| /* | |
| * NOTE: This example is out of date and does not currently build. It uses the ETC1S global selector codebook | |
| * (etc1_global_selector_codebook, g_global_selector_cb, and the basisu_transcoder(etc1_global_selector_codebook*) | |
| * constructor), which was removed from the transcoder long ago. It needs updating to the current API (see | |
| * example_transcoding/ or webgl/transcoder/basis_wrappers.cpp) before it can be compiled or run. | |
| */ | |
| /** | |
| * \file emscripten.cpp | |
| * Emscripten example of using the single-file \c basisu_transcoder.cpp. Draws | |
| * a rotating textured quad with data from the in-line compressed textures. | |
| * \n | |
| * Compile using: | |
| * \code | |
| * export "CC_FLAGS=-std=c++11 -Wall -Wextra -Werror -Os -g0 -flto --llvm-lto 3 -fno-exceptions -fno-rtti -lGL -DNDEBUG=1" | |
| * export "EM_FLAGS=-s ENVIRONMENT=web -s WASM=1 --shell-file shell.html --closure 1" | |
| * emcc $CC_FLAGS $EM_FLAGS -o out.html emscripten.cpp | |
| * \endcode | |
| * Alternatively include \c basisu_transcoder.h and compile \c | |
| * basisu_transcoder.cpp separately (the resulting binary is exactly the same | |
| * size): | |
| * \code | |
| * emcc $CC_FLAGS $EM_FLAGS -o out.html ../basisu_transcoder.cpp emscripten.cpp | |
| * \encode | |
| * To determine the WebAssembly size without the transcoder comment the \c | |
| * basisu_transcoder.cpp include (which stubs the texture creation). | |
| * \n | |
| * Example code released under a CC0 license. | |
| */ | |
| #include <cmath> | |
| #include <cstdio> | |
| #include <cstdlib> | |
| #include <emscripten/emscripten.h> | |
| #include <emscripten/html5.h> | |
| #include <GLES2/gl2.h> | |
| #include <GLES2/gl2ext.h> | |
| #include "../basisu_transcoder.cpp" | |
| //********************************* Test Data ********************************/ | |
| /** | |
| * Basis Universal compressed 256x256 RGB texture source (with mipmaps). | |
| * \n | |
| * See \c testcard.png for the original. Generate using: | |
| * \code | |
| * basisu -comp_level 5 -linear -global_sel_pal -y_flip -mipmap | |
| * \endcode | |
| */ | |
| static uint8_t const srcRgb[] = { | |
| #include "testcard.basis.inc" | |
| }; | |
| /** | |
| * Basis Universal compressed 256x256 RGBA texture source (with mipmaps). | |
| * \n | |
| * See \c testcard-rgba.png for the original. Generate using: | |
| * \code | |
| * basisu -comp_level 5 -linear -global_sel_pal -y_flip -mipmap | |
| * \endcode | |
| */ | |
| static uint8_t const srcRgba[] = { | |
| #include "testcard-rgba.basis.inc" | |
| }; | |
| //*************************** Program and Shaders ***************************/ | |
| /** | |
| * Program object ID. | |
| */ | |
| static GLuint progId = 0; | |
| /** | |
| * Vertex shader ID. | |
| */ | |
| static GLuint vertId = 0; | |
| /** | |
| * Fragment shader ID. | |
| */ | |
| static GLuint fragId = 0; | |
| //********************************* Uniforms *********************************/ | |
| /** | |
| * Quad rotation angle ID. | |
| */ | |
| static GLint uRotId = -1; | |
| /** | |
| * Texture ID. | |
| */ | |
| static GLint uTx0Id = -1; | |
| //******************************* Shader Source ******************************/ | |
| /** | |
