| // Mipmap-Compatible Texture Sampling Deblocking Shader Testbed - native C++/GLFW port. |
| // Copyright (C) 2026 Binomial LLC. LICENSE: Apache 2.0 |
| // |
| // Loads a Basis Universal .KTX2, transcodes it to a GPU-compressed format |
| // (ASTC -> BC7 -> ETC2, whichever the GL context supports; falls back to |
| // uncompressed RGBA8 if none), uploads all mip levels, and renders it with a |
| // deblocking pixel shader. Port of the Python testbed (PNG input dropped). |
| // |
| // Usage: deblock <file.ktx2> |
| // Controls: arrows move, W/S zoom, A/D yaw, Q/E pitch, C cube/quad, B/T/P filter, |
| // R reload shader, 1-8 toggle const0.xyzw/const1.xyzw, Space reset, Esc quit. |
| // (1 = deblock on/off, 2 = edge visualization.) |
| |
| #include <cstdio> |
| #include <cstdint> |
| #include <cstring> |
| #include <cmath> |
| #include <string> |
| #include <vector> |
| #include <fstream> |
| #include <sstream> |
| |
| #if defined(__has_include) |
| # if __has_include(<glad/gl.h>) |
| # include <glad/gl.h> |
| # define DEBLOCK_GLAD2 1 |
| # else |
| # include <glad/glad.h> |
| # endif |
| #else |
| # include <glad/glad.h> |
| #endif |
| |
| #define GLFW_INCLUDE_NONE // glad provides the GL headers; don't let GLFW pull its own |
| #include <GLFW/glfw3.h> |
| |
| #include "basisu_transcoder.h" |
| |
| // Set to 1 to enable GL debug contexts and more GL error checking |
| #define ENABLE_GL_DEBUG 1 |
| |
| // --------------------------------------------------------------------------- |
| // OpenGL error checking / debug output. |
| // Set ENABLE_GL_DEBUG to 1 to request a GL debug context (via GLFW) and install a |
| // debug message callback. Requires KHR_debug / GL 4.3 (available on most desktop |
| // drivers); harmless no-op if the callback entry point isn't present. |
| // --------------------------------------------------------------------------- |
| |
| static const char* gl_error_string(GLenum e) { |
| switch (e) { |
| case GL_NO_ERROR: return "GL_NO_ERROR"; |
| case GL_INVALID_ENUM: return "GL_INVALID_ENUM"; |
| case GL_INVALID_VALUE: return "GL_INVALID_VALUE"; |
| case GL_INVALID_OPERATION: return "GL_INVALID_OPERATION"; |
| case GL_INVALID_FRAMEBUFFER_OPERATION: return "GL_INVALID_FRAMEBUFFER_OPERATION"; |
| case GL_OUT_OF_MEMORY: return "GL_OUT_OF_MEMORY"; |
| case GL_STACK_UNDERFLOW: return "GL_STACK_UNDERFLOW"; |
| case GL_STACK_OVERFLOW: return "GL_STACK_OVERFLOW"; |
| default: return "GL_<unknown>"; |
| } |
| } |
| // Drains the GL error queue, printing a textual message for each. Returns true if any. |
| static bool gl_check_error(const char* where) { |
| bool any = false; |
| for (GLenum e; (e = glGetError()) != GL_NO_ERROR; ) { |
| fprintf(stderr, "GL ERROR at %s: 0x%04X (%s)\n", where, e, gl_error_string(e)); |
| any = true; |
| } |
| return any; |
| } |
| |
| #if ENABLE_GL_DEBUG |
| static void APIENTRY gl_debug_callback(GLenum source, GLenum type, GLuint id, GLenum severity, |
| GLsizei length, const GLchar* message, const void* userParam) { |
| (void)source; (void)id; (void)length; (void)userParam; |
| if (severity == GL_DEBUG_SEVERITY_NOTIFICATION) return; // skip chatty notifications |
| fprintf(stderr, "GL DEBUG [type=0x%04X severity=0x%04X]: %s\n", type, severity, message); |
| } |
| #endif |
| |
| // --------------------------------------------------------------------------- |
| // GL enums that glad's core loader does not expose (ASTC LDR KHR formats). |
| // BC7 (BPTC) and ETC2 EAC are in core glad; declare the rest defensively. |
| // --------------------------------------------------------------------------- |
| #ifndef GL_COMPRESSED_RGBA_BPTC_UNORM |
| #define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C |
| #endif |
| #ifndef GL_COMPRESSED_RGBA8_ETC2_EAC |
| #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 |
| #endif |
| |
| // --------------------------------------------------------------------------- |
| // 8x8 debug font (g_debug_font8x8_basic from encoder/basisu_enc.cpp, ASCII 32-127). |
| // Bit order: pixel (x,y) set if (glyph[y] >> x) & 1 (LSB = leftmost, y=0 = top). |
| // --------------------------------------------------------------------------- |
| static const uint8_t g_font8x8[96][8] = { |
| { 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00}, // ' ' |
| { 0x18,0x3C,0x3C,0x18,0x18,0x00,0x18,0x00}, // '!' |
| { 0x36,0x36,0x00,0x00,0x00,0x00,0x00,0x00}, // '"' |
| { 0x36,0x36,0x7F,0x36,0x7F,0x36,0x36,0x00}, // '#' |
| { 0x0C,0x3E,0x03,0x1E,0x30,0x1F,0x0C,0x00}, // '$' |
| { 0x00,0x63,0x33,0x18,0x0C,0x66,0x63,0x00}, // '%' |
| { 0x1C,0x36,0x1C,0x6E,0x3B,0x33,0x6E,0x00}, // '&' |
| { 0x06,0x06,0x03,0x00,0x00,0x00,0x00,0x00}, // ''' |
| { 0x18,0x0C,0x06,0x06,0x06,0x0C,0x18,0x00}, // '(' |
| { 0x06,0x0C,0x18,0x18,0x18,0x0C,0x06,0x00}, // ')' |
| { 0x00,0x66,0x3C,0xFF,0x3C,0x66,0x00,0x00}, // '*' |
| { 0x00,0x0C,0x0C,0x3F,0x0C,0x0C,0x00,0x00}, // '+' |
| { 0x00,0x00,0x00,0x00,0x00,0x0C,0x0C,0x06}, // ',' |
| { 0x00,0x00,0x00,0x3F,0x00,0x00,0x00,0x00}, // '-' |
| { 0x00,0x00,0x00,0x00,0x00,0x0C,0x0C,0x00}, // '.' |
| { 0x60,0x30,0x18,0x0C,0x06,0x03,0x01,0x00}, // '/' |
| { 0x3E,0x63,0x73,0x7B,0x6F,0x67,0x3E,0x00}, // '0' |
| { 0x0C,0x0E,0x0C,0x0C,0x0C,0x0C,0x3F,0x00}, // '1' |
| { 0x1E,0x33,0x30,0x1C,0x06,0x33,0x3F,0x00}, // '2' |
| { 0x1E,0x33,0x30,0x1C,0x30,0x33,0x1E,0x00}, // '3' |
| { 0x38,0x3C,0x36,0x33,0x7F,0x30,0x78,0x00}, // '4' |
| { 0x3F,0x03,0x1F,0x30,0x30,0x33,0x1E,0x00}, // '5' |
| { 0x1C,0x06,0x03,0x1F,0x33,0x33,0x1E,0x00}, // '6' |
| { 0x3F,0x33,0x30,0x18,0x0C,0x0C,0x0C,0x00}, // '7' |
| { 0x1E,0x33,0x33,0x1E,0x33,0x33,0x1E,0x00}, // '8' |
