blob: 7230491a61a43fe4f6f06c6259f15b464b7ae2eb [file] [log] [blame]
<ol>
<li value=1><a href="extensions/OES/OES_blend_equation_separate.txt">GL_OES_blend_equation_separate</a>
</li>
<li value=2><a href="extensions/OES/OES_blend_func_separate.txt">GL_OES_blend_func_separate</a>
</li>
<li value=3><a href="extensions/OES/OES_blend_subtract.txt">GL_OES_blend_subtract</a>
</li>
<li value=4><a href="extensions/OES/OES_byte_coordinates.txt">GL_OES_byte_coordinates</a>
</li>
<li value=5><a href="extensions/OES/OES_compressed_ETC1_RGB8_texture.txt">GL_OES_compressed_ETC1_RGB8_texture</a>
</li>
<li value=6><a href="extensions/OES/OES_compressed_paletted_texture.txt">GL_OES_compressed_paletted_texture</a>
</li>
<li value=7><a href="extensions/OES/OES_draw_texture.txt">GL_OES_draw_texture</a>
</li>
<li value=8><a href="extensions/OES/OES_extended_matrix_palette.txt">GL_OES_extended_matrix_palette</a>
</li>
<li value=9><a href="extensions/OES/OES_fixed_point.txt">GL_OES_fixed_point</a>
</li>
<li value=10><a href="extensions/OES/OES_framebuffer_object.txt">GL_OES_framebuffer_object</a>
</li>
<li value=11><a href="extensions/OES/OES_matrix_get.txt">GL_OES_matrix_get</a>
</li>
<li value=12><a href="extensions/OES/OES_matrix_palette.txt">GL_OES_matrix_palette</a>
</li>
<li value=14><a href="extensions/OES/OES_point_size_array.txt">GL_OES_point_size_array</a>
</li>
<li value=15><a href="extensions/OES/OES_point_sprite.txt">GL_OES_point_sprite</a>
</li>
<li value=16><a href="extensions/OES/OES_query_matrix.txt">GL_OES_query_matrix</a>
</li>
<li value=17><a href="extensions/OES/OES_read_format.txt">GL_OES_read_format</a>
</li>
<li value=18><a href="extensions/OES/OES_single_precision.txt">GL_OES_single_precision</a>
</li>
<li value=19><a href="extensions/OES/OES_stencil_wrap.txt">GL_OES_stencil_wrap</a>
</li>
<li value=20><a href="extensions/OES/OES_texture_cube_map.txt">GL_OES_texture_cube_map</a>
</li>
<li value=21><a href="extensions/OES/OES_texture_env_crossbar.txt">GL_OES_texture_env_crossbar</a>
</li>
<li value=22><a href="extensions/OES/OES_texture_mirrored_repeat.txt">GL_OES_texture_mirrored_repeat</a>
</li>
<li value=23><a href="extensions/OES/OES_EGL_image.txt">GL_OES_EGL_image</a>
</li>
<li value=24><a href="extensions/OES/OES_depth24.txt">GL_OES_depth24</a>
</li>
<li value=25><a href="extensions/OES/OES_depth32.txt">GL_OES_depth32</a>
</li>
<li value=26><a href="extensions/OES/OES_element_index_uint.txt">GL_OES_element_index_uint</a>
</li>
<li value=27><a href="extensions/OES/OES_fbo_render_mipmap.txt">GL_OES_fbo_render_mipmap</a>
</li>
<li value=28><a href="extensions/OES/OES_fragment_precision_high.txt">GL_OES_fragment_precision_high</a>
</li>
<li value=29><a href="extensions/OES/OES_mapbuffer.txt">GL_OES_mapbuffer</a>
</li>
<li value=30><a href="extensions/OES/OES_rgb8_rgba8.txt">GL_OES_rgb8_rgba8</a>
</li>
<li value=31><a href="extensions/OES/OES_stencil1.txt">GL_OES_stencil1</a>
</li>
<li value=32><a href="extensions/OES/OES_stencil4.txt">GL_OES_stencil4</a>
</li>
<li value=33><a href="extensions/OES/OES_stencil8.txt">GL_OES_stencil8</a>
</li>
<li value=34><a href="extensions/OES/OES_texture_3D.txt">GL_OES_texture_3D</a>
</li>
<li value=35><a href="extensions/OES/OES_texture_float_linear.txt">GL_OES_texture_float_linear</a>
<br> <a href="extensions/OES/OES_texture_float_linear.txt">GL_OES_texture_half_float_linear</a>
</li>
<li value=36><a href="extensions/OES/OES_texture_float.txt">GL_OES_texture_float</a>
<br> <a href="extensions/OES/OES_texture_float.txt">GL_OES_texture_half_float</a>
</li>
<li value=37><a href="extensions/OES/OES_texture_npot.txt">GL_OES_texture_npot</a>
</li>
<li value=38><a href="extensions/OES/OES_vertex_half_float.txt">GL_OES_vertex_half_float</a>
</li>
<li value=39><a href="extensions/AMD/AMD_compressed_3DC_texture.txt">GL_AMD_compressed_3DC_texture</a>
</li>
<li value=40><a href="extensions/AMD/AMD_compressed_ATC_texture.txt">GL_AMD_compressed_ATC_texture</a>
</li>
<li value=41><a href="extensions/EXT/EXT_texture_filter_anisotropic.txt">GL_EXT_texture_filter_anisotropic</a>
</li>
<li value=42><a href="extensions/EXT/EXT_texture_type_2_10_10_10_REV.txt">GL_EXT_texture_type_2_10_10_10_REV</a>
</li>
<li value=43><a href="extensions/OES/OES_depth_texture.txt">GL_OES_depth_texture</a>
</li>