| * Vertex shader to draw texture mapped polys with an applied rotation. | |
| */ | |
| static GLchar const vertShader2D[] = | |
| #if GL_ES_VERSION_2_0 | |
| "#version 100\n" | |
| "precision mediump float;\n" | |
| #else | |
| "#version 120\n" | |
| #endif | |
| "uniform float uRot;" // rotation | |
| "attribute vec2 aPos;" // vertex position coords | |
| "attribute vec2 aUV0;" // vertex texture UV0 | |
| "varying vec2 vUV0;" // (passed to fragment shader) | |
| "void main() {" | |
| " float cosA = cos(radians(uRot));" | |
| " float sinA = sin(radians(uRot));" | |
| " mat3 rot = mat3(cosA, -sinA, 0.0," | |
| " sinA, cosA, 0.0," | |
| " 0.0, 0.0, 1.0);" | |
| " gl_Position = vec4(rot * vec3(aPos, 1.0), 1.0);" | |
| " vUV0 = aUV0;" | |
| "}"; | |
| /** | |
| * Fragment shader for the above polys. | |
| */ | |
| static GLchar const fragShader2D[] = | |
| #if GL_ES_VERSION_2_0 | |
| "#version 100\n" | |
| "precision mediump float;\n" | |
| #else | |
| "#version 120\n" | |
| #endif | |
| "uniform sampler2D uTx0;" | |
| "varying vec2 vUV0;" // (passed from fragment shader) | |
| "void main() {" | |
| " gl_FragColor = texture2D(uTx0, vUV0);" | |
| "}"; | |
| /** | |
| * Helper to compile a shader. | |
| * | |
| * \param type shader type | |
| * \param text shader source | |
| * \return the shader ID (or zero if compilation failed) | |
| */ | |
| static GLuint compileShader(GLenum const type, const GLchar* text) { | |
| GLuint shader = glCreateShader(type); | |
| if (shader) { | |
| glShaderSource (shader, 1, &text, NULL); | |
| glCompileShader(shader); | |
| GLint compiled; | |
| glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); | |
| if (compiled) { | |
| return shader; | |
| } else { | |
| GLint logLen; | |
| glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &logLen); | |
| if (logLen > 1) { | |
| GLchar* logStr = static_cast<GLchar*>(malloc(logLen)); | |
| glGetShaderInfoLog(shader, logLen, NULL, logStr); | |
| #ifndef NDEBUG | |
| printf("Shader compilation error: %s\n", logStr); | |
| #endif | |
| free(logStr); | |
| } | |
| glDeleteShader(shader); | |
| } | |
| } | |
| return 0; | |
| } | |
| //********************************** Helpers *********************************/ | |
| /** | |
| * Vertex position index. | |
| */ | |
| #define GL_VERT_POSXY_ID 0 | |
| /** | |
| * Vertex UV0 index. | |
| */ | |
| #define GL_VERT_TXUV0_ID 1 | |
| /** | |
| * \c GL vec2 storage type. | |
| */ | |
| struct vec2 { | |
| float x; | |
| float y; | |
| }; | |
| /** | |
| * Combined 2D vertex and 2D texture coordinates. | |
| */ | |
| struct posTex2d { | |
| struct vec2 pos; | |
| struct vec2 uv0; | |
| }; | |
| /** | |
| * Shortcut for \c emscripten_webgl_enable_extension(). | |
| */ | |
| #ifndef GL_HAS_EXT | |
| #define GL_HAS_EXT(ctx, ext) emscripten_webgl_enable_extension(ctx, ext) | |
| #endif | |
| /* | |
| * Possibly missing GL enums. | |
| * | |
| * Note: GL_COMPRESSED_RGB_ETC1_WEBGL is the same as GL_ETC1_RGB8_OES | |
| */ | |
| #ifndef GL_ETC1_RGB8_OES | |
| #define GL_ETC1_RGB8_OES 0x8D64 | |
| #endif | |
| #ifndef GL_COMPRESSED_RGB8_ETC2 | |
| #define GL_COMPRESSED_RGB8_ETC2 0x9274 | |
| #endif | |
| #ifndef GL_COMPRESSED_RGBA8_ETC2_EAC | |
