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// File: utils.h
#pragma once
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable:4127) // conditional expression is constant
#endif
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <math.h>
#include <algorithm>
#include <assert.h>
#include <time.h>
#include <vector>
#include <string>
#include <random>
#include <utility>
#include <limits.h>
#include "dds_defs.h"
#ifndef M_PI
#define M_PI 3.14159265358979323846
#endif
#define ASSUME(c) static_assert(c, #c)
#define ARRAY_SIZE(a) (sizeof(a)/sizeof(a[0]))
#define VECTOR_TEXT_LINE_SIZE (30.0f)
#define VECTOR_TEXT_CORE_LINE_SIZE (21.0f)
#define UNUSED(x) (void)x
namespace utils
{
typedef std::vector<uint8_t> uint8_vec;
extern const uint32_t g_pretty_colors[];
extern const uint32_t g_num_pretty_colors;
const float cDegToRad = 0.01745329252f;
const float cRadToDeg = 57.29577951f;
enum eClear { cClear };
enum eZero { cZero };
enum eInitExpand { cInitExpand };
inline int iabs(int i) { if (i < 0) i = -i; return i; }
inline uint8_t clamp255(int32_t i) { return (uint8_t)((i & 0xFFFFFF00U) ? (~(i >> 31)) : i); }
template <typename S> inline S clamp(S value, S low, S high) { return (value < low) ? low : ((value > high) ? high : value); }
template<typename F> inline F lerp(F a, F b, F s) { return a + (b - a) * s; }
template<typename F> inline F square(F a) { return a * a; }
template <class T>
inline T prev_wrap(T i, T n)
{
T temp = i - 1;
if (temp < 0)
temp = n - 1;
return temp;
}
template <class T>
inline T next_wrap(T i, T n)
{
T temp = i + 1;
if (temp >= n)
temp = 0;
return temp;
}
inline int posmod(int x, int y)
{
if (x >= 0)
return (x < y) ? x : (x % y);
int m = (-x) % y;
return (m != 0) ? (y - m) : m;
}
inline float deg_to_rad(float f)
{
return f * cDegToRad;
};
inline float rad_to_deg(float f)
{
return f * cRadToDeg;
};
template <typename T>
struct rel_ops
{
friend bool operator!=(const T& x, const T& y)
{
return (!(x == y));
}
friend bool operator>(const T& x, const T& y)
{
return (y < x);
}
friend bool operator<=(const T& x, const T& y)
{
return (!(y < x));
}
friend bool operator>=(const T& x, const T& y)
{
return (!(x < y));
}
};
template <uint32_t N, typename T>
class vec : public rel_ops<vec<N, T> >
{
public:
typedef T scalar_type;
enum
{
num_elements = N
};
inline vec()
{
}
inline vec(eClear)
{
clear();
}
inline vec(const vec& other)
{
for (uint32_t i = 0; i < N; i++)
m_s[i] = other.m_s[i];
}
template <uint32_t O, typename U>
inline vec(const vec<O, U>& other)
{
set(other);
}
template <uint32_t O, typename U>
inline vec(const vec<O, U>& other, T w)
{
*this = other;
m_s[N - 1] = w;
}
explicit inline vec(T val)
{
set(val);
}
inline vec(T val0, T val1)
{
set(val0, val1);
}
inline vec(T val0, T val1, T val2)
{
set(val0, val1, val2);
}
inline vec(T val0, T val1, T val2, T val3)
{
set(val0, val1, val2, val3);
}
inline vec(T val0, T val1, T val2, T val3, T val4, T val5)
{
set(val0, val1, val2, val3, val4, val5);
}
inline vec(
T val0, T val1, T val2, T val3,
T val4, T val5, T val6, T val7,
T val8, T val9, T val10, T val11,
T val12, T val13, T val14, T val15)
{
set(val0, val1, val2, val3,
val4, val5, val6, val7,
val8, val9, val10, val11,
val12, val13, val14, val15);
}
inline vec(
T val0, T val1, T val2, T val3,
T val4, T val5, T val6, T val7,
T val8, T val9, T val10, T val11,
T val12, T val13, T val14, T val15,
T val16, T val17, T val18, T val19)
{
set(val0, val1, val2, val3,
val4, val5, val6, val7,
val8, val9, val10, val11,
val12, val13, val14, val15,
val16, val17, val18, val19);
}
inline vec(
T val0, T val1, T val2, T val3,
T val4, T val5, T val6, T val7,
T val8, T val9, T val10, T val11,
T val12, T val13, T val14, T val15,
T val16, T val17, T val18, T val19,
T val20, T val21, T val22, T val23,
T val24)
{
set(val0, val1, val2, val3,
val4, val5, val6, val7,
val8, val9, val10, val11,
val12, val13, val14, val15,
val16, val17, val18, val19,
val20, val21, val22, val23,
val24);
}
inline void clear()
{
if (N > 4)
memset(m_s, 0, sizeof(m_s));
else
{
for (uint32_t i = 0; i < N; i++)
m_s[i] = 0;
}
}
template <uint32_t ON, typename OT>
inline vec& set(const vec<ON, OT>& other)
{
if ((void*)this == (void*)&other)
return *this;
const uint32_t m = std::min(N, ON);
uint32_t i;
for (i = 0; i < m; i++)
m_s[i] = static_cast<T>(other[i]);
for (; i < N; i++)
m_s[i] = 0;
return *this;
}
inline vec& set_component(uint32_t index, T val)
{
assert(index < N);
m_s[index] = val;
return *this;
}
inline vec& set(T val)
{
for (uint32_t i = 0; i < N; i++)
m_s[i] = val;
return *this;
}
inline vec& set(T val0, T val1)
{
m_s[0] = val0;
if (N >= 2)
{
m_s[1] = val1;
for (uint32_t i = 2; i < N; i++)
m_s[i] = 0;
}
return *this;
}
inline vec& set(T val0, T val1, T val2)
{
m_s[0] = val0;
if (N >= 2)
{
m_s[1] = val1;
if (N >= 3)
{
m_s[2] = val2;
for (uint32_t i = 3; i < N; i++)
m_s[i] = 0;
}
}
return *this;
}
inline vec& set(T val0, T val1, T val2, T val3)
{
m_s[0] = val0;
if (N >= 2)
{
m_s[1] = val1;
if (N >= 3)
{
m_s[2] = val2;
if (N >= 4)
{
m_s[3] = val3;
for (uint32_t i = 4; i < N; i++)
m_s[i] = 0;
}
}
}
return *this;
}
inline vec& set(T val0, T val1, T val2, T val3, T val4, T val5)
{
m_s[0] = val0;
if (N >= 2)
{
m_s[1] = val1;
if (N >= 3)
{
m_s[2] = val2;
if (N >= 4)
{
m_s[3] = val3;
if (N >= 5)
{
m_s[4] = val4;
if (N >= 6)
{
m_s[5] = val5;
for (uint32_t i = 6; i < N; i++)
m_s[i] = 0;
}
}
}
}
}
return *this;
}
inline vec& set(
T val0, T val1, T val2, T val3,
T val4, T val5, T val6, T val7,
T val8, T val9, T val10, T val11,
T val12, T val13, T val14, T val15)
{
m_s[0] = val0;
if (N >= 2)
m_s[1] = val1;
if (N >= 3)
m_s[2] = val2;
if (N >= 4)
m_s[3] = val3;
if (N >= 5)
m_s[4] = val4;
if (N >= 6)
m_s[5] = val5;
if (N >= 7)
m_s[6] = val6;
if (N >= 8)
m_s[7] = val7;
if (N >= 9)
m_s[8] = val8;
if (N >= 10)
m_s[9] = val9;
if (N >= 11)
m_s[10] = val10;
if (N >= 12)
m_s[11] = val11;
if (N >= 13)
m_s[12] = val12;
if (N >= 14)
m_s[13] = val13;
if (N >= 15)
m_s[14] = val14;
if (N >= 16)
m_s[15] = val15;
for (uint32_t i = 16; i < N; i++)
m_s[i] = 0;
return *this;
}
inline vec& set(
T val0, T val1, T val2, T val3,
T val4, T val5, T val6, T val7,
T val8, T val9, T val10, T val11,
T val12, T val13, T val14, T val15,
T val16, T val17, T val18, T val19)
{
m_s[0] = val0;
if (N >= 2)
