Merge pull request #166 from B1m0/Add-len-to-gl-xml
Adding len value to gl.xml
diff --git a/api/GL/glcorearb.h b/api/GL/glcorearb.h
index 44816da..5f22f81 100755
--- a/api/GL/glcorearb.h
+++ b/api/GL/glcorearb.h
@@ -306,7 +306,7 @@
typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC) (GLenum target, GLint level, GLenum pname, GLfloat *params);
typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC) (GLenum target, GLint level, GLenum pname, GLint *params);
typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
-typedef void (APIENTRYP PFNGLDEPTHRANGEPROC) (GLdouble near, GLdouble far);
+typedef void (APIENTRYP PFNGLDEPTHRANGEPROC) (GLdouble n, GLdouble f);
typedef void (APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glCullFace (GLenum mode);
@@ -355,7 +355,7 @@
GLAPI void APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
GLAPI void APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
GLAPI GLboolean APIENTRY glIsEnabled (GLenum cap);
-GLAPI void APIENTRY glDepthRange (GLdouble near, GLdouble far);
+GLAPI void APIENTRY glDepthRange (GLdouble n, GLdouble f);
GLAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
#endif
#endif /* GL_VERSION_1_0 */
@@ -4650,6 +4650,11 @@
#endif
#endif /* GL_EXT_window_rectangles */
+#ifndef GL_INTEL_blackhole_render
+#define GL_INTEL_blackhole_render 1
+#define GL_BLACKHOLE_RENDER_INTEL 0x83FC
+#endif /* GL_INTEL_blackhole_render */
+
#ifndef GL_INTEL_conservative_rasterization
#define GL_INTEL_conservative_rasterization 1
#define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE
diff --git a/api/GL/glext.h b/api/GL/glext.h
index 5c999aa..2510603 100644
--- a/api/GL/glext.h
+++ b/api/GL/glext.h
@@ -51,7 +51,7 @@
#define GLAPI extern
#endif
-#define GL_GLEXT_VERSION 20180221
+#define GL_GLEXT_VERSION 20180302
/* Generated C header for:
* API: gl
@@ -9115,6 +9115,11 @@
#define GL_INTERLACE_READ_INGR 0x8568
#endif /* GL_INGR_interlace_read */
+#ifndef GL_INTEL_blackhole_render
+#define GL_INTEL_blackhole_render 1
+#define GL_BLACKHOLE_RENDER_INTEL 0x83FC
+#endif /* GL_INTEL_blackhole_render */
+
#ifndef GL_INTEL_conservative_rasterization
#define GL_INTEL_conservative_rasterization 1
#define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE
diff --git a/api/GLES/gl.h b/api/GLES/gl.h
index b573b5c..0d20c21 100644
--- a/api/GLES/gl.h
+++ b/api/GLES/gl.h
@@ -36,7 +36,7 @@
#include <GLES/glplatform.h>
-/* Generated on date 20180221 */
+/* Generated on date 20180302 */
/* Generated C header for:
* API: gles1
diff --git a/api/GLES/glext.h b/api/GLES/glext.h
index 63d088d..00ce389 100644
--- a/api/GLES/glext.h
+++ b/api/GLES/glext.h
@@ -38,7 +38,7 @@
#define GL_APIENTRYP GL_APIENTRY*
#endif
-/* Generated on date 20180221 */
+/* Generated on date 20180302 */
/* Generated C header for:
* API: gles1
diff --git a/api/GLES2/gl2.h b/api/GLES2/gl2.h
index eae547d..dc5744f 100644
--- a/api/GLES2/gl2.h
+++ b/api/GLES2/gl2.h
@@ -44,7 +44,7 @@
#define GL_GLES_PROTOTYPES 1
#endif
-/* Generated on date 20180221 */
+/* Generated on date 20180302 */
/* Generated C header for:
* API: gles2
diff --git a/api/GLES2/gl2ext.h b/api/GLES2/gl2ext.h
index e6e948b..5cecd47 100644
--- a/api/GLES2/gl2ext.h
+++ b/api/GLES2/gl2ext.h
@@ -38,7 +38,7 @@
#define GL_APIENTRYP GL_APIENTRY*
#endif
-/* Generated on date 20180221 */
+/* Generated on date 20180302 */
/* Generated C header for:
* API: gles2
@@ -2321,6 +2321,11 @@
#define GL_CUBIC_MIPMAP_LINEAR_IMG 0x913B
#endif /* GL_IMG_texture_filter_cubic */
+#ifndef GL_INTEL_blackhole_render
+#define GL_INTEL_blackhole_render 1