| #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 | |
| #endif | |
| #ifndef COMPRESSED_RGBA_ASTC_4x4_KHR | |
| #define COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 | |
| #endif | |
| //***************************** Basis Universal ******************************/ | |
| /* | |
| * All of the BasisU code is within this block to enable building with or | |
| * without the library. Not including the transcoder will build a dummy | |
| * implementation to (roughly) determine the size. | |
| */ | |
| #ifdef BASISD_LIB_VERSION | |
| using namespace basist; | |
| /** | |
| * Shared codebook instance. | |
| */ | |
| static etc1_global_selector_codebook* globalCodebook = NULL; | |
| /** | |
| * Returns a supported compressed texture format for a given context. | |
| * | |
| * \param[in] ctx WebGL context | |
| * \param[in] alpha \c true if the texture has an alpha channel | |
| * \return corresponding Basis format | |
| */ | |
| static transcoder_texture_format supports(EMSCRIPTEN_WEBGL_CONTEXT_HANDLE const ctx, bool const alpha) { | |
| #if BASISD_SUPPORT_PVRTC1 || !defined(BASISD_SUPPORT_PVRTC1) | |
| /* | |
| * Test for both prefixed and non-prefixed versions. This should grab iOS | |
| * and other ImgTec GPUs first as a preference. | |
| * | |
| * TODO: do older iOS expose ASTC to the browser and does it transcode to RGBA? | |
| */ | |
| static bool const pvr = GL_HAS_EXT(ctx, "WEBKIT_WEBGL_compressed_texture_pvrtc") | |
| || GL_HAS_EXT(ctx, "WEBGL_compressed_texture_pvrtc"); | |
| if (pvr) { | |
| return (alpha) | |
| ? transcoder_texture_format::cTFPVRTC1_4_RGBA | |
| : transcoder_texture_format::cTFPVRTC1_4_RGB; | |
| } | |
| #endif | |
| #if BASISD_SUPPORT_ASTC || !defined(BASISD_SUPPORT_ASTC) | |
| /* | |
| * Then Android, ChromeOS and others with ASTC (newer iOS devices should | |
| * make the list but don't appear to be exposed from WebGL). | |
| */ | |
| static bool const astc = GL_HAS_EXT(ctx, "WEBGL_compressed_texture_astc"); | |
| if (astc) { | |
| return transcoder_texture_format::cTFASTC_4x4_RGBA; | |
| } | |
| #endif | |
| #if BASISD_SUPPORT_DXT1 || !defined(BASISD_SUPPORT_DXT1) | |
| /* | |
| * We choose DXT next, since a worry is the browser will claim ETC support | |
| * then transcode (transcoding slower and with more artefacts). This gives | |
| * us desktop and various (usually Intel) Android devices. | |
| */ | |
| static bool const dxt = GL_HAS_EXT(ctx, "WEBGL_compressed_texture_s3tc") | |
| || GL_HAS_EXT(ctx, "WEBKIT_WEBGL_compressed_texture_s3tc"); | |
| if (dxt) { | |
| return (alpha) | |
| ? transcoder_texture_format::cTFBC3_RGBA | |
| : transcoder_texture_format::cTFBC1_RGB; | |
| } | |
| #endif | |
| #if BASISD_SUPPORT_ETC2_EAC_A8 || !defined(BASISD_SUPPORT_ETC2_EAC_A8) | |
| /* | |
| * Then ETC2 (which may be incorrect). | |
| */ | |
| static bool const etc2 = GL_HAS_EXT(ctx, "WEBGL_compressed_texture_etc"); | |
| if (etc2) { | |
| return (alpha) | |
| ? transcoder_texture_format::cTFETC2_RGBA | |
| : transcoder_texture_format::cTFETC1_RGB; | |
| } | |
| #endif | |
| /* | |
| * Finally ETC1, falling back on RGBA. | |
| * | |
| * TODO: we might just prefer to transcode to dithered 565 once available | |
| */ | |
| static bool const etc1 = GL_HAS_EXT(ctx, "WEBGL_compressed_texture_etc1"); | |
