a>
+<li value=535><a href="extensions/EXT/GLX_EXT_context_priority.txt">GLX_EXT_context_priority</a>
+</li>
+<li value=536><a href="extensions/EXT/EXT_multiview_timer_query.txt">GL_EXT_multiview_timer_query</a>
+</li>
+<li value=537><a href="extensions/EXT/EXT_multiview_texture_multisample.txt">GL_EXT_multiview_texture_multisample</a>
+</li>
+<li value=538><a href="extensions/EXT/EXT_multiview_tessellation_geometry_shader.txt">GL_EXT_multiview_tessellation_geometry_shader</a>
+</li>
+<li value=539><a href="extensions/EXT/EXT_texture_shadow_lod.txt">GL_EXT_texture_shadow_lod</a>
</li>
</ol>
diff --git a/extensions/registry.py b/extensions/registry.py
index a058a71..8b6b229 100644
--- a/extensions/registry.py
+++ b/extensions/registry.py
@@ -2006,6 +2006,27 @@
'flags' : { 'public' },
'url' : 'extensions/EXT/EXT_multiview_draw_buffers.txt',
},
+ 'GL_EXT_multiview_tessellation_geometry_shader' : {
+ 'number' : 538,
+ 'esnumber' : 319,
+ 'flags' : { 'public' },
+ 'supporters' : { 'NVIDIA' },
+ 'url' : 'extensions/EXT/EXT_multiview_tessellation_geometry_shader.txt',
+ },
+ 'GL_EXT_multiview_texture_multisample' : {
+ 'number' : 537,
+ 'esnumber' : 318,
+ 'flags' : { 'public' },
+ 'supporters' : { 'NVIDIA' },
+ 'url' : 'extensions/EXT/EXT_multiview_texture_multisample.txt',
+ },
+ 'GL_EXT_multiview_timer_query' : {
+ 'number' : 536,
+ 'esnumber' : 317,
+ 'flags' : { 'public' },
+ 'supporters' : { 'NVIDIA' },
+ 'url' : 'extensions/EXT/EXT_multiview_timer_query.txt',
+ },
'GLU_EXT_nurbs_tessellator' : {
'number' : 100,
'flags' : { 'public' },
@@ -2529,6 +2550,13 @@
'supporters' : { 'APPLE', 'CodeWeavers', 'NVIDIA', 'TransGaming' },
'url' : 'extensions/EXT/EXT_texture_sRGB_decode.txt',
},
+ 'GL_EXT_texture_shadow_lod' : {
+ 'number' : 539,
+ 'esnumber' : 320,
+ 'flags' : { 'public' },
+ 'supporters' : { 'NVIDIA' },
+ 'url' : 'extensions/EXT/EXT_texture_shadow_lod.txt',
+ },
'GL_EXT_texture_shared_exponent' : {
'number' : 333,
'flags' : { 'public' },
diff --git a/xml/gl.xml b/xml/gl.xml
index c03b373..d74dbdc 100644
--- a/xml/gl.xml
+++ b/xml/gl.xml
@@ -82,6 +82,403 @@
<!-- SECTION: GL parameter class type definitions. -->
<groups>
+ <group name="TextureNormalModeEXT">
+ <enum name="PERTURB_EXT"/>
+ </group>
+
+ <group name="LightTexturePNameEXT">
+ <enum name="ATTENUATION_EXT"/>
+ <enum name="SHADOW_ATTENUATION_EXT"/>
+ </group>
+