+#define GL_BLACKHOLE_RENDER_INTEL 0x83FC
+#endif /* GL_INTEL_blackhole_render */
+
#ifndef GL_INTEL_conservative_rasterization
#define GL_INTEL_conservative_rasterization 1
#define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE
diff --git a/api/GLES3/gl3.h b/api/GLES3/gl3.h
index 80d8581..747a74e 100644
--- a/api/GLES3/gl3.h
+++ b/api/GLES3/gl3.h
@@ -44,7 +44,7 @@
#define GL_GLES_PROTOTYPES 1
#endif
-/* Generated on date 20180221 */
+/* Generated on date 20180302 */
/* Generated C header for:
* API: gles2
diff --git a/extensions/AMD/AMD_gpu_shader_half_float_fetch.txt b/extensions/AMD/AMD_gpu_shader_half_float_fetch.txt
index 8a4aca0..03ac34e 100644
--- a/extensions/AMD/AMD_gpu_shader_half_float_fetch.txt
+++ b/extensions/AMD/AMD_gpu_shader_half_float_fetch.txt
@@ -1751,58 +1751,94 @@
+--------------------------------------------------------------+------------------------------+
| Syntax | Description |
+--------------------------------------------------------------+------------------------------+
- | f16vec4 textureGather(f16sampler2D sampler, f16vec2 P | Returns the value |
- | [, int comp [, float16_t bias]]) | |
- | f16vec4 textureGather(f16sampler2DArray sampler, f16vec3 P | gvec4( |
+ | f16vec4 textureGather(f16sampler2D sampler, vec2 P | Returns the value |
+ | [, int comp [, float bias]]) | |
+ | f16vec4 textureGather(f16sampler2D sampler, f16vec2 P | gvec4( |
| [, int comp [, float16_t bias]]) | Sample_i0_j1( |
- | f16vec4 textureGather(f16samplerCube sampler, f16vec3 P | P, base, bias).comp, |
- | [, int comp [, float16_t bias]]) | Sample_i1_j1( |
- | f16vec4 textureGather(f16samplerCubeArray sampler, f16vec4 P | P, base, bias).comp, |
+ | f16vec4 textureGather(f16sampler2DArray sampler, vec3 P | P, base, bias).comp, |
+ | [, int comp [, float bias]]) | Sample_i1_j1( |
+ | f16vec4 textureGather(f16sampler2DArray sampler, f16vec3 P | P, base, bias).comp, |
| [, int comp [, float16_t bias]]) | Sample_i1_j0( |
- | | P, base, bias).comp, |
- | | Sample_i0_j0( |
- | | P, base, bias).comp) |
- | | ... |
+ | f16vec4 textureGather(f16samplerCube sampler, vec3 P | P, base, bias).comp, |
+ | [, int comp [, float bias]]) | Sample_i0_j0( |
+ | f16vec4 textureGather(f16samplerCube sampler, f16vec3 P | P, base, bias).comp, |
+ | [, int comp [, float16_t bias]]) | ... |
+ | f16vec4 textureGather(f16samplerCubeArray sampler, vec4 P | |
+ | [, int comp [, float bias]]) | |
+ | f16vec4 textureGather(f16samplerCubeArray sampler, f16vec4 P | |
+ | [, int comp [, float16_t bias]]) | |
+--------------------------------------------------------------+------------------------------+
- | f16vec4 textureGatherOffset(f16sampler2D sampler, f16vec2 P, | Perform a texture gather |
+ | f16vec4 textureGatherOffset(f16sampler2D sampler, vec2 P, | Perform a texture gather |
| ivec2 offset [, int comp | operation as in |
- | [, float16_t bias]]) | textureGather() by <offset> |
- | f16vec4 textureGatherOffset(f16sampler2DArray sampler, | as described in |
- | f16vec3 P, ivec2 offset | textureOffset() except that |
- | [, int comp [, float16_t bias]]) | the <offset> can be variable |
- | | (non constant) and ... |
+ | [, float bias]]) | textureGather() by <offset> |
+ | f16vec4 textureGatherOffset(f16sampler2D sampler, f16vec2 P, | as described in |
+ | ivec2 offset [, int comp | textureOffset() except that |
+ | [, float16_t bias]]) | the <offset> can be variable |
+ | f16vec4 textureGatherOffset(f16sampler2DArray sampler, | (non constant) and ... |
+ | vec3 P, ivec2 offset | |
+ | [, int comp [, float bias]]) | |