| if (etc1 && !alpha) { | |
| return transcoder_texture_format::cTFETC1_RGB; | |
| } | |
| /* | |
| * We choose 8888 over 4444 and 565 (in the hope that is is never chosen). | |
| */ | |
| return transcoder_texture_format::cTFRGBA32; | |
| } | |
| /** | |
| * Returns the equivalent GL type given a BasisU type. | |
| * | |
| * \note This relies on \c #supports() returning the supported formats, and so | |
| * only converts to the GL equivalents (without further testing for support). | |
| * | |
| * \param[in] type BasisU transcode target | |
| * \return equivalent GL type | |
| */ | |
| static GLenum toGlType(transcoder_texture_format const type) { | |
| switch (type) { | |
| case transcoder_texture_format::cTFETC1_RGB: | |
| return GL_ETC1_RGB8_OES; | |
| case transcoder_texture_format::cTFETC2_RGBA: | |
| return GL_COMPRESSED_RGBA8_ETC2_EAC; | |
| case transcoder_texture_format::cTFBC1_RGB: | |
| return GL_COMPRESSED_RGB_S3TC_DXT1_EXT; | |
| case transcoder_texture_format::cTFBC3_RGBA: | |
| return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; | |
| case transcoder_texture_format::cTFPVRTC1_4_RGB: | |
| return GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG; | |
| case transcoder_texture_format::cTFPVRTC1_4_RGBA: | |
| return GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG; | |
| case transcoder_texture_format::cTFASTC_4x4_RGBA: | |
| return GL_COMPRESSED_RGBA_ASTC_4x4_KHR; | |
| case transcoder_texture_format::cTFRGBA32: | |
| return GL_UNSIGNED_BYTE; | |
| case transcoder_texture_format::cTFRGB565: | |
| return GL_UNSIGNED_SHORT_5_6_5; | |
| default: | |
| return GL_UNSIGNED_SHORT_4_4_4_4; | |
| } | |
| } | |
| /** | |
| * Uploads the texture. | |
| * | |
| * \param[in] ctx ctx WebGL context | |
| * \param[in] name texture \e name | |
| * \param[in] data \c .basis file content | |
| * \param[in] size number of bytes in \a data | |
| * \return \c true if the texture was decoded and created | |
| * | |
| * \todo reuse the decode buffer (the first mips level should be able to contain the rest) | |
| */ | |
| bool upload(EMSCRIPTEN_WEBGL_CONTEXT_HANDLE const ctx, GLuint const name, const uint8_t* const data, size_t const size) { | |
| basisu_transcoder_init(); | |
| if (!globalCodebook) { | |
| globalCodebook = new etc1_global_selector_codebook(g_global_selector_cb_size, g_global_selector_cb); | |
| } | |
| basisu_transcoder transcoder(globalCodebook); | |
| bool success = false; | |
| if (transcoder.validate_header(data, size)) { | |
| glBindTexture(GL_TEXTURE_2D, name); | |
| basisu_file_info fileInfo; | |
| if (transcoder.get_file_info(data, size, fileInfo)) { | |
| transcoder_texture_format type = supports(ctx, fileInfo.m_has_alpha_slices); | |
| basisu_image_info info; | |
| if (transcoder.get_image_info(data, size, info, 0)) { | |
| printf("Transcoding to type: %s (w: %d, h: %d, mips: %d)\n", | |
| basis_get_format_name(type), info.m_width, info.m_height, | |
| info.m_total_levels); | |
| if (transcoder.start_transcoding(data, size)) { | |
| uint32_t descW, descH, blocks; | |
| for (uint32_t level = 0; level < info.m_total_levels; level++) { | |
| // reset per level | |
| success = false; | |