+ <group name="VertexShaderCoordOutEXT">
+ <enum name="X_EXT"/>
+ <enum name="Y_EXT"/>
+ <enum name="Z_EXT"/>
+ <enum name="W_EXT"/>
+ <enum name="NEGATIVE_X_EXT"/>
+ <enum name="NEGATIVE_Y_EXT"/>
+ <enum name="NEGATIVE_Z_EXT"/>
+ <enum name="NEGATIVE_W_EXT"/>
+ <enum name="ZERO_EXT"/>
+ <enum name="ONE_EXT"/>
+ <enum name="NEGATIVE_ONE_EXT"/>
+ </group>
+
+ <group name="SamplePatternEXT">
+ <enum name="1PASS_EXT"/>
+ <enum name="2PASS_0_EXT"/>
+ <enum name="2PASS_1_EXT"/>
+ <enum name="4PASS_0_EXT"/>
+ <enum name="4PASS_1_EXT"/>
+ <enum name="4PASS_2_EXT"/>
+ <enum name="4PASS_3_EXT"/>
+ </group>
+
+ <group name="VertexShaderStorageTypeEXT">
+ <enum name="VARIANT_EXT"/>
+ <enum name="INVARIANT_EXT"/>
+ <enum name="LOCAL_CONSTANT_EXT"/>
+ <enum name="LOCAL_EXT"/>
+ </group>
+
+ <group name="VertexShaderParameterEXT">
+ <enum name="CURRENT_VERTEX_EXT"/>
+ <enum name="MVP_MATRIX_EXT"/>
+ </group>
+
+ <group name="LightTextureModeEXT">
+ <enum name="FRAGMENT_MATERIAL_EXT"/>
+ <enum name="FRAGMENT_NORMAL_EXT"/>
+ <enum name="FRAGMENT_DEPTH_EXT"/>
+ <enum name="FRAGMENT_COLOR_EXT"/>
+ </group>
+
+ <group name="VertexShaderOpEXT">
+ <enum name="OP_INDEX_EXT"/>
+ <enum name="OP_NEGATE_EXT"/>
+ <enum name="OP_DOT3_EXT"/>
+ <enum name="OP_DOT4_EXT"/>
+ <enum name="OP_MUL_EXT"/>
+ <enum name="OP_ADD_EXT"/>
+ <enum name="OP_MADD_EXT"/>
+ <enum name="OP_FRAC_EXT"/>
+ <enum name="OP_MAX_EXT"/>
+ <enum name="OP_MIN_EXT"/>
+ <enum name="OP_SET_GE_EXT"/>
+ <enum name="OP_SET_LT_EXT"/>
+ <enum name="OP_CLAMP_EXT"/>
+ <enum name="OP_FLOOR_EXT"/>
+ <enum name="OP_ROUND_EXT"/>
+ <enum name="OP_EXP_BASE_2_EXT"/>
+ <enum name="OP_LOG_BASE_2_EXT"/>
+ <enum name="OP_POWER_EXT"/>
+ <enum name="OP_RECIP_EXT"/>
+ <enum name="OP_RECIP_SQRT_EXT"/>
+ <enum name="OP_SUB_EXT"/>
+ <enum name="OP_CROSS_PRODUCT_EXT"/>
+ <enum name="OP_MULTIPLY_MATRIX_EXT"/>
+ <enum name="OP_MOV_EXT"/>
+ </group>
+
+ <group name="ProgramFormatARB">
+ <enum name="PROGRAM_FORMAT_ASCII_ARB"/>
+ </group>
+
+ <group name="PointParameterNameARB">
+ <enum name="GL_POINT_SIZE_MIN_EXT"/>
+ <enum name="GL_POINT_SIZE_MAX_EXT"/>
+ <enum name="GL_POINT_FADE_THRESHOLD_SIZE_EXT"/>
+ </group>
+
+ <group name="VertexAttribPropertyARB">
+ <enum name="VERTEX_ATTRIB_ARRAY_INTEGER_EXT"/>
+ </group>
+
+ <group name="VertexAttribPointerPropertyARB">
+ <enum name="VERTEX_ATTRIB_ARRAY_POINTER_ARB"/>