| { 0x1E,0x33,0x33,0x3E,0x30,0x18,0x0E,0x00}, // '9' |
| { 0x00,0x0C,0x0C,0x00,0x00,0x0C,0x0C,0x00}, // ':' |
| { 0x00,0x0C,0x0C,0x00,0x00,0x0C,0x0C,0x06}, // ';' |
| { 0x18,0x0C,0x06,0x03,0x06,0x0C,0x18,0x00}, // '<' |
| { 0x00,0x00,0x3F,0x00,0x00,0x3F,0x00,0x00}, // '=' |
| { 0x06,0x0C,0x18,0x30,0x18,0x0C,0x06,0x00}, // '>' |
| { 0x1E,0x33,0x30,0x18,0x0C,0x00,0x0C,0x00}, // '?' |
| { 0x3E,0x63,0x7B,0x7B,0x7B,0x03,0x1E,0x00}, // '@' |
| { 0x0C,0x1E,0x33,0x33,0x3F,0x33,0x33,0x00}, // 'A' |
| { 0x3F,0x66,0x66,0x3E,0x66,0x66,0x3F,0x00}, // 'B' |
| { 0x3C,0x66,0x03,0x03,0x03,0x66,0x3C,0x00}, // 'C' |
| { 0x1F,0x36,0x66,0x66,0x66,0x36,0x1F,0x00}, // 'D' |
| { 0x7F,0x46,0x16,0x1E,0x16,0x46,0x7F,0x00}, // 'E' |
| { 0x7F,0x46,0x16,0x1E,0x16,0x06,0x0F,0x00}, // 'F' |
| { 0x3C,0x66,0x03,0x03,0x73,0x66,0x7C,0x00}, // 'G' |
| { 0x33,0x33,0x33,0x3F,0x33,0x33,0x33,0x00}, // 'H' |
| { 0x1E,0x0C,0x0C,0x0C,0x0C,0x0C,0x1E,0x00}, // 'I' |
| { 0x78,0x30,0x30,0x30,0x33,0x33,0x1E,0x00}, // 'J' |
| { 0x67,0x66,0x36,0x1E,0x36,0x66,0x67,0x00}, // 'K' |
| { 0x0F,0x06,0x06,0x06,0x46,0x66,0x7F,0x00}, // 'L' |
| { 0x63,0x77,0x7F,0x7F,0x6B,0x63,0x63,0x00}, // 'M' |
| { 0x63,0x67,0x6F,0x7B,0x73,0x63,0x63,0x00}, // 'N' |
| { 0x1C,0x36,0x63,0x63,0x63,0x36,0x1C,0x00}, // 'O' |
| { 0x3F,0x66,0x66,0x3E,0x06,0x06,0x0F,0x00}, // 'P' |
| { 0x1E,0x33,0x33,0x33,0x3B,0x1E,0x38,0x00}, // 'Q' |
| { 0x3F,0x66,0x66,0x3E,0x36,0x66,0x67,0x00}, // 'R' |
| { 0x1E,0x33,0x07,0x0E,0x38,0x33,0x1E,0x00}, // 'S' |
| { 0x3F,0x2D,0x0C,0x0C,0x0C,0x0C,0x1E,0x00}, // 'T' |
| { 0x33,0x33,0x33,0x33,0x33,0x33,0x3F,0x00}, // 'U' |
| { 0x33,0x33,0x33,0x33,0x33,0x1E,0x0C,0x00}, // 'V' |
| { 0x63,0x63,0x63,0x6B,0x7F,0x77,0x63,0x00}, // 'W' |
| { 0x63,0x63,0x36,0x1C,0x1C,0x36,0x63,0x00}, // 'X' |
| { 0x33,0x33,0x33,0x1E,0x0C,0x0C,0x1E,0x00}, // 'Y' |
| { 0x7F,0x63,0x31,0x18,0x4C,0x66,0x7F,0x00}, // 'Z' |
| { 0x1E,0x06,0x06,0x06,0x06,0x06,0x1E,0x00}, // '[' |
| { 0x03,0x06,0x0C,0x18,0x30,0x60,0x40,0x00}, // '\' |
| { 0x1E,0x18,0x18,0x18,0x18,0x18,0x1E,0x00}, // ']' |
| { 0x08,0x1C,0x36,0x63,0x00,0x00,0x00,0x00}, // '^' |
| { 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xFF}, // '_' |
| { 0x0C,0x0C,0x18,0x00,0x00,0x00,0x00,0x00}, // '`' |
| { 0x00,0x00,0x1E,0x30,0x3E,0x33,0x6E,0x00}, // 'a' |
| { 0x07,0x06,0x06,0x3E,0x66,0x66,0x3B,0x00}, // 'b' |
| { 0x00,0x00,0x1E,0x33,0x03,0x33,0x1E,0x00}, // 'c' |
| { 0x38,0x30,0x30,0x3E,0x33,0x33,0x6E,0x00}, // 'd' |
| { 0x00,0x00,0x1E,0x33,0x3F,0x03,0x1E,0x00}, // 'e' |
| { 0x1C,0x36,0x06,0x0F,0x06,0x06,0x0F,0x00}, // 'f' |
| { 0x00,0x00,0x6E,0x33,0x33,0x3E,0x30,0x1F}, // 'g' |
| { 0x07,0x06,0x36,0x6E,0x66,0x66,0x67,0x00}, // 'h' |
| { 0x0C,0x00,0x0E,0x0C,0x0C,0x0C,0x1E,0x00}, // 'i' |
| { 0x30,0x00,0x30,0x30,0x30,0x33,0x33,0x1E}, // 'j' |
| { 0x07,0x06,0x66,0x36,0x1E,0x36,0x67,0x00}, // 'k' |
| { 0x0E,0x0C,0x0C,0x0C,0x0C,0x0C,0x1E,0x00}, // 'l' |
| { 0x00,0x00,0x33,0x7F,0x7F,0x6B,0x63,0x00}, // 'm' |
| { 0x00,0x00,0x1F,0x33,0x33,0x33,0x33,0x00}, // 'n' |
| { 0x00,0x00,0x1E,0x33,0x33,0x33,0x1E,0x00}, // 'o' |
| { 0x00,0x00,0x3B,0x66,0x66,0x3E,0x06,0x0F}, // 'p' |
| { 0x00,0x00,0x6E,0x33,0x33,0x3E,0x30,0x78}, // 'q' |
| { 0x00,0x00,0x3B,0x6E,0x66,0x06,0x0F,0x00}, // 'r' |
| { 0x00,0x00,0x3E,0x03,0x1E,0x30,0x1F,0x00}, // 's' |
| { 0x08,0x0C,0x3E,0x0C,0x0C,0x2C,0x18,0x00}, // 't' |
| { 0x00,0x00,0x33,0x33,0x33,0x33,0x6E,0x00}, // 'u' |
| { 0x00,0x00,0x33,0x33,0x33,0x1E,0x0C,0x00}, // 'v' |
| { 0x00,0x00,0x63,0x6B,0x7F,0x7F,0x36,0x00}, // 'w' |
| { 0x00,0x00,0x63,0x36,0x1C,0x36,0x63,0x00}, // 'x' |
| { 0x00,0x00,0x33,0x33,0x33,0x3E,0x30,0x1F}, // 'y' |
| { 0x00,0x00,0x3F,0x19,0x0C,0x26,0x3F,0x00}, // 'z' |
| { 0x38,0x0C,0x0C,0x07,0x0C,0x0C,0x38,0x00}, // '{' |
| { 0x18,0x18,0x18,0x00,0x18,0x18,0x18,0x00}, // '|' |
| { 0x07,0x0C,0x0C,0x38,0x0C,0x0C,0x07,0x00}, // '}' |
| { 0x6E,0x3B,0x00,0x00,0x00,0x00,0x00,0x00}, // '~' |
| { 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00} // 127 |
| }; |
| |
| // --------------------------------------------------------------------------- |
| // Config / state |
| // --------------------------------------------------------------------------- |
| static int WINDOW_WIDTH = 1280; |
| static int WINDOW_HEIGHT = 720; |
| static const float FOV_DEGREES = 90.0f; |
| static const float Z_MIN = 0.40f, Z_MAX = -50.0f; |
| static const float Z_SPEED = 1.0f, XY_SPEED = 0.75f, ROT_SPEED = 90.0f; |
| |
| struct State { |
| float x = 0, y = 0, z = -3.0f, yaw = 0, pitch = 0; |
| bool cube = false; // false = quad, true = cube |
| int filter_mode = 1; // 0=point,1=bilinear,2=trilinear |
| GLuint program = 0; |
| GLuint texture = 0; |
| int tex_w = 0, tex_h = 0; // base mip orig dims |
| int block_w = 12, block_h = 12; // deblock filter block size |
| int mip_count = 1; |
| float const0[4] = {0,0,0,0}; |
| float const1[4] = {0,0,0,0}; |
| // source texture info (overlay line 1) |
| int info_orig_w = 0, info_orig_h = 0, info_mips = 0; |
| int info_block_w = 0, info_block_h = 0, info_deblock_id = 0; |
| std::string info_fmt; |
| // debug overlay |
| GLuint debug_program = 0, debug_vao = 0, debug_vbo = 0, debug_ebo = 0, debug_tex = 0; |
| bool debug_dirty = true; |
| std::string shader_path; |
| }; |
| static State g; |
| // Initial values (for Space reset). |
| static float INIT_CONST0[4] = {0,0,0,0}; |
| |
| static const char* filter_name(int m) { return m == 0 ? "POINT" : (m == 2 ? "TRILINEAR" : "BILINEAR"); } |
| |
| // --------------------------------------------------------------------------- |
| // 4x4 matrices (row-major, matching the NumPy version; uploaded with transpose=GL_TRUE). |
| // --------------------------------------------------------------------------- |
