| // File: utils.h |
| #pragma once |
| #ifdef _MSC_VER |
| #pragma warning (push) |
| #pragma warning (disable:4127) // conditional expression is constant |
| #endif |
| |
| #include <stdlib.h> |
| #include <stdio.h> |
| #include <string.h> |
| #include <math.h> |
| #include <algorithm> |
| #include <assert.h> |
| #include <time.h> |
| #include <vector> |
| #include <string> |
| #include <random> |
| #include <utility> |
| #include <limits.h> |
| #include "dds_defs.h" |
| |
| #ifndef M_PI |
| #define M_PI 3.14159265358979323846 |
| #endif |
| |
| #define ASSUME(c) static_assert(c, #c) |
| #define ARRAY_SIZE(a) (sizeof(a)/sizeof(a[0])) |
| |
| #define VECTOR_TEXT_LINE_SIZE (30.0f) |
| #define VECTOR_TEXT_CORE_LINE_SIZE (21.0f) |
| |
| #define UNUSED(x) (void)x |
| |
| namespace utils |
| { |
| typedef std::vector<uint8_t> uint8_vec; |
| |
| extern const uint32_t g_pretty_colors[]; |
| extern const uint32_t g_num_pretty_colors; |
| |
| const float cDegToRad = 0.01745329252f; |
| const float cRadToDeg = 57.29577951f; |
| |
| enum eClear { cClear }; |
| enum eZero { cZero }; |
| enum eInitExpand { cInitExpand }; |
| |
| inline int iabs(int i) { if (i < 0) i = -i; return i; } |
| inline uint8_t clamp255(int32_t i) { return (uint8_t)((i & 0xFFFFFF00U) ? (~(i >> 31)) : i); } |
| template <typename S> inline S clamp(S value, S low, S high) { return (value < low) ? low : ((value > high) ? high : value); } |
| template<typename F> inline F lerp(F a, F b, F s) { return a + (b - a) * s; } |
| template<typename F> inline F square(F a) { return a * a; } |
| |
| template <class T> |
| inline T prev_wrap(T i, T n) |
| { |
| T temp = i - 1; |
| if (temp < 0) |
| temp = n - 1; |
| return temp; |
| } |
| |
| template <class T> |
| inline T next_wrap(T i, T n) |
| { |
| T temp = i + 1; |
| if (temp >= n) |
| temp = 0; |
| return temp; |
| } |
| |
| inline int posmod(int x, int y) |
| { |
| if (x >= 0) |
| return (x < y) ? x : (x % y); |
| int m = (-x) % y; |
| return (m != 0) ? (y - m) : m; |
| } |
| |
| inline float deg_to_rad(float f) |
| { |
| return f * cDegToRad; |
| }; |
| |
| inline float rad_to_deg(float f) |
| { |
| return f * cRadToDeg; |
| }; |
| |
| template <typename T> |
| struct rel_ops |
| { |
| friend bool operator!=(const T& x, const T& y) |
| { |
| return (!(x == y)); |
| } |
| friend bool operator>(const T& x, const T& y) |
| { |
| return (y < x); |
| } |
| friend bool operator<=(const T& x, const T& y) |
| { |
| return (!(y < x)); |
| } |
| friend bool operator>=(const T& x, const T& y) |
| { |
| return (!(x < y)); |
| } |
| }; |
| |
| template <uint32_t N, typename T> |
| class vec : public rel_ops<vec<N, T> > |
| { |
| public: |
| typedef T scalar_type; |
| enum |
| { |
| num_elements = N |
| }; |
| |
| inline vec() |
| { |
| } |
| |
| inline vec(eClear) |
| { |
| clear(); |
| } |
| |
| inline vec(const vec& other) |
| { |
| for (uint32_t i = 0; i < N; i++) |
| m_s[i] = other.m_s[i]; |
| } |
| |
| template <uint32_t O, typename U> |
| inline vec(const vec<O, U>& other) |
| { |
| set(other); |
| } |
| |
| template <uint32_t O, typename U> |
| inline vec(const vec<O, U>& other, T w) |
| { |
| *this = other; |
| m_s[N - 1] = w; |
| } |
| |
| explicit inline vec(T val) |
| { |
| set(val); |
| } |
| |
| inline vec(T val0, T val1) |
| { |
| set(val0, val1); |
| } |
| |
| inline vec(T val0, T val1, T val2) |
| { |
| set(val0, val1, val2); |
| } |
| |
| inline vec(T val0, T val1, T val2, T val3) |
| { |
| set(val0, val1, val2, val3); |
| } |
| |
| inline vec(T val0, T val1, T val2, T val3, T val4, T val5) |
| { |
| set(val0, val1, val2, val3, val4, val5); |
| } |
| |
| inline vec( |
| T val0, T val1, T val2, T val3, |
| T val4, T val5, T val6, T val7, |
| T val8, T val9, T val10, T val11, |
| T val12, T val13, T val14, T val15) |
| { |
| set(val0, val1, val2, val3, |
| val4, val5, val6, val7, |
| val8, val9, val10, val11, |
| val12, val13, val14, val15); |
| } |
| |
| inline vec( |
| T val0, T val1, T val2, T val3, |
| T val4, T val5, T val6, T val7, |
| T val8, T val9, T val10, T val11, |
| T val12, T val13, T val14, T val15, |
| T val16, T val17, T val18, T val19) |
| { |
| set(val0, val1, val2, val3, |
| val4, val5, val6, val7, |
| val8, val9, val10, val11, |
| val12, val13, val14, val15, |
| val16, val17, val18, val19); |
| } |
| |
| inline vec( |
| T val0, T val1, T val2, T val3, |
| T val4, T val5, T val6, T val7, |
| T val8, T val9, T val10, T val11, |
| T val12, T val13, T val14, T val15, |
| T val16, T val17, T val18, T val19, |
| T val20, T val21, T val22, T val23, |
| T val24) |
| { |
| set(val0, val1, val2, val3, |
| val4, val5, val6, val7, |
| val8, val9, val10, val11, |
| val12, val13, val14, val15, |
| val16, val17, val18, val19, |
| val20, val21, val22, val23, |
| val24); |
| } |
| |
| inline void clear() |
| { |
| if (N > 4) |
| memset(m_s, 0, sizeof(m_s)); |
| else |
| { |
| for (uint32_t i = 0; i < N; i++) |
| m_s[i] = 0; |
| } |
| } |
| |
| template <uint32_t ON, typename OT> |
| inline vec& set(const vec<ON, OT>& other) |
| { |
| if ((void*)this == (void*)&other) |
| return *this; |
| const uint32_t m = std::min(N, ON); |
| uint32_t i; |
| for (i = 0; i < m; i++) |
| m_s[i] = static_cast<T>(other[i]); |
| for (; i < N; i++) |
| m_s[i] = 0; |
| return *this; |
| } |
| |
| inline vec& set_component(uint32_t index, T val) |
| { |
| assert(index < N); |
| m_s[index] = val; |
| return *this; |
| } |
| |
| inline vec& set(T val) |
| { |
| for (uint32_t i = 0; i < N; i++) |
| m_s[i] = val; |
| return *this; |
| } |
| |
| inline vec& set(T val0, T val1) |
| { |
| m_s[0] = val0; |
| if (N >= 2) |
| { |
| m_s[1] = val1; |
| |
| for (uint32_t i = 2; i < N; i++) |
| m_s[i] = 0; |
| } |
| return *this; |
| } |
| |
| inline vec& set(T val0, T val1, T val2) |
| { |
| m_s[0] = val0; |
| if (N >= 2) |
| { |
| m_s[1] = val1; |
| |
| if (N >= 3) |
| { |
| m_s[2] = val2; |
| |
| for (uint32_t i = 3; i < N; i++) |
| m_s[i] = 0; |
| } |
| } |
| return *this; |
| } |
| |
| inline vec& set(T val0, T val1, T val2, T val3) |
| { |
| m_s[0] = val0; |
| if (N >= 2) |
| { |
| m_s[1] = val1; |
| |
| if (N >= 3) |
| { |
| m_s[2] = val2; |
| |
| if (N >= 4) |
| { |
| m_s[3] = val3; |
| |
| for (uint32_t i = 4; i < N; i++) |
| m_s[i] = 0; |
| } |
| } |
| } |
| return *this; |
| } |
| |
| inline vec& set(T val0, T val1, T val2, T val3, T val4, T val5) |
| { |
| m_s[0] = val0; |
| if (N >= 2) |
| { |
| m_s[1] = val1; |
| |
| if (N >= 3) |
| { |
| m_s[2] = val2; |
| |
| if (N >= 4) |
| { |
| m_s[3] = val3; |
| |
| if (N >= 5) |
| { |
| m_s[4] = val4; |
| |
| if (N >= 6) |
| { |
| m_s[5] = val5; |
| |
| for (uint32_t i = 6; i < N; i++) |
| m_s[i] = 0; |
| } |
| } |
| } |
| } |
| } |
| return *this; |
| } |
| |
| inline vec& set( |
| T val0, T val1, T val2, T val3, |
| T val4, T val5, T val6, T val7, |
| T val8, T val9, T val10, T val11, |
| T val12, T val13, T val14, T val15) |
| { |
| m_s[0] = val0; |
| if (N >= 2) |
| m_s[1] = val1; |
| if (N >= 3) |
| m_s[2] = val2; |
| if (N >= 4) |
| m_s[3] = val3; |
| |
| if (N >= 5) |
| m_s[4] = val4; |
| if (N >= 6) |
| m_s[5] = val5; |
| if (N >= 7) |
| m_s[6] = val6; |
| if (N >= 8) |
| m_s[7] = val7; |
| |
| if (N >= 9) |
| m_s[8] = val8; |
| if (N >= 10) |
| m_s[9] = val9; |
| if (N >= 11) |
| m_s[10] = val10; |
| if (N >= 12) |
| m_s[11] = val11; |
| |
| if (N >= 13) |
| m_s[12] = val12; |
| if (N >= 14) |
| m_s[13] = val13; |
| if (N >= 15) |
| m_s[14] = val14; |
| if (N >= 16) |
| m_s[15] = val15; |
| |
| for (uint32_t i = 16; i < N; i++) |
| m_s[i] = 0; |
| |
| return *this; |
| } |
| |
| inline vec& set( |