+ </group>
+
+ <group name="ProgramStringPropertyARB">
+ <enum name="PROGRAM_STRING_ARB"/>
+ </group>
+
+ <group name="BufferPointerNameARB">
+ <enum name="BUFFER_MAP_POINTER_ARB"/>
+ </group>
+
+ <group name="BufferPNameARB">
+ <enum name="BUFFER_SIZE_ARB"/>
+ <enum name="BUFFER_USAGE_ARB"/>
+ <enum name="BUFFER_ACCESS_ARB"/>
+ <enum name="BUFFER_MAPPED_ARB"/>
+ </group>
+
+ <group name="ClampColorModeARB">
+ <enum name="FIXED_ONLY_ARB"/>
+ <enum name="FALSE"/>
+ <enum name="TRUE"/>
+ </group>
+
+ <group name="ClampColorTargetARB">
+ <enum name="CLAMP_VERTEX_COLOR_ARB"/>
+ <enum name="CLAMP_FRAGMENT_COLOR_ARB"/>
+ <enum name="CLAMP_READ_COLOR_ARB"/>
+ </group>
+
+ <group name="ProgramTargetARB">
+ <enum name="TEXT_FRAGMENT_SHADER_ATI"/>
+ </group>
+
+ <group name="VertexArrayPNameAPPLE">
+ <enum name="STORAGE_CLIENT_APPLE"/>
+ <enum name="STORAGE_CACHED_APPLE"/>
+ <enum name="STORAGE_SHARED_APPLE"/>
+ </group>
+
+ <group name="ObjectTypeAPPLE">
+ <enum name="DRAW_PIXELS_APPLE"/>
+ <enum name="FENCE_APPLE"/>
+ </group>
+
+ <group name="PreserveModeATI">
+ <enum name="PRESERVE_ATI"/>
+ <enum name="DISCARD_ATI"/>
+ </group>
+
+ <group name="TexBumpParameterATI">
+ <enum name="BUMP_ROT_MATRIX_ATI"/>
+ </group>
+
+ <group name="SwizzleOpATI">
+ <enum name="SWIZZLE_STR_ATI"/>
+ <enum name="SWIZZLE_STQ_ATI"/>
+ <enum name="SWIZZLE_STR_DR_ATI"/>
+ <enum name="SWIZZLE_STQ_DQ_ATI"/>
+ </group>
+
+ <group name="PNTrianglesPNameATI">
+ <enum name="PN_TRIANGLES_POINT_MODE_ATI"/>
+ <enum name="PN_TRIANGLES_NORMAL_MODE_ATI"/>
+ <enum name="PN_TRIANGLES_TESSELATION_LEVEL_ATI"/>
+ </group>
+
+ <group name="ArrayObjectUsageATI">
+ <enum name="STATIC_ATI"/>
+ <enum name="DYNAMIC_ATI"/>
+ </group>
+
+ <group name="GetTexBumpParameterATI">
+ <enum name="BUMP_ROT_MATRIX_ATI"/>
+ <enum name="BUMP_ROT_MATRIX_SIZE_ATI"/>
+ <enum name="BUMP_NUM_TEX_UNITS_ATI"/>
+ <enum name="BUMP_TEX_UNITS_ATI"/>
+ </group>
+
+ <group name="ArrayObjectPNameATI">
+ <enum name="OBJECT_BUFFER_SIZE_ATI"/>
+ <enum name="OBJECT_BUFFER_USAGE_ATI"/>
+ </group>
+
+ <group name="DrawBufferModeATI">
+ <enum name="COLOR_ATTACHMENT0_NV"/>
+ <enum name="COLOR_ATTACHMENT1_NV"/>
+ <enum name="COLOR_ATTACHMENT2_NV"/>
+ <enum name="COLOR_ATTACHMENT3_NV"/>
+ <enum name="COLOR_ATTACHMENT4_NV"/>
+ <enum name="COLOR_ATTACHMENT5_NV"/>
+ <enum name="COLOR_ATTACHMENT6_NV"/>
