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 The transcoder has been fuzz tested using [zzuf](https://www.linux.com/news/fuzz-testing-zzuf).
 
-So far, we've compiled the code using MSVS 2019, under Ubuntu x64 using cmake with either clang 3.8 or gcc 5.4, and emscripten 1.35 to asm.js. (Be sure to use this version of emcc, as earlier versions fail with internal errors/exceptions during compilation.) The compressor uses OpenMP for multithreading, but if you don't have OpenMP it'll still work (just much more slowly). The transcoder is currently single threaded (and doesn't use OpenMP).
+So far, we've compiled the code using MSVS 2019, under Ubuntu x64 using cmake with either clang 3.8 or gcc 5.4, and emscripten 1.35 to asm.js. (Be sure to use this version or later of emcc, as earlier versions fail with internal errors/exceptions during compilation.) The compressor uses OpenMP for multithreading, but if you don't have OpenMP it'll still work (just much more slowly). The transcoder is currently single threaded (and doesn't use OpenMP).
 
 Note: The video branch contains many important optimizations for videos, such as P-frames with conditional replenishment (CR) support and I-Frames. We'll be merging this branch into master in a week or two, after testing. One expected use case for Basis texture video are for highly dynamic UI's written with WebAssembly and WebGL which need to display many dozens (perhaps a few hundred) smaller (preview) videos simultaneously with low CPU overhead. Modern video codecs won't perform well in WebAssembly until it supports [SIMD](https://www.chromestatus.com/feature/6533147810332672), so texture video can be usable where regular video wouldn't. Texture video costs more bits, but has very different tradeoffs vs. traditional video codecs.