m_s[1] = val1;
if (N >= 3)
m_s[2] = val2;
if (N >= 4)
m_s[3] = val3;
if (N >= 5)
m_s[4] = val4;
if (N >= 6)
m_s[5] = val5;
if (N >= 7)
m_s[6] = val6;
if (N >= 8)
m_s[7] = val7;
if (N >= 9)
m_s[8] = val8;
if (N >= 10)
m_s[9] = val9;
if (N >= 11)
m_s[10] = val10;
if (N >= 12)
m_s[11] = val11;
if (N >= 13)
m_s[12] = val12;
if (N >= 14)
m_s[13] = val13;
if (N >= 15)
m_s[14] = val14;
if (N >= 16)
m_s[15] = val15;
if (N >= 17)
m_s[16] = val16;
if (N >= 18)
m_s[17] = val17;
if (N >= 19)
m_s[18] = val18;
if (N >= 20)
m_s[19] = val19;
for (uint32_t i = 20; i < N; i++)
m_s[i] = 0;
return *this;
}
inline vec& set(
T val0, T val1, T val2, T val3,
T val4, T val5, T val6, T val7,
T val8, T val9, T val10, T val11,
T val12, T val13, T val14, T val15,
T val16, T val17, T val18, T val19,
T val20, T val21, T val22, T val23,
T val24)
{
m_s[0] = val0;
if (N >= 2)
m_s[1] = val1;
if (N >= 3)
m_s[2] = val2;
if (N >= 4)
m_s[3] = val3;
if (N >= 5)
m_s[4] = val4;
if (N >= 6)
m_s[5] = val5;
if (N >= 7)
m_s[6] = val6;
if (N >= 8)
m_s[7] = val7;
if (N >= 9)
m_s[8] = val8;
if (N >= 10)
m_s[9] = val9;
if (N >= 11)
m_s[10] = val10;
if (N >= 12)
m_s[11] = val11;
if (N >= 13)
m_s[12] = val12;
if (N >= 14)
m_s[13] = val13;
if (N >= 15)
m_s[14] = val14;
if (N >= 16)
m_s[15] = val15;
if (N >= 17)
m_s[16] = val16;
if (N >= 18)
m_s[17] = val17;
if (N >= 19)
m_s[18] = val18;
if (N >= 20)
m_s[19] = val19;
if (N >= 21)
m_s[20] = val20;
if (N >= 22)
m_s[21] = val21;
if (N >= 23)
m_s[22] = val22;
if (N >= 24)
m_s[23] = val23;
if (N >= 25)
m_s[24] = val24;
for (uint32_t i = 25; i < N; i++)
m_s[i] = 0;
return *this;
}
inline vec& set(const T* pValues)
{
for (uint32_t i = 0; i < N; i++)
m_s[i] = pValues[i];
return *this;
}
template <uint32_t ON, typename OT>
inline vec& swizzle_set(const vec<ON, OT>& other, uint32_t i)
{
return set(static_cast<T>(other[i]));
}
template <uint32_t ON, typename OT>
inline vec& swizzle_set(const vec<ON, OT>& other, uint32_t i, uint32_t j)
{
return set(static_cast<T>(other[i]), static_cast<T>(other[j]));
}
template <uint32_t ON, typename OT>
inline vec& swizzle_set(const vec<ON, OT>& other, uint32_t i, uint32_t j, uint32_t k)
{
return set(static_cast<T>(other[i]), static_cast<T>(other[j]), static_cast<T>(other[k]));
}
template <uint32_t ON, typename OT>
inline vec& swizzle_set(const vec<ON, OT>& other, uint32_t i, uint32_t j, uint32_t k, uint32_t l)
{
return set(static_cast<T>(other[i]), static_cast<T>(other[j]), static_cast<T>(other[k]), static_cast<T>(other[l]));
}
inline vec& operator=(const vec& rhs)
{
if (this != &rhs)
{
for (uint32_t i = 0; i < N; i++)
m_s[i] = rhs.m_s[i];
}
return *this;
}
template <uint32_t O, typename U>
inline vec& operator=(const vec<O, U>& other)
{
if ((void*)this == (void*)&other)
return *this;
uint32_t s = std::min(N, O);
uint32_t i;
for (i = 0; i < s; i++)
m_s[i] = static_cast<T>(other[i]);
for (; i < N; i++)
m_s[i] = 0;
return *this;
}
inline bool operator==(const vec& rhs) const
{
for (uint32_t i = 0; i < N; i++)
if (!(m_s[i] == rhs.m_s[i]))
return false;
return true;
}
inline bool operator<(const vec& rhs) const
{
for (uint32_t i = 0; i < N; i++)
{
if (m_s[i] < rhs.m_s[i])
return true;
else if (!(m_s[i] == rhs.m_s[i]))
return false;
}
return false;
}
inline T operator[](uint32_t i) const
{
assert(i < N);
return m_s[i];
}
inline T& operator[](uint32_t i)
{
assert(i < N);
return m_s[i];
}
template <uint32_t index>
inline uint64_t get_component_as_uint() const
{
ASSUME(index < N);
if (sizeof(T) == sizeof(float))
return *reinterpret_cast<const uint32_t*>(&m_s[index]);
else
return *reinterpret_cast<const uint64_t*>(&m_s[index]);
}
inline T get_x(void) const
{
return m_s[0];
}
inline T get_y(void) const
{
ASSUME(N >= 2);
return m_s[1];
}
inline T get_z(void) const
{
ASSUME(N >= 3);
return m_s[2];
}
inline T get_w(void) const
{
ASSUME(N >= 4);
return m_s[3];
}
inline vec get_x_vector() const
{
return broadcast<0>();
}
inline vec get_y_vector() const
{
return broadcast<1>();
}
inline vec get_z_vector() const
{
return broadcast<2>();
}
inline vec get_w_vector() const
{
return broadcast<3>();
}
inline T get_component(uint32_t i) const
{
return (*this)[i];
}
inline vec& set_x(T v)
{
m_s[0] = v;
return *this;
}
inline vec& set_y(T v)
{
ASSUME(N >= 2);
m_s[1] = v;
return *this;
}
inline vec& set_z(T v)
{
ASSUME(N >= 3);
m_s[2] = v;
return *this;
}
inline vec& set_w(T v)
{
ASSUME(N >= 4);
m_s[3] = v;
return *this;
}
inline const T* get_ptr() const
{
return reinterpret_cast<const T*>(&m_s[0]);
}
inline T* get_ptr()
{
return reinterpret_cast<T*>(&m_s[0]);
}
inline vec as_point() const
{
vec result(*this);
result[N - 1] = 1;
return result;
}
inline vec as_dir() const
{
vec result(*this);
result[N - 1] = 0;
return result;
}
inline vec<2, T> select2(uint32_t i, uint32_t j) const
{
assert((i < N) && (j < N));
return vec<2, T>(m_s[i], m_s[j]);
}
inline vec<3, T> select3(uint32_t i, uint32_t j, uint32_t k) const
{
assert((i < N) && (j < N) && (k < N));
return vec<3, T>(m_s[i], m_s[j], m_s[k]);
}
inline vec<4, T> select4(uint32_t i, uint32_t j, uint32_t k, uint32_t l) const
{
assert((i < N) && (j < N) && (k < N) && (l < N));
return vec<4, T>(m_s[i], m_s[j], m_s[k], m_s[l]);
}
inline bool is_dir() const
{
return m_s[N - 1] == 0;
}
inline bool is_vector() const
{
return is_dir();
}
inline bool is_point() const
{
return m_s[N - 1] == 1;
}
inline vec project() const
{
vec result(*this);
if (result[N - 1])
result /= result[N - 1];
return result;
}
inline vec broadcast(unsigned i) const
{
return vec((*this)[i]);
}
template <uint32_t i>
inline vec broadcast() const
{
return vec((*this)[i]);
}
inline vec swizzle(uint32_t i, uint32_t j) const
{
return vec((*this)[i], (*this)[j]);
}
inline vec swizzle(uint32_t i, uint32_t j, uint32_t k) const
{
return vec((*this)[i], (*this)[j], (*this)[k]);
}
inline vec swizzle(uint32_t i, uint32_t j, uint32_t k, uint32_t l) const
{
return vec((*this)[i], (*this)[j], (*this)[k], (*this)[l]);
}
inline vec operator-() const
{
vec result;
for (uint32_t i = 0; i < N; i++)
result.m_s[i] = -m_s[i];
return result;
}
inline vec operator+() const
{
return *this;
}
inline vec& operator+=(const vec& other)
{
for (uint32_t i = 0; i < N; i++)
m_s[i] += other.m_s[i];
return *this;
}
inline vec& operator-=(const vec& other)
{