+ | f16vec4 textureGatherOffset(f16sampler2DArray sampler, | |
+ | f16vec3 P, ivec2 offset | |
+ | [, int comp [, float16_t bias]]) | |
+--------------------------------------------------------------+------------------------------+
- | f16vec4 textureGatherOffsets(f16sampler2D sampler, f16vec2 P,| Operate identically to |
+ | f16vec4 textureGatherOffsets(f16sampler2D sampler, vec2 P, | Operate identically to |
| ivec2 offsets[4] [, int comp | textureGatherOffset() except |
- | [, float16_t bias]]) | that <offsets> is used to |
- | f16vec4 textureGatherOffsets(f16sampler2DArray sampler, | determine the location of the|
- | f16vec3 P, ivec2 offsets[4] | four texels to sample. ... |
+ | [, float bias]]) | that <offsets> is used to |
+ | f16vec4 textureGatherOffsets(f16sampler2D sampler, f16vec2 P,| determine the location of the|
+ | ivec2 offsets[4] [, int comp | four texels to sample. ... |
+ | [, float16_t bias]]) | |
+ | f16vec4 textureGatherOffsets(f16sampler2DArray sampler, | |
+ | vec3 P, ivec2 offsets[4] | |
+ | [, int comp [, float bias]]) | |
+ | f16vec4 textureGatherOffsets(f16sampler2DArray sampler, | |
+ | f16vec3 P, ivec2 offsets[4] | |
| [, int comp [, float16_t bias]])| |
+--------------------------------------------------------------+------------------------------+
- | f16vec4 textureGatherLodAMD(f16sampler2D sampler, f16vec2 P, | Perform a texture gather |
- | float16_t lod [, int comp]) | operation as in |
- | f16vec4 textureGatherLodAMD(f16sampler2DArray sampler, | textureGather() with explicit|
- | f16vec3 P, float16_t lod | LOD, but the four-texel |
- | [, int comp]) | sampling is modified as |
- | f16vec4 textureGatherLodAMD(f16samplerCube sampler, | follow: |
+ | f16vec4 textureGatherLodAMD(f16sampler2D sampler, vec2 P, | Perform a texture gather |
+ | float lod [, int comp]) | operation as in |
+ | f16vec4 textureGatherLodAMD(f16sampler2D sampler, f16vec2 P, | textureGather() with explicit|
+ | float16_t lod [, int comp]) | LOD, but the four-texel |
+ | f16vec4 textureGatherLodAMD(f16sampler2DArray sampler, | sampling is modified as |
+ | vec3 P, float lod [, int comp]) | follow: |
+ | f16vec4 textureGatherLodAMD(f16sampler2DArray sampler, | |
+ | f16vec3 P, float16_t lod | gvec4( |
+ | [, int comp]) | Sample_i0_j1(P, lod).comp, |
+ | f16vec4 textureGatherLodAMD(f16samplerCube sampler, | Sample_i1_j1(P, lod).comp, |
+ | vec3 P, float lod [, int comp]) | Sample_i1_j0(P, lod).comp, |
+ | f16vec4 textureGatherLodAMD(f16samplerCube sampler, | Sample_i0_j0(P, lod).comp) |
| f16vec3 P, float16_t lod | |
- | [, int comp]) | gvec4( |
- | f16vec4 textureGatherLodAMD(f16samplerCubeArray sampler, | Sample_i0_j1(P, lod).comp, |
- | f16vec4 P, float16_t lod | Sample_i1_j1(P, lod).comp, |
- | [, int comp]) | Sample_i1_j0(P, lod).comp, |
- | | Sample_i0_j0(P, lod).comp) |
+ | [, int comp]) | |
+ | f16vec4 textureGatherLodAMD(f16samplerCubeArray sampler, | |
+ | vec4 P, float lod [, int comp]) | |
+ | f16vec4 textureGatherLodAMD(f16samplerCubeArray sampler, | |
+ | f16vec4 P, float16_t lod | |
+ | [, int comp]) | |
+--------------------------------------------------------------+------------------------------+
| f16vec4 textureGatherLodOffsetAMD(f16sampler2D sampler, | Perform a texture gather |
- | f16vec2 P, float16_t lod, | operation as in |
+ | vec2 P, float lod, | operation as in |
| ivec2 offset [, int comp]) | textureGatherOffset() but |
- | f16vec4 textureGatherLodOffsetAMD(f16sampler2DArray sampler, | with explicit LOD. |
+ | f16vec4 textureGatherLodOffsetAMD(f16sampler2D sampler, | with explicit LOD. |