| if (transcoder.get_image_level_desc(data, size, 0, level, descW, descH, blocks)) { | |
| uint32_t decSize; | |
| if (type == transcoder_texture_format::cTFPVRTC1_4_RGB || | |
| type == transcoder_texture_format::cTFPVRTC1_4_RGBA) | |
| { | |
| decSize = (std::max(8U, (descW + 3) & ~3) * | |
| std::max(8U, (descH + 3) & ~3) * 4 + 7) / 8; | |
| } else { | |
| decSize = basis_get_bytes_per_block_or_pixel(type); | |
| if (basis_transcoder_format_is_uncompressed(type)) { | |
| decSize *= descW * descH; | |
| } else { | |
| decSize *= blocks; | |
| } | |
| } | |
| if (void* decBuf = malloc(decSize)) { | |
| if (basis_transcoder_format_is_uncompressed(type)) { | |
| // note that blocks becomes total number of pixels for RGB/RGBA | |
| blocks = descW * descH; | |
| } else if (type == transcoder_texture_format::cTFPVRTC1_4_RGB || | |
| type == transcoder_texture_format::cTFPVRTC1_4_RGBA) { | |
| // pass the whole GL-sized buffer, so the transcoder fills the 2x2 block minimum of levels smaller than 8x8 | |
| blocks = decSize / basis_get_bytes_per_block_or_pixel(type); | |
| } | |
| if (transcoder.transcode_image_level(data, size, 0, level, decBuf, blocks, type)) { | |
| if (basis_transcoder_format_is_uncompressed(type)) { | |
| glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, | |
| descW, descH, 0, GL_RGBA, toGlType(type), decBuf); | |
| } else { | |
| glCompressedTexImage2D(GL_TEXTURE_2D, level, | |
| toGlType(type), descW, descH, 0, decSize, decBuf); | |
| } | |
| success = true; | |
| } | |
| free(decBuf); | |
| } | |
| } | |
| if (!success) { | |
| break; | |
| } | |
| } | |
| } | |
| } | |
| } | |
| } | |
| return success; | |
| } | |
| #else | |
| // dummy implementation | |
| bool upload(EMSCRIPTEN_WEBGL_CONTEXT_HANDLE /*ctx*/, GLuint /*name*/, const uint8_t* data, size_t size) { | |
| return (data[0] | data[size - 1]) != 0; | |
| } | |
| #endif | |
| //****************************************************************************/ | |
| /** | |
| * Current quad rotation angle (in degrees, updated per frame). | |
| */ | |
| static float rotDeg = 0.0f; | |
| /** | |
| * Decoded textures (0 = opaque, 1 = transparent). | |
| */ | |
| static GLuint txName[2] = {}; | |
| /** | |
| * Emscripten (single) GL context. | |
| */ | |
| static EMSCRIPTEN_WEBGL_CONTEXT_HANDLE glCtx = 0; | |
| /** | |
| * Emscripten resize handler. | |
| */ | |
| static EM_BOOL resize(int /*type*/, const EmscriptenUiEvent* /*e*/, void* /*data*/) { | |
| double surfaceW; | |
| double surfaceH; | |
| if (emscripten_get_element_css_size ("#canvas", &surfaceW, &surfaceH) == EMSCRIPTEN_RESULT_SUCCESS) { | |
| emscripten_set_canvas_element_size("#canvas", surfaceW, surfaceH); | |
| if (glCtx) { | |
| glViewport(0, 0, (int) surfaceW, (int) surfaceH); | |
| } | |
| } | |
| return EM_FALSE; | |
| } | |
| /** | |
| * Boilerplate to create a WebGL context. | |
| */ | |
| static EM_BOOL initContext() { | |
| // Default attributes | |
| EmscriptenWebGLContextAttributes attr; | |
| emscripten_webgl_init_context_attributes(&attr); | |
| if ((glCtx = emscripten_webgl_create_context("#canvas", &attr))) { | |
| // Bind the context and fire a resize to get the initial size | |
| emscripten_webgl_make_context_current(glCtx); | |