for (uint32_t i = 0; i < N; i++)
m_s[i] -= other.m_s[i];
return *this;
}
inline vec& operator*=(const vec& other)
{
for (uint32_t i = 0; i < N; i++)
m_s[i] *= other.m_s[i];
return *this;
}
inline vec& operator/=(const vec& other)
{
for (uint32_t i = 0; i < N; i++)
m_s[i] /= other.m_s[i];
return *this;
}
inline vec& operator*=(T s)
{
for (uint32_t i = 0; i < N; i++)
m_s[i] *= s;
return *this;
}
inline vec& operator/=(T s)
{
for (uint32_t i = 0; i < N; i++)
m_s[i] /= s;
return *this;
}
// component-wise multiply (not a dot product like in previous versions)
// just remarking it out because it's too ambiguous, use dot() or mul_components() instead
#if 0
friend inline vec operator*(const vec& lhs, const vec& rhs)
{
return vec::mul_components(lhs, rhs);
}
#endif
friend inline vec operator*(const vec& lhs, T val)
{
vec result;
for (uint32_t i = 0; i < N; i++)
result.m_s[i] = lhs.m_s[i] * val;
return result;
}
friend inline vec operator*(T val, const vec& rhs)
{
vec result;
for (uint32_t i = 0; i < N; i++)
result.m_s[i] = val * rhs.m_s[i];
return result;
}
friend inline vec operator/(const vec& lhs, const vec& rhs)
{
vec result;
for (uint32_t i = 0; i < N; i++)
result.m_s[i] = lhs.m_s[i] / rhs.m_s[i];
return result;
}
friend inline vec operator/(const vec& lhs, T val)
{
vec result;
for (uint32_t i = 0; i < N; i++)
result.m_s[i] = lhs.m_s[i] / val;
return result;
}
friend inline vec operator+(const vec& lhs, const vec& rhs)
{
vec result;
for (uint32_t i = 0; i < N; i++)
result.m_s[i] = lhs.m_s[i] + rhs.m_s[i];
return result;
}
friend inline vec operator-(const vec& lhs, const vec& rhs)
{
vec result;
for (uint32_t i = 0; i < N; i++)
result.m_s[i] = lhs.m_s[i] - rhs.m_s[i];
return result;
}
static inline vec<3, T> cross2(const vec& a, const vec& b)
{
ASSUME(N >= 2);
return vec<3, T>(0, 0, a[0] * b[1] - a[1] * b[0]);
}
inline vec<3, T> cross2(const vec& b) const
{
return cross2(*this, b);
}
static inline vec<3, T> cross3(const vec& a, const vec& b)
{
ASSUME(N >= 3);
return vec<3, T>(a[1] * b[2] - a[2] * b[1], a[2] * b[0] - a[0] * b[2], a[0] * b[1] - a[1] * b[0]);
}
inline vec<3, T> cross3(const vec& b) const
{
return cross3(*this, b);
}
static inline vec<3, T> cross(const vec& a, const vec& b)
{
ASSUME(N >= 2);
if (N == 2)
return cross2(a, b);
else
return cross3(a, b);
}
inline vec<3, T> cross(const vec& b) const
{
ASSUME(N >= 2);
return cross(*this, b);
}
inline T dot(const vec& rhs) const
{
return dot(*this, rhs);
}
inline vec dot_vector(const vec& rhs) const
{
return vec(dot(*this, rhs));
}
static inline T dot(const vec& lhs, const vec& rhs)
{
T result = lhs.m_s[0] * rhs.m_s[0];
for (uint32_t i = 1; i < N; i++)
result += lhs.m_s[i] * rhs.m_s[i];
return result;
}
inline T dot2(const vec& rhs) const
{
ASSUME(N >= 2);
return m_s[0] * rhs.m_s[0] + m_s[1] * rhs.m_s[1];
}
inline T dot3(const vec& rhs) const
{
ASSUME(N >= 3);
return m_s[0] * rhs.m_s[0] + m_s[1] * rhs.m_s[1] + m_s[2] * rhs.m_s[2];
}
inline T dot4(const vec& rhs) const
{
ASSUME(N >= 4);
return m_s[0] * rhs.m_s[0] + m_s[1] * rhs.m_s[1] + m_s[2] * rhs.m_s[2] + m_s[3] * rhs.m_s[3];
}
inline T norm(void) const
{
T sum = m_s[0] * m_s[0];
for (uint32_t i = 1; i < N; i++)
sum += m_s[i] * m_s[i];
return sum;
}
inline T length(void) const
{
return sqrt(norm());
}
inline T squared_distance(const vec& rhs) const
{
T dist2 = 0;
for (uint32_t i = 0; i < N; i++)
{
T d = m_s[i] - rhs.m_s[i];
dist2 += d * d;
}
return dist2;
}
inline T squared_distance(const vec& rhs, T early_out) const
{
T dist2 = 0;
for (uint32_t i = 0; i < N; i++)
{
T d = m_s[i] - rhs.m_s[i];
dist2 += d * d;
if (dist2 > early_out)
break;
}
return dist2;
}
inline T distance(const vec& rhs) const
{
T dist2 = 0;
for (uint32_t i = 0; i < N; i++)
{
T d = m_s[i] - rhs.m_s[i];
dist2 += d * d;
}
return sqrt(dist2);
}
inline vec inverse() const
{
vec result;
for (uint32_t i = 0; i < N; i++)
result[i] = m_s[i] ? (1.0f / m_s[i]) : 0;
return result;
}
// returns squared length (norm)
inline double normalize(const vec* pDefaultVec = NULL)
{
double n = m_s[0] * m_s[0];
for (uint32_t i = 1; i < N; i++)
n += m_s[i] * m_s[i];
if (n != 0)
*this *= static_cast<T>(1.0f / sqrt(n));
else if (pDefaultVec)
*this = *pDefaultVec;
return n;
}
inline double normalize3(const vec* pDefaultVec = NULL)
{
ASSUME(N >= 3);
double n = m_s[0] * m_s[0] + m_s[1] * m_s[1] + m_s[2] * m_s[2];
if (n != 0)
*this *= static_cast<T>((1.0f / sqrt(n)));
else if (pDefaultVec)
*this = *pDefaultVec;
return n;
}
inline vec& normalize_in_place(const vec* pDefaultVec = NULL)
{
normalize(pDefaultVec);
return *this;
}
inline vec& normalize3_in_place(const vec* pDefaultVec = NULL)
{
normalize3(pDefaultVec);
return *this;
}
inline vec get_normalized(const vec* pDefaultVec = NULL) const
{
vec result(*this);
result.normalize(pDefaultVec);
return result;
}
inline vec get_normalized3(const vec* pDefaultVec = NULL) const
{
vec result(*this);
result.normalize3(pDefaultVec);
return result;
}
inline vec& clamp(T l, T h)
{
for (uint32_t i = 0; i < N; i++)
m_s[i] = static_cast<T>(clamp(m_s[i], l, h));
return *this;
}
inline vec& saturate()
{
return clamp(0.0f, 1.0f);
}
inline vec& clamp(const vec& l, const vec& h)
{
for (uint32_t i = 0; i < N; i++)
m_s[i] = static_cast<T>(clamp(m_s[i], l[i], h[i]));
return *this;
}
inline bool is_within_bounds(const vec& l, const vec& h) const
{
for (uint32_t i = 0; i < N; i++)
if ((m_s[i] < l[i]) || (m_s[i] > h[i]))
return false;
return true;
}
inline bool is_within_bounds(T l, T h) const
{
for (uint32_t i = 0; i < N; i++)
if ((m_s[i] < l) || (m_s[i] > h))
return false;
return true;
}
inline uint32_t get_major_axis(void) const
{
T m = fabs(m_s[0]);
uint32_t r = 0;
for (uint32_t i = 1; i < N; i++)
{
const T c = fabs(m_s[i]);
if (c > m)
{
m = c;
r = i;
}
}
return r;
}
inline uint32_t get_minor_axis(void) const
{
T m = fabs(m_s[0]);
uint32_t r = 0;
for (uint32_t i = 1; i < N; i++)
{
const T c = fabs(m_s[i]);
if (c < m)
{
m = c;
r = i;
}
}
return r;
}
inline void get_projection_axes(uint32_t& u, uint32_t& v) const
{
const int axis = get_major_axis();
if (m_s[axis] < 0.0f)
{
v = next_wrap<uint32_t>(axis, N);
u = next_wrap<uint32_t>(v, N);
}
else
{
u = next_wrap<uint32_t>(axis, N);
v = next_wrap<uint32_t>(u, N);
}
}
inline T get_absolute_minimum(void) const
{