<li value=44><a href="extensions/OES/OES_packed_depth_stencil.txt">GL_OES_packed_depth_stencil</a>
</li>
<li value=45><a href="extensions/OES/OES_standard_derivatives.txt">GL_OES_standard_derivatives</a>
</li>
<li value=46><a href="extensions/OES/OES_vertex_type_10_10_10_2.txt">GL_OES_vertex_type_10_10_10_2</a>
</li>
<li value=47><a href="extensions/OES/OES_get_program_binary.txt">GL_OES_get_program_binary</a>
</li>
<li value=48><a href="extensions/AMD/AMD_program_binary_Z400.txt">GL_AMD_program_binary_Z400</a>
</li>
<li value=49><a href="extensions/EXT/EXT_texture_compression_dxt1.txt">GL_EXT_texture_compression_dxt1</a>
</li>
<li value=50><a href="extensions/AMD/AMD_performance_monitor.txt">GL_AMD_performance_monitor</a>
</li>
<li value=51><a href="extensions/EXT/EXT_texture_format_BGRA8888.txt">GL_EXT_texture_format_BGRA8888</a>
</li>
<li value=52><a href="extensions/NV/NV_fence.txt">GL_NV_fence</a>
</li>
<li value=53><a href="extensions/IMG/IMG_read_format.txt">GL_IMG_read_format</a>
</li>
<li value=54><a href="extensions/IMG/IMG_texture_compression_pvrtc.txt">GL_IMG_texture_compression_pvrtc</a>
</li>
<li value=55><a href="extensions/QCOM/QCOM_driver_control.txt">GL_QCOM_driver_control</a>
</li>
<li value=56><a href="extensions/QCOM/QCOM_performance_monitor_global_mode.txt">GL_QCOM_performance_monitor_global_mode</a>
</li>
<li value=57><a href="extensions/IMG/IMG_user_clip_plane.txt">GL_IMG_user_clip_plane</a>
</li>
<li value=58><a href="extensions/IMG/IMG_texture_env_enhanced_fixed_function.txt">GL_IMG_texture_env_enhanced_fixed_function</a>
</li>
<li value=59><a href="extensions/APPLE/APPLE_texture_2D_limited_npot.txt">GL_APPLE_texture_2D_limited_npot</a>
</li>
<li value=60><a href="extensions/EXT/EXT_texture_lod_bias.txt">GL_EXT_texture_lod_bias</a>
</li>
<li value=61><a href="extensions/QCOM/QCOM_writeonly_rendering.txt">GL_QCOM_writeonly_rendering</a>
</li>
<li value=62><a href="extensions/QCOM/QCOM_extended_get.txt">GL_QCOM_extended_get</a>
</li>
<li value=63><a href="extensions/QCOM/QCOM_extended_get2.txt">GL_QCOM_extended_get2</a>
</li>
<li value=64><a href="extensions/EXT/EXT_discard_framebuffer.txt">GL_EXT_discard_framebuffer</a>
</li>
<li value=65><a href="extensions/EXT/EXT_blend_minmax.txt">GL_EXT_blend_minmax</a>
</li>
<li value=66><a href="extensions/EXT/EXT_read_format_bgra.txt">GL_EXT_read_format_bgra</a>
</li>
<li value=67><a href="extensions/IMG/IMG_program_binary.txt">GL_IMG_program_binary</a>
</li>
<li value=68><a href="extensions/IMG/IMG_shader_binary.txt">GL_IMG_shader_binary</a>
</li>
<li value=69><a href="extensions/EXT/EXT_multi_draw_arrays.txt">GL_EXT_multi_draw_arrays</a>
<br> <a href="extensions/EXT/EXT_multi_draw_arrays.txt">GL_SUN_multi_draw_arrays</a>
</li>
<li value=70><a href="extensions/QCOM/QCOM_tiled_rendering.txt">GL_QCOM_tiled_rendering</a>
</li>
<li value=71><a href="extensions/OES/OES_vertex_array_object.txt">GL_OES_vertex_array_object</a>
</li>
<li value=72><a href="../EGL/extensions/NV/EGL_NV_coverage_sample.txt">GL_NV_coverage_sample</a>
</li>
<li value=73><a href="../EGL/extensions/NV/EGL_NV_depth_nonlinear.txt">GL_NV_depth_nonlinear</a>
</li>
<li value=74><a href="extensions/IMG/IMG_multisampled_render_to_texture.txt">GL_IMG_multisampled_render_to_texture</a>
</li>
<li value=75><a href="../EGL/extensions/KHR/EGL_KHR_fence_sync.txt">GL_OES_EGL_sync</a>
</li>
<li value=76><a href="extensions/APPLE/APPLE_rgb_422.txt">GL_APPLE_rgb_422</a>
</li>
<li value=77><a href="extensions/EXT/EXT_shader_texture_lod.txt">GL_EXT_shader_texture_lod</a>
</li>
<li value=78><a href="extensions/APPLE/APPLE_framebuffer_multisample.txt">GL_APPLE_framebuffer_multisample</a>
</li>
<li value=79><a href="extensions/APPLE/APPLE_texture_format_BGRA8888.txt">GL_APPLE_texture_format_BGRA8888</a>
</li>
<li value=80><a href="extensions/APPLE/APPLE_texture_max_level.txt">GL_APPLE_texture_max_level</a>
</li>
<li value=81><a href="extensions/ARM/ARM_mali_shader_binary.txt">GL_ARM_mali_shader_binary</a>
</li>
<li value=82><a href="extensions/ARM/ARM_rgba8.txt">GL_ARM_rgba8</a>
</li>
<li value=83><a href="extensions/ANGLE/ANGLE_framebuffer_blit.txt">GL_ANGLE_framebuffer_blit</a>
</li>
<li value=84><a href="extensions/ANGLE/ANGLE_framebuffer_multisample.txt">GL_ANGLE_framebuffer_multisample</a>
</li>
<li value=85><a href="extensions/VIV/VIV_shader_binary.txt">GL_VIV_shader_binary</a>