+ <enum name="COLOR_ATTACHMENT7_NV"/>
+ <enum name="COLOR_ATTACHMENT8_NV"/>
+ <enum name="COLOR_ATTACHMENT9_NV"/>
+ <enum name="COLOR_ATTACHMENT10_NV"/>
+ <enum name="COLOR_ATTACHMENT11_NV"/>
+ <enum name="COLOR_ATTACHMENT12_NV"/>
+ <enum name="COLOR_ATTACHMENT13_NV"/>
+ <enum name="COLOR_ATTACHMENT14_NV"/>
+ <enum name="COLOR_ATTACHMENT15_NV"/>
+ </group>
+
+ <group name="VertexStreamATI">
+ <enum name="VERTEX_STREAM0_ATI"/>
+ <enum name="VERTEX_STREAM1_ATI"/>
+ <enum name="VERTEX_STREAM2_ATI"/>
+ <enum name="VERTEX_STREAM3_ATI"/>
+ <enum name="VERTEX_STREAM4_ATI"/>
+ <enum name="VERTEX_STREAM5_ATI"/>
+ <enum name="VERTEX_STREAM6_ATI"/>
+ <enum name="VERTEX_STREAM7_ATI"/>
+ </group>
+
+ <group name="SpriteParameterNameSGIX">
+ <enum name="SPRITE_MODE_SGIX"/>
+ </group>
+
+ <group name="PixelTexGenModeSGIX">
+ <enum name="PIXEL_TEX_GEN_Q_CEILING_SGIX"/>
+ <enum name="PIXEL_TEX_GEN_Q_FLOOR_SGIX"/>
+ <enum name="PIXEL_TEX_GEN_Q_ROUND_SGIX"/>
+ <enum name="PIXEL_TEX_GEN_ALPHA_LS_SGIX"/>
+ <enum name="PIXEL_TEX_GEN_ALPHA_MS_SGIX"/>
+ </group>
+
+ <group name="IglooFunctionSelectSGIX">
+ <enum name="IGLOO_FULLSCREEN_SGIX"/>
+ <enum name="IGLOO_VIEWPORT_OFFSET_SGIX"/>
+ <enum name="IGLOO_SWAPTMESH_SGIX"/>
+ <enum name="IGLOO_COLORNORMAL_SGIX"/>
+ <enum name="IGLOO_IRISGL_MODE_SGIX"/>
+ <enum name="IGLOO_LMC_COLOR_SGIX"/>
+ <enum name="IGLOO_TMESHMODE_SGIX"/>
+ </group>
+
+ <group name="HintTargetPGI">
+ <enum name="VERTEX_DATA_HINT_PGI"/>
+ <enum name="VERTEX_CONSISTENT_HINT_PGI"/>
+ <enum name="MATERIAL_SIDE_HINT_PGI"/>
+ <enum name="MAX_VERTEX_HINT_PGI"/>
+ </group>
+
+ <group name="ImageTransformPNameHP">
+ <enum name="IMAGE_SCALE_X_HP"/>
+ <enum name="IMAGE_SCALE_Y_HP"/>
+ <enum name="IMAGE_TRANSLATE_X_HP"/>
+ <enum name="IMAGE_TRANSLATE_Y_HP"/>
+ <enum name="IMAGE_ROTATE_ANGLE_HP"/>
+ <enum name="IMAGE_ROTATE_ORIGIN_X_HP"/>
+ <enum name="IMAGE_ROTATE_ORIGIN_Y_HP"/>
+ <enum name="IMAGE_MAG_FILTER_HP"/>
+ <enum name="IMAGE_MIN_FILTER_HP"/>
+ <enum name="IMAGE_CUBIC_WEIGHT_HP"/>
+ </group>
+
+ <group name="ImageTransformTargetHP">
+ <enum name="IMAGE_TRANSFORM_2D_HP"/>
+ </group>
+
+ <group name="TextureFilterSGIS">
+ <enum name="FILTER4_SGIS"/>
+ </group>
+
+ <group name="OcclusionQueryParameterNameNV">
+ <enum name="PIXEL_COUNT_NV"/>
+ <enum name="PIXEL_COUNT_AVAILABLE_NV"/>
+ </group>
+
+ <group name="GetMultisamplePNameNV">