T result = fabs(m_s[0]);
for (uint32_t i = 1; i < N; i++)
result = std::min(result, fabs(m_s[i]));
return result;
}
inline T get_absolute_maximum(void) const
{
T result = fabs(m_s[0]);
for (uint32_t i = 1; i < N; i++)
result = std::max(result, fabs(m_s[i]));
return result;
}
inline T get_minimum(void) const
{
T result = m_s[0];
for (uint32_t i = 1; i < N; i++)
result = std::min(result, m_s[i]);
return result;
}
inline T get_maximum(void) const
{
T result = m_s[0];
for (uint32_t i = 1; i < N; i++)
result = std::max(result, m_s[i]);
return result;
}
inline vec& remove_unit_direction(const vec& dir)
{
*this -= (dot(dir) * dir);
return *this;
}
inline vec get_remove_unit_direction(const vec& dir) const
{
return *this - (dot(dir) * dir);
}
inline bool all_less(const vec& b) const
{
for (uint32_t i = 0; i < N; i++)
if (m_s[i] >= b.m_s[i])
return false;
return true;
}
inline bool all_less_equal(const vec& b) const
{
for (uint32_t i = 0; i < N; i++)
if (m_s[i] > b.m_s[i])
return false;
return true;
}
inline bool all_greater(const vec& b) const
{
for (uint32_t i = 0; i < N; i++)
if (m_s[i] <= b.m_s[i])
return false;
return true;
}
inline bool all_greater_equal(const vec& b) const
{
for (uint32_t i = 0; i < N; i++)
if (m_s[i] < b.m_s[i])
return false;
return true;
}
inline vec negate_xyz() const
{
vec ret;
ret[0] = -m_s[0];
if (N >= 2)
ret[1] = -m_s[1];
if (N >= 3)
ret[2] = -m_s[2];
for (uint32_t i = 3; i < N; i++)
ret[i] = m_s[i];
return ret;
}
inline vec& invert()
{
for (uint32_t i = 0; i < N; i++)
if (m_s[i] != 0.0f)
m_s[i] = 1.0f / m_s[i];
return *this;
}
inline scalar_type perp_dot(const vec& b) const
{
ASSUME(N == 2);
return m_s[0] * b.m_s[1] - m_s[1] * b.m_s[0];
}
inline vec perp() const
{
ASSUME(N == 2);
return vec(-m_s[1], m_s[0]);
}
inline vec get_floor() const
{
vec result;
for (uint32_t i = 0; i < N; i++)
result[i] = floor(m_s[i]);
return result;
}
inline vec get_ceil() const
{
vec result;
for (uint32_t i = 0; i < N; i++)
result[i] = ceil(m_s[i]);
return result;
}
// static helper methods
static inline vec mul_components(const vec& lhs, const vec& rhs)
{
vec result;
for (uint32_t i = 0; i < N; i++)
result[i] = lhs.m_s[i] * rhs.m_s[i];
return result;
}
static inline vec mul_add_components(const vec& a, const vec& b, const vec& c)
{
vec result;
for (uint32_t i = 0; i < N; i++)
result[i] = a.m_s[i] * b.m_s[i] + c.m_s[i];
return result;
}
static inline vec make_axis(uint32_t i)
{
vec result;
result.clear();
result[i] = 1;
return result;
}
static inline vec equals_mask(const vec& a, const vec& b)
{
vec ret;
for (uint32_t i = 0; i < N; i++)
ret[i] = (a[i] == b[i]);
return ret;
}
static inline vec not_equals_mask(const vec& a, const vec& b)
{
vec ret;
for (uint32_t i = 0; i < N; i++)
ret[i] = (a[i] != b[i]);
return ret;
}
static inline vec less_mask(const vec& a, const vec& b)
{
vec ret;
for (uint32_t i = 0; i < N; i++)
ret[i] = (a[i] < b[i]);
return ret;
}
static inline vec less_equals_mask(const vec& a, const vec& b)
{
vec ret;
for (uint32_t i = 0; i < N; i++)
ret[i] = (a[i] <= b[i]);
return ret;
}
static inline vec greater_equals_mask(const vec& a, const vec& b)
{
vec ret;
for (uint32_t i = 0; i < N; i++)
ret[i] = (a[i] >= b[i]);
return ret;
}
static inline vec greater_mask(const vec& a, const vec& b)
{
vec ret;
for (uint32_t i = 0; i < N; i++)
ret[i] = (a[i] > b[i]);
return ret;
}
static inline vec component_max(const vec& a, const vec& b)
{
vec ret;
for (uint32_t i = 0; i < N; i++)
ret.m_s[i] = std::max(a.m_s[i], b.m_s[i]);
return ret;
}
static inline vec component_min(const vec& a, const vec& b)
{
vec ret;
for (uint32_t i = 0; i < N; i++)
ret.m_s[i] = std::min(a.m_s[i], b.m_s[i]);
return ret;
}
static inline vec lerp(const vec& a, const vec& b, float t)
{
vec ret;
for (uint32_t i = 0; i < N; i++)
ret.m_s[i] = a.m_s[i] + (b.m_s[i] - a.m_s[i]) * t;
return ret;
}
static inline bool equal_tol(const vec& a, const vec& b, float t)
{
for (uint32_t i = 0; i < N; i++)
if (!equal_tol(a.m_s[i], b.m_s[i], t))
return false;
return true;
}
inline bool equal_tol(const vec& b, float t) const
{
return equal_tol(*this, b, t);
}
protected:
T m_s[N];
};
typedef vec<1, double> vec1D;
typedef vec<2, double> vec2D;
typedef vec<3, double> vec3D;
typedef vec<4, double> vec4D;
typedef vec<1, float> vec1F;
typedef vec<2, float> vec2F;
typedef std::vector<vec2F> vec2F_array;
typedef vec<3, float> vec3F;
typedef std::vector<vec3F> vec3F_array;
typedef vec<4, float> vec4F;
typedef std::vector<vec4F> vec4F_array;
typedef vec<2, uint32_t> vec2U;
typedef vec<3, uint32_t> vec3U;
typedef vec<2, int> vec2I;
typedef vec<3, int> vec3I;
typedef vec<4, int> vec4I;
typedef vec<2, int16_t> vec2I16;
typedef vec<3, int16_t> vec3I16;
inline vec2F rotate_point(const vec2F& p, float rad)
{
float c = cos(rad);
float s = sin(rad);
float x = p[0];
float y = p[1];
return vec2F(x * c - y * s, x * s + y * c);
}
class rect
{
public:
inline rect()
{
}
inline rect(eClear)
{
clear();
}
inline rect(eInitExpand)
{
init_expand();
}
// up to, but not including right/bottom
inline rect(int left, int top, int right, int bottom)
{
set(left, top, right, bottom);
}
inline rect(const vec2I& lo, const vec2I& hi)
{
m_corner[0] = lo;
m_corner[1] = hi;
}
inline rect(const vec2I& point)
{
m_corner[0] = point;
m_corner[1].set(point[0] + 1, point[1] + 1);
}
inline bool operator==(const rect& r) const
{
return (m_corner[0] == r.m_corner[0]) && (m_corner[1] == r.m_corner[1]);
}
inline bool operator<(const rect& r) const
{
for (uint32_t i = 0; i < 2; i++)
{
if (m_corner[i] < r.m_corner[i])
return true;
else if (!(m_corner[i] == r.m_corner[i]))
return false;
}
return false;
}
inline void clear()
{
m_corner[0].clear();
m_corner[1].clear();
}
inline void set(int left, int top, int right, int bottom)
{
m_corner[0].set(left, top);
m_corner[1].set(right, bottom);
}
inline void set(const vec2I& lo, const vec2I& hi)
{
m_corner[0] = lo;
m_corner[1] = hi;
}
inline void set(const vec2I& point)
{
m_corner[0] = point;
m_corner[1].set(point[0] + 1, point[1] + 1);
}
inline uint32_t get_width() const
{
return m_corner[1][0] - m_corner[0][0];
}
inline uint32_t get_height() const
{
return m_corner[1][1] - m_corner[0][1];
}
inline int get_left() const
{
return m_corner[0][0];
}
inline int get_top() const
{
return m_corner[0][1];
}