| T val0, T val1, T val2, T val3, |
| T val4, T val5, T val6, T val7, |
| T val8, T val9, T val10, T val11, |
| T val12, T val13, T val14, T val15, |
| T val16, T val17, T val18, T val19) |
| { |
| m_s[0] = val0; |
| if (N >= 2) |
| m_s[1] = val1; |
| if (N >= 3) |
| m_s[2] = val2; |
| if (N >= 4) |
| m_s[3] = val3; |
| |
| if (N >= 5) |
| m_s[4] = val4; |
| if (N >= 6) |
| m_s[5] = val5; |
| if (N >= 7) |
| m_s[6] = val6; |
| if (N >= 8) |
| m_s[7] = val7; |
| |
| if (N >= 9) |
| m_s[8] = val8; |
| if (N >= 10) |
| m_s[9] = val9; |
| if (N >= 11) |
| m_s[10] = val10; |
| if (N >= 12) |
| m_s[11] = val11; |
| |
| if (N >= 13) |
| m_s[12] = val12; |
| if (N >= 14) |
| m_s[13] = val13; |
| if (N >= 15) |
| m_s[14] = val14; |
| if (N >= 16) |
| m_s[15] = val15; |
| |
| if (N >= 17) |
| m_s[16] = val16; |
| if (N >= 18) |
| m_s[17] = val17; |
| if (N >= 19) |
| m_s[18] = val18; |
| if (N >= 20) |
| m_s[19] = val19; |
| |
| for (uint32_t i = 20; i < N; i++) |
| m_s[i] = 0; |
| |
| return *this; |
| } |
| |
| inline vec& set( |
| T val0, T val1, T val2, T val3, |
| T val4, T val5, T val6, T val7, |
| T val8, T val9, T val10, T val11, |
| T val12, T val13, T val14, T val15, |
| T val16, T val17, T val18, T val19, |
| T val20, T val21, T val22, T val23, |
| T val24) |
| { |
| m_s[0] = val0; |
| if (N >= 2) |
| m_s[1] = val1; |
| if (N >= 3) |
| m_s[2] = val2; |
| if (N >= 4) |
| m_s[3] = val3; |
| |
| if (N >= 5) |
| m_s[4] = val4; |
| if (N >= 6) |
| m_s[5] = val5; |
| if (N >= 7) |
| m_s[6] = val6; |
| if (N >= 8) |
| m_s[7] = val7; |
| |
| if (N >= 9) |
| m_s[8] = val8; |
| if (N >= 10) |
| m_s[9] = val9; |
| if (N >= 11) |
| m_s[10] = val10; |
| if (N >= 12) |
| m_s[11] = val11; |
| |
| if (N >= 13) |
| m_s[12] = val12; |
| if (N >= 14) |
| m_s[13] = val13; |
| if (N >= 15) |
| m_s[14] = val14; |
| if (N >= 16) |
| m_s[15] = val15; |
| |
| if (N >= 17) |
| m_s[16] = val16; |
| if (N >= 18) |
| m_s[17] = val17; |
| if (N >= 19) |
| m_s[18] = val18; |
| if (N >= 20) |
| m_s[19] = val19; |
| |
| if (N >= 21) |
| m_s[20] = val20; |
| if (N >= 22) |
| m_s[21] = val21; |
| if (N >= 23) |
| m_s[22] = val22; |
| if (N >= 24) |
| m_s[23] = val23; |
| |
| if (N >= 25) |
| m_s[24] = val24; |
| |
| for (uint32_t i = 25; i < N; i++) |
| m_s[i] = 0; |
| |
| return *this; |
| } |
| |
| inline vec& set(const T* pValues) |
| { |
| for (uint32_t i = 0; i < N; i++) |
| m_s[i] = pValues[i]; |
| return *this; |
| } |
| |
| template <uint32_t ON, typename OT> |
| inline vec& swizzle_set(const vec<ON, OT>& other, uint32_t i) |
| { |
| return set(static_cast<T>(other[i])); |
| } |
| |
| template <uint32_t ON, typename OT> |
| inline vec& swizzle_set(const vec<ON, OT>& other, uint32_t i, uint32_t j) |
| { |
| return set(static_cast<T>(other[i]), static_cast<T>(other[j])); |
| } |
| |
| template <uint32_t ON, typename OT> |
| inline vec& swizzle_set(const vec<ON, OT>& other, uint32_t i, uint32_t j, uint32_t k) |
| { |
| return set(static_cast<T>(other[i]), static_cast<T>(other[j]), static_cast<T>(other[k])); |
| } |
| |
| template <uint32_t ON, typename OT> |
| inline vec& swizzle_set(const vec<ON, OT>& other, uint32_t i, uint32_t j, uint32_t k, uint32_t l) |
| { |
| return set(static_cast<T>(other[i]), static_cast<T>(other[j]), static_cast<T>(other[k]), static_cast<T>(other[l])); |
| } |
| |
| inline vec& operator=(const vec& rhs) |
| { |
| if (this != &rhs) |
| { |
| for (uint32_t i = 0; i < N; i++) |
| m_s[i] = rhs.m_s[i]; |
| } |
| return *this; |
| } |
| |
| template <uint32_t O, typename U> |
| inline vec& operator=(const vec<O, U>& other) |
| { |
| if ((void*)this == (void*)&other) |
| return *this; |
| |
| uint32_t s = std::min(N, O); |
| |
| uint32_t i; |
| for (i = 0; i < s; i++) |
| m_s[i] = static_cast<T>(other[i]); |
| |
| for (; i < N; i++) |
| m_s[i] = 0; |
| |
| return *this; |
| } |
| |
| inline bool operator==(const vec& rhs) const |
| { |
| for (uint32_t i = 0; i < N; i++) |
| if (!(m_s[i] == rhs.m_s[i])) |
| return false; |
| return true; |
| } |
| |
| inline bool operator<(const vec& rhs) const |
| { |
| for (uint32_t i = 0; i < N; i++) |
| { |
| if (m_s[i] < rhs.m_s[i]) |
| return true; |
| else if (!(m_s[i] == rhs.m_s[i])) |
| return false; |
| } |
| |
| return false; |
| } |
| |
| inline T operator[](uint32_t i) const |
| { |
| assert(i < N); |
| return m_s[i]; |
| } |
| |
| inline T& operator[](uint32_t i) |
| { |
| assert(i < N); |
| return m_s[i]; |
| } |
| |
| template <uint32_t index> |
| inline uint64_t get_component_as_uint() const |
| { |
| ASSUME(index < N); |
| if (sizeof(T) == sizeof(float)) |
| return *reinterpret_cast<const uint32_t*>(&m_s[index]); |
| else |
| return *reinterpret_cast<const uint64_t*>(&m_s[index]); |
| } |
| |
| inline T get_x(void) const |
| { |
| return m_s[0]; |
| } |
| inline T get_y(void) const |
| { |
| ASSUME(N >= 2); |
| return m_s[1]; |
| } |
| inline T get_z(void) const |
| { |
| ASSUME(N >= 3); |
| return m_s[2]; |
| } |
| inline T get_w(void) const |
| { |
| ASSUME(N >= 4); |
| return m_s[3]; |
| } |
| |
| inline vec get_x_vector() const |
| { |
| return broadcast<0>(); |
| } |
| inline vec get_y_vector() const |
| { |
| return broadcast<1>(); |
| } |
| inline vec get_z_vector() const |
| { |
| return broadcast<2>(); |
| } |
| inline vec get_w_vector() const |
| { |
| return broadcast<3>(); |
| } |
| |
| inline T get_component(uint32_t i) const |
| { |
| return (*this)[i]; |
| } |
| |
| inline vec& set_x(T v) |
| { |
| m_s[0] = v; |
| return *this; |
| } |
| inline vec& set_y(T v) |
| { |
| ASSUME(N >= 2); |
| m_s[1] = v; |
| return *this; |
| } |
| inline vec& set_z(T v) |
| { |
| ASSUME(N >= 3); |
| m_s[2] = v; |
| return *this; |
| } |
| inline vec& set_w(T v) |
| { |
| ASSUME(N >= 4); |
| m_s[3] = v; |
| return *this; |
| } |
| |
| inline const T* get_ptr() const |
| { |
| return reinterpret_cast<const T*>(&m_s[0]); |
| } |
| inline T* get_ptr() |
| { |
| return reinterpret_cast<T*>(&m_s[0]); |
| } |
| |
| inline vec as_point() const |
| { |
| vec result(*this); |
| result[N - 1] = 1; |
| return result; |
| } |
| |
| inline vec as_dir() const |
| { |
| vec result(*this); |
| result[N - 1] = 0; |
| return result; |
| } |
| |
| inline vec<2, T> select2(uint32_t i, uint32_t j) const |
| { |
| assert((i < N) && (j < N)); |
| return vec<2, T>(m_s[i], m_s[j]); |
| } |
| |
| inline vec<3, T> select3(uint32_t i, uint32_t j, uint32_t k) const |
| { |
| assert((i < N) && (j < N) && (k < N)); |
| return vec<3, T>(m_s[i], m_s[j], m_s[k]); |
| } |
| |
| inline vec<4, T> select4(uint32_t i, uint32_t j, uint32_t k, uint32_t l) const |
| { |
| assert((i < N) && (j < N) && (k < N) && (l < N)); |
| return vec<4, T>(m_s[i], m_s[j], m_s[k], m_s[l]); |
| } |
| |
| inline bool is_dir() const |
| { |
| return m_s[N - 1] == 0; |
| } |
| inline bool is_vector() const |
| { |
| return is_dir(); |
| } |
| inline bool is_point() const |
| { |
| return m_s[N - 1] == 1; |
| } |
| |
| inline vec project() const |
| { |
| vec result(*this); |
| if (result[N - 1]) |
| result /= result[N - 1]; |
| return result; |
| } |
| |
| inline vec broadcast(unsigned i) const |
| { |
| return vec((*this)[i]); |
| } |
| |
| template <uint32_t i> |
| inline vec broadcast() const |
| { |
| return vec((*this)[i]); |
| } |
| |
| inline vec swizzle(uint32_t i, uint32_t j) const |
| { |
| return vec((*this)[i], (*this)[j]); |
| } |
| |
| inline vec swizzle(uint32_t i, uint32_t j, uint32_t k) const |
| { |
| return vec((*this)[i], (*this)[j], (*this)[k]); |
| } |
| |
| inline vec swizzle(uint32_t i, uint32_t j, uint32_t k, uint32_t l) const |
| { |