</li>
<li value=86><a href="extensions/EXT/EXT_frag_depth.txt">GL_EXT_frag_depth</a>
</li>
<li value=87><a href="extensions/OES/OES_EGL_image_external.txt">GL_OES_EGL_image_external</a>
</li>
<li value=88><a href="extensions/DMP/DMP_shader_binary.txt">GL_DMP_shader_binary</a>
</li>
<li value=89><a href="extensions/QCOM/QCOM_alpha_test.txt">GL_QCOM_alpha_test</a>
</li>
<li value=90><a href="extensions/EXT/EXT_unpack_subimage.txt">GL_EXT_unpack_subimage</a>
</li>
<li value=91><a href="extensions/NV/NV_draw_buffers.txt">GL_NV_draw_buffers</a>
</li>
<li value=92><a href="extensions/NV/NV_fbo_color_attachments.txt">GL_NV_fbo_color_attachments</a>
</li>
<li value=93><a href="extensions/NV/NV_read_buffer.txt">GL_NV_read_buffer</a>
</li>
<li value=94><a href="extensions/NV/NV_read_depth_stencil.txt">GL_NV_read_depth_stencil</a>
</li>
<li value=95><a href="extensions/NV/NV_texture_compression_s3tc_update.txt">GL_NV_texture_compression_s3tc_update</a>
</li>
<li value=96><a href="extensions/NV/NV_texture_npot_2D_mipmap.txt">GL_NV_texture_npot_2D_mipmap</a>
</li>
<li value=97><a href="extensions/EXT/EXT_color_buffer_half_float.txt">GL_EXT_color_buffer_half_float</a>
</li>
<li value=98><a href="extensions/EXT/EXT_debug_label.txt">GL_EXT_debug_label</a>
</li>
<li value=99><a href="extensions/EXT/EXT_debug_marker.txt">GL_EXT_debug_marker</a>
</li>
<li value=100><a href="extensions/EXT/EXT_occlusion_query_boolean.txt">GL_EXT_occlusion_query_boolean</a>
</li>
<li value=101><a href="extensions/EXT/EXT_separate_shader_objects.gles.txt">GL_EXT_separate_shader_objects</a>
</li>
<li value=102><a href="extensions/EXT/EXT_shadow_samplers.txt">GL_EXT_shadow_samplers</a>
</li>
<li value=103><a href="extensions/EXT/EXT_texture_rg.txt">GL_EXT_texture_rg</a>
</li>
<li value=104><a href="extensions/NV/NV_EGL_stream_consumer_external.txt">GL_NV_EGL_stream_consumer_external</a>
</li>
<li value=105><a href="extensions/EXT/EXT_sRGB.txt">GL_EXT_sRGB</a>
</li>
<li value=106><a href="extensions/EXT/EXT_multisampled_render_to_texture.txt">GL_EXT_multisampled_render_to_texture</a>
</li>
<li value=107><a href="extensions/EXT/EXT_robustness.txt">GL_EXT_robustness</a>
</li>
<li value=108><a href="extensions/EXT/EXT_texture_storage.txt">GL_EXT_texture_storage</a>
</li>
<li value=109><a href="extensions/ANGLE/ANGLE_instanced_arrays.txt">GL_ANGLE_instanced_arrays</a>
</li>
<li value=110><a href="extensions/ANGLE/ANGLE_pack_reverse_row_order.txt">GL_ANGLE_pack_reverse_row_order</a>
</li>
<li value=111><a href="extensions/ANGLE/ANGLE_texture_compression_dxt.txt">GL_ANGLE_texture_compression_dxt3</a>
<br> <a href="extensions/ANGLE/ANGLE_texture_compression_dxt.txt">GL_ANGLE_texture_compression_dxt1</a>
<br> <a href="extensions/ANGLE/ANGLE_texture_compression_dxt.txt">GL_ANGLE_texture_compression_dxt5</a>
</li>
<li value=112><a href="extensions/ANGLE/ANGLE_texture_usage.txt">GL_ANGLE_texture_usage</a>
</li>
<li value=113><a href="extensions/ANGLE/ANGLE_translated_shader_source.txt">GL_ANGLE_translated_shader_source</a>
</li>
<li value=114><a href="extensions/FJ/FJ_shader_binary_GCCSO.txt">GL_FJ_shader_binary_GCCSO</a>
</li>
<li value=115><a href="extensions/OES/OES_required_internalformat.txt">GL_OES_required_internalformat</a>
</li>
<li value=116><a href="extensions/OES/OES_surfaceless_context.txt">GL_OES_surfaceless_context</a>
</li>
<li value=117><a href="extensions/KHR/KHR_texture_compression_astc_hdr.txt">GL_KHR_texture_compression_astc_hdr</a>
<br> <a href="extensions/KHR/KHR_texture_compression_astc_hdr.txt">GL_KHR_texture_compression_astc_ldr</a>
</li>
<li value=118><a href="extensions/KHR/KHR_debug.txt">GL_KHR_debug</a>
</li>
<li value=119><a href="extensions/QCOM/QCOM_binning_control.txt">GL_QCOM_binning_control</a>
</li>
<li value=120><a href="extensions/ARM/ARM_mali_program_binary.txt">GL_ARM_mali_program_binary</a>
</li>
<li value=121><a href="extensions/EXT/EXT_map_buffer_range.txt">GL_EXT_map_buffer_range</a>
</li>
<li value=122><a href="extensions/EXT/EXT_shader_framebuffer_fetch.txt">GL_EXT_shader_framebuffer_fetch</a>
<br> <a href="extensions/EXT/EXT_shader_framebuffer_fetch.txt">GL_EXT_shader_framebuffer_fetch_non_coherent</a>
</li>
<li value=123><a href="extensions/APPLE/APPLE_copy_texture_levels.txt">GL_APPLE_copy_texture_levels</a>