+ | f16vec2 P, float16_t lod, | |
+ | ivec2 offset [, int comp]) | |
+ | f16vec4 textureGatherLodOffsetAMD(f16sampler2DArray sampler, | |
+ | vec3 P, float lod, | |
+ | ivec2 offset [, int comp]) | |
+ | f16vec4 textureGatherLodOffsetAMD(f16sampler2DArray sampler, | |
| f16vec3 P, float16_t lod, | |
| ivec2 offset [, int comp]) | |
+--------------------------------------------------------------+------------------------------+
| f16vec4 textureGatherLodOffsetsAMD(f16sampler2D sampler, | Perform a texture gather |
- | f16vec2 P, float16_t lod, | operation as in |
+ | vec2 P, float lod, | operation as in |
| ivec2 offsets[4] | textureGatherOffsets() but |
| [, int comp]) | with explicit LOD. |
+ | f16vec4 textureGatherLodOffsetsAMD(f16sampler2D sampler, | |
+ | f16vec2 P, float16_t lod, | |
+ | ivec2 offsets[4] | |
+ | [, int comp]) | |
+ | f16vec4 textureGatherLodOffsetsAMD(f16sampler2DArray sampler,| |
+ | vec3 P, float lod, | |
+ | ivec2 offsets[4] | |
+ | [, int comp]) | |
| f16vec4 textureGatherLodOffsetsAMD(f16sampler2DArray sampler,| |
| f16vec3 P, float16_t lod, | |
| ivec2 offsets[4] | |
@@ -1816,54 +1852,144 @@
+--------------------------------------------------------------+------------------------------+
| Syntax | Description |
+--------------------------------------------------------------+------------------------------+
- | int sparseTextureGatherARB(f16sampler2D sampler, f16vec2 P, | Do a texture gather operation|
+ | int sparseTextureGatherARB(f16sampler2D sampler, vec2 P, | Do a texture gather operation|
| out f16vec4 texel [, int comp | as in textureGather(), but |
- | [, float16_t bias]]) | return texture access |
- | int sparseTextureGatherARB(f16sampler2DArray sampler, | residency information from |
- | f16vec3 P, out f16vec4 texel | the function and the filtered|
- | [, int comp [, float16_t bias]]) | lookup result in the out |
- | int sparseTextureGatherARB(f16samplerCube sampler, f16vec3 P,| parameter <texel>. |
+ | [, float bias]]) | return texture access |
+ | int sparseTextureGatherARB(f16sampler2D sampler, f16vec2 P, | residency information from |
+ | out f16vec4 texel [, int comp | the function and the filtered|
+ | [, float16_t bias]]) | lookup result in the out |
+ | int sparseTextureGatherARB(f16sampler2DArray sampler, | parameter <texel>. |
+ | vec3 P, out f16vec4 texel | |
+ | [, int comp [, float bias]]) | |
+ | int sparseTextureGatherARB(f16sampler2DArray sampler, | |
+ | f16vec3 P, out f16vec4 texel | |
+ | [, int comp [, float16_t bias]]) | |
+ | int sparseTextureGatherARB(f16samplerCube sampler, vec3 P, | |
+ | out f16vec4 texel [, int comp | |
+ | [, float bias]]) | |
+ | int sparseTextureGatherARB(f16samplerCube sampler, f16vec3 P,| |
| out f16vec4 texel [, int comp | |
| [, float16_t bias]]) | |
| int sparseTextureGatherARB(f16samplerCubeArray sampler, | |
- | 16vec4 P, out f16vec4 texel | |
+ | vec4 P, out f16vec4 texel | |
+ | [, int comp [, float bias]]) | |
+ | int sparseTextureGatherARB(f16samplerCubeArray sampler, | |
+ | f16vec4 P, out f16vec4 texel | |
| [, int comp [, float16_t bias]]) | |
+--------------------------------------------------------------+------------------------------+
| int sparseTextureGatherOffsetARB(f16sampler2D sampler, | Do a texture gather operation|
- | f16vec2 P, ivec2 offset, | as in textureGatherOffset(), |
+ | vec2 P, ivec2 offset, | as in textureGatherOffset(), |
| out f16vec4 texel | but return texture access |
- | [, int comp | residency information from |
- | [, float16_t bias]]) | the function and the filtered|