| struct Mat4 { float m[16]; }; |
| static Mat4 mat_identity() { Mat4 r{}; for (int i=0;i<4;i++) r.m[i*4+i]=1.0f; return r; } |
| static Mat4 mat_mul(const Mat4& a, const Mat4& b) { |
| Mat4 r{}; |
| for (int i=0;i<4;i++) for (int j=0;j<4;j++) { float s=0; for(int k=0;k<4;k++) s+=a.m[i*4+k]*b.m[k*4+j]; r.m[i*4+j]=s; } |
| return r; |
| } |
| static Mat4 mat_perspective(float fov_deg, float aspect, float znear, float zfar) { |
| Mat4 m{}; |
| float f = 1.0f / std::tan((fov_deg * 3.14159265358979f / 180.0f) / 2.0f); |
| m.m[0*4+0] = f / aspect; |
| m.m[1*4+1] = f; |
| m.m[2*4+2] = (zfar + znear) / (znear - zfar); |
| m.m[2*4+3] = (2.0f * zfar * znear) / (znear - zfar); |
| m.m[3*4+2] = -1.0f; |
| return m; |
| } |
| static Mat4 mat_translate(float x, float y, float z) { |
| Mat4 m = mat_identity(); m.m[0*4+3]=x; m.m[1*4+3]=y; m.m[2*4+3]=z; return m; |
| } |
| static Mat4 mat_rot_y(float deg) { |
| Mat4 m = mat_identity(); float r=deg*3.14159265358979f/180.0f, c=std::cos(r), s=std::sin(r); |
| m.m[0*4+0]=c; m.m[0*4+2]=s; m.m[2*4+0]=-s; m.m[2*4+2]=c; return m; |
| } |
| static Mat4 mat_rot_x(float deg) { |
| Mat4 m = mat_identity(); float r=deg*3.14159265358979f/180.0f, c=std::cos(r), s=std::sin(r); |
| m.m[1*4+1]=c; m.m[1*4+2]=-s; m.m[2*4+1]=s; m.m[2*4+2]=c; return m; |
| } |
| |
| // --------------------------------------------------------------------------- |
| // Shader loading (parses #vertex / #fragment markers, like the Python version). |
| // --------------------------------------------------------------------------- |
| static std::string read_file(const std::string& path) { |
| std::ifstream f(path, std::ios::binary); |
| if (!f) return std::string(); |
| std::ostringstream ss; ss << f.rdbuf(); return ss.str(); |
| } |
| static std::string trim(const std::string& s) { |
| size_t b=0,e=s.size(); |
| while (b<e && (unsigned char)s[b]<=' ') b++; |
| while (e>b && (unsigned char)s[e-1]<=' ') e--; |
| return s.substr(b,e-b); |
| } |
| static GLuint compile_shader(GLenum type, const std::string& src) { |
| GLuint sh = glCreateShader(type); |
| const char* p = src.c_str(); |
| glShaderSource(sh, 1, &p, nullptr); |
| glCompileShader(sh); |
| GLint ok = 0; glGetShaderiv(sh, GL_COMPILE_STATUS, &ok); |
| if (!ok) { |
| char log[4096]; GLsizei n=0; glGetShaderInfoLog(sh, sizeof(log), &n, log); |
| fprintf(stderr, "%s SHADER ERROR:\n%.*s\n", type==GL_VERTEX_SHADER?"VERTEX":"FRAGMENT", (int)n, log); |
| glDeleteShader(sh); return 0; |
| } |
| return sh; |
| } |
| static GLuint link_program(GLuint vs, GLuint fs) { |
| GLuint p = glCreateProgram(); |
| glAttachShader(p, vs); glAttachShader(p, fs); glLinkProgram(p); |
| GLint ok=0; glGetProgramiv(p, GL_LINK_STATUS, &ok); |
| if (!ok) { char log[4096]; GLsizei n=0; glGetProgramInfoLog(p,sizeof(log),&n,log); fprintf(stderr,"LINK ERROR:\n%.*s\n",(int)n,log); glDeleteProgram(p); return 0; } |
| return p; |
| } |
| static GLuint load_shader(const std::string& path) { |
| std::string text = read_file(path); |
| if (text.empty()) { fprintf(stderr, "ERROR: could not read shader '%s'\n", path.c_str()); return 0; } |
| size_t v = text.find("#vertex"); |
| if (v == std::string::npos) { fprintf(stderr, "ERROR: no #vertex marker\n"); return 0; } |
| size_t fpos = text.find("#fragment", v); |
| if (fpos == std::string::npos) { fprintf(stderr, "ERROR: no #fragment marker\n"); return 0; } |
| std::string vsrc = trim(text.substr(v + 7, fpos - (v + 7))); |
| std::string fsrc = trim(text.substr(fpos + 9)); |
| GLuint vs = compile_shader(GL_VERTEX_SHADER, vsrc); if (!vs) return 0; |
| GLuint fs = compile_shader(GL_FRAGMENT_SHADER, fsrc); if (!fs) { glDeleteShader(vs); return 0; } |
| GLuint prog = link_program(vs, fs); |
| glDeleteShader(vs); glDeleteShader(fs); |
| if (prog) printf("Shader compiled successfully.\n"); |
| return prog; |
| } |
| |
| // --------------------------------------------------------------------------- |
| // GPU compressed format selection ladder (ASTC -> BC7 -> ETC2 -> RGBA8). |
| // --------------------------------------------------------------------------- |
| // Map an ASTC block size to its GL_COMPRESSED_RGBA_ASTC_<w>x<h>_KHR enum (0x93B0..0x93BD). |
| // IMPORTANT: this is keyed on the actual (w,h), NOT on any Basis/transcoder enum ordinal. |
| // The GL ASTC enums are ordered W-major (4x4,5x4,5x5,...,8x8,10x5,...), whereas Basis |
| // Universal's transcoder_texture_format ASTC values are ordered by block area (W*H), so |
| // the two orderings diverge (e.g. GL puts 8x8 before 10x5, Basis puts it after 10x6). |
| // Deriving one enum from the other by index would therefore be wrong -- always map by (w,h). |
| static unsigned astc_gl_format(int bw, int bh) { |
| switch ((bw<<8)|bh) { |
| case (4<<8)|4: return 0x93B0; case (5<<8)|4: return 0x93B1; |
| case (5<<8)|5: return 0x93B2; case (6<<8)|5: return 0x93B3; |
| case (6<<8)|6: return 0x93B4; case (8<<8)|5: return 0x93B5; |
| case (8<<8)|6: return 0x93B6; case (8<<8)|8: return 0x93B7; |
| case (10<<8)|5: return 0x93B8; case (10<<8)|6: return 0x93B9; |
| case (10<<8)|8: return 0x93BA; case (10<<8)|10:return 0x93BB; |
| case (12<<8)|10:return 0x93BC; case (12<<8)|12:return 0x93BD; |
| } |
| return 0; |
| } |
| |
| // Human-readable name for the GL internal format we upload with. |
| static const char* gl_internal_format_name(unsigned fmt) { |
| switch (fmt) { |
| case GL_RGBA8: return "GL_RGBA8"; |
| case GL_COMPRESSED_RGBA_BPTC_UNORM: return "GL_COMPRESSED_RGBA_BPTC_UNORM"; |
| case GL_COMPRESSED_RGBA8_ETC2_EAC: return "GL_COMPRESSED_RGBA8_ETC2_EAC"; |
| case 0x93B0: return "GL_COMPRESSED_RGBA_ASTC_4x4_KHR"; |
