| Name |
| |
| FJ_shader_binary_GCCSO |
| |
| Name Strings |
| |
| GL_FJ_shader_binary_GCCSO |
| |
| Contributors |
| |
| Volker Ort, Fujitsu Semiconductor Europe GmbH |
| Peter Kirst, Fujitsu Semiconductor Europe GmbH |
| Oliver Wohlmuth, Fujitsu Semiconductor Europe GmbH |
| |
| Contacts |
| |
| Oliver Wohlmuth (oliver 'dot' wohlmuth 'at' de 'dot' fujitsu 'dot' com) |
| |
| Status |
| |
| Complete |
| |
| Version |
| |
| Last Modified Date: March 30, 2011 |
| |
| Number |
| |
| OpenGL ES Extension #114 |
| |
| Dependencies |
| |
| None. |
| |
| The extension is written against the OpenGL-ES 2.0 Specification. |
| |
| Overview |
| |
| This extension enables loading precompiled binary shaders compatible with |
| chips designed by Fujitsu Semiconductor. |
| |
| IP Status |
| |
| Unknown. |
| |
| Issues |
| |
| None. |
| |
| New Procedures and Functions |
| |
| None. |
| |
| New Tokens |
| |
| Accepted by the <binaryformat> parameter of ShaderBinary: |
| |
| GCCSO_SHADER_BINARY_FJ 0x9260 |
| |
| Additions to Chapter 2 of the OpenGL-ES 2.0 Specification (OpenGL ES Operation) |
| |
| In section 2.10.2 ("Loading Shader Binaries"), add the following text: |
| |
| "Using GCCSO_SHADER_BINARY_FJ as the format will result in the GL attempting to |
| load the data contained in 'binary' according to the format developed by |
| Fujitsu Semiconductor. It is required that an optimized pair of vertex and |
| fragment shader binaries that were compiled together using the Fujitsu ESSL |
| compiler is specified to LinkProgram." |
| |
| Errors |
| |
| None |
| |
| New State |
| |
| None |
| |
| New Implementation Dependent State |
| |
| None |
| |
| Revision History |
| |
| #01 03/30/2011 Oliver Wohlmuth First draft. |