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 For tangent space normal maps, you should separate X into RGB and Y into Alpha, and provide the compressor with 32-bit/pixel input images. Or use the "-separate_rg_to_color_alpha" command line option which does this for you. The internal texture format that Basis Universal uses (ETC1S) doesn't handle tangent space normal maps encoded into RGB well. You need to separate the channels and recover Z in the pixel shader using z=sqrt(1-x^2-y^2).
 
+### Installation
+
+You can download and install Basis Universal using the [vcpkg](https://github.com/Microsoft/vcpkg/) dependency manager:
+
+    git clone https://github.com/Microsoft/vcpkg.git
+    cd vcpkg
+    ./bootstrap-vcpkg.sh
+    ./vcpkg integrate install
+    vcpkg install basisu
+
+The Basis Universal port in vcpkg is kept up to date by Microsoft team members and community contributors. If the version is out of date, please [create an issue or pull request](https://github.com/Microsoft/vcpkg) on the vcpkg repository.
+
 ### License and 3rd party code dependencies
 
 Detailed legal, license, and IP information is [here](https://github.com/BinomialLLC/basis_universal/wiki/Legal-IP-License-Information). Basis Universal itself uses the Apache 2.0 licenses, but it utilizes some zlib and optional BSD code (Zstandard). The supported texture formats are [open Khronos Group standards](https://www.khronos.org/registry/DataFormat/specs/1.1/dataformat.1.1.html).