| case 0x93B1: return "GL_COMPRESSED_RGBA_ASTC_5x4_KHR"; |
| case 0x93B2: return "GL_COMPRESSED_RGBA_ASTC_5x5_KHR"; |
| case 0x93B3: return "GL_COMPRESSED_RGBA_ASTC_6x5_KHR"; |
| case 0x93B4: return "GL_COMPRESSED_RGBA_ASTC_6x6_KHR"; |
| case 0x93B5: return "GL_COMPRESSED_RGBA_ASTC_8x5_KHR"; |
| case 0x93B6: return "GL_COMPRESSED_RGBA_ASTC_8x6_KHR"; |
| case 0x93B7: return "GL_COMPRESSED_RGBA_ASTC_8x8_KHR"; |
| case 0x93B8: return "GL_COMPRESSED_RGBA_ASTC_10x5_KHR"; |
| case 0x93B9: return "GL_COMPRESSED_RGBA_ASTC_10x6_KHR"; |
| case 0x93BA: return "GL_COMPRESSED_RGBA_ASTC_10x8_KHR"; |
| case 0x93BB: return "GL_COMPRESSED_RGBA_ASTC_10x10_KHR"; |
| case 0x93BC: return "GL_COMPRESSED_RGBA_ASTC_12x10_KHR"; |
| case 0x93BD: return "GL_COMPRESSED_RGBA_ASTC_12x12_KHR"; |
| default: return "GL_<unknown>"; |
| } |
| } |
| struct Caps { bool astc=false, bc7=false, etc2=false; }; |
| static Caps detect_caps() { |
| std::vector<std::string> exts; |
| GLint n=0; glGetIntegerv(GL_NUM_EXTENSIONS, &n); |
| for (GLint i=0;i<n;i++) { const char* e=(const char*)glGetStringi(GL_EXTENSIONS,(GLuint)i); if (e) exts.push_back(e); } |
| auto has = [&](const char* name){ for (auto& e:exts) if (e==name) return true; return false; }; |
| Caps c; |
| c.astc = has("GL_KHR_texture_compression_astc_ldr") || has("GL_OES_texture_compression_astc"); |
| c.bc7 = has("GL_ARB_texture_compression_bptc") || has("GL_EXT_texture_compression_bptc"); |
| c.etc2 = has("GL_ARB_ES3_compatibility") || has("GL_OES_compressed_ETC2_RGBA8_texture"); |
| return c; |
| } |
| |
| static std::string ktx2_format_name(basist::ktx2_transcoder& tc) { |
| int bw = tc.get_block_width(), bh = tc.get_block_height(); |
| char buf[64]; |
| if (tc.is_etc1s()) return "ETC1S"; |
| if (tc.is_uastc()) return "UASTC LDR 4x4"; |
| if (tc.is_xuastc_ldr()) { snprintf(buf,sizeof(buf),"XUASTC LDR %dx%d",bw,bh); return buf; } |
| if (tc.is_astc_ldr()) { snprintf(buf,sizeof(buf),"ASTC LDR %dx%d",bw,bh); return buf; } |
| if (tc.is_xubc7()) return "XUBC7"; |
| if (tc.is_hdr_4x4()) return "UASTC HDR 4x4"; |
| if (tc.is_hdr_6x6()) { snprintf(buf,sizeof(buf),"HDR 6x6 %dx%d",bw,bh); return buf; } |
| if (tc.is_hdr()) return "HDR"; |
| snprintf(buf,sizeof(buf),"basis_fmt %d",(int)tc.get_basis_tex_format()); |
| return buf; |
| } |
| |
| // Load + transcode a KTX2 into a GL texture. Returns true on success. |
| // Optional user format preference (from --astc / --bc7 / --etc2 / --rgba32). |
| enum PreferFormat { PREF_NONE, PREF_ASTC, PREF_BC7, PREF_ETC2, PREF_RGBA32 }; |
| |
| static bool load_ktx2_texture(const std::string& path, const Caps& caps, PreferFormat pref, bool no_mips) { |
| printf("Loading KTX2: %s\n", path.c_str()); |
| std::vector<uint8_t> data; |
| { |
| std::ifstream f(path, std::ios::binary); |
| if (!f) { fprintf(stderr, "ERROR: could not open '%s'\n", path.c_str()); return false; } |
| f.seekg(0, std::ios::end); std::streamoff sz = f.tellg(); f.seekg(0); |
| data.resize((size_t)sz); f.read((char*)data.data(), sz); |
| } |
| |
| basist::ktx2_transcoder tc; |
| if (!tc.init(data.data(), (uint32_t)data.size())) { fprintf(stderr, "ERROR: ktx2_transcoder.init failed\n"); return false; } |
| |
| // This sample handles LDR textures only. |
| if (tc.is_hdr()) { |
| fprintf(stderr, "ERROR: '%s' is an HDR texture; this sample supports LDR textures only.\n", path.c_str()); |
| return false; |
| } |
| |
| const basist::basis_tex_format basis_fmt = tc.get_basis_tex_format(); |
| const int file_bw = (int)tc.get_block_width(); |
| const int file_bh = (int)tc.get_block_height(); |
| const int levels = (int)tc.get_levels(); |
| // --nomips: upload only the base level (level 0) instead of the full mip chain. |
| const int load_levels = no_mips ? 1 : levels; |
| |
| using TF = basist::transcoder_texture_format; |
| auto supported = [&](TF f){ return basist::basis_is_format_supported(f, basis_fmt); }; |
| |
| // Each candidate GPU format: usable only if the GL context advertises it AND the |
| // transcoder can produce it for this file. A null/false Choice means "not usable". |
| struct Choice { TF tfmt; unsigned gl_fmt; int gpu_bw, gpu_bh; bool compressed; const char* family; bool ok; }; |
| auto try_astc = [&]() -> Choice { |
| if (caps.astc) { |
| TF t = basist::basis_get_transcoder_texture_format_from_basis_tex_format(basis_fmt); |
| unsigned glf = astc_gl_format(file_bw, file_bh); |
| if (glf && supported(t)) return { t, glf, file_bw, file_bh, true, "ASTC", true }; |
| } |
| return {}; }; |
| auto try_bc7 = [&]() -> Choice { |
| if (caps.bc7 && supported(TF::cTFBC7_RGBA)) return { TF::cTFBC7_RGBA, GL_COMPRESSED_RGBA_BPTC_UNORM, 4, 4, true, "BC7", true }; |
| return {}; }; |
| auto try_etc2 = [&]() -> Choice { |
| if (caps.etc2 && supported(TF::cTFETC2_RGBA)) return { TF::cTFETC2_RGBA, GL_COMPRESSED_RGBA8_ETC2_EAC, 4, 4, true, "ETC2", true }; |
| return {}; }; |
| auto try_rgba32 = [&]() -> Choice { |
| if (supported(TF::cTFRGBA32)) return { TF::cTFRGBA32, GL_RGBA8, 1, 1, false, "RGBA32", true }; |
| return {}; }; |
| |
| // Honor an explicit format preference first, if that format is usable. |
| Choice chosen{}; |
| switch (pref) { |
| case PREF_ASTC: chosen = try_astc(); break; |
| case PREF_BC7: chosen = try_bc7(); break; |
| case PREF_ETC2: chosen = try_etc2(); break; |
| case PREF_RGBA32: chosen = try_rgba32(); break; |
| default: break; |
| } |
| if (pref != PREF_NONE && !chosen.ok) |
| printf(" Note: preferred format not available for this file/GPU; using the default ladder.\n"); |
| |
| // Default ladder: ASTC -> BC7 -> ETC2 -> uncompressed RGBA8. |
| if (!chosen.ok) chosen = try_astc(); |