- | int sparseTextureGatherOffsetARB(f16sampler2DArray sampler, | lookup result in the out |
- | f16vec3 P, ivec2 offset, | parameter <texel>. |
+ | [, int comp [, float bias]])| residency information from |
+ | int sparseTextureGatherOffsetARB(f16sampler2D sampler, | the function and the filtered|
+ | f16vec2 P, ivec2 offset, | lookup result in the out |
+ | out f16vec4 texel | parameter <texel>. |
+ | [, int comp | |
+ | [, float16_t bias]]) | |
+ | int sparseTextureGatherOffsetARB(f16sampler2DArray sampler, | |
+ | vec3 P, ivec2 offset, | |
+ | out f16vec4 texel | |
+ | [, int comp [, float bias]])| |
+ | int sparseTextureGatherOffsetARB(f16sampler2DArray sampler, | |
+ | f16vec3 P, ivec2 offset, | |
| out f16vec4 texel | |
| [, int comp | |
| [, float16_t bias]]) | |
+--------------------------------------------------------------+------------------------------+
+ | int sparseTextureGatherOffsetsARB(f16sampler2D sampler, | Do a texture gather operation|
+ | vec2 P, ivec2 offsets[4], | as in textureGatherOffsets(),|
+ | out f16vec4 texel | but return texture access |
+ | [, int comp | residency information from |
+ | [, float bias]]) | the function and the filtered|
+ | int sparseTextureGatherOffsetsARB(f16sampler2D sampler, | lookup result in the out |
+ | f16vec2 P, | parameter <texel>. |
+ | ivec2 offsets[4], | |
+ | out f16vec4 texel | |
+ | [, int comp | |
+ | [, float16_t bias]]) | |
+ | int sparseTextureGatherOffsetsARB(f16sampler2DArray sampler, | |
+ | vec3 P, ivec2 offsets[4], | |
+ | out f16vec4 texel | |
+ | [, int comp | |
+ | [, float bias]]) | |
+ | int sparseTextureGatherOffsetsARB(f16sampler2DArray sampler, | |
+ | f16vec3 P, | |
+ | ivec2 offsets[4], | |
+ | out f16vec4 texel | |
+ | [, int comp | |
+ | [, float16_t bias]]) | |
+ +--------------------------------------------------------------+------------------------------+
| int sparseTextureGatherLodAMD(f16sampler2D sampler, | Do a texture gather operation|
- | f16vec2 P, float16_t lod, | as in textureGather() with, |
+ | vec2 P, float lod, | as in textureGather() with, |
| out f16vec4 texel [, int comp])| explicit LOD, but return |
- | int sparseTextureGatherLodAMD(f16sampler2DArray sampler, | texture access residency |
- | f16vec3 P, float16_t lod, | information from the function|
+ | int sparseTextureGatherLodAMD(f16sampler2D sampler, | texture access residency |
+ | f16vec2 P, float16_t lod, | information from the function|
| out f16vec4 texel [, int comp])| and the filtered lookup |
- | int sparseTextureGatherLodAMD(f16samplerCube sampler, | result in the out parameter |
- | f16vec3 P, float16_t lod, | <texel>. |
+ | int sparseTextureGatherLodAMD(f16sampler2DArray sampler, | result in the out parameter |
+ | vec3 P, float lod, | <texel>. |
+ | out f16vec4 texel [, int comp])| |
+ | int sparseTextureGatherLodAMD(f16sampler2DArray sampler, | |
+ | f16vec3 P, float16_t lod, | |
+ | out f16vec4 texel [, int comp])| |
+ | int sparseTextureGatherLodAMD(f16samplerCube sampler, | |
+ | vec3 P, float lod, | |
+ | out f16vec4 texel [, int comp])| |
+ | int sparseTextureGatherLodAMD(f16samplerCube sampler, | |
+ | f16vec3 P, float16_t lod, | |
+ | out f16vec4 texel [, int comp])| |
+ | int sparseTextureGatherLodAMD(f16samplerCubeArray sampler, | |
+ | vec4 P, float lod, | |
| out f16vec4 texel [, int comp])| |
| int sparseTextureGatherLodAMD(f16samplerCubeArray sampler, | |
| f16vec4 P, float16_t lod, | |
| out f16vec4 texel [, int comp])| |
+--------------------------------------------------------------+------------------------------+
