webgl: add build.sh to build the transcoder/encoder with Emscripten Convenience script (place: webgl/build.sh) that runs emcmake/cmake/make in webgl/transcoder/build and webgl/encoder/build. Stops on the first error (set -euo pipefail), builds both by default or a named target (transcoder/encoder), supports --clean and -D... cmake pass-through, is runnable from any directory, and auto-sources emsdk if emcmake is not on PATH. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
diff --git a/webgl/build.sh b/webgl/build.sh new file mode 100755 index 0000000..79eefbf --- /dev/null +++ b/webgl/build.sh
@@ -0,0 +1,75 @@ +#!/usr/bin/env bash +# +# Build the WebAssembly transcoder and/or encoder with Emscripten. +# Runs `emcmake cmake ../ && make` in each project's build/ dir. +# Stops on the first error. +# +# Usage: +# ./build.sh # build both (transcoder, then encoder) +# ./build.sh transcoder # build only the transcoder +# ./build.sh encoder # build only the encoder +# ./build.sh --clean # wipe each build dir's CMake cache first +# ./build.sh encoder -DKTX2_ZSTANDARD=OFF -DCMAKE_BUILD_TYPE=Debug +# +# Any -D... argument is forwarded to cmake. Runnable from any directory. +# +set -euo pipefail + +# Absolute path to this script's directory (webgl/), so CWD doesn't matter. +WEBGL_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)" + +# ---- pretty output (color only on a terminal) ---- +if [ -t 1 ]; then B=$'\e[1m'; G=$'\e[32m'; R=$'\e[31m'; Y=$'\e[33m'; N=$'\e[0m'; else B=; G=; R=; Y=; N=; fi +info() { printf '%s==>%s %s\n' "$B$G" "$N" "$*"; } +die() { printf '%serror:%s %s\n' "$B$R" "$N" "$*" >&2; exit 1; } + +# ---- parse args ---- +CLEAN=0 +TARGETS=() +CMAKE_ARGS=() +for a in "$@"; do + case "$a" in + -c|--clean) CLEAN=1 ;; + transcoder|encoder) TARGETS+=("$a") ;; + -D*) CMAKE_ARGS+=("$a") ;; + -h|--help) sed -n '3,14p' "$0" | sed 's/^# \{0,1\}//'; exit 0 ;; + *) die "unknown argument: '$a' (try --help)" ;; + esac +done +# Default: build both. Transcoder first (quick), then encoder. +[ "${#TARGETS[@]}" -eq 0 ] && TARGETS=(transcoder encoder) + +# ---- toolchain check (auto-source emsdk if present but not on PATH) ---- +if ! command -v emcmake >/dev/null 2>&1 && [ -n "${EMSDK:-}" ] && [ -f "$EMSDK/emsdk_env.sh" ]; then + info "emcmake not on PATH; sourcing \$EMSDK/emsdk_env.sh" + # shellcheck disable=SC1091 + source "$EMSDK/emsdk_env.sh" >/dev/null 2>&1 || true +fi +command -v emcmake >/dev/null 2>&1 || die "emcmake not found. Activate emsdk first, e.g.: source /path/to/emsdk/emsdk_env.sh" +command -v cmake >/dev/null 2>&1 || die "cmake not found." + +JOBS="$(nproc 2>/dev/null || echo 4)" + +# ---- build one project ---- +build_one() { + local name="$1" dir="$WEBGL_DIR/$1/build" + [ -f "$WEBGL_DIR/$1/CMakeLists.txt" ] || die "no CMakeLists.txt in webgl/$1" + info "Building $name -> $1/build (make -j$JOBS)" + mkdir -p "$dir" + if [ "$CLEAN" -eq 1 ]; then + info " cleaning CMake cache" + rm -rf "$dir/CMakeCache.txt" "$dir/CMakeFiles" + fi + ( cd "$dir" && emcmake cmake ../ "${CMAKE_ARGS[@]}" && make -j"$JOBS" ) +} + +# ---- go ---- +for t in "${TARGETS[@]}"; do + build_one "$t" +done + +# ---- summary ---- +info "Success. Built artifacts:" +for t in "${TARGETS[@]}"; do + find "$WEBGL_DIR/$t/build" -maxdepth 1 -name '*.wasm' -printf ' %p (%s bytes)\n' 2>/dev/null | sort +done