| if (!chosen.ok) chosen = try_bc7(); |
| if (!chosen.ok) chosen = try_etc2(); |
| if (!chosen.ok) chosen = try_rgba32(); |
| if (!chosen.ok) { fprintf(stderr, "ERROR: no usable transcode target (HDR file?)\n"); return false; } |
| |
| const TF tfmt = chosen.tfmt; const unsigned gl_fmt = chosen.gl_fmt; |
| const int gpu_bw = chosen.gpu_bw, gpu_bh = chosen.gpu_bh; |
| const bool compressed = chosen.compressed; const char* family = chosen.family; |
| |
| const uint32_t deblock_id = tc.get_deblocking_filter_index(); |
| std::string fmt_name = ktx2_format_name(tc); |
| printf(" Source : %dx%d levels=%d fmt=%s\n", tc.get_width(), tc.get_height(), levels, fmt_name.c_str()); |
| if (compressed) printf(" GPU format : %s %s (0x%04X) block=%dx%d\n", family, gl_internal_format_name(gl_fmt), gl_fmt, gpu_bw, gpu_bh); |
| else printf(" GPU format : %s %s (0x%04X) uncompressed\n", family, gl_internal_format_name(gl_fmt), gl_fmt); |
| printf(" Deblock : %s filter block=%dx%d\n", deblock_id==1?"ON":"off", file_bw, file_bh); |
| |
| if (!tc.start_transcoding()) { fprintf(stderr, "ERROR: start_transcoding failed\n"); return false; } |
| |
| GLuint tex=0; glGenTextures(1,&tex); glBindTexture(GL_TEXTURE_2D, tex); |
| |
| const uint32_t bpb = basist::basis_get_bytes_per_block_or_pixel(tfmt); |
| std::vector<uint8_t> buf; |
| for (int lvl=0; lvl<load_levels; lvl++) { |
| basist::ktx2_image_level_info info; |
| if (!tc.get_image_level_info(info, lvl, 0, 0)) { fprintf(stderr,"ERROR: get_image_level_info failed (lvl %d)\n",lvl); return false; } |
| const uint32_t ow = info.m_orig_width, oh = info.m_orig_height; |
| const uint32_t out_size = basist::basis_compute_transcoded_image_size_in_bytes(tfmt, ow, oh); |
| const uint32_t out_units = out_size / bpb; // blocks (compressed) or pixels (RGBA32) |
| buf.resize(out_size); |
| // Disable CPU deblocking: the GPU shader performs it (no double-filtering). |
| if (!tc.transcode_image_level(lvl, 0, 0, buf.data(), out_units, tfmt, |
| basist::cDecodeFlagsNoDeblockFiltering)) { |
| fprintf(stderr, "ERROR: transcode_image_level failed (lvl %d)\n", lvl); return false; |
| } |
| if (compressed) |
| glCompressedTexImage2D(GL_TEXTURE_2D, lvl, gl_fmt, ow, oh, 0, (GLsizei)out_size, buf.data()); |
| else |
| glTexImage2D(GL_TEXTURE_2D, lvl, GL_RGBA8, ow, oh, 0, GL_RGBA, GL_UNSIGNED_BYTE, buf.data()); |
| GLenum err = glGetError(); |
| if (err != GL_NO_ERROR) { |
| fprintf(stderr, "ERROR: texture upload failed (lvl %d, %ux%u, %u bytes, fmt 0x%04X): GL 0x%04X\n", |
| lvl, ow, oh, out_size, gl_fmt, err); |
| return false; |
| } |
| } |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, load_levels-1); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| |
| // Publish results to global state. |
| g.texture = tex; |
| g.tex_w = tc.get_width(); g.tex_h = tc.get_height(); |
| g.block_w = file_bw; g.block_h = file_bh; |
| g.mip_count = load_levels; |
| g.const0[0] = (deblock_id == 1) ? 1.0f : 0.0f; |
| INIT_CONST0[0] = g.const0[0]; |
| g.info_orig_w = tc.get_width(); g.info_orig_h = tc.get_height(); g.info_mips = levels; |
| g.info_block_w = file_bw; g.info_block_h = file_bh; g.info_deblock_id = (int)deblock_id; |
| g.info_fmt = fmt_name; |
| printf(" Uploaded %d mip level(s)%s.\n", load_levels, |
| no_mips ? " (--nomips: base level only)" : ""); |
| return true; |
| } |
| |
| // --------------------------------------------------------------------------- |
| // Texture filtering |
| // --------------------------------------------------------------------------- |
| static void apply_filter_mode() { |
| glBindTexture(GL_TEXTURE_2D, g.texture); |
| // For a single-level texture, use a non-mipmap min filter so it is unambiguously |
| // complete on strict drivers (Mesa/Apple). |
| const bool mips = g.mip_count > 1; |
| if (g.filter_mode == 1) { // bilinear |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, mips ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| } else if (g.filter_mode == 2) { // trilinear |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, mips ? GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| } else { // point |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, mips ? GL_NEAREST_MIPMAP_NEAREST : GL_NEAREST); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| } |
| g.debug_dirty = true; |
| } |
| |
| // --------------------------------------------------------------------------- |
| // Geometry |
| // --------------------------------------------------------------------------- |
| static GLuint make_mesh(const float* verts, size_t vbytes, const uint32_t* idx, size_t ibytes, int stride) { |
| GLuint vao,vbo,ebo; glGenVertexArrays(1,&vao); glGenBuffers(1,&vbo); glGenBuffers(1,&ebo); |
| glBindVertexArray(vao); |
| glBindBuffer(GL_ARRAY_BUFFER, vbo); glBufferData(GL_ARRAY_BUFFER, vbytes, verts, GL_STATIC_DRAW); |
| glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ebo); glBufferData(GL_ELEMENT_ARRAY_BUFFER, ibytes, idx, GL_STATIC_DRAW); |
| glVertexAttribPointer(0,3,GL_FLOAT,GL_FALSE,stride,(void*)0); glEnableVertexAttribArray(0); |
| glVertexAttribPointer(1,2,GL_FLOAT,GL_FALSE,stride,(void*)(3*sizeof(float))); glEnableVertexAttribArray(1); |
| glBindVertexArray(0); |
| return vao; |
| } |
| static GLuint g_quad_vao=0, g_cube_vao=0; static int g_cube_index_count=0; |
| static void create_quad(float aspect) { |
| float hw, hh; |
| if (aspect >= 1.0f) { hw=1.0f; hh=1.0f/aspect; } else { hw=aspect; hh=1.0f; } |
| float v[] = { |
| -hw,-hh,0.0f, 0.0f,1.0f, hw,-hh,0.0f, 1.0f,1.0f, |
| hw, hh,0.0f, 1.0f,0.0f, -hw, hh,0.0f, 0.0f,0.0f, |
| }; |
| uint32_t idx[] = {0,1,2, 0,2,3}; |
