Revert "Brought up-to-date with transcoder changes"
This reverts commit 30a7c208d967b750d8019a59f1e7dc67f40cbdf4.
diff --git a/contrib/single_file_transcoder/README.md b/contrib/single_file_transcoder/README.md
index 9923dd6..8f7e1a8 100644
--- a/contrib/single_file_transcoder/README.md
+++ b/contrib/single_file_transcoder/README.md
@@ -22,4 +22,4 @@
Because all it now takes to support Basis Universal is the addition of a single file, two if using the header, with no configuration or further build steps (the out-of-the-box defaults tailor the included formats for various platforms).
-The library is small, adding, for example, around 250kB to an Emscripten compiled WebAssembly project (with transcoding disabled for BC7 and ATC; disabling ASTC will remove a further 64kB, and `gzip` will approximately half the `wasm` file).
+The library is small, adding, for example, 249kB to an Emscripten compiled WebAssembly project (with transcoding disabled for BC7 and ATC; disabling ASTC will remove a further 64kB, and `gzip` will approximately half the `wasm` file).
diff --git a/contrib/single_file_transcoder/basisutranslib-in.cpp b/contrib/single_file_transcoder/basisutranslib-in.cpp
index 43fe0fd..783df8c 100644
--- a/contrib/single_file_transcoder/basisutranslib-in.cpp
+++ b/contrib/single_file_transcoder/basisutranslib-in.cpp
@@ -10,28 +10,24 @@
/*
* Transcoder build options for known platforms (iOS has ETC, ASTC and PVRTC;
- * Emscripten adds DXT to iOS's options; Android adds PVRTC2 to Emscripten's
- * options; other platforms build all except BC7 mode 6 and FXT1).
+ * Emscripten and Android are the same as iOS plus DXT; other platforms build
+ * all except BC7 mode 6).
*
* See https://github.com/BinomialLLC/basis_universal#shrinking-the-transcoders-compiled-size
*/
#ifdef __APPLE__
- #include <TargetConditionals.h>
+#include <TargetConditionals.h>
#endif
#if TARGET_OS_IPHONE
- #define BASISD_SUPPORT_DXT1 0
- #define BASISD_SUPPORT_DXT5A 0
+#define BASISD_SUPPORT_DXT1 0
+#define BASISD_SUPPORT_DXT5A 0
#endif
#if TARGET_OS_IPHONE || defined(__EMSCRIPTEN__) || defined(__ANDROID__)
- #define BASISD_SUPPORT_BC7 0
- #define BASISD_SUPPORT_ATC 0
- #ifndef __ANDROID__
- #define BASISD_SUPPORT_PVRTC2 0
- #endif
+#define BASISD_SUPPORT_BC7 0
+#define BASISD_SUPPORT_ATC 0
#else
- #define BASISD_SUPPORT_BC7_MODE6_OPAQUE_ONLY 0
+#define BASISD_SUPPORT_BC7_MODE6_OPAQUE_ONLY 0
#endif
-#define BASISD_SUPPORT_FXT1 0
#include "basisu_transcoder.cpp"
@@ -60,7 +56,7 @@
BASISU_NOTE_UNUSED(basist::MAX_SELECTOR_HISTORY_BUF_SIZE);
#if BASISD_SUPPORT_ETC2_EAC_A8
// Unused but only when building with EAC
- BASISU_NOTE_UNUSED(basist::g_eac_modifier_table);
+ BASISU_NOTE_UNUSED(basist::g_eac_a8_modifier_table);
#endif
#if BASISD_SUPPORT_PVRTC1
// Unused but only when building with PVRTC
diff --git a/contrib/single_file_transcoder/examples/emscripten.cpp b/contrib/single_file_transcoder/examples/emscripten.cpp
index eaf519c..c04dd3a 100644
--- a/contrib/single_file_transcoder/examples/emscripten.cpp
+++ b/contrib/single_file_transcoder/examples/emscripten.cpp
@@ -5,7 +5,7 @@
* \n
* Compile using:
* \code
- * export CC_FLAGS="-std=c++11 -Wall -Wextra -Werror -Os -g0 -flto --llvm-lto 3 -fno-exceptions -fno-rtti -lGL -DNDEBUG=1"
+ * export CC_FLAGS="-Wall -Wextra -Werror -Os -g0 -flto --llvm-lto 3 -fno-exceptions -fno-rtti -lGL -DNDEBUG=1"
* export EM_FLAGS="-s ENVIRONMENT=web -s WASM=1 --shell-file shell.html --closure 1"
* emcc $CC_FLAGS $EM_FLAGS -o out.html emscripten.cpp
* \endcode
@@ -1993,8 +1993,8 @@
|| GL_HAS_EXT(ctx, "WEBGL_compressed_texture_pvrtc");