| int sparseTextureGatherLodOffsetAMD(f16sampler2D sampler, | Do a texture gather operation|
- | f16vec2 P, float16_t lod,| as in textureGatherOffset() |
+ | vec2 P, float lod, | as in textureGatherOffset() |
| ivec2 offset, | with explicit LOD, but return|
| out f16vec4 texel | texture access residency |
| [, int comp]) | information from the function|
- | int sparseTextureGatherLodOffsetAMD(f16sampler2DArray | and the filtered lookup |
- | sampler, f16vec3 P, | result in the out parameter |
- | float16_t lod, | <texel>. |
+ | int sparseTextureGatherLodOffsetAMD(f16sampler2D sampler, | and the filtered lookup |
+ | f16vec2 P, float16_t lod,| result in the out parameter |
+ | ivec2 offset, | <texel>. |
+ | out f16vec4 texel | |
+ | [, int comp]) | |
+ | int sparseTextureGatherLodOffsetAMD(f16sampler2DArray | |
+ | sampler, vec3 P, | |
+ | float lod, | |
| ivec2 offset, | |
| out f16vec4 texel | |
| [, int comp]) | |
+ | int sparseTextureGatherLodOffsetAMD(f16sampler2DArray | |
+ | sampler, f16vec3 P, | |
+ | float16_t lod, | |
+ | ivec2 offset, | |
+ | out f16vec4 texel | |
+ | [, int comp]) | |
+ +--------------------------------------------------------------+------------------------------+
+ | int sparseTextureGatherLodOffsetsAMD(f16sampler2D sampler, | Do a texture gather operation|
+ | vec2 P, float lod, | as in textureGatherOffsets() |
+ | ivec2 offsets[4], | with explicit LOD, but return|
+ | out f16vec4 texel | texture access residency |
+ | [, int comp]) | information from the function|
+ | int sparseTextureGatherLodOffsetsAMD(f16sampler2D sampler, | and the filtered lookup |
+ | f16vec2 P, | result in the out parameter |
+ | float16_t lod, | <texel>. |
+ | ivec2 offsets[4], | |
+ | out f16vec4 texel | |
+ | [, int comp]) | |
+ | int sparseTextureGatherLodOffsetsAMD(f16sampler2DArray | |
+ | sampler, vec3 P, | |
+ | float lod, | |
+ | ivec2 offsets[4], | |
+ | out f16vec4 texel | |
+ | [, int comp]) | |
+ | int sparseTextureGatherLodOffsetsAMD(f16sampler2DArray | |
+ | sampler, f16vec3 P, | |
+ | float16_t lod, | |
+ | ivec2 offsets[4], | |
+ | out f16vec4 texel | |
+ | [, int comp]) | |
+--------------------------------------------------------------+------------------------------+
Errors
@@ -1908,9 +2034,12 @@
Rev. Date Author Changes
---- -------- -------- ---------------------------------------------------------------------
- 5 9/20/17 dwitczak Fix incorrect definitions of some of the textureClampARB(), textureGradClampARB(),
- textureLod() and textureProjLodOffset() function prototypes.
- Remove duplicate function prototype definitions.
+ 6 3/9/18 rexu Add some missing function prototypes when this extension interacts
+ with AMD_texture_gather_bias_lod.
+
+ 5 9/20/17 dwitczak Fix incorrect definitions of some of the textureClampARB(),
+ textureGradClampARB(), textureLod() and textureProjLodOffset()
+ function prototypes. Remove duplicate function prototype definitions.
4 11/24/16 rexu Clarify that when <compare> is present in shadow forms of
textureProj*(), the resulting <compare>, by divding its initial value
diff --git a/extensions/INTEL/INTEL_blackhole_render.txt b/extensions/INTEL/INTEL_blackhole_render.txt
new file mode 100644
index 0000000..550b07b
--- /dev/null
+++ b/extensions/INTEL/INTEL_blackhole_render.txt
@@ -0,0 +1,124 @@
+Name
+
+ INTEL_blackhole_render
+
+Name Strings
+
+ GL_INTEL_blackhole_render
+
+Contact
+
+ Lionel Landwerlin, Intel (lionel.g.landwerlin 'at' intel.com)
+
+Contributors
+
+ Ben Widawsky (benjamin.widawsky 'at' intel.com)
+
+Status
+
+ Draft.