| return vec((*this)[i], (*this)[j], (*this)[k], (*this)[l]); |
| } |
| |
| inline vec operator-() const |
| { |
| vec result; |
| for (uint32_t i = 0; i < N; i++) |
| result.m_s[i] = -m_s[i]; |
| return result; |
| } |
| |
| inline vec operator+() const |
| { |
| return *this; |
| } |
| |
| inline vec& operator+=(const vec& other) |
| { |
| for (uint32_t i = 0; i < N; i++) |
| m_s[i] += other.m_s[i]; |
| return *this; |
| } |
| |
| inline vec& operator-=(const vec& other) |
| { |
| for (uint32_t i = 0; i < N; i++) |
| m_s[i] -= other.m_s[i]; |
| return *this; |
| } |
| |
| inline vec& operator*=(const vec& other) |
| { |
| for (uint32_t i = 0; i < N; i++) |
| m_s[i] *= other.m_s[i]; |
| return *this; |
| } |
| |
| inline vec& operator/=(const vec& other) |
| { |
| for (uint32_t i = 0; i < N; i++) |
| m_s[i] /= other.m_s[i]; |
| return *this; |
| } |
| |
| inline vec& operator*=(T s) |
| { |
| for (uint32_t i = 0; i < N; i++) |
| m_s[i] *= s; |
| return *this; |
| } |
| |
| inline vec& operator/=(T s) |
| { |
| for (uint32_t i = 0; i < N; i++) |
| m_s[i] /= s; |
| return *this; |
| } |
| |
| // component-wise multiply (not a dot product like in previous versions) |
| // just remarking it out because it's too ambiguous, use dot() or mul_components() instead |
| #if 0 |
| friend inline vec operator*(const vec& lhs, const vec& rhs) |
| { |
| return vec::mul_components(lhs, rhs); |
| } |
| #endif |
| |
| friend inline vec operator*(const vec& lhs, T val) |
| { |
| vec result; |
| for (uint32_t i = 0; i < N; i++) |
| result.m_s[i] = lhs.m_s[i] * val; |
| return result; |
| } |
| |
| friend inline vec operator*(T val, const vec& rhs) |
| { |
| vec result; |
| for (uint32_t i = 0; i < N; i++) |
| result.m_s[i] = val * rhs.m_s[i]; |
| return result; |
| } |
| |
| friend inline vec operator/(const vec& lhs, const vec& rhs) |
| { |
| vec result; |
| for (uint32_t i = 0; i < N; i++) |
| result.m_s[i] = lhs.m_s[i] / rhs.m_s[i]; |
| return result; |
| } |
| |
| friend inline vec operator/(const vec& lhs, T val) |
| { |
| vec result; |
| for (uint32_t i = 0; i < N; i++) |
| result.m_s[i] = lhs.m_s[i] / val; |
| return result; |
| } |
| |
| friend inline vec operator+(const vec& lhs, const vec& rhs) |
| { |
| vec result; |
| for (uint32_t i = 0; i < N; i++) |
| result.m_s[i] = lhs.m_s[i] + rhs.m_s[i]; |
| return result; |
| } |
| |
| friend inline vec operator-(const vec& lhs, const vec& rhs) |
| { |
| vec result; |
| for (uint32_t i = 0; i < N; i++) |
| result.m_s[i] = lhs.m_s[i] - rhs.m_s[i]; |
| return result; |
| } |
| |
| static inline vec<3, T> cross2(const vec& a, const vec& b) |
| { |
| ASSUME(N >= 2); |
| return vec<3, T>(0, 0, a[0] * b[1] - a[1] * b[0]); |
| } |
| |
| inline vec<3, T> cross2(const vec& b) const |
| { |
| return cross2(*this, b); |
| } |
| |
| static inline vec<3, T> cross3(const vec& a, const vec& b) |
| { |
| ASSUME(N >= 3); |
| return vec<3, T>(a[1] * b[2] - a[2] * b[1], a[2] * b[0] - a[0] * b[2], a[0] * b[1] - a[1] * b[0]); |
| } |
| |
| inline vec<3, T> cross3(const vec& b) const |
| { |
| return cross3(*this, b); |
| } |
| |
| static inline vec<3, T> cross(const vec& a, const vec& b) |
| { |
| ASSUME(N >= 2); |
| |
| if (N == 2) |
| return cross2(a, b); |
| else |
| return cross3(a, b); |
| } |
| |
| inline vec<3, T> cross(const vec& b) const |
| { |
| ASSUME(N >= 2); |
| return cross(*this, b); |
| } |
| |
| inline T dot(const vec& rhs) const |
| { |
| return dot(*this, rhs); |
| } |
| |
| inline vec dot_vector(const vec& rhs) const |
| { |
| return vec(dot(*this, rhs)); |
| } |
| |
| static inline T dot(const vec& lhs, const vec& rhs) |
| { |
| T result = lhs.m_s[0] * rhs.m_s[0]; |
| for (uint32_t i = 1; i < N; i++) |
| result += lhs.m_s[i] * rhs.m_s[i]; |
| return result; |
| } |
| |
| inline T dot2(const vec& rhs) const |
| { |
| ASSUME(N >= 2); |
| return m_s[0] * rhs.m_s[0] + m_s[1] * rhs.m_s[1]; |
| } |
| |
| inline T dot3(const vec& rhs) const |
| { |
| ASSUME(N >= 3); |
| return m_s[0] * rhs.m_s[0] + m_s[1] * rhs.m_s[1] + m_s[2] * rhs.m_s[2]; |
| } |
| |
| inline T dot4(const vec& rhs) const |
| { |
| ASSUME(N >= 4); |
| return m_s[0] * rhs.m_s[0] + m_s[1] * rhs.m_s[1] + m_s[2] * rhs.m_s[2] + m_s[3] * rhs.m_s[3]; |
| } |
| |
| inline T norm(void) const |
| { |
| T sum = m_s[0] * m_s[0]; |
| for (uint32_t i = 1; i < N; i++) |
| sum += m_s[i] * m_s[i]; |
| return sum; |
| } |
| |
| inline T length(void) const |
| { |
| return sqrt(norm()); |
| } |
| |
| inline T squared_distance(const vec& rhs) const |
| { |
| T dist2 = 0; |
| for (uint32_t i = 0; i < N; i++) |
| { |
| T d = m_s[i] - rhs.m_s[i]; |
| dist2 += d * d; |
| } |
| return dist2; |
| } |
| |
| inline T squared_distance(const vec& rhs, T early_out) const |
| { |
| T dist2 = 0; |
| for (uint32_t i = 0; i < N; i++) |
| { |
| T d = m_s[i] - rhs.m_s[i]; |
| dist2 += d * d; |
| if (dist2 > early_out) |
| break; |
| } |
| return dist2; |
| } |
| |
| inline T distance(const vec& rhs) const |
| { |
| T dist2 = 0; |
| for (uint32_t i = 0; i < N; i++) |
| { |
| T d = m_s[i] - rhs.m_s[i]; |
| dist2 += d * d; |
| } |
| return sqrt(dist2); |
| } |
| |
| inline vec inverse() const |
| { |
| vec result; |
| for (uint32_t i = 0; i < N; i++) |
| result[i] = m_s[i] ? (1.0f / m_s[i]) : 0; |
| return result; |
| } |
| |
| // returns squared length (norm) |
| inline double normalize(const vec* pDefaultVec = NULL) |
| { |
| double n = m_s[0] * m_s[0]; |
| for (uint32_t i = 1; i < N; i++) |
| n += m_s[i] * m_s[i]; |
| |
| if (n != 0) |
| *this *= static_cast<T>(1.0f / sqrt(n)); |
| else if (pDefaultVec) |
| *this = *pDefaultVec; |
| return n; |
| } |
| |
| inline double normalize3(const vec* pDefaultVec = NULL) |
| { |
| ASSUME(N >= 3); |
| |
| double n = m_s[0] * m_s[0] + m_s[1] * m_s[1] + m_s[2] * m_s[2]; |
| |
| if (n != 0) |
| *this *= static_cast<T>((1.0f / sqrt(n))); |
| else if (pDefaultVec) |
| *this = *pDefaultVec; |
| return n; |
| } |
| |
| inline vec& normalize_in_place(const vec* pDefaultVec = NULL) |
| { |
| normalize(pDefaultVec); |
| return *this; |
| } |
| |
| inline vec& normalize3_in_place(const vec* pDefaultVec = NULL) |
| { |
| normalize3(pDefaultVec); |
| return *this; |
| } |
| |
| inline vec get_normalized(const vec* pDefaultVec = NULL) const |
| { |
| vec result(*this); |
| result.normalize(pDefaultVec); |
| return result; |
| } |
| |
| inline vec get_normalized3(const vec* pDefaultVec = NULL) const |
| { |
| vec result(*this); |
| result.normalize3(pDefaultVec); |
| return result; |
| } |
| |
| inline vec& clamp(T l, T h) |
| { |
| for (uint32_t i = 0; i < N; i++) |
| m_s[i] = static_cast<T>(clamp(m_s[i], l, h)); |
| return *this; |
| } |
| |
| inline vec& saturate() |
| { |
| return clamp(0.0f, 1.0f); |
| } |
| |
| inline vec& clamp(const vec& l, const vec& h) |
| { |
| for (uint32_t i = 0; i < N; i++) |
| m_s[i] = static_cast<T>(clamp(m_s[i], l[i], h[i])); |
| return *this; |
| } |
| |
| inline bool is_within_bounds(const vec& l, const vec& h) const |
| { |
| for (uint32_t i = 0; i < N; i++) |
| if ((m_s[i] < l[i]) || (m_s[i] > h[i])) |
| return false; |
| |
| return true; |
| } |
| |
| inline bool is_within_bounds(T l, T h) const |
| { |
| for (uint32_t i = 0; i < N; i++) |
| if ((m_s[i] < l) || (m_s[i] > h)) |
| return false; |
| |
| return true; |
| } |
| |
| inline uint32_t get_major_axis(void) const |
| { |
| T m = fabs(m_s[0]); |
| uint32_t r = 0; |
| for (uint32_t i = 1; i < N; i++) |
| { |
| const T c = fabs(m_s[i]); |
| if (c > m) |
| { |
| m = c; |
| r = i; |
| } |
| } |
| return r; |
| } |
| |
| inline uint32_t get_minor_axis(void) const |