inline int get_right() const
{
return m_corner[1][0];
}
inline int get_bottom() const
{
return m_corner[1][1];
}
inline bool is_empty() const
{
return (m_corner[1][0] <= m_corner[0][0]) || (m_corner[1][1] <= m_corner[0][1]);
}
inline uint32_t get_dimension(uint32_t axis) const
{
return m_corner[1][axis] - m_corner[0][axis];
}
inline uint32_t get_area() const
{
return get_dimension(0) * get_dimension(1);
}
inline const vec2I& operator[](uint32_t i) const
{
assert(i < 2);
return m_corner[i];
}
inline vec2I& operator[](uint32_t i)
{
assert(i < 2);
return m_corner[i];
}
inline rect& translate(int x_ofs, int y_ofs)
{
m_corner[0][0] += x_ofs;
m_corner[0][1] += y_ofs;
m_corner[1][0] += x_ofs;
m_corner[1][1] += y_ofs;
return *this;
}
inline rect& init_expand()
{
m_corner[0].set(INT_MAX);
m_corner[1].set(INT_MIN);
return *this;
}
inline rect& expand(int x, int y)
{
m_corner[0][0] = std::min(m_corner[0][0], x);
m_corner[0][1] = std::min(m_corner[0][1], y);
m_corner[1][0] = std::max(m_corner[1][0], x + 1);
m_corner[1][1] = std::max(m_corner[1][1], y + 1);
return *this;
}
inline rect& expand(const rect& r)
{
m_corner[0][0] = std::min(m_corner[0][0], r[0][0]);
m_corner[0][1] = std::min(m_corner[0][1], r[0][1]);
m_corner[1][0] = std::max(m_corner[1][0], r[1][0]);
m_corner[1][1] = std::max(m_corner[1][1], r[1][1]);
return *this;
}
inline bool touches(const rect& r) const
{
for (uint32_t i = 0; i < 2; i++)
{
if (r[1][i] <= m_corner[0][i])
return false;
else if (r[0][i] >= m_corner[1][i])
return false;
}
return true;
}
inline bool fully_within(const rect& r) const
{
for (uint32_t i = 0; i < 2; i++)
{
if (m_corner[0][i] < r[0][i])
return false;
else if (m_corner[1][i] > r[1][i])
return false;
}
return true;
}
inline bool intersect(const rect& r)
{
if (!touches(r))
{
clear();
return false;
}
for (uint32_t i = 0; i < 2; i++)
{
m_corner[0][i] = std::max<int>(m_corner[0][i], r[0][i]);
m_corner[1][i] = std::min<int>(m_corner[1][i], r[1][i]);
}
return true;
}
inline bool contains(int x, int y) const
{
return (x >= m_corner[0][0]) && (x < m_corner[1][0]) &&
(y >= m_corner[0][1]) && (y < m_corner[1][1]);
}
inline bool contains(const vec2I& p) const
{
return contains(p[0], p[1]);
}
private:
vec2I m_corner[2];
};
inline rect make_rect(uint32_t width, uint32_t height)
{
return rect(0, 0, width, height);
}
struct color_quad_u8
{
#ifdef _MSC_VER
#pragma warning(push)
#pragma warning(disable:4201)
#endif
union
{
uint8_t m_c[4];
struct
{
uint8_t r;
uint8_t g;
uint8_t b;
uint8_t a;
};
};
#ifdef _MSC_VER
#pragma warning(pop)
#endif
inline color_quad_u8(eClear) : color_quad_u8(0, 0, 0, 0) { }
inline color_quad_u8(uint8_t cr, uint8_t cg, uint8_t cb, uint8_t ca)
{
set(cr, cg, cb, ca);
}
inline color_quad_u8(uint8_t cy = 0, uint8_t ca = 255)
{
set(cy, ca);
}
inline void clear()
{
set(0, 0, 0, 0);
}
inline color_quad_u8& set(uint8_t cy, uint8_t ca = 255)
{
m_c[0] = cy;
m_c[1] = cy;
m_c[2] = cy;
m_c[3] = ca;
return *this;
}
inline color_quad_u8& set(uint8_t cr, uint8_t cg, uint8_t cb, uint8_t ca)
{
m_c[0] = cr;
m_c[1] = cg;
m_c[2] = cb;
m_c[3] = ca;
return *this;
}
inline color_quad_u8& set_clamped(int cr, int cg, int cb, int ca)
{
m_c[0] = (uint8_t)clamp(cr, 0, 255);
m_c[1] = (uint8_t)clamp(cg, 0, 255);
m_c[2] = (uint8_t)clamp(cb, 0, 255);
m_c[3] = (uint8_t)clamp(ca, 0, 255);
return *this;
}
color_quad_u8& set_alpha(int ca) { a = (uint8_t)clamp(ca, 0, 255); return *this; }
inline uint8_t& operator[] (uint32_t i) { assert(i < 4); return m_c[i]; }
inline uint8_t operator[] (uint32_t i) const { assert(i < 4); return m_c[i]; }
inline int get_luma() const { return (13938U * m_c[0] + 46869U * m_c[1] + 4729U * m_c[2] + 32768U) >> 16U; } // REC709 weightings
inline bool operator== (const color_quad_u8& other) const
{
return (m_c[0] == other.m_c[0]) && (m_c[1] == other.m_c[1]) && (m_c[2] == other.m_c[2]) && (m_c[3] == other.m_c[3]);
}
inline bool operator!= (const color_quad_u8& other) const
{
return !(*this == other);
}
inline uint32_t squared_distance(const color_quad_u8& c, bool alpha = true) const
{
return square(r - c.r) + square(g - c.g) + square(b - c.b) + (alpha ? square(a - c.a) : 0);
}
inline bool rgb_equals(const color_quad_u8& rhs) const
{
return (r == rhs.r) && (g == rhs.g) && (b == rhs.b);
}
};
typedef std::vector<color_quad_u8> color_quad_u8_vec;
inline uint32_t color_distance(bool perceptual, const color_quad_u8& e1, const color_quad_u8& e2, bool alpha)
{
if (perceptual)
{
const float l1 = e1.r * .2126f + e1.g * .715f + e1.b * .0722f;
const float cr1 = e1.r - l1;
const float cb1 = e1.b - l1;
const float l2 = e2.r * .2126f + e2.g * .715f + e2.b * .0722f;
const float cr2 = e2.r - l2;
const float cb2 = e2.b - l2;
const float dl = l1 - l2;
const float dcr = cr1 - cr2;
const float dcb = cb1 - cb2;
uint32_t d = static_cast<uint32_t>(
32.0f * 4.0f * dl * dl +
32.0f * 2.0f * (.5f / (1.0f - .2126f)) * (.5f / (1.0f - .2126f)) * dcr * dcr +
32.0f * .25f * (.5f / (1.0f - .0722f)) * (.5f / (1.0f - .0722f)) * dcb * dcb);
if (alpha)
{
int da = (int)e1.a - (int)e2.a;
d += static_cast<uint32_t>(128.0f * da * da);
}
return d;
}
else
return e1.squared_distance(e2, alpha);
}
extern color_quad_u8 g_white_color_u8, g_black_color_u8, g_red_color_u8, g_green_color_u8, g_blue_color_u8, g_yellow_color_u8, g_purple_color_u8, g_magenta_color_u8, g_cyan_color_u8;
class image_u8
{
public:
image_u8() :
m_width(0), m_height(0),
m_clip_rect(cClear)
{
}
image_u8(uint32_t width, uint32_t height) :
m_width(width), m_height(height),
m_clip_rect(0, 0, width, height)
{
m_pixels.resize(width * height);
}
inline const color_quad_u8_vec& get_pixels() const { return m_pixels; }
inline color_quad_u8_vec& get_pixels() { return m_pixels; }
inline uint32_t width() const { return m_width; }
inline uint32_t height() const { return m_height; }
inline uint32_t total_pixels() const { return m_width * m_height; }
inline const rect& get_clip_rect() const { return m_clip_rect; }
inline void set_clip_rect(const rect& r)
{
assert((r.get_left() >= 0) && (r.get_top() >= 0) && (r.get_right() <= (int)m_width) && (r.get_bottom() <= (int)m_height));
m_clip_rect = r;
}
inline void clear_clip_rect() { m_clip_rect.set(0, 0, m_width, m_height); }
inline bool is_clipped(int x, int y) const { return !m_clip_rect.contains(x, y); }