+
+Version
+
+ Last Modified Date: 03/02/2018
+ INTEL Revision: 1
+
+Number
+
+ OpenGL Extension #521
+ OpenGL ES Extension #300
+
+Dependencies
+
+ OpenGL dependencies:
+
+ OpenGL 3.0 is required.
+
+ The extension is written against the OpenGL 4.6 Specification, Core
+ Profile, July 30, 2017.
+
+ OpenGL ES dependencies:
+
+ This extension is written against the OpenGL ES 3.2 Specification,
+ November 3, 2016.
+
+Overview
+
+ The purpose of this extension is to allow an application to disable all
+ rendering operations emitted to the GPU through the OpenGL rendering
+ commands (Draw*, DispatchCompute*, BlitFramebuffer, etc...). Changes to the
+ OpenGL pipeline are not affected.
+
+ New preprocessor #defines are added to the OpenGL Shading Language:
+
+ #define GL_INTEL_blackhole_render 1
+
+New Procedures and Functions
+
+ None.
+
+New Tokens
+
+ Accepted by the <target> parameter of Enable, Disable, IsEnabled:
+
+ BLACKHOLE_RENDER_INTEL 0x83FC
+
+Additions to the OpenGL 4.6 (Core Profile) Specification
+
+ Modify section 2.4 Rendering Commands (add new text at the end of the
+ section)
+
+ The effect of the above commands can be disabled by enabling
+ BLACKHOLE_RENDER_INTEL.
+
+Additions to Chapter 14.2.2, Shader Inputs of the OpenGL ES 3.2 Specification
+
+ Modify section 2.4 Rendering Commands (add new text at the end of the
+ section)
+
+ The effect of the above commands can be disabled by enabling
+ BLACKHOLE_RENDER_INTEL.
+
+Additions to the AGL/GLX/WGL Specifications
+
+ None.
+
+GLX Protocol
+
+ None.
+
+Errors
+
+ None.
+
+New State in OpenGL 4.6 Core Profile
+
+ (add new row to the Table 23.74, Miscellaneous)
+
+ Initial
+ Get Value Type Get Command Value Description Sec.
+ ------------- ---- ----------- ------- ------------------------- ------
+ BLACKHOLE_
+ RENDERING_ B IsEnabled() FALSE Disable rendering 2.4
+ INTEL
+
+New State in OpenGL ES 3.2
+
+ (add new row to the Table 21.57, Miscellaneous)
+
+ Initial
+ Get Value Type Get Command Value Description Sec.
+ ------------- ---- ----------- ------- ------------------------- ------
+ BLACKHOLE_
+ RENDERING_ B IsEnabled() FALSE Disable rendering 2.4
+ INTEL
+
+Issues
+
+ None.
+
+Revision History
+
+ Rev. Date Author Changes
+ ---- ---------- ---------- -----------------------------------------
+ 1 3/2/2018 llandwerlin Initial revision.
diff --git a/extensions/QCOM/QCOM_texture_foveated.txt b/extensions/QCOM/QCOM_texture_foveated.txt
index f021916..007189b 100644
--- a/extensions/QCOM/QCOM_texture_foveated.txt
+++ b/extensions/QCOM/QCOM_texture_foveated.txt
@@ -20,7 +20,7 @@
Status
- Draft
+ Complete
Version
@@ -357,8 +357,6 @@
same framebuffer. In this case the depth and/or stencil attachments should
be discarded or invalidated after rendering, as the upscaled depth contents
are unlikely to be useful and may cause undesired rendering artifacts when used.
- An implementation may choose to discard the contents of the depth/stencil
- buffers instead of resolving and upscaling them.
6. Does foveation have any effect on BlitFramebuffer.
@@ -471,3 +469,5 @@
3 09/25/17 tateh Add max scale factor texture parameter.