| g_quad_vao = make_mesh(v,sizeof(v),idx,sizeof(idx),5*sizeof(float)); |
| } |
| static void create_cube() { |
| const float h=0.5f; |
| float v[] = { |
| // front (z=+h) |
| -h,-h, h, 0,1, h,-h, h, 1,1, h, h, h, 1,0, -h, h, h, 0,0, |
| // back (z=-h) |
| h,-h,-h, 0,1, -h,-h,-h, 1,1, -h, h,-h, 1,0, h, h,-h, 0,0, |
| // right (x=+h) |
| h,-h, h, 0,1, h,-h,-h, 1,1, h, h,-h, 1,0, h, h, h, 0,0, |
| // left (x=-h) |
| -h,-h,-h, 0,1, -h,-h, h, 1,1, -h, h, h, 1,0, -h, h,-h, 0,0, |
| // top (y=+h) |
| -h, h, h, 0,1, h, h, h, 1,1, h, h,-h, 1,0, -h, h,-h, 0,0, |
| // bottom (y=-h) |
| -h,-h,-h, 0,1, h,-h,-h, 1,1, h,-h, h, 1,0, -h,-h, h, 0,0, |
| }; |
| std::vector<uint32_t> idx; |
| for (int i=0;i<6;i++){ int b=i*4; idx.insert(idx.end(),{(uint32_t)b,(uint32_t)b+1,(uint32_t)b+2,(uint32_t)b,(uint32_t)b+2,(uint32_t)b+3}); } |
| g_cube_vao = make_mesh(v,sizeof(v),idx.data(),idx.size()*sizeof(uint32_t),5*sizeof(float)); |
| g_cube_index_count = (int)idx.size(); |
| } |
| |
| // --------------------------------------------------------------------------- |
| // Debug text overlay (8x8 font rasterized to an RGBA texture, drawn as a quad). |
| // --------------------------------------------------------------------------- |
| static const int OVL_W = 1280, OVL_H = 84, FONT_SCALE = 2, LINE_ADV = 20; |
| static const char* DEBUG_VS = "#version 330 core\nlayout(location=0) in vec2 aPos;layout(location=1) in vec2 aUV;out vec2 vUV;void main(){vUV=aUV;gl_Position=vec4(aPos,0.0,1.0);}"; |
| static const char* DEBUG_FS = "#version 330 core\nuniform sampler2D tex;in vec2 vUV;out vec4 fragColor;void main(){fragColor=texture(tex,vUV);}"; |
| |
| static void blit_char(std::vector<uint8_t>& buf, int px, int py, char ch) { |
| int c = (unsigned char)ch; if (c<32 || c>127) c='.'; |
| const uint8_t* glyph = g_font8x8[c-32]; |
| for (int y=0;y<8;y++) for (int x=0;x<8;x++) { |
| if (!((glyph[y]>>x)&1)) continue; |
| for (int sy=0;sy<FONT_SCALE;sy++) for (int sx=0;sx<FONT_SCALE;sx++) { |
| int X=px+x*FONT_SCALE+sx, Y=py+y*FONT_SCALE+sy; |
| if (X<0||X>=OVL_W||Y<0||Y>=OVL_H) continue; |
| uint8_t* d=&buf[(Y*OVL_W+X)*4]; d[0]=255;d[1]=255;d[2]=255;d[3]=255; |
| } |
| } |
| } |
| static void update_debug_text() { |
| if (!g.debug_dirty) return; |
| std::vector<uint8_t> buf(OVL_W*OVL_H*4); |
| for (size_t i=0;i<buf.size();i+=4){ buf[i]=0;buf[i+1]=0;buf[i+2]=0;buf[i+3]=180; } |
| |
| char l0[256], l1[256], l2[256]; |
| snprintf(l0,sizeof(l0),"Res:%dx%d Mips:%d Block:%dx%d DeblockID:%d Fmt:%s", |
| g.info_orig_w,g.info_orig_h,g.info_mips,g.info_block_w,g.info_block_h,g.info_deblock_id,g.info_fmt.c_str()); |
| snprintf(l1,sizeof(l1),"Mode:%-4s Filter:%-9s Deblock:[%d%d%d%d][%d%d%d%d]", |
| g.cube?"CUBE":"QUAD", filter_name(g.filter_mode), |
| (int)g.const0[0],(int)g.const0[1],(int)g.const0[2],(int)g.const0[3], |
| (int)g.const1[0],(int)g.const1[1],(int)g.const1[2],(int)g.const1[3]); |
| snprintf(l2,sizeof(l2),"X:%+5.1f Y:%+5.1f Z:%5.1f Yaw:%+6.1f Pitch:%+6.1f", g.x,g.y,g.z,g.yaw,g.pitch); |
| // Kept short so it fits the overlay width (OVL_W / (8*FONT_SCALE) chars). Full |
| // controls are in --help and the README. |
| const char* l3 = "Move:Arrows/WS Rot:ADQE C:cube B/T/P:filter 1:deblk 2:edge R:reload Spc:reset"; |
| const char* lines[4] = {l0,l1,l2,l3}; |
| |
| for (int li=0; li<4; li++) { |
| int py = 2 + li*LINE_ADV; |
| int px = 4; |
| for (const char* p=lines[li]; *p; ++p) { blit_char(buf, px, py, *p); px += 8*FONT_SCALE; } |
| } |
| |
| glBindTexture(GL_TEXTURE_2D, g.debug_tex); |
| glTexImage2D(GL_TEXTURE_2D,0,GL_RGBA8,OVL_W,OVL_H,0,GL_RGBA,GL_UNSIGNED_BYTE,buf.data()); |
| glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST); |
| glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST); |
| g.debug_dirty = false; |
| } |
| static void init_debug() { |
| GLuint vs=compile_shader(GL_VERTEX_SHADER,DEBUG_VS), fs=compile_shader(GL_FRAGMENT_SHADER,DEBUG_FS); |
| g.debug_program = link_program(vs,fs); glDeleteShader(vs); glDeleteShader(fs); |
| glGenVertexArrays(1,&g.debug_vao); glGenBuffers(1,&g.debug_vbo); glGenBuffers(1,&g.debug_ebo); |
| glBindVertexArray(g.debug_vao); |
| glBindBuffer(GL_ARRAY_BUFFER,g.debug_vbo); glBufferData(GL_ARRAY_BUFFER,16*sizeof(float),nullptr,GL_DYNAMIC_DRAW); |
| uint32_t idx[]={0,1,2,0,2,3}; |
| glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,g.debug_ebo); glBufferData(GL_ELEMENT_ARRAY_BUFFER,sizeof(idx),idx,GL_STATIC_DRAW); |
| glVertexAttribPointer(0,2,GL_FLOAT,GL_FALSE,4*sizeof(float),(void*)0); glEnableVertexAttribArray(0); |
| glVertexAttribPointer(1,2,GL_FLOAT,GL_FALSE,4*sizeof(float),(void*)(2*sizeof(float))); glEnableVertexAttribArray(1); |
| glBindVertexArray(0); |
| glGenTextures(1,&g.debug_tex); |
| } |
| static void draw_debug_text() { |
| if (!g.debug_program) return; |
| update_debug_text(); |
| // Top-left rect of OVL_W x OVL_H pixels in NDC (data row 0 = top => top uv.v=0). |
| float w = (float)OVL_W / WINDOW_WIDTH * 2.0f, h = (float)OVL_H / WINDOW_HEIGHT * 2.0f; |
| float verts[] = { |
| -1.0f, 1.0f, 0.0f, 0.0f, |
| -1.0f + w, 1.0f, 1.0f, 0.0f, |
| -1.0f + w, 1.0f - h, 1.0f, 1.0f, |
| -1.0f, 1.0f - h, 0.0f, 1.0f, |
| }; |
| glBindBuffer(GL_ARRAY_BUFFER, g.debug_vbo); glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(verts), verts); |
| glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glDisable(GL_DEPTH_TEST); |
| glUseProgram(g.debug_program); |
| glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, g.debug_tex); |
| glBindVertexArray(g.debug_vao); glDrawElements(GL_TRIANGLES,6,GL_UNSIGNED_INT,nullptr); |
| glEnable(GL_DEPTH_TEST); glDisable(GL_BLEND); |
| } |
| |