inline rect get_bounds() const { return rect(0, 0, m_width, m_height); }
inline color_quad_u8& operator()(uint32_t x, uint32_t y) { assert((x < m_width) && (y < m_height)); return m_pixels[x + m_width * y]; }
inline const color_quad_u8& operator()(uint32_t x, uint32_t y) const { assert((x < m_width) && (y < m_height)); return m_pixels[x + m_width * y]; }
image_u8& clear()
{
m_width = m_height = 0;
m_clip_rect.clear();
m_pixels.clear();
return *this;
}
image_u8& init(uint32_t width, uint32_t height)
{
clear();
m_width = width;
m_height = height;
m_clip_rect.set(0, 0, width, height);
m_pixels.resize(width * height);
return *this;
}
image_u8& set_all(const color_quad_u8& p)
{
for (uint32_t i = 0; i < m_pixels.size(); i++)
m_pixels[i] = p;
return *this;
}
inline const color_quad_u8& get_clamped(int x, int y) const { return (*this)(clamp<int>(x, 0, m_width - 1), clamp<int>(y, 0, m_height - 1)); }
inline color_quad_u8& get_clamped(int x, int y) { return (*this)(clamp<int>(x, 0, m_width - 1), clamp<int>(y, 0, m_height - 1)); }
inline image_u8& set_pixel_clipped(int x, int y, const color_quad_u8& c)
{
if (!is_clipped(x, y))
(*this)(x, y) = c;
return *this;
}
inline image_u8& fill_box(int x, int y, int w, int h, const color_quad_u8& c)
{
for (int y_ofs = 0; y_ofs < h; y_ofs++)
for (int x_ofs = 0; x_ofs < w; x_ofs++)
set_pixel_clipped(x + x_ofs, y + y_ofs, c);
return *this;
}
void invert_box(int inX, int inY, int inW, int inH)
{
for (int y = 0; y < inH; y++)
{
const uint32_t yy = inY + y;
for (int x = 0; x < inW; x++)
{
const uint32_t xx = inX + x;
if (is_clipped(xx, yy))
continue;
color_quad_u8 c((*this)(xx, yy));
c.r = 255 - c.r;
c.g = 255 - c.g;
c.b = 255 - c.b;
set_pixel_clipped(xx, yy, c);
}
}
}
image_u8& crop_dup_borders(uint32_t w, uint32_t h)
{
const uint32_t orig_w = m_width, orig_h = m_height;
crop(w, h);
if (orig_w && orig_h)
{
if (m_width > orig_w)
{
for (uint32_t x = orig_w; x < m_width; x++)
for (uint32_t y = 0; y < m_height; y++)
set_pixel_clipped(x, y, get_clamped(std::min(x, orig_w - 1U), std::min(y, orig_h - 1U)));
}
if (m_height > orig_h)
{
for (uint32_t y = orig_h; y < m_height; y++)
for (uint32_t x = 0; x < m_width; x++)
set_pixel_clipped(x, y, get_clamped(std::min(x, orig_w - 1U), std::min(y, orig_h - 1U)));
}
}
return *this;
}
image_u8& crop(uint32_t new_width, uint32_t new_height)
{
if ((m_width == new_width) && (m_height == new_height))
return *this;
image_u8 new_image(new_width, new_height);
const uint32_t w = std::min(m_width, new_width);
const uint32_t h = std::min(m_height, new_height);
for (uint32_t y = 0; y < h; y++)
for (uint32_t x = 0; x < w; x++)
new_image(x, y) = (*this)(x, y);
return swap(new_image);
}
image_u8& swap(image_u8& other)
{
std::swap(m_width, other.m_width);
std::swap(m_height, other.m_height);
std::swap(m_pixels, other.m_pixels);
std::swap(m_clip_rect, other.m_clip_rect);
return *this;
}
// No clipping
inline void get_block(uint32_t bx, uint32_t by, uint32_t width, uint32_t height, color_quad_u8* pPixels) const
{
assert((bx * width + width) <= m_width);
assert((by * height + height) <= m_height);
for (uint32_t y = 0; y < height; y++)
memcpy(pPixels + y * width, &(*this)(bx * width, by * height + y), width * sizeof(color_quad_u8));
}
inline void get_block_clamped(uint32_t bx, uint32_t by, uint32_t width, uint32_t height, color_quad_u8* pPixels) const
{
for (uint32_t y = 0; y < height; y++)
for (uint32_t x = 0; x < width; x++)
pPixels[x + y * width] = get_clamped(bx * width + x, by * height + y);
}
// No clipping
inline void set_block(uint32_t bx, uint32_t by, uint32_t width, uint32_t height, const color_quad_u8* pPixels)
{
assert((bx * width + width) <= m_width);
assert((by * height + height) <= m_height);
for (uint32_t y = 0; y < height; y++)
memcpy(&(*this)(bx * width, by * height + y), pPixels + y * width, width * sizeof(color_quad_u8));
}
image_u8& swizzle(uint32_t r, uint32_t g, uint32_t b, uint32_t a)
{
assert((r | g | b | a) <= 3);
for (uint32_t y = 0; y < m_height; y++)
{
for (uint32_t x = 0; x < m_width; x++)
{
color_quad_u8 tmp((*this)(x, y));
(*this)(x, y).set(tmp[r], tmp[g], tmp[b], tmp[a]);
}
}
return *this;
}
struct pixel_coord
{
uint16_t m_x, m_y;
pixel_coord() { }
pixel_coord(uint32_t x, uint32_t y) : m_x((uint16_t)x), m_y((uint16_t)y) { }
};
uint32_t flood_fill(int x, int y, const color_quad_u8& c, const color_quad_u8& b, std::vector<pixel_coord>* pSet_pixels = nullptr);
void draw_line(int xs, int ys, int xe, int ye, const color_quad_u8& color);
inline void set_pixel_clipped_alphablend(int x, int y, const color_quad_u8& c)
{
if (is_clipped(x, y))
return;
color_quad_u8 ct(m_pixels[x + y * m_width]);
ct.r = static_cast<uint8_t>(ct.r + ((c.r - ct.r) * c.a) / 255);
ct.g = static_cast<uint8_t>(ct.g + ((c.g - ct.g) * c.a) / 255);
ct.b = static_cast<uint8_t>(ct.b + ((c.b - ct.b) * c.a) / 255);
m_pixels[x + y * m_width] = ct;
}
private:
color_quad_u8_vec m_pixels;
uint32_t m_width, m_height;
rect m_clip_rect;
struct fill_segment
{
int16_t m_y, m_xl, m_xr, m_dy;
fill_segment(int y, int xl, int xr, int dy) :
m_y((int16_t)y), m_xl((int16_t)xl), m_xr((int16_t)xr), m_dy((int16_t)dy)
{
}
};
inline bool flood_fill_is_inside(int x, int y, const color_quad_u8& b) const
{
if (is_clipped(x, y))
return false;
return (*this)(x, y) == b;
}
void rasterize_line(int xs, int ys, int xe, int ye, int pred, int inc_dec, int e, int e_inc, int e_no_inc, const color_quad_u8& color);
void draw_aaline_pixel(int x, int y, int a, color_quad_u8 color)
{
color.a = static_cast<uint8_t>(255 - a);
set_pixel_clipped_alphablend(x, y, color);
}
};
//bool load_png(const char* pFilename, image_u8& img);
//bool save_png(const char* pFilename, const image_u8& img, bool save_alpha);
class image_metrics
{
public:
double m_max, m_mean, m_mean_squared, m_root_mean_squared, m_peak_snr;
image_metrics()
{
clear();
}
void clear()
{
memset(this, 0, sizeof(*this));
}
void compute(const image_u8& a, const image_u8& b, uint32_t first_channel, uint32_t num_channels)
{
const bool average_component_error = true;
const uint32_t width = std::min(a.width(), b.width());
const uint32_t height = std::min(a.height(), b.height());
assert((first_channel < 4U) && (first_channel + num_channels <= 4U));
// Histogram approach originally due to Charles Bloom.