+ <enum name="SAMPLE_LOCATION_ARB"/>
+ <enum name="PROGRAMMABLE_SAMPLE_LOCATION_ARB"/>
+ </group>
+
+ <group name="MapParameterNV">
+ <enum name="MAP_TESSELLATION_NV"/>
+ </group>
+
+ <group name="MapAttribParameterNV">
+ <enum name="MAP_ATTRIB_U_ORDER_NV"/>
+ <enum name="MAP_ATTRIB_V_ORDER_NV"/>
+ </group>
+
+ <group name="FenceParameterNameNV">
+ <enum name="FENCE_STATUS_NV"/>
+ <enum name="FENCE_CONDITION_NV"/>
+ </group>
+
+ <group name="CombinerParameterNV">
+ <enum name="COMBINER_INPUT_NV"/>
+ <enum name="COMBINER_MAPPING_NV"/>
+ <enum name="COMBINER_COMPONENT_USAGE_NV"/>
+ </group>
+
+ <group name="CombinerBiasNV">
+ <enum name="NONE"/>
+ <enum name="BIAS_BY_NEGATIVE_ONE_HALF_NV"/>
+ </group>
+
+ <group name="CombinerScaleNV">
+ <enum name="NONE"/>
+ <enum name="SCALE_BY_TWO_NV"/>
+ <enum name="SCALE_BY_FOUR_NV"/>
+ <enum name="SCALE_BY_ONE_HALF_NV"/>
+ </group>
+
+ <group name="CombinerMappingNV">
+ <enum name="UNSIGNED_IDENTITY_NV"/>
+ <enum name="UNSIGNED_INVERT_NV"/>
+ <enum name="EXPAND_NORMAL_NV"/>
+ <enum name="EXPAND_NEGATE_NV"/>
+ <enum name="HALF_BIAS_NORMAL_NV"/>
+ <enum name="HALF_BIAS_NEGATE_NV"/>
+ <enum name="SIGNED_IDENTITY_NV"/>
+ <enum name="SIGNED_NEGATE_NV"/>
+ </group>
+
+ <group name="CombinerRegisterNV">
+ <enum name="DISCARD_NV"/>
+ <enum name="PRIMARY_COLOR_NV"/>
+ <enum name="SECONDARY_COLOR_NV"/>
+ <enum name="SPARE0_NV"/>
+ <enum name="SPARE1_NV"/>
+ <enum name="TEXTURE0_ARB"/>
+ <enum name="TEXTURE1_ARB"/>
+ </group>
+
+ <group name="CombinerVariableNV">
+ <enum name="VARIABLE_A_NV"/>
+ <enum name="VARIABLE_B_NV"/>
+ <enum name="VARIABLE_C_NV"/>
+ <enum name="VARIABLE_D_NV"/>
+ <enum name="VARIABLE_E_NV"/>
+ <enum name="VARIABLE_F_NV"/>
+ <enum name="VARIABLE_G_NV"/>
+ </group>
+
+ <group name="PixelDataRangeTargetNV">
+ <enum name="WRITE_PIXEL_DATA_RANGE_NV"/>
+ <enum name="READ_PIXEL_DATA_RANGE_NV"/>
+ </group>
+
+ <group name="EvalTargetNV">
+ <enum name="EVAL_2D_NV"/>
+ <enum name="EVAL_TRIANGULAR_2D_NV"/>
+ </group>
+
+ <group name="VertexAttribEnumNV">
+ <enum name="PROGRAM_PARAMETER_NV"/>
+ </group>
+
+ <group name="FenceConditionNV">
+ <enum name="ALL_COMPLETED_NV"/>
+ </group>
+
+ <group name="PathCoordType">
+ <enum name="CLOSE_PATH_NV"/>
+ <enum name="MOVE_TO_NV"/>
+ <enum name="RELATIVE_MOVE_TO_NV"/>
+ <enum name="LINE_TO_NV"/>
+ <enum name="RELATIVE_LINE_TO_NV"/>
+ <enum name="HORIZONTAL_LINE_TO_NV"/>