| { |
| T m = fabs(m_s[0]); |
| uint32_t r = 0; |
| for (uint32_t i = 1; i < N; i++) |
| { |
| const T c = fabs(m_s[i]); |
| if (c < m) |
| { |
| m = c; |
| r = i; |
| } |
| } |
| return r; |
| } |
| |
| inline void get_projection_axes(uint32_t& u, uint32_t& v) const |
| { |
| const int axis = get_major_axis(); |
| if (m_s[axis] < 0.0f) |
| { |
| v = next_wrap<uint32_t>(axis, N); |
| u = next_wrap<uint32_t>(v, N); |
| } |
| else |
| { |
| u = next_wrap<uint32_t>(axis, N); |
| v = next_wrap<uint32_t>(u, N); |
| } |
| } |
| |
| inline T get_absolute_minimum(void) const |
| { |
| T result = fabs(m_s[0]); |
| for (uint32_t i = 1; i < N; i++) |
| result = std::min(result, fabs(m_s[i])); |
| return result; |
| } |
| |
| inline T get_absolute_maximum(void) const |
| { |
| T result = fabs(m_s[0]); |
| for (uint32_t i = 1; i < N; i++) |
| result = std::max(result, fabs(m_s[i])); |
| return result; |
| } |
| |
| inline T get_minimum(void) const |
| { |
| T result = m_s[0]; |
| for (uint32_t i = 1; i < N; i++) |
| result = std::min(result, m_s[i]); |
| return result; |
| } |
| |
| inline T get_maximum(void) const |
| { |
| T result = m_s[0]; |
| for (uint32_t i = 1; i < N; i++) |
| result = std::max(result, m_s[i]); |
| return result; |
| } |
| |
| inline vec& remove_unit_direction(const vec& dir) |
| { |
| *this -= (dot(dir) * dir); |
| return *this; |
| } |
| |
| inline vec get_remove_unit_direction(const vec& dir) const |
| { |
| return *this - (dot(dir) * dir); |
| } |
| |
| inline bool all_less(const vec& b) const |
| { |
| for (uint32_t i = 0; i < N; i++) |
| if (m_s[i] >= b.m_s[i]) |
| return false; |
| return true; |
| } |
| |
| inline bool all_less_equal(const vec& b) const |
| { |
| for (uint32_t i = 0; i < N; i++) |
| if (m_s[i] > b.m_s[i]) |
| return false; |
| return true; |
| } |
| |
| inline bool all_greater(const vec& b) const |
| { |
| for (uint32_t i = 0; i < N; i++) |
| if (m_s[i] <= b.m_s[i]) |
| return false; |
| return true; |
| } |
| |
| inline bool all_greater_equal(const vec& b) const |
| { |
| for (uint32_t i = 0; i < N; i++) |
| if (m_s[i] < b.m_s[i]) |
| return false; |
| return true; |
| } |
| |
| inline vec negate_xyz() const |
| { |
| vec ret; |
| |
| ret[0] = -m_s[0]; |
| if (N >= 2) |
| ret[1] = -m_s[1]; |
| if (N >= 3) |
| ret[2] = -m_s[2]; |
| |
| for (uint32_t i = 3; i < N; i++) |
| ret[i] = m_s[i]; |
| |
| return ret; |
| } |
| |
| inline vec& invert() |
| { |
| for (uint32_t i = 0; i < N; i++) |
| if (m_s[i] != 0.0f) |
| m_s[i] = 1.0f / m_s[i]; |
| return *this; |
| } |
| |
| inline scalar_type perp_dot(const vec& b) const |
| { |
| ASSUME(N == 2); |
| return m_s[0] * b.m_s[1] - m_s[1] * b.m_s[0]; |
| } |
| |
| inline vec perp() const |
| { |
| ASSUME(N == 2); |
| return vec(-m_s[1], m_s[0]); |
| } |
| |
| inline vec get_floor() const |
| { |
| vec result; |
| for (uint32_t i = 0; i < N; i++) |
| result[i] = floor(m_s[i]); |
| return result; |
| } |
| |
| inline vec get_ceil() const |
| { |
| vec result; |
| for (uint32_t i = 0; i < N; i++) |
| result[i] = ceil(m_s[i]); |
| return result; |
| } |
| |
| // static helper methods |
| |
| static inline vec mul_components(const vec& lhs, const vec& rhs) |
| { |
| vec result; |
| for (uint32_t i = 0; i < N; i++) |
| result[i] = lhs.m_s[i] * rhs.m_s[i]; |
| return result; |
| } |
| |
| static inline vec mul_add_components(const vec& a, const vec& b, const vec& c) |
| { |
| vec result; |
| for (uint32_t i = 0; i < N; i++) |
| result[i] = a.m_s[i] * b.m_s[i] + c.m_s[i]; |
| return result; |
| } |
| |
| static inline vec make_axis(uint32_t i) |
| { |
| vec result; |
| result.clear(); |
| result[i] = 1; |
| return result; |
| } |
| |
| static inline vec equals_mask(const vec& a, const vec& b) |
| { |
| vec ret; |
| for (uint32_t i = 0; i < N; i++) |
| ret[i] = (a[i] == b[i]); |
| return ret; |
| } |
| |
| static inline vec not_equals_mask(const vec& a, const vec& b) |
| { |
| vec ret; |
| for (uint32_t i = 0; i < N; i++) |
| ret[i] = (a[i] != b[i]); |
| return ret; |
| } |
| |
| static inline vec less_mask(const vec& a, const vec& b) |
| { |
| vec ret; |
| for (uint32_t i = 0; i < N; i++) |
| ret[i] = (a[i] < b[i]); |
| return ret; |
| } |
| |
| static inline vec less_equals_mask(const vec& a, const vec& b) |
| { |
| vec ret; |
| for (uint32_t i = 0; i < N; i++) |
| ret[i] = (a[i] <= b[i]); |
| return ret; |
| } |
| |
| static inline vec greater_equals_mask(const vec& a, const vec& b) |
| { |
| vec ret; |
| for (uint32_t i = 0; i < N; i++) |
| ret[i] = (a[i] >= b[i]); |
| return ret; |
| } |
| |
| static inline vec greater_mask(const vec& a, const vec& b) |
| { |
| vec ret; |
| for (uint32_t i = 0; i < N; i++) |
| ret[i] = (a[i] > b[i]); |
| return ret; |
| } |
| |
| static inline vec component_max(const vec& a, const vec& b) |
| { |
| vec ret; |
| for (uint32_t i = 0; i < N; i++) |
| ret.m_s[i] = std::max(a.m_s[i], b.m_s[i]); |
| return ret; |
| } |
| |
| static inline vec component_min(const vec& a, const vec& b) |
| { |
| vec ret; |
| for (uint32_t i = 0; i < N; i++) |
| ret.m_s[i] = std::min(a.m_s[i], b.m_s[i]); |
| return ret; |
| } |
| |
| static inline vec lerp(const vec& a, const vec& b, float t) |
| { |
| vec ret; |
| for (uint32_t i = 0; i < N; i++) |
| ret.m_s[i] = a.m_s[i] + (b.m_s[i] - a.m_s[i]) * t; |
| return ret; |
| } |
| |
| static inline bool equal_tol(const vec& a, const vec& b, float t) |
| { |
| for (uint32_t i = 0; i < N; i++) |
| if (!equal_tol(a.m_s[i], b.m_s[i], t)) |
| return false; |
| return true; |
| } |
| |
| inline bool equal_tol(const vec& b, float t) const |
| { |
| return equal_tol(*this, b, t); |
| } |
| |
| protected: |
| T m_s[N]; |
| }; |
| |
| typedef vec<1, double> vec1D; |
| typedef vec<2, double> vec2D; |
| typedef vec<3, double> vec3D; |
| typedef vec<4, double> vec4D; |
| |
| typedef vec<1, float> vec1F; |
| |
| typedef vec<2, float> vec2F; |
| typedef std::vector<vec2F> vec2F_array; |
| |
| typedef vec<3, float> vec3F; |
| typedef std::vector<vec3F> vec3F_array; |
| |
| typedef vec<4, float> vec4F; |
| typedef std::vector<vec4F> vec4F_array; |
| |
| typedef vec<2, uint32_t> vec2U; |
| typedef vec<3, uint32_t> vec3U; |
| typedef vec<2, int> vec2I; |
| typedef vec<3, int> vec3I; |
| typedef vec<4, int> vec4I; |
| |
| typedef vec<2, int16_t> vec2I16; |
| typedef vec<3, int16_t> vec3I16; |
| |
| inline vec2F rotate_point(const vec2F& p, float rad) |
| { |
| float c = cos(rad); |
| float s = sin(rad); |
| |
| float x = p[0]; |
| float y = p[1]; |
| |
| return vec2F(x * c - y * s, x * s + y * c); |
| } |
| |
| class rect |
| { |
| public: |
| inline rect() |
| { |
| } |
| |
| inline rect(eClear) |
| { |
| clear(); |
| } |
| |
| inline rect(eInitExpand) |
| { |
| init_expand(); |
| } |
| |
| // up to, but not including right/bottom |
| inline rect(int left, int top, int right, int bottom) |
| { |
| set(left, top, right, bottom); |
| } |
| |
| inline rect(const vec2I& lo, const vec2I& hi) |
| { |
| m_corner[0] = lo; |
| m_corner[1] = hi; |
| } |
| |
| inline rect(const vec2I& point) |
| { |
| m_corner[0] = point; |
| m_corner[1].set(point[0] + 1, point[1] + 1); |
| } |
| |
| inline bool operator==(const rect& r) const |
| { |
| return (m_corner[0] == r.m_corner[0]) && (m_corner[1] == r.m_corner[1]); |
| } |
| |
| inline bool operator<(const rect& r) const |
| { |
| for (uint32_t i = 0; i < 2; i++) |
| { |
| if (m_corner[i] < r.m_corner[i]) |
| return true; |
| else if (!(m_corner[i] == r.m_corner[i])) |
| return false; |
| } |
| |
| return false; |
| } |
| |
| inline void clear() |
| { |
| m_corner[0].clear(); |
| m_corner[1].clear(); |