</li>
<li value=124><a href="extensions/APPLE/APPLE_sync.txt">GL_APPLE_sync</a>
</li>
<li value=125><a href="extensions/EXT/EXT_multiview_draw_buffers.txt">GL_EXT_multiview_draw_buffers</a>
</li>
<li value=126><a href="extensions/NV/NV_draw_texture.txt">GL_NV_draw_texture</a>
</li>
<li value=127><a href="extensions/NV/NV_packed_float.txt">GL_NV_packed_float</a>
</li>
<li value=128><a href="extensions/NV/NV_texture_compression_s3tc.txt">GL_NV_texture_compression_s3tc</a>
</li>
<li value=129><a href="extensions/NV/NV_3dvision_settings.txt">GL_NV_3dvision_settings</a>
</li>
<li value=130><a href="extensions/NV/NV_texture_compression_latc.txt">GL_NV_texture_compression_latc</a>
</li>
<li value=131><a href="extensions/NV/NV_platform_binary.txt">GL_NV_platform_binary</a>
</li>
<li value=132><a href="extensions/NV/NV_pack_subimage.txt">GL_NV_pack_subimage</a>
</li>
<li value=133><a href="extensions/NV/NV_texture_array.txt">GL_NV_texture_array</a>
</li>
<li value=134><a href="extensions/NV/NV_pixel_buffer_object.txt">GL_NV_pixel_buffer_object</a>
</li>
<li value=135><a href="extensions/NV/NV_bgr.txt">GL_NV_bgr</a>
</li>
<li value=136><a href="extensions/OES/OES_depth_texture_cube_map.txt">GL_OES_depth_texture_cube_map</a>
</li>
<li value=137><a href="extensions/EXT/EXT_color_buffer_float.txt">GL_EXT_color_buffer_float</a>
</li>
<li value=138><a href="extensions/ANGLE/ANGLE_depth_texture.txt">GL_ANGLE_depth_texture</a>
</li>
<li value=139><a href="extensions/ANGLE/ANGLE_program_binary.txt">GL_ANGLE_program_binary</a>
</li>
<li value=140><a href="extensions/IMG/IMG_texture_compression_pvrtc2.txt">GL_IMG_texture_compression_pvrtc2</a>
</li>
<li value=141><a href="extensions/NV/NV_draw_instanced.txt">GL_NV_draw_instanced</a>
</li>
<li value=142><a href="extensions/NV/NV_framebuffer_blit.txt">GL_NV_framebuffer_blit</a>
</li>
<li value=143><a href="extensions/NV/NV_framebuffer_multisample.txt">GL_NV_framebuffer_multisample</a>
</li>
<li value=144><a href="extensions/NV/NV_generate_mipmap_sRGB.txt">GL_NV_generate_mipmap_sRGB</a>
</li>
<li value=145><a href="extensions/NV/NV_instanced_arrays.txt">GL_NV_instanced_arrays</a>
</li>
<li value=146><a href="extensions/NV/NV_shadow_samplers_array.txt">GL_NV_shadow_samplers_array</a>
</li>
<li value=147><a href="extensions/NV/NV_shadow_samplers_cube.txt">GL_NV_shadow_samplers_cube</a>
</li>
<li value=148><a href="extensions/NV/NV_sRGB_formats.txt">GL_NV_sRGB_formats</a>
</li>
<li value=149><a href="extensions/NV/NV_texture_border_clamp.txt">GL_NV_texture_border_clamp</a>
</li>
<li value=150><a href="extensions/EXT/EXT_disjoint_timer_query.txt">GL_EXT_disjoint_timer_query</a>
</li>
<li value=151><a href="extensions/EXT/EXT_draw_buffers.txt">GL_EXT_draw_buffers</a>
</li>
<li value=152><a href="extensions/EXT/EXT_texture_sRGB_decode.txt">GL_EXT_texture_sRGB_decode</a>
</li>
<li value=153><a href="extensions/EXT/EXT_sRGB_write_control.txt">GL_EXT_sRGB_write_control</a>
</li>
<li value=154><a href="extensions/EXT/EXT_texture_compression_s3tc.txt">GL_EXT_texture_compression_s3tc</a>
</li>
<li value=155><a href="extensions/EXT/EXT_pvrtc_sRGB.txt">GL_EXT_pvrtc_sRGB</a>
</li>
<li value=156><a href="extensions/EXT/EXT_instanced_arrays.txt">GL_EXT_instanced_arrays</a>
</li>
<li value=157><a href="extensions/EXT/EXT_draw_instanced.txt">GL_EXT_draw_instanced</a>
</li>
<li value=158><a href="extensions/NV/NV_copy_buffer.txt">GL_NV_copy_buffer</a>
</li>
<li value=159><a href="extensions/NV/NV_explicit_attrib_location.txt">GL_NV_explicit_attrib_location</a>
</li>
<li value=160><a href="extensions/NV/NV_non_square_matrices.txt">GL_NV_non_square_matrices</a>
</li>
<li value=161><a href="extensions/EXT/EXT_shader_integer_mix.txt">GL_EXT_shader_integer_mix</a>
</li>
<li value=162><a href="extensions/OES/OES_texture_compression_astc.txt">GL_OES_texture_compression_astc</a>
</li>
<li value=163><a href="extensions/NV/NV_blend_equation_advanced.txt">GL_NV_blend_equation_advanced</a>
<br> <a href="extensions/NV/NV_blend_equation_advanced.txt">GL_NV_blend_equation_advanced_coherent</a>
</li>
<li value=164><a href="extensions/INTEL/INTEL_performance_query.txt">GL_INTEL_performance_query</a>
</li>
<li value=165><a href="extensions/ARM/ARM_shader_framebuffer_fetch.txt">GL_ARM_shader_framebuffer_fetch</a>
</li>
