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 Note: The video branch contains many important optimizations for videos, such as P-frames with conditional replenishment (CR) support and I-Frames. We'll be merging this branch into master in a week or two, after testing. One expected use case for Basis texture video are for highly dynamic UI's written with WebAssembly and WebGL which need to display many dozens (perhaps a few hundred) smaller (preview) videos simultaneously with low CPU overhead. Modern video codecs won't perform well in WebAssembly until it supports [SIMD](https://www.chromestatus.com/feature/6533147810332672), so texture video can be usable where regular video wouldn't. Texture video costs more bits, but has very different tradeoffs vs. traditional video codecs.
 
+A simple asm.js Texture Video demo is [here](http://binomial.biz/TextureVideoTest/).
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 ### 3rd party code dependencies
 
 The transcoder (in the "transcoder" directory) has no 3rd party code dependencies.