)]}' { "commit": "283c2128a04b9fd3cdcb2e3d171b51c1a6ec3904", "tree": "c3445dba7aa49a7fff5b134888d166e395f66fb9", "parents": [ "69ceb7f70d4147367ea85f85406d05c1b028c328" ], "author": { "name": "Pat Brown", "email": "pbrown@nvidia.com", "time": "Fri Oct 30 16:30:55 2020 -0400" }, "committer": { "name": "Pat Brown", "email": "pbrown@nvidia.com", "time": "Fri Oct 30 18:05:18 2020 -0400" }, "message": "Add NV_primitive_shading_rate extension.\n\nThis extension builds on top of the NV_shading_rate_image extension to\nprovide OpenGL API support for using a per-primitive shading rate\nvalue to control the computation of the rate used to process each\nfragment.\n", "tree_diff": [ { "type": "add", "old_id": "0000000000000000000000000000000000000000", "old_mode": 0, "old_path": "/dev/null", "new_id": "dc0bb42ba62671555a7f01dc66aff15cc4f7be1e", "new_mode": 33188, "new_path": "extensions/NV/NV_primitive_shading_rate.txt" }, { "type": "modify", "old_id": "3d80fe483bdb952ee161bcd66b71b1f92dd64efd", "old_mode": 33188, "old_path": "extensions/esext.php", "new_id": "4d6946d9f80352a793c69cad75e7e2ccad4fd974", "new_mode": 33188, "new_path": "extensions/esext.php" }, { "type": "modify", "old_id": "89618c1d0b6eab04ba7d1c67e783c5979632b54b", "old_mode": 33188, "old_path": "extensions/glext.php", "new_id": "1e2c0f195586a35e23ed8114743bdf97d3c463d3", "new_mode": 33188, "new_path": "extensions/glext.php" }, { "type": "modify", "old_id": "86d395e675bfc40c8949034565383647868ddbaa", "old_mode": 33188, "old_path": "extensions/registry.py", "new_id": "441e3123726d65090295f48ef8a4ad475c0f48eb", "new_mode": 33188, "new_path": "extensions/registry.py" }, { "type": "modify", "old_id": "d31b8a4ecdec7e4f643bc5795750c6450d55e416", "old_mode": 33188, "old_path": "xml/gl.xml", "new_id": "7654a97f3e54f6ac75d6249026124007b230d2c5", "new_mode": 33188, "new_path": "xml/gl.xml" } ] }