<li value=166><a href="extensions/ARM/ARM_shader_framebuffer_fetch_depth_stencil.txt">GL_ARM_shader_framebuffer_fetch_depth_stencil</a>
</li>
<li value=167><a href="extensions/EXT/EXT_shader_pixel_local_storage.txt">GL_EXT_shader_pixel_local_storage</a>
</li>
<li value=168><a href="extensions/KHR/KHR_blend_equation_advanced.txt">GL_KHR_blend_equation_advanced</a>
<br> <a href="extensions/KHR/KHR_blend_equation_advanced.txt">GL_KHR_blend_equation_advanced_coherent</a>
</li>
<li value=169><a href="extensions/OES/OES_sample_shading.txt">GL_OES_sample_shading</a>
</li>
<li value=170><a href="extensions/OES/OES_sample_variables.txt">GL_OES_sample_variables</a>
</li>
<li value=171><a href="extensions/OES/OES_shader_image_atomic.txt">GL_OES_shader_image_atomic</a>
</li>
<li value=172><a href="extensions/OES/OES_shader_multisample_interpolation.txt">GL_OES_shader_multisample_interpolation</a>
</li>
<li value=173><a href="extensions/OES/OES_texture_stencil8.txt">GL_OES_texture_stencil8</a>
</li>
<li value=174><a href="extensions/OES/OES_texture_storage_multisample_2d_array.txt">GL_OES_texture_storage_multisample_2d_array</a>
</li>
<li value=175><a href="extensions/EXT/EXT_copy_image.txt">GL_EXT_copy_image</a>
</li>
<li value=176><a href="extensions/EXT/EXT_draw_buffers_indexed.txt">GL_EXT_draw_buffers_indexed</a>
</li>
<li value=177><a href="extensions/EXT/EXT_geometry_shader.txt">GL_EXT_geometry_shader</a>
<br> <a href="extensions/EXT/EXT_geometry_shader.txt">GL_EXT_geometry_point_size</a>
</li>
<li value=178><a href="extensions/EXT/EXT_gpu_shader5.txt">GL_EXT_gpu_shader5</a>
</li>
<li value=179><a href="extensions/EXT/EXT_shader_implicit_conversions.txt">GL_EXT_shader_implicit_conversions</a>
</li>
<li value=180><a href="extensions/EXT/EXT_shader_io_blocks.txt">GL_EXT_shader_io_blocks</a>
</li>
<li value=181><a href="extensions/EXT/EXT_tessellation_shader.txt">GL_EXT_tessellation_shader</a>
<br> <a href="extensions/EXT/EXT_tessellation_shader.txt">GL_EXT_tessellation_point_size</a>
</li>
<li value=182><a href="extensions/EXT/EXT_texture_border_clamp.txt">GL_EXT_texture_border_clamp</a>
</li>
<li value=183><a href="extensions/EXT/EXT_texture_buffer.txt">GL_EXT_texture_buffer</a>
</li>
<li value=184><a href="extensions/EXT/EXT_texture_cube_map_array.txt">GL_EXT_texture_cube_map_array</a>
</li>
<li value=185><a href="extensions/EXT/EXT_texture_view.txt">GL_EXT_texture_view</a>
</li>
<li value=186><a href="extensions/EXT/EXT_primitive_bounding_box.txt">GL_EXT_primitive_bounding_box</a>
</li>
<li value=187><a href="extensions/ANDROID/ANDROID_extension_pack_es31a.txt">GL_ANDROID_extension_pack_es31a</a>
</li>
<li value=188><a href="extensions/EXT/EXT_compressed_ETC1_RGB8_sub_texture.txt">GL_EXT_compressed_ETC1_RGB8_sub_texture</a>
</li>
<li value=189><a href="extensions/KHR/KHR_robust_buffer_access_behavior.txt">GL_KHR_robust_buffer_access_behavior</a>
</li>
<li value=190><a href="extensions/KHR/KHR_robustness.txt">GL_KHR_robustness</a>
</li>
<li value=191><a href="extensions/KHR/KHR_context_flush_control.txt">GL_KHR_context_flush_control</a>
<br> <a href="extensions/KHR/KHR_context_flush_control.txt">GLX_ARB_context_flush_control</a>
<br> <a href="extensions/KHR/KHR_context_flush_control.txt">WGL_ARB_context_flush_control</a>
</li>
<li value=192><a href="extensions/DMP/DMP_program_binary.txt">GL_DMP_program_binary</a>
</li>
<li value=193><a href="extensions/APPLE/APPLE_clip_distance.txt">GL_APPLE_clip_distance</a>
</li>
<li value=194><a href="extensions/APPLE/APPLE_color_buffer_packed_float.txt">GL_APPLE_color_buffer_packed_float</a>
</li>
<li value=195><a href="extensions/APPLE/APPLE_texture_packed_float.txt">GL_APPLE_texture_packed_float</a>
</li>
<li value=196><a href="extensions/NV/NV_internalformat_sample_query.txt">GL_NV_internalformat_sample_query</a>
</li>
<li value=197><a href="extensions/NV/NV_bindless_texture.txt">GL_NV_bindless_texture</a>
</li>
<li value=198><a href="extensions/NV/NV_conditional_render.txt">GL_NV_conditional_render</a>
</li>
<li value=199><a href="extensions/NV/NV_path_rendering.txt">GL_NV_path_rendering</a>
</li>
<li value=200><a href="extensions/NV/NV_image_formats.txt">GL_NV_image_formats</a>
</li>
<li value=201><a href="extensions/NV/NV_shader_noperspective_interpolation.txt">GL_NV_shader_noperspective_interpolation</a>
</li>