| // --------------------------------------------------------------------------- |
| // Input |
| // --------------------------------------------------------------------------- |
| static void framebuffer_size_callback(GLFWwindow*, int w, int h) { |
| WINDOW_WIDTH=w; WINDOW_HEIGHT=h; glViewport(0,0,w,h); g.debug_dirty=true; |
| } |
| static void reload_shader() { |
| GLuint np = load_shader(g.shader_path); |
| if (np) { if (g.program) glDeleteProgram(g.program); g.program=np; } |
| else fprintf(stderr, "Shader reload failed, keeping previous shader.\n"); |
| } |
| static void key_callback(GLFWwindow* w, int key, int sc, int action, int mods) { |
| (void)sc;(void)mods; |
| if (action != GLFW_PRESS) return; |
| switch (key) { |
| case GLFW_KEY_ESCAPE: glfwSetWindowShouldClose(w, GLFW_TRUE); break; |
| case GLFW_KEY_R: reload_shader(); break; |
| case GLFW_KEY_B: g.filter_mode=1; apply_filter_mode(); printf("Filter: BILINEAR\n"); break; |
| case GLFW_KEY_T: g.filter_mode=2; apply_filter_mode(); printf("Filter: TRILINEAR\n"); break; |
| case GLFW_KEY_P: g.filter_mode=0; apply_filter_mode(); printf("Filter: POINT\n"); break; |
| case GLFW_KEY_C: g.cube=!g.cube; g.debug_dirty=true; break; |
| case GLFW_KEY_1: g.const0[0]=1.0f-g.const0[0]; g.debug_dirty=true; break; |
| case GLFW_KEY_2: g.const0[1]=1.0f-g.const0[1]; g.debug_dirty=true; break; |
| case GLFW_KEY_3: g.const0[2]=1.0f-g.const0[2]; g.debug_dirty=true; break; |
| case GLFW_KEY_4: g.const0[3]=1.0f-g.const0[3]; g.debug_dirty=true; break; |
| case GLFW_KEY_5: g.const1[0]=1.0f-g.const1[0]; g.debug_dirty=true; break; |
| case GLFW_KEY_6: g.const1[1]=1.0f-g.const1[1]; g.debug_dirty=true; break; |
| case GLFW_KEY_7: g.const1[2]=1.0f-g.const1[2]; g.debug_dirty=true; break; |
| case GLFW_KEY_8: g.const1[3]=1.0f-g.const1[3]; g.debug_dirty=true; break; |
| case GLFW_KEY_SPACE: |
| g.x=0;g.y=0;g.z=-3.0f;g.yaw=0;g.pitch=0; |
| for(int i=0;i<4;i++){g.const0[i]=INIT_CONST0[i];g.const1[i]=0;} |
| g.debug_dirty=true; printf("Reset to initial state\n"); break; |
| } |
| } |
| static void process_held_keys(GLFWwindow* w, float dt) { |
| if (glfwGetKey(w,GLFW_KEY_LEFT_SHIFT)==GLFW_PRESS || glfwGetKey(w,GLFW_KEY_RIGHT_SHIFT)==GLFW_PRESS) dt *= 1.0f/3.0f; |
| bool moved=false; |
| if (glfwGetKey(w,GLFW_KEY_W)==GLFW_PRESS){g.z+=Z_SPEED*dt;moved=true;} |
| if (glfwGetKey(w,GLFW_KEY_S)==GLFW_PRESS){g.z-=Z_SPEED*dt;moved=true;} |
| if (glfwGetKey(w,GLFW_KEY_LEFT)==GLFW_PRESS){g.x+=XY_SPEED*dt;moved=true;} |
| if (glfwGetKey(w,GLFW_KEY_RIGHT)==GLFW_PRESS){g.x-=XY_SPEED*dt;moved=true;} |
| if (glfwGetKey(w,GLFW_KEY_UP)==GLFW_PRESS){g.y+=XY_SPEED*dt;moved=true;} |
| if (glfwGetKey(w,GLFW_KEY_DOWN)==GLFW_PRESS){g.y-=XY_SPEED*dt;moved=true;} |
| if (glfwGetKey(w,GLFW_KEY_A)==GLFW_PRESS){g.yaw+=ROT_SPEED*dt;moved=true;} |
| if (glfwGetKey(w,GLFW_KEY_D)==GLFW_PRESS){g.yaw-=ROT_SPEED*dt;moved=true;} |
| if (glfwGetKey(w,GLFW_KEY_Q)==GLFW_PRESS){g.pitch+=ROT_SPEED*dt;moved=true;} |
| if (glfwGetKey(w,GLFW_KEY_E)==GLFW_PRESS){g.pitch-=ROT_SPEED*dt;moved=true;} |
| if (g.z < Z_MAX) g.z=Z_MAX; if (g.z > Z_MIN) g.z=Z_MIN; |
| if (moved) g.debug_dirty=true; |
| } |
| |
| // --------------------------------------------------------------------------- |
| // Main |
| // --------------------------------------------------------------------------- |
| static void set_uniforms() { |
| Mat4 proj = mat_perspective(FOV_DEGREES, (float)WINDOW_WIDTH/WINDOW_HEIGHT, 0.001f, 100.0f); |
| Mat4 model = mat_mul(mat_mul(mat_translate(g.x,g.y,g.z), mat_rot_y(g.yaw)), mat_rot_x(g.pitch)); |
| Mat4 mvp = mat_mul(proj, model); |
| GLint loc; |
| loc=glGetUniformLocation(g.program,"mvp"); if(loc>=0) glUniformMatrix4fv(loc,1,GL_TRUE,mvp.m); |
| loc=glGetUniformLocation(g.program,"tex"); if(loc>=0) glUniform1i(loc,0); |
| loc=glGetUniformLocation(g.program,"texSize"); if(loc>=0) glUniform4f(loc,(float)g.tex_w,(float)g.tex_h,(float)g.block_w,(float)g.block_h); |
| loc=glGetUniformLocation(g.program,"maxLod"); if(loc>=0) glUniform1f(loc,(float)(g.mip_count-1)); |
| loc=glGetUniformLocation(g.program,"const0"); if(loc>=0) glUniform4f(loc,g.const0[0],g.const0[1],g.const0[2],g.const0[3]); |
| loc=glGetUniformLocation(g.program,"const1"); if(loc>=0) glUniform4f(loc,g.const1[0],g.const1[1],g.const1[2],g.const1[3]); |
| } |
| |
| int main(int argc, char** argv) { |
| // First non-flag argument is the .ktx2 path. Optional --astc/--bc7/--etc2/--rgba32 |
| // flags set a PREFERRED GPU format (used if available, else the default ladder). |
| std::string ktx2_path; |
| PreferFormat pref = PREF_NONE; |
| bool no_mips = false; |
| for (int i = 1; i < argc; i++) { |
| std::string a = argv[i]; |
| if (a == "--astc") pref = PREF_ASTC; |
| else if (a == "--bc7") pref = PREF_BC7; |
| else if (a == "--etc2") pref = PREF_ETC2; |
| else if (a == "--rgba32" || a == "--rgba8") pref = PREF_RGBA32; |
| else if (a == "--nomips") no_mips = true; |
| else if (!a.empty() && a[0] == '-') fprintf(stderr, "WARNING: ignoring unknown option '%s'\n", a.c_str()); |
| else if (ktx2_path.empty()) ktx2_path = a; |
| } |
| if (ktx2_path.empty()) { |
| printf("Usage: %s <file.ktx2> [--astc|--bc7|--etc2|--rgba32] [--nomips]\n", argv[0]); |
| printf(" A format flag prefers that GPU format if the GPU/file supports it,\n"); |
| printf(" otherwise it falls back to the default ASTC->BC7->ETC2->RGBA8 ladder.\n"); |
| printf(" --nomips loads only the base mip level (level 0) instead of all levels.\n"); |
| printf(" The shader is loaded from shader.glsl in the working directory.\n"); |
| printf(" Note: LDR textures only; HDR .ktx2 files are not supported.\n"); |
| return 1; |
| } |
| |
| basist::basisu_transcoder_init(); |