| emscripten_set_resize_callback(EMSCRIPTEN_EVENT_TARGET_DOCUMENT, NULL, EM_FALSE, resize); | |
| resize(0, NULL, NULL); | |
| return EM_TRUE; | |
| } | |
| return EM_FALSE; | |
| } | |
| /** | |
| * Called once per frame (clears the screen and draws the rotating quad). | |
| */ | |
| static void tick() { | |
| glClearColor(1.0f, 0.0f, 1.0f, 1.0f); | |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |
| if (uRotId >= 0) { | |
| glUniform1f(uRotId, rotDeg); | |
| rotDeg += 0.1f; | |
| if (rotDeg >= 360.0f) { | |
| rotDeg -= 360.0f; | |
| } | |
| glBindTexture(GL_TEXTURE_2D, txName[(lround(rotDeg / 45) & 1) != 0]); | |
| } | |
| glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0); | |
| glFlush(); | |
| } | |
| /** | |
| * Creates the GL context, shaders and quad data, decompresses the .basis files | |
| * and 'uploads' the resulting textures. | |
| */ | |
| int main() { | |
| if (initContext()) { | |
| // Compile shaders and set the initial GL state | |
| if ((progId = glCreateProgram())) { | |
| vertId = compileShader(GL_VERTEX_SHADER, vertShader2D); | |
| fragId = compileShader(GL_FRAGMENT_SHADER, fragShader2D); | |
| glBindAttribLocation(progId, GL_VERT_POSXY_ID, "aPos"); | |
| glBindAttribLocation(progId, GL_VERT_TXUV0_ID, "aUV0"); | |
| glAttachShader(progId, vertId); | |
| glAttachShader(progId, fragId); | |
| glLinkProgram (progId); | |
| glUseProgram (progId); | |
| uRotId = glGetUniformLocation(progId, "uRot"); | |
| uTx0Id = glGetUniformLocation(progId, "uTx0"); | |
| if (uTx0Id >= 0) { | |
| glUniform1i(uTx0Id, 0); | |
| } | |
| glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | |
| glEnable(GL_BLEND); | |
| glDisable(GL_DITHER); | |
| glCullFace(GL_BACK); | |
| glEnable(GL_CULL_FACE); | |
| } | |
| GLuint vertsBuf = 0; | |
| GLuint indexBuf = 0; | |
| // Create the textured quad (vert positions then UVs) | |
| struct posTex2d verts2d[] = { | |
| {{-0.85f, -0.85f}, {0.0f, 0.0f}}, // BL | |
| {{ 0.85f, -0.85f}, {1.0f, 0.0f}}, // BR | |
| {{-0.85f, 0.85f}, {0.0f, 1.0f}}, // TL | |
| {{ 0.85f, 0.85f}, {1.0f, 1.0f}}, // TR | |
| }; | |
| uint16_t index2d[] = { | |
| 0, 1, 2, | |
| 2, 1, 3, | |
| }; | |
| glGenBuffers(1, &vertsBuf); | |
| glBindBuffer(GL_ARRAY_BUFFER, vertsBuf); | |
| glBufferData(GL_ARRAY_BUFFER, | |
| sizeof(verts2d), verts2d, GL_STATIC_DRAW); | |
| glVertexAttribPointer(GL_VERT_POSXY_ID, 2, | |
| GL_FLOAT, GL_FALSE, sizeof(struct posTex2d), 0); | |
| glVertexAttribPointer(GL_VERT_TXUV0_ID, 2, | |
| GL_FLOAT, GL_FALSE, sizeof(struct posTex2d), | |
| (void*) offsetof(struct posTex2d, uv0)); | |
| glGenBuffers(1, &indexBuf); | |
| glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuf); | |
| glBufferData(GL_ELEMENT_ARRAY_BUFFER, | |
| sizeof(index2d), index2d, GL_STATIC_DRAW); | |
| glEnableVertexAttribArray(GL_VERT_POSXY_ID); | |
| glEnableVertexAttribArray(GL_VERT_TXUV0_ID); | |
| glGenTextures(2, txName); | |
| if (upload(glCtx, txName[0], srcRgb, sizeof srcRgb) && | |
| upload(glCtx, txName[1], srcRgba, sizeof srcRgba)) | |
| { | |
| printf("Decoded!\n"); | |
| } | |
| emscripten_set_main_loop(tick, 0, EM_FALSE); | |
| emscripten_exit_with_live_runtime(); | |
| } else { | |
| printf("Failed to init WebGL!\n"); | |
| } | |
| return EXIT_FAILURE; | |
| } |