double hist[256];
memset(hist, 0, sizeof(hist));
for (uint32_t y = 0; y < height; y++)
{
for (uint32_t x = 0; x < width; x++)
{
const color_quad_u8& ca = a(x, y);
const color_quad_u8& cb = b(x, y);
if (!num_channels)
hist[iabs(ca.get_luma() - cb.get_luma())]++;
else
{
for (uint32_t c = 0; c < num_channels; c++)
hist[iabs(ca[first_channel + c] - cb[first_channel + c])]++;
}
}
}
m_max = 0;
double sum = 0.0f, sum2 = 0.0f;
for (uint32_t i = 0; i < 256; i++)
{
if (!hist[i])
continue;
m_max = std::max<double>(m_max, i);
double x = i * hist[i];
sum += x;
sum2 += i * x;
}
// See http://richg42.blogspot.com/2016/09/how-to-compute-psnr-from-old-berkeley.html
double total_values = width * height;
if (average_component_error)
total_values *= clamp<uint32_t>(num_channels, 1, 4);
m_mean = clamp<double>(sum / total_values, 0.0f, 255.0f);
m_mean_squared = clamp<double>(sum2 / total_values, 0.0f, 255.0f * 255.0f);
m_root_mean_squared = sqrt(m_mean_squared);
if (!m_root_mean_squared)
m_peak_snr = 100.0f;
else
m_peak_snr = clamp<double>(log10(255.0f / m_root_mean_squared) * 20.0f, 0.0f, 100.0f);
}
};
class imagef
{
public:
imagef() :
m_width(0), m_height(0), m_pitch(0)
{
}
imagef(uint32_t w, uint32_t h, uint32_t p = UINT32_MAX) :
m_width(0), m_height(0), m_pitch(0)
{
resize(w, h, p);
}
imagef(const imagef& other) :
m_width(0), m_height(0), m_pitch(0)
{
*this = other;
}
imagef& swap(imagef& other)
{
std::swap(m_width, other.m_width);
std::swap(m_height, other.m_height);
std::swap(m_pitch, other.m_pitch);
m_pixels.swap(other.m_pixels);
return *this;
}
imagef& operator= (const imagef& rhs)
{
if (this != &rhs)
{
m_width = rhs.m_width;
m_height = rhs.m_height;
m_pitch = rhs.m_pitch;
m_pixels = rhs.m_pixels;
}
return *this;
}
imagef& clear()
{
m_width = 0;
m_height = 0;
m_pitch = 0;
m_pixels.resize(0);
return *this;
}
imagef& set(const image_u8& src, const vec4F& scale = vec4F(1), const vec4F& bias = vec4F(0))
{
const uint32_t width = src.width();
const uint32_t height = src.height();
resize(width, height);
for (int y = 0; y < (int)height; y++)
{
for (uint32_t x = 0; x < width; x++)
{
const color_quad_u8& src_pixel = src(x, y);
(*this)(x, y).set((float)src_pixel.r * scale[0] + bias[0], (float)src_pixel.g * scale[1] + bias[1], (float)src_pixel.b * scale[2] + bias[2], (float)src_pixel.a * scale[3] + bias[3]);
}
}
return *this;
}
imagef& resize(const imagef& other, uint32_t p = UINT32_MAX, const vec4F& background = vec4F(0, 0, 0, 1))
{
return resize(other.get_width(), other.get_height(), p, background);
}
imagef& resize(uint32_t w, uint32_t h, uint32_t p = UINT32_MAX, const vec4F& background = vec4F(0, 0, 0, 1))
{
return crop(w, h, p, background);
}
imagef& set_all(const vec4F& c)
{
for (uint32_t i = 0; i < m_pixels.size(); i++)
m_pixels[i] = c;
return *this;
}
imagef& fill_box(uint32_t x, uint32_t y, uint32_t w, uint32_t h, const vec4F& c)
{
for (uint32_t iy = 0; iy < h; iy++)
for (uint32_t ix = 0; ix < w; ix++)
set_pixel_clipped(x + ix, y + iy, c);
return *this;
}
imagef& crop(uint32_t w, uint32_t h, uint32_t p = UINT32_MAX, const vec4F& background = vec4F(0, 0, 0, 1))
{
if (p == UINT32_MAX)
p = w;
if ((w == m_width) && (m_height == h) && (m_pitch == p))
return *this;
if ((!w) || (!h) || (!p))
{
clear();
return *this;
}
vec4F_array cur_state;
cur_state.swap(m_pixels);
m_pixels.resize(p * h);
for (uint32_t y = 0; y < h; y++)
{
for (uint32_t x = 0; x < w; x++)
{
if ((x < m_width) && (y < m_height))
m_pixels[x + y * p] = cur_state[x + y * m_pitch];
else
m_pixels[x + y * p] = background;
}
}
m_width = w;
m_height = h;
m_pitch = p;
return *this;
}
inline const vec4F& operator() (uint32_t x, uint32_t y) const { assert(x < m_width&& y < m_height); return m_pixels[x + y * m_pitch]; }
inline vec4F& operator() (uint32_t x, uint32_t y) { assert(x < m_width&& y < m_height); return m_pixels[x + y * m_pitch]; }
inline const vec4F& get_clamped(int x, int y) const { return (*this)(clamp<int>(x, 0, m_width - 1), clamp<int>(y, 0, m_height - 1)); }
inline vec4F& get_clamped(int x, int y) { return (*this)(clamp<int>(x, 0, m_width - 1), clamp<int>(y, 0, m_height - 1)); }
inline const vec4F& get_clamped_or_wrapped(int x, int y, bool wrap_u, bool wrap_v) const
{
x = wrap_u ? posmod(x, m_width) : clamp<int>(x, 0, m_width - 1);
y = wrap_v ? posmod(y, m_height) : clamp<int>(y, 0, m_height - 1);
return m_pixels[x + y * m_pitch];
}
inline vec4F& get_clamped_or_wrapped(int x, int y, bool wrap_u, bool wrap_v)
{
x = wrap_u ? posmod(x, m_width) : clamp<int>(x, 0, m_width - 1);
y = wrap_v ? posmod(y, m_height) : clamp<int>(y, 0, m_height - 1);
return m_pixels[x + y * m_pitch];
}
inline imagef& set_pixel_clipped(int x, int y, const vec4F& c)
{
if ((static_cast<uint32_t>(x) < m_width) && (static_cast<uint32_t>(y) < m_height))
(*this)(x, y) = c;
return *this;
}
// Very straightforward blit with full clipping. Not fast, but it works.