| } |
| |
| inline void set(int left, int top, int right, int bottom) |
| { |
| m_corner[0].set(left, top); |
| m_corner[1].set(right, bottom); |
| } |
| |
| inline void set(const vec2I& lo, const vec2I& hi) |
| { |
| m_corner[0] = lo; |
| m_corner[1] = hi; |
| } |
| |
| inline void set(const vec2I& point) |
| { |
| m_corner[0] = point; |
| m_corner[1].set(point[0] + 1, point[1] + 1); |
| } |
| |
| inline uint32_t get_width() const |
| { |
| return m_corner[1][0] - m_corner[0][0]; |
| } |
| inline uint32_t get_height() const |
| { |
| return m_corner[1][1] - m_corner[0][1]; |
| } |
| |
| inline int get_left() const |
| { |
| return m_corner[0][0]; |
| } |
| inline int get_top() const |
| { |
| return m_corner[0][1]; |
| } |
| inline int get_right() const |
| { |
| return m_corner[1][0]; |
| } |
| inline int get_bottom() const |
| { |
| return m_corner[1][1]; |
| } |
| |
| inline bool is_empty() const |
| { |
| return (m_corner[1][0] <= m_corner[0][0]) || (m_corner[1][1] <= m_corner[0][1]); |
| } |
| |
| inline uint32_t get_dimension(uint32_t axis) const |
| { |
| return m_corner[1][axis] - m_corner[0][axis]; |
| } |
| inline uint32_t get_area() const |
| { |
| return get_dimension(0) * get_dimension(1); |
| } |
| |
| inline const vec2I& operator[](uint32_t i) const |
| { |
| assert(i < 2); |
| return m_corner[i]; |
| } |
| inline vec2I& operator[](uint32_t i) |
| { |
| assert(i < 2); |
| return m_corner[i]; |
| } |
| |
| inline rect& translate(int x_ofs, int y_ofs) |
| { |
| m_corner[0][0] += x_ofs; |
| m_corner[0][1] += y_ofs; |
| m_corner[1][0] += x_ofs; |
| m_corner[1][1] += y_ofs; |
| return *this; |
| } |
| |
| inline rect& init_expand() |
| { |
| m_corner[0].set(INT_MAX); |
| m_corner[1].set(INT_MIN); |
| return *this; |
| } |
| |
| inline rect& expand(int x, int y) |
| { |
| m_corner[0][0] = std::min(m_corner[0][0], x); |
| m_corner[0][1] = std::min(m_corner[0][1], y); |
| m_corner[1][0] = std::max(m_corner[1][0], x + 1); |
| m_corner[1][1] = std::max(m_corner[1][1], y + 1); |
| return *this; |
| } |
| |
| inline rect& expand(const rect& r) |
| { |
| m_corner[0][0] = std::min(m_corner[0][0], r[0][0]); |
| m_corner[0][1] = std::min(m_corner[0][1], r[0][1]); |
| m_corner[1][0] = std::max(m_corner[1][0], r[1][0]); |
| m_corner[1][1] = std::max(m_corner[1][1], r[1][1]); |
| return *this; |
| } |
| |
| inline bool touches(const rect& r) const |
| { |
| for (uint32_t i = 0; i < 2; i++) |
| { |
| if (r[1][i] <= m_corner[0][i]) |
| return false; |
| else if (r[0][i] >= m_corner[1][i]) |
| return false; |
| } |
| |
| return true; |
| } |
| |
| inline bool fully_within(const rect& r) const |
| { |
| for (uint32_t i = 0; i < 2; i++) |
| { |
| if (m_corner[0][i] < r[0][i]) |
| return false; |
| else if (m_corner[1][i] > r[1][i]) |
| return false; |
| } |
| |
| return true; |
| } |
| |
| inline bool intersect(const rect& r) |
| { |
| if (!touches(r)) |
| { |
| clear(); |
| return false; |
| } |
| |
| for (uint32_t i = 0; i < 2; i++) |
| { |
| m_corner[0][i] = std::max<int>(m_corner[0][i], r[0][i]); |
| m_corner[1][i] = std::min<int>(m_corner[1][i], r[1][i]); |
| } |
| |
| return true; |
| } |
| |
| inline bool contains(int x, int y) const |
| { |
| return (x >= m_corner[0][0]) && (x < m_corner[1][0]) && |
| (y >= m_corner[0][1]) && (y < m_corner[1][1]); |
| } |
| |
| inline bool contains(const vec2I& p) const |
| { |
| return contains(p[0], p[1]); |
| } |
| |
| private: |
| vec2I m_corner[2]; |
| }; |
| |
| inline rect make_rect(uint32_t width, uint32_t height) |
| { |
| return rect(0, 0, width, height); |
| } |
| |
| struct color_quad_u8 |
| { |
| #ifdef _MSC_VER |
| #pragma warning(push) |
| #pragma warning(disable:4201) |
| #endif |
| union |
| { |
| uint8_t m_c[4]; |
| struct |
| { |
| uint8_t r; |
| uint8_t g; |
| uint8_t b; |
| uint8_t a; |
| }; |
| }; |
| #ifdef _MSC_VER |
| #pragma warning(pop) |
| #endif |
| |
| inline color_quad_u8(eClear) : color_quad_u8(0, 0, 0, 0) { } |
| |
| inline color_quad_u8(uint8_t cr, uint8_t cg, uint8_t cb, uint8_t ca) |
| { |
| set(cr, cg, cb, ca); |
| } |
| |
| inline color_quad_u8(uint8_t cy = 0, uint8_t ca = 255) |
| { |
| set(cy, ca); |
| } |
| |
| inline void clear() |
| { |
| set(0, 0, 0, 0); |
| } |
| |
| inline color_quad_u8& set(uint8_t cy, uint8_t ca = 255) |
| { |
| m_c[0] = cy; |
| m_c[1] = cy; |
| m_c[2] = cy; |
| m_c[3] = ca; |
| return *this; |
| } |
| |
| inline color_quad_u8& set(uint8_t cr, uint8_t cg, uint8_t cb, uint8_t ca) |
| { |
| m_c[0] = cr; |
| m_c[1] = cg; |
| m_c[2] = cb; |
| m_c[3] = ca; |
| return *this; |
| } |
| |
| inline color_quad_u8& set_clamped(int cr, int cg, int cb, int ca) |
| { |
| m_c[0] = (uint8_t)clamp(cr, 0, 255); |
| m_c[1] = (uint8_t)clamp(cg, 0, 255); |
| m_c[2] = (uint8_t)clamp(cb, 0, 255); |
| m_c[3] = (uint8_t)clamp(ca, 0, 255); |
| return *this; |
| } |
| |
| color_quad_u8& set_alpha(int ca) { a = (uint8_t)clamp(ca, 0, 255); return *this; } |
| |
| inline uint8_t& operator[] (uint32_t i) { assert(i < 4); return m_c[i]; } |
| inline uint8_t operator[] (uint32_t i) const { assert(i < 4); return m_c[i]; } |
| |
| inline int get_luma() const { return (13938U * m_c[0] + 46869U * m_c[1] + 4729U * m_c[2] + 32768U) >> 16U; } // REC709 weightings |
| |
| inline bool operator== (const color_quad_u8& other) const |
| { |
| return (m_c[0] == other.m_c[0]) && (m_c[1] == other.m_c[1]) && (m_c[2] == other.m_c[2]) && (m_c[3] == other.m_c[3]); |
| } |
| |
| inline bool operator!= (const color_quad_u8& other) const |
| { |
| return !(*this == other); |
| } |
| |
| inline uint32_t squared_distance(const color_quad_u8& c, bool alpha = true) const |
| { |
| return square(r - c.r) + square(g - c.g) + square(b - c.b) + (alpha ? square(a - c.a) : 0); |
| } |
| |
| inline bool rgb_equals(const color_quad_u8& rhs) const |
| { |
| return (r == rhs.r) && (g == rhs.g) && (b == rhs.b); |
| } |
| }; |
| typedef std::vector<color_quad_u8> color_quad_u8_vec; |
| |
| inline uint32_t color_distance(bool perceptual, const color_quad_u8& e1, const color_quad_u8& e2, bool alpha) |
| { |
| if (perceptual) |
| { |
| const float l1 = e1.r * .2126f + e1.g * .715f + e1.b * .0722f; |
| const float cr1 = e1.r - l1; |
| const float cb1 = e1.b - l1; |
| |
| const float l2 = e2.r * .2126f + e2.g * .715f + e2.b * .0722f; |
| const float cr2 = e2.r - l2; |
| const float cb2 = e2.b - l2; |
| |
| const float dl = l1 - l2; |
| const float dcr = cr1 - cr2; |
| const float dcb = cb1 - cb2; |
| |
| uint32_t d = static_cast<uint32_t>( |
| 32.0f * 4.0f * dl * dl + |
| 32.0f * 2.0f * (.5f / (1.0f - .2126f)) * (.5f / (1.0f - .2126f)) * dcr * dcr + |
| 32.0f * .25f * (.5f / (1.0f - .0722f)) * (.5f / (1.0f - .0722f)) * dcb * dcb); |
| |
| if (alpha) |
| { |
| int da = (int)e1.a - (int)e2.a; |
| |
| d += static_cast<uint32_t>(128.0f * da * da); |
| } |
| |
| return d; |
| } |
| else |
| return e1.squared_distance(e2, alpha); |
| } |
| |
| extern color_quad_u8 g_white_color_u8, g_black_color_u8, g_red_color_u8, g_green_color_u8, g_blue_color_u8, g_yellow_color_u8, g_purple_color_u8, g_magenta_color_u8, g_cyan_color_u8; |
| |
| class image_u8 |
| { |
| public: |
| image_u8() : |
| m_width(0), m_height(0), |
| m_clip_rect(cClear) |
| { |
| } |
| |
| image_u8(uint32_t width, uint32_t height) : |
| m_width(width), m_height(height), |
| m_clip_rect(0, 0, width, height) |
| { |
| m_pixels.resize(width * height); |
| } |
| |
| inline const color_quad_u8_vec& get_pixels() const { return m_pixels; } |
| inline color_quad_u8_vec& get_pixels() { return m_pixels; } |
| |
| inline uint32_t width() const { return m_width; } |