if (pvr) {
return (alpha)
- ? transcoder_texture_format::cTFPVRTC1_4_RGBA
- : transcoder_texture_format::cTFPVRTC1_4_RGB;
+ ? cTFPVRTC1_4_RGBA // 9
+ : cTFPVRTC1_4_RGB; // 8
}
#endif
#if BASISD_SUPPORT_ASTC || !defined(BASISD_SUPPORT_ASTC)
@@ -2004,7 +2004,7 @@
*/
static bool const astc = GL_HAS_EXT(ctx, "WEBGL_compressed_texture_astc");
if (astc) {
- return transcoder_texture_format::cTFASTC_4x4_RGBA;
+ return cTFASTC_4x4; // 10
}
#endif
#if BASISD_SUPPORT_DXT1 || !defined(BASISD_SUPPORT_DXT1)
@@ -2017,8 +2017,8 @@
|| GL_HAS_EXT(ctx, "WEBKIT_WEBGL_compressed_texture_s3tc");
if (dxt) {
return (alpha)
- ? transcoder_texture_format::cTFBC3_RGBA
- : transcoder_texture_format::cTFBC1_RGB;
+ ? cTFBC3 // 3
+ : cTFBC1; // 2
}
#endif
#if BASISD_SUPPORT_ETC2_EAC_A8 || !defined(BASISD_SUPPORT_ETC2_EAC_A8)
@@ -2028,8 +2028,8 @@
static bool const etc2 = GL_HAS_EXT(ctx, "WEBGL_compressed_texture_etc");
if (etc2) {
return (alpha)
- ? transcoder_texture_format::cTFETC2_RGBA
- : transcoder_texture_format::cTFETC1_RGB;
+ ? cTFETC2 // 1
+ : cTFETC1; // 0
}
#endif
/*
@@ -2039,12 +2039,12 @@
*/
static bool const etc1 = GL_HAS_EXT(ctx, "WEBGL_compressed_texture_etc1");
if (etc1 && !alpha) {
- return transcoder_texture_format::cTFETC1_RGB;
+ return cTFETC1; // 0
}
/*
* We choose 8888 over 4444 and 565 (in the hope that is is never chosen).
*/
- return transcoder_texture_format::cTFRGBA32;
+ return cTFRGBA32; // 13
}
/**
@@ -2058,23 +2058,23 @@
*/
static GLenum toGlType(transcoder_texture_format const type) {
switch (type) {
- case transcoder_texture_format::cTFETC1_RGB:
+ case cTFETC1:
return GL_ETC1_RGB8_OES;
- case transcoder_texture_format::cTFETC2_RGBA:
+ case cTFETC2:
return GL_COMPRESSED_RGBA8_ETC2_EAC;
- case transcoder_texture_format::cTFBC1_RGB:
+ case cTFBC1:
return GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
- case transcoder_texture_format::cTFBC3_RGBA:
+ case cTFBC3:
return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
- case transcoder_texture_format::cTFPVRTC1_4_RGB:
+ case cTFPVRTC1_4_RGB:
return GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
- case transcoder_texture_format::cTFPVRTC1_4_RGBA:
+ case cTFPVRTC1_4_RGBA:
return GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
- case transcoder_texture_format::cTFASTC_4x4_RGBA:
+ case cTFASTC_4x4:
return GL_COMPRESSED_RGBA_ASTC_4x4_KHR;
- case transcoder_texture_format::cTFRGBA32:
+ case cTFRGBA32:
return GL_UNSIGNED_BYTE;
- case transcoder_texture_format::cTFRGB565:
+ case cTFRGB565:
return GL_UNSIGNED_SHORT_5_6_5;
default:
return GL_UNSIGNED_SHORT_4_4_4_4;
@@ -2116,21 +2116,20 @@
success = false;
if (transcoder.get_image_level_desc(data, size, 0, level, descW, descH, blocks)) {
uint32_t decSize;
- if (type == transcoder_texture_format::cTFPVRTC1_4_RGB ||
- type == transcoder_texture_format::cTFPVRTC1_4_RGBA)
- {
+ if (type == cTFPVRTC1_4_RGB || type == cTFPVRTC1_4_RGBA) {
decSize = (std::max(8U, (descW + 3) & ~3) *
std::max(8U, (descH + 3) & ~3) * 4 + 7) / 8;
} else {
decSize = basis_get_bytes_per_block(type) * blocks;
}
+
if (void* decBuf = malloc(decSize)) {
- if (type >= transcoder_texture_format::cTFTotalTextureFormats) {
+ if (type >= cTFTotalBlockTextureFormats) {
// note that blocks becomes total number of pixels for RGB/RGBA
blocks = descW * descH;
}
if (transcoder.transcode_image_level(data, size, 0, level, decBuf, blocks, type)) {
- if (type < transcoder_texture_format::cTFTotalTextureFormats) {
+ if (type < cTFTotalBlockTextureFormats) {
glCompressedTexImage2D(GL_TEXTURE_2D, level,
toGlType(type), descW, descH, 0, decSize, decBuf);
} else {