<li value=202><a href="extensions/NV/NV_viewport_array.txt">GL_NV_viewport_array</a>
</li>
<li value=203><a href="extensions/EXT/EXT_base_instance.txt">GL_EXT_base_instance</a>
</li>
<li value=204><a href="extensions/EXT/EXT_draw_elements_base_vertex.txt">GL_EXT_draw_elements_base_vertex</a>
</li>
<li value=205><a href="extensions/EXT/EXT_multi_draw_indirect.txt">GL_EXT_multi_draw_indirect</a>
</li>
<li value=206><a href="extensions/EXT/EXT_render_snorm.txt">GL_EXT_render_snorm</a>
</li>
<li value=207><a href="extensions/EXT/EXT_texture_norm16.txt">GL_EXT_texture_norm16</a>
</li>
<li value=208><a href="extensions/OES/OES_copy_image.txt">GL_OES_copy_image</a>
</li>
<li value=209><a href="extensions/OES/OES_draw_buffers_indexed.txt">GL_OES_draw_buffers_indexed</a>
</li>
<li value=210><a href="extensions/OES/OES_geometry_shader.txt">GL_OES_geometry_shader</a>
</li>
<li value=211><a href="extensions/OES/OES_gpu_shader5.txt">GL_OES_gpu_shader5</a>
</li>
<li value=212><a href="extensions/OES/OES_primitive_bounding_box.txt">GL_OES_primitive_bounding_box</a>
</li>
<li value=213><a href="extensions/OES/OES_shader_io_blocks.txt">GL_OES_shader_io_blocks</a>
</li>
<li value=214><a href="extensions/OES/OES_tessellation_shader.txt">GL_OES_tessellation_shader</a>
</li>
<li value=215><a href="extensions/OES/OES_texture_border_clamp.txt">GL_OES_texture_border_clamp</a>
</li>
<li value=216><a href="extensions/OES/OES_texture_buffer.txt">GL_OES_texture_buffer</a>
</li>
<li value=217><a href="extensions/OES/OES_texture_cube_map_array.txt">GL_OES_texture_cube_map_array</a>
</li>
<li value=218><a href="extensions/OES/OES_texture_view.txt">GL_OES_texture_view</a>
</li>
<li value=219><a href="extensions/OES/OES_draw_elements_base_vertex.txt">GL_OES_draw_elements_base_vertex</a>
</li>
<li value=220><a href="extensions/OES/OES_EGL_image_external_essl3.txt">GL_OES_EGL_image_external_essl3</a>
</li>
<li value=221><a href="extensions/EXT/EXT_texture_sRGB_R8.txt">GL_EXT_texture_sRGB_R8</a>
</li>
<li value=222><a href="extensions/EXT/EXT_YUV_target.txt">GL_EXT_YUV_target</a>
</li>
<li value=223><a href="extensions/EXT/EXT_texture_sRGB_RG8.txt">GL_EXT_texture_sRGB_RG8</a>
</li>
<li value=224><a href="extensions/EXT/EXT_float_blend.txt">GL_EXT_float_blend</a>
</li>
<li value=225><a href="extensions/EXT/EXT_post_depth_coverage.txt">GL_EXT_post_depth_coverage</a>
</li>
<li value=226><a href="extensions/EXT/EXT_raster_multisample.txt">GL_EXT_raster_multisample</a>
</li>
<li value=227><a href="extensions/EXT/EXT_texture_filter_minmax.txt">GL_EXT_texture_filter_minmax</a>
</li>
<li value=228><a href="extensions/NV/NV_conservative_raster.txt">GL_NV_conservative_raster</a>
</li>
<li value=229><a href="extensions/NV/NV_fragment_coverage_to_color.txt">GL_NV_fragment_coverage_to_color</a>
</li>
<li value=230><a href="extensions/NV/NV_fragment_shader_interlock.txt">GL_NV_fragment_shader_interlock</a>
</li>
<li value=231><a href="extensions/NV/NV_framebuffer_mixed_samples.txt">GL_NV_framebuffer_mixed_samples</a>
</li>
<li value=232><a href="extensions/NV/NV_fill_rectangle.txt">GL_NV_fill_rectangle</a>
</li>
<li value=233><a href="extensions/NV/NV_geometry_shader_passthrough.txt">GL_NV_geometry_shader_passthrough</a>
</li>
<li value=234><a href="extensions/NV/NV_path_rendering_shared_edge.txt">GL_NV_path_rendering_shared_edge</a>
</li>
<li value=235><a href="extensions/NV/NV_sample_locations.txt">GL_NV_sample_locations</a>
</li>
<li value=236><a href="extensions/NV/NV_sample_mask_override_coverage.txt">GL_NV_sample_mask_override_coverage</a>
</li>
<li value=237><a href="extensions/NV/NV_viewport_array2.txt">GL_NV_viewport_array2</a>
</li>
<li value=238><a href="extensions/NV/NV_polygon_mode.txt">GL_NV_polygon_mode</a>
</li>
<li value=239><a href="extensions/EXT/EXT_buffer_storage.txt">GL_EXT_buffer_storage</a>
</li>
<li value=240><a href="extensions/EXT/EXT_sparse_texture.txt">GL_EXT_sparse_texture</a>
</li>
<li value=241><a href="extensions/OVR/OVR_multiview.txt">GL_OVR_multiview</a>
</li>
<li value=242><a href="extensions/OVR/OVR_multiview2.txt">GL_OVR_multiview2</a>
</li>
<li value=243><a href="extensions/KHR/KHR_no_error.txt">GL_KHR_no_error</a>
</li>
<li value=246><a href="extensions/INTEL/INTEL_framebuffer_CMAA.txt">GL_INTEL_framebuffer_CMAA</a>
</li>