| inline uint32_t height() const { return m_height; } |
| inline uint32_t total_pixels() const { return m_width * m_height; } |
| |
| inline const rect& get_clip_rect() const { return m_clip_rect; } |
| |
| inline void set_clip_rect(const rect& r) |
| { |
| assert((r.get_left() >= 0) && (r.get_top() >= 0) && (r.get_right() <= (int)m_width) && (r.get_bottom() <= (int)m_height)); |
| |
| m_clip_rect = r; |
| } |
| |
| inline void clear_clip_rect() { m_clip_rect.set(0, 0, m_width, m_height); } |
| |
| inline bool is_clipped(int x, int y) const { return !m_clip_rect.contains(x, y); } |
| |
| inline rect get_bounds() const { return rect(0, 0, m_width, m_height); } |
| |
| inline color_quad_u8& operator()(uint32_t x, uint32_t y) { assert((x < m_width) && (y < m_height)); return m_pixels[x + m_width * y]; } |
| inline const color_quad_u8& operator()(uint32_t x, uint32_t y) const { assert((x < m_width) && (y < m_height)); return m_pixels[x + m_width * y]; } |
| |
| image_u8& clear() |
| { |
| m_width = m_height = 0; |
| m_clip_rect.clear(); |
| m_pixels.clear(); |
| return *this; |
| } |
| |
| image_u8& init(uint32_t width, uint32_t height) |
| { |
| clear(); |
| |
| m_width = width; |
| m_height = height; |
| m_clip_rect.set(0, 0, width, height); |
| m_pixels.resize(width * height); |
| return *this; |
| } |
| |
| image_u8& set_all(const color_quad_u8& p) |
| { |
| for (uint32_t i = 0; i < m_pixels.size(); i++) |
| m_pixels[i] = p; |
| return *this; |
| } |
| |
| inline const color_quad_u8& get_clamped(int x, int y) const { return (*this)(clamp<int>(x, 0, m_width - 1), clamp<int>(y, 0, m_height - 1)); } |
| inline color_quad_u8& get_clamped(int x, int y) { return (*this)(clamp<int>(x, 0, m_width - 1), clamp<int>(y, 0, m_height - 1)); } |
| |
| inline image_u8& set_pixel_clipped(int x, int y, const color_quad_u8& c) |
| { |
| if (!is_clipped(x, y)) |
| (*this)(x, y) = c; |
| return *this; |
| } |
| |
| inline image_u8& fill_box(int x, int y, int w, int h, const color_quad_u8& c) |
| { |
| for (int y_ofs = 0; y_ofs < h; y_ofs++) |
| for (int x_ofs = 0; x_ofs < w; x_ofs++) |
| set_pixel_clipped(x + x_ofs, y + y_ofs, c); |
| return *this; |
| } |
| |
| void invert_box(int inX, int inY, int inW, int inH) |
| { |
| for (int y = 0; y < inH; y++) |
| { |
| const uint32_t yy = inY + y; |
| |
| for (int x = 0; x < inW; x++) |
| { |
| const uint32_t xx = inX + x; |
| |
| if (is_clipped(xx, yy)) |
| continue; |
| |
| color_quad_u8 c((*this)(xx, yy)); |
| |
| c.r = 255 - c.r; |
| c.g = 255 - c.g; |
| c.b = 255 - c.b; |
| |
| set_pixel_clipped(xx, yy, c); |
| } |
| } |
| } |
| |
| image_u8& crop_dup_borders(uint32_t w, uint32_t h) |
| { |
| const uint32_t orig_w = m_width, orig_h = m_height; |
| |
| crop(w, h); |
| |
| if (orig_w && orig_h) |
| { |
| if (m_width > orig_w) |
| { |
| for (uint32_t x = orig_w; x < m_width; x++) |
| for (uint32_t y = 0; y < m_height; y++) |
| set_pixel_clipped(x, y, get_clamped(std::min(x, orig_w - 1U), std::min(y, orig_h - 1U))); |
| } |
| |
| if (m_height > orig_h) |
| { |
| for (uint32_t y = orig_h; y < m_height; y++) |
| for (uint32_t x = 0; x < m_width; x++) |
| set_pixel_clipped(x, y, get_clamped(std::min(x, orig_w - 1U), std::min(y, orig_h - 1U))); |
| } |
| } |
| return *this; |
| } |
| |
| image_u8& crop(uint32_t new_width, uint32_t new_height) |
| { |
| if ((m_width == new_width) && (m_height == new_height)) |
| return *this; |
| |
| image_u8 new_image(new_width, new_height); |
| |
| const uint32_t w = std::min(m_width, new_width); |
| const uint32_t h = std::min(m_height, new_height); |
| |
| for (uint32_t y = 0; y < h; y++) |
| for (uint32_t x = 0; x < w; x++) |
| new_image(x, y) = (*this)(x, y); |
| |
| return swap(new_image); |
| } |
| |
| image_u8& swap(image_u8& other) |
| { |
| std::swap(m_width, other.m_width); |
| std::swap(m_height, other.m_height); |
| std::swap(m_pixels, other.m_pixels); |
| std::swap(m_clip_rect, other.m_clip_rect); |
| return *this; |
| } |
| |
| // No clipping |
| inline void get_block(uint32_t bx, uint32_t by, uint32_t width, uint32_t height, color_quad_u8* pPixels) const |
| { |
| assert((bx * width + width) <= m_width); |
| assert((by * height + height) <= m_height); |
| |
| for (uint32_t y = 0; y < height; y++) |
| memcpy(pPixels + y * width, &(*this)(bx * width, by * height + y), width * sizeof(color_quad_u8)); |
| } |
| |
| inline void get_block_clamped(uint32_t bx, uint32_t by, uint32_t width, uint32_t height, color_quad_u8* pPixels) const |
| { |
| for (uint32_t y = 0; y < height; y++) |
| for (uint32_t x = 0; x < width; x++) |
| pPixels[x + y * width] = get_clamped(bx * width + x, by * height + y); |
| } |
| |
| // No clipping |
| inline void set_block(uint32_t bx, uint32_t by, uint32_t width, uint32_t height, const color_quad_u8* pPixels) |
| { |
| assert((bx * width + width) <= m_width); |
| assert((by * height + height) <= m_height); |
| |
| for (uint32_t y = 0; y < height; y++) |
| memcpy(&(*this)(bx * width, by * height + y), pPixels + y * width, width * sizeof(color_quad_u8)); |
| } |
| |
| image_u8& swizzle(uint32_t r, uint32_t g, uint32_t b, uint32_t a) |
| { |
| assert((r | g | b | a) <= 3); |
| for (uint32_t y = 0; y < m_height; y++) |
| { |
| for (uint32_t x = 0; x < m_width; x++) |
| { |
| color_quad_u8 tmp((*this)(x, y)); |
| (*this)(x, y).set(tmp[r], tmp[g], tmp[b], tmp[a]); |
| } |
| } |
| |
| return *this; |
| } |
| |
| struct pixel_coord |
| { |
| uint16_t m_x, m_y; |
| pixel_coord() { } |
| pixel_coord(uint32_t x, uint32_t y) : m_x((uint16_t)x), m_y((uint16_t)y) { } |
| }; |
| |
| uint32_t flood_fill(int x, int y, const color_quad_u8& c, const color_quad_u8& b, std::vector<pixel_coord>* pSet_pixels = nullptr); |
| |
| void draw_line(int xs, int ys, int xe, int ye, const color_quad_u8& color); |
| |
| inline void set_pixel_clipped_alphablend(int x, int y, const color_quad_u8& c) |
| { |
| if (is_clipped(x, y)) |
| return; |
| |
| color_quad_u8 ct(m_pixels[x + y * m_width]); |
| |
| ct.r = static_cast<uint8_t>(ct.r + ((c.r - ct.r) * c.a) / 255); |
| ct.g = static_cast<uint8_t>(ct.g + ((c.g - ct.g) * c.a) / 255); |
| ct.b = static_cast<uint8_t>(ct.b + ((c.b - ct.b) * c.a) / 255); |
| |
| m_pixels[x + y * m_width] = ct; |
| } |
| |
| private: |
| color_quad_u8_vec m_pixels; |
| uint32_t m_width, m_height; |
| rect m_clip_rect; |
| |
| struct fill_segment |
| { |
| int16_t m_y, m_xl, m_xr, m_dy; |
| |
| fill_segment(int y, int xl, int xr, int dy) : |
| m_y((int16_t)y), m_xl((int16_t)xl), m_xr((int16_t)xr), m_dy((int16_t)dy) |
| { |
| } |
| }; |
| |
| inline bool flood_fill_is_inside(int x, int y, const color_quad_u8& b) const |
| { |
| if (is_clipped(x, y)) |
| return false; |
| |
| return (*this)(x, y) == b; |
| } |
| |
| void rasterize_line(int xs, int ys, int xe, int ye, int pred, int inc_dec, int e, int e_inc, int e_no_inc, const color_quad_u8& color); |
| |
| void draw_aaline_pixel(int x, int y, int a, color_quad_u8 color) |
| { |
| color.a = static_cast<uint8_t>(255 - a); |
| set_pixel_clipped_alphablend(x, y, color); |
| } |
| }; |
| |
| //bool load_png(const char* pFilename, image_u8& img); |
| |
| //bool save_png(const char* pFilename, const image_u8& img, bool save_alpha); |
| |
| class image_metrics |
| { |
| public: |
| double m_max, m_mean, m_mean_squared, m_root_mean_squared, m_peak_snr; |
| |
| image_metrics() |
| { |
| clear(); |
| } |
| |
| void clear() |
| { |
| memset(this, 0, sizeof(*this)); |
| } |
| |
| void compute(const image_u8& a, const image_u8& b, uint32_t first_channel, uint32_t num_channels) |
| { |
| const bool average_component_error = true; |
