commit | 283c2128a04b9fd3cdcb2e3d171b51c1a6ec3904 | [log] [tgz] |
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author | Pat Brown <pbrown@nvidia.com> | Fri Oct 30 16:30:55 2020 -0400 |
committer | Pat Brown <pbrown@nvidia.com> | Fri Oct 30 18:05:18 2020 -0400 |
tree | c3445dba7aa49a7fff5b134888d166e395f66fb9 | |
parent | 69ceb7f70d4147367ea85f85406d05c1b028c328 [diff] |
Add NV_primitive_shading_rate extension. This extension builds on top of the NV_shading_rate_image extension to provide OpenGL API support for using a per-primitive shading rate value to control the computation of the rate used to process each fragment.