<li value=247><a href="extensions/EXT/EXT_blend_func_extended.txt">GL_EXT_blend_func_extended</a>
</li>
<li value=248><a href="extensions/EXT/EXT_multisample_compatibility.txt">GL_EXT_multisample_compatibility</a>
</li>
<li value=249><a href="extensions/KHR/KHR_texture_compression_astc_sliced_3d.txt">GL_KHR_texture_compression_astc_sliced_3d</a>
</li>
<li value=250><a href="extensions/OVR/OVR_multiview_multisampled_render_to_texture.txt">GL_OVR_multiview_multisampled_render_to_texture</a>
</li>
<li value=251><a href="extensions/IMG/IMG_texture_filter_cubic.txt">GL_IMG_texture_filter_cubic</a>
</li>
<li value=252><a href="extensions/EXT/EXT_polygon_offset_clamp.txt">GL_EXT_polygon_offset_clamp</a>
</li>
<li value=253><a href="extensions/EXT/EXT_shader_pixel_local_storage2.txt">GL_EXT_shader_pixel_local_storage2</a>
</li>
<li value=254><a href="extensions/EXT/EXT_shader_group_vote.txt">GL_EXT_shader_group_vote</a>
</li>
<li value=255><a href="extensions/IMG/IMG_framebuffer_downsample.txt">GL_IMG_framebuffer_downsample</a>
</li>
<li value=256><a href="extensions/EXT/EXT_protected_textures.txt">GL_EXT_protected_textures</a>
</li>
<li value=257><a href="extensions/EXT/EXT_clip_cull_distance.txt">GL_EXT_clip_cull_distance</a>
</li>
<li value=258><a href="extensions/NV/NV_viewport_swizzle.txt">GL_NV_viewport_swizzle</a>
</li>
<li value=259><a href="extensions/EXT/EXT_sparse_texture2.txt">GL_EXT_sparse_texture2</a>
</li>
<li value=260><a href="extensions/NV/NV_gpu_shader5.txt">GL_NV_gpu_shader5</a>
</li>
<li value=261><a href="extensions/NV/NV_shader_atomic_fp16_vector.txt">GL_NV_shader_atomic_fp16_vector</a>
</li>
<li value=262><a href="extensions/NV/NV_conservative_raster_pre_snap_triangles.txt">GL_NV_conservative_raster_pre_snap_triangles</a>
</li>
<li value=263><a href="extensions/EXT/EXT_window_rectangles.txt">GL_EXT_window_rectangles</a>
</li>
<li value=264><a href="extensions/EXT/EXT_shader_non_constant_global_initializers.txt">GL_EXT_shader_non_constant_global_initializers</a>
</li>
<li value=265><a href="extensions/INTEL/INTEL_conservative_rasterization.txt">GL_INTEL_conservative_rasterization</a>
</li>
<li value=266><a href="extensions/NVX/NVX_blend_equation_advanced_multi_draw_buffers.txt">GL_NVX_blend_equation_advanced_multi_draw_buffers</a>
</li>
<li value=267><a href="extensions/OES/OES_viewport_array.txt">GL_OES_viewport_array</a>
</li>
<li value=268><a href="extensions/EXT/EXT_conservative_depth.txt">GL_EXT_conservative_depth</a>
</li>
<li value=269><a href="extensions/EXT/EXT_clear_texture.txt">GL_EXT_clear_texture</a>
</li>
<li value=270><a href="extensions/IMG/IMG_bindless_texture.txt">GL_IMG_bindless_texture</a>
</li>
<li value=271><a href="extensions/NV/NV_texture_barrier.txt">GL_NV_texture_barrier</a>
</li>
<li value=272><a href="extensions/EXT/EXT_draw_transform_feedback.txt">GL_EXT_draw_transform_feedback</a>
</li>
<li value=273><a href="extensions/QCOM/QCOM_framebuffer_foveated.txt">GL_QCOM_framebuffer_foveated</a>
</li>
<li value=274><a href="extensions/NV/NV_draw_vulkan_image.txt">GL_NV_draw_vulkan_image</a>
</li>
<li value=275><a href="extensions/EXT/EXT_multisampled_render_to_texture2.txt">GL_EXT_multisampled_render_to_texture2</a>
</li>
<li value=276><a href="extensions/EXT/EXT_texture_compression_astc_decode_mode.txt">GL_EXT_texture_compression_astc_decode_mode</a>
<br> <a href="extensions/EXT/EXT_texture_compression_astc_decode_mode.txt">GL_EXT_texture_compression_astc_decode_mode_rgb9e5</a>
</li>
<li value=277><a href="extensions/QCOM/QCOM_shader_framebuffer_fetch_noncoherent.txt">GL_QCOM_shader_framebuffer_fetch_noncoherent</a>
</li>
<li value=278><a href="extensions/EXT/EXT_EGL_image_array.txt">GL_EXT_EGL_image_array</a>
</li>
<li value=280><a href="extensions/EXT/EXT_external_objects.txt">GL_EXT_memory_object</a>
<br> <a href="extensions/EXT/EXT_external_objects.txt">GL_EXT_semaphore</a>
</li>
<li value=281><a href="extensions/EXT/EXT_external_objects_fd.txt">GL_EXT_memory_object_fd</a>
<br> <a href="extensions/EXT/EXT_external_objects_fd.txt">GL_EXT_semaphore_fd</a>
</li>
<li value=282><a href="extensions/EXT/EXT_external_objects_win32.txt">GL_EXT_memory_object_win32</a>
<br> <a href="extensions/EXT/EXT_external_objects_win32.txt">GL_EXT_semaphore_win32</a>
</li>
<li value=283><a href="extensions/EXT/EXT_win32_keyed_mutex.txt">GL_EXT_win32_keyed_mutex</a>