imagef& blit(const imagef& src, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y)
{
for (int y = 0; y < src_h; y++)
{
const int sy = src_y + y;
if (sy < 0)
continue;
else if (sy >= (int)src.get_height())
break;
for (int x = 0; x < src_w; x++)
{
const int sx = src_x + x;
if (sx < 0)
continue;
else if (sx >= (int)src.get_height())
break;
set_pixel_clipped(dst_x + x, dst_y + y, src(sx, sy));
}
}
return *this;
}
const imagef& extract_block_clamped(vec4F* pDst, uint32_t src_x, uint32_t src_y, uint32_t w, uint32_t h) const
{
for (uint32_t y = 0; y < h; y++)
for (uint32_t x = 0; x < w; x++)
*pDst++ = get_clamped(src_x + x, src_y + y);
return *this;
}
imagef& set_block_clipped(const vec4F* pSrc, uint32_t dst_x, uint32_t dst_y, uint32_t w, uint32_t h)
{
for (uint32_t y = 0; y < h; y++)
for (uint32_t x = 0; x < w; x++)
set_pixel_clipped(dst_x + x, dst_y + y, *pSrc++);
return *this;
}
inline uint32_t get_width() const { return m_width; }
inline uint32_t get_height() const { return m_height; }
inline uint32_t get_pitch() const { return m_pitch; }
inline uint32_t get_total_pixels() const { return m_width * m_height; }
inline uint32_t get_block_width(uint32_t w) const { return (m_width + (w - 1)) / w; }
inline uint32_t get_block_height(uint32_t h) const { return (m_height + (h - 1)) / h; }
inline uint32_t get_total_blocks(uint32_t w, uint32_t h) const { return get_block_width(w) * get_block_height(h); }
inline const vec4F_array& get_pixels() const { return m_pixels; }
inline vec4F_array& get_pixels() { return m_pixels; }
inline const vec4F* get_ptr() const { return &m_pixels[0]; }
inline vec4F* get_ptr() { return &m_pixels[0]; }
private:
uint32_t m_width, m_height, m_pitch; // all in pixels
vec4F_array m_pixels;
};
enum
{
cComputeGaussianFlagNormalize = 1,
cComputeGaussianFlagPrint = 2,
cComputeGaussianFlagNormalizeCenterToOne = 4
};
// size_x/y should be odd
void compute_gaussian_kernel(float* pDst, int size_x, int size_y, float sigma_sqr, uint32_t flags);
void gaussian_filter(imagef& dst, const imagef& orig_img, uint32_t odd_filter_width, float sigma_sqr, bool wrapping = false, uint32_t width_divisor = 1, uint32_t height_divisor = 1);
vec4F compute_ssim(const imagef& a, const imagef& b);
vec4F compute_ssim(const image_u8& a, const image_u8& b, bool luma);
struct block8
{
uint64_t m_vals[1];
};
typedef std::vector<block8> block8_vec;
struct block16
{
uint64_t m_vals[2];
};
typedef std::vector<block16> block16_vec;
bool save_dds(const char* pFilename, uint32_t width, uint32_t height, const void* pBlocks, uint32_t pixel_format_bpp, DXGI_FORMAT dxgi_format, bool srgb, bool force_dx10_header);
void strip_extension(std::string& s);
void strip_path(std::string& s);
uint32_t hash_hsieh(const uint8_t* pBuf, size_t len);
// https://www.johndcook.com/blog/standard_deviation/
// This class is for small numbers of integers, so precision shouldn't be an issue.
class tracked_stat
{
public:
tracked_stat() { clear(); }
void clear() { m_num = 0; m_total = 0; m_total2 = 0; }
void update(uint32_t val) { m_num++; m_total += val; m_total2 += val * val; }
tracked_stat& operator += (uint32_t val) { update(val); return *this; }
uint32_t get_number_of_values() const { return m_num; }
uint64_t get_total() const { return m_total; }
uint64_t get_total2() const { return m_total2; }
float get_mean() const { return m_num ? (float)m_total / m_num : 0.0f; };
float get_variance() const { return m_num ? ((float)(m_num * m_total2 - m_total * m_total)) / (m_num * m_num) : 0.0f; }
float get_std_dev() const { return m_num ? sqrtf((float)(m_num * m_total2 - m_total * m_total)) / m_num : 0.0f; }
float get_sample_variance() const { return (m_num > 1) ? ((float)(m_num * m_total2 - m_total * m_total)) / (m_num * (m_num - 1)) : 0.0f; }
float get_sample_std_dev() const { return (m_num > 1) ? sqrtf(get_sample_variance()) : 0.0f; }
private:
uint32_t m_num;
uint64_t m_total;
uint64_t m_total2;
};
inline float compute_covariance(const float* pA, const float* pB, const tracked_stat& a, const tracked_stat& b, bool sample)
{
const uint32_t n = a.get_number_of_values();
assert(n == b.get_number_of_values());
if (!n)
{
assert(0);
return 0.0f;
}
if ((sample) && (n == 1))
{
assert(0);
return 0;
}
const float mean_a = a.get_mean();
const float mean_b = b.get_mean();
float total = 0.0f;
for (uint32_t i = 0; i < n; i++)
total += (pA[i] - mean_a) * (pB[i] - mean_b);
return total / (sample ? (n - 1) : n);
}
inline float compute_correlation_coefficient(const float* pA, const float* pB, const tracked_stat& a, const tracked_stat& b, float c, bool sample)
{
if (!a.get_number_of_values())
return 1.0f;
float covar = compute_covariance(pA, pB, a, b, sample);
float std_dev_a = sample ? a.get_sample_std_dev() : a.get_std_dev();
float std_dev_b = sample ? b.get_sample_std_dev() : b.get_std_dev();
float denom = std_dev_a * std_dev_b + c;
if (denom < .0000125f)
return 1.0f;
float result = (covar + c) / denom;
return clamp(result, -1.0f, 1.0f);
}
float compute_block_max_std_dev(const color_quad_u8* pPixels, uint32_t block_width, uint32_t block_height, uint32_t num_comps);
class rand
{
std::mt19937 m_mt;
public:
rand() { }
rand(uint32_t s) { seed(s); }
void seed(uint32_t s) { m_mt.seed(s); }
// between [l,h]
int irand(int l, int h) { std::uniform_int_distribution<int> d(l, h); return d(m_mt); }
uint32_t urand32() { return static_cast<uint32_t>(irand(INT32_MIN, INT32_MAX)); }
bool bit() { return irand(0, 1) == 1; }
uint8_t byte() { return static_cast<uint8_t>(urand32()); }
// between [l,h)
float frand(float l, float h) { std::uniform_real_distribution<float> d(l, h); return d(m_mt); }
float gaussian(float mean, float stddev) { std::normal_distribution<float> d(mean, stddev); return d(m_mt); }
};
bool save_astc_file(const char* pFilename, block16_vec& blocks, uint32_t width, uint32_t height, uint32_t block_width, uint32_t block_height);
bool load_astc_file(const char* pFilename, block16_vec& blocks, uint32_t& width, uint32_t& height, uint32_t& block_width, uint32_t& block_height);
class value_stats
{
public:
value_stats()
{
clear();
}
void clear()
{
m_sum = 0;
m_sum2 = 0;
m_num = 0;
m_min = 1e+39;
m_max = -1e+39;
m_vals.clear();
}
void add(double val)
{
m_sum += val;
m_sum2 += val * val;
m_num++;
m_min = std::min(m_min, val);
m_max = std::max(m_max, val);
m_vals.push_back(val);
}
void add(int val)
{
add(static_cast<double>(val));
}
void add(uint32_t val)
{
add(static_cast<double>(val));
}
void add(int64_t val)
{
add(static_cast<double>(val));
}
void add(uint64_t val)
{
add(static_cast<double>(val));
}
void print(const char* pPrefix = "")
{
if (!m_vals.size())
printf("%s: Empty\n", pPrefix);
else
printf("%s: Samples: %llu, Total: %f, Avg: %f, Std Dev: %f, Min: %f, Max: %f, Mean: %f\n",
pPrefix, (unsigned long long)get_num(), get_total(), get_average(), get_std_dev(), get_min(), get_max(), get_mean());
}
double get_total() const
{
return m_sum;
}
double get_average() const
{
return m_num ? (m_sum / m_num) : 0.0f;
}
double get_min() const
{
return m_min;
}
double get_max() const
{
return m_max;
}
uint64_t get_num() const
{
return m_num;
}
double get_val(uint32_t index) const
{
return m_vals[index];
}
// Returns population standard deviation
double get_std_dev() const
{
if (!m_num)
return 0.0f;
// TODO: FP precision
return sqrt((m_sum2 - ((m_sum * m_sum) / m_num)) / m_num);
}
double get_mean() const
{
if (!m_num)
return 0.0f;
std::vector<double> sorted_vals(m_vals);
std::sort(sorted_vals.begin(), sorted_vals.end());
return sorted_vals[sorted_vals.size() / 2];
}
private:
double m_sum;
double m_sum2;
uint64_t m_num;
double m_min;
double m_max;
mutable std::vector<double> m_vals;
};
//uint32_t get_deflate_size(const void* pData, size_t data_size);
bool read_file(const char* pFilename, uint8_vec& buf);
} // namespace utils
#ifdef _MSC_VER
#pragma warning (pop)
#endif