| |
| const uint32_t width = std::min(a.width(), b.width()); |
| const uint32_t height = std::min(a.height(), b.height()); |
| |
| assert((first_channel < 4U) && (first_channel + num_channels <= 4U)); |
| |
| // Histogram approach originally due to Charles Bloom. |
| double hist[256]; |
| memset(hist, 0, sizeof(hist)); |
| |
| for (uint32_t y = 0; y < height; y++) |
| { |
| for (uint32_t x = 0; x < width; x++) |
| { |
| const color_quad_u8& ca = a(x, y); |
| const color_quad_u8& cb = b(x, y); |
| |
| if (!num_channels) |
| hist[iabs(ca.get_luma() - cb.get_luma())]++; |
| else |
| { |
| for (uint32_t c = 0; c < num_channels; c++) |
| hist[iabs(ca[first_channel + c] - cb[first_channel + c])]++; |
| } |
| } |
| } |
| |
| m_max = 0; |
| double sum = 0.0f, sum2 = 0.0f; |
| for (uint32_t i = 0; i < 256; i++) |
| { |
| if (!hist[i]) |
| continue; |
| |
| m_max = std::max<double>(m_max, i); |
| |
| double x = i * hist[i]; |
| |
| sum += x; |
| sum2 += i * x; |
| } |
| |
| // See http://richg42.blogspot.com/2016/09/how-to-compute-psnr-from-old-berkeley.html |
| double total_values = width * height; |
| |
| if (average_component_error) |
| total_values *= clamp<uint32_t>(num_channels, 1, 4); |
| |
| m_mean = clamp<double>(sum / total_values, 0.0f, 255.0f); |
| m_mean_squared = clamp<double>(sum2 / total_values, 0.0f, 255.0f * 255.0f); |
| |
| m_root_mean_squared = sqrt(m_mean_squared); |
| |
| if (!m_root_mean_squared) |
| m_peak_snr = 100.0f; |
| else |
| m_peak_snr = clamp<double>(log10(255.0f / m_root_mean_squared) * 20.0f, 0.0f, 100.0f); |
| } |
| }; |
| |
| class imagef |
| { |
| public: |
| imagef() : |
| m_width(0), m_height(0), m_pitch(0) |
| { |
| } |
| |
| imagef(uint32_t w, uint32_t h, uint32_t p = UINT32_MAX) : |
| m_width(0), m_height(0), m_pitch(0) |
| { |
| resize(w, h, p); |
| } |
| |
| imagef(const imagef& other) : |
| m_width(0), m_height(0), m_pitch(0) |
| { |
| *this = other; |
| } |
| |
| imagef& swap(imagef& other) |
| { |
| std::swap(m_width, other.m_width); |
| std::swap(m_height, other.m_height); |
| std::swap(m_pitch, other.m_pitch); |
| m_pixels.swap(other.m_pixels); |
| return *this; |
| } |
| |
| imagef& operator= (const imagef& rhs) |
| { |
| if (this != &rhs) |
| { |
| m_width = rhs.m_width; |
| m_height = rhs.m_height; |
| m_pitch = rhs.m_pitch; |
| m_pixels = rhs.m_pixels; |
| } |
| return *this; |
| } |
| |
| imagef& clear() |
| { |
| m_width = 0; |
| m_height = 0; |
| m_pitch = 0; |
| m_pixels.resize(0); |
| return *this; |
| } |
| |
| imagef& set(const image_u8& src, const vec4F& scale = vec4F(1), const vec4F& bias = vec4F(0)) |
| { |
| const uint32_t width = src.width(); |
| const uint32_t height = src.height(); |
| |
| resize(width, height); |
| |
| for (int y = 0; y < (int)height; y++) |
| { |
| for (uint32_t x = 0; x < width; x++) |
| { |
| const color_quad_u8& src_pixel = src(x, y); |
| (*this)(x, y).set((float)src_pixel.r * scale[0] + bias[0], (float)src_pixel.g * scale[1] + bias[1], (float)src_pixel.b * scale[2] + bias[2], (float)src_pixel.a * scale[3] + bias[3]); |
| } |
| } |
| |
| return *this; |
| } |
| |
| imagef& resize(const imagef& other, uint32_t p = UINT32_MAX, const vec4F& background = vec4F(0, 0, 0, 1)) |
| { |
| return resize(other.get_width(), other.get_height(), p, background); |
| } |
| |
| imagef& resize(uint32_t w, uint32_t h, uint32_t p = UINT32_MAX, const vec4F& background = vec4F(0, 0, 0, 1)) |
| { |
| return crop(w, h, p, background); |
| } |
| |
| imagef& set_all(const vec4F& c) |
| { |
| for (uint32_t i = 0; i < m_pixels.size(); i++) |
| m_pixels[i] = c; |
| return *this; |
| } |
| |
| imagef& fill_box(uint32_t x, uint32_t y, uint32_t w, uint32_t h, const vec4F& c) |
| { |
| for (uint32_t iy = 0; iy < h; iy++) |
| for (uint32_t ix = 0; ix < w; ix++) |
| set_pixel_clipped(x + ix, y + iy, c); |
| return *this; |
| } |
| |
| imagef& crop(uint32_t w, uint32_t h, uint32_t p = UINT32_MAX, const vec4F& background = vec4F(0, 0, 0, 1)) |
| { |
| if (p == UINT32_MAX) |
| p = w; |
| |
| if ((w == m_width) && (m_height == h) && (m_pitch == p)) |
| return *this; |
| |
| if ((!w) || (!h) || (!p)) |
| { |
| clear(); |
| return *this; |
| } |
| |
| vec4F_array cur_state; |
| cur_state.swap(m_pixels); |
| |
| m_pixels.resize(p * h); |
| |
| for (uint32_t y = 0; y < h; y++) |
| { |
| for (uint32_t x = 0; x < w; x++) |
| { |
| if ((x < m_width) && (y < m_height)) |
| m_pixels[x + y * p] = cur_state[x + y * m_pitch]; |
| else |
| m_pixels[x + y * p] = background; |
| } |
| } |
| |
| m_width = w; |
| m_height = h; |
| m_pitch = p; |
| |
| return *this; |
| } |
| |
| inline const vec4F& operator() (uint32_t x, uint32_t y) const { assert(x < m_width&& y < m_height); return m_pixels[x + y * m_pitch]; } |
| inline vec4F& operator() (uint32_t x, uint32_t y) { assert(x < m_width&& y < m_height); return m_pixels[x + y * m_pitch]; } |
| |
| inline const vec4F& get_clamped(int x, int y) const { return (*this)(clamp<int>(x, 0, m_width - 1), clamp<int>(y, 0, m_height - 1)); } |
| inline vec4F& get_clamped(int x, int y) { return (*this)(clamp<int>(x, 0, m_width - 1), clamp<int>(y, 0, m_height - 1)); } |
| |
| inline const vec4F& get_clamped_or_wrapped(int x, int y, bool wrap_u, bool wrap_v) const |
| { |
| x = wrap_u ? posmod(x, m_width) : clamp<int>(x, 0, m_width - 1); |
| y = wrap_v ? posmod(y, m_height) : clamp<int>(y, 0, m_height - 1); |
| return m_pixels[x + y * m_pitch]; |
| } |
| |
| inline vec4F& get_clamped_or_wrapped(int x, int y, bool wrap_u, bool wrap_v) |
| { |
| x = wrap_u ? posmod(x, m_width) : clamp<int>(x, 0, m_width - 1); |
| y = wrap_v ? posmod(y, m_height) : clamp<int>(y, 0, m_height - 1); |
| return m_pixels[x + y * m_pitch]; |
| } |
| |
| inline imagef& set_pixel_clipped(int x, int y, const vec4F& c) |
| { |
| if ((static_cast<uint32_t>(x) < m_width) && (static_cast<uint32_t>(y) < m_height)) |
| (*this)(x, y) = c; |
| return *this; |
| } |
| |
| // Very straightforward blit with full clipping. Not fast, but it works. |
| imagef& blit(const imagef& src, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y) |
| { |
| for (int y = 0; y < src_h; y++) |
| { |
| const int sy = src_y + y; |
| if (sy < 0) |
| continue; |
| else if (sy >= (int)src.get_height()) |
| break; |
| |
| for (int x = 0; x < src_w; x++) |
| { |
| const int sx = src_x + x; |
| if (sx < 0) |
| continue; |
| else if (sx >= (int)src.get_height()) |
| break; |
| |
| set_pixel_clipped(dst_x + x, dst_y + y, src(sx, sy)); |
| } |
| } |
| |
| return *this; |
| } |
| |
| const imagef& extract_block_clamped(vec4F* pDst, uint32_t src_x, uint32_t src_y, uint32_t w, uint32_t h) const |
| { |
| for (uint32_t y = 0; y < h; y++) |
| for (uint32_t x = 0; x < w; x++) |
| *pDst++ = get_clamped(src_x + x, src_y + y); |
| return *this; |
| } |
| |
| imagef& set_block_clipped(const vec4F* pSrc, uint32_t dst_x, uint32_t dst_y, uint32_t w, uint32_t h) |
| { |
| for (uint32_t y = 0; y < h; y++) |
| for (uint32_t x = 0; x < w; x++) |
| set_pixel_clipped(dst_x + x, dst_y + y, *pSrc++); |
| return *this; |
| } |
| |
| inline uint32_t get_width() const { return m_width; } |
| inline uint32_t get_height() const { return m_height; } |
| inline uint32_t get_pitch() const { return m_pitch; } |
| inline uint32_t get_total_pixels() const { return m_width * m_height; } |
| |
| inline uint32_t get_block_width(uint32_t w) const { return (m_width + (w - 1)) / w; } |
| inline uint32_t get_block_height(uint32_t h) const { return (m_height + (h - 1)) / h; } |
| inline uint32_t get_total_blocks(uint32_t w, uint32_t h) const { return get_block_width(w) * get_block_height(h); } |