</li>
<li value=284><a href="extensions/EXT/EXT_external_buffer.txt">GL_EXT_external_buffer</a>
</li>
<li value=285><a href="extensions/NV/NV_blend_minmax_factor.txt">GL_NV_blend_minmax_factor</a>
</li>
<li value=286><a href="extensions/EXT/EXT_texture_compression_rgtc.txt">GL_EXT_texture_compression_rgtc</a>
</li>
<li value=287><a href="extensions/EXT/EXT_texture_compression_bptc.txt">GL_EXT_texture_compression_bptc</a>
</li>
<li value=288><a href="extensions/KHR/KHR_parallel_shader_compile.txt">GL_KHR_parallel_shader_compile</a>
</li>
<li value=289><a href="extensions/EXT/EXT_texture_compression_s3tc_srgb.txt">GL_EXT_texture_compression_s3tc_srgb</a>
</li>
<li value=290><a href="extensions/EXT/EXT_clip_control.txt">GL_EXT_clip_control</a>
</li>
<li value=291><a href="extensions/EXT/EXT_texture_mirror_clamp_to_edge.txt">GL_EXT_texture_mirror_clamp_to_edge</a>
</li>
<li value=292><a href="extensions/MESA/MESA_tile_raster_order.txt">GL_MESA_tile_raster_order</a>
</li>
<li value=293><a href="extensions/QCOM/QCOM_texture_foveated.txt">GL_QCOM_texture_foveated</a>
</li>
<li value=294><a href="extensions/MESA/MESA_program_binary_formats.txt">GL_MESA_program_binary_formats</a>
</li>
<li value=295><a href="extensions/NV/NV_clip_space_w_scaling.txt">GL_NV_clip_space_w_scaling</a>
</li>
<li value=296><a href="extensions/NV/NV_stereo_view_rendering.txt">GL_NV_stereo_view_rendering</a>
</li>
<li value=297><a href="extensions/NV/NV_conservative_raster_pre_snap.txt">GL_NV_conservative_raster_pre_snap</a>
</li>
<li value=298><a href="extensions/EXT/EXT_EGL_image_external_wrap_modes.txt">GL_EXT_EGL_image_external_wrap_modes</a>
</li>
<li value=299><a href="extensions/EXT/EXT_texture_format_sRGB_override.txt">GL_EXT_texture_format_sRGB_override</a>
</li>
<li value=300><a href="extensions/INTEL/INTEL_blackhole_render.txt">GL_INTEL_blackhole_render</a>
</li>
<li value=301><a href="extensions/EXT/EXT_EGL_image_storage.txt">GL_EXT_EGL_image_storage</a>
</li>
<li value=302><a href="extensions/MESA/MESA_framebuffer_flip_y.txt">GL_MESA_framebuffer_flip_y</a>
</li>
<li value=303><a href="extensions/AMD/AMD_framebuffer_multisample_advanced.txt">GL_AMD_framebuffer_multisample_advanced</a>
</li>
<li value=304><a href="extensions/QCOM/QCOM_shader_framebuffer_fetch_rate.txt">GL_QCOM_shader_framebuffer_fetch_rate</a>
</li>
<li value=305><a href="extensions/NV/NV_memory_attachment.txt">GL_NV_memory_attachment</a>
</li>
<li value=306><a href="extensions/QCOM/QCOM_texture_foveated_subsampled_layout.txt">GL_QCOM_texture_foveated_subsampled_layout</a>
</li>
<li value=307><a href="extensions/QCOM/QCOM_YUV_texture_gather.txt">GL_QCOM_YUV_texture_gather</a>
</li>
<li value=308><a href="extensions/NV/NV_compute_shader_derivatives.txt">GL_NV_compute_shader_derivatives</a>
</li>
<li value=309><a href="extensions/EXT/EXT_depth_clamp.txt">GL_EXT_depth_clamp</a>
</li>
<li value=310><a href="extensions/EXT/EXT_texture_query_lod.txt">GL_EXT_texture_query_lod</a>
</li>
<li value=311><a href="extensions/NV/NV_scissor_exclusive.txt">GL_NV_scissor_exclusive</a>
</li>
<li value=312><a href="extensions/NV/NV_mesh_shader.txt">GL_NV_mesh_shader</a>
</li>
<li value=313><a href="extensions/NV/NV_shader_texture_footprint.txt">GL_NV_shader_texture_footprint</a>
</li>
<li value=314><a href="extensions/NV/NV_representative_fragment_test.txt">GL_NV_representative_fragment_test</a>
</li>
<li value=315><a href="extensions/NV/NV_shading_rate_image.txt">GL_NV_shading_rate_image</a>
</li>
<li value=316><a href="extensions/NV/NV_fragment_shader_barycentric.txt">GL_NV_fragment_shader_barycentric</a>
</li>
<li value=317><a href="extensions/EXT/EXT_multiview_timer_query.txt">GL_EXT_multiview_timer_query</a>
</li>
<li value=318><a href="extensions/EXT/EXT_multiview_texture_multisample.txt">GL_EXT_multiview_texture_multisample</a>
</li>
<li value=319><a href="extensions/EXT/EXT_multiview_tessellation_geometry_shader.txt">GL_EXT_multiview_tessellation_geometry_shader</a>
</li>
<li value=320><a href="extensions/EXT/EXT_texture_shadow_lod.txt">GL_EXT_texture_shadow_lod</a>
</li>
<li value=321><a href="extensions/KHR/KHR_shader_subgroup.txt">GL_KHR_shader_subgroup</a>
</li>
<li value=322><a href="extensions/NV/NV_shader_subgroup_partitioned.txt">GL_NV_shader_subgroup_partitioned</a>
</li>
</ol>