+ <enum name="RELATIVE_HORIZONTAL_LINE_TO_NV"/>
+ <enum name="VERTICAL_LINE_TO_NV"/>
+ <enum name="RELATIVE_VERTICAL_LINE_TO_NV"/>
+ <enum name="QUADRATIC_CURVE_TO_NV"/>
+ <enum name="RELATIVE_QUADRATIC_CURVE_TO_NV"/>
+ <enum name="CUBIC_CURVE_TO_NV"/>
+ <enum name="RELATIVE_CUBIC_CURVE_TO_NV"/>
+ <enum name="SMOOTH_QUADRATIC_CURVE_TO_NV"/>
+ <enum name="RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV"/>
+ <enum name="SMOOTH_CUBIC_CURVE_TO_NV"/>
+ <enum name="RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV"/>
+ <enum name="SMALL_CCW_ARC_TO_NV"/>
+ <enum name="RELATIVE_SMALL_CCW_ARC_TO_NV"/>
+ <enum name="SMALL_CW_ARC_TO_NV"/>
+ <enum name="RELATIVE_SMALL_CW_ARC_TO_NV"/>
+ <enum name="LARGE_CCW_ARC_TO_NV"/>
+ <enum name="RELATIVE_LARGE_CCW_ARC_TO_NV"/>
+ <enum name="LARGE_CW_ARC_TO_NV"/>
+ <enum name="RELATIVE_LARGE_CW_ARC_TO_NV"/>
+ <enum name="CONIC_CURVE_TO_NV"/>
+ <enum name="RELATIVE_CONIC_CURVE_TO_NV"/>
+ <enum name="ROUNDED_RECT_NV"/>
+ <enum name="RELATIVE_ROUNDED_RECT_NV"/>
+ <enum name="ROUNDED_RECT2_NV"/>
+ <enum name="RELATIVE_ROUNDED_RECT2_NV"/>
+ <enum name="ROUNDED_RECT4_NV"/>
+ <enum name="RELATIVE_ROUNDED_RECT4_NV"/>
+ <enum name="ROUNDED_RECT8_NV"/>
+ <enum name="RELATIVE_ROUNDED_RECT8_NV"/>
+ <enum name="RESTART_PATH_NV"/>
+ <enum name="DUP_FIRST_CUBIC_CURVE_TO_NV"/>
+ <enum name="DUP_LAST_CUBIC_CURVE_TO_NV"/>
+ <enum name="RECT_NV"/>
+ <enum name="RELATIVE_RECT_NV"/>
+ <enum name="CIRCULAR_CCW_ARC_TO_NV"/>
+ <enum name="CIRCULAR_CW_ARC_TO_NV"/>
+ <enum name="CIRCULAR_TANGENT_ARC_TO_NV"/>
+ <enum name="ARC_TO_NV"/>
+ <enum name="RELATIVE_ARC_TO_NV"/>
+ </group>
+
<group name="AccumOp">
<enum name="GL_ACCUM"/>
<enum name="GL_LOAD"/>
@@ -44646,6 +45043,9 @@
<command name="glGetIntegeri_vEXT"/>
</require>
</extension>
+ <extension name="GL_EXT_multiview_tessellation_geometry_shader" supported="gl|glcore|gles2"/>
+ <extension name="GL_EXT_multiview_texture_multisample" supported="gl|glcore|gles2"/>
+ <extension name="GL_EXT_multiview_timer_query" supported="gl|glcore|gles2"/>
<extension name="GL_EXT_occlusion_query_boolean" supported="gles2">
<require>
<enum name="GL_ANY_SAMPLES_PASSED_EXT"/>
@@ -50555,5 +50955,6 @@
<enum name="GL_FOG_SPECULAR_TEXTURE_WIN"/>
</require>
</extension>
+ <extension name="GL_EXT_texture_shadow_lod" supported="gl|glcore|gles2"/>
</extensions>
</registry>