4 10/3/17 tateh Add Table 21.10 modifications and issue #9
5 10/6/17 tateh Changed max scale factor to min pixel density
+ 6 01/8/17 tateh Removed depth/stencil discard and invalidate
+ language.
diff --git a/extensions/esext.php b/extensions/esext.php
index b79083b..d1ee6f3 100644
--- a/extensions/esext.php
+++ b/extensions/esext.php
@@ -623,4 +623,6 @@
</li>
<li value=299><a href="extensions/EXT/EXT_texture_format_sRGB_override.txt">GL_EXT_texture_format_sRGB_override</a>
</li>
+<li value=300><a href="extensions/INTEL/INTEL_blackhole_render.txt">GL_INTEL_blackhole_render</a>
+</li>
</ol>
diff --git a/extensions/glext.php b/extensions/glext.php
index 725adcb..47c2e8a 100644
--- a/extensions/glext.php
+++ b/extensions/glext.php
@@ -979,4 +979,6 @@
<br> <a href="extensions/EXT/EXT_shader_framebuffer_fetch.txt">GL_EXT_shader_framebuffer_fetch_non_coherent</a>
</li>
+<li value=521><a href="extensions/INTEL/INTEL_blackhole_render.txt">GL_INTEL_blackhole_render</a>
+</li>
</ol>
diff --git a/extensions/registry.py b/extensions/registry.py
index 11b001e..b8c0630 100644
--- a/extensions/registry.py
+++ b/extensions/registry.py
@@ -2798,6 +2798,13 @@
'supporters' : { 'INTEL' },
'url' : 'extensions/INTEL/INTEL_map_texture.txt',
},
+ 'GL_INTEL_blackhole_render' : {
+ 'number' : 521,
+ 'esnumber' : 300,
+ 'flags' : { 'public' },
+ 'supporters' : { 'INTEL' },
+ 'url' : 'extensions/INTEL/INTEL_blackhole_render.txt',
+ },
'GL_INTEL_parallel_arrays' : {
'number' : 136,
'flags' : { 'public' },
diff --git a/xml/gl.xml b/xml/gl.xml
index d3b09da..6aa6482 100644
--- a/xml/gl.xml
+++ b/xml/gl.xml
@@ -5779,7 +5779,8 @@
<enum value="0x83F9" name="GL_PERFQUERY_DONOT_FLUSH_INTEL"/>
<enum value="0x83FA" name="GL_PERFQUERY_FLUSH_INTEL"/>
<enum value="0x83FB" name="GL_PERFQUERY_WAIT_INTEL"/>
- <unused start="0x83FC" end="0x83FD" vendor="INTEL"/>
+ <enum value="0x83FC" name="GL_BLACKHOLE_RENDER_INTEL"/>
+ <unused start="0x83FD" vendor="INTEL"/>
<enum value="0x83FE" name="GL_CONSERVATIVE_RASTERIZATION_INTEL"/>
<enum value="0x83FF" name="GL_TEXTURE_MEMORY_LAYOUT_INTEL"/>
</enums>
@@ -13785,8 +13786,8 @@
</command>
<command>
<proto>void <name>glDepthRange</name></proto>
- <param><ptype>GLdouble</ptype> <name>near</name></param>
- <param><ptype>GLdouble</ptype> <name>far</name></param>
+ <param><ptype>GLdouble</ptype> <name>n</name></param>
+ <param><ptype>GLdouble</ptype> <name>f</name></param>
<glx type="render" opcode="174"/>
</command>
<command>
@@ -45448,6 +45449,11 @@
<command name="glMapTexture2DINTEL"/>
</require>
</extension>
+ <extension name="GL_INTEL_blackhole_render" supported="gl|glcore|gles2">
+ <require>
+ <enum name="GL_BLACKHOLE_RENDER_INTEL"/>
+ </require>
+ </extension>
<extension name="GL_INTEL_parallel_arrays" supported="gl">
<require>
<enum name="GL_PARALLEL_ARRAYS_INTEL"/>
diff --git a/xml/readme.tex b/xml/readme.tex
index 90d6ee2..60e5002 100644
--- a/xml/readme.tex
+++ b/xml/readme.tex
@@ -471,14 +471,14 @@
tag are optional and may be in any order:
\begin{itemize}
-\item \tag{alias} has no attributes and contains a string which is the
+\item \tag{alias} has one attribute, \attr{name}, containing a string which is the
name of another command this command is an alias of, used when
promoting a function from extension to ARB or ARB to API status. A
command alias describes the case where there are two function
names which resolve to the {\bf same} client library code, so (for
example) the case where a command is promoted but is also given
different GLX protocol would {\bf not} be an alias in this sense.
-\item \tag{vecequiv} has no attributes and contains a string which is
+\item \tag{vecequiv} has one attribute, \attr{name}, containing a string which is
the name of another command which is the {\em vector equivalent}
of this command. For example, the vector equivalent of
\code{glVertex3f} is \code{glVertex3fv}.