| |
| inline const vec4F_array& get_pixels() const { return m_pixels; } |
| inline vec4F_array& get_pixels() { return m_pixels; } |
| |
| inline const vec4F* get_ptr() const { return &m_pixels[0]; } |
| inline vec4F* get_ptr() { return &m_pixels[0]; } |
| |
| private: |
| uint32_t m_width, m_height, m_pitch; // all in pixels |
| vec4F_array m_pixels; |
| }; |
| |
| enum |
| { |
| cComputeGaussianFlagNormalize = 1, |
| cComputeGaussianFlagPrint = 2, |
| cComputeGaussianFlagNormalizeCenterToOne = 4 |
| }; |
| |
| // size_x/y should be odd |
| void compute_gaussian_kernel(float* pDst, int size_x, int size_y, float sigma_sqr, uint32_t flags); |
| |
| void gaussian_filter(imagef& dst, const imagef& orig_img, uint32_t odd_filter_width, float sigma_sqr, bool wrapping = false, uint32_t width_divisor = 1, uint32_t height_divisor = 1); |
| |
| vec4F compute_ssim(const imagef& a, const imagef& b); |
| |
| vec4F compute_ssim(const image_u8& a, const image_u8& b, bool luma); |
| |
| struct block8 |
| { |
| uint64_t m_vals[1]; |
| }; |
| |
| typedef std::vector<block8> block8_vec; |
| |
| struct block16 |
| { |
| uint64_t m_vals[2]; |
| }; |
| |
| typedef std::vector<block16> block16_vec; |
| |
| bool save_dds(const char* pFilename, uint32_t width, uint32_t height, const void* pBlocks, uint32_t pixel_format_bpp, DXGI_FORMAT dxgi_format, bool srgb, bool force_dx10_header); |
| |
| void strip_extension(std::string& s); |
| void strip_path(std::string& s); |
| |
| uint32_t hash_hsieh(const uint8_t* pBuf, size_t len); |
| |
| // https://www.johndcook.com/blog/standard_deviation/ |
| // This class is for small numbers of integers, so precision shouldn't be an issue. |
| class tracked_stat |
| { |
| public: |
| tracked_stat() { clear(); } |
| |
| void clear() { m_num = 0; m_total = 0; m_total2 = 0; } |
| |
| void update(uint32_t val) { m_num++; m_total += val; m_total2 += val * val; } |
| |
| tracked_stat& operator += (uint32_t val) { update(val); return *this; } |
| |
| uint32_t get_number_of_values() const { return m_num; } |
| uint64_t get_total() const { return m_total; } |
| uint64_t get_total2() const { return m_total2; } |
| |
| float get_mean() const { return m_num ? (float)m_total / m_num : 0.0f; }; |
| |
| float get_variance() const { return m_num ? ((float)(m_num * m_total2 - m_total * m_total)) / (m_num * m_num) : 0.0f; } |
| float get_std_dev() const { return m_num ? sqrtf((float)(m_num * m_total2 - m_total * m_total)) / m_num : 0.0f; } |
| |
| float get_sample_variance() const { return (m_num > 1) ? ((float)(m_num * m_total2 - m_total * m_total)) / (m_num * (m_num - 1)) : 0.0f; } |
| float get_sample_std_dev() const { return (m_num > 1) ? sqrtf(get_sample_variance()) : 0.0f; } |
| |
| private: |
| uint32_t m_num; |
| uint64_t m_total; |
| uint64_t m_total2; |
| }; |
| |
| inline float compute_covariance(const float* pA, const float* pB, const tracked_stat& a, const tracked_stat& b, bool sample) |
| { |
| const uint32_t n = a.get_number_of_values(); |
| assert(n == b.get_number_of_values()); |
| |
| if (!n) |
| { |
| assert(0); |
| return 0.0f; |
| } |
| if ((sample) && (n == 1)) |
| { |
| assert(0); |
| return 0; |
| } |
| |
| const float mean_a = a.get_mean(); |
| const float mean_b = b.get_mean(); |
| |
| float total = 0.0f; |
| for (uint32_t i = 0; i < n; i++) |
| total += (pA[i] - mean_a) * (pB[i] - mean_b); |
| |
| return total / (sample ? (n - 1) : n); |
| } |
| |
| inline float compute_correlation_coefficient(const float* pA, const float* pB, const tracked_stat& a, const tracked_stat& b, float c, bool sample) |
| { |
| if (!a.get_number_of_values()) |
| return 1.0f; |
| |
| float covar = compute_covariance(pA, pB, a, b, sample); |
| float std_dev_a = sample ? a.get_sample_std_dev() : a.get_std_dev(); |
| float std_dev_b = sample ? b.get_sample_std_dev() : b.get_std_dev(); |
| float denom = std_dev_a * std_dev_b + c; |
| |
| if (denom < .0000125f) |
| return 1.0f; |
| |
| float result = (covar + c) / denom; |
| |
| return clamp(result, -1.0f, 1.0f); |
| } |
| |
| float compute_block_max_std_dev(const color_quad_u8* pPixels, uint32_t block_width, uint32_t block_height, uint32_t num_comps); |
| |
| class rand |
| { |
| std::mt19937 m_mt; |
| |
| public: |
| rand() { } |
| |
| rand(uint32_t s) { seed(s); } |
| void seed(uint32_t s) { m_mt.seed(s); } |
| |
| // between [l,h] |
| int irand(int l, int h) { std::uniform_int_distribution<int> d(l, h); return d(m_mt); } |
| |
| uint32_t urand32() { return static_cast<uint32_t>(irand(INT32_MIN, INT32_MAX)); } |
| |
| bool bit() { return irand(0, 1) == 1; } |
| |
| uint8_t byte() { return static_cast<uint8_t>(urand32()); } |
| |
| // between [l,h) |
| float frand(float l, float h) { std::uniform_real_distribution<float> d(l, h); return d(m_mt); } |
| |
| float gaussian(float mean, float stddev) { std::normal_distribution<float> d(mean, stddev); return d(m_mt); } |
| }; |
| |
| bool save_astc_file(const char* pFilename, block16_vec& blocks, uint32_t width, uint32_t height, uint32_t block_width, uint32_t block_height); |
| bool load_astc_file(const char* pFilename, block16_vec& blocks, uint32_t& width, uint32_t& height, uint32_t& block_width, uint32_t& block_height); |
| |
| class value_stats |
| { |
| public: |
| value_stats() |
| { |
| clear(); |
| } |
| |
| void clear() |
| { |
| m_sum = 0; |
| m_sum2 = 0; |
| m_num = 0; |
| m_min = 1e+39; |
| m_max = -1e+39; |
| m_vals.clear(); |
| } |
| |
| void add(double val) |
| { |
| m_sum += val; |
| m_sum2 += val * val; |
| |
| m_num++; |
| |
| m_min = std::min(m_min, val); |
| m_max = std::max(m_max, val); |
| |
| m_vals.push_back(val); |
| } |
| |
| void add(int val) |
| { |
| add(static_cast<double>(val)); |
| } |
| |
| void add(uint32_t val) |
| { |
| add(static_cast<double>(val)); |
| } |
| |
| void add(int64_t val) |
| { |
| add(static_cast<double>(val)); |
| } |
| |
| void add(uint64_t val) |
| { |
| add(static_cast<double>(val)); |
| } |
| |
| void print(const char* pPrefix = "") |
| { |
| if (!m_vals.size()) |
| printf("%s: Empty\n", pPrefix); |
| else |
| printf("%s: Samples: %llu, Total: %f, Avg: %f, Std Dev: %f, Min: %f, Max: %f, Mean: %f\n", |
| pPrefix, (unsigned long long)get_num(), get_total(), get_average(), get_std_dev(), get_min(), get_max(), get_mean()); |
| } |
| |
| double get_total() const |
| { |
| return m_sum; |
| } |
| |
| double get_average() const |
| { |
| return m_num ? (m_sum / m_num) : 0.0f; |
| } |
| |
| double get_min() const |
| { |
| return m_min; |
| } |
| |
| double get_max() const |
| { |
| return m_max; |
| } |
| |
| uint64_t get_num() const |
| { |
| return m_num; |
| } |
| |
| double get_val(uint32_t index) const |
| { |
| return m_vals[index]; |
| } |
| |
| // Returns population standard deviation |
| double get_std_dev() const |
| { |
| if (!m_num) |
| return 0.0f; |
| |
| // TODO: FP precision |
| return sqrt((m_sum2 - ((m_sum * m_sum) / m_num)) / m_num); |
| } |
| |
| double get_mean() const |
| { |
| if (!m_num) |
| return 0.0f; |
| |
| std::vector<double> sorted_vals(m_vals); |
| std::sort(sorted_vals.begin(), sorted_vals.end()); |
| |
| return sorted_vals[sorted_vals.size() / 2]; |
| } |
| |
| private: |
| double m_sum; |
| double m_sum2; |
| |
| uint64_t m_num; |
| |
| double m_min; |
| double m_max; |
| |
| mutable std::vector<double> m_vals; |
| }; |
| |
| //uint32_t get_deflate_size(const void* pData, size_t data_size); |
| |
| bool read_file(const char* pFilename, uint8_vec& buf); |
| |
| } // namespace utils |
| |
| #ifdef _MSC_VER |
| #pragma warning (pop) |
| #endif |