Updating legal
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 ETC1 and ETC2 EAC: See the [Khronos Data Format Specification](https://www.khronos.org/registry/DataFormat/specs/1.1/dataformat.1.1.html) and the [OpenGL 4.5 Core Profile](https://www.khronos.org/registry/OpenGL/specs/gl/glspec45.core.pdf) Appendix C.
 
-BC1-5,7: Part of Microsoft's Direct3D API technology. See [Texture Block Compression in Direct3D 11](https://docs.microsoft.com/en-us/windows/win32/direct3d11/texture-block-compression-in-direct3d-11)
+BC1-5,7: Part of Microsoft's Direct3D API technology. See [Texture Block Compression in Direct3D 11](https://docs.microsoft.com/en-us/windows/win32/direct3d11/texture-block-compression-in-direct3d-11).
 
-ATC: See the OpenGL extension [GL_AMD_compressed_ATC_texture](https://www.khronos.org/registry/OpenGL/extensions/AMD/AMD_compressed_ATC_texture.txt) For low-level ATC texture format information, see [S3TConv](https://github.com/Triang3l/S3TConv) and the paper [A Method for Load-Time Conversion of DXTC Assets to ATC](http://www.guildsoftware.com/papers/2012.Converting.DXTC.to.ATC.pdf).
+ATC: See the OpenGL extension [GL_AMD_compressed_ATC_texture](https://www.khronos.org/registry/OpenGL/extensions/AMD/AMD_compressed_ATC_texture.txt). For low-level ATC texture format information, see [S3TConv](https://github.com/Triang3l/S3TConv) and the paper [A Method for Load-Time Conversion of DXTC Assets to ATC](http://www.guildsoftware.com/papers/2012.Converting.DXTC.to.ATC.pdf).
 
 FXT1: See the OpenGL extension [GL_3DFX_texture_compression_FXT1](https://www.khronos.org/registry/OpenGL/extensions/3DFX/3DFX_texture_compression_FXT1.txt)