| |
| // Report GLFW errors with the code + description (the biggest aid when window/ |
| // context creation fails on a new platform). Safe to set before glfwInit. |
| glfwSetErrorCallback([](int code, const char* desc){ fprintf(stderr, "GLFW ERROR 0x%08X: %s\n", code, desc); }); |
| |
| if (!glfwInit()) { fprintf(stderr,"ERROR: glfwInit failed\n"); return 1; } |
| glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR,3); |
| glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR,3); |
| glfwWindowHint(GLFW_OPENGL_PROFILE,GLFW_OPENGL_CORE_PROFILE); |
| glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT,GLFW_TRUE); // required for a core context on macOS |
| #if ENABLE_GL_DEBUG |
| glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GLFW_TRUE); |
| #endif |
| |
| GLFWwindow* window = glfwCreateWindow(WINDOW_WIDTH,WINDOW_HEIGHT,"Deblock Shader Testbed (C++/GLFW)",nullptr,nullptr); |
| #if ENABLE_GL_DEBUG |
| if (!window) { |
| // A debug context can fail to create on some older Mesa/GLX drivers; retry without it. |
| fprintf(stderr,"WARNING: debug context unavailable; retrying without GLFW_OPENGL_DEBUG_CONTEXT\n"); |
| glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GLFW_FALSE); |
| window = glfwCreateWindow(WINDOW_WIDTH,WINDOW_HEIGHT,"Deblock Shader Testbed (C++/GLFW)",nullptr,nullptr); |
| } |
| #endif |
| if (!window) { fprintf(stderr,"ERROR: window creation failed\n"); glfwTerminate(); return 1; } |
| glfwMakeContextCurrent(window); |
| glfwSetKeyCallback(window,key_callback); |
| glfwSetFramebufferSizeCallback(window,framebuffer_size_callback); |
| glfwSwapInterval(1); |
| |
| #ifdef DEBLOCK_GLAD2 |
| if (!gladLoadGL((GLADloadfunc)glfwGetProcAddress)) { fprintf(stderr,"ERROR: gladLoadGL failed\n"); glfwTerminate(); return 1; } |
| #else |
| if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) { fprintf(stderr,"ERROR: gladLoadGLLoader failed\n"); glfwTerminate(); return 1; } |
| #endif |
| printf("OpenGL: %s\n", (const char*)glGetString(GL_VERSION)); |
| |
| #if ENABLE_GL_DEBUG |
| { |
| // glad's core loader only resolves entry points up to the 3.3 context version, |
| // so the 4.3-core glDebugMessageCallback is left null. Fetch it (or its |
| // KHR_debug alias) directly -- desktop drivers expose KHR_debug even on a 3.3 |
| // context. Keeps the sample at GL 3.3 (no version bump needed for debug output). |
| auto cb = (PFNGLDEBUGMESSAGECALLBACKPROC)glfwGetProcAddress("glDebugMessageCallback"); |
| if (!cb) cb = (PFNGLDEBUGMESSAGECALLBACKPROC)glfwGetProcAddress("glDebugMessageCallbackKHR"); |
| auto ctl = (PFNGLDEBUGMESSAGECONTROLPROC)glfwGetProcAddress("glDebugMessageControl"); |
| if (!ctl) ctl = (PFNGLDEBUGMESSAGECONTROLPROC)glfwGetProcAddress("glDebugMessageControlKHR"); |
| if (cb) { |
| glEnable(GL_DEBUG_OUTPUT); |
| glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS); // fire callbacks on the offending call |
| cb(gl_debug_callback, nullptr); |
| if (ctl) ctl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, nullptr, GL_TRUE); |
| printf("OpenGL debug output active (KHR_debug).\n"); |
| } else { |
| printf("OpenGL debug output unavailable (driver lacks KHR_debug).\n"); |
| } |
| } |
| #endif |
| gl_check_error("after GL init"); |
| |
| // Use the real framebuffer size, which differs from the window size on Retina / |
| // HiDPI / fractional-scaled displays. The resize callback keeps these in sync; |
| // this sets the initial viewport (otherwise the first frame uses a wrong viewport). |
| glfwGetFramebufferSize(window, &WINDOW_WIDTH, &WINDOW_HEIGHT); |
| glViewport(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT); |
| |
| Caps caps = detect_caps(); |
| printf("GPU compressed format support: ASTC=%d BC7=%d ETC2=%d\n", caps.astc, caps.bc7, caps.etc2); |
| if (!caps.astc && !caps.bc7 && !caps.etc2) |
| printf("Note: no GPU-compressed format available; KTX2 will load as uncompressed RGBA8.\n"); |
| |
| // Try shader.glsl in the cwd, else next to the executable. |
| g.shader_path = "shader.glsl"; |
| if (read_file(g.shader_path).empty()) { |
| std::string a = argv[0]; size_t s = a.find_last_of("/\\"); |
| if (s != std::string::npos) g.shader_path = a.substr(0,s+1) + "shader.glsl"; |
| } |
| g.program = load_shader(g.shader_path); |
| if (!g.program) { glfwTerminate(); return 1; } |
| |
| if (!load_ktx2_texture(ktx2_path, caps, pref, no_mips)) { glfwTerminate(); return 1; } |
| gl_check_error("after texture load"); |
| |
| g.filter_mode = 2; // trilinear default |
| apply_filter_mode(); |
| |
| create_quad((float)g.tex_w / (float)g.tex_h); |
| create_cube(); |
| init_debug(); |
| gl_check_error("after resource setup"); |
| |
| glEnable(GL_DEPTH_TEST); |
| glClearColor(0.2f,0.2f,0.2f,1.0f); |
| |
| double last = glfwGetTime(); |
| while (!glfwWindowShouldClose(window)) { |
| double now = glfwGetTime(); float dt = (float)(now-last); last=now; |
| if (dt > 0.1f) dt = 0.1f; // cap after a stall (occluded window / compositor) to avoid a teleport |
| glfwPollEvents(); |
| process_held_keys(window, dt); |
| |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| glUseProgram(g.program); |
| set_uniforms(); |
| glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, g.texture); |
| if (g.cube) { glBindVertexArray(g_cube_vao); glDrawElements(GL_TRIANGLES,g_cube_index_count,GL_UNSIGNED_INT,nullptr); } |
| else { glBindVertexArray(g_quad_vao); glDrawElements(GL_TRIANGLES,6,GL_UNSIGNED_INT,nullptr); } |
| |
| draw_debug_text(); |
| #if ENABLE_GL_DEBUG |
| gl_check_error("frame"); |
| #endif |
| glfwSwapBuffers(window); |
| } |
| glfwTerminate(); |
| printf("Done.\n"); |
| return 0; |
| } |